u72 lesson 10

22
Tick, Tock! The clock is ticking for this first academic year. I’m making decisions about you, your performance this year and forecasts for next year. you performed as well as you could ha How do you know?

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Page 1: U72 lesson 10

Tick, Tock!

The clock is ticking for this first academic year. I’m making decisions about you, your performance this year and forecasts for next year.

Have you performed as well as you could have??

How do you know?

Page 2: U72 lesson 10

Deadlines

Those who gave up their time to the awards and the showcase have earned an extension to Friday.

Those who have handed in work after the Friday deadline will be put on disciplinary stage 1 unless they have seen me for an extension prior to the deadline.

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Doitsu kara kimashita

[Doh-itsoo ka-ra kimashita]

Japanese Word of the Week (21)

Ho kaneh!

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Aims:Students will critique professional work in order to offer a critique on their work. Objectives:All students will be able to examine 3 points for critique in professional workMost students will be able to examine 3 points for critique in professional work and 2 in their own workSome students will be able to examine 3 points for critique in professional work and 2 in their own work explaining both in detail

Aims & Objectives

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Computer Game Story Development

28 June 2010

Unit 72 Computer Game Story Development

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Computer Game Story Development

1 Understand storytelling for games

2 Be able to produce a story for a game

3 Be able to produce game dialogue

4 Be able to reflect upon own narrative work.

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Making Influences Count

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Ken Rolston,

Ted Peterson, Michael KirkbrideOblivion

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Q: What influence could they offer Long Way Home?

A: They provide a rich lexis of proto-human references and characterisations in a deep environment and context.

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Jesse SternSteve Fukuda

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Q: What does Jess bring to MW2 that you brought to Long Way Home?

A: An extreme canvas to paint the real-life exploits of allied forces in world war situations

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Marc Guggenheim

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Q: How influenced were you by the world that Guggenheim had created for you in X-Men Origins: Wolverine?

A: Guggenheim provided something real for fans and players alike.

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PinpointDrill down to:• Character development• Environment/backdrops/plot development• Devices (cliff-hangers, shit points etc)• Denouements or not denouements!• Use of audio/diegesis

... This will help me to mark your work more effectively

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Activity

In pairs, I’d like you to discuss the type of experiences in gaming or reading that you may use for your evaluative statements. Pinpointing specifics is a great help to you.

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Share the love!

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You, the Writer A Slight Return

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What To Look For When You Review Yourself

• Did you underperform in this assignment?• What would you change if you resubmitted?• Who got it right? You or your influences?• Did you want to learn or just get to the end?

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You Need To Know...

... When you’ve messed up and why

... What’s happened and how you can solve the problem... Where your influences went wrong, or right and how you acted on it

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Activity

How could Elder Scrolls IV: Oblivion, Modern Warfare 2 or X-Men Origins: Wolverine be improved? Back in your pairs, have a chat about what you would do if you were the writer.

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Overview – What Have We Learned?

Have we met our outcomes?

• How other writers play a part in our story development

• How you can sometimes write like them• A critique can revolve around the writing

process and not just the story itself

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Next Week

Review of the year Part I.• Every unit we’ve taught• Every bit we’ve covered....

Online!