tunnel tail: collaboration between game developers and educators

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COLLABORATION BETWEEN DEVELOPERS AND EDUCATORS Francisco Souki - Schell Games Tuesday, June 18, 2013

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Page 1: Tunnel Tail: Collaboration Between Game Developers and Educators

COLLABORATION BETWEEN DEVELOPERS

AND EDUCATORS

Francisco Souki - Schell Games

Tuesday, June 18, 2013

Page 2: Tunnel Tail: Collaboration Between Game Developers and Educators

SCHELL GAMES

Tuesday, June 18, 2013

Page 3: Tunnel Tail: Collaboration Between Game Developers and Educators

SCHELL GAMES

Tuesday, June 18, 2013

Page 4: Tunnel Tail: Collaboration Between Game Developers and Educators

TUNNEL TAIL

Tuesday, June 18, 2013

Page 5: Tunnel Tail: Collaboration Between Game Developers and Educators

EDUCATIONAL PARTNERS

SCHELL GAMES

BEST

DRUG STRATEGIES

Tuesday, June 18, 2013

Page 6: Tunnel Tail: Collaboration Between Game Developers and Educators

EDUCATIONAL PARTNERS

SCHELL GAMES

BEST

DRUG STRATEGIES

Tuesday, June 18, 2013

Page 7: Tunnel Tail: Collaboration Between Game Developers and Educators

EDUCATIONAL PARTNERS

SCHELL GAMES

BEST

DRUG STRATEGIES

Tuesday, June 18, 2013

Page 8: Tunnel Tail: Collaboration Between Game Developers and Educators

EDUCATIONAL PARTNERS

SCHELL GAMES

BEST

DRUG STRATEGIES

Tuesday, June 18, 2013

Page 9: Tunnel Tail: Collaboration Between Game Developers and Educators

MESSAGING CAVEATPretty clear that kids 11-13 don’t want to play an educational game

about substance use.

Solution:

Tuesday, June 18, 2013

Page 10: Tunnel Tail: Collaboration Between Game Developers and Educators

MESSAGING CAVEATPretty clear that kids 11-13 don’t want to play an educational game

about substance use.

HEAD FAKE!Solution:

Tuesday, June 18, 2013

Page 11: Tunnel Tail: Collaboration Between Game Developers and Educators

CLEAR GOALS

Educational andGame Design goals

become your compass

Tuesday, June 18, 2013

Page 12: Tunnel Tail: Collaboration Between Game Developers and Educators

GAME GOALS

Tuesday, June 18, 2013

Page 13: Tunnel Tail: Collaboration Between Game Developers and Educators

• Create a fun game• Introduce players to pressure situations• Introduce internal and external pressures• Show that players don’t need to give in to be cool

GAME GOALS

Tuesday, June 18, 2013

Page 14: Tunnel Tail: Collaboration Between Game Developers and Educators

• Create a fun game• Introduce players to pressure situations• Introduce internal and external pressures• Show that players don’t need to give in to be cool

• No preaching or speaking down• Mechanism for positive peer support• Emphasize that the majority don’t use substances

GAME GOALS

Tuesday, June 18, 2013

Page 15: Tunnel Tail: Collaboration Between Game Developers and Educators

COMMON LANGUAGE

Draft the goals together

and get constant buy-off

from each other

Tuesday, June 18, 2013

Page 16: Tunnel Tail: Collaboration Between Game Developers and Educators

METHODOLOGY

What’s your plan of attack?

Tuesday, June 18, 2013

Page 17: Tunnel Tail: Collaboration Between Game Developers and Educators

METHODOLOGY

What worked for TT: metaphorsand game mechanics that

carry a message

What’s your plan of attack?

Tuesday, June 18, 2013

Page 18: Tunnel Tail: Collaboration Between Game Developers and Educators

CUSTOM FIT

Find your custom fit

Why was that a good fit for us?

Tuesday, June 18, 2013

Page 19: Tunnel Tail: Collaboration Between Game Developers and Educators

CUSTOM FIT

• In line with the client’s vision

Find your custom fit

Why was that a good fit for us?

Tuesday, June 18, 2013

Page 20: Tunnel Tail: Collaboration Between Game Developers and Educators

CUSTOM FIT

• In line with the client’s vision• Because of our caveat, can’t teach directly

Find your custom fit

Why was that a good fit for us?

Tuesday, June 18, 2013

Page 21: Tunnel Tail: Collaboration Between Game Developers and Educators

CUSTOM FIT

• In line with the client’s vision• Because of our caveat, can’t teach directly• SG = fun first. Let game carry the content.

Find your custom fit

Why was that a good fit for us?

Tuesday, June 18, 2013

Page 22: Tunnel Tail: Collaboration Between Game Developers and Educators

CUSTOM FIT

• In line with the client’s vision• Because of our caveat, can’t teach directly• SG = fun first. Let game carry the content.• Had enough time to refine the transformational mechanics

Find your custom fit

Why was that a good fit for us?

Tuesday, June 18, 2013

Page 23: Tunnel Tail: Collaboration Between Game Developers and Educators

A WRONG APPROACH

Will vs. Control

Tuesday, June 18, 2013

Page 24: Tunnel Tail: Collaboration Between Game Developers and Educators

A WRONG APPROACH

• Client caught it, messaged to us.• Worked together on understanding the problem.• Client suggested alternative.

Will vs. Control

Tuesday, June 18, 2013

Page 25: Tunnel Tail: Collaboration Between Game Developers and Educators

MEASURING

A solution that is right for your message, gameplay and delivery.

Tuesday, June 18, 2013

Page 26: Tunnel Tail: Collaboration Between Game Developers and Educators

MEASURING

Tunnel Tail survey #1 just finished.Moving forward with more and

different methods.

Tuesday, June 18, 2013

Page 27: Tunnel Tail: Collaboration Between Game Developers and Educators

MEASURING

Tuesday, June 18, 2013

Page 28: Tunnel Tail: Collaboration Between Game Developers and Educators

MEASURING

• 9% described game as “educational”

Tuesday, June 18, 2013

Page 29: Tunnel Tail: Collaboration Between Game Developers and Educators

MEASURING

• 9% described game as “educational”• 86% exhibited at least one positive change

Tuesday, June 18, 2013

Page 30: Tunnel Tail: Collaboration Between Game Developers and Educators

MEASURING

• 9% described game as “educational”• 86% exhibited at least one positive change• Reading and remembering in-game dialogue correlated with positive changes

Tuesday, June 18, 2013

Page 31: Tunnel Tail: Collaboration Between Game Developers and Educators

MEASURING

• 9% described game as “educational”• 86% exhibited at least one positive change• Reading and remembering in-game dialogue correlated with positive changes• Longer play time produced significant improvements in perceived resistance skills

Tuesday, June 18, 2013

Page 32: Tunnel Tail: Collaboration Between Game Developers and Educators

DANGERS OF COLLABORATION

Tuesday, June 18, 2013

Page 33: Tunnel Tail: Collaboration Between Game Developers and Educators

DANGERS OF COLLABORATION

• Ownership / identify decision-makers

Tuesday, June 18, 2013

Page 34: Tunnel Tail: Collaboration Between Game Developers and Educators

DANGERS OF COLLABORATION

• Ownership / identify decision-makers

• Decentralize approvals

Tuesday, June 18, 2013

Page 35: Tunnel Tail: Collaboration Between Game Developers and Educators

DANGERS OF COLLABORATION

• Ownership / identify decision-makers

• Decentralize approvals

• Clear decision pipeline to avoid approval bottlenecks

Tuesday, June 18, 2013

Page 36: Tunnel Tail: Collaboration Between Game Developers and Educators

DANGERS OF COLLABORATION

• Ownership / identify decision-makers

• Decentralize approvals

• Clear decision pipeline to avoid approval bottlenecks

• Identify scope of content and begin curation early

Tuesday, June 18, 2013

Page 37: Tunnel Tail: Collaboration Between Game Developers and Educators

IS THIS APPROACH RIGHT FOR YOU?

Tuesday, June 18, 2013

Page 38: Tunnel Tail: Collaboration Between Game Developers and Educators

IS THIS APPROACH RIGHT FOR YOU?

• Custom solution is best solution

Tuesday, June 18, 2013

Page 39: Tunnel Tail: Collaboration Between Game Developers and Educators

IS THIS APPROACH RIGHT FOR YOU?

• Custom solution is best solution

• SG strengths: communication, quality, openness, experience in game dev.

Tuesday, June 18, 2013

Page 40: Tunnel Tail: Collaboration Between Game Developers and Educators

IS THIS APPROACH RIGHT FOR YOU?

• Custom solution is best solution

• SG strengths: communication, quality, openness, experience in game dev.

• BEST / DS strengths: communication, knowledge of material, agility, openness, no-BS approach.

Tuesday, June 18, 2013

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WORKING TOGETHER

Tuesday, June 18, 2013

Page 42: Tunnel Tail: Collaboration Between Game Developers and Educators

WORKING TOGETHER

Work as one team.

Tuesday, June 18, 2013

Page 43: Tunnel Tail: Collaboration Between Game Developers and Educators

WORKING TOGETHER

Work as one team.

Identify strengths and weaknesses.

Tuesday, June 18, 2013

Page 44: Tunnel Tail: Collaboration Between Game Developers and Educators

WORKING TOGETHER

Work as one team.

Identify strengths and weaknesses.

State goals first.

Tuesday, June 18, 2013

Page 45: Tunnel Tail: Collaboration Between Game Developers and Educators

WORKING TOGETHER

Work as one team.

Identify strengths and weaknesses.

State goals first.

Re-evaluate as needed.

Tuesday, June 18, 2013

Page 46: Tunnel Tail: Collaboration Between Game Developers and Educators

WORKING TOGETHER

Work as one team.

Identify strengths and weaknesses.

State goals first.

Re-evaluate as needed.

Respect expertise of each company.

Tuesday, June 18, 2013

Page 47: Tunnel Tail: Collaboration Between Game Developers and Educators

WORKING TOGETHER

Work as one team.

Identify strengths and weaknesses.

State goals first.

Re-evaluate as needed.

Respect expertise of each company.

Identify owners and decision-makers

Tuesday, June 18, 2013

Page 48: Tunnel Tail: Collaboration Between Game Developers and Educators

WORKING TOGETHER

Work as one team.

Identify strengths and weaknesses.

State goals first.

Re-evaluate as needed.

Respect expertise of each company.

Identify owners and decision-makers

Plan for measurement

Tuesday, June 18, 2013