tutorial on bridges, routers, switches, oh my! · a graph more lovely than a tree. a tree whose...
TRANSCRIPT
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Why?
• Demystify this portion of networking, so people don’t drown in the alphabet soup
• Think about these things critically• N-party protocols are “the most interesting”• Lots of issues are common to other layers• You can’t design layer n without
understanding layers n-1 and n+1
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Why, continued
• Cross-fertilization is important• For instance, we can't expect a 90-minute
overview of security to “teach security”• But if we want security experts to help out
with arcane other groups, it's not fair to make them have to figure out the language and catch up on years of lore
• Even for people in the area, summaries are good
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What this isn't
• An in-depth tutorial about the details of any particular protocol
• An attempt to sell a particular approach– Though understanding tradeoffs, and how one
thinks about things is good to cover• An overview of the routing area of IETF
– Not enough time to explain all the varied WGs and still give an overview of the concepts
– There are things outside IETF that are important to understand
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What can we do in 1 ½ hours?
• Understand the concepts• Understand various approaches, and
tradeoffs, and where to go to learn more• A little of the history: without this, it’s hard
to really “grok” why things are the way they are
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A plug for the edu team
• Web page is edu.ietf.org, lots of useful stuff there (including the slides for all the Sunday tutorials)
• Email to edu team: [email protected]• Mailing list for discussion:
– [email protected]– (signup
• [email protected]• http://www1.ietf.org/mailman/listinfo/edu-discuss
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Outline
• layer 2 issues: addresses, multiplexing, bridges, spanning tree algorithm
• layer 3: addresses, neighbor discovery, connectionless vs connection-oriented– Routing protocols
• Distance vector• Link state• Path vector
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Why this whole layer 2/3 thing?
• Myth: bridges/switches simpler devices, designed before routers
• OSI Layers– 1: physical
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Why this whole layer 2/3 thing?
• Myth: bridges/switches simpler devices, designed before routers
• OSI Layers– 1: physical– 2: data link (nbr-nbr, e.g., Ethernet)
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Why this whole layer 2/3 thing?
• Myth: bridges/switches simpler devices, designed before routers
• OSI Layers– 1: physical– 2: data link (nbr-nbr, e.g., Ethernet)– 3: network (create entire path, e.g., IP)
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Why this whole layer 2/3 thing?
• Myth: bridges/switches simpler devices, designed before routers
• OSI Layers– 1: physical– 2: data link (nbr-nbr, e.g., Ethernet)– 3: network (create entire path, e.g., IP)– 4 end-to-end (e.g., TCP, UDP)
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Why this whole layer 2/3 thing?
• Myth: bridges/switches simpler devices, designed before routers
• OSI Layers– 1: physical– 2: data link (nbr-nbr, e.g., Ethernet)– 3: network (create entire path, e.g., IP)– 4 end-to-end (e.g., TCP, UDP)– 5 and above: boring
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Definitions
• Repeater: layer 1 relay
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Definitions
• Repeater: layer 1 relay• Bridge: layer 2 relay
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Definitions
• Repeater: layer 1 relay• Bridge: layer 2 relay• Router: layer 3 relay
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Definitions
• Repeater: layer 1 relay• Bridge: layer 2 relay• Router: layer 3 relay• OK: What is layer 2 vs layer 3?
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Definitions
• Repeater: layer 1 relay• Bridge: layer 2 relay• Router: layer 3 relay• OK: What is layer 2 vs layer 3?
– The “right” definition: layer 2 is neighbor-neighbor. “Relays” should only be in layer 3!
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Definitions
• Repeater: layer 1 relay• Bridge: layer 2 relay• Router: layer 3 relay• OK: What is layer 2 vs layer 3?• True definition of a layer n protocol:
Anything designed by a committee whose charter is to design a layer n protocol
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Layer 3 (e.g., IPv4, IPv6, DECnet, Appletalk, IPX, etc.)
• Put source, destination, hop count on packet• Then along came “the EtherNET”
– rethink routing algorithm a bit, but it’s a link not a NET!
• The world got confused. Built on layer 2• I tried to argue: “But you might want to talk from
one Ethernet to another!”• “Which will win? Ethernet or DECnet?”
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Layer 3 packet
data
Layer 3 header
source dest hops
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Ethernet packet
data
Ethernet header
source dest
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Ethernet (802) addresses
• Assigned in blocks of 224
• Given 23-bit constant (OUI) plus g/i bit• all 1’s intended to mean “broadcast”
OUI
global/local admingroup/individual
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It’s easy to confuse “Ethernet” with “network”
• Both are multiaccess clouds• But Ethernet does not scale. It can’t replace IP as
the Internet Protocol– Flat addresses– No hop count– Missing additional protocols (such as neighbor
discovery)– Perhaps missing features (such as fragmentation, error
messages, congestion feedback)
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Horrible terminology
• Local area net• Subnet• Ethernet• Internet
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So where did bridges come from?
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Problem Statement
Need something that will sit between two Ethernets, andlet a station on one Ethernet talk to another
A C
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Basic idea
• Listen promiscuously• Learn location of source address based on
source address in packet and port from which packet received
• Forward based on learned location of destination
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What’s different between this and a repeater?
• no collisions• with learning, can use more aggregate
bandwidth than on any one link• no artifacts of LAN technology (# of
stations in ring, distance of CSMA/CD)
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But loops are a disaster• No hop count• Exponential proliferation
B1 B2 B3
S
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But loops are a disaster• No hop count• Exponential proliferation
B1 B2 B3
S
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But loops are a disaster• No hop count• Exponential proliferation
B1 B2 B3
S
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But loops are a disaster• No hop count• Exponential proliferation
B1 B2 B3
S
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But loops are a disaster• No hop count• Exponential proliferation
B1 B2 B3
S
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What to do about loops?
• Just say “don’t do that”• Or, spanning tree algorithm
– Bridges gossip amongst themselves– Compute loop-free subset– Forward data on the spanning tree– Other links are backups
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AlgorhymeI think that I shall never see
A graph more lovely than a tree.A tree whose crucial property
Is loop-free connectivity.A tree which must be sure to span
So packets can reach every LAN.First the Root must be selected
By ID it is elected.Least cost paths from Root are traced
In the tree these paths are placed.A mesh is made by folks like me.
Then bridges find a spanning tree.Radia Perlman
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93
4
117
10
14
2 5
6
2,0,2
2,0,2
2,1,142,1,5
2,1,7
2,1,6
2,2,4
2,2,4
2,3,3
2,2,11
A
X
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Bother with spanning tree?
• Maybe just tell customers “don’t do loops”• First bridge sold...
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First Bridge Sold
A C
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So Bridges were a kludge, digging out of a bad decision
• Why are they so popular?– plug and play– simplicity– high performance
• Will they go away?– because of idiosyncracy of IP, need it for lower
layer.
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Note some things about bridges
• Certainly don’t get optimal source/destination paths
• Temporary loops are a disaster– No hop count– Exponential proliferation
• But they are wonderfully plug-and-play
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So what is Ethernet?
• CSMA/CD, right? Not any more, really...• source, destination (and no hop count)• limited distance, scalability (not any more,
really)
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Switches
• Ethernet used to be bus• Easier to wire, more robust if star (one huge
multiport repeater with pt-to-pt links• If store and forward rather than repeater,
and with learning, more aggregate bandwidth
• Can cascade devices…do spanning tree• We’re reinvented the bridge!
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Basic idea of a packet
Destination addressSource address
data
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When I started
• Layer 3 had source, destination addresses• Layer 2 was just point-to-point links
(mostly)• If layer 2 is multiaccess, then need two
headers:– Layer 3 has ultimate source, destination– Layer 2 has next hop source, destination
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Hdrs inside hdrs
R1
R2 R3
S D
As transmitted by S? (L2 hdr, L3 hdr)As transmitted by R1?As received by D?
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Hdrs inside hdrs
R1
R2 R3
S D
S:
Layer 2 hdr Layer 3 hdr
Dest=Source=
Dest=DSource=S
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Hdrs inside hdrs
R1
R2 R3
S D
R1:
Layer 2 hdr Layer 3 hdr
Dest=Source=
Dest=DSource=S
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Hdrs inside hdrs
R1
R2 R3
S D
R2:
Layer 2 hdr Layer 3 hdr
Dest=DSource=S
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Hdrs inside hdrs
R1
R2 R3
S D
R3:
Layer 2 hdr Layer 3 hdr
Dest=Source=
Dest=DSource=S
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What designing “layer 3” meant
• Layer 3 addresses• Layer 3 packet format (IP, DECnet)
– Source, destination, hop count, …• A routing algorithm
– Exchange information with your neighbors– Collectively compute routes with all rtrs– Compute a forwarding table
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Network Layer
• connectionless fans designed IPv4, IPv6, CLNP, IPX, AppleTalk, DECnet
• Connection-oriented reliable fans designed X.25
• Connection-oriented datagram fans designed ATM, MPLS
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Pieces of network layer
• interface to network: addressing, packet formats, fragmentation and reassembly, error reports
• routing protocols• autoconfiguring addresses/nbr
discovery/finding routers
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Connection-oriented Nets
S
AR1
R2
R3
R4
R5
D
3
4
7
2
4
3
1
2
3
(3,51)=(7,21)(4,8)=(7,92)(4,17)=(7,12)
(2,12)=(3,15)(2,92)=(4,8)
(1,8)=(3,6)(2,15)=(1,7)VC=8, 92, 8, 6
8
92
4
6
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Lots of connection-oriented networks
• X.25: also have sequence number and ack number in packets (like TCP), and layer 3 guarantees delivery
• ATM: datagram, but fixed size packets (48 bytes data, 5 bytes header)
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MPLS (multiprotocol label switching)
• Connectionless, like MPLS, but arbitrary sized packets
• Add 32-bit hdr on top of IP pkt– 20 bit “label”– Hop count (hooray!)
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Hierarchical connections (stacks of MPLS labels)
R1
R2
S1
S8
S6
S9
S5
S2
S4
S3
D2D1
D8
D2 D9
D3
D5D4
Routers in backbone only need to know aboutone flow: R1-R2
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MPLS
• Originally for faster forwarding than parsing IP header
• later “traffic engineering”• classify pkts based on more than destination
address
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Connectionless Network Layers
• Destination, source, hop count• Maybe other stuff
– fragmentation– options (e.g., source routing)– error reports– special service requests (priority, custom routes)– congestion indication
• Real diff: size of addresses
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Addresses
• 802 address “flat”, though assigned with OUI/rest. No topological significance
• layer 3 addresses: locator/node : topologically hierarchical address
• interesting difference:– IPv4, IPv6, IPX, AppleTalk: locator specific to
a link– CLNP, DECnet: locator “area”, whole campus
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Hierarchy within Locator
• Assume addresses assigned so that within a circle everything shares a prefix
• Can summarize lots of circles with a shorter prefix
27* 23*
2428*
2*
279* 272*
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New topic: Routing Algorithms
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Distributed Routing Protocols
• Rtrs exchange control info• Use it to calculate forwarding table• Two basic types
– distance vector– link state
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Distance Vector
• Know– your own ID– how many cables hanging off your box– cost, for each cable, of getting to nbr
j
k
m
n
cost 3
cost 2
cost 2
cost 7I am “4”
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j
k
m
n
cost 3
cost 2
cost 2
cost 7I am “4”
distance vector rcv’d from cable j
distance vector rcv’d from cable k
distance vector rcv’d from cable m
distance vector rcv’d from cable n
your own calculated distance vector
your own calculated forwarding table
12 3 15 3 12 5 3 18 0 7 15
5 8 3 2 10 7 4 20 5 0 15
0 5 3 2 19 9 5 22 2 4 7
6 2 0 7 8 5 118 12 3 2
2
m
6
j
5
m
0
0
12
k
8
j
6
k/j
cost 3
cost 2
cost 2
cost 7
19
n
3 ?
j ?
?
?
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j
k
m
n
cost 3
cost 2
cost 2
cost 7I am “4”
distance vector rcv’d from cable j
distance vector rcv’d from cable k
distance vector rcv’d from cable m
distance vector rcv’d from cable n
your own calculated distance vector
your own calculated forwarding table
12 3 15 3 12 5 3 18 0 7 15
5 8 3 2 10 7 4 20 5 0 15
0 5 3 2 19 9 5 22 2 4 7
6 2 0 7 8 5 118 12 3 2
2
m
6
j
5
m
0
0
12
k
8
j
6
k/j
cost 3
cost 2
cost 2
cost 7
19
n
3 ?
j ?
?
?
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j
k
m
n
cost 3
cost 2
cost 2
cost 7I am “4”
distance vector rcv’d from cable j
distance vector rcv’d from cable k
distance vector rcv’d from cable m
distance vector rcv’d from cable n
your own calculated distance vector
your own calculated forwarding table
12 3 15 3 12 5 3 18 0 7 15
5 8 3 2 10 7 4 20 5 0 15
0 5 3 2 19 9 5 22 2 4 7
6 2 0 7 8 5 118 12 3 2
2
m
6
j
5
m
0
0
12
k
8
j
6
k/j
cost 3
cost 2
cost 2
cost 7
19
n
3 ?
j ?
?
?
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j
k
m
n
cost 3
cost 2
cost 2
cost 7I am “4”
distance vector rcv’d from cable j
distance vector rcv’d from cable k
distance vector rcv’d from cable m
distance vector rcv’d from cable n
your own calculated distance vector
your own calculated forwarding table
12 3 15 3 12 5 3 18 0 7 15
5 8 3 2 10 7 4 20 5 0 15
0 5 3 2 19 9 5 22 2 4 7
6 2 0 7 8 5 118 12 3 2
2
m
6
j
5
m
0
0
12
k
8
j
6
k/j
cost 3
cost 2
cost 2
cost 7
19
n
3 ?
j ?
?
?
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j
k
m
n
cost 3
cost 2
cost 2
cost 7I am “4”
distance vector rcv’d from cable j
distance vector rcv’d from cable k
distance vector rcv’d from cable m
distance vector rcv’d from cable n
your own calculated distance vector
your own calculated forwarding table
12 3 15 3 12 5 3 18 0 7 15
5 8 3 2 10 7 4 20 5 0 15
0 5 3 2 19 9 5 22 2 4 7
6 2 0 7 8 5 118 12 3 2
2
m
6
j
5
m
0
0
12
k
8
j
6
k/j
cost 3
cost 2
cost 2
cost 7
19
n
3 ?
j ?
?
?
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j
k
m
n
cost 3
cost 2
cost 2
cost 7I am “4”
distance vector rcv’d from cable j
distance vector rcv’d from cable k
distance vector rcv’d from cable m
distance vector rcv’d from cable n
your own calculated distance vector
your own calculated forwarding table
12 3 15 3 12 5 3 18 0 7 15
5 8 3 2 10 7 4 20 5 0 15
0 5 3 2 19 9 5 22 2 4 7
6 2 0 7 8 5 118 12 3 2
2
m
6
j
5
m
0
0
12
k
8
j
6
k/j
cost 3
cost 2
cost 2
cost 7
19
n
3 ?
j ?
?
?
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Looping Problem
A B C
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Looping Problem
A B C
012 Cost to C
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Looping Problem
A B C
012 Cost to C
directiontowards C
directiontowards C
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Looping Problem
A B C
012 Cost to C
What is B’s cost to C now?
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Looping Problem
A B C
012 Cost to C
3
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Looping Problem
A B C
012 Cost to C
3
directiontowards C
directiontowards C
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Looping Problem
A B C
012 Cost to C
34
directiontowards C
directiontowards C
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Looping Problem
A B C
012 Cost to C
34
5
directiontowards C
directiontowards C
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Looping Problemworse with high connectivity
Q Z B A C N M VH
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Split Horizon: one of several optimizations
Don’t tell neighbor N you can reach D if you’d forward to D through N
A B C
A B
C
D
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Link State Routing
• meet nbrs• Construct Link State Packet (LSP)
– who you are– list of (nbr, cost) pairs
• Broadcast LSPs to all rtrs (“a miracle occurs”)• Store latest LSP from each rtr• Compute Routes (breadth first, i.e., “shortest path”
first—well known and efficient algorithm)
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A B C
D E F
G
6 25
1
2122 4
A
B/6
D/2
B
A/6
C/2
E/1
C
B/2
F/2
G/5
D
A/2
E/2
E
B/1
D/2
F/4
F
C/2
E/4
G/1
G
C/5
F/1
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Computing Routes
• Edsgar Dijkstra’s algorithm:– calculate tree of shortest paths from self to each– also calculate cost from self to each– Algorithm:
• step 0: put (SELF, 0) on tree• step 1: look at LSP of node (N,c) just put on tree. If
for any nbr K, this is best path so far to K, put (K, c+dist(N,K)) on tree, child of N, with dotted line
• step 2: make dotted line with smallest cost solid, go to step 1
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Look at LSP of new tree nodeA
B/6
D/2
B
A/6
C/2
E/1
C
B/2
F/2
G/5
D
A/2
E/2
E
B/1
D/2
F/4
F
C/2
E/4
G/1
G
C/5
F/1
C(0)
B(2) F(2) G(5)
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Make shortest TENT solidA
B/6
D/2
B
A/6
C/2
E/1
C
B/2
F/2
G/5
D
A/2
E/2
E
B/1
D/2
F/4
F
C/2
E/4
G/1
G
C/5
F/1
C(0)
B(2) F(2) G(5)
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Look at LSP of newest tree nodeA
B/6
D/2
B
A/6
C/2
E/1
C
B/2
F/2
G/5
D
A/2
E/2
E
B/1
D/2
F/4
F
C/2
E/4
G/1
G
C/5
F/1
C(0)
B(2) F(2) G(5)
E(4) G(3)
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Make shortest TENT solidA
B/6
D/2
B
A/6
C/2
E/1
C
B/2
F/2
G/5
D
A/2
E/2
E
B/1
D/2
F/4
F
C/2
E/4
G/1
G
C/5
F/1
C(0)
B(2) F(2)
E(4) G(3)
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Look at LSP of newest tree nodeA
B/6
D/2
B
A/6
C/2
E/1
C
B/2
F/2
G/5
D
A/2
E/2
E
B/1
D/2
F/4
F
C/2
E/4
G/1
G
C/5
F/1
C(0)
B(2) F(2)
E(3) G(3)A(8)
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Make shortest TENT solidA
B/6
D/2
B
A/6
C/2
E/1
C
B/2
F/2
G/5
D
A/2
E/2
E
B/1
D/2
F/4
F
C/2
E/4
G/1
G
C/5
F/1
C(0)
B(2) F(2)
E(3) G(3)A(8)
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Look at LSP of newest tree nodeA
B/6
D/2
B
A/6
C/2
E/1
C
B/2
F/2
G/5
D
A/2
E/2
E
B/1
D/2
F/4
F
C/2
E/4
G/1
G
C/5
F/1
C(0)
B(2) F(2)
E(3) G(3)A(8)
D(5)
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Make shortest TENT solidA
B/6
D/2
B
A/6
C/2
E/1
C
B/2
F/2
G/5
D
A/2
E/2
E
B/1
D/2
F/4
F
C/2
E/4
G/1
G
C/5
F/1
C(0)
B(2) F(2)
E(3) G(3)A(8)
D(5)
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Look at newest tree node’s LSPA
B/6
D/2
B
A/6
C/2
E/1
C
B/2
F/2
G/5
D
A/2
E/2
E
B/1
D/2
F/4
F
C/2
E/4
G/1
G
C/5
F/1
C(0)
B(2) F(2)
E(3) G(3)A(8)
D(5)
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Make shortest TENT solidA
B/6
D/2
B
A/6
C/2
E/1
C
B/2
F/2
G/5
D
A/2
E/2
E
B/1
D/2
F/4
F
C/2
E/4
G/1
G
C/5
F/1
C(0)
B(2) F(2)
E(3) G(3)A(8)
D(5)
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Look at newest node’s LSPA
B/6
D/2
B
A/6
C/2
E/1
C
B/2
F/2
G/5
D
A/2
E/2
E
B/1
D/2
F/4
F
C/2
E/4
G/1
G
C/5
F/1
C(0)
B(2) F(2)
E(3) G(3)A(8)
D(5)A(7)
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Make shortest TENT solidA
B/6
D/2
B
A/6
C/2
E/1
C
B/2
F/2
G/5
D
A/2
E/2
E
B/1
D/2
F/4
F
C/2
E/4
G/1
G
C/5
F/1
C(0)
B(2) F(2)
E(3) G(3)
D(5)A(7)
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We’re done!A
B/6
D/2
B
A/6
C/2
E/1
C
B/2
F/2
G/5
D
A/2
E/2
E
B/1
D/2
F/4
F
C/2
E/4
G/1
G
C/5
F/1
C(0)
B(2) F(2)
E(3) G(3)
D(5)A(7)
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“A miracle occurs”
• First link state protocol: ARPANET• I wanted to do something similar for
DECnet• My manager said “Only if you can prove
it’s stable”• Given a choice between a proof and a
counterexample…
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Routing Robustness
• I showed how to make link state distribution “self-stabilizing”…but only after the sick or evil node was disconnected
• Later, my thesis was on how to make the routing infrastructure (not just the routing protocol), robust while sick and evil nodes are participating…and it’s not that hard
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Distance vector vs link state
• Memory: distance vector wins (but memory is cheap)
• Computation: debatable• Simplicity of coding: simple distance vector wins.
Complex new-fangled distance vector, no• Convergence speed: link state• Functionality: link state; custom routes, mapping
the net, troubleshooting, sabotage-proof routing
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Specific Routing Protocols
• Interdomain vs Intradomain• Intradomain:
– link state (OSPF, IS-IS)– distance vector (RIP)
• Interdomain– BGP
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BGP (Border Gateway Protocol)
• “Policies”, not just minimize path• “Path vector”: given reported paths to D
from each nbr, and configured preferences, choose your path to D– don’t ever route through domain X, or not to D,
or only as last resort• Other policies: don’t tell nbr about D, or lie
to nbr about D making path look worse
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Path vector/Distance vector
• Distance vector– Each router reports to its neighbors {(D,cost)}– Each router chooses best path based on min
(reported cost to D+link cost to nbr)• Path vector
– Each rtr R reports {(D,list of AS’s in R’s chosen path to D)…}
– Each rtr chooses best path based on configured policies
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BGP Configuration
• path preference rules• which nbr to tell about which destinations• how to “edit” the path when telling nbr N
about prefix P (add fake hops to discourage N from using you to get to P)
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Rtg area in IETF
• Core routing (IS-IS, OSPF, BGP, RIP no longer)
• MPLS/GMPLS (CCAMP, PCE, L1VPN)• Multicast (PIM, SSM)• MANET• Routing protocol security• Others (BFD, FORCES, RTGWG, VRRP)
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Wrap-up
• folklore of protocol design• things too obvious to say, but everyone gets
them wrong
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Forward Compatibility
• Reserved fields– spare bits– ignore them on receipt, set them to zero. Can
maybe be used for something in the future• TLV encoding
– type, length, value– so can skip new TLVs– maybe have range of T’s to ignore if unknown, others
to drop packet
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Forward Compability
• Make fields large enough– IP address, packet identifier, TCP sequence #
• Version number– what is “new version” vs “new protocol”?
• same lower layer multiplex info– therefore, must always be in same place!– drop if version # bigger
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Fancy version # variants
• Might be security threat to trick two Vn nodes into talk V(n-1)
• So maybe have “highest version I support” in addition to “version of this packet”
• Or just a bit “I can support higher” (we did this for IKEv2)
• Maybe have “minor version #”, for compatible changes. Old node ignores it
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Version #
• Nobody seems to do this right• IKEv1, SSL, even IP, unspecified what to
do if version # different. Most implementations ignore it.
• SSL v3 moved version field!– v2 sets it to 0.2. v3 sets (different field) to 3.0.– v2 node will ignore version number field, and
happily parse the rest of the packet
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Avoid “flag days”
• Want to be able to migrate a running network
• ARPANET routing: ran both routing algorithms (but they had to compute the same forwarding table)– initially forward based on old, compute both– one by one: forward based on new– one-by-one: delete old
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Parameters
• Minimize these:– someone has to document it– customer has to read documentation and
understand it• How to avoid
– architectural constants if possible– automatically configure if possible
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Settable Parameters
• Make sure they can’t be set incompatibly across nodes, across layers, etc. (e.g., hello time and dead timer)
• Make sure they can be set at nodes one at a time and the net can stay running
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Parameter tricks
• IS-IS– pairwise parameters reported in “hellos”– area-wide parameters reported in LSPs
• Bridges– Use Root’s values, sent in spanning tree msgs
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Summary
• If things aren’t simple, they won’t work• Good engineering requires understanding
tradeoffs and previous approaches.• It’s never a “waste of time” to answer “why
is something that way”• Don’t believe everything you hear• Know the problem you’re solving before
you try to solve it!