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Tutorial 3 Creating Animations

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Page 1: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

Tutorial 3

Creating Animations

Page 2: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPObjectives• Learn the different elements of animation• Create frames and layers• Organize frames and layers using the Timeline • Work with scenes

New Perspectives on Adobe Flash CS3 2

Page 3: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPObjectives• Create Timeline effects• Create frame-by-frame animations• Create tweened animations• Create a graphic symbol animation

New Perspectives on Adobe Flash CS3 3

Page 4: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPThe Timeline• Timeline– Grid appearing above the Stage in the program window– Used to create, modify, and organize layers and frames

• A few elements of the Timeline – Layers and layer controls are located on the left – Frames for a layer are shown to the right of the layer– Keyframes: change in content from the previous frame– Playhead: red rectangle with red vertical line below it

New Perspectives on Adobe Flash CS3 4

Page 5: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPTimeline of a Sample Document

New Perspectives on Adobe Flash CS3 5

Page 6: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPChanging the View of the Timeline• One method: close panels on right side of

window • Options available on Frame View pop-up menu– Tiny, Small, Normal, Medium, and Large frame widths

• Adjust the height of the Timeline window

New Perspectives on Adobe Flash CS3 6

Page 7: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPTimeline Window Resized

New Perspectives on Adobe Flash CS3 7

Page 8: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPOrganizing Layers Using the Timeline• To select a layer you click it in the Timeline• Delete a selected layer by clicking Delete Layer – Click Delete Layer button at the bottom of the

Timeline

• Adding more layers– Click the Insert Layer button on the Timeline

• Advice: insert new layers as you add new content

New Perspectives on Adobe Flash CS3 8

Page 9: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPAdding Layer Folders• Layer folder: Timeline container holding layers • Layers placed in a folder are indented to the

right• Layer folders help organize content • Layer folders can be collapsed to reduce clutter• Inserting and using layer folders– Click Insert Layer Folder button– Change the name of the layer folder– Click and drag layers into the new folder

New Perspectives on Adobe Flash CS3 9

Page 10: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPAdding Layer Folders

New Perspectives on Adobe Flash CS3 10

Page 11: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPSelecting, Copying, and Moving Frames• Actions allowed on one layer or between layers• Selecting frames – Individual: click single frame in Timeline– Multiple: click and drag mouse pointer across frames

• Copying and moving selected frames– Right-click frames and then select Copy Frames – Right-click frames and then select Cut Frames

• Use Paste Frame on target frame to finish copy/move

New Perspectives on Adobe Flash CS3 11

Page 12: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPUsing Scenes and Multiple Timelines• Scenes break up a document into smaller

sections • Each new scene has a separate timeline• Using the Scene panel– Path to Scene panel: Window Other Panels

Scene – Actions: add, delete, duplicate, and move scenes

New Perspectives on Adobe Flash CS3 12

Page 13: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPMultiple Scenes in One Document

New Perspectives on Adobe Flash CS3 13

Page 14: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPCreating Animation• Displaying frames in rapid succession• Timeline effects: animation created by Flash• Frame-by-frame animation– Developer creates content for each frame

• Tweened animation– Developer creates content for beginning and ending

frames– Flash creates content for the in-between frames

New Perspectives on Adobe Flash CS3 14

Page 15: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPTimeline Effects• Accessing Timeline effect dialog boxes– Select object to which effect will be applied– Click Insert and then point to Timeline– Submenu items: Assistants, Effects, Transform/Transition– Select submenu item to open dialog box

• Using a Timeline effect dialog box – Preview effect in the right pane of the dialog box– Change the settings and Update Preview to apply them

• Timeline effects can be modified or removed

New Perspectives on Adobe Flash CS3 15

Page 16: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPExample of a Timeline Effect Dialog Box

New Perspectives on Adobe Flash CS3 16

Page 17: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPAdding a Timeline Effect to the Flounders Pet Shop Banner• Scene 1 will involve a fish moving with a sign • Use Transform Timeline effect to animate Scene 1 • Overview of tasks– Select, sign, line and fish all at once– Open Transform dialog box– Change settings: frame number, position, motion ease– Click Update Preview – Click OK to close dialog and create effect in Timeline

New Perspectives on Adobe Flash CS3 17

Page 18: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPSettings for Transform Timeline Effect

New Perspectives on Adobe Flash CS3 18

Page 19: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPCreating Frame-by-Frame Animation• Requires content be added to all frames in animation– Example: 15 frames must each be supplied with content

• Graphic object need not change in every frame • Creating a frame-by-frame animation– Start with a graphic object in the initial frame– Add a keyframe where you need the object to change– As you add keyframes, you change the object’s position– Test the animation after all keyframes are added

New Perspectives on Adobe Flash CS3 19

Page 20: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPSample Frame-by-Frame Animation

New Perspectives on Adobe Flash CS3 20

Page 21: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPTesting a Document’s Animation• Purpose: ensure that a document works correctly• Several techniques for testing animation– Click Play command on the Control menu – Press Enter on the keyboard– Drag playhead back and forth through frames

(scrubbing)– Click Test Movie command on the Control menu – Point to File Publish Preview, click Default (HTML)

New Perspectives on Adobe Flash CS3 21

Page 22: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPCreating Tweened Animation• Flash varies content between two keyframes• Comparison with frame-by-frame animation– Tweened animation is quicker – Tweened animation does not provide as much control

• Motion tweening – Object changes position or color, rotates, scales in size

• Shape tweening – Changes a shape into another shape over time

New Perspectives on Adobe Flash CS3 22

Page 23: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPCreating a Motion Tweening• Requirement: animated object must be a symbol– Animated object should be placed on a separate layer

• Overview of process for creating a motion tween– Place symbol instance in a keyframe – Create a keyframe where the animation will end– Change position or color properties of the object– Go back to first keyframe and create the animation

• Creating a motion tweened animation

New Perspectives on Adobe Flash CS3 23

Page 24: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPMotion Tweening: Property Inspector with Motion Tweened Options

New Perspectives on Adobe Flash CS3 24

Page 25: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPCreating Shape Tween• Object used must not be a symbol or grouped

object– Requirement differs from that for motion tweens

• Creating a shape tween– Insert object into first keyframe– Add keyframe at the end of the animation– Change shape of object at terminal end– Return to first keyframe and create the animation

New Perspectives on Adobe Flash CS3 25

Page 26: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPCreating Graphic Symbol Animations• Graphic symbols have their own Timeline– Frames are synchronized with document’s main Timeline– Multiple instances can have different starting frames– Instances display their animation when you scrub playhead

• Creating graphic symbol animations– Follow procedure for creating a movie clip animation– Property inspector can be used to indicate start frame– Graphic can play continuously, once, or only one frame

New Perspectives on Adobe Flash CS3 26

Page 27: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPGraphic Instance Properties in the Property Inspector

New Perspectives on Adobe Flash CS3 27

Page 28: Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the

XPXPGraphic Symbol Instances

New Perspectives on Adobe Flash CS3 28