uked magazine mar 2014
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The March issue of the UKED Magazine from UKedchat. Subscribe at http://j.mp/ukedmagsubTRANSCRIPT
March 2014 Issue 3
Discussion
Exploring and
learning in the
great outdoors
Skills
Getting the best
out of your
whiteboard
Pedagogy
Designing
lessons with
game
mechanics
Guide
Embedded 3D
printing into the
curriculum
Subscribe for free
Cover Photo Credit: Created and supplied by Matthew
Harding at GoPrint3. See http://www.goprint3d.co.uk
Contributors
Danny Nicholson @Dannynic
Beth Summers @ntrlconnections
David Moody @teacherbubble
Natasha E. Feghali @NEFeghali
Jennifer Ludgate @MissJLud
Tina Watson @tinawatsonteach
Emma Watford @MissWatford
Rachel Preece-Dawson @rpd1972
Andy Knill @aknill
Martin Saunders @martingsaunders
William Portman
The publishers accepts no responsibility for any claims made in any
advertisement appearing in this publication. Whilst every effort is
made to ensure accuracy, the publishers accept no responsibility for
errors, inaccuracies or omissions.
Issue 3: February 2014
Discussion & Guides
8 Let’s get Growing Schools
Exploring and learning in the great
outdoors by Beth Summers
Regular Features
13 StickMen without Arms
Great teaching ideas from StickMen
without arms by David Moody
14 Designing a Better Learning
Experience
An exploration of 3D printing in
education by Martin Burrett
22 Pedagogy in Pictures
Sharing classroom tips & pics from
Jennifer Ludgate, Tina Watson &
Emma Watford
31 Leading the Way on Digital Tech
Andy Knill explains the value of
‘employing’ student Digital Leaders
in schools.
28 Maths Through Stories
Read about how Rachel Preece-
Dawson has adapted a time-honoured
writing approach to deliver maths
Pedagogy & Skills
4 IWBs - Ideas to Keep it Simple
Getting the best out of your
whiteboard by Danny Nicholson
18 Teaching French to a Diverse
Classroom
Ideas about bringing a creative
element into your classroom by
Natasha E. Feghali
32 Level-Up Lessons with Game
Mechanics
A guide to perfect pixelated pedagogy
and game based learning by Dr Martin
Saunders
37 Educational Events
39 Bookshelf Unhomework review
40 ICTmagic Edtech Resources
Subscribe to
the magazine
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Click Here
From the Editor Welcome to the March issue of
UKED Magazine from UKedchat. This
edition is packed with practical tips
and tricks to use in your classroom.
Danny Nicholson gives us a master
class in getting the best from your
interactive whiteboard.
Beth Summers from Natural
Connections explores ideas for
improving learning opportunities in
the great outdoors.
I discuss the potential pedagogical
advantages of using 3D printing in
schools to tailor objects to a pupils
learning requirements.
Natasha E. Feghali showcases how
she brings creative and fun elements
to her MFL lessons.
Our UKedchat feature article guides
you through the educational
interview process to help you get
your dream job and further your
career with practical advice and tips.
Rachel Preece-Dawson discusses
how she uses stories to explore,
illustrate and learn maths concepts
with her class.
Andy Knill tells us about Digital
Leaders and the many advantages
having them brings to a school and
the boost it gives to the Digital
Leaders themselves.
Finally, Dr Martin Saunders looks
at how using game mechanics and
ideas can enrich the curriculum,
both online and off.
Martin Burrett Editor
@ICTmagic @UKedmag
I am very much aware that for a new user,
the average piece of IWB software can be a
little overwhelming. Invariably, it has a lot of
buttons and tools that can be quite confusing.
In addition, while the majority of schools are
using either SMART Notebook or Promethean
Activ software there is a lot of other software
out there that teachers are using in schools. It
can be frustrating to see activities that are
reliant on a very specific tool in one piece of
software, only to find that you can’t do that in
the software you have in school.
Whiteboard software often contains
additional tools such as tables, handwriting
recognition, interactive resources, maths
tools, timers and suchlike. All are fun, but not
always essential.
Too many tools can overwhelm the beginner,
and if you are just getting started it is better
to slim things down and focus on the
important features. With this in mind, in this
article I am going to concentrate on the 5
most basic tools that any piece of interactive
whiteboard software should have, and how
you can create a lot of really useful activities
for your lessons.
Those 5 tools are:
• Freehand Pen
• Text
• Shapes
• Eraser
• Inserting images
4
Interactive Whiteboards Ideas to Keep it Simple
By Danny Nicholson With just these tools, there are so many
things you can do. It is also good to know how
to group shapes together and to lock some
objects on the page so they can’t be moved
by accident.
1. Rub and Reveal
This is a very simple technique that relies on
the fact that the eraser tool rubs out anything
drawn with the pen tool, but does not rub out
typed text. If you change the pen tool to have
a thick line, and change the colour so that it
matches the background of the page, then
you can quickly make text disappear by simply
drawing over it. This is a very quick way to
make cloze activities (fill in the gaps) or to
hide labels to a diagram such as in the
example below.
To make the text appear, switch to the
eraser tool and then rub out the pen. The
words will appear as if by magic. It’s a simple
technique, but very effective.
2. Anagram Keyword Games
At its most simple level, all this activity
is made from are two blocks of text –
one is an anagram of a keyword, and one
is the correct answer. I have then drawn
two rectangles and filled them in. These
are then used to cover the two words.
In this example I have added text to the
two boxes so I can remember which is
the anagram and which is the answer.
3. Drag and Drop 1 – matching
A very simple activity to use at different times in a
lesson to check on understanding, these are simply text
boxes which then need to be matched.
To speed things up, I created one blue box and one
yellow box using the shapes tool and then added text. I
then cloned these boxes several times (or copy/paste) to
get many identical boxes. Then change the text in each
one.
The boxes could contain words and their definitions,
beginnings and ends of sentences, dates and events,
words in one language and their corresponding word in
English.
The boxes can be dragged together to match up. Or
lines can be drawn to pair them up.
As an extension – have a whole load of different words in
boxes for sentence rearranging or fridge magnet poetry.
4. Drag and Drop 2 – Sequencing
This is the same as the example above, only that
the boxes are larger and contain a sentence or
phrase. The activity could be to put these
sentences into the correct order either based on
a story or a set of events. These could also be
statements that the pupils need to rank into
order of importance, or strongly agree and
strongly disagree where there may not
be correct answer as such, but acts as a stimulus
for discussion.
5
5. Drag and Drop 3- sorting
This activity relies on the screen being split
into two (or three) columns with text boxes
placed at the bottom. The words can be
dragged into the correct columns. The
example in the image is more complicated
that it needs to be as I have made a table out
of several boxes. But you could just put a line
down the middle of the screen. The obvious
alternative is to use circles to create a Venn
diagram.
6. Drag and Drop 4 – matching words and
pictures
If you can get pictures onto your IWB page
then you could adapt the earlier matching
example to include images. In the example
below images were copied and pasted from
the internet, or found in the clipart gallery,
and then text boxes were made with words in.
7. Drag and Drop 5 – Plenary Circles
A simple idea for summarising what pupils
have learnt at the end of a lesson. It consists
simply of a large circle, with text arranged
around the outside. All pupils get thinking
time to come up with several sentences
that start “I know that….” and then use two
of the words to finish the sentence. So “I
know that Metal is a Conductor” for
example.
Some pupils can then come to the board to
pull the two words in and make their
sentence to share with the rest of the class.
See a video about plenary circles here.
Image Credit:
http://www.flickr.com/photos/27291024@N02/4095013733/ by Josh Allen used under Commercial Creative Commons License
All other images were provided by Danny Nicholson
Commercial Creative Commons License creativecommons.org/licenses/by/2.0
6
8. Fishing Rods / Balloons
I’ll combine these two ideas as they’re basically the same.
Attach questions, words or phrases to other objects so that
you can reveal them at random by pulling them out from
behind an object or pulling them from off-screen.
The fishing rod is just made from several lines using the line
tool, and then grouped together. The “sea” is just a big blue
rectangle that’s been put in front to hide the objects on the
end of the rod.
The balloons are simply made from a few shapes and a line
grouped together. The sky and ground art simply made from
two rectangles that have been filled with a gradient fill, sent
to the back and then locked in place.
Pupils would come to the board, grab a string and pull down
the balloon. They then have to answer the sum that’s been
grouped to the balloon.
The balloons and fishing rods are making things more
complicated than they need to be, but they look fun. At the
most basic level I have done this by typing a word or phrase,
drawing a squiggly line and grouping the two together. The
word can then be pushed off the screen leaving the line
visible so it can be pulled back on when needed. The balloons
look nicer, but again it’s just extra fluff.
All of the ideas given above make use of the
most basic tools that any interactive
whiteboard software worth owning should
have. As long as you can write with the pen,
type text, make simple shapes and insert
images then you can make these. As an added
plus, being able to group boxes and text, or
add text quickly to a box will also help.
With all these activities, remember that you
don’t need to use all the whistles and bells of
your IWB software to make engaging
activities. It doesn’t need a degree in
computer science to move away from using
your IWB as just a screen to show videos or
PowerPoint.
Remember that most interactive whiteboard
firms will let you install their software at
home so that you can create resources away
from the board to then bring into the class on
a USB stick etc. It’s actually much easier to
pre-prepare a lot of this stuff away from the
board with a mouse/keyboard.
Danny Nicholson is an independent trainer
and consultant. He is a former science
teacher and now delivers Computing and
Science training to teachers all over the UK
as well as overseas.
He is a PGCE Science lecturer for Billericay
Educational Consortium on their Primary
SCITT teacher training course, and also
delivers science and ICT sessions on several
other PGCE and B.Ed. courses. He is one of
the authors of Switched on Science for
Rising Stars.
He regularly blogs about educational
technology at whiteboardblog.co.uk and
can be found on Twitter as @dannynic
7
Image Credit:
https://openclipart.org/detail/165374/albero-by-
emilie.rollandin-165374 by Emilie Rollandin used under
Commercial Creative Commons License
https://openclipart.org/detail/166208/tree-with-flowers-
by-baditaflorin by baditaflorin used under Commercial
Creative Commons License
http://www.flickr.com/photos/zenera/252449343/ by
Serena used under Commercial Creative Commons License
All other images have been provided by Beth Summers and
Martin Burrett
Natural Connections
Growing Schools is supported by the
Natural Connections Demonstration
Project, the largest outdoor learning
programme in England. The project
is working with more than 200
schools in the most deprived areas of
the South West, to significantly
increase the number of school-aged children experiencing the
full range of benefits that come from learning in natural
environments. To find out more about the project and keep up to
date with our news you can sign up for our newsletter by
emailing [email protected] or
follow us on twitter @ntrlconnections.
Commercial Creative Commons License creativecommons.org/licenses/by/2.0 10
CPD from your Sofa! A TeachTweet is a free online gathering of educators on Twitter who watch and
discuss CPD videos which have been made by the other teachers from the
community. Visit ukedchat.com/teachtweet for more information.
The next TeachTweet
is on Thursday 22nd
May 2014.
Click here to sign up
to submit a video
Click on the image to watch a recent TeachTweet videos.
Critique & Perfection
@iTeachRE
Fab sites for your class
@ICTmagic
QR codes for Paired Reading
@jobadge
Paired Reading with Puppet Pals
@Collaborat_Ed
Join the
community every
Thursday at 8pm
12
StickMen without Arms Art & ideas by David Moody
See more
@teacherbubble
13
Designing a Better
Learning Experience By Martin Burrett
For too long something has been amiss in
schools across the UK. A yearning to be
emancipated from tyranny. The struggle
against the unrivalled power of a small group
of individuals has caused misery and envy for
educators for many years. No threat, bribe or
persuasion can waiver their resolve. I speak,
of course, of the holder of the stock cupboard
key.
But their supremacy may soon be coming to
an end. For there is a transformative
technology just beginning to appear which is
set to change education and even society
itself. Rapid prototyping, or 3D printing as it
has become know, is still in its infancy, but the
impact of producing objects that can be
customised, or even fully designed by
educators or students in the blink of an eye, is
breathtaking. In years to
come we will be able to
create anything - pens,
footballs, PE
kits, and even school
dinners - at the press of a
button.
We may not yet be at a
stage where we can ask
for, “Tea… Earl Grey…
Hot,” and see it whirl into
being, but the technology
has already made inroads
into the classroom and 3D printing technology
is developing very quickly.
Most 3D printers use spools of thin plastic
strands, which are feed into the unit, heated,
melted and pushed through a nozzle across a
surface that builds up layer-by-layer, where it
then cools and hardens. Some experimental
3D printers have used more exotic materials,
including food, wax, and even bone for
medical use. You can buy a 3D scanner is
quickly copy existing objects and render them
onto your computer to simply replicate or to
use as a starting point for your design.
I first saw a 3D printer at the 2011 BETT
Show in London. Over the past three years I
have notice visible improvements to the
quality and speed of the products printed. On
the GoPrint3D stand at this year’s event, I was
captivated by the elegance of the printer’s
movements as it danced across the
uppermost layer of near molten plastic. After
just a short time, a plastic miniature hand was
build, complete with exquisitely detailed
fingerprints and finger nails. Consumer 3D
printers are surprisingly inexpensive, at
around £1000. Easily in budget of most
primary and secondary schools.
◄ Printing breakfast? — An egg cup may seem a
simple object, but the geometry is complex.
14
This is all very impressive, but
what are the practical uses in the
classroom? Design and Technology
is a logical place to start and there
are limitless applications.
Designing detailed, unique objects
using a computer can take a lot of
skill and a great deal of trial and
error. Most design skills that
individuals already possess are
transferable to designing a virtual
object. Designing components is
just the start and fitting the
objects together into working,
functioning machines can be still a practical,
hands-on activity.
So what is the advantage? Refining ideas is
much easier when designing and manufacturing
using a 3D printer and standardising a product
is as easy as pressing the ‘Go’ button twice.
Artists are already experimenting with 3D
printing and the web is awash with images of
beautifully designed structures that would be
difficult to produce any other way. Traditional
sculpture relies on the artist removing material
from their medium. Rapid prototyping is the
opposite and the machine adds material to an
empty space. You can make objects inside a
solid outer structure and print fully assembled
mechanisms and complex, jointed pieced.
There are lots of practical applications in
subjects such as maths. Aside from the
mathematical skills needed to design intricate
objects, the pedagogical value of seeing
mathematical concepts made solid can bring
new insights for pupils. Teachers and students
could design and print objects which utilise
non-Euclidean geometry or fashion
architectural wonders that stretch the
imagination.
◄ That’s handy—With a 3D printer
and scanner you can produce
detailed copies of real things and
adapt them to your needs.
► This vessel was made using a 3Doodler, a pen
with produces a thin layer of plastic with hardens
instantly, meaning that you can write in the air.
Scientific concepts can be difficult to
understand, especially for younger pupils, and
visualising ideas is important. 3D printing offers
you the opportunity to explain ideas clearly with
objects that the children can hold in their hands.
Better yet, children can use this technology to
demonstrate their understanding by designing
models based on their ideas. Imagine exploring
aerodynamics by refining a miniature aircraft
design, learning about the cardiovascular system
by examining a blood capillary that is printed to
100 times it’s real size, or creating a working
volcano that can simulate eruptions under
different conditions.
At first glance, 3D modelling has little to offer
the humanities. But language is a reflection on
the world and an object as a stimulus can be
very useful. As the technology develops, the
ability to have almost any object you wish in
your classroom will open up many new
possibilities. The feel the texture of the ancient
elvish working engaged on ‘the One Ring’ or the
visualising the imagine horrific scene of Wilfred
Owen’s Dulce et Decorum Est, the 3D quality and
the ability to handle and touch can bring a new
understanding to learners and a new way for
students to interpret literature.
There is huge advantages to using 3D printing
in the special education, where bespoke
produced for unique needs is common place.
Such customised items, such as easy access
computer keyboards, communication screens
and sensory items, can be costly from traditional
manufacturers, but teachers could design,
share, tweak and then print all of these objects.
From creating 3D relief maps of your study site
in geography, designing unique instruments in
music or creating a hoard of treasures from
antiquity, 3D printing is bring a new dimension
to classrooms around the world and enriching
the education of our young people with a new
way of looking at things and a new way to
express themselves and show their
understanding.
We may still be a long way from producing the
everyday equipment in schools on 3D printers
and the stock cupboard key holders will not be
vanquished in the near future. We will continue
to make the like books, pencils, tables,
projectors and school dinners in the traditional
way for a while yet. But I have little doubt that,
in time, all of these things will be easy to
produce with just a few strokes on a tablet’s
screen. Once the technology matures and 3D
printers can use a multitude of materials,
colours and consistencies, it will change the
world far beyond education.
These are exciting times. There are still so
many unknowns about how we will use 3D
printing in the future and how it will be used in
everyday life. But one thing is for certain -
schools will insist on storing their 3D printer
spools in a stock cupboard.
Many people are very excited about the
possibilities that customised, tailored, rapidly
and locally produced objects brings to
industry, electronics, medical care and
research, and retail. Educators are only just
realising the advantages and educational
potential of the technology. Design a better
learning experience for your students.
▲ What a relief?—This 3D relief map give a better
impression of where mountainous areas of the
British Isles are located.
▲ A 3D scanner will let a teacher copy objects in a
similar way to a 2D scanner. The pattern could
then be tweaked or share over the web.
► Red hot educational potential—This 3D ‘diagram’
was created with a 3Doodler and la lot of patience.
Image Credit:
All images were either kindly donated by GoPrint3D or supplied by
Martin Burrett
▲ A live demonstration at this year’s BETT
Show. Selecting the file was easy and this
bowl was produced surprisingly quickly
Teaching French to a
Diverse Classroom By Natasha E. Feghali
Imagine the excitement with which students
greet the opportunity to take part in a French
language school treasure hunt for objects that
stimulate the five senses. How about the fun
of reading the daily announcements in French
two to three times a week to the whole
school or creating a multicultural marketplace
where students and community members
participate in oral comprehension? These are
some of the ways in which I have engaged
once reluctant learners of French as a second
language (FSL).
I’ve been teaching French second language
classes at Eastwood Public School in Windsor,
Ontario for two years, incorporating different
aspects of French language and culture into
my classroom. At Eastwood, we have a
multicultural community of students from
Canadian-born and newcomer families. Many
at times loathed learning a second language.
For my English language learner (ELL) students
especially, vocabulary and reading acquisition
can be extra hard work as they are learning
English at the same time.
Creating a safe space where everyone is
working at their own pace doing concrete
activities has helped circumvent some of the
barriers that ELL students might otherwise
face in a core French class. Providing
opportunities for students to bring their home
culture into the classroom, reinforcing
curriculum in from other subjects with French
language activities, celebrating everyone’s
creativity have all led to increased
engagement and comprehension among my
students and increased success for ELL
students in particular.
▼ Putting the ‘yee ha’ into language learning —
Making the extraordinary happen everyday
On a recent Monday, my grade four FSL
students spent their French class preparing
for our Marché Français, which took place
over a two week period. Students decorated
the classroom like a market and made kiosks
out of boxes. I encouraged students not only
to think about what they might find in a
traditional French market, but to also think
about foods or other items that represented
their own cultures. In this way, we integrated
a host of different foods, artefacts and
experiences into our learning of vocabulary
and represented students’ experiences here
in Canada and in their countries of origin. A
Macedonian student brought in woodwork
traditional to his village. A Korean student
brought in a jade stone while a Jamaican
student filled her stall with fruits and
vegetables you would traditionally find in
Jamaican cuisine.
Continued on page 12
18
▼ Standing up for themselves—Students
enthusiastically exchange there language skills.
▲ Using your head—Students show off
their French work about themselves by
including themselves in it
Image Credit:
http://www.flickr.com/photos/quinnanya/3392222230 by Quinn Dombrowski used under Commercial Creative Commons License
http://www.flickr.com/photos/45818813@N05/4785640636/ by Gagneet Parmar used under Commercial Creative Commons License
All other images were provided by Natasha E. Feghali
Commercial Creative Commons License creativecommons.org/licenses/by/2.0 19
A student who recently arrived from Iraq in
the Middle East, brought parsley, tomato and
eggplant for his stall and was excited to talk
about how you could incorporate those
ingredients into cooking. This created an
environment where students not only
learned the French words associated with the
foods and artefacts that they brought into
the class, but they were able to share
something about themselves and their
cultures with other students. We talked
about creating a market unlike any of the
markets that we have in Windsor, reflecting
the diversity of our school community. Each
student then prepared a presentation in
French about what they had brought into the
market.
In the second week, we invited parents to
the Marché and a potluck. Students
introduced themselves, their school,
and what they had brought to the
Marché to the people who had
joined us. For those parents who
were also learning English,
students translated the
presentations into their native
languages. The potluck ended
the exercise as we shared some
of the wonderful food students
and teachers had brought in.
Making creative connections to the
curriculum is one of the ways I try to ensure
that students don’t experience FSL fatigue. In
the market that we created, students
learned that French can exciting and
engaging. The students engaged in oral
communication, visual and kinaesthetic
learning while touching on all 3 curriculum
strands of writing, reading and oral
communication in FSL. Not only was the
market authentic, the student had the
opportunity to showcase their learning
artefacts independently which promotes
the gradual release of responsibility. The
students were motivated yet they had a
sense of pride as they owned their
learning from thought to creation.
We also use technology, such as a
Pintèrréssant board on-line, we have the
occasional Foire Français where my
intermediate students invite the primary
classes' in to play games in French, or
even learn about artists by having my
students recreate a famous artwork and
writing texts or performing short skits in
French about what they learned. We
sometimes video these skits on a tablet
and then watch them together to
complete follow up activities that meet
listening, writing and media curriculum
expectations. Another activity we have
done as a class is to have the students
each personify a famous French-
speaking person, research that person
and create a short monologue about
them. We then, as a
▲ Modelling language by making models—
students use practical skills to help them learn
A drop of imaginatio
makes all the
select students to sit in another area and
Skype in as their characters. Again, follow-up
activities connect to the curriculum through
small-group discussions, creating and telling
a story in logical sequence, creating short
media works, and so on. On a sunny day,
my students and I go outside and plant
some flowers or learn about nature and
the gardens of Versailles. I help them
discover the language by finding ways to
make French applicable to their daily
lives.
All of these hands-on, student-driven
and inquiry based activities facilitate
differentiated learning for the diversity
of students in my classroom. Recently
my grade five FSL students learned
about the five senses in French. This
lesson is generally attached to a
science class so reinforcing it and
translating the senses into French
provide some nice parallels. I began by
having the students learn vocabulary
and write descriptive sentences, while
I outlined the learning goal and success
criteria. I then had the students begin
the hands-on portion by bringing in
different objects such as fruit for scent,
textiles for touch and so forth to
visualize what the 5 senses are and
what they may look like; especially on
products when written in French (more
vocabulary for them). We then went on
a "scientific adventure" up and around
the school grounds to find as
many things
as we could classify into the five senses. The
students were asked to bring in oversized
button down shirts as lab coats, and I
prepared anchor charts with important
vocabulary. Not only did the students enjoy
being out and about, the fact that they could
explore on their own, be responsible to
translate and find the information needed in
French either on-line, through the use of
dictionaries or conferencing with a peer and
myself meant that they were able to learn
through discovery.
Learning a second language through hands-
on activity has yielded encouraging results for
my students and has been especially
stimulating for my ELL students. These lessons
allow them to learn in a healthy, happy and
whole environment that embraces the French-
speaking world as well as strengthens cross-
curricular learning. My goal is help students
pursue their interests in French and work to
enhance what they are already learning in
their other classes and embrace what
they have learned at home. By
giving our FSL students the
opportunity to be creative, we
allow them to take the lead in
their thinking, create an
individualized space for
language acquisition as well
as promote the discovery of
language through art and or
any other subject that is of
interest to them.
Natasha E. Feghali is an artistic French
Second Language/French Immersion
educator, DELF/DALF instructor and an
AIM educator for the Greater Essex
County District School Board (GECDSB)
in Windsor, Ontario. Melle Feghali has
been teaching for 6 years, including one
year at the Ministère de l'Education
National de France. She has created
workshops entitled "The French
Connection" and "Classroom FSL". Find
her on Twitter at @NEFeghali.
A drop of imagination and creativity
the difference 21
Pedagogy in Pictures Pedagogy in Pictures
► Students used blackout poetry as a fun way in
to a new topic on poetry. It aims to get students
to immediately consider poetry at word level and
is based on the work of the artist Austen Kleon.
Blackout poetry started out as a simple idea but
you can extend to ensure real engagement with
the language. Students should watch the Austen
Kleon video to understand the process of
selecting words and then drawing around them.
Students can simply colour in the white space
remaining (blacking it out) or use the pens to
create patterns which hide the other words. They
created a poem or two that they would have
never been inclined to do normally and began to
realise that it didn't matter what article they were
drawing on because words are adaptable and
flexible. They turned articles about football players into poems on loss. One turned a film review into
a poem about grief. See more on my blog at littlemisslud.wordpress.com @MissJLud
◄ Collaborative EdTech writing in practise! Range of pupils age 6 to
13 working on a Twitter Fiction story via their iPads for World Book
Day. I frequently use Twitter with my tutees individually for quick
punctuation and grammar tasks and wanted to explore how to get
them working collaboratively for World Book Day. I had previously
set up an alphabet based game for them called The Parson's Cat in
which they had to individually Tweet a name and adjective to
describe The Parson's Cat. This culminated with 26 cats and so I
came up with the idea to get them all together to write a story that
featured all of their 26 cats!. They met up and used their iPads to
create a Twitter Fiction Story. I also then typed the full version up
and shared it via GoogleDocs. If Philip Pullman can write a Twitter
Fiction story about a house fly then we can write one about
cats! Follow their story via #twtstory. See more ideas on my blog
at tinawatsonteach.blogspot.co.uk @tinawatsonteach
► I use Play-doh a lot in lessons for modelling
in Science across all key stages. It’s great for
states of matter, atomic structure and is really
helpful when teaching pupils to balance
equations. It makes seeing the atoms on each
side of the equation very visible and easy to
spot gaps. The icing on the cake is then letting
the pupils annotate by drawing on the table, be
it labelling sub-atomic particles or writing
symbol equations. Their reaction to this
freedom is priceless! @MissWatford
22
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AQA. Visit http://aqa.org.uk for more information.
The thought of moving school as a child can
be traumatic! This is also true as a teacher,
wishing to pursue career aspirations at a new
setting - it can be a daunting thought. Time
can move pretty fast, and before you know
you realise you’ve been in your current school
for longer than you wish to remember. Are
you really going to be in the same school all
your teaching career? For some people, this is
their choice, and they are happy with it.
Others would like to move school, but it may
have been years since you applied for a job
and a fearful of upsetting the apple-cart by
showing some desire to move schools –
indeed, some leaders may see this as an insult
to their style, but their insecurities should not
prevent anyone wanting to further their
career. Through the UKEdChat communities,
we have compiled these tips in helping you
pursue a job in a different school…
UKED Magazine / UKEDchat Exclusive Feature
Following the path to your
Dream Job Following the path to your
Dream Job 1. Do your homework…
Don’t rely on traditional forms of job
advertising. Many schools/colleges/
universities are now advertising positions
online, completely missing out on the
expensive national newspaper options, so
explore online postings; social media; and
websites.
2. Visit the school…
Most schools will invite people to ‘look
around’, which can be a challenge for
practising teachers. Schools will be flexible, so
ask to visit after-school or, if you have the
luxury, go during your PPA time, so you can
see the school in action. These visits are
crucial, and you can get various clues about
the position you are considering, such as:
could you work with the leaders of the school;
the feel you get about the school (listen to
your gut feeling…it’s important and mostly
reliable); is it a genuine position? One teacher
told UKEdChat, “I was fed up applying for jobs
which were clearly intended for internal
applicants, but the school went through the
process for ‘equal opportunity’ reasons.
Visiting schools helped me, as you would
usually pick up a clue whether there was an
internal applicant likely to apply, and how the
head-teacher spoke about them”.
Find out basic information about the school
you are visiting, so you can discuss various
aspects of the school during the tour. For
example, “I noticed on your website you
mentioned that you have a vibrant after-
school activity list…what do you currently
offer?” and so on. ▲ Swapping lanes — Getting your dream jobs will
mean changing your direction
24
Although not part of the formal application
process, considerations are being made even
at this stage, so be your normal charming
self so you will stick in the mind when all the
applications drop onto the desks of the
selection committee.
3. The Application
GROAN! It’s not the most exciting prospect,
but the application will mainly compile of
two elements: the application form; and the
letter of application. Be very careful with
your spelling and get a close friend / family
member to closely read through your final
version, checking for grammatical or daft
errors. It’s no good applying for a primary
teacher, or English Teaching job if you get
these basics wrong. The Letter of Application
supports your form, and is your chance to
demonstrate why they should interview you.
These need personalising for each position
you go for, so it is best to start off with a
blank sheet of paper, rather than copy/
pasting from previous applications.
▲ Paper work — The best way to write an amazing
Curriculum vitae is to do lots of amazing things
▲ Recycled — You will get rejections along the way,
but it’s important not to feel like rubbish.
25
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by/2.0
Read, re-read, and re-visit the job
specifications, and tailor your letter of
application to what the school is looking
for. You could write the letter of
application in the same order of the
requirements they are looking for,
therefore making it easier for the reader to
confirm that you meet the requirements in
the order listed. Make your story
interesting, sharing real-life examples of
your amazing teaching; how you have
supported pupils learning and
development; the innovations evident in
your teaching; how well you are a team
player; personalising education for all the
students under your care; and so on.
Glenn Malcolm suggests starting
sentences with adverbs or adverbial
phrases - gets your meaning moving!
▲ Making an impression—Do your homework, plan
and prepare well.
4. The Interview
Well done for getting this far. No matter what,
use this as an experience to behold. You may
suddenly find out there are internal applicants
for the position, but don’t let this put you off.
You need to shine and get your message
across about how you can make the school
even better than it currently is. Consider these
questions before you attend: Who will you be
meeting? Will it be a small group interview, or
are all the governors going to attend?
Knowing this will help you prepare and
consider how you will deal with the audience;
Is there anything you should know about the
format of the interview? (Will you be asked to
demonstrate your teaching? Will there be an
in-box tray exercise?); How long will it last? Do
you need to take a day off work (you may
need to let your boss know by now!); Do you
need to take anything? (Some people like to
take a portfolio of evidence, but keep it small
and concise); Clothes (Suit up…nothing else
will be acceptable, not even those amazing
flip flops you love!).
26
Let the UKedchat Community help you Advertise your School Vacancies
& Search for Teaching Jobs
For Free* with
@ukedjobs ukedchat.com/jobs
*Schools can currently add vacancies for free. This promotion will be reviewed at the end of March 2014
Teacher of Business Studies
Sacred Heart of Mary Girls’ School
Havering, East London
Closing date: 4th April 2014
Full details
Primary Teachers
Edwalton Primary School
Edwalton, Nottingham
Closing date: 31st March 2014
Full details
Teacher & PE leader
Holy Trinity Rosehill CE Primary School
Fairfield, Stockton on Tees
Closing date: 3rd April 2014
Full details
Year 3/4 Team Leader
Wooden Hill School
Bracknell, Berkshire
Closing date: 2nd April 2014
Full details
Primary Phase Leader
Ivy Chimneys Primary School
Epping, Essex
Closing date: 31st March 2014
Full details
Assistant Head of Maths
Chew Valley School
Bristol
Closing date: 24th March 2014
Full details
Teacher of Mathematics
Westfield School
Sothall, Sheffield
Closing date: 3rd April 2014
Full details
Browse many more vacancies at
ukedchat.com/jobs
It seems
obvious to plan
primary English
work around
stories and texts.
Whether we use
short stories,
picture books, animated films,
novels, oral tales or any other form
of story to engage children and give
them a focus for their writing, the
results speak for themselves. We can
use the Talk for Writing model of
imitate; innovate; invent and children
are guided through the writing
process, supported by the wonderful
world of stories.
Why then, do we not think in the
same way for maths? We know that
stories engage and capture children’s
imaginations, but it seems a less
obvious “hook” into learning to use a
picture book, story or animation when
planning maths.
There are some great examples of
books written specifically for maths
teaching. For example, Spaghetti and
Meatballs for all by Marilyn Burns is an
amusing, engaging tale of a family party.
The logistics of seating all the guests
around a certain number of tables leads
to plenty of rich maths talk and problem
solving, and of course lends itself to role
play. Actually moving tables around the
classroom and working out how one table
can be used to seat different
numbers of people makes the maths
accessible to different abilities and
gives the teacher plenty of
opportunity to question and assess
understanding.
Even the most reluctant of
mathematicians cannot fail to be
hooked into discussions about place
value, multiplying and dividing by
How Many Jellybeans? (Yancey
Labat). Children are fascinated by
very large numbers and, in this “Giant
book of Giant numbers” they can
actually unfold the pages and see
what one million jelly beans look like!
However, there are also the less
obvious books: books not written to
address mathematical concepts but
which engage children and start them
off on mathematical adventures.
Who wouldn’t enjoy following a
recipe for George’s Marvellous
Medicine using a variety of foul-
coloured gloopy liquids? If children
learn about capacity, converting
By Rachel Preece-Dawson
28
between standard units of measure
and adding two or three digit numbers
as they go, all the better.
Similarly, The True Story of the Three
Little Pigs (Jon Scieszka) can be used to
begin an exploration of mass. Just how
much sugar will a cup hold? And how
much would the wolf need to make his
dear old granny a birthday cake?
Nothing by Mick Inkpen is a heart-
warming story of an abandoned little
cloth tabby cat. Although the story is
written for young children, it can
successfully be used with older primary
pupils to explore the concept of zero.
Why is zero so important? What would
happen if zero was abandoned in the
attic and forgotten about? What would
happen to our numbers and
calculations?
Learning about time and distance can
also be explored through stories. The
World Came to My Place Today by Jo
Readman and Ley Honor Roberts is a
well-known story often used in
geography and PSHE. George explores
how small the world is by thinking about
where his orange juice comes from,
where the tomatoes for his
soup grew and where the rope
for his swing was made,
amongst many other ideas.
Upper Key Stage 2 children
could use the story as an
introduction to calculating food
miles and time differences, using
the ruler function on Google
Earth to map long distances.
There are also opportunities for
using positional and directional
language, currency conversion,
population… the possibilities are
endless.
As part of a recent focus on
measuring length in my mixed
Y2/3 class, I used Jim and the
Beanstalk by Raymond Briggs to
give the children a fun way to
practise measuring accurately. Jim
is asked by the giant to visit the
oculist and order a giant-sized pair
of spectacles. We started off by
thinking about how much bigger
than an average adult would a
human be. This involved measuring
me, and recording the result in
metres and centimetres, in
centimetres and, for my more able
Year 3s, in metres. Knowledge of the
children told me that many of them
also needed practice rounding and
doubling. The Y2 task was set: could
they work in small groups and use art
straws to make spectacles double
real-sized spectacles? I provided a
couple of old pairs of glasses for them
to measure and off they set. The first
29
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discussion, debate, articles and pedagogical strategies and tip.
Join the Thursday night discussion on Twitter at 8pm (UK)
using #ukedchat.
ukedchat.com
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step was to think about how to use a ruler to
measure accurately. We discussed the “spare
bit” at the end of many rulers before 0;
choosing the “centimetre” side of the ruler and
rounding to the nearest whole cm. Once initial
measurements were taken, we discussed how
we could double these measurements. Every
child was engaged and every child could access
the activity. Differentiation for my Y2s came
through careful questioning, and support was
provided by a TA and mixed-ability pairs.
My Y3s need a bit of a push, mathematically,
at the moment. They were set the task of
making a pair of glasses 10x the size of
ordinary glasses, whilst only being allowed to
record measurements in metres. We had a few
minutes of very focused teaching on decimal
notation, and converting cm to m. They were
also asked to measure accurately to the
nearest mm rather than round to the nearest
whole cm. The room buzzed with mathematical
talk and the Y3 team worked as a well-
organised unit to produce the biggest pair of
glasses we had ever seen!
Finally, we compared our glasses to the real-sized
version and discussed what maths skills the
children had used. We drew straws to determine
who would take each group’s pair of glasses home
at the end of the day, and the children ran out
clutching their glasses and excitedly talking to
parents about the maths they had done that day.
There was a rueful raised eyebrow from the
grandparent of the lucky 10x glasses winner, but
the child’s excited account of the skills they had
use to make them, and whether or not they would
fit into the car could be heard all across the
playground.
I’ve started looking at the children’s books I love so
much in a new light. As well as seeing opportunities
for different genres of writing, role play and art, I’m
also beginning to see them as springboards into
exciting mathematical problem-solving and
journeys into a whole range of mathematical
concepts. The possibilities really are endless.
Rachel Preece-Dawson is a Y2/3
teacher, English and ICT co-ordinator at
a small, rural school. See her blog at
[email protected] or find her
on Twitter @rpd1972
If you search Google for Digital Leader Network
there are two UK examples that are given- a
government initiative for adults or
digitalleadernetwork.co.uk which is aimed at
pupils in all schools.
This article is an introduction to the second
which is relevant to readers of UKEdMag. Does
your school have student /pupil leaders? Do the
pupils adapt better to changes in technology than
the teaching Staff?
Pre-2012 SSAT offered opportunities for schools
to link up and develop the role of the pupil digital
leader, for some schools the cost of joining the
network was an issue. In. 2012 a primary teacher
from Norfolk, Sheli Blackburn alongside Mark
Anderson who was at Clevedon School at the
time, Avon looked at a network for schools that
had no cost basis. Schools or teachers linked
through Twitter and a group started to form, the
collaborative blog linked above was established
and a regular slot was established at 9pm GMT on
a Thursday evening for #DLchat where ideas could
be shared.
The idea was spread through contacts and
presentations at Teachmeets and other
educational meetings. In February 2013 the BETT
Show at Excel featured a number of presentations
from primary and secondary digital leaders
accompanied by teachers or teachers presenting
as part of the Teachmeet-Takeover talks.
The blogs influence has grown and shares great
examples of activities undertaken. At BETT14
there was more evidence of pupils presenting and
groups visiting the show.
Leading the Way on Digital Tech
My own experience stemmed from a keen Year 8
top set geography group with several members who
liked to present homework in a diverse range of
methods from GoAnimate cartoons to YouTube
films. They were keen to help others and to use our
school Fronter MLE. We set up our own recruitment
programme where a digital application could be
made, some of these were very tenuous but
certainly entertaining and demonstrated their
breadth of skills.
Tasks included designing a badge and they became
the first student leaders in the school to have ID,
apart from the Student Leadership team. They
learnt IWB skills to assist teachers in class. They
surveyed pupil perception of IT use by teachers.
Suggestions were logged on how the school could
develop its digital programme in future years. A
second phase brought new members to the. team,
as the first group became involved heavily in fast
track drama which dominated their extra curriculum
time. The current team filmed a new product for
Promethean who I work with as a Teacher
Advocate. They are now split into project teams run
by pupils and I have an overall advisory /
coordinator role.
Many other network colleagues have taken the
concept much further – visit
digitalleadernetwork.co.uk to read about their
adventures and / or say hi during. #DLchat on
Thursdays on Twitter.
By Andy Knill
Leading the Way on Digital Tech
Andy Knill is a Secondary Geography
teacher in Essex. You can find him on
Twitter @aknill. He blogs at
mishmashlearning.wordpress.com
With the advent of the new national
curriculum and its new emphasis on
computing there has never been so much
focus on technology in the classroom. In
particular there has been a huge surge in tools
to teach coding. These include a variety of
visual programming products, of which
Scratch from MIT is the granddaddy. A
number of other providers have developed
tools that are more focussed on learning the
broader curriculum and these generally use
game mechanics of some form to accomplish
this.
The first thing that I think is really interesting
about many of the computer based teaching
and learning tools out there is that they
consistently improve pupil progress. A
number of studies have been carried out with
varying degrees of rigour but the impact is
seen across age, gender, pupil-premium
status and for all subjects and ages. A lot of
this can be ascribed to the various facets of
the products, and certainly there are
differences between the various tools, but to
some extent just playing a digital game has an
impact on a learner’s engagement, attention
and ultimately the amount of learning
achieved. Across all sorts of games, digital or
not, there are a number of features that stand
out. These game mechanics can be harnessed
in the classroom either using these kinds of
digital products or in the way regular lesson
activities are planned.
32
Not to easy, not too hard
For a game to be engaging is has to present
the correct degree of challenge. Casual games
including various avian flight plans have this
perfected. Good casual games are very simple
to start to play but devilishly difficult to
master. People don’t like to fail so in order to
get someone to even try something you have
to remove the fear of failure they may have.
Once they have started though they will very
quickly get bored if a game is too easy or if it
gets too difficult too quickly so pace is
important. Equally, as a game player gains
more experience they will start to learn how
to beat the game so incremental challenge is
important for player retention.
This translates to a generally simple process
that is either open ended or steadily increases
in difficulty over time or progress. In a lesson
activity it is important to set the level and
gradient of challenge effectively or you will
lose less confident individuals at the start and
more able individuals as they “beat the
game”.
A great classroom example I saw recently
was a KS2 lesson on complex sentences where
a simple sentence was progressively improved
by rolling a die to select a change to be made
such as adding an adverb or improving an
adjective. The simple mechanic was easily
accessible by all pupils but the more-able
could really stretch themselves and ended up
with some fantastic results.
A sense of achievement
An almost ubiquitous feature of games is a
reward system where overcoming the
challenges of the game results in a tangible
bonus, badge, level or similar. As we go about
our everyday business a sense of purpose is
important to motivate us. In a game situation
this is absolutely distilled and getting one more
level or aiming for the highest score yet can be
very compelling.
Rewards are used very thoroughly in
classrooms and many behaviour management
systems for example use this concept to great
effect. At my school we use a levelled wall chart
where pupils start on green each day and go up
or down depending on behaviour. Getting to
gold gains a physical reward, getting to red gets
a reprimand or whatever is appropriate. This
simple process is amazingly effective and you
can almost feel the pride radiating from the
children when they give a good answer or show
good behaviour and are asked to move their
star / rocket / rock-star up. Taking the
behaviour management a step further there are
a couple of digital reward systems which do
exactly this but in a more central and
coordinated fashion.
33
The will to win
Another mechanic that is seen in virtually all
games is the ability to win somehow. Winning
implies some form of adversary and this is
sometimes the case literally but often it is the
game that will be beaten. There is nothing like
the scent of victory to motivate someone and
the satisfaction that comes with overcoming
an obstacle or difficulty is lasting and
meaningful.
One of my favourite examples of an activity
where pupils try to beat the game is the Jam
Sandwich Robot activity I learned of from a
teacher names Phil Bagge. This activity
teaches the idea that computers simply follow
instructions, AKA algorithms, as given and
challenges pupils to write instructions for a
jam sandwich-making robot to follow.
Inevitably pupils miss vital steps and jam-
covered hilarity ensues. Over a few iterations
though it is the desire to beat the robot and
actually end up with a jam sandwich that
brings focus to the detail needed by a dumb
machine.
To see direct competition in action in a
classroom all you need to do is utter the
immortal words, “Boys vs Girls”, or maybe
“This Side vs That Side”, and see the scramble
to compete and the desire to win.
Unfortunately when there is direct
competition between people someone
winning means someone loses so this
obviously has to be handled carefully so as to
not demotivate the non-winners (lets not call
them losers). One way to do this is to makes
sure that everyone “wins” often enough to
feel a sense of achievement enough that the
losses are forgotten.
Closing loops
As human beings we like there to be a certain
sense of order to the world. This is maybe the
thing that gets taken too far by individuals
suffering from OCD but in all of us there is a
desire to control our environment and remove
unfinished business or “open loops”. In game
speak this is completing the game and in
modern console games you will often have a
primary story with a much larger open-ended
game that can take hundreds of hours to
collect all the stars, characters, areas,
challenges or whatever and complete the
game.
A non-game example of this is the percentage
completion shown on LinkedIn profiles and
now everywhere else. Every time you look at a
page it tells you that you have 80% completed
your profile. That is REALLY annoying so you
add your city and ask someone for a
recommendation just to get to 100%. Admit it,
you did that too didn’t you?
A simple school example of this is a word
search where the desire to find the whole list
of words focuses a pupil on the words at hand.
Alternatively, in a classroom a pupil might
have to complete all of a set of activities on a
certain topic in order to complete a challenge.
You make it, you own it
Minecraft. That’s all I really need to say here
really but this relatively simple game has an
addictiveness of around a million out of ten.
One of the many things that contributes to this
addictiveness is the ownership players feel
when they have crafted a structure in a
Minecraft world. Add to this that you can
share this with others and even 3D print your
Minecraft constructions and the sense of
ownership swells further. Minecraft itself can
be used in a number of classroom situations
such as model making for topics or more
directly in computing lessons via scripting.
34
Another common
game feature is a player
customisable avatar and this gives the player a
real sense of ownership over their identity
within a game. This sense of ownership brings a
player back again and again and gives a degree
of purpose beyond simply playing a game. The
created digital persona also allows the
individual to express themselves freely, which
again encourages them to return to the game.
This mechanic is evident anywhere a pupil
makes anything. I remember covering my
exercise books in wrapping paper when I was
at school and even this simple act raised the
importance of my books and motivated me to
take good care of them. Anything crafty where
things are made will give pupils a sense of
possession over their own learning.
Get personal
Often games will cast the player in a certain
role. This has the effect of giving a specific
perspective and helps players to identify with
the given situation. The player will strive for
the character as if it were themselves but the
fact that it is only a game gives the player the
ability to try things that would not be possible,
or that would be too risky in the real world,
without the fear of failure. This enables
repeated rehearsing of situations and a far
greater willingness to participate than a literal
situation would.
In a lesson a simple device might be to create
a theoretical situation where invented
characters have to solve a problem. Because it
is the characters’ problem rather than the
pupils’ directly the risk of failure is diminished
and pupils will feel much more free to try and
solve the problem.
The element of surprise
If you always knew exactly what
was going to happen, life would be
very boring. It is the sense of
anticipation and the occasional
surprise that makes life interesting
and it is the same with games. Most
successful games will continually
twist and turn to keep you guessing
and retain your attention. It is the
same with a good novel; you would
be very disappointed if the secrets
were all revealed on the first page
and nothing new occurred through
the rest of the book.
It is very easy to introduce a level
of unpredictability into lessons and
most already have them. Lolly-pop
sticks, love them or hate them, are a
great example of this as are surprise
changes in rules that introduce a
new concept or make pupils think in
a new way.
A computing example is the
Stompy Zombie Robot game or
variants thereof. In this game pupils
must direct one pupil as the team
robot in turns to either take steps,
turn or fire a tissue and try to hit the
opposing robot. This is another
activity looking at algorithms but it
is when pupils are invited to create
their own additional rule that the
ideas are really cemented. There is
35
If you are an educator and would like
to share what works in your school or
classroom, we would like to hear from you.
Would you like to write for
the magazine?
Email [email protected]
an element of synthesis and ownership
here also but this simple tweak to an
already effective game makes a
powerful difference.
A word of warning
In saying all this I hope I have given
some ideas that help to enrich lessons
either through the multitude of
technology products available or by
applying some game mechanics to
more traditional lessons. If used
correctly game mechanics can enhance
engagement, focus, attention,
motivation and context. It is very easy
however to add a game that simply
does not connect a pupil with the
learning. To ensure that learning is
improved it is vital that the focus of the
game is on the subject matter rather
than simply providing a distraction,
albeit a fun one.
With that word of warning given –
have fun!
Image Credit:
http://pt.wikipedia.org/wiki/PlayStation_Portable by Matt D used under
Commercial Creative Commons License
All other images were created by Martin Burrett
Commercial Creative Commons License creativecommons.org/licenses/by/2.0
Martin Saunders is founder and CEO of
Zammer (see zammer.co and
@zammerapp), a competitive learning and
revision game for schools and individuals.
Martin is also a director of a mobile app
agency and holds a doctorate in NMR. Martin
undertook a PGCE in secondary science
before moving into industry and is a
governor of Bewdley Primary School. Find
him on Twitter at @martingsaunders
36
TeachMeet Denton 18th March at 5:30pm
Russell Scott Primary
Manchester
TeachMeet Never Stop Learning 20th March at 5:00pm
Bristol Brunel Academy
Bristol
TeachMeet Bradford 26th March at 4:30pm
Bradford University's re:centre
Bradford, West Yorkshire
TeachMeet Halesowen 3rd April at 5:30pm
Halesowen College
Halesowen, Worcestershire
TeachMeet Dorset 19th June at 6:00pm
The Badger Brewery
Blandford St. Mary, Dorset
TeachMeet Leicester 18th March at 6:00pm
Crown Hill Community College
Leicester, Leicestershire
TeachMeet Stoke-on-Trent 24th March at 4:30pm
The Co-Operative Academy
Stoke-on-Trent, Staffordshire
TM Monday See, Monkey Do 2nd April at 5:00pm
Monkseaton Middle School
Whitley Bay, Tyne and Wear
TeachMeet UCL Academy 3rd April at 5:30pm
UCL Academy
London
Red House TeachMeet 15th May at 5:00pm
Red House School
Norton, Teesside
The One to Watch The One to Watch
TeachMeet Education Show
Friday 21st March at 5.30pm
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Click here to sign up to attend or
offer to present.
Twitter hashtag: #TMEdShow
Note that you must have free tickets
to The Education Show to attend the
Teachmeet
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Author: Mark Creasy Review by: William Portman
Homework, homework, homework. As a teacher it can
sometimes feel that you’re damned if you do, or
damned if you don’t set enough.
Some parents complain that you are setting far too
much – others complain that their child needs more!
Setting a ‘creative’ project for homework will get many
parents scrambling for cereal boxes as they make a
model in the same vein as Blue Peter’s Tracy Island
model back in the 1990’s – usually the night before the
project is due; whereas other parents leave their
children to it – you can generally tell the disparity.
We have discussed the purpose of homework previous on UKEdChat when we explored the question,
“Is homework a vital learning tool or an outdated educational throwback?” concluding that if children
are asked to work at home, the activity should be useful and relevant to their school work, allowing
pupils to follow their interests and passions to instil a love of learning and it should indulge their
curiosity using their creativity to push their learning forward. Fire up your class with stimulating
collaborative projects which will be enjoyed by both child and parent. Let ‘will this light them up?’ be our
mantra.
There usually are two schools of thought regarding homework: On one hand, let children be children.
They spend enough hours sat down motionless in school. Let them play and explore the world; On the
other hand, homework should extend the learning children do at school, reinforcing concepts explored.
Schools will have homework policies, which vary wildly in the amount of homework teachers are
expected to assign, however there will be very few schools that have an ‘UnHomework’ policy – the
philosophy advocated by teacher Mark Creasy, which ensures that the work students complete outside
the classroom is relevant, purposeful and engaging for them, no matter the age of the pupils. The main
assumption with the ‘unhomework’ philosophy is that children are inspired to complete without being
told to do so. It is always pleasurable when pupils come into school sharing a project that they have
done, as they are inspired by their learning / topic – with no homework task set.
The philosophy works at all stages of school education, with Creasy stating that he has taught children
from aged 8-18 with his approach being no different, although does concede that secondary pupils
need more support and encouragement as it is a different approach to what they are used to.
The book supports teachers in developing this philosophy- which many primary colleagues already
pursue – introducing the DAD Model, which is essentially a more discussion or collaborative based
formula for home tasks, including: tips on getting parents on-board with the philosophy; convincing
colleagues; developing the concept as a whole-school project; plus a collection of ideas and tips to
create ideas and put them into action.
This book is a great supporter for how homework should be – a pleasurable experience for pupils,
parents and teachers. It should not be a chore, but an activity that consolidates, extends or enthuses
pupils further in the learning experience.
Unhomework by Mark Creasy is published by Independent Thinking Press – RRP £12.99, available from
Amazon (Kindle version £7.79)*.
Browse many more book reviews at http://ukedchat.com/category/book/
*Prices correct at time of article publication.
UnHomework Bookshelf Bookshelf
39
qrwild.com
This site lets you create QR Code
scavenger hunts quickly and easily. The
basic account is free and all you need is a
smart phone, any QR code reader and a
login for the site. Make clues with
pictures or link to other websites.
sumdog.com
A great site for learning maths with
competitive flash games against the
computer, the class or the world. Signing
up is quick, ease and free. I've just signed
up over 200 children in 15 minutes! A
must have for Primary Schools.
keezy.net
This is a child-friendly sound sampler for
Apple devices. Users can record sounds
and play them back to make interesting
music and games. Record voices and mix it
up with ambient sounds to make some
unique effects. Supply your own earplugs!
The best sites from
babadum.com
This is a fab HTML5 language learning site
which tests your language skills through a
series of games with 1500 words. The site
collects stats on your performance.
Languages include English, Spanish,
German, French, Japan, Italian, Russian
and Polish.
google.com/maps/views
Create your own 'Street Map' like tour by
uploading photo spheres to the web,
where users can navigate between your
captured locations. Making 3D school
tours and virtual field trips just got a lot
easier!
Check out the UKedchat Educational Apps
directory for the best apps for teaching and
learning.
Go to
ukedchat.com/eduapps
View thousand more at ictmagic.wikispaces.com
oneocean.cbc.ca/biosphere/game
An amazing set of resources to explore
the world's oceans in a 3D virtual
environment. Swim with killer whales or
drift along and watch sea turtles cruise
by. You can even complete missions,
including exploring the deepest place in
the oceans.
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