under the moons of zoon

80
mark sabtato (order #5178875)

Upload: kokkad

Post on 04-Jun-2018

220 views

Category:

Documents


0 download

TRANSCRIPT

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 1/80

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 2/80

 

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 3/80

Under the moons of Zoon A Pulp Science-Fantasy RPG

1

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 4/80

Design and development: Luigi Castellani, Rome 2004-2013 – Last revised February, 4th 2011

General Advice: Andrea Angiolino, livier Legrand, !artino Castellani, Chris Carter

Maps, Layout, Interior and Cover Art: Luigi Castellani

Proof reading: Andrea Ferrari

Playtesters: "anya #uhni$, #enedetto Colombo, Lidia Colombo, Andrea Ferrari, Andrea %i&osia, !anuela

2

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 5/80

Under the Moons of Zoon Table of Contents

INTRODUCTION TO ROLE-PLAYING GAMES! 

SETTING  AND  ATMOSP"ERE !

SOURCES O#  INSPIRATION$

C"APTER ONE% &AC'GROUND( ZOON (

SPECIES O#  ZOON(

R ELIGIONS)

SCIENCE*

#  AS"ION*

COMMUNICATIONS  AND T RA+EL *

ZOON,S CITIES*&RIE#  T IMELINE O#  ZOON.

L  ANGUAGES O#  ZOON.

GEOGRAP"Y  O#  ZOON/ The L01ht Pole /

 The T20l01ht Zone 3

 The N01ht Pole 4C"APTER T5O% C"ARACTER CREATION! 

R  ACE!

PRIMARY   ATTRI&UTES!

SECONDARY   ATTRI&UTES!

S'ILLS!

5EA'NESS(

SPECIAL  A &ILITIES(

S TARTING E6UIPMENT )

 T "E # INIS"ING T OUC"ES)

E6UIPMENT  L IST /.

C"APTER T"REE% &ASIC GAME MEC"ANICS/

 T  AS'S/CONTESTS/

SPECIAL  R ESULTS/

C"APTER #OUR% COM&AT/3 

 T IME SCALE  AND ORDER  O#  A CTIONS/3S7r8r0se /3

 A CTIONS/3 Atta9:0n1 0n Melee /3

 Atta9:0n1 at a D0stan9e /4

Effe9ts of Atta9:s /!

Defend0n1 /!

P09: U8; Use or Intera9t 20th an Ob<e9t /!

5a0t /$

Mo=0n1 /$SPECIAL  C ASES /(+eh09les 0n 9o>bat /(

#0re ar>s/(

Pr0>0t0=e 2ea8onr? /(

D0fferent s0@ed 2ea8ons /(

M ASS COM&AT /) T?809al =eh09les 33

C"APTER #I+E% 5ILDERNESS TRA+EL 3! 

5ILDERNESS MO+EMENT  R  ATES3!O=erland Tra=el 3!

3

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 6/80

5aterborne Tra=el 3!

 Tra=el0n1 b? A0r 3!

&e9o>0n1 Lost 3$

ENCOUNTERS3$

C"APTER SI% ITEMS O# 5ONDER3) 

5EIRD SCIENCE3)L0fe s90en9e 3)

 Al9he>? 4.

Ener1? and >a9h0ne >aster? 4

C"APTER SE+EN% DANGERS O# T"E NATURAL 5ORLD4! 

C"APTER EIG"T% PSIONICS4( 

M ANI#ESTING4(

PSI CRYSTALS4(

 A PPORTATION4(

 A STRAL 4)

CONTROL 4)

META -PSIONICS4*

 T ELE'INESIS!.

 T ELEPAT"Y !.

 T ELEPERCEPTIONS!

C"APTER NINE% CREATURES!3 SPECIAL   A&ILITIES!3

CREATURES O#  ZOON!3O8t0onal R7le% L0n1er0n1 "orror !$

ON  ANIMAL   TRAINING  AND  TAMING!(

C"APTER TEN% EPERIENCE; EPIC POINTS; #AME!) 

"O5 DO EPIC POINTS  A##ECT   T"E GAMEB !)

#  AME!)

INCREASING PRIMARY  A  TTRI&UTES!)

L EARNING NE5 S'ILLS!*

EAMPLE O# PLAY$. 

INTRODUCTORY AD+ENTURE% A PRINCESS O# ZOON$/ 

& AC'  STORY   T"E  AD+ENTURE$/

S TARTING  T"E  AD+ENTURE$/

 ALAATL $3

 T "E G ARDEN O#  # ORGOTTEN &EAUTY %$4

 T O STOP  A  5AR $(

" AILED  AS "EROES; OR  NOT B$(

MAP O# ALAATL(. 

GARDEN O# #ORGOTTEN &EAUTIES; GROUND #LOOR(

GARDEN O# #ORGOTTEN &EAUTIES; +AULTS(/ 

C"ARACTER S"EET(3 

NPC S"EET (4 

+E"ICLE S"EET(! 

4

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 7/80

INTROU!TION TO RO"#-P"A$ING GA%#S A role-'laying game (R)* +rom no on is a uni.ue ay to e/'erien&e adventures very 'layer gets to determinethe a&tions o+ a &hara&ter living in a +antasy orld in the &ase o+ this game, the &hara&ters ill all be heroes #e+orethe a&tion &an begin, hoever, ea&h 'layer must &reate his or her &hara&ter (&alled a 'layer &hara&ter or )C by+olloing the games rules +or &hara&ter generation

ne 'layer o+ a di++erent $ind, $non as the Re+eree or *ame !aster (*!, ill not &reate a 'layer &hara&ter

e or she must instead learn the details o+ the gamesrules and imagine an adventure +or the 'layers to have+ &ourse, this almost alays involves &oming u' ith avariety o+ &hara&ters +or the other 'layers to meet (theseare &alled non-'layer &hara&ters or %)Cs"he Re+eree ill &ontrol all o+ the %)Cs and illdetermine the &ourse o+ the game mu&h as a dire&tor &ontrols a movie"he Re+eree doesn5t need to learn by heart ea&h andevery rule, but it is hel'+ul to $no here to +ind things.ui&$ly hen they are needed so that he or she &an6ing it6 ithout sloing don the game

"he most im'ortant thing to remember is that a Re+ereemust not abuse his or her 'oers to the detriment o+ thegame or the other 'layers +airness should alays bethe +irst 'riority An adventure and some adventureideas are 'rovided in this boo$ to hel' novi&e *ame!asters get started

 A gaming session usually or$s this ay7 +irst, the*ame !aster tells the 'layers hat situation their &hara&ters +ind themselves in along ith hat they seeand hear"he 'layers then tell the *! hat their )Cs are going todo

"he Re+eree res'onds by telling the 'layers hatha''ened as a &onse.uen&e o+ their a&tions (using therules and some di&e rolls i+ ne&essary"his goes on ba&$ and +orth until the adventure is&on&luded in -- usually -- to or three game sessions"o ma$e the game more immersive, 'layers generallys'ea$ in the +irst 'erson as i+ they are their &hara&tershile 'laying

 As +ar as e.ui'ment goes, you dont need too manythings to 'lay su&&ess+ullyUnder the moons of Zoon  ma$es use o+ &ommon,si/-sided di&e 8henever a di&e roll is &alled +or inthese rules, it ill be des&ribed using standard R)* di&e

notation o+ the +orm 9/:y;"he +irst number be+ore the 6:6 is the number o+ di&e tobe rolled the number a+ter the 6:6 is the ty'e o+ die tobe rolledFor e/am'le, 63:<6 means you have to roll threesi/-sided di&e 63:<=16 means you have to roll threesi/-sided di&e and add one to the resulting total, hile63:<-26 means you have to roll three si/-sided di&e andsubtra&t to +rom the resulting total 61>2:<6 or 61:<>26means roll 1:< and halve the result

(Attribute:< means to roll a number o+ di&e e.ual to the'layers s&ore in the listed Attribute - Attributes ill be

des&ribed in more detail in the &ha'ter on &hara&ter &reation

 A note on division7 round all +ra&tions u' unless toldotherise in the s'e&i+i& &ase

Examples: /am'les o+ a&tual game 'lay have beenlaid out throughout the ruleboo$ in bo/es li$e this oneto hel' *ame !asters learn the game

Settin& and atmosphere

?nder the moons o+ @oon has three 9literary 'arents;hose atmos'here it strives to &a'ture

"he +irst –and most evidently in+luential- 'arent are9ord and )lanet; and 9)lanetary Roman&e; talesmade 'o'ular by R #urroughs (ith Bohn Carter o+ !ars, the 'rototy'e o+ any hero to &ome in this +ield andits multitude o+ imitators

"hese &a'tivating adventure stories 'redated 9'ro'er;&ien&e Fi&tion and mi/ed roman&e, 'ul' adventure,and +antasti& elements ithout mu&h regard +or s&ienti+i&

rigor

"he genre ent through a revival in the <0s ith neauthors adding their inter'retation and sensibilities tothis literary genre

"he se&ond 'arent are dar$ +antasy tales o+ the 'ul'era7 eird tales o+ alien horrors made 'o'ular by CAmith and ) Love&ra+t

"hese +amous tales ty'i&ally dealt ith the idea o+ &iviliation +alling into de&aden&e and atavism or struggling against barbarism (internal or e/ternal

Dn both &ases the +all is +ostered by alien beings o+ immense and +orbidden 'oers and evil intents

"he last 'arent is a'o&aly'ti& and 'ost-modern F ase/em'li+ied by the or$s o+ ! Bohn arrison and *ene8ol+e

 All these 9'arents; deal ith some re&urring themes intheir or$s *!s a''ealing to these themes ill +ind thesetting and the game easier to understand"his, in &hange, &an hel' ma$e the game more

5

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 8/80

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 9/80

!+APT#R ON#, 'A!GROUN

"he +ar aay 'lanet @oon, one o+ the moons o+ the ringed gas giant @artru, used to be a hos'itable 'lanet in ages'ast

 A &om'lete +lora and +auna thrived on the distant moon, and the humanoid #rute ra&e thrived on its sur+a&e Alieninvaders +rom the de'ths o+ s'a&e o&&u'ied @oon, &reating a servitor ra&e o+ er'entmen ($non as 9"he Firstborn;to submit the ignorant #rutes, and the #rutes adored them as gods des&ending +rom the $ies"he Firstborn resear&hed almost any $ind o+ s&ien&e (and evolving humans +rom #rutes yet destroyed themselves

ith their )sioni&al e/'eriments meddling in the a++airs o+ their alien *ods, the orrors"he surviving @oonian humans, even be+ore humanity had develo'ed on earth, built an evolved &ulture and aso'histi&ated s&ien&e based on the remains o+ the Firstborn so&iety@oonians develo'ed aeros'a&e +lights, 'sioni&s, a &ure +or &an&er and here advan&ed in all $inds o+ s&ienti+i&develo'ments most o+ hom are not to this day even theoreti&al s&ien&es on earth#ut the @oonians ere a divided, arring, ra&e!i/ing their love +or ar and s&ien&e these titans +inally &on&o&ted their on undoing, during one o+ the &ontinuousars beteen the &ity states the ultimate ea'on they had develo'ed mis+ired horribly 'lunging the moon o+ @artru ina horrible man-made a'o&aly'seo 'oer+ul as the energy released that the moon as tidally lo&$ed in syn&hronous orbit to its 'rimary 'lanet@artru "his bought &haoti& &limati& and geomor'hi& &hanges that destroyed about G0H o+ the +auna and +lora'lunging the oonians into a ne middle age and the struggle +or survivalIet not all is lost as ne $ingdoms and &ity states &lambered +rom the +all o+ &iviliation

 Zoon

"he @artru sub system is very +ar aay +rom it star, ahite dar+ hose light is brightly re+le&ted on @artrusreddish sur+a&e@oon is the largest o+ the 4 satellites o+ @artru, the other large moons being Rae, D'tes, and "estis @oonsdiameter is almost +our times that o+ the earths moonith a 13000= $ilometers e.uator#eing tidally lo&$ed to @artru, @oon has no day–night&y&le on its on, this being re'la&ed by its rotationaround @artru that ta$es about 32 earth days, all light on

@oon &omes +rom its gaseous 'rimary, its rings and thesister moons*eogra'hi&ally @oon is divided in three areas7 "hesnoy and mountainous :ar$ 'ole, the tilight 'lains (agreen land stret&hing li$e a ring +rom the north to thesouth 'ole and the +lat, deserti& and ever hot Light 'ole(so &alled +or the ever 'resent @artru and its rings&rossing its s$ies

 All three ones are still 'o&$-mar$ed by vast areas o+ land a++e&ted by the Curse, a lingering mysteriousdisease lega&y o+ the 'oer+ul ea'ons em'loyed inthe a'o&aly'se that lo&$ed @oon An abundan&e o+ humidity has given birth to a multitude o+ sam's and

 Eungles

@oons eather is variable to say the least, &om'leting a+ull seasonal rotation +or ea&h o+ its days, the moste/treme eather &hanges, hoever, ha''en on the:ar$ 'ole and the Light 'ole

@oons vegetation in the "ilight @one and the :ar$ 'oleis &om'osed o+ li&hens, mushroom and +ungi the only'lants &a'able o+ surviving the +ast and devastatingseasonal &y&le o+ the sur+a&e

?ltra tough &a&ti are the only 'lants &a'able o+ survivingat the margins o+ the Light )ole

@oons e/'losive s'rings are another interesting'henomena as hole Eungles o+ tree sied +ungi gro to+ull sie in rather +ast times

"he more tem'erate one, the "ilight Ring is the mostdensely inhabited area, than$s to a +riendlier &limate andmor'hology Almost all o+ @oons &ivilied inhabitantsreside in the ne &ity states in this area, as do most o+ its +auna and its barbari& sentients @oons 'o'ulation isestimated at 300 million umans and 1J0 million #rutes

Species of Zoon

"7>an0t? "he dominant s'e&ies o+ @oon is not at all unli$e our on human s'e&ies, all ethni&al variants o+ humanityare re'resented on @oon ith golden bron &om'le/ion,bla&$ hair and eyes (ith a mar$ed e'i&anthi& +oldbeing the most di++used umans on all o+ @oon have a&ity-based, aristo&rati& (yet se/ually egalitarian so&ietydivided in &astes"he u''ermost &lass is the 8arrior aristo&ra&y and its

a''ointed leader (a $ing ele&ted +or li+e amongst thegreatest and most &unning o+ arriors, teards(a''ointed government o++i&ials are the se&ond &lassith the Learned nes (mer&hants, &ra+tsmen ands&ientists on the third ladder, Farmers are the ne/tloer &lass ith laves (either &onvi&ted &riminals or 'risoners o+ ar and ut&asts being the loest o+ all

 A stri&t eti.uette regulates dealings beteen &astes andindividuals, ith a 'arti&ular a&&ent on emotionalrestraint Also ar and individual +ights are regulated bya &lassi& &hivalri& &ode –derived +rom early

7

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 10/80

'ost-a'o&aly'se times- that only outlas do not +ollo"he real di++eren&e beteen @oons humans and earthshumans is their 'sioni& 'otential, many inhabitants o+ @oon (its maEority sho 'otential +or tele'athi&,tele$ineti& or otherise in&redible mental +eats Religionon @oon is usually limited to revering o+ the an&ients andan&estorsuman $ingdoms develo'ed a stable and &om'le/e&onomi& system based on silver eight units &alled

"haari some o+ them em'loy 'a'er money as ellilver thaaris usually ta$es the +orm o+ hack&sil*er4'ersonal Eeelry &reated ith a so+t silver league to be&ut to 'ie&es in order to 'ay +ees

&r7tes"he other sentient ra&e o+ @oon is that o+ the humanli$ealbino +rtes #rutes are related to @oons humans li$ethe %eanderthal is related to earths omo sa'iens, theto ra&es hoever are not inter-+ertile#rutes are about three meters tall ith a tough leather li$e s$in, lo +oreheads and massive Eas All brutes are&olor blind but have 'oer+ul night sight

oever dim-itted, #rutes are not stu'id, they s'ea$their on tongue and &an learn to use s&avenged itemso+ higher te&hnology given time or i+ taught"heir &ulture is that o+ the no&turnal hunter-gatherer,ith a 'en&hant +or &annibalism (religious or not andtheir te&hnologi&al level is e/tremely lo, e.uivalent totone Age earth &ulture #rutes, li$e @oons humans,are not a united nation and are instead divided inarring tribes ea&h one +olloing a 9$ing; oever #rutes so&iety is not governed by eti.uette or &hivalri&&odes7 survival o+ the +ittest is the only real la#rute tribes are stri&tly male dominated and have abarter based e&onomy

)robably living in 'rote&ted areas till the advent o+ manrought a'o&aly'se, #rutes run no ram'ant in theruins o+ old &ities and the ilderness o+ the %ight )ole"hey harbor a dee' hatred o+ the smaller human ra&ehi&h they usually hunt and $ill ith great Eoy Li$ehumans, #rutes dis'lay 'sioni& 'otential

5e0rd &easts@oon is home to many s'e&ies most o+ hi&h have asimilarity ith earths ones7 sna$es, dogs K a +esele&ted ra&es are s'e&i+i&ally native to @oon, i+ theseare natural s'e&ies or biologi&al e/'eriments o+ the

 An&ients is not $non7 #asilis$s, undead and automaton

stal$ the land s&ourging the lives o+ unde+ended'easants

L7r:ersDn the dar$est &orners o+ @oon &osmi& horrorssummoned by the Firstborn bide their time to bringdeath to li+e

Reli&ions

@oons &ultures are mostly atheisti& or at least nontheisti& @oonians seem more interested in &ults o+ an&estors or 'ersonal im'rovement &ults and'hiloso'hies

 The Enl01htened

%ot a real religion, the enlightened are &on&laves o+ 'sioni& individuals leading a monasti& and &ommunisti&li+e they are usually a +ree heaven +or 'eo'le see$ingshelter or &ounselnlightened en&laves also train 'eo'le in 'sioni&dis&i'lines

 The 5or> C7lt"he *reat 8orm &ult is the thing nearest to atanismyou &an +ind on @oon, it is mostly 'ra&ti&ed by humansand some #ruteDts believers and 'ra&titioners thin$ that the a'o&aly'seas the best thing ever in @oonian history, and ant it

ba&$Loonies, delusional madman and 'oer hungry lunati&s&om'rise the maEority o+ orm &ultists "he great 8ormCult is outla in all @oonDts insignia is a &urling dragon li$e ser'ent biting his tail(9"he *reat 8orm; usually &ast in brone in the sha'eo+ a ring, &ultists traditionally ear red tuni&s to''ed bya mas$ed &a' ith antlers#elievers 'ra&ti&e terrorism, mass murder and humansa&ri+i&e !ost 8orm &ults are a&tually lead by survivingFirstborn venerated as living gods"he &ult a&tually 'ays homage to the :ee' 'a&eorrors that reside both in the &old de'ths o+ 'a&e and

ithin the dar$est &orners o+ the mind 

 The An9estors"he &ult o+ the an&estors is the most ides'read religiono+ @oon and 'ra&ti&ed by all intelligent sentients"his &ult reveres ones on dead and their a&hievements and the a&hievements o+ ages 'ast ingeneral Dt greatly values +amily and 'ersonal 'ride andthe idea that one ill be res'onsible o+ his a&tionsbe+ore his relatives the day he dies Dt strongly o''osesthe 8yrm &ult

 The C7lt of Assass0ns

"he Cult o+ Assassins is an all-human se&ret &ult,a&tually more o+ an underground 'oliti&al 'arty than areligion #elievers are 'art o+ a se&ret guild o+ mer&enary assassins, notorious +or their disdain +or the&hivalri& &ode "he guild in itsel+ has a 'oliti&al agendabased on the 9:ivide and &on.uer; 'rin&i'le "he Cult o+ 

 Assassins is hoever dee'ly +ragmented ith lots o+ inner 'oliti&al 'arties !embers re&ognie ea&h other byhidden tattoos and sign language All assassins ear ametal mas$ as a uni+orm and at 'arty meetings

8

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 11/80

Science

"he average te&hnologi&al level o+ @oons &ity states isthat o+ the late renaissan&e to early modern era (earths1<th to 1Gth &entury

 All items &ra+ted by @oons s&ientists, artists and&ra+tsmen are heavily de&orated7 +iligree, gems,'re&ious materials are usually em'loyed +or many items

o+ &ommon use An attitude inherited +rom the 'reviousinhuman masters and their baro.ue tastesn @oon aestheti&s are never &onsidered as somethingse'arated +rom +un&tionality/&e'tions to this overall average te&hnologi&al level o+ develo'ment are &onstituted by the automatons and+lying ma&hines o+ @oon and the develo'ment o+ inner bio-mental s&ien&es7 'sioni& and eird s&ien&e

)sioni& 'oers do not grant e/traordinary so&ial statusnor &arry so&ial stigma ith them, generally they areseen Eust li$e any other +ield o+ study that a 'erson &andevote itsel+ to nly the use and study o+ the dis&i'lineso+ A''ortation and a&ri+i&e is +roned u'on, due to itslin$ ith the :ee' 'a&e orrors

8eird s&ien&e has a slightly di++erent 'la&e in @oonshuman so&iety7 +e dare dig the se&rets o+ the an&ients,and those +e are regarded ith aed distrust, althoughnot outright hatred e/&e't in the most &onservative o+ &ities

 A ty'i&al eird s&ientist or$s alone (or ith one+avored 'u'il that ill one +ar aay day inherit itsse&rets in his san&ta san&torum no 9eird s&ientistsguild; e/ist, as eird s&ientists are Eealous o+ their dis&overies and alays a+raid someone ill steal their inventions

8eird s&ientists - being su&h a se&retive and solitary lot- do not or$ hard to a&hieve a better 'ubli& vie o+ their a&tivities#iologi&al gra+ts have lately be&ome a 'o'ular +ashionamongst middle and lo-&aste human &itiens, hilearisto&rats disdain any sort o+ 'ersonal augmentation

#rutes on their 'art are a stone-age>early metal &ultureith a dee' +ear o+ the un$non#rute 'sions usually a&t as tribal 8it&h do&tors and no#rute &ientist e/ists8eird &ien&e arti+a&ts raise a #rutes dee'est +ears

Fashion

umans tend to +avor 'ra&ti&al and light &lothing7loin&loths and sandals are standard and both se/es goaround bare-&hested, u''er &lass individuals are usuallyre&ogniable by the amount and .uality o+ Eeelry ornes'e&ially by the number o+ thaari bra&elets!iddle or u''er &lass individuals alays ear a highleather belt &arrying at least one dagger and >or 'istolFighters by trade &an be re&ognied by their earing

armor, hile assassin &ult members s'ort tattoos andmas$s here their &ult is not outlaedDn es'e&ially rigid &limates oolen or +ur &loa$s areadded, and the loin&loth be&omes a 'air o+ stouttrousers and boots#rutes ear similar out+its but their Eeelry is usuallymade o+ hard stonesFur and leather are 'redominant in #rute +ashion#oth ra&es use &osmeti&s +or both se/es7 all individuals

are e/'e&ted to bear tribal 'aintings e/'li&itly de&laringtheir hometon or tribe, only &lan-less individuals andoutlas do not ear tribal 'aint

!ommunications and Tra*el

uman &ity-states rely on di++erent means o+ &ommuni&ation and travel "he most advan&ed onesma$e a ide use o+ Airshi' &ouriers, radio&ommuni&ations and heliogra'hi& signals hile the leastte&hnologi&ally develo'ed still use human &ouriers thatride the land#rutes instead rely on drum and smo$e signals +or intertribal &ommuni&ations"he in&redibly &hanging eather, hungry monsters,marauding outlas and the Curse ma$e o+ travel a verydeli&ate matter on @oons dangerous sur+a&e7 those ho&an usually travel by airshi' so to avoid the maEority o+ dangers (but ris$ing be&oming 'rey to s$y 'irates and+lo&$s o+ yverns"hose that &an not a++ord airshi' traveling usuallybe&ome 'art o+ the ell-armed trading &aravans thatregularly &ross the sur+a&e 8hile vast tra&ts o+ ea&over @oons sur+a&e, sailing as never a 'o'ular a&tivity amongst @oonians e/&e't +or #rutes#rutes raiding 'arty are a &onsistent threat to sea-side

&ities

 Zoon.s !ities

"he maEority o+ @oons &ities have been built by the An&ients, the modern &ity-states a&tually +ormed aroundthe +e ones that survived the a'o&aly'se as nomadtribes &oales&ed around these veritable treasure troveso+ an&ient se&rets"hus the &ities (inhabited or not are the +oremostremaining reli&s o+ a glorious 'ast and o+ a orldirremediably gone by

 An&ient ar&hite&ture (mainly &om'osed o+ s$y s&ra'ingbuildings and iggurat style 'yramids ith unbelievablyvast dungeons underneath and airshi' do&$s at the to'usually +orms the beEeeled steel and marble &ore o+ the&ities inhabited by the high and lo aristo&ra&yDnhabited &ities usually surround these s$y +ortressesith a +irst belt o+ +orti+i&ations and middle &lassneighborhoods made o+ &ontem'orary buildings7 theseusually are stout one or to storey stone buildings o+ 'olished marble and stone

9

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 12/80

 A se&ond all se'arates the middle &lass homes +romthe loer &aste slums, s'raling suburbs o+ &rudely&arved stone, timber and mudLands ruled by a &ity state are ty'i&ally &leared o+ +orests and sam's so that industrial s&ale agri&ulture&an be em'loyed ith thousands o+ slaves or$ing the&are+ully 'loughed +ields"he &ities &ore and middle &lass .uarters have bothe/&ellent 'lumbing, heating and e++i&ient light sour&es

due to the harnessing o+ Cosmi& Rays 'oer &oming+rom an&ient Colle&tors hidden in the &oresunderground vaults, no su&h things e/ist in the slums

 Abandoned &ities are a really haunting vista7 holloedout, enormous +res&oed buildings o+ the an&ients,in+ested by all $inds o+ +ero&ious beasts and monstersuite a +e o+ those dead tons are a++e&ted by theCurse or inhabited by &raed automatons, still &arryingout orders re&eived by masters that died millennia ago%o matter hat treasure hunters $ee' &oming to thesedangerous 'la&es ho'ing to +ind a +ortune, also outlasand nomad #rute &lans +avor abandoned &ities as

hideouts

'rief Timeline of Zoon

1567666 #ears a$o&  #rutes a&hieve intelligen&e anddevelo' a tone Age so&iety on @oon

1867666 #ears a$o&  Alien anderers $non as :ee''a&e orrors rea&h @oon and start mining the)si-&rystals on the sur+a&e "he orrors submit the#rutes than$s to their su'erior te&hnology and 'oers,both o+ mind and bodyDn time the orrors use advan&ed geneti&s to engineer 

the Firstborn ra&e +rom the native #asilis$s (a 'sioni&allya&tive re'tile to serve as elite slaves

1667666 #ears a$o&  Dnterne&ine ar+are brings theorrors to leave @oon and return to their homes in thede'ths o+ s'a&e, the Firstborn rise to 'oer establishinga theo&rati& em'ire based on their on divinity "enuous'sioni& &onta&t ith the orrors is maintained by theFirstborn

967666 #ears a$o& "he Firstborn start a geneti& 'rogramto evolve the #rutes7 the human ra&e is born umanitygoes to +ill the ni&he that Firstborns &overed under the

orrors rule7 elite servants

567666 #ears a$o& "he Firstborn develo' a star +aring&iviliation re-establishing &onta&t ith their an&ientmasters

:67666 to ;67666 #ears a$o& "he internal ar o+ theorrors rea&hes @oon7 uman slaves –em'oered by)sioni&s and stolen s&ienti+i& se&rets- seie theo''ortunity to start the +irst rebellions against their monstrous masters @oon undergoes its +irst a'o&aly'se

as a 'sioni& mass-atta&$ by the Firstborn on enemyorrors mis+ires "he ar amongst orrors return todee' s'a&e and the Firstborn m'ire &olla'ses ;67666 to 167666 #ears a$o& uman $ingdoms are born+rom the ashes o+ the Firstborn m'ire7 in a rather shorttime the diverse human nation-states rea&h greatte&hnologi&al and &ultural heights #rutes return toilderness areas, o&&asionally harassing the borders o+ 

the ne $ingdoms ome historians maintain that&onta&t ith the orrors as re-established at the end o+ this 'eriod, and that the orrors 'lanted the seeds +or humanitys undoing

167666 #ears a$o&  All out ar e/'lodes amongsthumans "he massive em'loyment o+ Curse-bombsalters @oons orbit, tidal-lo&$ing it to @artru andresha'ing dramati&ally its sur+a&e

167666 #ears a$o to Now&  A ne aristo&rati& so&ietyta$es sha'e out o+ surviving tribes o+ humans, the most'oer+ul ta$e hold o+ the &ities o+ the an&ients

"an&ua&es of Zoon

 All main languages on @oon derive +rom one o+ toe/isting linguisti& roots7 Muug (the language o+ #rutesand asshalish (the language o+ the Firstborn, itsel+ derived +rom the language o+ the :ee' 'a&e orrors

Languages +orm the Muug +amily &om'rise7 Muug, ld@oonian, @oonian trade s'ee&h

Muug is the sim'le language o+ #rutes and has &hangedvery little in the &ourse o+ millennia Dt has to ritten

+orms7 'i&tograms and ins&ri'tions, &arved on stones attribal meeting 'oints "he al'habet is &om'osed o+ setso+ 'arallel lines (numbering one to +ive meeting or &rossing a base line, usually the &orner o+ a stone

ld @oonian is a more evolved language s'o$en by the An&ients be+ore the a'o&aly'se Dt is strongly based onMuug ith some asshalish terms and in+le&tions "heritten al'habet is &om'osed o+ +loery 'i&tograms

@oonian trade language is the language &urrentlys'o$en by @oons human &ultures A debased andsim'li+ied +orm o+ ld @oonian

"he asshalish +amily &om'rises only asshalish itsel+7a language &om'letely alien to @oon and related to thelanguage o+ the :ee' 'a&e orrors"he asshalish al'habet is a set o+ round,&lose-&ro''ed &hara&ters

 An additional 9language; e/ists on @oon $non as !as$:an&e !as$ dan&e is a &om'le/ set o+ &oded handgestures and histles used by Assassin Cults

 A ritten +orm o+ !as$ :an&e also e/ists and is

10

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 13/80

em'loyed to leave brie+ messages to other Cultmembersa&h Cult has a slightly di++erent &ode yet&ommuni&ation beteen di++erent Cults is 'ossible

Namin& con*entions and honorific titlesDndividuals on @oon have usually tri'artite names li$e9Muur Alm ghd;, the +irst 'art is the 'ersons Firstname, the se&ond 'art is the name o+ the same-se/'arent, and the third 'art is the name o+ the other 'arent o 9Muur Alm ghd; is Muur son o+ Alm andghd "o this ran$ and tribe are usually added at theend so that Muur Alm ghd, @oolam o+ hime means7Muur son o+ Alm and ghd, noble o+ hime#rutes use the same naming &onventions and honori+i&titles that humans do

'rief Zoonian Trade Speech ictionary /emale nons ha*e an additional <=a> sffi? 

 Alaf- ne meter 

Balfar- Militar# nit of 166 menBalfarrad- Militar# nit of 16 men

Garla- ne da#@#ear of Zoon A8; earth da#sBGarlarad- ne of Zoon seasons A2 earth da#sBGirneth- Honor Aliterall# <face>B

Kalat- <So be it> 

Harlat- ZoonDs smmer afternoon

Illith-  ZoonDs winter# ni$ht Iptes- .hite moon of Zartr

Lagnak-  ZoonDs atmn e*enin$ Lam- Man

Nathog - Clan&less indi*idal, otlaw Nudrad- <.ell met> 

Rad- Small Asffi?BRae- Small ble moon of Zartr, considered a $ood omen7

alfa-  ZoonDs s(rin$ mornin$ 

!ar - Sla*e or "o$ Ased as insltB!estis- Pr(le moon of Zartr, considered a bad omen

"m -  0reat Aadjecti*e, (refi?B"malaf- ne mile"m#alfar- Militar# nit of 1666 men"mtar $H$e canine creatres sed as monts b# Zoons hman cltres Aliterall# <$reat do$>B"m%oolam - Kin$ "mgarla- ne #ear of Zartr Aabot 16 of earth#ears,1;6 0arla B

&artru- 0aseos $iant arond which Zoon orbits&oolam'a $ Noble man@noble woman&oolamrad'a-  Pett# noble, $o*ernment officer 

11

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 14/80

Geo&raphy of Zoon

 The "i&ht Pole"his vast desert is littered ith the ruins o+ an&ient &ities,both human and non-human, lin$ed by the remnants o+ &on&rete and steel ld Roads Large areas surroundingsome o+ the nameless ruins have dee'ly been hit by theCurse "he Light )oles eather is in&redibly hot andstill, o&&asionally bro$en by savage daily lightningstormsFe &reatures &an survive in this environment7 novegetation e/ists and the only ater e/isting in the areais brought by the tidal +lats areas at its borders Iet theLight )ole harbors some li+e*houls stal$ its ruins at the &ommand o+ the o&&asional

outla 8eird &ientists or &ommanding am'ires,s&or'ions hide in sand and 8yverns live in themountains at its borders!ost horri+ying o+ all the li+e +orms o+ the Light )ole, yet,are the +e remaining Firstborn"here, hidden in the dee'est and most an&ient vaults,they lead the 8yrm &ult 'lanning to use it to overthrodon hat they see as the u'start uman $ingdoms

 At their &ommand the leaders o+ the Cult (ominousman-sna$e hybrids &reated by eird s&ien&e gra+ts

send don assassins and s'ies all a&ross @oon to're'are +or the ne &oming o+ the :ee' 'a&e orrors

%eanin&ful locations

 The Silt Sea  A vast –and unusual- body o+ ater in the northernrea&hes o+ the Light 'ole "he silt sea is &om'osed o+ heavily salted ater mi/ed ith 'e&uliar &rystals "heater is so thi&$ that 'eo'le &an almost al$ on it"he ilt ea is a +avorite hunting ground +or )sivores"he best .uality o+ )si-Crystals is +ound ra in itsaters Dt is told that the birth o+ the ilt ea is&onne&ted to the death o+ the &ity buried under itssili&ate aves

 That-U*id An unusual &ity state, "hat ?vid is lead not by anaristo&ra&y or a Ning but by a &ommittee o+ :i&tators&hosen amongst the &itys 'hiloso'hers "hat ?vid isheavily in+iltrated by the assassin &ults $non as the*reen tone Feet and the Iello Legion 

12

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 15/80

Phaasil)haasil is @oons Casablan&a7 a s'ot +or adventurers,outlas and mer&enaries, door to the Light 'ole desertand its mysteries )haasil is anar&histi& in the e/treme7no government e/ists and 'oer+ul mer&hants&ommand the lo&al mob en+or&ing a sort o+ armed'ea&e "he &ity is also +amous +or its &oo$ing s'e&ialty7roasted #asilis$, the nearby sam's being notoriously#asilis$ in+ested

Stiilitt Large 'ort at the to' o+ and #ay its the third 'arty inthe eternal ar beteen ?dd and !a-?dd &hangingsides as it is more &onvenient !ilitary e/'erts su''ortthe idea that tiilitt started the ar to avoid the "in&ities stranglehold on and #ay and a&&ess to the:ayard &ean

ha mall and 'oor 'ort on the 'ring ea, it has beensubEe&t both to Ia&ind and maba

 Talis(ant Fabled &ity o+ the Firstborn, o+ un&ertain lo&ationDt is said that many men die daily in the gladiatorial 'itsunder the huge basalt tem'les o+ the :ee' 'a&eorrors

 The T/ili&ht Zone"he "ilight @one ould have an almost 'ermanenttem'erate eather, erent it +or the .uir$y seasonal&y&les o+ @oonven i+ most o+ its territories are &overed by lush +orestand sam's, the "ilight @one has been +ound to be

the best 'la&e to rebuild a &iviliation +or survivors o+ thea'o&aly'se

 Also Curse in+ested areas in this @one are limited toalmost only the *ul+ o+ Remembran&e

%eanin&ful locations

+elicon9Floer o+ @oon; has been &alled eli&on AConstitutional !onar&hy in bloom that is 'assingthrough a real renaissan&e, eli&on is easily the mostte&hnologi&ally advan&ed City tate on the 'lanet hose?moolam (eth Naal aargul is himsel+ a renoned

s&ientist eli&on stands +or +reedom, Eusti&e and$noledge Ddeals it is ready to u'hold re&urring to its8hite Nnights7 &erami& armed elite air-trans'orted unitshose &rusta&ean bone-hite armor stri$e +ear in theheart o+ all o+ eli&ons enemies

 0himen&e the natural enemy o+ eli&on is today 'art o+ itsbustling $ingdom hime is home to the eli&onian

 Air-Cavalry and is the +ie+ o+ the Dvory )rin&e, the heir to

eli&ons Ningdom "he )rin&es head.uarters is themilitary +leets radar>radio bea&on toer $non as theNings Finger 

1Nameless2"he eastern most &ity in the triangle &om'osed byeli&on, hime and itsel+, 9%ameless; is a &ity so old itsname is lost in time "he &ity still holds many o+ the&lassi&al buildings o+ an&ient @oon7 @iggurats

 As its namesa$e, the ruler is the %ameless ne ele&tedevery +ive years by a &oun&il o+ 'eers among the militaryaristo&ra&y %ameless has a strong tradition o+ 'rodu&ing e/&ellent Assassins, and some say that theCult originated here as a se&ret 'oli&e o+ the %amelessne %ameless is the head.uarter o+ the Cult o+ 

 Assassins and its strongest 'arty7 "he )ur'leChrysanthemum )hiloso'hi&al o&iety

Frost&uard Islandn&e a thriving ea $ingdom, Frostguard Dsland is todaythe home o+ the most 'oer+ul and advan&ed #ruteClan7 "he urdarr Clan urdarr, arrived at Frostguard

no more then 20 years ago +leeing an unnamed threat inthe %ight )oleLed by urd -an in&redibly &anny #rute- they either $illed or enslaved the auto&hthonous humansoever aging, urd, still holds 'oer ith an iron +ist,hoever his numerous &hildren gro restless and bi&$er &ontinuously +or 'oer "o this day urd has $illed noless then three sons in a duel +or &hie+dom o+ the Clanurdarr is no more a nomadi& &lan and resides almostall year long at Frostguard ton by the sea yet the#rutes avoid the ghost haunted +ortress ruin o+ &astleFrostguard

Gulf of Remem3rance Along ith the Light )ole this is the most Curse Ridden'art o+ @oon #e+ore the a'o&aly'se the *ul+ itsel+ as aheavily 'o'ulated 'lateau, yet one o+ the unnamableea'ons used in the a'o&aly'se 'lunged it +rom its lo+tyheights to the bottom o+ the sea"he *ul+s ea is rather shallo, a&tually more o+ alagoon ith &ities hal+ sun$ under its atersarious treasure hunters &ome here to +ish its sun$en&ities +or an&ient treasures +ighting ith the haggard'irate +leets o+ ?ru$aan, sel+-'ro&laimed 'irate $ing o+ the *ul+

Unit 45%othing is $non o+ unit JO save that it is a &ity state runby Automaton and their mysterious leader only $nonas the Central ?nit &ientists o+ @oon su''ose that it isthe last remaining laboratory o+ the An&ients still run bythe only remaining +un&tional automati& brain on the'lanet

13

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 16/80

Udd and %a-Udd"he sister &ities o+ ?dd and !a-?dd are dee'ly involvedin a long standing +eud that has lasted sin&e thea'o&aly'se "he &ities ta$e their names +rom the+ounding tin-sister 'rin&esses #orn as military &am's+or ea&h sister5s army in a ar +or 'oer over the &ity o+ )e&e

 Thi(al"he largest ton on the 'lanet, and the 'oorest "hi$aalis a s'raling metro'olis o+ mud huts and sandstonebuilding o+ over 1000000 'eo'le Dt is also $non as9#eggars &ourt;

6y*ern +ead8yvern head is the most im'ortant &ommunity o+ thenlightened movement "he +ounder o+ the nlighteneds'ent the last years o+ its li+e here in a sa&red grove

 The Ni&ht Poleast and mostly une/'lored the %ight )ole &onsists o+ 

high mountains emerging +rom the bottom o+ the seaand brea$ing through the &rust o+ an i&e-'la.ue manythousands o+ miles ide "he +ringes o+ the 'oletou&hing on the tilight one are a mass o+ i&y islets andi&ebergs 'er'etually lost to the &urrents nly thenomad #rute Clans o+ the i&e 'la.ue really $no hatresides in the heart o+ the hite &ontinentDt is told that at the heart o+ the &ontinent, right at the'ole the highest mountain o+ the orld &an be +ound,legendary !ount $ybrea$ ome legends say it is anarti+i&ial mountain made o+ metal and &on&rete built bythe an&ients on hose heights the eternal ailing o+ theorrors &an be heard a&ross the oid o+ s'a&e

%eanin&ful locations

Ny77 "he only $non human &ity o+ the &ontinent

Zoon0an Ar>s>an

14

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 17/80

!+APT#R T6O, !+ARA!T#R !R#ATION

"he +irst tas$ +or every role-'layer is to generate an alter-ego, a heroi& &hara&ter that he or she &an 'ortrayduring the &ourse o+ game "he Re+eree ill use the same rules to &reate his or her %)Cs as ell

Race"he +irst ste' in the 'ro&ess is &hoosing the &hara&tersra&e7 a )C &an be either uman or a #rute

 All &hara&ters in the game are de+ined by to sets o+ &hara&teristi&s7 )rimary and e&ondary Attributes

Primary attri3utes"here are +our )rimary attributes in Under the moons of Zoon7 

Bod(   (re'resenting both strength and enduran&e, Agilit( (&overing everything +rom manual de/terity tore+le/es,

)it  (hi&h &overs as'e&ts o+ the human mind li$e logi&,reasoning, intuition and memory and *resen+e(indi&ating both &harisma and ill'oer

ome &hara&ters are endoed ith s'e&ial 'sioni&'oers a &hara&ter ith su&h s$ills has an e/tra

 Attribute &alled *si-index   that determines its mentalstrength

"he 'ossible values o+ Attributes +or umans range +rom1 (abysmal, to < (ma/imum human a&hievement + &ourse, great heroes, monsters and animals may haves&ores in e/&ess o+ < A starting 'layer must s'end 1J

'oints among )rimary attributes

D+ your &hara&ter is uman remember that all stats havea mandatory minimum o+ 1 (save )si-inde/ hi&h has aminimum o+ 0 and a ma/imum o+ <

#rutes have a minimum #ody o+ 2 and a ma/imum #odyo+ 10 hile 8its and Agility have a minimum o+ 1 and ama/imum o+ 4 and )resen&e ranges +rom 1 to <)si-inde/ +or #rutes has the usual minimum o+ 0 and ama/imum o+ <

8rite don ea&h Attributes value as it is generated

Secondary attri3utes All &hara&ters have +our additional Attributes, either determined by its Ra&e or derived +rom its )rimaryattributes7i%e, peed , Life points and Initiati,e alue 

i%e  in this game is handled ith a des&ri'tive ie&lass, the most &ommon &lasses are7 mall, !edium,Large, uge, normous

peed  handles movement s'eed!ost 'layers +irst &hara&ters ill 'robably be humans,hi&h have a ie o+ !edium and a 'eed o+ 3#rutes have a ie o+ Large and 'eed o+ <

 A Chara&ter5s base Initiati,e alue is e.ual to the sumo+ his 8it = Agility, and is used during &ombat or a&tionturns to determine ho goes +irst

"o &om'lete the numeri&al 'art o+ &hara&ter generation,one last se&ondary Attribute must be generated7 Life*oints

Li+e )oints have a value e.ual to the &hara&ters #ody /

<

8hen the &hara&ter gets hurt, he or she loses Li+e)oints should a &hara&ter5s L) +all under hal+ o+ itsoriginal s&ore, some 'enalties are su++ered7 a -2 modi+ier on all die rolls +or "as$s (hi&h are des&ribed in &ha'ter 3 and 'eed is halved Furthermore, the &hara&ter must be su&&ess+ul in a #ody "as$ at di++i&ulty 12 toavoid losing &ons&iousness +or the ne/t 1:< / 10minutes

 A &hara&ter ounded beyond hal+ his L) must roll theabove "as$ any time he or she su++ers more damagehould a &hara&ter lose more than #odyP3 L) in one

single stro$e, it loses its ne/t a&tion turn hould a&hara&ters L) +all to ero, the &hara&ter dies and the'layer must generate a ne one L) &an be restoredthrough 'sioni& healing, medi&al &are and naturalhealingFor a +ull day o+ rest, a &hara&ter re&overs 3 L)

S(ills

 A+ter generating a &hara&ter5s Attributes, the 'layer &hooses its $ills +rom the +olloing list$ills &an be bought at three &om'eten&e levels7 #asi&,

 Advan&ed and !aster

 All &hara&ters start the game ith 3 s$ill &hoi&es (butsee 'e&ial Abilities belo7#asi& Ran$ in one s$ill &osts one &hoi&e, Advan&edRan$ &osts to &hoi&es and !aster Ran$ &osts +our &hoi&esome s$ills list Re.uirements, a &hara&ter may onlyta$e s$ills +or hi&h it satis+ies all re.uirements

 A s$ill either grants a &om'eten&e bonus on rolls ("as$sand Contests see belo or grants some s'e&ial abilities

15

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 18/80

de'ending on Ran$#asi& s$ills grant a &om'eten&e bonus o+ 1, Advan&ed$ills grant a Com'eten&e bonus o+ 2, !aster Ran$grants a bonus o+ 4

#e aare that your &hoi&e o+ $ills a++e&ts your startinge.ui'ment you may ish to re+er to the e.ui'mentse&tion belo be+ore ma$ing any +inal de&isions

 All uman &hara&ters s'ea$ @oonian trade s'ee&h at

game start hile #rutes s'ea$ Muug

!ost o+ these o'tions ill ma$e more sense on&e youveread the rest o+ the rules

Administrator -- An e&onomist, the &hara&ter is learnedin managing the resour&es o+ men, money and time"his s$ill &overs all areas o+ resour&e management, +romleading a &ity-state to managing business Dt is the s$illo+ mer&hant 'rin&es and noble lords

Armsman -- Com'eten&e ith melee ea'ons andunarmed &ombat "he &hara&ter also $nos ho to lead

men in battle and is an e/'ert at military ta&ti&s

Craftsman -- "his $ill &overs everything +rom artisti&ood&arving to 'ra&ti&al &ar'entry and smithing *iventime and a''ro'riate tools the &hara&ter &an &reate,alter and re'air any $ind o+ obEe&ts7 +rom &lothes toarmor, +rom musi&al instruments to ea'ons, +irearms,shi's and EeelryRe.uirements: uman

Entertainer -- "he &hara&ter is a s$illed musi&ian,singer, storyteller and a&tor An entertainer &hara&ter &an ins'ire and in+luen&e others through ords and

musi& Dns'iration &an either grant a =1 to"as$ rolls athand i+ the entertainer is su&&ess+ul in a )resen&e "as$o+ di++i&ulty 10, or remove the e++e&ts o+ /ri$ht  (but notHorror  i+ the entertainer beats the fri$htenin$ &reature ina )resen&e Contest and +or as long as it $ee's singing

ealer -- "he &hara&ter is both a 'hysi&ian and &an healboth humans and animals Any &hara&ter under aealer5s &are heals one e/tra Li+e )oints 'er day o+ restealers may +ight the e++e&ts o+ diseases in addition tomore run-o+-the-mill 'hysi&al inEuries

Linguist  -- "he &hara&ter is automati&ally literate and$nos ho to s'ea$ and read>rite one e/tra languageat #asi& Ran$, to languages at Advan&ed Ran$ and+our at !aster Ran$ "he &hara&ter is also an e/'ert at&ry'togra'hy and +orging do&uments

Lore -- "he &hara&ter   $nos a lot about traditions,geogra'hy, history, myths and las

Martial artist -- "he &hara&ter has studied a 'e&uliar style o+ &ombat7 ea&h style &overs di++erent maneuversthat grant s'e&ial bonuses Chose (&om'eten&e bonus

maneuvers +rom belo to +orm your style+alance – "he &hara&ter &ounts as one sie larger +or $no&$don atta&$sConter strike  - hile de+ending, i+ you in the&ontest you may roll an immediate atta&$"od$e - hile moving you get a =2 bonus to de+enserolls"oble strike – D+ atta&$ing ith to ea'ons the&hara&ter doesnt re&eive the –2 modi+ier

"isarm - you re&eive a =2 to disarming maneuversHold - you re&eive a =2 to restling maneuvers-ncreased initiati*e  - you re&eive a =2 to your Dnitiative aluePenetratin$ strike – in melee you may redu&e by 2the atta&$ roll 'enalty to ignore armorPower strike – in melee you may o't to ta$e a –2 tothe atta&$ roll to re&eive a =2 to damageStnnin$ strike – in melee halve the targets #ody todetermine un&ons&iousness hen e/e&uting astunning atta&$Swee( - "he &hara&ter may e/e&ute a sing atta&$ith a one handed ea'on or unarmed atta&$s

against targets o+ any sie "he &hara&ter re&eives a=2 to sing atta&$ rolls e/e&uted ith a to handedea'on

Re.uirements: )resen&e 3= and Armsman

Mar!sman -- Com'eten&e ith +irearms, missile or thron ea'ons

Pilot  -- "he &hara&ter is good at 'iloting vehi&les o+ all$indsRe.uirements: uman

Psionicist -- "his s$ill is o'en only to &hara&ters ith a

rated )si inde/, it &overs mastery o+ the mind"he &hara&ter has a&&ess to (Com'eten&e bonusLevels o+ $noledge o+ )sioni& :is&i'linesee the )sioni&s &ha'ter +or more detailsRe.uirements: )si-inde/ 1=

"ailor -- "he &hara&ter $nos a lot about 'iloting andbuilding shi's, boats, simming and the sea

"u#terfuge -- "he &hara&ter $nos ho to disguiseitsel+, establish &onta&t ith the unholesome memberso+ so&iety, moving silently and noti&ing obs&ure details"he &hara&ter $nos !as$ :an&e, at Advan&ed ran$the &hara&ter &an re&ognie di++erent Cult &odes

"urvivalist -- "he &hara&ter $nos ho to hunt and+ish, lo&ate %orth and gather +ood and ater e or sheis also good at things li$e tra&$ing, stal$ing, &limbing,simming and is also a s$illed rider and animal trainer

$eird "cience  --  A &hara&ter ith this ability $nosthe e&rets to &reate ondrous items "he &hara&ter has a&&ess to (Com'eten&e bonus Levels o+ $noledge o+ e&rets

16

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 19/80

ee the &ha'ter on 8ondrous items +or more detailsRe.uirements: 8it J= and uman

6ea(ness

 All &hara&ters have to have one (and only oneea$ness #rutes have one additional innate ea$ness7"hey are &olor-blind (they &ant see &olors everything is

in bla&$ and hite +or them

Doom  -- Any time the &hara&ter +ails a "as$ by 4(instead o+ the usual < or more 'oints, he or she +ailsthe attem'ted a&tion in a &atastro'hi& ay (usuallyta$ing or in+li&ting unanted damage or brea$ing or losing items

EnemyQ"he &hara&ter has made a 'oer+ul enemy7 A'oer+ul &ientist, mer&hant or arlord very sessionthe *ame master rolls a Fame "as$ at :i++i&ulty 10 +or the 'layer &hara&ter D+ the "as$ is su&&ess+ul the enemysome ho shos u' to thart the 'layer &hara&ters'lans, either 'ersonally or through its servants

Green -- "he &hara&ter &an &hoose a 'e&ial Ability but&an only ta$e one $ill &hoi&e instead o+ the threegranted to all &hara&ters

Irrational %e&avior -- "he 'layer must &hoosesomething that drives his or her &hara&ter to irrationala&tions Dt &an be a desire li$e greed, lust or unhealthydevotion to something li$e al&ohol or musi&, or it &an besomething li$e a +ear o+ +ire or general &oardi&e Anytime the &hara&ter is &on+ronted ith the &ause o+ his or her Drrational #ehavior, he or she &an be over&ome by itand sto' a&ting normally "he &hara&ter must

su&&ess+ully 'ass a )resen&e "as$ at :i++i&ulty 12 or bedistra&ted as the Re+eree sees +it (drun$ards ill sto'+ighting to drin$, generous &hara&ters ill give their hard-earned treasure to 'oor old ladies, and so onK

Maimed'Lame -- "he &hara&ter loses either to Attribute 'oints (although no Attribute may be redu&edbelo a value o+ one or one 'oint o+ 'eed

Poor -- "he )C is a runaay slave or Eust dirt 'oore>she starts ith no e.ui'ment save &lothes and a$ni+e or ooden sta++ (hi&h does the same amount o+ damage as a &lub

"lo( ealing -- "he &hara&ter re&overs only 1 L) a+ter every day o+ rest

Special A3ilities

 All &hara&ters start ith one o+ the +olloing 'e&ial Abilities #rutes have to additional innate s'e&ialabilities7 %atural armor (an Armor alue o+ 1 and:ar$sight (they &an see in dar$ness Eust li$e it as

daylight

Animal CompanionQ"he &hara&ter has a tamed andtrained animal &om'anion o+ mall or !edium sie "heanimal $nos 4 tri&$s o+ the 'layers &hoi&e

%attle fren)y -- "he &hara&ter is immune to the'enalties in+li&ted by damage and is immune to stunningatta&$s

Dar! Lore -- "he &hara&ter has a&&ess to an e/tra Levelo+ Nnoledge o+ either )sioni&s or 8eird &ien&e*e+uirements: )sioni&ist or 8eird &ien&e

Endurance -- "he &hara&ter may ignore u' to one levelo+ e/tremes either ay and also re&eives a =2 bonus toresist )oisons, Dllness or the Curse

ast ealing -- "he &hara&ter re&overs to e/tra L) 'er day o+ rest

Gifted -- "he &hara&ter &hooses a s$ill, he or she gets

an e/tra =2 to all "as$ and Contest Rolls 'ertaining thats$ill

Great "&out --"he &hara&ter may e/'end one a&tion tobe&ome fri$htenin$7

alo of t&e &ero -- "he &hara&ter and all its allies ithin)resen&e / 2 meters are immune to fri$htenin$  e++e&ts

eroic rait  – Add one e/tra 'oint to an Attribute()rimary attributes and 'eed only o+ your &hoi&e,bringing its value u' to a ma/imum o+ ra&ialma/imum=1

Item of (onder . "he &hara&ter starts the game oningone #asi& item &hosen +rom the &ha'ter o+ Dtems o+ 8onder

Luc! -- Any time the &hara&ter e/&eeds the roll re.uiredto be su&&ess+ul at a "as$ by 4 or more 'oints (insteado+ the usual <, he is in&redibly su&&ess+ul (a&hievingdouble the normal e++e&t

*etainer   – "he &hara&ter has a 'ersonal %)Cmanservant absolutely loyal to him or her7 &reate it asyou ould a )C "he retainer &an not himsel+ have aRetainer

"layer -- Chose a &reature ty'e7 "he &hara&ter gets ane/tra =2 damage against all &reatures o+ that $ind and=1 to all "as$ rolls to dete&t, hide +rom or $no aboutthem

alented -- "he &hara&ter gains to e/tra $ill &hoi&es

/eteran -- "he &hara&ter starts the game ith 10 'i&)oints

17

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 20/80

$ell-0no(n -- "he &hara&ter starts ith 1 Fame )oint

$ild PsiQ"his s'e&ial ability re'resents the ability touse one and only one mani+estation o+ a 'sioni& s$ill asi+ the &hara&ter had a )si inde/ o+ (1d<>2 and therelative )si 'oints*e+uirements: )si Dnde/ 0

Startin& #8uipment 

a&h &hara&ter (e/&e't )oor ones starts the game ith'ossessions based on his or her $ills and abilities

 All human &hara&ters should have a small house to livein ith their +amilies, &lothes, 1d</10 thaari, and a $ni+ene or to slaves or 'aid servants should also bein&luded#rutes start out ith &lothes, a tent and bedroll, 1d</10thaari and a stone $ni+e/tra e.ui'ment de'ends on the starting $ills o+ the&hara&ter, ith ea&h $ill granting di++erent 'ossibilities7

Administrator -- Chose beteen7 large house or smallvilla, e/tra servants, a reserve o+ money or Eeelry andgems orth 3d</10 thaari

Armsman -- "he &hara&ter must &hoose one item +romthe +olloing list7 one-handed ea'on o+ &hoi&e, shield,to-handed ea'on At Advan&ed ran$ the &hara&ter &ould be in &ommand o+ a small unit and has a militaryRan$ o+ lieutenant

Craftsman -- "he &hara&ter ons &ra+ting tools and onesigni+i&ant item 'rodu&ed by his &ra+ting s$ills +or e/am'le7 a ea'on, a 'ie&e o+ medium armor, a musi&al

instrument, boat or an e/tension to his or her houseomehere in his house, the &hara&ter 'robably has alaboratory and all ne&essary tools +or his or$

Entertainer -- "he &hara&ter ons a musi&al instrumentand a small $it +or assuming other 'ersonalities

Linguist'Lore – #oo$s, s&rolls, in$ and a 'en

Mar!sman -- "he &hara&ter must &hoose one item +romthe +olloing list7 s'ear, dagger, hand a/e, #o .uiver and 20 arros, ling and 20 and 'ellets, blogun and10 darts, Crossbo .uiver and 20 .uarrels umans

might start ith )istol, #lunderbuss or ar.uebus and10 shots

Pilot .  A 'ersonal vehi&le li$e an rnitho'ter or a*round&ar

Psionicist--"he &hara&ter ons a Level 1 'si-&rystal

"ailor -- "he &hara&ter ons a li+eboat at #asi& Ran$, a+rigate at Advan&ed Ran$

"u#terfuge -- "he &hara&ter ons a disguise $it and aset o+ lo&$ 'i&$ tools

"urvivalist -- "he &hara&ter ons a bo ith .uiver andarros or a s'ear e or she also &arries a tinderbo/ or some ro'e ither ons an ?mtar or 1d< hunting "ars

$eird "cience -- "he &hara&ter starts the game oningone item &hosen +rom the &ha'ter o+ Dtems o+ 8onder 

among the e&rets he has a&&ess to

 The Finishin& Touches

"he last thing you need to do to 'olish u' your &hara&ter is to give him or her a name and a 'ersonal historybased on his or her $ills and abilities

%almuut O3ness aar 

18

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 21/80

ample /hara+ter /reation: r sam(le character shall be a HmanE we decide to s(end the 15 (ointsfor Primar# attribtes in the followin$ wa#4 +od# 8, .it 5, )$ilit# :, Presence ;, Psi&inde? 17

 )t first $lance or sam(le character is a *er# smart fellow with some (sionic talent, 'ick bodied and craft#, howe*er its talent mst ha*e created a sli$htl# 

frail (ersonalit#7

Malmt bness "aar Athis shall be its name, wedecide also that Malmt shall be maleB has SiFe M and a S(eed of 87 His -7!7 is 3 and can stand ( to 12 Gife Points of dama$e7 n the s(ot we chose that Malmt $rew ( in the slms of a $reat town and became a((rentice to a .eird Scientist7

"es(ite some natral talent Malmt ne*er de*elo(ed his (sionic abilit#4 we chose +asic Sbterf$e and )d*anced .eird Science as startin$ skills7 )s startin$ Secrets for its .eird Science skill 

we chose Gife Science and )lchem# at +asic le*el each7

Malmt bness "aar had to learn how to rn *er# fast in the slms, #et his (o*ert# stricken childhood left him with a soft s(ot for thaari7.e chose Malmt to ha*e a s(ecial abilit# Aand thsa .eaknessB4 Heroic Trait Abrin$in$ its S(eed to :Band irrational +eha*ior4 0reed7

r ScientistDs startin$ e'i(ment consists of small hose Aand a +asic laborator#B, clothes, 1d9?16 thaari Awe roll a 8, so Malmt starts with 86 thaariB,

and a knife7 His .eird Science skill $rants him a co(# of 0rafted e#es7Malmt can see in the darkness7

/inall# we decide that Malmt was born in !himeand li*es near the Kin$Ds /in$er tower in the e? laborator# of its former master, ea$er to disco*er new secrets of biotechnolo$ical $rafts7

19

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 22/80

#8uipment "ist  Armor Thaari 6eaponry ThaariLight armorP 10 :agger J!edium armorP 30 ord 1Jeavy armorP <0 A/e or 'ear 10hield J "o handed sord or a/e 2JP halve &ost i+ 'artial #logun or sling 3

#o 30 Animals Thaari Crossbo 40

"ar 30 10 arros>darts>slingshots 1?mtar OJ )istolP <0"ame 8yvern 200 #lunderbussP 100

 Ar.uebusP 1J0

Ser*ices Thaari )oder and $eg = 10 shots 10

?ns$illed labor 3>day Lt CannonP 300$illed or$er <>day 'er s$ill level CannonP <00lave (#ody=)re/10 eavy CannonP G00!eal 1= by .uality 1 Cannon shot and 'oder 10Lodging 1-J>night by .uality *renade 10

:ro' bomb 100

!lothes Thaari P double &ost i+ re'eatingLoin&loth and sandals 1!iddle &lass tuni& J  0ehicles Thaari

 Aristo&rati& robes and&loa$

20= s$immer J00

rnitho'ter <00

 Ad*enturin& &ear Thaari  Air s$i++ 1200

Com'ass 3 Air boat 3000"or&hes 1 Air shi' <000Lantern J Air :readnaught 12000il$ ro'e 10 Chariot 30010 )itons and mallet J *round&ar <00#a&$'a&$ 2 "an$ 1200

a&$ 1 Li+eboat 300enom>antidote dose 30 Frigate 1000#edroll 2 Longshi' 2400"ent 1 'er 'ersonmall mirror 2 #7tras Thaari

Fully e.ui''ed s&ien&e Lab #asi&72J0>Advan&ed7J00)si &rystal J0 / levelmall house 1200illa 2400=

ther items of wonder are not sall# for sale, +asic items mi$ht ha*e a market *ale of 1d9?166 thaari, while )d*anced items of wonder are in the :d9?166 thaari ran$e7 )lso, armor and wea(ons costs ha*e been calclated for Medim siFed creatres7 "oble costs for Gar$e wea(onsand armorE hal*e it for Small siFed wea(ons and armor7 

20

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 23/80

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 24/80

there is alays a &han&e o+ u&&ess or o+ Failure

8henever you roll a 2 or 12 on the di&e, roll anadditional di&e D+ the roll as a 2, subtra&t the result o+ the ne di&e +rom the total add it i+ the original roll asa 12 Nee' rolling and subtra&ting (or adding as long asyou roll a < on the ne di&e

 Any time a &hara&ter +ails any "as$ by < or more 'oints,

he doesn5t sim'ly +ail but he +ails in a &atastro'hi& ay(hi&h usually involves ta$ing or in+li&ting damage or brea$ing or losing items

 Any time a &hara&ter su&&eeds at any "as$ by < or more'oints, she is in&redibly su&&ess+ul (double e++e&t, hal+ s'are 'arts &ost or time +or building items, doubledamage, &ra+ting an e/&ellent item that im'arts a =1 toall related "as$s and &ontests et&

"he *ame master ill de&ide ho s'e&ta&ular su&&essand s'e&ta&ular +ailure are handled during Contests 

+ &ourse, the e/a&t nature o+ these &atastro'hes andremar$able su&&esses is alays le+t to the dis&retion o+ the Re+eree

ample /ontest resolution: nce inside the door,MalmtDs (la#ers states that he looks arond for an# si$n of troble before enterin$7

The 0M knows that some $ards are inside a nearb# room and ha*in$ heard the noise ha*e set ( anambsh for whoe*er ma# come thro$h the door7

The 0m secretl# rolls a Contest of .it Sbterf$eI between Malmt and the $ards7

The 0M rolls a ; for Malmt, so he rolls an e?tradice and $ets 9, a new dice is rolled for a ;7Malmts action total is ;&9&;5Afor his .itBL&17The 0M now rolls for the $ard and $ets a 168Afor the $ardDs .itB 1Afor the $ardDs +asic skill rank inSbterf$eB L1:7 oo(s a catastro(hic failre Not onl# did Malmt fail to notice the $ards, heactall# rshed into the room 

The 0M declares that the 0ards ha*e the benefit of 

Sr(rise and also that Malmt recei*es a &; to thedefense rolls for the Sr(rise rond

22

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 25/80

!+APT#R FOUR, !O%'AT 

Dn &risis situations (not ne&essarily involving violen&e, the re+eree might use Combat "urns to have a 're&ise and&lear +lo o+ events

 Time Scale and order of Actions

 A Combat "urn e.uals 3-4 se&onds o+ real time in hi&hall &hara&ters involved may ta$e one a&tion At start o+ the &ombat turn, the re+eree &alls +or Dnitiative alues,a+ter hi&h a&tions are announ&ed and resolved by theinterested 'arties, in order o+ des&ending Dnitiativealues (also $non as D

 A Chara&ter5s base Dnitiative alue is e.ual to the sum o+ his 8it = Agility, at the beginning o+ ea&h turn, allinvolved 'arties roll 1d< and add it to the base D to getthe +inal D s&ore +or that turn hould there be ties,higher base D goes +irst hould there still be a tie, the&hara&ters resolve their a&tions simultaneously

"here are several a&tions you &an &hoose +rom, all o+ hi&h are e/'lained belo in greater detail7

 Atta&$:e+end!ani+est a 'sioni& 'oer !ove by +eet, mount or vehi&le)i&$ u', use or intera&t ith an obEe&t8ait

Surpriseometimes, a grou' or individual may be en&ounteredune/'e&tedly

)eo'le ho gain sur'rise have one +ree Combat turn toa&t be+ore the normal &ombat routine is established"o determine i+ someone snea$ing around sur'risessomeone else, you may have to roll a Contest beteenthe snea$er5s Agility ubter+uge or urvivalistS and thevi&tim5s 8it ubter+uge or urvivalistS

 Actions

 Attac(in& in %eleeD+ the a&ting 'layer de&ides to atta&$ someone nearby,

 Eust have him roll a #ody ArmsmanS Contest ith the

designated target o+ the atta&$ D+ the atta&$er ins theContest he hits the target, usually in+li&ting damage (butsee the se&tion on Armor belo +or details on hodamage may be avoided

Chara&ters may gang u' on one target7 a &hara&ter maybe atta&$ed by u' to to &hara&ters o+ its same ie&lass, ti&e as many +or ea&h ie &lass loer and byone enemy only +or &reatures o+ a higher ie &lass"he +irst melee atta&$ against the target is resolvednormally, but on ea&h atta&$ that +ollos, the de+ender 

su++ers a -1 'enalty to its Contest roll +or ea&h 'reviousatta&$ it su++ered

/or e?am(le, ima$ine that )ntero the +rte ASiFe HBis attacked b# three hmans Aeach SiFe MB and twoTars Aeach SiFe SB7This is le$al becase two medim siFed attackerscont as Gar$e attacker the two Tars cont as onemedim attacker, that smmed with the hman left make ( for another lar$e attacker, which $i*es s atotal of two lar$e attackers Aor one H$eB that ob*iosl# doesnDt e?ceed )nteroDs SiFe7.hen the attacks are resol*ed, the first one isresol*ed normall#, the second $i*es )ntero a &1

 (enalt# becase of the sin$le (re*ios attack, the

ne?t $i*es )ntero a &; (enalt# becase of the two (re*ios attacks, and so on, ntil the fifth attacker o*erwhelms (oor )ntero with a nast# &: (enalt#7

"(ing Attac!s:  #attle A/es and to-handed sords(but no other ea'ons may be sung around to hitmore than one target in one +ell soo' A melee atta&$e/e&uted ith one o+ these to ea'ons allos theatta&$er to aim at to targets ith one single atta&$ roll(ea&h de+ender &om'ares his or her de+ense roll againstthe atta&$er5s single atta&$ roll

)lease note that +or this to or$ all o+ the targets have tobe on the same side o+ the atta&$er and adEa&ent both toea&h other and to the atta&$er Finally, be sure toremember that #attle A/es and to-handed sords arehuge, to-handed ea'ons that re.uire a +air amount o+ s'a&e to sing and hi&h 'revent the 'erson ieldingthem +rom using a shield hile atta&$ing

ing atta&$s &an be used ith one handed ea'ons or disarmed atta&$s i+, and only i+, all 'otential targets areat least one ie &lass smaller than the atta&$er

All out attac!s: "he atta&$er &on&entrates its strengthin one +urious blo "he atta&$ing &hara&ter re&eives a

=2 to the atta&$ roll "as$ but all nearby enemies get a=2 to atta&$ him in melee "his &ant be mi/ed ithing Atta&$s

eints: "he atta&$er 'lays it by it "he atta&$ing&hara&ter a&ts last in the turn, using 8it instead o+ #ody+or the atta&$ roll, the de+ending &hara&ter as ell mustroll his de+ense using 8it "his &ant be mi/ed ithing or All-out Atta&$s

23

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 26/80

C&arge:  D+ the atta&$er moves in a straight line at to's'eed and ends its movement nearby an enemy it mayatta&$ as i+ he as giving an all out atta&$ D+ the atta&$hits, it may add its #ody s&ore and 'eed ran$s to therolled damage

!ounted atta&$ers &ount the mounts #ody and s'eedinstead oever the target o+ this atta&$ i+ armed ith as'ear and standing still gets the same damage bonus

 A Charge maneuver &ant be mi/ed ith sing atta&$sor All out atta&$s i&tims o+ a &harge atta&$ must roll an

 Agility "as$ at (:amage di++i&ulty to avoid +alling andlosing ne/t turn

*amming: Ramming ith vehi&les &an be &onsideredas a Charge, a vehi&le has a base damage s&orede'ending on its sie &lass7 1d< +or !edium vehi&les,2d< +or Large vehi&les, 4d< +or uge vehi&les and Td<+or normous ones

 A ramming vehi&le ta$es as mu&h damage as one hal+ o+ the damage it in+li&ts

Com#at 1sing (o $eapons:8hat5s the di++eren&e beteen +ighting ith a s'ear and+ighting ith to daggers or a/e and shieldU At thebeginning o+ the turn, be+ore resolving a&tions, all&hara&ters +ighting ith to ea'ons (either toone-handed ea'ons or a ea'on and a shield have to&hoose hi&h ay they5re going to em'loy their se&ond-hand ea'on7 atta&$ or de+ense

D+ you5re going to use it +or o++ense, hen your time toa&t &omes and you de&ide to atta&$, you &an roll ane/tra atta&$ ith the se&ondary ea'on at a 'enalty to

the Contest roll o+ -2 Iou &an atta&$ any adEa&enttarget, and you don5t have to atta&$ the same enemytargeted by the +irst atta&$

D+ you ant to use your se&ond-hand ea'on +or de+ense, things &hange7 i+ your se&ond ea'on is ashield, all the atta&$s you su++er (melee or aimedre&eive a -2 'enalty to the "as$ roll D+ the se&ond-handea'on is not a shield, all melee (and only meleeatta&$s su++er a -2 'enalty to the "as$ roll

 Attac(in& at a istanceAimed Attac!s: 8hether they involve a thron ro&$ or 

s'ear or an arro +rom a long bo, ranged atta&$s arealays resolved is the same ay7 determine i+ your target is at hort, !edium, or Long Range (as s'e&i+iedby the statisti&s o+ your ea'on, then roll an Agility!ar$smanS "as$ at :i++i&ulty 10 i+ the target is at hortRange, 12 i+ it is at !edium Range, or 14 i+ it is at LongRangeD+ you su&&eed at the "as$ you5ve hit your target D+ a

target is under &over, this in+li&ts a negative situationmodi+ier

Area Attac!s: ome ranged atta&$s may have an areao+ e++e&t, hitting everybody inside the area5s radius inmeters"o determine i+ an area atta&$ hits, Eust determine ho +ar you ant the atta&$ to rea&h (hort, !edium or LongRange, then roll the usual "as$ +or aimed atta&$s butignore all the modi+iers to the atta&$ roll +or de+endersie and 'eedD+ the atta&$ hits, everybody inside the area is hit, though

&over may a''ly de'ending on the $ind o+ area atta&$ (itsthe Re+eree5s &allhould the area atta&$ miss, it doesn5t sim'ly disa''ear it

 Eust goes o++ somehere else Roll 1:< and &onsult thetable belo

"he area atta&$ travels in that dire&tion +rom thedesignated landing 'oint +or 1:< meters at hort range,2:< meters at !edium range, 4:< meters at Long rangen&e youve +igured out here the atta&$ ent, resolvethe e++e&ts o+ the area atta&$s hen it lands in the neground ero

"&ooting into t&e ray: very time somebody tries toshoot at someone involved in melee, he su++ers a -2'enalty to the Agility "as$ hould the atta&$er miss hisatta&$ roll, have everybody involved in that +ight (in&ludingthe intended target roll 2:< and add #ody+ all &hara&ters rolling above 12, the highest roller getshit (highest #ody brea$s tie, otherise roll again to brea$tieD+ nobody rolls above 12, nobody gets hit A''ly this ruleonly to aimed atta&$s

Moving argets:  Any aimed ranged atta&$ against amoving target su++ers a 'enalty modi+ier e.ual to ("arget5s'eed>4

%odifiers to All Attac( Rolls"i)e: ie modi+ies atta&$ rolls D+ you5re smaller than

your target, add =2 to your atta&$ roll 'er ie &lass o+ di++eren&e ubtra&t 2 'er &lass o+ di++eren&e +rom your atta&$ roll i+ you5re bigger than your atta&$5s target "hisa''lies both in melee and at a distan&e but never +or area atta&$s

"ituation modifiers: D+ the target is stunned, sur'rised,in a loer 'osition (as hen the atta&$er is mountedhile the vi&tim is an in+antryman or atta&$ed +rom therear or similar 'ositive situation, the atta&$er gains a

24

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 27/80

cmlati*e bonus o+ =2 'er advantage Atta&$ing at night or in the dar$ (or +og or hile onsli''ery ground or similar negative situation the atta&$er gains a cmlati*e 'enalty o+ -2 'er disadvantage

#ffects of Attac(sD+ your atta&$ &onne&ts, you must roll a number o+ damage di&e s'e&i+ied by the statisti&s o+ the ea'onthat you5re using Add to the total o+ this roll all modi+iersthat need a''ly (li$e, +or e/am'le, those given by thevarious maneuvers or !artial Arts s$ill and subtra&t thetarget5s Armor alue "his ne total is subtra&ted +romthe target5s Li+e )oints total

Penetrating attac!s: ome ea'ons and atta&$ +ormsare des&ribed as )enetrating, these atta&$s ignore to'oints o+ Armor alue

1nstoppa#le attac!s: ome ea'ons and atta&$ +ormsare des&ribed as ?nsto''able, these atta&$s ignore +our 'oints o+ Armor alue 

2ver(&elming Attac!s: ome ea'ons and atta&$+orms are des&ribed as verhelming, these atta&$signore eight 'oints o+ Armor alue

 Armor  Armor e/ists in three ty'es7 light (usually made o+ leather ith an Armor alue o+ 3, medium (&hain or s&ale mail ith an Armor alue o+ < and heavy ('latemail ith an Armor alue o+ GChara&ters &an5t ear more than one armor ty'e 8hena &hara&ter gets hit, subtra&t his or her Armor alue(also $non as A +rom the damage that he or sheta$es

ome &reatures have a natural A that &an be addedto that o+ orn armor)artial armor has the normal Armor alue o+ its ty'e and&ounts as one level lighter regarding en&umbran&e, butit sto's damage only i+ the atta&$ roll result as an evennumber

 Armors are made ith a 'arti&ular body sha'e in mind,so only &hara&ters o+ the same s'e&ies ith the same#ody and ie s&ores &an e/&hange armors

 A &hara&ter may try to stri$e +or an un'rote&ted 'art o+ the target but su++ers a –2 'enalty to the atta&$ rollagainst &hara&ters &overed by 'artial armor, and –4against &hara&ters &overed by +ull armor

ardened armor: ome armor ty'es are des&ribed asardened, they ignore )enetrating e++e&ts, granting +ull

 A against these atta&$s?nsto''able and verhelming atta&$s are &onsideredone ste' loer ()enetrating and ?nsto''ableres'e&tively against hardened armor

1n#rea!a#le armor: ome armor ty'es are des&ribedas ?nbrea$able, they ignore )enetrating and?nsto''able e++e&ts, granting +ull A against these

atta&$sverhelming atta&$s are &onsidered )enetrating andagainst ?nbrea$able armor

1ltimate armor: ome armor ty'es are des&ribed as?ltimate, they ignore )enetrating, ?nsto''able andverhelming e++e&ts, granting +ull A against theseatta&$s

Special Attac(s,%ot all atta&$s are brought to in+li&t damage andounds all 'e&ial atta&$s are e/e&uted ith a -2'enalty to the atta&$ roll ere are some alternateo'tions7

Disarming: Iou &an &hose not to roll +or damage butsim'ly to disarm the target o+ your atta&$, +linging one o+ his ea'ons 1:< meters in the dire&tion o+ your &hoi&e

"tunning Attac!s: nly melee atta&$s &an be used tostun an enemy"o stun, you determine damage and subtra&t A as

usual, but instead o+ in+li&ting a L) loss, you dae your target +or a number o+ turns e.ual to the damage thatould otherise have been done

 A stunned &hara&ter &an only move at hal+ s'eed or :e+end, it &ant ta$e a&tions o+ any other sort D+ thenumber o+ turns o+ stun e/&eeds the vi&tim5s #ody s&ore,&onsider the vi&tim $no&$ed out +or 1:</10 minutes

0noc! do(n Attac!s: nly melee atta&$s &an be usedto $no&$don an enemy o+ same or lesser ie D+ theatta&$ &onne&ts the target tri's and +alls

$restling:  D+ you ant to 'in your enemy to the ground,

go on and restle himV 8restling is a ea'on-lessmelee atta&$ D+ you5re su&&ess+ul, it means you havegrabbed your enemyD+ it is the same ie as you (or smaller, you may &hosebeteen ta$ing it to the ground, holding it immobile, or strangling it D+ the target is bigger than you, you &anonly &hoose to bring it to the ground (by ta&$ling or tri''ing iteld or strangled &hara&ters may do nothing but try toget +ree hen their time to a&t &omes "o brea$ +ree o+ ahold, you must in a #ody ArmsmanS Contest ith your gra''ler

efendin&  A &hara&ter that s'ends his turn doing nothing butde+ending himsel+ &auses all the atta&$s brought againsthim to su++er a -2 'enalty to the "as$ roll A &hara&ter may de&lare that she is de+ending be+ore it is her turn toa&t in rea&tion to an atta&$, but this 'revents her +romdoing anything else ith her turn later on

Pic( Up9 Use or Interact /ith an O3:ect "his a&tion is +airly sel+-e/'lanatory, though its orth

25

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 28/80

noting that intera&tion ith some items may re.uiremore than one turn

6ait "he &hara&ter doesn5t a&t hen her time &omes butinstead aits to a&t later on he &an a&t henever sheli$es, interru'ting hoever is &urrently a&ting to ta$e her a&tion +irst hould another aiting 'layer also de&ide torea&t at this 'oint, determine initiative beteen the tointerru'ting 'layers by the usual method (&om'aringD5s, et&

%o*in& All &hara&ters have a 'eed ran$ hi&h determines ho+ar they &an move in one turn A &hara&ter may move u'to 10 meters>round 'er 'oint o+ 'eedChara&ters ith no 'eed ran$ are immobile

:i++i&ult ground (or &limbing, or simming +or earthbound&reatures li$e humans or bad eather &onditions mayhalve a &hara&ters movement s'eed (Re+eree5s &all

Running (or any similar e++ort o+ in&reasing your s'eedin&reases a &hara&ters e++e&tive 'eed Ran$ by one,but &an be sustained only +or a number o+ turns e.ual to#ody 'oints

ome &reatures may have a di++erent 'eed ran$ +or ea&h o+ their di++erent modes o+ movement (di++erentmodes are indi&ated near the 'eed ran$ in thismanner7 +light, al$ing, simming, burroing

Chara&ters 'iloting a vehi&le - or riding a &reature - &analter sa+ely the s'eed o+ a vehi&le +rom one turn to theother o+ no more s'eed ran$s than the vehi&les

 A&&eleration stat (or &reatures Agility A 'iloting&hara&ter &an a&&elerate more than the mounts&a'a&ity, +or ea&h s'eed ran$ o+ a&&eleration beyond thema/imum, the mount or vehi&le su++ers 1d< o+ damageregardless o+ armor, otherise the 'iloting &hara&ter &antry an emergen&y brea$ redu&ing the s'eed by ti&e thea&&eleration s&ore

 Any turn a vehi&le –or mount- is moving at a s'eedhigher than hal+ its ma/imum s'eed the 'ilot or rider 

must "est its Agility )ilot, ailor or urvivalistS7#ase di++i&ulty is T:i++i&ult terrain =2

 A&robati& maneuver>de+ending =2mergen&y brea$ >)ushing =2=ehi&le maneuverability

Failure means the driver o+ the vehi&le or mount loses&ontrol and may &rashes

"he game master may &all +or su&h rolls also o+ &hara&ters trying to tread di++i&ult ground

8hen a driver loses &ontrol, hal+ o+ the movement +or the turn is e/e&uted normally hile the other hal+ ha''ens in a random dire&tion determined by the gamemaster "his may result in &ollision ith an obEe&t,&reature or other vehi&le "he vehi&le also loses 2d<s'eed ran$s

 A &rashing vehi&le, mount or &hara&ter su++ers (s'eed>2d< o+ damage"his same amount o+ damage is in+li&ted on &re and'assenger that may hoever avail themselves o+ the

vehi&les A in addition to their on Any time a vehi&le or mount is hit, the &hara&ter &ontrolling it must immediately test again its Agility )ilot,ailor or urvivalistS at the di++i&ulty determined at thebeginning o+ the turn, hoever the 'ilot su++ers a -1 tothe test +or ea&h d< o+ damage re&eived and anadditional -1 +or ea&h ne 'iloting &he&$

#ncum3ranceChara&ters and &reatures are usually &onsidered?nen&umbered hen they are &arrying a &ou'le o+ ea'ons, &lothes, some &oins and one 'ersonal obEe&t(hunting horn and tinderbo/ +or urvivalists, a +lute i+ 

you5re a musi&ian, et&K:onning armor already sensibly slos you donConsider 'artial armor as one level lighter than +ullarmor +or the 'ur'oses o+ &al&ulating en&umbran&eLoad (anything else you5re &arrying that has a volumeu' to your ie level, li$e loot in a &o++er or a humanbody on the ba&$ o+ another human or a rider +or an?mtar also slos you don7 i+ youre &arrying load,&onsider yoursel+ one level loer in the +olloingen&umbran&e table

"oad Penalty to A&ility; Speed ran( penalty  ?nen&umbered -0 0

Light armor -1 0medium armor -2 -2JHeavy armor -3 -J0Heavy armor and Load -4 -OJH

P A++e&ts also Dnitiative alue the Re+eree may &hose to a''ly this 'enalty also on some #ody "as$s or Contests here +reedom o+ movement is re.uired "he modi+ied Attribute may rea&h a negative value

26

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 29/80

Special !ases

 0ehicles in com3at 

hould a vehi&le5s L) +all under hal+ o+ its original s&ore,some 'enalties to its o'eration are su++ered7 a -2modi+ier on all die rolls +or "as$s (hi&h are des&ribed in&ha'ter 3 and a J0H redu&tion to 'eed u&h a

vehi&le is &onsidered eavily damaged

 A vehi&le redu&ed to 0 L) sto's being o'erative but maystill be re'aired, i+ a ehi&le is redu&ed to a number o+ negative L) e.ual to its #ody, it is damaged beyondre'air

 A 8eird &ien&e vehi&le redu&ed to a number o+ negative L) e.ual to its #ody immediately e/'lodes&ausing (#ody :< o+ +ire damage in (#ody meters o+ radius area

ehi&les &an be re'aired by a &hara&ter ith thea''ro'riate s$ill (usually Cra+tsman or 8eird &ien&e o+ 

2 L) +or 4 hours or$, hoever heavily damaged vehi&le&an only be re'aired in a lab

ehi&les re&eiving damage in+li&ting more than J0H o+ their L) in a single stro$e immediately ta$e a s'e&iale++e&t damage determined randomly7

 <d= Special effect 

2 Random 'ie&e o+ e.ui'ment de'ending onvehi&le (li$e a ea'on or radio

3-4 !otion system(-1 'eedJ-< !aneuverability (-1 !aneuverabilityO %othing

T-G Cre (1d< random &re members or'assengers ta$e the same amount o+damage as re&eived by the vehi&le

10-11 Armor &ra&$(vehi&le loses 3 'oints o+ armor

12 Fire(the vehi&le starts burning ith a d< ratingregardless o+ armor

'e&ial e++e&t damage &an only be re'aired by a&hara&ter ith the a''ro'riate s$ill7 it re.uires one day o+ or$ in a lab, s'are 'arts and a :i++i&ulty 12 8ita''ro'riate s$illS "as$

Fire armsFire arms are rare 'rodu&ts o+ highly develo'edso&ieties Fire arms only hold one shot and need to bere&harged be+ore they &an shoot again7 a heavy &annonre.uires ten a&tion turns to reload and a &re o+ three, a&annon re.uires +ive a&tion turns to reload and a &re o+ to, a light &annon &an be reloaded by a single 'ersonin three a&tion turns a blunderbuss or an ar.uebusre.uires to a&tion turns to reload, a 'istol re.uires 1

"he blunderbuss and the light &annon are area e++e&tea'ons ith a to meters radius, hile the &annon isan area e++e&t ea'on ith a J meters radiusOe(eatin$  ea'ons are a slightly di++erent &ase (and alot more rare7 a re'eating gun holds a &li' ith 20 shotsand automati&ally re&harges in the same turn it shoots,hoever &hanging a &li' ta$es the usual amounts o+ time and &re re.uirements*renades are thron ea'ons made o+ e/'losive that

ill e/'lode on im'a&t on&e the sa+ety 'in is released,they have a +ive meter radius:ro' bombs are larger grenades Eettisoned +rom air vehi&les during air stri$esome s'e&ial grenades and &annon shots do not in+li&tdamage but sim'ly release venomous gasses or drugsin the air thus +olloing the usual rules +or 'oisons anddrugsFirearms are &onsidered Unsto((able atta&$sFire arms must be &leaned a+ter every &ombat by a&om'etent gunsmith, otherise it ill e/'lode at the +irst+umble rolled in+li&ting its damage to the gunner

Primiti*e /eaponry %ot all ea'ons and armors are made o+ steel (or ultrahard &erami&s, 'rimitive 'eo'les usually use stone or &o''er or brone, some rare ea'ons are made o+ silverChain or 'late armor built in &o''er or broneres'e&tively sto' 1 and 2 damage 'oint less than their steel or iron &ounter'arts)rimitive ea'ons ill brea$ in &ombat henever their user rolls e/a&tly the same number (be+ore modi+iers area''lied o+ its enemy on a &ombat roll and its enemyem'loys a stronger ea'on or armor7 here is a list +romthe ea$est to the toughest material7

8ood>#onetoneCo''er>ilver #roneDronteelCerami&s

 

ifferent si>ed /eapons?nless s'e&i+ied in the te/t, all damage and armor values in these rules are +or medium-sied (eg humansied ea'ons

oever #rutes em'loy ea'ons and armors Eust li$ehumans, this $ind o+ Large-sied ea'ons or armorsin+li&t or 'arry 2 times as many damage 'oints ashuman sied ones and have ti&e the listed range and&ostDn the same ay small sied ea'ons and armors ouldhalve their &osts, ranges, damage and armor values

 A &hara&ter may not use ea'ons &reated +or a di++erentie Level unless the *! allos it, a 'enalty to atta&$"as$s and Contest should any ay be a''lied

27

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 30/80

ample Indi,idual /om#at se.uen+e:.hile wanderin$ the rins of a for$otten cit# in thenorthern swam(s of the twili$ht Fone, Malmt A #ody3, 8it J, Agility 4(3, )resen&e 2, )si-inde/ 1- ie !,'eed 3, D G(T, 1T L)- e.ui''ed ith shield, sorddmg7 2d<=1S and light armor av73S Bfinds himself confrontin$ a +rte raider A #ody <,

 Agility 3, 8it 2, )resen&e 3 – ie L, 'eed <, L) 3<,

D J - e.ui''ed ith 'artial light armor av7 O>1S anda huge &lub dmg7 2d<S B7

The 0M asks for a Sr(rise check and determinesthat neither is sr(rised7

 )t the be$innin$ of the first combat rond the# bothcheck -nitiati*e rollin$ 1d9 and addin$ their own -!7Malmt rolls 8 2L 11 a$ainst the +rteDs roll of :5L37Malmt wins the initiati*e and decides to attack,sin$ the shield for defense4 he rolls ;d9+od#; de to siFe differences a$ainst the +rteDs (lain ;d9+od# roll7

Malmt rolls 28;L1:, the +rte rolls 9L187Malmt $ets to scratch the +rte for half dama$e,#et its odd roll allows him to a*oid the armor worn b# the +rte7Malmt inflicts A;d9L1B@;L: dama$e (oints,sbtractin$ the +rte skin )7!7 of 1, 8 dama$e (oints7

The +rte on his action strikes back at Malmt rollin$ ;d9+od#&; for siFe and &; for the shield and $ets 39&;&;L11 *erss MalmtDs roll of 8L167The +rte strikes for ;d9&8 dama$e and $ets a total of :7

Malmt swears nder his breath ho(in$ that hel(arri*es soon )nd it does 

The ne?t trn a member of the ellow le$ion assassinclt a((ears at the +rtes back declarin$ an all ot attack7

The )ssassin A #ody o+ J, ie !, D 10, no armor and a 'oisoned long sord Advan&ed ran$ in

 Armsman B has the ad*anta$e of sr(rise and stabsthe +rte rollin$ 35 for +od#,; for skill, ; for siFe,; for sr(rise, ; for all ot attackL;;, the +rterolls a 39L157

The reslt is a critical sccess dealin$ dobledama$e a$ainst fll armor *ale for AA;d9L51B ?;B&BL5 dama$e (oints7 -tDs jst a flesh wond, #et theassassinDs sword is (oisoned with a (otenc# of 57The +rte beats the Potenc# of the (oison rollin$ a169L19 *erss a 55L16 and sffers no il l conse'ences7

The +rte shrieks with sr(rise and normal initiati*ese'ence takes (lace7

The assassin rolls a :16L1:, Malmt $ets a;2L16 and the +rte rolls a 5:L37The order of action for this rond is 4The )ssassinMalmt The +rte

The assassin $oes first winnin$ initiati*e and e?ectes a normal attack losin$ both benefits of 

sr(rise and all&ot attack7His roll of 3L19 is beaten b# the +rteDs incredible1;1Afor the e?tra diceB9L137

Malmt attacks now and rolls himself an 115L1 a$ainst the +rteDs :9&1L3 de to this bein$ thesecond defense roll of the trn7

Malmt inflicts doble dama$e and i$nores the+rteDs worn armor and $ets to inflict a sta$$erin$ AA31B ?;B&1B 13 dama$e (oints 

The +rte has now accmlated A1385LB ; 

dama$e (oints, it sffers a &; to all Tasks and Contests and a &1 to S(eed from now on7-n addition the +rte mst roll its +od# *erss a tar$et difficlt# of 1; to a*oid losin$ consciosness and fails rollin$ a total of 11 

 )s the $iant crmbles to the $rond Malmt takes adee( breath to thank his sa*ior onl# to find theassassinDs blade at his own throat777

%ass com3at 

!ass Combat is a &ommon event in ord W )lanet

narrative

"y'i&ally the hero ill lead his &itys army or air +leetagainst hordes o+ barbarians, traitorous &ity states or mutated servants o+ some 8eird &ientist7 A sim'lereading o+ the subEe&t material ill give the *! lots o+ ideas o+ ho to +it the &lash o+ armies in its &am'aign

!ost battles ill not involve the 'layer &hara&tersdire&tly and their resolution ill be de&ided by *! +iat,as their role is more that o+ 'lot devi&e then that o+ &hallenge to the 'layers s$ill

oever  Under the moons of Zoon also 'ro'oses a +astresolution system +or mass battles, hile not a&&uratelyrealisti& it serves the 'ur'ose o+ alloing )Cs to leadarmies in e'i& struggles

!ass &ombat is resolved using the same rules asindividual &ombat save some di++eren&es outlined belo

Deployment: "he *! must de&ide in hi&h &onditionsand at hi&h range the battle starts

 Also ur'rise e++e&ts should be ta$en in a&&ount7 i+ an

28

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 31/80

army ambushes the other ma$e the army leaders roll a8it ArmsmanS Contest to &he&$ +or sur'rise

"cale: First o+ all, mass &ombat "urns are J minuteslong, movement rates are re&al&ulated to 1 'eed 'ointe.ual to 100 meters movement

1nits: ?nits are treated as single &hara&ters using thesame Attributes as +or individual &hara&ters or vehi&les

o+ the same ty'e

 A, #ody, 'eed, ie, Li+e 'oints, D, )resen&e andatta&$ roll damage o+ a ?nit are based on the averageunit member attributes

!ounted units use the mounts ie and 'eed, and usethe riders D#ody, )resen&e and Li+e 'oints are based on theaverage o+ rider and mounts #ody, )resen&e and L)

 A mounted unit in+li&ts damage e.ual to the sum o+ riders and mounts damage rolls

ehi&ular units are treated normally, use the 'ilots D+or initiative8hen a vehi&le unit looses members all "roo'erstrans'orted on lost vehi&les are &onsidered Casualties

!ounted and ehi&le units should &he&$ +or &rasheshile moving (see above using the 'ilot Agility and $illran$

Actions: ?nits e/e&ute a&tions in order o+ D e/a&tlythe same ay individual &hara&ters do, ith the+olloing additional modi+iers to melee atta&$ andde+ense rolls7

Unit Scale le*el Scale mods1-10 =011-2J =22<-J0 =4J1-100 =<100-2J0 =T2J0-J00 =10J01-1000 =121001-2J00 =142J01-J000 =1<J001-10000 =1T10001-2J000 =202J001-J0000 =22J0001-100000 =24a&h +urther doubling Additional =2

Dn &ase o+ missile atta&$s, add one half the nitDsmodifier to the attackerDs roll A larger units are easier tohit B"he &ale modi+ier is subtra&ted +rom a units Dnitiativealue

Damage: 8henever a unit su&&ess+ully hits an enemy

unit roll +or damage a''lying the usual modi+iers (s'e&iala&tions li$e &harge, Penetratin$   atta&$s, &riti&alsu&&essesK

 Add the 'oten&y o+ eventual venoms to the damage rollDn&endiary ea'on damage rolls do not &arry over +romround to round7 $ee' re-rolling and adding <s

 Area e++e&t ea'ons in+li&t double rolled damage

 At this 'oint subtra&t the atta&$ed units average A

+rom the #ase :amage "otal (&onsidering the usualrules +or 'artial armor

 At this 'oint the damage 'oints total +or tunning atta&$sin+li&t hal+ damage, to a minimum o+ 1

n&e a !odi+ied :amage "otal is obtained multi'ly it bythe units members and divide this ne total by theaverage target unit Li+e )oints 'lus the units &alemodi+ier"he result is the number o+ individual members that theunit loses:o not roll s'e&ial damage results +or vehi&les, nor &onsider the modi+iers +or eavy damaged status

 As the unit &om'osition &hanges to loer values,re&al&ulate the &ale modi+ier

Missile (eapons: !issile ea'ons that re.uire reloada&tions (ie &an not +ire every turn li$e re'eating+irearms do re.uire reload times also in !ass Combatturns

3oining and "plitting: As a standard &ombat a&tionunits may s'lit to smaller units or merge in to larger ones a&h ne unit must have at least 10 members

ortifications:  ?nits behind +orti+i&ations re&eive the

same bene+its o+ an additional layer o+ )artial armor andshield (-2 to be hit 8ood buildings should be&onsidered Light Armor, tone buildings should be&onsidered as ardened medium Armor An&ient vaults&an be &onsidered as ?m'enetrable eavy armor or more

Morale: hould a unit lose more than 2JH its membersit must &he&$ morale by rolling a )resen&e "as$7 14Failure means that the unit routs and +lees the battle+ieldat to' s'eed unless rallied?nits losing more then J0H or more o+ their members&he&$ at :i++i&ulty 1<?nits must &he&$ morale ith a )resen&e "as$ alsohen &on+ronted by /ri$htenin$  units or &ausing Horror "he target :i++i&ulty is 12 i+ the Frightening unit is one&ale level smaller and 1< i+ one or more &ale levelshigher?nits losing their Leader (see belo must immediatelyroll a )resen&e7 1< "as$ or rout

Leaders:  eroi& &hara&ters &an be assigned to lead'arti&ular units A unit may &he&$ morale using theLeaders )resen&e instead o+ its on )resen&e, adding

29

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 32/80

their Leaders Fame (see &ha'ter 10 to all !orale"as$s

 Also a units D is based on the units Agility and thehigher beteen the units and the Leaders 8it

 A Leaders Com'eten&e #onus +or the Armsman s$ill isadded to all o+ its units rolls7 "as$s, Contest and:amageLeaders may s'end 'i& )oints on their units rolls andon damage rolls to hi&h the unit is e/'osed

8henever a unit is damaged, the Leader must roll astraight ArmsmanS "as$ to avoid being damaged in the+ight First &he&$ +or leader damage, then +or unitmorale

 A damaged leader re&eives the same #ase :amage"otal that the unit re&eived by the atta&$Leaders should &he&$ +or un&ons&iousness as individual&hara&ters do, eavy damage 'enalties are a''lied tothe above urvival "as$

Unit losses e8ual to Armsman Tas( ifficulty 20H or less <

40H or less T<0H or less 10T0H or less 12?' to 100H 14

Leaders o+ routed units may try to restore the units!orale7 ea&h battle round be+ore the routed unit leavesthe battle+ield (as de+ined by the *! it must e/e&ute a!orale "as$ at di++i&ulty 14, i+ su&&ess+ul the unit mayget ba&$ to the +ight +rom the ne/t turn

Casualties: At the end o+ a +ight the *! may need to&al&ulate the real number o+ losses su++ered by an army

or unit About <0H &asualties re'resent dead men or disabledvehi&les, the remaining 40H 'er&ent re'resents heavilydamaged soldiers and vehi&les that &an be healed or re'aired!an'ished  &asualties are never dead unless atta&$edby ea'ons deadly to them and ill start to regenerateas soon as the battle ends

Psionics: )sioni& a&tions are handled mostly as usual+or individual 'sioni&s and are a''lied as i+ the unit as ahole as the !ani+esting &hara&ter For more on'sioni&s see the )sioni&s &ha'ter%otable e/&e'tions in&lude7

*egeneration and Psyc&osurgery: multi'ly thenumber o+ regenerated Li+e 'oints by the number o+ menin the Regenerating unit, and divide it by Average ?nitLi+e )oints7 this number is the number o+ re&overedmembers

Canni#ali)e: multi'ly the number o+ regenerated Li+e'oints by the number o+ men in the unit, and divide it by

 Average ?nit Li+e )oints7 this number is the number o+ 

lost unit members

Mind Control: :ivide the number o+ members o+ the)sioni& unit by the target units s&ale mod7 the result isthe number o+ a++e&ted enemy soldiers :ouble that i+ the 'sioni& unit &reates an area e++e&t mani+estation

Assault and Pyro!inesis:  "reat as normal rangedatta&$, remember to &onsider the eventual doubling o+ 

damage due to Area e++e&t

0 s&ield: :ouble the A bonus i+ the !ani+estation is&reated ith Area ++e&t

eleport: "his mani+estation &an be used to move theunit aay ith another unit ithin range

*ing: Any :is&i'line mani+ested ne/t round re&eives abonus number o+ 'oer levels e.ual to Ring level 'lusthe units s&ale mod !aintaining an e/iting mani+estation &osts a unit 1 )si

)oint 'er !ass &ombat turn

Legendary 1nits: eroi& units li$e the 8hite Nnights o+ eli&on have the additional bene+it o+ a 'ersonal Fames&ore and 'i& )oints reserve"hese lite units ill have u' to Fame 3 and a reserveo+ u' to 20 'i& )oints (er battle"hese units may s'end 'i& )oints on all their rolls andon damage rolls to hi&h the unit is e/'osed

 Also they add their on Fame s&ore to all !orale "as$s

ample 0ass /om#at se.uen+e:

 ) scotin$ (latoon of 56 .hite Kni$hts of Helicon ishntin$ down a $ro( of 166 +rte Oaiders7The white Kni$hts are fll# e'i((ed with Partial Gi$ht Ceramic )rmor, )r'ebses, Ceramic swords and monted on )rmored Umtars7

.e can ima$ine the Umtars as ha*in$ the followin$ standard attribtes4

1mtar #ody J Agility 3 8it 2>J )resen&e 3L) 30 ie ! D O'eed G

 Atta&$7 2:< A7 )artial Cerami& light armor (3>0 Hardened 

Meanwhile, the .hite Kni$hts can be considered asha*in$ these attribtes4

$&ite 0nig&ts of elicon#ody J Agility 4 8it 3 )resen&e 3 )si-Dnde/0L) 30 ie ! 'eed 3 D O

 Atta&$7 ord Penetratin$ (2d<=1-10>20>40, Ar.uebus ith hite-+lame ammo 2d<=2 (range7

30

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 33/80

40>T0>120 Unsto((able  A7 )artial Cerami& light armor (3>0 Hardened  andhield$ills7 Armsman Advan&ed, !ar$sman Advan&ed,urvivalist Advan&ed

"hey are lead by a Lieutenant ith similar attributesand s$ills e/&e't +or a 8it o+ 4, )resen&e o+ 4 and

 Advan&ed Armsman $ill, no Fame nor 'i& )oints

/ollowin$ the rles, the attribtes of a monted nit of .hite kni$hts can be considered as4

45 $&ite 0nig&ts of elicon .1mtar Mounted#ody J Agility 4 8it 3 )resen&e 3 )si-Dnde/0L) 30 ie ! 'eed G D T

 Atta&$7 ord W "ram'ling Penetratin$ (4d<=1, Ar.uebus ith hite-+lame ammo 2d<=2 (range740>T0>120 Unsto((able 

 A7 )artial Cerami& light armor (3>0 Hardened  andhield$ills7 Armsman Advan&ed, !ar$sman Advan&ed,

urvivalist Advan&ed"he unit has a s&ale mod o+ =4"he Nnights are an 'i& ?nit ith a Fame o+ 2 and 10'i& )oints

"he raiders have standard #rute Attributes7655 %rute *aiders#ody <, Agility 2, 8it 2, )resen&e 3ie L, 'eed <, L) 3<, D 4

 Atta&$7 huge &lub dmg7 2d<S A7 'artial light armor av7 O>1S$ills7 urvivalist #asi& and Armsman #asi&#eing a unit o+ 100 #rutes, they also have a &ale

!odi+ier o+ =<"he Leader has the same attributes and s$ill save +or )resen&e 4 and Advan&ed Armsman s$ill

The 0M has determined that no side is sr(rised asthe +rtes ha*e fond shelter in some ancient rinswhile fleein$ the chasin$ Kni$hts7

"he Ruins have the same e++e&t as )artial !edium Armor and &over

n the first rond the Kni$hts roll -nitiati*e $ettin$ aAdice roll of : (ls : for Unit )$ilit# mins : for scalemod (ls 8 for GeaderDs .itLB beatin$ the +rteDstotal of Aroll of ; (ls : for -7!7 mins 9 for scalemodLB 67The Kni$hts o(en fire on the +rtes, kee(in$ (ositionsome 166 #ards from the enem#7The Kni$hts roll a ::A)$ilit#B 8Afor firin$ on a nit with a 9 scale modifierB ; ASkillB ; AGeaderDs skillB; AGar$e tar$etB&;Afor co*erB L15 *s7 a difficlt# of 1:AGon$ Oan$eB, a hit bt nothin$ s(ecial7

Since the reslt is e*en, the +rtesD Partial armor is

not ski((ed, nor is the fortificationDs )!7 Howe*er,de to the /irearmsD Unsto((able effect onl# 3instead of 18 )rmor (oints redce the dama$e roll7The Gietenant decides to se 8 %(ic (oints from theUnitDs reser*e to increase dama$e b# 97

The Kni$hts roll for dama$e ;d9;;Afor leaderDsskillB9 Afor %(ic PointsB&3Afor co*er and armorB, thewhite&flame ammo allows them to re&roll and add all 

dice that come ot a si?7The dice come ot a total of , for 2 dama$e (oints of +ase total e'al to AA2?56B@ A899BB L 16 dead +rtes7

The +rteDs leader mst test his )rmsman skill at "ifficlt# 9 to a*oid takin$ dama$e4 he rolls a ;, &; for the additional dice and ; for his skill rank and takesbasic dama$eE he is down to 8: Gife Points7Close, bt no ci$ar777the +rtes do not ha*e to test morale at this (oint7

Now itDs the +rtes trn, the leader decides to risk it all and brin$s ot its raiders in a des(erate char$e

a$ainst the enem# Since in mass combat ronds each s(eed rank co*ers 166 meters of mo*ement, the brtes easil# connect with the Kni$hts7

The brtes add to their roll4 +od# A9B, Unit Scale mod A9B, )rmsman Skill A1B, Geader Skill A;B and sbtract :Ade to Shields worn b# the Kni$hts and SiFedifferenceB L117

The Kni$hts add to their roll4 +od# A5B, Unit Scalemod A:B, )rmsman Skill A;B, Geader Skill A;B L187

The +rtes roll a 16 and the Kni$hts a 57TiedThe +rtes barel# connect inflictin$ half dama$e,howe*er the Kni$htsD Gietenant e?(ends 1 %(ic Point to redce dama$e4 3A;d9B1;Ade to char$in$ bonsB;AGeader skillB&; Afor %(ic PointsB@;L16 dama$e (oints mins fll armor effect of 8 for 2 

 (oints of base dama$e7The losses of the Kni$hts are AA?36B@86:B L13 men 

The Gietenant &on his (art& fails its )rmsman Task a$ainst a "ifficlt# of 16 and takes 2 dama$e (oints7

The Kni$hts do ha*e to test their Morale, the# roll addin$ their GeaderDs Presence and )rmsmanCom(etence +ons (ls Unit /ame Afor a total of 2B*erss a "ifficlt# of 1: and scceed, standin$ their $rond7

The Kni$hts ma# still lose the ne?t rond de to theeffect of the Char$e4 the# ha*e to roll a Task of ;d9)$ilit#Sr*i*alist Com(etence bons a$ainst 11, and scceed b# rollin$ a 7The ;2 remainin$ Kni$hts ha*e now a Scale mod of 

31

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 34/80

:7

 ) new rond be$ins, a$ain the nits check for -nitiati*e4 The +rtes $et a total of 5 a$ainst theKni$htsD total of 27The Heliconian Gietenant $rits his teeth and orders anew rond of fire4

 )t short ran$e and with no more co*er the Kni$hts roll 

5A;d9B :A)$ilit#B 8Afor firin$ on a nit with a 9 scale modifierB ; ASkillB ; AGeaderDs skillB ; AGar$etar$etB&;Afor shootin$ in the fra#B L19 *s7 a difficlt# of 16AShort Oan$eB, critical strike 

The reslt is doble dama$e with no armor777 for $ood measre the Gietenant decides to e?(end another 8%(ic Points on the dama$e roll, the ma?imm that thenit ma# benefit from with its Presence of 8 Aand lea*in$ onl# 8%P in the UnitDs reser*e for this battleB7

The Kni$hts roll for dama$e A;d9;B ?;;Afor leaderDsskillB 9 Afor %(ic PointsB, the white&flame ammo

allows them to re&roll and add all dice that come ot asi?7The dice come ot a 9 and a ;, the si? is re&rolled comin$ ot a 5 for a total of base dama$e (oints 82 and the +rtes lose A82?;2B@:;L;2 men7

The +rtesD Geader now checks a$ain its )rmsmanskill to see if the *olle# hit him and scceeds7

The Oaiders check morale rollin$ ;d99AGeaderDsPresence and )rmsman skillB *erss 1:7+# rollin$ a the +rtes fail morale and rot, their action is s(ent fleein$ the battle field at fll s(eed 

-n onl# 16 mintes of battle 82 +rtes and 13 Kni$htsof Helicon ha*e lost their li*es777

n the followin$ rond the Heliconians win a$aininitiati*e and declare an all&ot char$e on the fleein$ +rtes

The brtes add to their roll4 +od# A9B, Unit Scale mod A9B, )rmsman Skill A1B, Geader Skill A;B L157

The Kni$hts add to their roll4 +od# A5B, Unit Scalemod A:B, )rmsman Skill A;B, Geader Skill A;B, SiFedifference A;B, )ll&ot attack A;B L17

Since the Gietenant is riskin$ e*er#thin$ he $ot onthis char$e, he ses the nitDs last %(ic Points for anadditional 97The Kni$hts total of 86 beats their enemiesD total of ;57

 )s the Kni$hts ha*e rolled a , no armor is a((lied onthis attack as well4 8; dama$e (oints Ade to char$eeffect, leader skill and the sm of kni$hts and montsD attacksB reslt in ;: more dead brtes in the fi*e

followin$ mintes, brin$in$ the total down to 82 +rtes7

 )s the +rtesD leader fails his )rmsman Task sfferin$ 8; dama$e (oints that send himnconscios the raiders can not rall# this combat trnand kee( fleein$7Ha*in$ ca(tred the leader des(ite sfferin$ hea*# losses, the Kni$hts decide to $i*e them some

res(ite777

&r7te Ra0der 

32

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 35/80

 Typical *ehicles

 0ehicle Si>e !lass Speed

Ran( 

%an Acceleration 'ody  

?"ife

points@

 Armor 

Chariot ! *round P -1 P J(30 3Li+eboat L ea

ars>ails2 > < 2 1 T(4T 3

Frigate eaars>ails J >1G 1 3 12(O2 <

Longshi' eaars>ails

10>1O 0 2 1<(G< G

C&ariot"he most an&ient o+ vehi&les a ooden and metalshuttle 'ulled by huge dra+t animals

Re.uired Cre7 1)assengers7 1Cargo7 100 $g

 Armament7-

ther7 An animal-driven ground vehi&le, s'eed anda&&eleration de'end on the animal leading the &hariotand the burden this im'oses on him, some &hariots &anbe lead by even to or +our animals sharing the&ommon eight (about 200 $g

 A to animals &hariot re&eives a -1 modi+ier tomaneuverability, hile a 4 animals &hariot re&eives a -2Chariots &an not be e.ui''ed in any ay and im'artonly 'artial armor on the 'assengers

Life#oat

 A small boat ith no s'a&e +or 'assengers, it is J meterslong and 3 ide

Re.uired Cre7 J)assengers7 -Cargo7 <00$g

 Armament7 --

ther7 --

rigate A small, lighteight long-boat ith, about 12 meters longand 3 ide, ith oars and a &om'le/ sail rigginghi's o+ this sie are used in navies orld ide ase/'lorers or lo &ost trader shi's

Re.uired Cre7 J)assengers7-Cargo7 J "ons

 Armament7 !ilitary +rigates are armed ith 2 mountedre'eating ar.uebuses (one on the 'ro and one on thestern on sivel mounts ith a 1T0Xar&

ther7 "his $ind o+ shi' has no real living .uarters

Longs&ip A shi' 23 meters long and J ide, ith oars and onesingle s.uare sail!ilitary shi's o+ this sie are em'loyed mostly as troo'trans'ort

Re.uired Cre7 2J)assengers7--Cargo7 20 tons

 Armament7 !ilitary shi's are armed ith 2 mountedre'eating light &annons (one on the 'ro and one on thestern on sivel mounts ith a 1T0Xar& CivilianLongshi's sim'ly add J tons o+ &argo

ther7 "his $ind o+ shi' has no real living .uarters

33

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 36/80

6eapons Ta3le,6eapon ama&e RANG#S

S % " Fist>Ni&$>ead butt 1>2:< - - -Club>shield 1:< - - -:agger 1:<=2 1-Jm <-10m 11-20mord 2:<=1 - - -

and a/e 2:< 1-3m 4-<m O-10m'ear 2:<-1 1-10m 11-20m 21-40m"o-handed sord or a/e 2d<=3 - - -#logun 1X 1-Jm <-10m 11-20mhoots darts D+ the damage in+li&ted is greater then A the 'oison usually &oated on the dart by'asses armorling 1:<=2 1-10m 11-20m 21-40mhoots 'ellets or stones tones have hal+ the re'orted range#o 2:<=2 1-30m 31-<0m <1-G0mhoots arrosCrossbo 2:<=2 1-40m 41-T0m T1-120mhoots arros Re.uires one a&tion to reload, Crossbo atta&$s are )ier&ing

Firearms Ta3le,

6eapon ama&e RANG#SS % " 

)istol 2:< 1-20 21-40m 41-<0mhoots ammo#lunderbuss 1:< 1-Jm <-10m 11-20mhoots ammo

 Ar.uebus 2:<=2 1-40m 41-T0m T1-120mhoots ammoLight Cannon 4:<=4 1-200m 200-400m 401-<00mhoots ammoCannon T:<=T 1-400m 401-T00m T01-1200mhoots ammoeavy Cannon 1<:<=1< 1-T00m T01-1<00m 1<01-3200mhoots ammo*renade 2:<X 1-10m 11-20m 21-40mX or by drug>'oison, 3 m radius area e++e&t, thron:ro' bomb 4:<X - - -X or by drug>'oison, 10 m radius area e++e&t, dro''ed on target by airshi'

34

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 37/80

!+APT#R FI0#, 6I"#RN#SS TRA0#"

 Adventures ill easily bring the heroes to travel the orld o+ @oon, either by +eet, ?mtar or air shi' "his Cha'ter dealsith overland travel and the management o+ &asual en&ounters in the dangerous ilderness o+ @oon

6ilderness %o*ement Rates

!ovement rates hen traveling in the ilderness arerelated dire&tly to en&ounter movement rates, a &reatureor vehi&le &an move a number o+ $ilometers 'er hour e.ual to its 'eed s&ore%aturally, any grou' traveling together moves at the rateo+ the sloest member

O*erland Tra*el"he movement rates shon on the table above are+igured based on travel through o'en, &lear terrain "heterrain ty'e ill alter the rate somehat, as shon onthis table7

errain Ad7ustmentBungle, !ountains, am' /1>3:esert, Forest, ills /1>2Clear, )lains, "rail /1

 An&ients Road ()aved /1 1>3

Chara&ters normally travel T hours 'er day, hoever they may &hoose to 'er+orm a forced march, traveling 12hours 'er day

a&h day o+ +or&ed mar&h 'er+ormed a+ter the +irstin+li&ts a -2 'enalty to all "as$s and Contests andredu&tion o+ 'eed by J0H

 A #ody urvivalistS712 "as$ is alloed to avoid this'enalty, a+ter this "as$ is +ailed on&e, $ee' rolling toavoid 1d< damage on the &hara&ters (and their animals,i+ any n&e this se&ond "as$ is +ailed it is not rolledagain +or that &hara&ter or &reature

 A day s'ent resting 9restarts; the 'rogression

6ater3orne Tra*el"ravel by ater may be done in a variety o+ boats or shi's see the ehi&les table

?nless the shi' sto's ea&h night, as is done by some

vessels traveling along a &oastline, as ell as thosevessels having less than the minimum number o+ regular &remen on board, shi's &an easily travel 12 or even 24hours 'er day rather than the usual T hours (i+ a +ull &reis aboard ta$ing shi+ts, and so may be able to &over ti&e the normal distan&e 'er day o+ travel!ovement o+ sailed shi's varies de'ending on eather &onditions, as shon on the +olloing tableailing movement modi+iers shon a''ly hen sailingith the ind sailing against the ind involves ta&$ing(igagging movement hi&h redu&es movement rates

one ro on the table (+rom !oderate #reee to Light#reee, +or instan&e

 <d= 6ind irection2 %orth3 %ortheast4 astJ outheast< outhO outhestT 8estG %orthest10-12 )revailing ind dire&tion

d= 6ind !onditions Flyin& Sailin&  1 #e&almed M 120H /02 Light #reee M 100H M J0H

3 !oderate #reee M 100H M <<H4 Average 8inds M 100H M 100HJ trong 8inds M 100H M 1J3H< *ale M O0H M 200H

%ecalmed: ailing shi's &annot move ared shi's maymove at the given roing movement rate

"trong $inds: ailing against the ind (ta&$ing is not'ossible, and shi's e/'osed to this sort o+ ind may bedamaged or sun$ by it a''ly 1d< 'oints o+ damage toany su&h shi', 'er hour sailed ignoring A

"he shi's 'ilot &an avoid this damage ith an Agility

urvivalistS712 "as$Flying vehi&les must 'ass an hourly Agility )ilotS710"as$ to avoid &rashing

Gale: ailing against the ind is not 'ossible, and shi'se/'osed to this sort o+ ind may be damaged or sun$ byit a''ly 2d< 'oints o+ damage to any su&h shi', 'er hour sailed ignoring A

"he shi's 'ilot &an avoid this damage ith an AgilityurvivalistS714 "as$Flying vehi&les must 'ass an hourly Agility )ilotS712"as$ to avoid &rashing

 Tra*elin& 3y Air ?nless the airshi' sto's ea&h night, as is done by somevessels having less than the minimum number o+ regular &remen on board, airshi's &an easily travel 12 or even24 hours 'er day rather than the usual T hours (i+ a +ull&re is aboard ta$ing shi+ts, and so may be able to&over ti&e the normal distan&e 'er day o+ travel

35

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 38/80

!ost inged &reatures or +lying vehi&les must maintainat least one-third normal +orard movement in order toremain airborne hoever, "L &a'able vehi&lesgenerally do not have to do this Adverse inds maya++e&t +lying s'eed, &he&$ the inds table above

8hen traveling by air all terrain e++e&ts are ignored

'ecomin& "ost  Adventurers +olloing roads, trails, rivers, streams, or other obvious landmar$s are unli$ely to be&ome losthoever, hen the 'arty stri$es out into tra&$less +orest,indblon desert, et& they may be&ome loste&retly roll a 8it urvivalist or ailorS712 "as$ usingthe 8it o+ the 'arty leader (ie hi&hever 'layer &hara&ter seems to be leading "he *! must determinethe e++e&ts o+ a +ailed roll 

#ncounters

"hree times 'er day the *! should roll 2d< on the

a''ro'riate table to &he&$ i+ an en&ounter o&&urs, on&ein the morning, on&e in the a+ternoon and on&e at night"he *ame !aster should thin$ &are+ully about ho theen&ounter ha''ens &he&$ +or sur'rise in advan&e, andi+ the monster is not sur'rised, it may be &onsidered tohave had time to set u' an ambush (at the *!5s o'tion

"i&ht Pole #ncounters

 <d= Roll Result 2-T %oneG roll 2:<

2-O na$es (1d<T-10 am'ire bats (2d<11 agle12 @ohars (1d<

10 roll 2:<

2-O yvernT )sivores (2d<G-10 *host11 *houls (1d<12 Firstborns (1d<

11 roll 2:<2-< #andits (1d<O-G &avengers (1d<10-11 8yrm &ultists (2d<12 8eird &ientist

12 roll 2:<2 Ruins3 Curse 'o&$et4 asisJ )si &rystal de'osit

<-O An&ient RoadT-G andstorm10 Craed Automatons (1d<11 ervitors (1d<12 8inged ervants (1d<

 T/ili&ht Zone #ncounters

 <d= Roll Result 2-< %oneO %one

T-G roll 2:<2-4#aaluruthJ-< agleO-T?mtars (2d<G-12 "ars (2d<

10 roll 2:<2-4 !ilitary s&outs (2d<J"ravelling mer&hants (1d<< "raveling @oolams (1d<O-T #andits (2d<G nlightened (1d<10 8eird &ientist11 Assassins (1d<12 8yrm Cultists (1d<

11 roll 2:<2-3 *host4-J #asilis$s (1d<<-O )sivoresT-G*houls

10-12 #rutes Raiding )arty12 roll 2:<2 Curse )o&$et3-4 Air shi' s.uadronJ-< RuinsO-11 An&ient Road12 Craed automatons (1d<

36

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 39/80

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 40/80

!+APT#R SIB, IT#%S OF 6ON#R 

 Adventurers ill easily +ind themselves dealing ith obs&ure arti+a&ts7 either the remnants o+ 'ast &iviliations or the'rodu&ts o+ 8eird &ientists All &hara&ters &an learn to use these items given some time to learn their use, at the*!s dis&retion the more esoteri& ones may re.uire a sim'le 8it "as$ +or &hara&ters uns$illed in 8eird &ien&e Ietonly those trained in the dar$ arts o+ the An&ients &an &ra+t or re'air items o+ onder

6eird Science

@oons eird s&ien&e is res'onsible +or the &reation o+ many things7 +irst o+ all *houls and am'ires, livingitems, automaton and gra+ts amongst many others

8eird &ien&e has many bran&hes, ea&h &overs thee&rets o+ building di++erent items o+ onder, the 8eird&ien&e $ill governs a&&ess to the di++erent +ields o+ $noledge7 Li+e &ien&e, Al&hemy, nergy and !atter !asterya&h e&ret +ield has di++erent a''li&ations that &an be&reated through e/'eriments

#asi& $noledge o+ the 8eird &ien&e s$ill grantsa&&ess to one level o+ Nnoledge +rom one e&ret,

 Advan&ed $ill Level grants a&&ess to to Levels o+ Nnoledge either +rom the same e&ret or +rom di++erentones%o &hara&ter may ta$e Advan&ed $noledge o+ a e&retithout ta$ing #asi& Nnoledge o+ the same e&ret!aster $ill Ran$ in 8eird &ien&e grants a&&ess to+our levels o+ Nnoledge

a&h time a &hara&ter e/e&utes an e/'eriment to &reatea ondrous item he must s'end 1d</J0 thaari inmaterials +or #asi& level se&rets and 2d</100 thaari +or 

 Advan&ed se&rets"ime units are e/'ressed in standard earth times (24hours days

 A s&ientist must or$ in a lab o+ at least the same levelo+ the e&ret he is 'lanning to &reate

"ife science All listed surgery or$ing times and surgery damagerates are based on !edium sied &reatures:ouble these +igures +or Large &reatures and halve them+or mall &reatures

'ASI! "#0#" 

i%e Alteration:  A s&ientist &an mould and sha'e a&reature to alter its ie by one Level Altering a&reatures ie level ta$es to ee$s o+ or$ in hi&hthe subEe&t &an not do nothing "he subEe&t ta$es 4d< o+ damage due to the o'eration hould the damage beenough to $ill the re&eiver all the o'eration &an beaborted ith the subEe&t redu&ed to 1 L) and losing 1'oint 'ermanently +rom 8it

 A su&&ess+ul ie Level in&rease doubles #ody, 'eedand any natural armor or damage and range +romnatural ea'ons7 Agility though gets halved, )resen&ein&reases by 1 and 8it gets redu&ed by 1'oint

 A su&&ess+ul ie Level de&rease halves #ody, 'eedand any natural armor or damage and range +romnatural ea'ons7 Agility though gets doubled and 8itgets an im'rovement o+ 1 'oint, )resen&e loses 1 'oint

 A ne Li+e )oint total and Dnitiative alue must be&al&ulated A &reature &an only re&eive one ie Alteringo'eration7 a se&ond one ill 'ut an e/&essive strain onthe organism and ill &ause the death o+ the subEe&t

Grafts: *ra+ts are additional or modi+ied body 'arts&reated by eird s&ientists and im'lanted on a&reatures body to im'rove it

 All gra+ts must be +irst gron in 'ro'er al&hemi&al vats,only then &an they be surgi&ally installed on the hostbodyat groing re.uires one ee$ on the s&ientist 'arthile the surgery re.uires 2d< hours o+ or$ and in+li&tsas many damage 'oints on the trans'lantee, regardlesso+ any armorhould the damage be enough to $ill the re&eiver all theo'eration &an be aborted ith the trans'lantee redu&edto 1 L) n&e all surgery damage is healed the gra+t &anbe em'loyed

Grafting limits: n&e a &hara&ter has re&eived moregra+ts then its #ody s&ore, all ne gra+ts re.uire an e/trad< hours o+ surgery and in+li&t an e/tra d< o+ damage 'er additional gra+t above the #ody s&oreD+ the number o+ im'lanted gra+ts e/&eeds the&hara&ters )resen&e, the &hara&ter develo's a mania or 'hobia that a&ts e/a&tly li$e a Com'ulsive #ehavior7ty'i&al neurosis in&lude homi&idal mania, &annibalism,sadism a +ear o+ illness *houls and am'ires &an notbe gra+ted

 Additional 0anipulati,e lim#:  grants to the

&reature either an e/tra arm or a tail &a'able o+ mani'ulating items ith same ability as naturalones

Blood filters: "his gra+t grants a =3 to all #odyContest against )oisons and drugs

/la1s2 3angs or stinger tail: natural ea'onsin+li&ting Y d< +or mall &reatures, 1d< +or 

38

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 41/80

!edium ones, 2d< +or Large ones and 4d< +or uge ones

Ears: ea&h o+ these &ounts as a se'arate gra+t,a &hara&ter &an have multi'le ones7 #alan&e (=3to all tests and &ontests re.uiring balan&e and&oordination, su'ersoni& or subsoni& hearing

E(es: ea&h o+ these &ounts as a se'arate gra+t,

a &hara&ter &an have multi'le ones7 anti dale,dar$ness 'ier&ing eyes, DR sight

Endo armor:  Con+ers a natural A o+ 1 +or ea&h sie Level

Enhan+ed pheromones:  "he &hara&ter re&eives a =2 to all )resen&e Contests or tas$sregarding 'ersuasion

Enhan+ed ense: "he &hara&ter re&eives a =3bonus to all "est and Contest involving theenhan&ed ense

Eugeni+s: ne o+ the &hara&ters tats isim'roved by 1 (anyone in&luding 'eed and )siinde/, re&al&ulate derivated AttributesDm'roved Attributes may e/&eed ma/imumra&ial values !ay only be e/e&uted on&e +or ea&h Attribute

3ast Healing: "he &hara&ter re&overs to e/traL) 'er day o+ rest

Gills: "he &hara&ter &an breathe ater (or air i+ usually a ater &reature

Lim# repla+ement:  "hese are –usuallygrotes.ue- limbs gron +or severed and lostones

0ind /ontrol: "he gra+ted &reature re&eives an-rrational +eha*ior4 be# Master 

*ain editor: "he im'lant allos the &hara&ter toignore the negative e++e&ts o+ ounds or stunning

*oison Gland: "he &hara&ter has a ne glandthat &reates a 'oison or drug o+ the &reators&hoi&e, the gland holds u' to three doses o+ thesubstan&e and a ne one is &reated every hour to re'lenish used ones "he drug &an be either inEe&ted by natural ea'ons 'assed on throughsaliva or e/'elled through breath (1 meter radiusarea e++e&t "he im'lantee is immune to thedrug 'rodu&ed by the gland )oison strength ise.ual to the &reators 8it=&om'eten&e bonus

*ou+h:  "he &hara&ter has a natural 'ou&hsimilar to that o+ a $angaroo

*o1ered Anti#odies: "his gra+t grants a =3 toall #ody Contest against illness or the Curse

Reshaping:  "he &hara&ter has di++erent eye,s$in or hair &olor, substan&e (+eathers, s&ales or sha'e therise this may add or remove limbs

or alter their sha'e

RNA Instru+tion: "his gra+t &on+ers $noledgeo+ one s$ill at #asi& Ran$ or u'grades #asi&s$ills to Advan&ed Ran$

o+ali%er: grants to the &reature the &a'a&ity o+ human s'ee&h

)ings:  grants to the &reature limited +light&a'ability ith a 'eed o+ 3 at !edium ie, 1 atmall sie and < at Large ie ubEe&t loses 1'oint o++ #ody and Agility

 A0AN!# "#0#" 

Brain !ransplants: A s&ientist &an remove a brain +romone body and install it in another7 the subEe&t $ee's his8it, )si-inde/, $ills, 'i& )oints and Fame, )resen&e isthe average beteen the old bodys s&ore and the neones All other Attributes (#ody, Agility, 'eed andie are those o+ the ne body "he &hara&ter gainsall 'hysi&al abilities and limits o+ the ne +orm )sy&hi&

 Advantages and 8ea$nesses &arry over to ne body,'hysi&al ones do not "he ne body ta$es Jd< o+ 

damage due to the o'eration (hi&h lasts one dayhould the damage be enough to $ill the re&eiver all theo'eration &an be aborted ith the subEe&ts old bodyredu&ed to 1 L) and losing 1 'oint 'ermanently +rom8it D+ the o'eration is su&&ess+ul the nely trans'lanted&hara&ter &an do nothing till all the damage +rom theo'eration is healed

4upli+ants: A s&ientist &an &reate a living being o+ anyra&e ith one ee$ o+ or$ 'er &reature ie level D+ or$ing +rom a s'e&i+i& &reatures ra biologi&almaterial, it &an &reate a &lone ith the same s$ills ands'e&ial abilities *houls and vam'ires &an not be

du'li&ated in this ay

3amiliars:  Familiars are a s'e&ial ty'e o+ du'li&antsmade +rom sentient li+e +orms Familiars &an be &reatedin only one ee$s or$Familiars are one ie level smaller (halve #ody and'eed, double Agility and re&al&ulate se&ondary

 Attributes 8it and )resen&e are 1 and never have a)si inde/Familiars have s$ills the same s$ills o+ their master atthe time o+ &loning but at #asi& Level and &an never 

39

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 42/80

learn ne ones or im'rove those $non Familiars onlyinherit 'hysi&al Advantages or :isadvantages +rom their mastersD+ the master o+ a +amiliar has gra+ts at the time o+ &loning, so does the Familiar, a Familiar &an re&eivene gra+ts

 A Familiar and its master are alays tele'athi&ally lin$edby Level 1 "ele'athi& #ond mani+estation Familiars are+ed by their masters blood7 ea&h day the master must

in+li&t himsel+ 1 Li+e )oint damage to +eed a Familiara&h &hara&ter &an have as many Familiars as hemanages to +eed*houls and vam'ires &an not be du'li&ated in this ay

Li,ing Items: Living items are the 'rodu&ts o+ anan&ient and no almost lost te&hnology today only$non to +e ade'ts o+ eird s&ien&e All living itemsare indeed living &reatures ith a #ody o+ 1 or 2 (andthus +rom < to 12 L), they &an thus be damaged, $illedand healed (and heal naturally Creating a living itemre.uires one ee$ o+ or$ in the vats

/hameleon suit: A &loa$, &a'e or generi& 'ie&eo+ &overing &lothes made o+ symbioti& massendoed ith the &hameleon li$e ability to alter its &olor and te/ture so to mat&h thesurroundings 8earing a &hameleon suit adds a=2 bonus to all stealth tas$s and &ontests "he&hameleon suit +eeds on body heat and ill dieo+ starvation i+ not orn at least 4 hours a ee$

Hedgehog: An ugly living ea'on sha'ed li$e amass o+ s'ines and darts and resembling ahedgehog Dt or$s e/a&tly li$e a re'eatingblogun7 1d<>2 damage, range7 1-J><-10>11-20

Dts darts are &oated ith trength J slee'ing'oison (2:< hours o+ slee' A hedgehog &an+ire on&e 'er turn and must be +ed daily to avoidstarvation A hedgehog &an +ire 30 darts be+orebeing de'leted and gros a ne dart in 1Jminutes tarved hedgehogs &an not gro nedarts

Life support #ud: A symbioti& mass that on&ea''lied to the body ill +eed the earer throughosmosis Dt &an be a''lied in J minutes and illsu''ress thirst and hunger +or one ee$, then itdies

Li,ing +lothes and furnishings:  Costlygadgets +or the aristo&ra&y, these items &anautomati&ally re'air themselves, and &an&hange sha'e and &olor rea&ting to the earerstele'athi& &ommands

0ime: "his s.uid li$e em'athi& &reature &an be'ut on the +a&e as a mas$, it &an then besha'ed ith the hands and thoughts to resha'eones on +a&ial traits, and it im'arts a bonus to

all disguise tas$s and Contests o+ 2 "he mime+eeds on dead s$in and mind aves, it ill die o+ starvation i+ not a''lied at least on&e a month

*si,ore: ee Cha'ter %ine

+ara#:  An em'athi& &reature in the +orm o+ asmall s&arab to be 'ut on ones head n&e in'la&e it ill burro its legs in the earers bro

in +ive minutes establishing a &onne&tion to theC% n&e the &onne&tion is established, the&arab allos the oner to send and re&eivethoughts to and +rom all tele'athi& s&arabearers in 40 meters radius Removing a&arab ta$es +ive minutes "he s&arab +eeds ondead s$in and mind aves, it ill die o+ starvation i+ not a''lied at least on&e a month A&hara&ter &an blo&$ unanted &ommuni&ationsor eavesdro''ing ith a )resen&e Contest,)sioni& &hara&ters re&eive a bonus e.ual to their )si inde/

+reamer: An ugly living ea'on sha'ed li$e ahuge mouth &a'able o+ emitting shar' blasts o+ subsoni&s and used to stun targets Dt onlya++e&ts living targets su&h as humans, #rutesand du'li&ants (not *houls, vam'ires, *hosts or 

 Automatons hose hearing is not 'rote&ted Dtis an area e++e&t ea'on ith a Range o+ 1-J><-10>11-20 Dt ignores Armor and in+li&ts 1d<tun damage (see stunning atta&$s As&reamer must be +ed daily or ill die o+ starvation A s&reamer &an +ire on&e 'er turn

leep indu+er: A &reature similar to a s.uid, i+ 

a''lied to ones head allos +or a &om'letenights rest (T hours in only 2 hours o+ slee'()sioni& 'oints regeneration also ha''ens at ahastened rate "he slee' indu&er +eeds on deads$in and mind aves, it ill die o+ starvation i+ not a''lied at least on&e a month

 Alchemy 8ondrous &on&o&tions re.uire one day o+ or$ in alaboratory 'er dose &reated

'ASI! "#0#" 

*harma+olog(: "he &hara&ter $nos ho to &on&o&tantidotes, 'oisons and drugs o+ any ty'e having ama/imum trength e.ual to its 8it = &om'eten&e bonusin 8eird &ien&e

/urse serum: ne inEe&ted dose 'rote&ts +rom Cursesi&$ness +or one hole day or heals Curse si&$ness

Ghoul serum:  ne inEe&ted dose reanimates a dead&reature as a ghoul ithin 1d< hours, the e++e&t is'ermanent *houls are mindless and &an not re&eive

40

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 43/80

nor understand s'o$en orders

Regeneration serum: DnEe&tion heals 1d< Li+e )oints D+ more then one dose is inEe&ted ithin the same 24 hours'eriod, it in+li&ts 1d< damage instead

 A0AN!# "#0#" 

/erami+ 1eapons: "hese are standard melee ea'ons+orged ith s'e&ial ultra-hard &erami&s Cerami&ea'ons in+li&t Penetratin$ damage )re'aring a&erami& ea'on re.uires one day o+ or$ in the lab

/erami+ armors:  "hese are standard armors +orgedith s'e&ial ultra-hard &erami&s Cerami& armors are&onsidered Hardened   'rote&tion Cerami& Armor is&onsidered as one level lighter its a&tual level +or en&umbran&e )re'aring a suit o+ &erami& armor re.uires one day o+ or$ 'er ie level o+ the suit in thelab

*si#re1 serum: DnEe&tion restores 1d< )sioni& )oints D+ 

more then one dose is inEe&ted ithin the same 24 hours'eriod, it in+li&ts 1d< damage instead

*si inhi#itor serum: DnEe&tion instantaneously removesall )sioni& )oints and sto's re&overy o+ )sioni& 'oints+or 1:< hours

ampire serum:  DnEe&tion trans+orms a living being –regardless o+ intelligen&eQin a am'ire ithin 1d<hours i+ the &reature 'asses a #ody = )resen&e "as$ at:i++i&ulty 1<, +ailure means the &hara&ter dies

)hite flame po1der: A hite 'oder used to &reate

in&endiary 'roEe&tiles +or +irearms, &annons andgrenadesne dose &reates the e.uivalent o+ either one bomb or &annon-shot (e.ual to J grenades or J0 'ersonal+irearms 'roEe&tiles8hite +lame 'roEe&tiles damage is treated as +iredamage against any $ind o+ target even those that ouldnot normally burn

#ner&y and machine mastery  Automatons, vehi&les and other 8eird &ien&ema&hines are all 'oered by miniaturied versions o+ the same Cosmi& Ray Colle&tors used to give 'oer to

the &ities"hese ine/haustible 'oer sour&es only re.uire some+ine tuning every 40 or J0 years to $ee' or$ing, i+ nomaintenan&e is su''lied the CRC gets 9&logged; byradiation and burns out in another 10 years or soFine tuning or removal and substitution o+ a CRCre.uires one day o+ or$ in a laboratory and is&onsidered a #asi& Level o'eration

'ASI! "#0#" 

/urse /loak: A s'e&ial $ind o+ &lothes in the +orm o+ abul$y sealed suit it redu&es by 3 damage in+li&ted by theCurse Can not be orn ith armor or other &lothes

/urse 4ete+tor: A small me&hani&al devi&e that goesbee' henever e/'osed to "he Curse #uilding a Cursedete&tor re.uires a &ou'le o+ hours o+ or$ in thelaboratory

Radio transmitter're+ei,er:  A 8eird &ientist &an&reate a radio re&eiver>transmitter ith a range o+ u' to20 $ilometers in three days o+ or$, the radio uniteights 10 $ilosa&h doubling o+ range re.uires an e/tra day o+ or$and adds J $ilos!a/imum range +or radio units is 320 $ilometers (at 30$ilos +or O days o+ or$

)ondrous ehi+les:  A 8eird &ientist &an &reate avehi&le in its lab ith one ee$ o+ or$ 'er sie level

Ground car:  A treaded and en&losed groundvehi&le 'oered by an engine

Re.uired Cre7 1)assengers7 3Cargo7 300 $g

 Armament7 military ground &ars &an be e.ui''edith a sivel mounted re'eating ar.uebus (2O0X+orard 'ointing +iring ar&

ther7 A ground &ar &an be .ui''ed ith a radioith a 20 $m range and is seldom e.ui''ed ith

a 20 $m radar also

"!immer: "he s$immer is the basi& 'ersonal+lying ma&hine about 3 meters long hi's o+ thissie are used in air navies orld ide as s&outshi's

Re.uired Cre7 1)assengers7-Cargo7 J0 Ng

 Armament7 none

ther7 A s$immer is usually e.ui''ed ith aradio ith a 20 $m range A s$immer has no li+esu''ort system and is &a'able o+ erti&al ta$eo++ and Landing

2rnit&opter: "he ornitho'ter is the basi&'ersonal +lying ma&hine about J meters longhi's o+ this sie are used in air navies orldide as inter&e'tors

Re.uired Cre7 1

41

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 44/80

)assengers7 1Cargo7 300 Ng

 Armament7 An ornitho'ter may be armed ith are'eating Light &annon(+orard 'ointing, G0Xar&and one mounted re'eating ar.uebus (+orard'ointing sivel mount, 1T0Xar& nly militaryornitho'ters are armed usually, a &ivilianornitho'ter has 300 Ng o+ &argo more "he

re'eating light &annon is lin$ed to the &ontrolsand &an be +ired by the 'ilot ithout ta$ing e/traa&tions

ther7 An ornitho'ter &arries a radar and radioith a 20 $m range ea&h An ornitho'ter has ali+e su''ort system good +or 24 hoursrnitho'ters are &a'able o+ erti&al ta$e o++ andLanding

Air s!iff:  A small +lying boat ith no s'a&e +or 'assengers, it is 10 meters long and 3 idehi's o+ this sie are used in air navies orld

ide as )atrol shi's

Re.uired Cre7 J)assengers7 -Cargo7 1200$g

 Armament7 !ilitary s$i++s are armed ith are'eating &annon ( +orard 'ointing, G0X ar& are'eating light &annon (in a +orard 'ointingturret ith a 2O0X +iring ar& and to mountedre'eating ar.uebus (one 'er side on sivelmounts ith a 1T0Xar& Civilian s$i++s sim'lyadd 1200 $g o+ &argo

ther7 A s$i++ &arries a radar and radio ith a 40$m range ea&h A s$i++ has a li+e su''ort systemgood +or O2 hours and small living .uarters +or the &re

Air #oat:  A +lying long-boat ith, about 20meters long and 4 ide hi's o+ this sie areused in air navies orld ide as Frigates

Re.uired Cre7 10)assengers7-Cargo7 3000Ng

 Armament7 !ilitary airboats are armed ith are'eating &annon ( +orard 'ointing, G0X ar&to re'eating light &annons (one 'er side onsivel mounts ith a 1T0Xar& and 4 mountedre'eating ar.uebus (to 'er side on sivelmounts ith a 1T0Xar& Civilian airboats sim'lyadd 1200 $g o+ &argo

ther7 An airboat &arries a radar and radio itha <0 $m range ea&h A s$i++ has a li+e su''ort

system good +or O2 hours and small living.uarters +or the &re

Air s&ip:  A +lying boat 40 meters long and 10ide, shi's o+ this sie are em'loyed as battle&ruisers

Re.uired Cre7 2J)assengers7 40

Cargo7 30000Ng

 Armament7 !ilitary Air shi's are armed ith are'eating heavy &annon ( +orard 'ointingsivel mount, 2O0X ar& to re'eating &annons(+orard 'ointing sivel mounts, 2O0X ar& +our re'eating light &annons (to 'er side on sivelmounts ith a 1T0Xar& and 10 mountedre'eating ar.uebus (+ive 'er side on sivelmounts ith a 1T0Xar& Civilian airboats sim'lyadd 30000 $g o+ &argo

ther7 Carries a radar and radio ith a <0 $m

range ea&hLi+e su''ort system good +or O2 hoursLiving .uarters +or the &re and 'assengers(usually an in+antry s.uad +or boarding inmilitary

Air dreadnoug&t: A +lying boat <0 meters longand 20 ide, shi's o+ this sie are em'loyed asdreadnoughts nly the greatest $ingdoms and&ity states on or &an a++ord ar ma&hines andshi's o+ this magnitude

Re.uired Cre7 J0

)assengers7 T0Cargo7 <0000Ng

 Armament7 !ilitary Air shi's are armed ith tore'eating heavy &annons (+orard 'ointingsivel mounts, 2O0X ar& 4 re'eating &annons(to 'er side on sivel mounts ith a 1T0Xar&1< re'eating light &annons (eight 'er side onsivel mounts ith a 1T0Xar& and 20 mountedre'eating ar.uebus (ten 'er side on sivelmounts ith a 1T0Xar& Civilian airboats sim'lyadd <0000 $g o+ &argo

ther7 Carries a radar and radio ith a <0 $mrange ea&hLi+e su''ort system good +or O2 hoursLiving .uarters +or the &re and 'assengers(usually an in+antry s.uad +or boarding inmilitary

an!:  A treaded and en&losed ground vehi&le'oered by an engine and heavily armored,usually only +or military 'ur'oses

42

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 45/80

Re.uired Cre7 3)assengers7 3Cargo7 300 $g

 Armament7 military tan$s &an be e.ui''ed ith asivel mounted re'eating ar.uebus (2O0X+orard 'ointing +iring ar& and a +orard'ointing re'eating light &annon (G0Xar&

ther7 military tan$s &an be .ui''ed ith a radioand radar ith a 20 $m range !ilitary tan$s alsohave a 24 hours li+e su''ort system

For more details on ondrous vehi&les, see theondrous vehi&les table at the end o+ this &ha'ter

 A0AN!# "#0#" 

 Automatons:   Automatons are re'li&as o+ living&reatures made +rom stone and metal and a&tivated byCRCs through eird s&ien&e, automaton are immune tomind altering 'sioni&s, 'oisons and disease, have no

need to slee' or eat and are immune to 1 level o+ e/tremes (but not to the Curse

 Automaton &an not be healed by natural means or bymedi&ine, they have to be re'aired

 A s&ientist &an &reate an automaton in its lab ith oneee$ o+ or$ 'er sie level

 An automatons Attributes are mostly de+ined by its sie All automatons are only mildly intelligent and usuallyhave s$ills only related to assigned tas$s, an automatonill be able to use e.ui'ment only i+ &reated ith

mani'ulative limbs

 Automatons &an have a number o+ $ill &hoi&es e.ual totheir 8it, they never gain 'i& )oints or s'e&ial abilities

 All automatons have the Drrational #ehavior7 bey!aster

 An automaton &an be human or beast sha'ed,automaton in the sha'e o+ +lying birds have a Flight'eed e.ual to their #ody s&ore and a *round 'eed o+ one hal+ that

 Automaton sha'ed as ater &reatures have a simming'eed e.ual to their #ody s&ore and a *round 'eed o+ one hal+ that*round automatons &an not sim as they are too heavy

 Automatons &an be e.ui''ed ith the +olloing o'tions72 'oints o+ Aardened armor value:ar$sight (li$e a brutembedded ea'on (melee or ranged –usually+irearmsCurse :ete&tor10$m range radio or radar (&an be ta$en

multi'le times, ea&h &ounts se'arately3 'oints redu&tion +rom Curse e++e&ts (&an beta$en multi'le times)rote&tion +rom 1 Level o+ e/tremes (&an beta$en multi'le times=1 8it=1 Agilitya&h doubling o+ CRC li+es'an (&an be ta$enmulti'le times

%o automaton may have more o'tions then its #odys&ore#y e/am'le a medium automaton ith a #ody o+ 4 &ouldnever have more then 4 o'tions, hile a Large oneould have a ma/imum o+ 12 o'tions

Automaton Attri#utes#ody P Agility P 8it 2 )resen&e -L) (#ody/< Atta&$7P Armor7P D7 2=Agilityie P 'eed7 (#ody Armor7P

P#y sie level

Si>e 'ody A&ility Unarmeddama&e

mall 1-3(2 2-12(O 1!edium 1-<(4 1-<(4 1d<>2Large 2-12(O 1-3(2 1d<

uge 4-24(14 1-2(1 2d<

 Automatons in com3at hould an automaton5s L) +all under hal+ o+ its originals&ore, some 'enalties to its o'eration are su++ered7 a -2modi+ier on all die rolls +or "as$s (hi&h are des&ribed in&ha'ter 3 and a J0H redu&tion to 'eedu&h an automaton is &onsidered eavily damaged

 Automaton re&eiving damage in+li&ting more than J0H o+ their L) in a single stro$e immediately ta$e a s'e&iale++e&t damage determined randomly7

 <d= Special effect 2-4 Random 'ie&e o+ o'tional

e.ui'ment de'ending on automaton(li$e a ea'on or radio

J-< ngine(-1 'eedO-G %othing

10-11 Armor &ra&$(automaton loses 3 'oints o+ armor

12 Fire (the automaton starts burning

ith a d< rating regardless o+ armor

 An automaton redu&ed to 0 L) sto's being o'erative butmay still be re'aired, i+ an automaton is redu&ed to anumber o+ negative L) e.ual to its #ody, it is damagedbeyond re'air

 An automaton redu&ed to a number o+ negative L) e.ualto its #ody immediately e/'lodes &ausing (#ody :< o+ +ire damage in (#ody meters o+ radius area

43

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 46/80

 Automatons &an be re'aired o+ 2 L) +or 4 hours or$,hoever automatons &an only be re'aired by a s$illed8eird &ientisteavily damaged automatons &an not be re'aired 9inthe +ield;, you must o'erate in a lab'e&ial e++e&t damage &an only be re'aired by a 8eird&ientist7 it re.uires one day o+ or$ in a lab, s'are'arts and a :i++i&ulty 12 8it 8eird &ien&eS "as$

Blast Guns: nergy ea'ons the sie and sha'e o+ anar.uebus7 4:< damage (shoots energy rays, Ranges7hort 1-T0 m>!edium T1-1<0 m>Long 1<1-320 m#last guns are very +o&used CRCs, they may only be+ired on&e every to turns to avoid burning the Colle&tor#last guns are &onsidered Unsto((able atta&$s)re'aring a blast gun re.uires one ee$ o+ or$ in thelab

Blast shield: An im'enetrable +ield o+ +li&$ering energygenerated by a 3/3 silvery &aseDt is generally orn at the belt or rist and a&tivated by asit&h on its side, the energy +ield is a bubble

envelo'ing the earer, and &an be orn in addition to'ersonal armortherise a the generator &an be designed to generatea blast shield 9all; that &an be turned on by a sit&h or remote &ontrol ith 10 meters range"he +ield ta$es one hole a&tion turn to a&tivate on&esit&hed on

n&e the +ield is a&tive it sto's anything that does notdeal u' to 3d< o+ $ineti& damage (sord stri$es, +ists,+alling damage but not 'oisons, gasses or the CurseK,its 'rote&tion is &onsidered Ultimate armor"he amount o+ damage sto''ed must be rolled ea&htime an atta&$ is re&eivedD+ an atta&$ deals more damage than the shield &ansustain, the shield +ades to nothing and must bere-a&tivated the ne/t a&tion round

D+ the shield is stru&$ by a blast gun ray the CRCgenerator shorts-out e/'loding +or 4d< Unsto((abledamage ithin a J meters radius

)re'aring a blast shield re.uires one ee$ o+ or$ in thelab

Radar: A 8eird &ientist &an &reate a radar &a'able o+ dete&ting movement ith a range o+ u' to 20 $ilometersin three days o+ or$, the radio unit eights 10 $ilosCreatures or things ith a mass o+ less than 300 $ilosill nor be dete&teda&h doubling o+ range re.uires an e/tra day o+ or$

and adds J $ilos!a/imum range +or radar units is 320 $ilometers (at 30$ilos +or O days o+ or$

6ondrous 0ehicles Ta3le

 0ehicle Si>e !lass Speed

Ran( 

%an Acceleration 'ody  

?"ife

points@

 Armor 

$immer ! Flyer-vtol 1T 3 G J(30 3>0rnitho'ter L Flyer- vtol 1J 2 T 10(<0 <

 Air s$i++ L Flyer OT 1 O 12(O2 G Air boat Flyer <G 0 < 24(144 12 Air shi' Flyer <0 -1 3 4T(2O2 24 Air :readnaught Flyer J0 -2 2 J0(300 3<*round&ar L *round 1J 0 < 10(<0 <"an$ *round T -1 3 20(120 12

#0rstborn

44

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 47/80

!+APT#R S#0#N, ANG#RS OF T+# NATURA" 6OR"

Dt is not only the blades o+ enemies or the &las o+ horrible monsters that heroes have to be a+raid o+ !ore o+ten thennot Adventurers ill be e/'osed to all sorts o+ dangers and unholesome situations li$e Cursed ruins or burning'ala&es*!s 'lease ta$e note that unless s'e&i+ied any $ind o+ Armor alue doesn5t sto' the ty'es o+ damage des&ribed inthis se&tion

Poisons:  All 'oisons have an a&tion method (inEe&tion,ingestion or inhaling, and on&e a venom has beenintrodu&ed into a vi&tim5s system, it ta$es e++e&t in(usually 1:< turns

ome 'oisons may ta$e more (1:< hours or even daysor less (instant time A+ter this time has ela'sed, thevi&tim must resolve a Contest beteen his #ody and thevenom5s trength (usually a value beteen 1 and G, but'erha's more in 'arti&ularly dangerous &asesD+ the vi&tim ins the Contest, the 'oison has no e++e&tsotherise, something horrible has ha''ened

)ossible e++e&ts might in&lude instant death, 3:<ounds, 2:< hours o+ slee', a state o+ mental &on+usion(-2 to all "as$ rolls +or the ne/t 1:< hours or 'sy&hotro'i& e++e&ts (the &hara&ter su++ers +rom some$ind o+ Drrational #ehavior +or 1d< ours

 Antidotes administered be+ore a 'oison has had a&han&e to ta$e e++e&t blo&$ the results o+ 'oisons ith atrength loer than their on :iseases are dealt ith ina similar ay

alls: Falling may be deadly A &hara&ter su++ers 1:<o+ damage +or every 2 meters that he or she +alls

 Armor alue, doesn5t sto' this damage, though'arti&ularly so+t or hard ground may redu&e or in&reasethis total by one or to di&e

Asp&y8iation:  A &hara&ter ho &an5t breathe (either due to being underater or due to strangulation mustsu&&eed at a #ody "as$ ith a :i++i&ulty o+ G or else lose1:< L)D+ the "as$ is su&&ess+ul, there is no e++e&t, but the "estmust be re'eated +or every turn that a &hara&ter is beingas'hy/iated, and as soon it is +ailed even on&e, thevi&tim starts automati&ally ta$ing 1:< o+ damage 'er turn until he or she &an on&e again get +resh air

lames: 8henever someone ta$es damage due to +ire,the +lames are given a Rating (+or e/am'le, a tor&h is aRating 1 Flame, a bon+ire is a Rating 2 or 3, hile a+urna&e is Rating On the +irst turn, a +ire in+li&ts (Rating :< o+ damagevery time a +ire in+li&ts damage, ta$e note o+ ho manynatural <s you roll on the di&e"he +olloing turn, the +ire only &ontinues to in+li&tdamage ith the di&e that &ame u' ith <5s

Nee' rolling +or +ire damage hile <5s &ome out or untilthe +ire gets someho smothered

For e/am'le, say that a &hara&ter as engul+ed inRating < +lames n the +irst turn, imagine that thedamage di&e &ame out 1, <, 2, 4, J, and < "he&hara&ter ould ta$e 24 damage, and on the ne/t turn,to di&e ould be rolled (be&ause o+ the to <s D+ on that ne/t turn, no <s ere rolled, then the +ireould burn out

&e Curse 9*adiation: :e'ending on the intensity o+ radiation in the area an e/'osed &hara&ter ta$es 1d<damage 'oints at a s'e&i+i& rate7

Intensity RateLo :aily!edium our  igh A&tion "urn

D+ a &hara&ter ever re&eives < or more damage 'oints+orm an e/'osure 'eriod, it must "est its #ody at a:i++i&ulty o+ 1J, +ailure meaning it got radiation si&$nessRadiation si&$ness has a )oten&y o+ J and must betested against ea&h day, +ailure means you ta$e 1d<damage and the si&$ness 'ersists ne/t day:amage +rom radiations (but not radiation si&$ness &anbe redu&ed only by s'e&ially &on&eived 'rote&tive&lothing, $non as Curse Cloa$s

Lac! of food and (ater:  A &reature missing ne&essarynourishment su++ers a daily loss o+ 1 L) 'er day he has'reviously gone ithout +ood>aterie7 a &hara&ter ill lose 1 L) a+ter one day ithout +ood,2 on the se&ond day, 3 on the third day, et&K

 A &hara&ter that does not satis+y his nutritionalre.uirements does not heal +rom damage

E8tremes:  All &reatures are ada'ted to a 're&ise rangeo+ tem'eratures (beteen 10 and 30 degrees Celsius +or humans

 A''ro'riate &lothing and e.ui'ment may redu&e thee++e&t o+ e/'osure by one level

n&e e/'osed to e/tremes o+ tem'erature that they arenot ada'ted to, all &reatures re&eive 'enalties or outrightdamage7

45

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 48/80

#7posure

 Threat Ran&e

#ffect 

Level 17 u' to 10Celsius degrees out o+range

-1 'enalty to all "as$s

Level 27 u' to 20degrees out o+ range

-1 'enalty to "as$s and 'eedran$, 1 ound 'er hour o+e/'osure

Level 37 u' to 40degrees out o+ range -2 to all "as$s, -2 s'eed ran$s, 1ound 'er minute o+ e/'osureLevel 47 over 40degrees out o+ range

-3 to all "as$s, -2 s'eed ran$s, 1ound 'er "urn o+ e/'osure

 Ad*enturess ridin& a tamed /y*ern

46

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 49/80

!+APT#R #IG+T, PSIONI!S

 A &hara&ter gi+ted ith 'sioni& 'oers has one e/tra Attribute &alled )D inde/ (hi&h usually ranges +rom 1 to < anda ne derived stat &alled )si 'oints (hi&h is e.ual to )D inde/ times 3

 Any )si 'oints gained in e/&ess o+ the 'sions ma/imum )si 'oints reserve +ade aay at the rate o+ 1 'oint 'er a&tionturn

 A &hara&ter ith a )si inde/ &an learn the di++erent 'sioni& :is&i'lines through the )sioni&ist $ill7 A''ortation, Astral,Control, !eta-)sioni&s, "ele$inesis, "ele'athy, "ele'er&e'tions

a&h 'sioni& :is&i'line has di++erent mani+estations that &an be &ast#asi& $noledge o+ the )sioni&ist s$ill grants a&&ess to one level o+ !ani+estations +rom one :is&i'line, Advan&ed$ill Level grants a&&ess to to Levels o+ mani+estations either +rom the same :is&i'line or +rom di++erent ones%o &hara&ter may ta$e Advan&ed $noledge o+ a :is&i'line ithout ta$ing #asi& Nnoledge o+ the same :is&i'line!aster $ill Ran$ in )sioni&ist grants a&&ess to +our levels o+ Nnoledge

%anifestin& 

Calling on a 'sioni& mani+estation ta$es one a&tion and&osts a number o+ )si 'oints e.ual to the desired )oer level, a &hara&ter &an &all a mani+estation o+ a )oer level no greater then its )si-inde/

Nee'ing a 'oer 9on; on&e its been mani+ested &osts 1)) +or every 10 minutes, mani+estations that &an be $e'ton are de+ined as !aintainable and have a baseduration o+ 10 minutes

 A&ting hile a !ani+estation is !aintained a &hara&ter re&eives a -2 to all "as$s and Contests, no &hara&ter &an maintain more than 1 !ani+estation/'ended )si 'oints &ome ba&$ at a rate o+ 1 )si 'oint'er hour o+ rest

Psi crystals

)si &rystals are 'ri&eless arti+a&ts, gemstones thatnaturally enhan&e ones 'sioni& 'oers "o use a 'si&rystal a &hara&ter needs to attune ith the &rystalChara&ters ithout a )si inde/ stat &an not attune to 'si&rystals nor &an 8ild )sis )si &rystals &an also be usedto &reate enhan&ed items and are ne&essary to &reateRings through !eta'sioni&s

)si Crystals &ome in three levels rated +rom one tothree Level one &rystals are &oin sied, level to&rystals are +ist sied hile level three &rystals eigharound 1 $g

 Attunement &an only be done ith unattuned &rystals7

attunement re.uires 10 minutes 'er )si Crystal leveland the e/'enditure o+ 1 )si 'oint 'er Crystal Level,'oints s'ent on attunement &an not be regained till the&hara&ter revo$es the attunement

"o attune, revo$e attunement or gain the bene+its o+ attunement +rom a &rystal a &hara&ter must be tou&hingthe &rystal %o matter ho many &rystals a &hara&ter has attuned to, he &an gain the bene+its o+ attunement+rom one &rystal only at time

"he e++e&ts o+ attunement are the +olloing7 the&hara&ter &an ta$e 'arts to Rings or +orm them i+ he$nos the !eta'sioni&s :is&i'line and all )sioni&!ani+estation he mani+ests re&eive a number o+ +ree)oer Levels e.ual to the &rystals level granted that the

'sioni&ist a&tivates at least one )oer level

 Any &hara&ter tou&hing an attuned &rystal &auses a'sioni& sho&$ both to itsel+ and the &rystals oner7 bothre&eive a number o+ d< o+ damage e.ual to the &rystalslevel minus its on )si-Dnde/ and 'lus the others )siinde/

 Apportation"his :is&i'line deals ith brea&hing s'a&e time barriersto o'en and &lose gateays +or &reatures in +ar aay'la&es or di++erent dimensions

 A&&ess to the :is&i'line o+ A''ortation re.uires

$noledge o+ the Astral :is&i'line at at least ane.uivalent Nnoledge Level to the one sought in

 A''ortation

'ASI! "#0#" 

Banish:#y a&tivating this mani+estation a &hara&ter &an brea&hthe lin$ that ties a summoned entity to the materialorld, the &reature to be banished determines thene&essary )oer Level to a&tivate #anishing is asomehat easier tas$ then summoning A summoned&reature ill be banished only i+ the ne&essary 'oer 

level is a&tivated and the #anishing &hara&ter beats it ina )si-Dnde/ vs )resen&e Contest

*o1er le,el ne+essar( to #anishervitor 18inged servant 2

 Astral ound 4tar 'an T*reat An&ient 1<

47

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 50/80

ummon:#y a&tivating this mani+estation a &hara&ter &an brea&hthe barriers o+ s'a&e and time, rea&h the de'ths o+ s'a&e and soul bringing ba&$ one o+ the :ee' 'a&ehorrors "he &reature summoned is 'ermanently broughtto the orld, the a&tivated )oer Level determines the&reature summoned A summoned &reature is %"under &ontrol o+ the summoner ho must either 'ersuade or 'sioni&ally mani'ulate the orror

*o1er le,el used'+reature summoned 1-2 %one3 ervitor < 8inged servant12 Astral ound24 tar 'an4T *reat An&ient

 A0AN!# "#0#" 

)arp:Maintaina#le

 At the +irst )oer level a&tivated the &hara&ter &an&reate a gateay to a lo&ation either 1 year in the 'astor +uture R 1 Light year aay "he gateay lasts +or one hour a&h subse.uent )oer level a&tivateddoubles the range or the duation"o a&tually use the 'oer, the 'sioni&ist must have anitem &onne&ted to the destination 'oint o+ arrival'ening a ar' is dangerous as ar's are to aystreets on a roll o+ 12,11, 3 or 2 on 2d<, something&omes +rom the 8ar' gateay7 ty'i&al en&ounters&onsist o+ :ee' 'a&e orrors or inhabitants o+ the&hosen destination 'la&e

 Astral"his :is&i'line &overs mastery o+ astral 'roEe&tions and'er&e'tions

'ASI! "#0#" 

 Astral *er+eption:Maintaina#le#y a&tivating this mani+estation a &hara&ter &an 'er&eivethe astral 'lane and all astral a&tivities ithin 10 meters'er 'oer level a&tivated"he &hara&ter gets to see and re&ognie 'si &rystals,ards, astral bodies, 'ossessed &reatures and

maintained mani+estations 8hile 'er&eiving astrally a&hara&ter &an see others 'eo'le auras determining their 'hysi&al ell-being and emotional state as ell as their morality

)ard:Maintaina#le8hile the mani+estation is on, an area around the'sioni&ist ith a 10 meters radius be&omes a s&reenagainst astral bodies )ossessed &hara&ters also treat

the ard as a tangible all"he all &an be atta&$ed by astral bodies, it has an Ao+ 2 and < li+e 'oints all damage blo&$ed by the A isrebounded on the astral atta&$erFor ea&h 'oer level a&tivated the A &an bein&reased by 2, the Li+e )oints by < or the areas radiusby J meters 8ards are im'enetrable to astral'er&e'tion

 A0AN!# "#0#" 

 Astral *ro5e+tion:"he &hara&ter &an enter a tran&e alloing him to e/it itsbody, the tran&e lasts a number o+ hours e.ual to themani+estations )oer Level :uring this time the&hara&ters 'hysi&al body is hel'less"he astral body is an immaterial 'roEe&tion that movesby +light at the s'eed o+ thought

 Astral 'roEe&tions are invisible unless they ant to beseen and &an only be a++e&ted by other astral bodies or tele'athi& mani+estations

 Astral bodies &an +ight one another in 9melee;7 the #ody

&ontest is re'la&ed by a )resen&e &ontest and damageis 1d< Astral bodies &an only intera&t ith the 'hysi&alorld through 'sioni&s or )ossession

)ossession re.uires the 'roEe&ting &hara&ter to &ome in9'hysi&al &onta&t; ith the target and beat it in a)resen&e ContestD+ the 'roEe&ting &hara&ter is su&&ess+ul it &an 9slide; in tothe 'ossessed body riding it"he 'ossessing &hara&ter has a&&ess to all $noledgeo+ the 'ossessed and &an move the body as it as itson but &an not use its s$ills or 'sioni& 'oers"he 'ossessing &hara&ter &an still be atta&$ed astrally

hould a 'ossessed &hara&ter die, the rider must ta$e a)resen&e "est at di++i&ulty 12 or die himsel+, i+ the roll issu&&ess+ul the astrally 'roEe&ting &hara&ter is sim'lye/'elled +rom the dead body8hile 'roEe&ting astrally the &hara&ter &an bene+it +romastral 'er&e'tion A &hara&ter that &an not get ba&$ to itsbody at the end o+ the mani+estations duration ta$es1d< o+ damage 'er hour

!ontrol"his :is&i'line &overs mastery o+ mind over the body

 All Control mani+estations &an be used only on onesel+

'ASI! "#0#" 

Life support:Maintaina#leFor every a&tivated )oer level the 'sioni& &an standone level o+ /tremes ithout harm

0nemoni+ !ran+e:Maintaina#le"he &hara&ter &an +reely and &om'letely revie his on

48

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 51/80

'ersonal memory, he &an relive at ill any moment o+ his li+e as i+ in slo motion

 Any single detail &an be sto''ed and +ramed even thoseseen in a 'assing glan&e For every a&tivated )oer level the &hara&ter &an see 20 years in its 'ast

 A &hara&ter trying to remember a 'oint be+ore his onbirth Eust gets random 'renatal +eelings o+ ell-being

rance:

"he 'sioni& &hara&ter enters a meditative state7 it illre.uire no +ood or ater, very little air +or breathing andill a''ear dead unless a &lose medi&al e/amination ismade "he &hara&ter &an not move or a&t 'hysi&allyhile undergoing the tran&e but is +ully aare o+ hatha''ens around him and &an use 'sioni& 'oers hilein this statea&h a&tivated )oer level ill dro' the &hara&ter in"ran&e +or 24 hours, an hour o+ "ran&e is e.ual to 4hours o+ rest

 A &hara&ter may e/it a "ran&e be+ore the time limite/'ires ith a )si test at :i++i&ulty 12, i+ su&&ess+ul the&hara&ter ta$es 1d< damage but aa$es +ully

"ran&e &an not be sustained +or more &onse&utive daysthan the 'sioni&ist #ody s&ore7D+ this threshold is sur'assed the &hara&ter startssu++ering +rom bodily harm7 "he tran&e is no more&onsidered as rest and the &hara&ter ta$es 1d< o+ damage at the end o+ ea&h ne 24-hours 'eriod o+ tran&e

oug&ness:For every a&tivated )oer level the &hara&ter re&eives a=2 in all "ests against the 'oer o+ )oisons, drugs or illness

 A0AN!# "#0#" 

Boost:Maintaina#le"he )sioni& &hara&ter using this mani+estation &anin&rease his on 'sy&hi&al and 'hysi&al abilities a&h use o+ this mani+estation &an alter one o+ the+olloing stats7 #ody, Agility, 8it, )resen&e or 'eed

For ea&h a&tivated 'oer level the s&ore o+ the &hosen Attribute is in&reased by 1 'oint, derived stats arere&al&ulated +or the duration o+ the mani+estation7 i+ atthe end o+ the mani+estation a &hara&ter has re&eivedmore damage than it &an sustain in an unboosted state,it dies

Regeneration:For every a&tivated )oer level the &hara&ter heals 2Li+e )oints "his 'oer does not allo +or regenerationo+ lost limbs

%eta-Psionics"his :is&i'line &overs mastery o+ 'sioni& energy and

'sioni& items mani'ulation

'ASI! "#0#" 

0anipulate psi-+r(stal:"he &hara&ter is a master at mani'ulating 'si &rystals,+ree o+ )si 'oint e/'enditure the &hara&ter &an attune a&rystal in hal+ time and hen tou&hing attuned &rystalsthe &hara&ter re&eives 1d less o+ damage

D+ in &onta&t ith an attuned &rystal the 'sioni&ist mays'end one a&tion and a number o+ )si 'oints e.ual tothe &rystals level to severe the attunement7 tosu&&ess+ully severe the attunement a )si inde/ vs )siinde/ Contest is re.uiredD+ the attunement is severed the &rystal is nounattuned

Ring:Maintaina#le?sing a 'si Crystal the &hara&ter &an &reate a 'si Ringuniting a number o+ )si gi+ted individuals e.ui''ed ith

an attuned 'si &rystal e.ual to the mani+estations 'oer level 'lus the leaders &rystals Level"o Eoin in a ring a &hara&ter must be &on&entrating and&an do nothing else but &on&entrate, as soon as the&hara&ter sto's &on&entrating on the Ring it dro's +romitn&e and till the Ring is a&tive the &hara&ter that +ormedthe ring &an then a&&ess the others )si inde/ and )si'oints to mani+est 'sioni& 'oers"he Rings )si inde/ is e.ual to the Leaders )si inde/'lus one hal+ o+ ea&h members )si inde/, the leader &an mani+est any 'sioni& :is&i'line $non by any'arti&i'ant o+ the Ring and de&ides ho the e/'enditure

o+ )si 'oints is re'arted among the Rings members"he 'si &rystals o+ the members do not grant the usualbonus as they are a&ting as a &onne&tion

/anni#ali%e:"he &hara&ter is &a'able o+ &onverting its on li+e-+or&ein 'sioni& energy, using this mani+estation does not &ost)si 'ointsa&h a&tivated level &osts 2 L) the &hara&ter andrestores 1 )si 'oint, this ta$es one a&tion

 A0AN!# "#0#" 

 An+hor:"he &hara&ter &an e/'end one )si 'oint to an&hor amani+estation to an attuned )si &rystal, the 'si &rystalill !aintain the !ani+estation either +or one hour 'er level, till the 'sioni&ist &alls it o++ or the attunement issevered As soon as a &rystal be&omes an an&hor themani+estation is &entered on the &rystal

 A &rystal &an maintain only one !ani+estation at a time A &rystal used +or an&horing &an not be ta''ed +or  Eoining in a Ring or +or +ree )oer levels

49

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 52/80

Burn +r(stal: At )oer level one this mani+estation allos to burn anattuned Level 1 )si-Crystal ithin 10 metersFor every additional )oer level the range &an bee/tended by 10 meters or the level o+ the )si &rystal tobe burned in&reased by 1"he burned 'si &rystal then be&omes a useless stonebut the 'sioni&ist re&overs a number o+ )si 'oints e.ualto the &rystals levelP3

a+rifi+e:"he &hara&ter is &a'able o+ &onverting another &reatures li+e-+or&e in 'sioni& energy, using thismani+estation does not &ost )si 'oints"he 'sioni&ist must $ill ritually the &reature, the &reaturemust be $illed ith a ritual ea'on (&osting about a 100thaari and use an attuned )si-&rystal as +o&us"he ritual ta$es one a&tion turn"he 'sion a&.uires a number o+ )si 'oints e.ual to sumo+ the &reatures 8it, )resen&e and )si-inde/a&ri+i&e is +roned u'on by most &ity states, humansa&ri+i&e is usually outlaed

 Tele(inesis"his :is&i'line &overs mastery o+ mind over matter

'ASI! "#0#" 

 Assault:"he 'sioni& &hara&ter &an move stones, sti&$s or other loose obEe&ts at high s'eed so to &ause harm#ase damage at )oer level 1 is 1d< at one targetithin 10 meters o+ the 'sioni&ista&h additional )oer level &an add either 1d< o+ 

damage, 10 meters o+ range or J meters o+ area e++e&t"here must be some lose items nearby the 'sioni&ist or the target(s +or this mani+estation to or$"he Assault is resolved as an Area e++e&t ranged atta&$using the 'sioni&ists )si-Dnde/ instead o+ its Agility7hort range is e.ual one third o+ the mani+estationsrange, !edium range is u' to to-thirds o+ themani+estations range, beyond that the target is at LongRange

!K-0anipulation:Maintaina#leFor ea&h )oer Level a&tivated the 'sioni&ist &an moveor slo don a mass>s'eed o+ u' to J0 $gPmetersPturnithin 10 meters, ea&h level o+ mani+estation either adds10 meters o+ range or J0$g>meters>turn !K shield:Maintaina#le"his mani+estation &reates a re'ulsive +or&e +ield ith an

 Armor value o+ 2 around the 'sioni&ista&h additional )oer level &an add either 2 'oints o+ 

 A, J meters o+ area e++e&t or 10 meters o+ range +or 'roEe&ting the +ield

 A0AN!# "#0#" 

*(rokinesis:"he 'sioni&ist &an sha'e or &ause +lames For 1 'oer level the 'sioni&ist &an &ause a Rating 1 +ire to s'ring u'(or die ithin 10 metersa&h additional )oer level &an add either 1 'oint o+ +ire'oer, 10 meters o+ range or J meters o+ area e++e&t

"he )yro$inesis is resolved as an Area e++e&t rangedatta&$ using the 'sioni&ists )si-Dnde/ instead o+ its

 Agility7 hort range is e.ual one third o+ themani+estations range, !edium range is u' to to-thirdso+ the mani+estations range, beyond that the target is atLong Range

*s(+hosurger(:For every a&tivated )oer level the &hara&ter &an heal atou&hed target u' to 2 li+e )oints"he 'sioni&ist may not use 'sy&hosurgery on himsel+"his 'oer does not allo raise the dead, but i+ usedsi+tly &an reatta&h lost limbs

!eleport:"his mani+estation allos the 'sioni&ist toinstantaneously move itsel+ and u' to a 100 $g mass by30 meters ithout orrying o+ the intervening s'a&e or la&$ thereo+a&h additional )oer level &an add either 30 meters o+ Range, a 100$g o+ additional mass or 10 meters o+ areae++e&t around himsel+"he 'sioni&ist need either see the 'oint o+ arrival or $no it (in hatever ay7 natural or 'sioni&?nilling targets get to beat the 'sion in a )resen&e vs)si-inde/ Contest, i+ they in the mani+estation goes o++ 

ithout a++e&ting them

 Telepathy "his :is&i'line &overs mastery o+ mental &ommuni&ationand mani'ulation

'ASI! "#0#" 

0ind Reading:Maintaina#le8hile the mani+estation is turned on the )sioni&ist &anread a target &reatures thoughts and dete&t !indControls or #onds im'lanted in it

#ase range is one target ithin 10 meters, additional)oer levels allo e/tending the range by 10 meters or in&luding one additional target?nilling targets may try to resist ith the usual)resen&e vs )si inde/ Contest

!hought pro5e+tion:Maintaina#le8hile the mani+estation is turned on the )sioni&ist &ansend to a target &reature its thoughts

50

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 53/80

#ase range is one target ithin 10 meters, additional)oer levels allo e/tending the range by 10 meters or in&luding one additional target?nilling targets may try to resist ith the usual)resen&e vs )si inde/ Contest

!elepathi+ hield:Maintaina#le"his mani+estation allos the 'sion to de+end the

targets mind +rom tele'athi& intrusions, till the 'oer ison it re&eives a =1 in )resen&e Contests versus"ele'athi& intrusions#ase range is sel+, ea&h )oer level a&tivated &ane/tend the range by 10 meters, add one e/tra target tothe e++e&t or in&rease by 1 the bonus to )resen&eContests

 A0AN!# "#0#" 

0ind /ontrol:"his mani+estation allos inserting thoughts, orders andmemories in to a target &hara&ters mind ithin 10

meters"his &ommands and memories last +or u' to one houra&h additional a&tivated )oer level adds 10 meters o+ range, one hour o+ duration or add one e/tra target tothe e++e&tFor the &ommand to be su&&ess+ully im'lanted the'sioni&ist needs to beat the vi&tim(s in a )si versus)resen&e Contest as usual, against multi'le targets, the'sioni&ist rolls only on&e and &on+ronts the result againstea&h target to determine ho +ails to resist "he vi&tim(sneed not be intelligent

*s(+hi+ Bond:

 Allos the 'sioni&ist to &reate or remove a tele'athi&bond ith the target

 A 'sy&hi& #ond allos the bonded individuals to share'er&e'tions and thoughts i+ they are ithin 10 $m o+ ea&h other%o &hara&ter &an be involved in more then ()resen&ebonds at the same time#ase range o+ )sy&hi& #ond is 10 meters, everya&tivated )oer level adds either 10 meters o+ range,add a target to the bonding mani+estation or in&rease thearea o+ e++e&t by 10 $ilometers For the bond to be su&&ess+ully im'lanted the 'sioni&istneeds to beat the vi&tim(s in a )si versus )resen&eContest as usual, against multi'le targets, the 'sionrolls only on&e and &on+ronts the result against ea&htarget to determine ho +ails to resist "he vi&tim(sneed not be intelligent n&e the bond is a&tive it &anonly be severed ith this same mani+estationD+ used to severe bonds this mani+estation &an&els onebond on a target &hara&ter ithin 10 metersa&h a&tivated )oer level adds either 10 meters o+ range, 1 e/tra target or removes one #ond more,unilling targets may try to resist ith the usual)resen&e vs )si inde/ Contest

n&e a bond is in 'la&e it lasts until removed

 Teleperceptions"his :is&i'line &overs mastery o+ e/trasensory'er&e'tions

'ASI! "#0#" 

ensor( pro5e+tion:Maintaina#le"he tele'er&e'tor &an move its sensorium (&ombinedeyesight>hearing 'er&e'tions by J0 meters -regardlesso+ intervening barriers- 'er a&tivated )oer Level

+an:Maintaina#le8hile this mani+estation is on the 'sioni&ist &an +eel allli+e +orms ithin J0 meters, it &an also re&ognie themass, i+ either sentient or non sentient, )sioni& or non-)sioni& and the a&tual state o+ healthDt &an also tell ith one a&tion o+ &on&entration, the

s'eed and dire&tion o+ travel o+ ea&ha&h additional )oer Level a&tivated adds J0 metersto range

*s(+hometr(:#y tou&hing an item or target &reature or lo&ation the'sioni&ist &an relive im'ortant events &onne&ted to thetarget that ha''ened in a la'se o+ time de'ending on)oer Level a&tivated7

Po/er "e*el "apse of time1 Last 24 hours2 Last 8ee$

3 Last !onth4 Last Iear  J Last :e&ade< Last CenturyO Last 1000 years=1 =1000 years

)arti&ularly sho&$ing or emotionally &harged events and'la&es &an be dete&ted more easily, the *! may antto im'rove the e++e&tiveness o+ the mani+estation by oneor to )oer Levels

 A0AN!# "#0#" 

6#s+ure:Maintaina#le"he target o+ this mani+estation is invisible to all $inds o+ "ele'er&e'tions hile the 'oer is turned on#ase range at )oer level 1 is one target ithin 10meters, e/tra )oer levels &an buy 10 meters o+ rangeor one e/tra target ea&h"ele'er&e'tors may beat this barrier su&&ess+ullyinning a )si inde/ vs )si inde/ Contest

51

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 54/80

Ea,esdrop:Maintaina#le"his mani+estation allos the tele'er&e'tor to listen to alltele'athi& &ommuni&ations ending or beginning ithin 10meters o+ itsel+, ea&h e/tra )oer level a&tivated alloe/tending the range by 10 meters oever +or thismani+estation to be su&&ess+ul the tele'er&e'tor mustbeat the originating "ele'ath in a )si inde/ vs )si inde/Contest

*re+ognition:"he game master ill then either give the 'layer aglim'se o+ hat may ha''en or allo him or her to ma$ea )ro'he&y

"he 'sion &an see u' to 1 year in the +uture, double thistime +or ea&h )oer Level a&tivated!a$ing a )ro'he&y &osts an additional J 'i& )oints#eings involved in a 'ro'he&y su++er +rom a negativemodi+ier e.ual to the )sion5s )si-Dnde/ +or a&tions thatgo against the 'ro'he&y, and re&eive a bonus o+ e.ualamount +or all a&tions that +ollo the 'ro'he&yD+ the )ro'he&y is not +ul+illed ithin the time+ramedetermined by the a&tivated )oer Level, it no longer 

grants modi+iers to a&tions ta$en

Psi !rystal

52

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 55/80

!+APT#R NIN#, !R#ATUR#S

ere is a list o+ animals and ty'i&al @oonian &reatures 8henever to s&ores are given to 8it, use the se&ond +or all"as$s based on 'er&e'tion and senses and the +irst +or "as$s 'ertaining to rational thought and logi& ?se average8it to determine Dnitiative

Special a3ilities

3rightening7 all ho see a Frightening &reature must'ass a )resen&e Contest ith the beast, and those ho+ail are either unable to a&t or +or&ed to +lee )layers hosu&&eed in this roll need not roll again during the &urrenten&ounter, though ne rolls are needed on subse.uenten&ounters ith similar &reatures )layers ho +ail their rolls may ta$e the Contest again on&e 'er turn to try togain hold o+ themselves as soon as the test is 'assed,the 'assing 'layer &an sto' rolling +or the rest o+ theen&ounter

Horror7 all that see a orrori+i& &reature must 'ass a

)resen&e Contest ith the beast as +or Frightening yet+ailure means that the &hara&ter loses its sel+ &ontrol +or 1d< turns be+ore it &an try to regain &ontrol by ta$ing ane Contest

 A Catastro'hi& +ailure means that the &hara&ter loses&ontrol +or 1d< hours and 'ermanently gains an insanity(ee Com'ulsive behaviors in the Chara&ter &reation&ha'ter

In,ulnera#le7  D+ the &reature is brought to 0 Li+e )ointsby ea'ons not &a'able o+ slaying it, it +alls in a dee'death-li$e tor'or "he !an'ished   &reature ill a''ear dead unless dee' medi&al s&rutiny is done "he

&reature starts regaining li+e 'oints at an hourly rate, assoon as it is ba&$ to +ull L), it regains &ons&iousness

!reatures of >oon

Creatures ith a 8its &ore higher than 1 may have a'e&ial ability and a 8ea$ness li$e 'layer &hara&ters,and Eust li$e )layer &hara&ters they may have 'i&)oints and Fame

%aalurut&#ody T Agility 4 8it 1>J )resen&e 4L) 4T ie ! D O

'eed J Atta&$7 &las and bea$ 2:<=2al+-re'tile, hal+-birds these +lightless relatives o+ theyvern are one o+ the most dangerous animals in theilds o+ @oon#aaluruth inhabit tem'erate and &old &limate +orests,hile omnivore a +e ones have been $non to atta&$humans

%asilis!

#ody < Agility 2 8it 1>J )resen&e 3L) 3< ie L D7 J'eed7 J

 Atta&$7 1d< = *ae Armor7 2#asilis$s are huge liards ith a hy'noti& gae, basilis$sare ild 'sions ith a&&ess to the !ind Control!ani+estation, their )si inde/ is 3 and they have a 'si'oint reserve o+ G #asilis$s use this 'oer to hunt 7!any s&ientists su''ose a geneti& lin$ e/ists beteen#asilis$s and the Firstborn

%rutes

#ody < Agility 2 8it 2 )resen&e 3L) 3< ie L D 4'eed <

 Atta&$7 #y ea'on Armor7 #y armor =1#rutes are debased, &annibalisti&, albino humanoids o+ slo it in+esting the %ight 'ole and the ruins o+ old&ities in the "ilight @one Almost all the te&hnology theyhave &omes by s&avenging +or items and te&hnology,some have 'sioni& 'oers#rutes em'loy ea'ons and armors Eust li$e humans,this ogre-sied ea'ons or armors in+li&t or 'arry 2times as many damage 'oints as human sied ones?sually #rutes use huge &lubs (2:<, and 'artial leather armor (A <>0 A brutes s$in is so hard that it &on+ers one 'oint o+ natural A, a #rutes eyes are ada'ted to naturaldar$ness but are &olor blind#rutes ty'i&ally $no to s$ills at #asi& ran$ among7

 Armsman, !ar$sman, and urvivalist

Eagle#ody 2 Agility J 8it 1>J )resen&e 3L) 12 ie D T'eed < +lying> 1 ground

 Atta&$7 &las or bea$ damage 1:<=2

El!#ody O Agility 3 8it 1>J )resen&e 2L) 42 ie ! D <'eed <

 Atta&$7 horns damage 2:<=2

irst#orn#ody 2 Agility 3 8it < )resen&e 4L) 12 ie ! D G'eed 2

53

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 56/80

 Atta&$7 #y ea'on or bite Armor7 #y armor =1Firstborn are highly &ultured ser'ent men that survivedtheir ra&e e/tin&tion7 they resemble s&aly humanoidsith a huge ser'ent headFirst born bites in+li&t 1d< damage and inEe&t 'aralyingvenom that a&ts in 2 turns ith trength 3 and hosee++e&ts last 1d<>2 hours Firstborn are amoral andarrogant, they &onsider all other s'e&ies in+erior

Firstborn are almost ageless and immortal, yet hile allhave 'sioni& 'oers ()si inde/ 3=1d<>2, most o+ themare s'oiled and ignorant save +or the o&&asional e/'ertin 8eird &ien&e or artFirstborn em'loy ea'ons and armors Eust li$e humans,+avoring 'artial leather armor (A 3>0, light sords and+irearms

 A Firstborns s&aly s$in is so hard that it &on+ers one'oint o+ natural AFirstborn ty'i&ally $no to s$ills at #asi& ran$ among7Linguist, Lore, 8eird &ien&e and )sioni&ist s$ill

orood

#ody 1 Agility < 8it 1>J )resen&e 2L) < ie D G'eed <

 Atta&$7 &las or bite damage 1:<!aned lyn/ o+ the &old &limate areas o+ @oon, it has +our distin&tive saber-li$e teeth

0ra!uun#ody 14 Agility 2 8it 1 )resen&e 4L) T4 ie L D7 3'eed7 12 simming

 Atta&$7 2d< tenta&les Armor G

normous a.uati& s.uids living in the de'ths o+ thedayard and %ightard o&eans Nra$uuns are rare andsolitary legendary beings held res'onsible +or thedisa''earan&e o+ many shi's A Nra$uun usuallye/e&utes ing atta&$s on smaller targets Also aNra$uun may eEe&t a &loud o+ in$ on&e 'er hour7 this hasthe same e++e&t o+ a 1:< tun atta&$ ith a Jm radius,range J>10>20 "he in$ &loud stun damage ignoresarmor

Psivores#ody 1 Agility T 8it 1>J )resen&e 2L) < ie D7 13'eed7 1 al$ing or burroing

 Atta&$7 1:< Piercin$   Armor7 3 Hardened "hese huge +lea-li$e inse&ts are re'uted to be the lastremnants o+ a ra&e o+ Living ea'ons +rom the :ee''a&e orrors Civil 8ar)sivores are, basi&ally, )sioni& 'arasites +eeding on thehosts )si energy:es'ite their small sie )sivores are &a'able o+ sur'rising lea's and bounds than$s to their vestigialings

)sivores live in sarms, haunting 'si-&rystal ri&h areaso+ @oon, aaiting their +avored 'rey7 )sioni& individuals)sivores &an use the &an mani+estation ith a )siinde/ o+ < and a )si )oints reserve o+ 1T)sivores alays e/e&ute restling atta&$s on their vi&tims aiming +or the headD+ the restling atta&$ is su&&ess+ul they hang on thevi&tims ne&$ digging their teeth at the base o+ the s$ullon the ne/t turn n&e the teeth are lo&$ed in 'la&e, the

)sivore inserts its +eelers in the vi&tims s'ine)sioni& individuals ith a lo&$ed )sivore instantaneouslylose all )si 'oints and &an not re&over them till the)sivore is removed or $illedRemoving a )sivore re.uires a #ody7 12 tas$:eath or removal o+ a )sivore +rom a host sends thehost &reature in state o+ sho&$ &ausing 1:< damage,and un&ons&iousness +or 1:< hours unless a su&&ess+ul#ody7 1< "as$ is 'assed)sivores alays ignore &reatures ithout a )si inde/s&ore

*at

#ody 1 Agility 4 8it 1 )resen&e 1L) < ie D J'eed 2

 Atta&$7 bite damage 1>2:<mni'resent inhabitants o+ ruins all over @oon

"na!e#ody 1 Agility J 8it 1 )resen&e 1L) < ie D <'eed 2

 Atta&$7 bite damage 1=venom7 trength <, 4d< damage,s'eed 1d< turns@oons sna$es are mostly 'resent in sam's and in the

desert Larger s'e&imens e/ist, ith a ie L, #ody 4and 24 L)s "hese larger sna$es are usually non'oisonous and atta&$ by &onstri&tion in+li&ting 1:<restling damage

ar #ody 3 Agility 4 8it 1>J )resen&e 2L) 1T ie D O'eed <

 Atta&$7 bite 1:<=2@oons main &anine s'e&ies, similar to earths olvesome tame s'e&imen e/ist they are hoever mostly aild s'e&ie

1mtar #ody J Agility 3 8it 2>J )resen&e 3L) 30 ie ! D O'eed G

 Atta&$7 2:<uge &anine &reatures used as mounts by @oonshumans ighly intelligent and ith a $een sense o+ smell

54

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 57/80

/ampire-#at#ody 1 Agility J 8it 1>J )resen&e 2L) < ie D T'eed 3 +lying> 1 ground

 Atta&$7 bite damage 1>2:<Commonly living in ruins o+ the an&ients

$yverns#ody 12 Agility 4 8it 1>J )resen&e 3

L) O2 ie D7 O'eed7 12 on ground>24 +lying

 Atta&$7 2d<=venom Armor 48yverns are dragon li$e &reatures, o+ animalintelligen&e "hey atta&$ ith a barbed stinger at the endo+ their tail "his stinger is venomous7 "he venom a&ts in1d< turns, has trength J and in+li&ts an e/tra 3d< o+ damage

;o&ar #ody 12 Agility 1 8it 1>J )resen&e 2L) O2 ie L D 4

'eed < Atta&$7 tram'le(as Charge and tus$s 2:<=2 Armor7 3uge +our-tus$ed 'a&hyderms ith a bristling mane"o varieties e/ist7 na$ed @ohars living in the desertand +urry @ohar living near the %ight )ole#rute tribes &ommonly use +urry @ohars as mounts

 The restless dead, Ghouls9 0ampires and

Ghostsuman beings, brutes and animals &an be&ome undead&reatures, usually as a result o+ eird s&ien&ee/'eriments"he restless dead are immune to e/tremes o+ tem'erature, to illness, 'oison and as'hy/ia nor do theysu++er +rom –normal- hunger, thirst or slee'?ndead &reatures never su++er 'enalties +rom oundsnor &an be stunnedoever undead do not heal +rom damage unless &uredby 'sioni& or by a''li&ation o+ a regeneration serum&reated by eird s&ien&e

G&osts*hosts are disembodied undead, the s'irits o+ menbound to the 'la&e o+ their death and roaming the astral'lane Reasons +or this may vary7 an un+ul+illed ish,

love or hatred a bro$en 'romise Any o+ these may binda dead man (or animal to the living orld"hese rules regard *hosts as &hara&ters in Astral)roEe&tions (see the &ha'ter on 'sioni&s7nly astral &ombat and thus destru&tion o+ its astralbody –or the +ul+illment o+ the &ondition holding the*host in the orld- ill +ree the *host +rom the orld o+ the living*hosts hold all their $noledge +rom their +ormer li+e

*hosts have no #ody or Agility, Li+e )oints +or Astral&ombat are &al&ulated through )resen&e*hosts &an a++e&t the outer orld through )sioni&:is&i'lines i+ they $no any *hosts do never movemore than ()resen&eP10 meters +rom the 'la&e o+ their death but &an move ith lightning s'eed ithin this area*hosts &an see in the dar$ and are fri$htenin$   i+ they&are to sho themselves7  All ghosts have the 'oer o+ 

 )stral (erce(tion and &an Possess bodies

hould the )ossessed &hara&ter die the ghost ise/'elled +rom the body uns&athed

 Average human *host#ody 0 Agility 0 8it 3 )resen&e 4L) 0 ie - D 3'eed P

 Atta&$7 P Armor7 P

G&ouls*houls are the bodies o+ dead man or other &reatures&ommanded to live an imitation o+ li+e, usually by eird

s&ien&e or un$non diseases*houls retain the same 'hysi&al Attributes they had inli+e, but lose all s'irit and intelligen&e7 8it and )resen&etumble to 0 A ghoul &an not em'loy any $ill or 'i&)oint it had in li+e *houls are slo and &ree'y things7'eed and Agility lose one 'oint ea&h hile #odyremains un&hanged Cal&ulate L) and D based on thene values *houls are rarely a&tive7 they usually s'endthe day slee'ing in their tombs and &ome out at night or hen their tomb is o'ened

 A ghoul heals Li+e )oints only a+ter eating a living&reature Li+e 'oints regained are e.ual to the &reatures#ody s&ore

*houls &an see in 'it&h-bla&$ dar$ness *houls arefri$htenin$7 Average human *houl#ody 4 Agility 2 8it 0>J )resen&e 0L) 24 ie ! D J'eed 2

 Atta&$7 by ea'on or +ist 1>2:< Armor7 by armor 

/ampiresam'ires are on&e living &reatures turned to animmortal unli+e by eird s&ien&e "hey sto' aging andlose all +aibilities o+ living &reatures7 they do not need toeat, drin$, slee' or breathe am'ires are immune to'oison or illnessam'ires retain all abilities they had in li+e, in&luding8it, )resen&e, ), $ills and )sioni&s A am'ires#ody and Agility are in&reased by 1 'oint ea&ham'ires &ant be healed even by 'sioni&s or eirds&ien&e, only drin$ing blood restores a vam'ires vitalityFor every day a am'ire 'asses ithout drin$ing bloodit su++ers 1 L) o+ damage

55

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 58/80

"o drin$ blood the vam'ire must $ill a &reature and drin$all o+ its blood, thus healing u' to the &reatures #ody inLi+e )ointsam'ires &an see in the dar$nessam'ires su++er the +olloing limitations7 Drrational#ehavior7 Fear o+ sunlight and +ire, Drrational #ehavior7bloodlust

 A vam'ire su++ers 1d< damage 'oints (that ignorearmor 'er turn i+ e/'osed to sunlight

 A vam'ire is -n*lnerable to ordinary 'hysi&al atta&$s, itill su++er real damage only +rom sunlight, la&$ o+ bloodand +ire A !an'ished  vam'ire &an be $illed i+ burnedor e/'osed to sunlight

 The eep Space +orrors"hese &reatures have an un$non and uns'e&i+iedorigin7 Firstborn te/ts have it that these beings e/istsin&e the beginning o+ time and have evolved to a 'ointbeyond humanity or intelligen&e

 Alays a&&ording to the esoteri& te/ts o+ the Firstbornthe orrors live &lose to the gala&ti& &ore or to its rimnear the absolute void (de'ending on the author

anyay +reely +loating in s'a&e dan&ing to the inaudiblesounds o+ &reationther authors su''ort the idea that dee' s'a&e is ameta'hor +or the inner rea&hes o+ a sentient soul andthat the orrors really &ome +rom ithin, as the )sioni&'oers &a'able o+ summoning them

 All orrors s'ea$ a variant o+ asshalish

"ervitor #ody O Agility 2 8it J )resen&e 3L) 42 ie L D7 O'eed7 4

 Atta&$7 #y ea'on

 Armor7 #y armorervitors are a sentient ra&e o+ shambling +ungousaliens ith a highly so'histi&ated &ulture and develo'eds&ien&e "hey revere and +ear the *reat An&ients A +ehave )sioni& )oers but mostly they develo' 8eird&ien&e e.ui'ment and ma$e e/tensive use o+ automaton and vehi&les

 A ervitor is a herma'hrodite +ungi, its 9to';&on&entrates all sensory organs7 ervitors do not have asense o+ smell nor taste and +eed o+ ater and soilo&ial stru&ture is aristo&rati&ervitors have develo'ed 9'ortable; radio (J0 $g and200 $m o+ range and #last guns ervitor Armor is

Hardened  Eust li$e Cerami& armor

$inged servant#ody < Agility T 8it 2>T )resen&e 2L) 3< ie ! D7 1<'eed7 4 on ground>24 +lying

 Atta&$7 2d< &las and horns Armor7 4 Hardened  8inged servants are little more than beasts7 +eatureless,humanoid inged beings ith tough rubbery s$in8inged servants are immune to 'oison, the &urse and

e/tremes and do not need to breath 8inged ervantsare /ri$htenin$ 

Astral ound#ody T Agility J 8it 1>J )resen&e 4L) 4T ie ! D <'eed J

 Atta&$7 bite 2:<=2 Armor7 T Unbreakable 

 Astral ounds are the hunting hounds o+ the An&ientsand the tar s'an, &rossing astral s'a&e in sear&h o+ 'rey

 Astral hounds indu&e Horror  and are &a'able o+ Astral)er&e'tion and )roEe&tion ith a )si-inde/ o+ 4(and areserve o+ 12 Astral hounds are immune to 'oison, the&urse and e/tremes and do not need to breath

"tar "pa(n#ody 14 Agility T 8it 1>12 )resen&e 12L) T4 ie L D7 20'eed7 <

 Atta&$7 4d< tenta&les

 Armor7 12 Unbreakable "he idioti& s'ans o+ the *reat An&ients tar 'ansare immune to 'oison, the &urse and e/tremes and donot need to breath tar 'ans indu&e Horror  omehave )si inde/ o+ 1d< and $no all )sioni& :is&i'lines atleast at #asi& level

Great Ancient#ody 32 Agility T 8it - )resen&e 1<L) 1G2 ie D7 T'eed7 2> 2 +lying i+ &a'able o+ +light

 Atta&$7 Td< 'seudo'ods Armor7 1< Ultimate 

vil and mindless astral gods o+ s'a&e Dt is un&lear homany *reat An&ients e/ist7 a +e named ones areNuuuthuu$, :aargoon, addo.ui, herrbus*reat An&ients are immune to 'oison, the &urse ande/tremes and do not need to breath *reat An&ientsindu&e Horror  ome may have a )si inde/ o+ 2d< and$no all )sioni& :is&i'lines at least at #asi& level

6ptional Rule: Lingering Horror "he game as ritten is more in+luen&ed by R# than) Love&ra+t, but hat i+ the *! ants to &reate anatmos'here o+ real Cosmi& orrorU

8e suggest you use the +olloing rule7 ea&h time a&hara&ter uses the Smmon, 0ate  and Sacrifice!ani+estations, gets a 0raft  or +ails a Contest to resistthe e++e&ts o+ Horror , it a&.uires a 'oint o+ "oomChara&ters alays subtra&t their "oom s&ore +romContest rolls re.uired to resist mind-a++e&ting 'sioni&mani'ulation (li$e !ind Reading or !ind Control onthe 'art o+ :ee' 'a&e orrors8hen a &hara&ters "oom  s&ore is higher then its)resen&e s&ore, he is &om'letely subEe&t to the :ee''a&e orrors ill

56

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 59/80

 Anytime su&h a &om'letely &orru'ted &hara&ter ise/'osed to Horror, a +ailed Contest does not result insim'le loss o+ sel+ &ontrol and inability to a&t but in&om'lete !ind Control on the HorrorsD 'art"oom )oints &an be removed at the &ost o+ 10 'i&)oints ea&hD+ this o'tional rule is used, starting &hara&ters may&hose an additional 8ea$ness7Corrupt<"he &hara&ter has a starting "oom &ore o+ 

1

On animal trainin& and tamin& 

Common animals and some +antasti& &reatures (li$e'sivores, yverns and basilis$s &an be tamed andtrained to obey orders#e+ore it &an be trained, an animal must +irst be tamed"o tame an animal is a long-term tas$ that re.uires anumber o+ months at least e.ual the )resen&e o+ the&reature At the end o+ this 'eriod, roll a Contest beteen theanimal5s and the trainer5s )resen&eD+ the trainer ins the &ontest, the animal is &onsideredtame D+ the animal ins it, it resists taming by the animalhandler at all &osts Dn &ase o+ e.uality, the animalremains ild but the trainer ill be able to retry his lu&$a+ter a ne 'eriod o+ taming"he resistan&e o+ an animal to the s&hooling alsode'ends on its age7 on&e adult, animals are e/tremelydi++i&ult to tame one should multi'ly by 2 the animals)resen&e +or o''osing the trainer

n&e an animal has been tamed, it &an be trained "otrain an animal &onsists in tea&hing him one or severaltri&$s"o tea&h a tri&$ to an animal, the trainer must su&&eedin a )resen&e Contest ith the animal, at the end o+ one'eriod o+ to ee$s "he ma/imum number o+ tri&$s thatan animal &an learn is e.ual to its 8it s&ore 'lus thetrainers )resen&e

 A trainer &an try to oblige a tamed animal to e/e&ute atri&$ +or hi&h it has not been trained7 Con+ront thetrainers )resen&e ith the beasts, a''ly the samemodi+iers as +or taming

 A tri&$ learned by an animal +alls in one o+ to&ategories7 Automati& or "riggered on order o+ itsmaster ere are some e/am'les o+ ty'i&al tri&$s7

Automatic: a&&e't a rider, ignore a re+le/ o+ aggression,ignore a re+le/ o+ +light, 'rogrammed rea&tion hen+a&ing s'e&i+ied individuals (identi+ied than$s to odor,

voi&e, uni+orm et& or events7 atta&$, a&&e't as master,obey - ea&h rea&tion and individual ty'es &orres'ond toa di++erent tri&$

2n order: atta&$ (the animal atta&$s a designated targethen orders, de+end (the animal 'rote&ts a designated'erson against all aggressions, at&h (same thing but+or a 'la&e or an obEe&t, &ome here, &ome ba&$, +et&h(+or animals &a'able o+ tra&$ing, e/e&ute an a&robati&or a s'e&ial maneuver

57

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 60/80

!+APT#R T#N, #BP#RI#N!#9 #PI! POINTS9 FA%# 

 At the end o+ every gaming session (hi&h may or maynot be a &om'lete adventure, de'ending on the lengtho+ the .uest at hand, every &hara&ter gets a reard in'i& )oints +rom the re+eree "his reard should be+rom 0 to 3 'oints, de'ending on 'arti&i'ation, role'laying, ideas, adventure length and di++i&ulty

"here is no limit to the number o+ ) you &an a&.uire,and evil &hara&ters should gain them Eust the same asgood ones, as long as their evilness +its the 'lot and the&hara&ter 'i& 'oints ma$e the di++eren&e beteen areal ero (and a real illainV and the &ommon 'eo'le)layer &hara&ters shouldnt be the only ones to have)s %)Cs5 should also have them (e/'e&t greatarriors or s&ientists to have beteen 1 and 12 ),really heroi& &hara&ters to have about 30, and livinglegends to have even moreKeroi& &hara&ters should also be given an a''ro'riatenumber o+ Fame )oints

+o/ do #pic Points affect the &ameC

Dn several 'ossible ays7

"he 'layer may s'end as many ) on one a&tion as ithas )resen&e, +or ea&h ) s'ent a &hara&ter &an7

Increase &is c&ances of success in a as! or Contest=#FR he rolls the die, the 'layer states that he isgoing to s'end ) on the roll Add 2 to the die roll alongith other relevant modi+iers

Increase &is Initiative /alue #y >, hen the re+eree&alls +or D5s

Increase #y 6 t&e po(er Level of a psionicmanifestation=

Increase or reduce damage ta!en or inflicted= #e+orethe die is rolled, the &hara&ter de&lares that he is goingto s'end 'i& 'oints and then modi+ies the damage by'lus or minus 2 'oints, but only a+ter A is &al&ulated%ote that )5s &an be s'ent in this ay only to a++e&tatta&$s brought on onesel+ "his modi+ier &an5t redu&e

damage belo 1

 All 'i& )oints s'ent are gone, ne ones must begained hould several &hara&ters simultaneouslyde&ide to s'end )5s on the same a&tion, have allinvolved 'layers rite their individual totals don on a'ie&e o+ 'a'er and reveal the 'oints s'ent by ea&h onesimultaneously

Fame

 A &ollateral e++e&t o+ adventuring is Fame, and the morea &hara&ter adventures, the more +amous he be&omesFame is rated +rom 0 to <, no &hara&ter may gain morethan < Fame )ointsFame is in&reased through the re&ording o+ a )o'ularitytally

 At the end o+ ea&h adventure in&rease the )o'ularitytally by 18hen )o'ularity rea&hes (<-Current Fame, reset thetally to 0 and in&rease Fame by 1

Famous &hara&ters &an be re&ognied by other 'eo'leeven hen they don5t ant to be8hen the re+eree thin$s the +amous &hara&ter might bere&ognied, he Eust rolls 1:<, and i+ the result is e.ual toor loer than the &hara&ter5s total Fame 'oints, he or she has been re&ognied

"he re+eree should ta$e this "as$ any time a +amous&hara&ter meets somebody ithout earing a disguiseor henever a +amous &hara&ter5s name is s'o$enRea&tion to this re&ognition may vary, de'ending on8 the &hara&ter got +amous don5t e/'e&t notorious#rute slayers to get a arm el&ome by #rutish tribes

D+ a +amous &hara&ter has been re&ognied, the re+ereemay de&ide to add or subtra&t his or her F) total to or +rom all o+ his or her )resen&e "as$s relating to so&ialintera&tion (li$e 'ersuasion, 'ri&e haggling and 'oetry&om'etitions, but not 'sioni&s or gambling

Increasin& Primary Attri3utes

Chara&ters also get to im'rove )rimary –and somee&ondary- Attributes7 &hoosing +rom #ody, Agility, 8it,)resen&e, 'eed, )si inde/%o Attribute may be in&reased by more than 1 'oint inthis ay, remember to re&al&ulate e&ondary Attributeshen a )rimary one is im'roved

 Attributes im'roved this ay may e/&eed ra&ialma/imums"he &ost o+ an Attribute5s 'ermanent in&rease by 1 'oint,is based on the Attribute5s &urrent s&ore

Dt is 'ossible to buy a )si inde/ rating o+ 1 +rom s&rat&h,but not to im'rove it a+terard by s'ending more 'i&'oints

58

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 61/80

 Attr0b7te 0>8ro=e>ent 9osts

 Attr0b7te 97rrent s9ore Cost 0n EP of 8o0nt

0n9rease

al+ o+ ra&ial ma/imum or less 10

 Above hal+ o+ ra&ial ma/imum,but less than ra&ial ma/imum

1J

 Above ra&ial ma/imum 20

)si-inde/ o+ 0 20

'eed, any value 10

"earnin& Ne/ S(ills

 A &hara&ter may &hose to learn a ne s$ill or im'rove a$non one granted he gets 'ermission by the *!*ame masters should grant 'ermission i+ the 'layer &hara&ters have had a&&ess to instru&tors (%)Cs or other )Cs 'ossessing the desired s$ill at !aster Ran$or had e/tensive +irst-hand 'ra&ti&e in the &ourse o+ their last adventure

 A &hara&ter may only try to im'rove one $ill at a time,also i+ a $ill has been &hosen +or im'rovement and the'layer does not 'ass the "as$ he may not try to im'roveanother $ill be+ore the &hara&ter is aarded 'i&)oints another time

Re.uirements must still be met be+ore a &hara&ter &anbuy a s$ill

"o learn or im'rove a $ill a &hara&ter must +irst 'ass a:i++i&ulty 10 8it "as$

D+ the "as$ is su&&ess+ul the 'layer may im'rove the

&hosen $ill7 learning a $ill at #asi& Ran$ re.uires thee/'ense o+ J )

10 ) are needed to a&tually im'rove a s$ill +rom #asi&to Advan&ed Ran$

20 ) are needed to a&tually im'rove a s$ill +rom Advan&ed to !aster Ran$

%o e.ui'ment is gained by learning a ne s$ill,e.ui'ment lin$ed to s'e&i+i& s$ills is granted only at&hara&ter &reation

 A note on a&in& uman &hara&ters age .uite early7 every ?mgarla (10earth years a+ter the +ourth subtra&t one 'oint +romea&h stat value (#ody, Agility, 8it, )resen&e, )si and'eed7 re&al&ulate all derived Attributes, #rutes age atthe same s'eed As soon as one o+ the main statsrea&hes 0, the &hara&ter dies

ample /hara+ter Experien+e: Malmt bness"aar, .eird Scientist e?traordinaire has (assed man# ad*entres in the last few months7His attribtes and skills ha*e become4+od# 8, .it 5, )$ilit# :, Presence ;, Psi&inde? 17SiFe M , S(eed :, -7!7 3, Gife Points 12 +asic )rmsman, +asic Sbterf$e, )d*anced .eird 

Science AGife Science and Concoctions at +asic le*el eachB7%(ic Points4 18, /ame4 1APo(larit# tall#4:B.eakness4 -rrational +eha*ior A0reedB7Malmt has 0rafted e#es Aand can ths see in thedarknessB7

 )t the end of this last ad*entre his Po(larit# tall# reaches 5, so his /ame $oes ( to ;, while the tall# isreset to 67-n for more ad*entres his /ame will $o ( to 87Not bad for an e? low&life, Malmt is definitel# amon$st the >( and comin$> of societ#7

The 0M decides that in this last $ame sessionMalmt has been reall# cle*er and a decent role&(la#er and awards him ; %(ic Points7

Malmt finall# decides to take the $reat lea(4 he will tr# to learn (sionics The (la#er e?(ends 16 e(ic Points to raise his Psi inde? to ;7 This is the hi$hest it will e*er $et, thro$he?(erience at least, Malmt will not be able to raise it hi$her b# e?(endin$ %(ic Points7

.ith the remainin$ 5 %(ic Points he tries to learn thePsionicist Skill at +asic Oank4 for this to ha((en the

 (la#er mst (ass a .it Task at "ifficlt# 167The 0M $i*es his (ermission as another (la#erDscharacter has Psionicist skill at Master Oank and has*olnteered to ttor Malmt7

/or MalmtDs (la#er jo# the Task is a sccess and his character learns Psionicist at +asic Oank, the

 (la#er chooses +asic Ge*el Tele(erce(tions as hisfirst "isci(line7

This is now the new Malmt bness "aar, e?(lorer of dark secrets4+od# 8, .it 5, )$ilit# :, Presence ;, Psi&inde? ;7SiFe M , S(eed :, -7!7 3Gife Points 12, Psi Points49 +asic )rmsman, +asic Psionicist ATele(erce(tions"isci(line at +asic Ge*elB, +asic Sbterf$e,

 )d*anced .eird Science AGife Science and Concoctions at +asic le*el eachB7%(ic Points4 6, /ame4 ;APo(larit# tall#4 6B.eakness4 -rrational +eha*ior A0reedB7

59

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 62/80

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 63/80

NAR)7 6Kar( )hk "n fires at the shadows7;@AA"7 9- rsh in char$in$ and sin$in$ the war chantsof m# tribe ;?A%%7 ;Uhann Min "ok ste(s awa# from thedoorwa#76*!7 <Please roll -nitiati*e> Che&$ing Dnitiative values hesees that Nar' goes o+ +irst7 6Kar(, both Za*ast and Uhann block #or *iew of the other tar$ets76NAR)7 9- wait for the others to mo*e ot of the wa# ;

*!7 9Uhann #o mo*e ot of the wa#, jst in time for Za*ast to end ( char$in$ fll tilt in to a (ale cor(selikefi$re7 Za*ast #o ma# strike at it ;@avast rolls +or the atta&$ hile the *! rolls +or de+ense

 As @avasts roll is < 'oints higher then the *houls hein+li&ts double damage

 As @avasts uge battle a/e in+li&ts an in&redible 24'oints o+ damage the +irst *houl is &ut don6The horrible creatre is blown awa# b# a s'are blow to the head7 The others follow it, as Za*ast rests hise#es on them he feels his heart tremble, (lease e?ecteroll Presence a$ainst "ifficlt#777 Arolls for the 0holsPresenceB 1176

@AA"7 Fails his roll, miserably

*!7 9 )n nnatral horror takes #or sa*a$e heart as#o now clearl# see that shamblin$ cor(ses mo*etowards #o4 Za*ast is stricken b# fear for ne?t trn;NAR)7 6.hat else is $oin$ on in thereR6*!7 6o see two more of the blk# sha(es mo*in$ toward Za*ast reachin$ ot with claw like hands76NAR)7 6- shoot at them 6*!7 6Za*ast is co*erin$ the tar$et, are #o sreR;NAR)7 9es ;

@AA" and ?A%% 9No ;*!7 6 Sorr# mates, he said he is $oin$ to shoot777 roll the attack Kar(7;Nar' +ails miserably, seriously ounding @avast *!76So, Za*ast #o are still in shock, Kar( and Uhann4 what are #o $oin$ to do the ne?t trnR;

)lay &ontinues li$e this until the &ombat is over leaving @avast seriously hurt and the three *houlsdead "he 'layers ta$e the good 'art o+ an hour loo$ing+or a &lue to their uests solution and bandaging@avast"hey then resume their mar&h into #ura$ennar

 

Psionics, Tool of the eep Space +orrors or only defense a&ainst themC

61

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 64/80

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 65/80

"he )Cs have no e.ui'ment at all (their 'ersonale.ui'ment is ba&$ home in Ia&ind, they only vaguelyremember –as i+ in a dream- a struggle in the dee' o+ night ith mas$ed individuals, the &ry o+ the @oolamaand nothing else

"hey do not $no here they are or hat time it is totheir uttermost sur'rise the &ell has no visible door and

no a''arent guards

 Bala7atl

"he ghost ton is a mass o+ abandoned, mosai&-de&orated rubble dominated by a +e remainingiggurats Dn the 'ermanent night an eerie greenish lightenvelo'es the abandoned buildingsoever abandoned and overrun ith vegetation someo+ the &ities standing buildings are still 'er+e&tly+un&tionalChara&ters al$ing through the &ity and having a loo$ atits buildings and remaining 'ie&es o+ art may try to+athom here they are8ith a su&&ess+ul 8it LoreS "as$ at :i++i&ulty 14, the+olloing +a&ts may be remembered7

Lost Mala/atl as an im'ortant &ity be+ore thea'o&aly'se, no abandoned &enturies agoLegend has it that the &itiens –des'airing tosurvive the a'o&aly'se- let themselves die,leaving the &ity to the automatons "heautomatons themselves, no masterless, ent&ray or dindled to ina&tivity"oday it is notoriously stal$ed by *houls,vam'ire bats and ild "ars, surrounded by a

dee' Eungle ith all sorts o+ &arnivore or 'oisonous vegetation

 A mysterious #east, hose shining eyes &ansometimes be gleaned &ross the ruins in the'er'etual night, stal$s the lost &ity

%ot all lo&ations o+ Mlala/atl are su''lied ith a +ulldes&ri'tion or a ma' Dndividual *!s are en&ouraged to+ill the missing details

&e surrounding 3ungle: "he Bungle is a hostileenvironment o+ li&hens and giant mushrooms,se'arating the lost &ity +or at least 1000 $ilometers

Dts &limate is one level o+ e/tremes belo hat is&om+ortable +or humans, hatsmore +inding +oodre.uires a daily 8it urvivalistS "as$ at :i++i&ulty 13

 A &atastro'hi& +ailure means that the +oraging &hara&ter either 'oisoned himsel+ or as ambushed by a'oisonous sna$e &e Graveyard: A 'er+e&t imitation o+ a live ton, this isa&tually a %e&ro'olis here the Mala/atlans ent to beburied or –in the last days o+ the &ity- &ame to die"he tombs are built in sha'es o+ house, +ull o+ all ty'i&al

domesti& a''lian&es8andering through the graveyard &an be dangerous, as*houls have risen +rom the tombs

 At the &enter o+ the *raveyard &an be +ound thedeath-'ala&e o+ the ?moolams, some say that a *hostor am'ire rules the &ity o+ the :ead +rom hereDndividual *!s ill have to de&ide the truth+ulness o+ this statement "he graveyards 'oer sour&e is still'er+e&tly +un&tional

&e Li#rary:  A huge building in hite marble, it is still+ull o+ boo$s on the most varied subEe&ts ritten in ld@oonianin&e the librarys 'oer sour&e is no more 'er+e&tly+un&tional the seals o+ the vault are brea$ing, and manyboo$s are turning to mould#oo$s in good state &ould be orth a +ortune to the rights&holars, hoever, or &ould give im'ortant hints +or +uture .uests on the )Cs 'art

 Also, somehere in the library the )Cs &ould eventually+ind details on the !ausoleum and the individual insus'ended animation ithin (see belo as ell as the

'assords that disarm the tra's"he library is still run by a small, gentle humanoidautomaton that tries to $ee' it inta&t and in good health"he Librarian $nos the #east 'er+e&tly, ho ill notatta&$ the Librarian and &ra+ty &hara&ters may 'ersuadethe Librarian to blo&$ the #east using some old&ommand &odes

 Anyay, the Librarian and the #east ill not abandonMala/atl

1lamat?s ;iggurat: "he highest toer in ton, on&e'ro'erty o+ the ri&h mer&hant-'rin&e ?lamatNnon in its time also as ?lamats +olly, it &an be seen

brea$ing through the &ano'y o+ the Eungle +or many$ilometers ith its 400 meters height)in$ marble, golden +iligree, &orroded brone s&ul'turesand bas-relie+s (on&e de'i&ting the li+e o+ ?lamat&onstitute most o+ it"he @iggurats 'oer sour&e is no more +un&tional andits &om'letely em'ty high-roo+ed halls 'rovide a nest toa +lo&$ o+ many tens o+ am'ire bats"he Assassins military Air s$i++ is hidden on the to' o+ the building, !aal had them land here (the only availablelanding 'la&e le+t in Mala/atl and here the Assassinshere $illed by !aal #arus hybrid servants"he s$i++ as not damaged in the +ight and is guarded bythree ybrids e.ui''ed ith hy'ersoni& histles"he Air s$i++ may ell 'rove the )Cs only &han&e o+ getting out o+ Mala/atl

 A'art +rom the vam'ire bats, &limbing the iggurat &an'rove 'roblemati& as the old building is sloly &rumblingaay7 re.uire all &hara&ters &limbing its inner stairs toe/e&ute an Agility urvivalistS "as$ at :i++i&ulty T toavoid +alls +or 3d< metersClimbing the outer alls o+ the @iggurat re.uires an

 Agility urvivalistS "as$ at :i++i&ulty 12 to avoid +alls +or 

63

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 66/80

1d</J meters

!aal #aru, the 'riests and the hybrids on guard duty aree.ui''ed ith hy'ersoni& histles to $ee' the batsaay, hoever the shrill shrie$ o+ the histles &an beheard all a&ross the &ity7 it ill $ee' aay the bats but&ould attra&t unanted attention o+ a more dangerous$ind

&e *u##le: !ost o+ hat as on&e Mala/atl is noredu&ed to marble and metal rubble overrun ith li&henand tall +ungal groth ty'i&al o+ @oon 8ild "ars haveele&ted the rubble areas as their hunting ground

&e Mausoleum: "hese abandoned buildings Eust northo+ the @iggurat, are still 'er+e&tly +un&tional and&om'letely sealed, ith no visible o'enings save strong&erami& doors%o lights &ome out o+ it, yet de+ense and energysystems are still or$ing

 A&&ess to the buildings re.uires the 'assing o+ threesealed &erami& doors7 ea&h is tra''ed and only the use

o+ some se&ret 'assords in ld @oonian ill o'enthem ithout using violen&e or it"he doors &an stand 30 Li+e )oints ea&h be+ore abrea&h is made, and have a Hardened   A o+ G:ete&ting the tra's re.uires a 8it ubter+ugeS "as$s ata :i++i&ulty o+ 14, removal re.uires an Agilityubter+ugeS "as$s at a :i++i&ulty 14 and lo&$ 'i&$inge.ui'ment

 Atta&$ing the doors automati&ally sets o++ the tra's A&tivating the tra's means that the area ithin 3 meters+rom the door is s'rayed ith a barrage o+ &erami&darts7 all &hara&ters ithin range are subEe&t to a rangedarea atta&$ dealing 2d<=2 Penetratin$  damage

"he tra's have ammo +or 10 bursts ea&h and e/e&utethe atta&$ ith an Agility o+ 1n&e all three doors have been 'assed the '&s ill +inda vast amount o+ Eeelry and gems orth at least 10000thaaris surrounding a blast-shielded &rystal &o++inatta&hed to some $ind o+ Cosmi& ray &olle&tor"he &o++in &ontains an individual in sus'endedanimation earing the most outlandish &lothes the )Csmay have ever seenDndividual *!s are en&ouraged to +ill u' the details o+ ho this mysterious individual might be suggestionsin&lude7 the &reator o+ the #east and the Librarian, anastronaut +rom earth, an alien

$andering t&roug& t&e city: For ea&h hour the )Css'end in ton either moving amongst the ruins or standing in one 'la&e the *! should roll 2d< and &he&$the en&ounters table

 Bala7atl #ncounters ?chec( once per hour@

 <d= Roll Result 2-O %oneT-G 1d< *houls in the *raveyard or

1d< ild "ars in any rubble &overed area1d< ybrid guards in the *arden2d< am'ire #ats in ?lamats @iggurattherise none

10-11 #ula$ Ash $$

12 "he #east

Meeting %ula! As& 2!!:  the only surviving Assassin+rom the 'arty that abdu&ted them and the @oolama#ula$ Ash $$ is intent on surviving the ghost ton,$nos here the s$i++ is and that !aal #aru and her 'riests have hy'ersoni& histles &a'able o+ $ee'ing theam'ire bats aay 8hen the '&s meet him &he&$ +or sur'rise, hile #ula$ is more then ready to +orge anallian&e ith the )Cs he is no stu'id7 D+ the assassin hassur'rise he ill study the 'arty be+ore &oming out ando++ering his hel'D+ the *! de&ides that #ula$ ill not 'resent himsel+,have him stal$ the 'arty aiting +or the best moment to&ome out and ta$e &ontrol o+ the situation

Meeting &e %east: "he #east is +olloing old orders ina tisted and distorted ay7 it ill atta&$ anybody itmeets e/&e't the Librarian in the most e++i&ient ay D+ heavily damaged it ill try to +lee and rea&h the*ardens ault to be re'aired

 The Garden of For&otten 'eauty,"his lo and large building as on&e a tem'le and hallo+ Eusti&e Mala/atlians &ame here to 'ray and sear&h +or 

 Eusti&e at the great altar inside, many im'ortant rituals

ere held in hereDt as on&e guarded by 'sioni&ally tamed ild beastshose &ells still remain

 At this moment it is !aal #arus base o+ a&tivities and'rison to both the )Cs and the @oolama abella *anaa#ellush o+ Ia&ind"he )&s start their adventure in here, unarmed andbound ith vines in room number T, a$en u' by ailingsirens o+ an alarm and an arti+i&ial voi&e s'ea$ingChara&ters s'ea$ing ld @oonian ill understand theemergen&y signal7

<)ll 'alified (ersonnel meet in the *alts, (re(aree*acation of the bildin$7> 

"he )Cs have been brought here some eight hours agoa+ter the hybrids $illed the assassinsaving su++ered a raid +rom the #east, #aru had it'ursued in the aults under the building7 in the ensuing+ight the main CRC has been damaged and the #east+led a+ter $illing some o+ the hybrids

 As a result o+ the +ight the state o+ disre'air o+ the mainCosmi& Rays &olle&tor has orsened7 it has startedlea$ing radiation and the systems in the building are

64

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 67/80

or$ing on and o++!aal #aru and the 'riests have hidden in the an&taan&torum, leaving the hybrids on guard they have tode&ide i+ they are going to hunt "he #east or &arry outthe a&ri+i&e at the main altar in area 18ithin three hours they ill de&ide to &arry out thea&ri+i&e and +lee Mala/atl

 All o+ the building ground +loor rooms have air and

'oer &ondu&ts as ell as garbage dis'osal &hutes&onne&ted to the vaults and to all the rest o+ the building"hese &ondu&ts are about one meter ide and tall,'layer &hara&ters may try to o'en u' the &ondu&ts and&ral through these, beare that only one 'erson at atime &an 'ass through these and there is barely s'a&eenough to &ral through*!s beare7 as Mala/atl is &overed in 'er'etual nightand the 'oer system is o++ in most areas the&hara&ters ill be moving in &om'lete dar$ness hileroaming through the *arden

Ground loor:

6= Garden of t&e Altar: "he main area o+ the &om'le/ isa &ir&ular garden some T0 meters a&ross8hile it as on&e &overed ith beauti+ul and lushvegetation it is noadays overgron ith 'ale li&hensand luminous +ungi as big as trees

 At the very &enter a &ir&ular +our-ste''ed dais brings tothe main altar7 a huge blo&$ o+ hand &arved 'si &rystal(eighting about 1 ton "he altar a&ts li$e a regular level 4 'si-&rystal At this moment it is attuned to !aal#aru"o Cultists and one )riest are 'er'etually on guardhere "he &ultists here have gra+ted eyes and thus &an

see in the dar$

>= Guard posts and main entrance: "he mainentran&e to the *arden is a great :ouble door built inCerami&s Dt is &losed +rom the inside and &an stand 40Li+e )oints o+ damage be+ore a brea&h is made "hedoor has G 'oints o+ Hardened  AFour guards 'ost at&h this entran&e7 these +our by si/meters room are adorned ith bas relie+ shoing a &ourtmeeting a&h room &ontains a ybrid &ultist guard (tohave ar.uebuses, a stone and metal table ith &ontrols+or its blast-shield doors, a ea'ons ra&$ and a &hair"he lights are &om'letely out and the blast-shield doorshave been 'ut o++ by the guards, i+ turned on they illsto' only 1d< damage 'oints, anything dealing morethan this ill ma$e the door &olla'se"he &ultists are edgy and on guard7 they +ear the #eastand #aru almost e.ually by no*lib tongued adventurers &ould try to &onvin&e them tolet them go or to unite +or&es against the #east, its .uite'ossible that the hybrids ill a&&e't su&h o++ers7 they illnot give ea'ons to the )Cs hoever and ill turn onthem as soon as their leaders (!aal #aru or the Cult)riest ma$e an a''earan&e

@= Armory and storage: "he door to this room is asturdy – and lo&$ed- Cerami& door7 30 L) A GHardened7

 A huge em'ty hall G meters by 2O, it is mostly +ull o+ em'ty shelves and lo&$ers7 +ood and ea'ons hereon&e its main &ontenents no su'erseded by dust andsmall s&ra's o+ marble +allen +rom a +ailing &eiling"he hybrids have stored here all their +ood, it ould last

them another *arlarad (about eight earth daysCare+ul sear&hing &an bring the &hara&ters to +ind ahidden lo&$er (roll a 8it ubter+uge, Cra+t or urvivalistS"as$ at :i++i&ulty 1J7 the lo&$er &ontains a +ull set o+ !edium Cerami& armor, one shield, one &erami& sord,a dagger, a 'istol and 10 shots o+ hite-+lame 'oder ammo

= %east tamer?s room: "his room used to be the*ardens &ommand 'ost &onne&ted to the guards 'oststhrough no de+un&t video and audio 'hones"his room is &onne&ted through an elevator to Area 2 o+ the aults

"he doors going to the barra&$s (having ea&h 30 L) andan Armor alue o+ G Hardened  have been lo&$ed shut+rom the inside hile the blast-shield door going to the&ells is till 'er+e&tly +un&tional (it runs on au/iliary 'oerand turned on"he doors o+ the elevator have been &overed ithremnants o+ heavy tables and rubble ta$en +rom area14"hree hybrids are on guard at the moment, they s'endmost o+ their time in sullen silen&e 'ondering on their +uture "heir leader is one #a$ar !adou$ Agnos a hugebrute ta$en +rom the 'its o+ "alis$ant, and on&e agladiatorial &ham'ion #a$ar holds the $eys to the doors

and to room 3#a$ar hates his +ellos, the 'riests and !aal #aru7 i+ o++ered a &han&e he ill betray them to the )Cs toes&a'e the ton Eust as .ui&$ly as he ill betray the )Cs

 Eust to save his li+e

4= %arrac!s: "his huge < by 33 meters long room asused as dormitory +or all the *ardens se&urity'ersonnel "oday it is used by the hybrids i/ hybridsare in here right no7 three are slee'ing (or trying tohile other three are loudly gambling over di&e andboasting about hat they ould do to the 'risoners

 All &ultists in this room are unarmed and unarmorede/&e't +or the ones 'laying (they are earing their daggers, all the ea'ons and armor are 'a&$ed inlo&$ers near the entran&e o+ the room

B, , and = Cells: A si/ meters by nine em'ty &ells,on&e used as bedroom +or the guarding beasts or 'risoners aaiting trial at the tem'le Dts e/its are &losedby mal+un&tioning blast doors that barely illuminatethem, a little star light &omes +rom the eastern e/it andthe garden &an be seen"he blast doors in these rooms are +li&$ering on and o++,

65

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 68/80

ea&h time a &hara&ter or an atta&$ tries to go throughone o+ these unsteady +or&e +ields they &an hold only1d< damage 'oints be+ore &olla'sing

"he )&s have been le+t unguarded in room T as they arenot &onsidered dangerous at the moment and #aru hasde&ided that guards are not to be s'ent 'ointlessly onthem%o e.ui'ment is available to the )Cs unless they have

the ubter+uge s$ill Chara&ters s$illed in ubter+uge&an as$ the *! to still have hidden one 'ie&e o+ hiddene.ui'ment on themselves nothing larger than small$nives or level1 'si &rystals though7 i+ they su&&ess+ullyroll a 8it ubter+ugeS "as$ at di++i&ulty 14 the item hasnot been noti&ed by neither the assassins nor #arusmen"he &hara&ters ill not attra&t attention i+ they $ee' it.uiet enough and &an get rid o+ the vines in 1J minutesby rolling either a #ody or Agility ubter+ugeS "as$ at:i++i&ulty 13

65= Guard?s rooms: !aal #arus most trusted men are

guarding the a&&ess to the tem'les san&ta san&torumi/ hybrid &ultists eat, slee' and ta$e turns in this room

 All si/ hybrids have gra+ted eyes and heightened agility(Agility 4, D <"hese si/ men are dour and humorless +anati&s ready todie +or their leader "he e/it +rom this room is a ty'i&al&erami& door ith 30 L) and a ardened A o+ G, it islo&$ed and the &ultists have the $ey

66= Priest rooms: "hese gra&e+ully +res&oed roomsshoing homage being 'aid to the an&estors have beende+a&ed ith huge gly'hs in the sha'e o+ a ser'entbiting its on tail "o 8yrm &ult 'riests have ta$en

residen&e in these to rooms on&e used by Mala/atlson 'riesthood"he doors o+ these rooms are lo&$ed &erami& doors ith30 L) and a ardened A o+ G"he yrm &ult 'riests have the $eysa&h 'riest has hoarded +or 'ersonal use - and out o+ greed- 'art o+ the tem'les treasure idden in a &a&heunder the bed o+ ea&h room are to &hests one holds2J0 thaari and a &urse dete&tor, the other one holds 3OJthaari and an ornate &erami& sord"he 'riests are not here at the moment, they are in themain "em'le ith !aal #arus, and in three hours theyshall &ome ba&$ and 're'are +or the ritual sa&ri+i&e

6>= Main emple: "his large room is used by !aal #aruas 9ar &oun&il; hall All the bas-relie+s have beenhammered aay by the &ultists and the +our ornate&olumns surrounding the small s.uare 'ool at its &enter have been &overed ith gly'hs re'resenting the yrm"he door going to area 13 –the an&ta an&torum- is a'er+e&tly +un&tional remote &ontrolled #last-shield doortar light +ills the room entering through a indo on theroo+ At the start o+ the adventure !aal #aru and the toto' ran$ing 'riests (the ones living in rooms 11 are here

to de&ide hat to do in three hours they ill havede&ided hat to do7 they ill sa&ri+i&e the 'rin&es andthen +lee a+ter the summoning has ended

6@= "ancta "anctorum: "his dar$, marble room&onstitutes !aal #arus 'rivate .uarters and the 'risono+ @oolama abella *anaa #ellush

 All lights in the room have been smashed and the smallstatues o+ the an&estors have all been beheaded

"he main altar has been made in a bed &overed ith+urs

 A &hain has been se&ured to the altar, at the other endo+ the &hain is the @oolama o+ Ia&indabella is in a state o+ &om'lete stu'or as she has been&ontinuously drugged, i+ +reed she ill &ome out o+ thisstate in 1d< hours

 A se&ret door (re&ogniable through a 8it ubter+uge or Cra+tS71J "as$ leads to a &orridor going +rom here toarea 14

6= %reac& in t&e (all: Four hybrid Cultists are onat&h, all +our have an ar.uebus

"hey are very nervous and 'ani&$y, a+raid to die at thehands o+ the #east7 i+ their +ears are a&&urately 'layedu'on they &ould ell end u' shooting ea&h other

/aults: "he alarm siren $ee's s&reaming and thelighting has ta$en on a reddish &ast hile going on ando++, the automati& metal doors se'arating ea&h areahave gone &ray o'ening and &losing &onvulsively/&e't +or the huge doors leading to the &ore CRC hohave be&ome sealed shuta&h area in this 'la&e is &onne&ted to all others both by&orridors and the same 'oer &ondu&ts that &onne&t tothe +loor level, areas are se'arated +rom ea&h other by

heavy metal doors"he doors have gone out o+ &ontrol7 moving throughthem re.uires an Agility "as$ at di++i&ulty 10 to avoidbeing &rushed by a door (1d< damage and &an notmove +or one a&tion turn"he aults have +our e/its bringing to the outside, on&eea&h as &losed by 'er+e&tly +un&tional blast-shielddoors At the moment the blast shield doors only sto'1d< damage be+ore &olla'sing"he e/its are also &om'letely hidden by the rubblesurrounding the *arden, i+ loo$ing +or them on theoutside the )Cs must 'ass a su&&ess+ul 8it urvivalistS"as$ at 13

6= Energy Core: "his room &ontains the main Cosmi&Rays Colle&tor that 'oers the hole stru&ture "heCRC is damaged by years and years o+ la&$ o+ &are,additional damage as in+li&ted by !aal #arus men+ight ith the #east"he damaged Colle&tor has &om'letely sathed theroom ith radiation, anybody entering is e/'osed to theCurse at !edium intensity (1d< damage every hour

 As the alls and doors o+ the room are shielded, thishas avoided any s'illing o+ the Curse outside o+ it

66

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 69/80

Combat in this area &an 'rove tri&$y as damage to theCRC &an orsen its &onditions7 &onsider the CRC ashaving 3 'oints o+ AD+ the CRC su++ers 10 more damage 'oints all lights,systems and blast doors go instantaneously o++, at 20e/tra damage 'oints the Curse in this area rea&hes ighLevel and Lo level in all the aults regardless o+ thedoors

 At 30 or more the CRC e/'lodes +or 3d< Unsto((able

damage7 all the *ardens be&ome an area ith a!edium level Curse threat

@= Automaton "torage *oom: "his room as used tostore and re'air Automatons !any dead automatons +illthe room, it no serves as lair to the #east Any time the&hara&ters enter this room roll 2d<, on 10= the #east isin here

 Also the #east &omes here to be re'aired by theautomated system7 a+ter ea&h +ight in hi&h the #eastta$es damage, i+ the systems at the *arden are stillrunning and this room is +ree, roll 2d< and re'air thatmany damage 'oints to the #east

'are 'arts and ina&tive automatons +ill the room

>= ec&nician?s *oom: "his room &ontains s&ienti+i&e.ui'ment and tools +or the maintenan&e o+ the CRCand the garbage dis'osal ma&hines i/ Curse Cloa$sare &ontained in a lo&$er "his room is &onne&tedthrough an elevator to the Area 4 o+ the +loor level

and 4 Gar#age Disposal: !a&hines in this roomdestroy all garbage &olle&ted7 should any one end u' inthis room through the garbage dis'osal &hutes he illinstantaneously a&tivate the ma&hinesFor +irst things the ma&hine ill s.uash the subEe&t +or 

<d< o+ damage and then burn everything ith a trengthT Fire in a se&ond a&tion turn"he only ho'e +or &hara&ters tra''ed in the ma&hines iseither su&&eeding an Agility "as$ at 14 to get out o+ thegarbage vats be+ore they are &rushed or +or someone tosto' the ma&hines using the &ontrols at the stone andmetal tables near the doors7 o'erating the &ontrolsre.uires a 8it 8eird &ien&eS "as$ at 10

 To stop a /ar 

"he to &ities ill be 're'aring their res'e&tive air +leets+or troo' trans'ort, this should ta$e about a ee$

#y this time the )Cs should have +reed the @oolama or died trying%othing ill 'ersuade the to &ity states +rom sto''inghostilities save the 'rin&es hersel+ and 'roo+ that none o+ the to &ities as involved in her $idna''ing (a good'roo+ ould be &a'turing !aal #aru and have her &on+essD+ the ar &an not be sto''ed, the to &ities ill agreeon a battle+ield and meet there to re'rise the ar At this'oint !ushnaars s&outs and s'ies ill signal that theto &ities de+enses are understa++ed

uaals army ill +irst stri$e maba, su''orted by !aal#aru 8inged ervantshould !ushnaar5s 'lot be un&overed (and the 8yrmCults 'art in it a ne treaty shall be immediately signedby maba and Ia&ind +orming a Eoint army to stri$e atuaal

+ailed as +eroes9 or notC

hould Chara&ters have un&overed !ushnaars 'lotthey shall be hailed as heroes, !ushnaar and !aal #aru(i+ &a'tured ill be 'ut on trial and re&eive a 'rison +or li+e senten&e, or even a death senten&e i+ their &rimesare re'uted bad enoughoever, given !aals am'le 'sioni& 'oers, the *!may de&ide to have her +lee to sa+ety (ta$ing ith her thedisgra&ed ?moolam o+ uaal unless a &onvenient'sivore is em'loyed, and &ome ba&$ to 'ester the )Csin +uture adventuresbviously both &ity states ill hail the )Cs as heroes#ut, hat i+ they +ailU

 An un$non grave –or no grave at all- is 'robably theorst +ate that &an be+ell the )Cs –short o+ beingsa&ri+i&ed to the orrorsD+ !aal and !ushnaars 'lan is su&&ess+ul they maymeet their doom on the battle+ield or be&ome slavesunder the ne ?moolam o+ uaal, Ia&ind and maba!ushnaars rule shall be very short hoever7 in a &ou'leo+ years at most !aal #aru ill have &om'lete 'sioni&&ontrol o+ the ?moolam and be the real ruler o+ this 'arto+ the &ontinent establishing a 'oer base +or the 8yrmCultbviously the )Cs may have &hosen to +lee andbe&ome out&asts, either hiding +rom their +ailures or ready to organie the liberation o+ the three &ities

I>8ortant NPCs

1m)oolam %enda *ac&min Ayed of 2ma#a Aging #enda is something o+ a des'ot, although in good+aith e +or&ed his son in an unanted marriage out o+ 'oliti&al ne&essities

1m)oolama Mallot Faella %an&id of 2ma#ald !allot is the ea$-illed &onsort to #enda, she'am'ered their &hild !allot is the ty'i&al 9yes 'erson;

;oolam Gavur %enda Mallot of 2ma#a

@oolam *avur is a very sim'le man ith a &hildish 'ride+or his 'hysi&al e/'loits!any Conservatives are 'art o+ his &ourt, ho'ing to s'ur the 'rin&e in reo'ening hostilities *avur obeyed his+ather only due to its &hildish need to be a''roved byhim

;oolama "a#ella Ganaa %ellus& of Facind#ody 2 Agility 4 8it 3 )resen&e < )si-Dnde/1L) 12 ie ! 'eed 3 D O

67

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 70/80

 Atta&$7 dagger (1d<=2 A7 none$ills7 ntertainer #asi&, Lore #asi&, )ilot #asi&

"he beauti+ul daughter o+ ?moolam #ellush, abella isa determined young oman hose love +or musi& anddaring 'iloting is ell $non oever strong-illed(and having no love +or her groom to be she agreed toher 'arents 'lans +or the sa$e o+ her 'eo'le and a

lasting 'ea&e

;oolam /riil %ellus& Ganaa of Facindabellas little brother is a slight young man ith nointerest in 'oliti&s and ar+are e has a&hara&teristi&ally intelle&tual disdain +or 'hysi&ala&tivities riil intends to be&ome minister o+ &ien&eon&e his sister be&omes ?moolama o+ Ia&ind andmaba riil and *avur &ordially detest ea&h other riilis a&&om'anied everyhere by Liirv his +amiliar and hasenhan&ed eyesight

1m)oolam %ellus& /adnar as&am of Facind

 A ise ruler, he bro$en heartedly agreed to his daughter marriage An old, griled ar veteran still &arryingmany ounds

1m)oolama Ganaa a)ne Darnad of Facind#ellushs i+e and &o-ruler, s'onsor o+ many o+ Ia&indsartists ides an a&ute mind behind a vain attitude

1m)oolam Mus&naar A#el Ma7id of Huaal"he misguided ruler o+ uaal is a sleay +ellosear&hing to 'ut Ia&ind and maba against ea&h other

%ula! As& 2!!, surviving "ap&ron %utterfly

Assassin#ody 4 Agility J 8it J )resen&e 2 )si-Dnde/0L) 24 ie ! 'eed 3 D 10

 Atta&$7 ord (2d<=1, edgehog (1d<>2 rangeJ>10>20, dagger (1:<=2

 A7 )artial light armor (3>0$ills7 Armsman #asi&, !ar$sman #asi&, urvivalist#asi&, ubter+uge #asi&

ired at %ameless by a third 'arty 'osing as an mabaConservative, the assassin as hidden in the retinue o+ the ambassador o+ Nhae s'orts multi&olored tattoos sha'ed li$e butter+lyings and ears a silver mas$ ith multi-+a&eted eyes#ula$ is more interested in survival then revenge

Maal %aru, &y#rid prop&etess#ody 2 Agility 4 8it 4 )resen&e J )si-Dnde/OL) 12 ie ! 'eed 3 D T )) 21'i& 'oints 10 Fame 2

 Atta&$7 dagger (1d<=2 or +angs (1d< = tr 4 'oisondealing 1d< e/tra damage

 A7 hardened s$in (2$ills7 !aster )sioni&ist (Astral #asi&, "ele'er&e'tions

#asi&, A''ortation #asi&, !eta'sioni&s Advan&ed*ra+ts7 ardened s$in, dar$sight, 'oisonous gland and+angs'e&ial Advantage7 :ar$ Lore

vil and &orru'ted to the e/treme !aal #aru as born aservant to the Firstborn, inside the hidden &ity o+ "alis$ant, belo the :ay )ole deserthe gained some re'ute as a 'ro'hetess among the

"ilight one $ingdoms +inally rea&hing a 'osition o+ 'oer under the ?moolam o+ uaal!aal #aru ons a 'si-&rystal o+ level 1, a remote &ontrol&a'able o+ o'ening all the blast shield doors in the*arden o+ Forgotten #eauties and a hy'ersoni& histleused to $ee' the vam'ire bats in ?lamats iggurataay

y#rid $yrm cultists#ody 4 Agility 3 8it 2 )resen&e 2 )si-Dnde/0L) 24 ie ! 'eed 3 D J

 Atta&$7 'ear (2d<-1, range7 10>20>40, dagger (1d<=2ome have ar.uebuses (2d<=2 Unsto((able, range40>T0>120

 A7 hardened s$in and )artial Light armor (J>2$ills7 Armsman #asi&, urvivalist #asi&*ra+ts7 ardened s$in, and various &osmeti& &hanges

ither degenerate humans born in "alis$ant or &raedout&asts

%a!ar Madou! Agnos, once gladiatorial c&ampion#ody J Agility 2 8it 4 )resen&e 3 )si-Dnde/0L) 30 ie ! 'eed 4 D <

 Atta&$7 ord (2d<=1, dagger (1d<=2 A7 hardened s$in and Light armour (J, shield

$ills7 Armsman Advan&ed, !artial Arts #asi&(Counter tri$e*ra+ts7 ardened s$in, *ra+ted eyes

 A traitor at heart and on&e a star o+ the +ighting 'its in"alis$ant

y#rid $yrm priests, cult leaders#ody 4 Agility 3 8it 2 )resen&e 2 )si-Dnde/4L) 24 ie ! 'eed 3 D J )) 12'i& 'oints J Fame 0

 Atta&$7 ritual dagger (1d<=2 A7 hardened s$in (2

$ills7 Armsman #asi&, )sioni&ist #asi& (&hosenbeteen "ele'athy #asi&, Astral #asi& and"ele'er&e'tions #asi&*ra+ts7 ardened s$in, gra+ted eyes and various&osmeti& &hanges

a&red servants o+ the :ee' 'a&e orrors trained in)sioni&s "he 8yrm 'riests have hy'ersoni& histlessimilar to !aal #arus

68

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 71/80

&e %east of ala8atl, cra)ed Automaton#ody 11 Agility 2 8it 2 )resen&e - )si-Dnde/-L) << ie L 'eed G D 4

 Atta&$7 Cerami& sordblades (2d<=1-Piercin$  or +ists(1:<, tun gas ea'on (trength J, J m radius, range7J>10>20, area e++e&t

 A7 hardened s$in (T$ills7 Armsman Advan&ed

"he only survivor o+ the a'o&aly'se in the ton o+ Mala/atl, the 9#east; still +ollos random 'arts o+ its'rogram"he #east has :ar$sight, 10 $m radar, Hardened 

 Armour, < 'oints damage redu&tion against the Curse,and im'lanted &erami& bladesDn one o+ its arms is im'lanted a stun gas ea'onemitting &louds in+li&ting a state o+ mental &on+usion (-2to all "as$ rolls +or the ne/t 1:< hours

69

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 72/80

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 73/80

garden of forgotten beauties, ground floor 

71

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 74/80

garden of forgotten beauties, vaults

72

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 75/80

!haracter sheet 

73

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 76/80

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 77/80

 0ehicle sheet 

75

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 78/80

 

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 79/80

 

k sabtato (order #5178875)

8/13/2019 Under the Moons of Zoon

http://slidepdf.com/reader/full/under-the-moons-of-zoon 80/80