tulsa no huddle 2009clinic[1]

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  • 8/14/2019 Tulsa No Huddle 2009Clinic[1]

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    Tulsa HurryTulsa Hurry--Up, No Huddle OffenseUp, No Huddle Offense

    WHO ARE WEWHO ARE WE1.1.22--Back Run / PlayBack Run / Play--Action from the Gun team.Action from the Gun team.2.2.Keep constant pressure on the Defense by running at a 2Keep constant pressure on the Defense by running at a 2--minute pace.minute pace. YouYou

    must train to do it!must train to do it!

    3.3.Balanced attack;Balanced attack; misdiretionmisdiretion in running and passing.in running and passing.

    4.4.Stretch the field vertically and horizontally.Stretch the field vertically and horizontally.

    5.5.Throw the book at them with Specials / Fire Alarms / Wildcat PackageThrow the book at them with Specials / Fire Alarms / Wildcat PackageThree Goals of the HurryThree Goals of the Hurry--Up No Huddle OffenseUp No Huddle Offense

    1.1.Mentally & Physically wear down the opponent.Mentally & Physically wear down the opponent. Be aggressive, be in greatBe aggressive, be in great

    sheapesheape, and implement the hurry, and implement the hurry--up/no huddle pace in practice drills.up/no huddle pace in practice drills.

    2.2.Speed up the Game.Speed up the Game. Hand the ball to the referee, alwaysHand the ball to the referee, always -- preferably to thepreferably to the

    Umpire.Umpire. Sprint on & off for personnel changesSprint on & off for personnel changes -- and they play lots of personneland they play lots of personnel

    groups.groups.

    3.3.Play More Snaps (80 snaps per game!).Play More Snaps (80 snaps per game!). Turn the game into 5 Quarters for yourTurn the game into 5 Quarters for your

    offense.offense. Skill guys get more touchesSkill guys get more touches -- 7 receivers caught over 30 balls for7 receivers caught over 30 balls for

    Tulsa.Tulsa. This is helpful in recruiting and getting guys out to play.This is helpful in recruiting and getting guys out to play.

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    Advantages of the HurryAdvantages of the Hurry--Up No Huddle OffenseUp No Huddle Offense

    1.1.Coach has the ability to change the play at the Line of Scrimmage (Coaches change /Coach has the ability to change the play at the Line of Scrimmage (Coaches change /

    Check With Me / QB Change)Check With Me / QB Change)2.2.Fun for players & FansFun for players & Fans -- helps in attendance and in recruiting.helps in attendance and in recruiting.

    3.3.Score Quickly!Score Quickly! 79 TD Drives lasted under 2 minutes in the last 2 years.79 TD Drives lasted under 2 minutes in the last 2 years.

    4.4.More Snaps per GameMore Snaps per Game

    5.5.Create Defensive problemsCreate Defensive problems -- they can't simulate it in practice, and you can make themthey can't simulate it in practice, and you can make them

    prepare for more crap.prepare for more crap.

    6.6.Set the Tempo for the GameSet the Tempo for the Game

    Insights Before Implementing the HurryInsights Before Implementing the Hurry--Up No Huddle into your OffenseUp No Huddle into your Offense

    1.1.Must be at leastMust be at least averageaverage -- if your team sucks, and you snap the ball faster, you just giveif your team sucks, and you snap the ball faster, you just give

    the ball back faster.the ball back faster. And have more bad plays.And have more bad plays. The goal must be to get one first down perThe goal must be to get one first down per

    drive.drive.

    2.2.Players have to be in great shape (be sure to run the same amount in practice at the endPlayers have to be in great shape (be sure to run the same amount in practice at the end

    of the season as at the beginningof the season as at the beginning -- and not through conditioning, do itand not through conditioning, do it in practicein practice).).

    3.3.Offensive Coordinator has to be prepared to make quick decisions in the HurryOffensive Coordinator has to be prepared to make quick decisions in the Hurry--Up NoUp NoHuddle.Huddle. Need someone who is used to thinking quick, and then you have to have anNeed someone who is used to thinking quick, and then you have to have an

    effective communication system.effective communication system.

    4.4.The staff must be committed to running the HurryThe staff must be committed to running the Hurry--Up No Huddle, as a major part of yourUp No Huddle, as a major part of your

    offense.offense. You can't just dabble in it.You can't just dabble in it.

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    PlaycallingPlaycalling the Offense with the Hurrythe Offense with the Hurry--Up No HuddleUp No Huddle

    The play call sheet is unique.The play call sheet is unique. There is the normal Down & Distance calls, but builtThere is the normal Down & Distance calls, but built

    in Landmark calls as well.in Landmark calls as well. What play to call on the +40 at the Left Hash, etc.What play to call on the +40 at the Left Hash, etc. TheThelandmarks can trigger a play call, and they are prepared before the game ratherlandmarks can trigger a play call, and they are prepared before the game rather

    than in the heat of the moment.than in the heat of the moment.

    The first 9 plays are scripted.The first 9 plays are scripted. On Wednesday, they begin running these 9 plays vs.On Wednesday, they begin running these 9 plays vs.

    Air, twice per practice.Air, twice per practice. Run them vs. the Defense on Thursday.Run them vs. the Defense on Thursday. Be perfect onBe perfect on

    Friday.Friday.

    The Receivers and the Running Backs get the call from the sidelines.The Receivers and the Running Backs get the call from the sidelines. TheThe

    QuarterbackQuarterback echosechos the call to the Offensive Line.the call to the Offensive Line. For Tulsa's signals, a color willFor Tulsa's signals, a color will

    tell players whether to look at a playtell players whether to look at a play--call number on the board, or to look at thecall number on the board, or to look at the

    signal guy.signal guy. One of them is always a dummy.One of them is always a dummy. Right and Left will confuse theRight and Left will confuse the

    players, so they use "Spread OVER THERE or OVER HERE" to indicate the sidelineplayers, so they use "Spread OVER THERE or OVER HERE" to indicate the sideline

    or boundary to go to.or boundary to go to.

    The Pace of the HurryThe Pace of the Hurry--Up / NoUp / No--Huddle OffenseHuddle Offense

    The pace is not completely balls out every play.The pace is not completely balls out every play. They have NASCAR / INDY / JET toThey have NASCAR / INDY / JET to

    mean hurry up, go faster.mean hurry up, go faster. THeyTHey are not changing personnel groupings.are not changing personnel groupings.

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    Play ChecksPlay Checks

    The Quarterback looks over to the sideline, and gets a checkThe Quarterback looks over to the sideline, and gets a check -- if its okay, he runs it.if its okay, he runs it. This is a simpleThis is a simple

    "Confirmation Check.""Confirmation Check." On plays where the coaches are not concerned what the defense gives them,On plays where the coaches are not concerned what the defense gives them,

    there is no check.there is no check.

    They can also line up, go through a false cadence, then stop and look to the side line for a play check.They can also line up, go through a false cadence, then stop and look to the side line for a play check. AA

    third type of check is the Quarterback Audible.third type of check is the Quarterback Audible. If the QB feels the need to audible, he only has oneIf the QB feels the need to audible, he only has one

    check off of each play.check off of each play.

    Running the PlayRunning the Play

    Everyone on the sidelines signals the formation, then there is a liveEveryone on the sidelines signals the formation, then there is a live signallersignaller, a dummy, a dummy signallersignaller, and, and

    board guys.board guys. Motion does not have to beMotion does not have to be signalledsignalled, it is simply a part of the play being called if it is, it is simply a part of the play being called if it is

    necessary.necessary.

    The Cadence is always Color, Color, GO!The Cadence is always Color, Color, GO! They reinforce the direction of the play to the OL by using theThey reinforce the direction of the play to the OL by using the

    color calls in the cadence.color calls in the cadence.

    TheThe FormationFormation dicatesdicates personnel that are supposed to be on the field.personnel that are supposed to be on the field. Players know when they see thePlayers know when they see the

    formation beingformation being signalledsignalled if they are involved in the play or not.if they are involved in the play or not.

    Practicing the HurryPracticing the Hurry--Up, No Huddle OffenseUp, No Huddle Offense

    1.1.Teach the Scout Team the basic structure of the Defense for that week.Teach the Scout Team the basic structure of the Defense for that week. One coach calls out a coverageOne coach calls out a coverageand one coach calls out a coverage.and one coach calls out a coverage. There is not enough time to use cards during the hurryThere is not enough time to use cards during the hurry--upup

    segments.segments.

    2.2.There are "Execution Segments" when the offense needs to get a good look from the ScoutThere are "Execution Segments" when the offense needs to get a good look from the Scout

    Defense.Defense. During this time, the pace slows down and the Scout Team should use play cards.During this time, the pace slows down and the Scout Team should use play cards.

    3.3.Coach off the film, not during on the field during pace periods.Coach off the film, not during on the field during pace periods. Don't slow down the reps.Don't slow down the reps.

    4.4.Each week should have a narrow focus.Each week should have a narrow focus.

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    -We will establish our reputation as Physical Receivers with a Hard EdgeWe will establish our reputation as Physical Receivers with a Hard Edge

    --We will take pride in BLOCKING for our teammatesWe will take pride in BLOCKING for our teammates

    --We will be YAC Playmakers. Extra yardage after the catch will be the NORMWe will be YAC Playmakers. Extra yardage after the catch will be the NORM

    KEYS TO PLAYING TIMEKEYS TO PLAYING TIME-DEPENDABILITYDEPENDABILITY

    --Can I Trust YouCan I Trust You-- To be diligent in the CLASSROOMTo be diligent in the CLASSROOM

    -- To do right in the COMMUNITYTo do right in the COMMUNITY

    -- To do YOUR JOB ON THE FIELDTo do YOUR JOB ON THE FIELD

    -PRODUCTIONPRODUCTION-- When you have the opportunity to make a play, do you make it?When you have the opportunity to make a play, do you make it?

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    PLAYMAKER PRINCIPLESPLAYMAKER PRINCIPLES

    PLAYMAKERS MAKE PLAYSPLAYMAKERS MAKE PLAYS

    --Intimidation BlocksIntimidation Blocks

    --CatchersCatchers

    --YACYAC

    --PREPRE--SNAP MUSTSSNAP MUSTS-- ASKRASKR

    --Alignment, Stance, Key ResponsibilityAlignment, Stance, Key Responsibility

    --STALK BLOCKPROGRSTALK BLOCKPROGRESSIONESSION

    --Fire, Halo, Fit, ReflexFire, Halo, Fit, Reflex

    --5 COMMANDMENTS FOR RECEIVEING5 COMMANDMENTS FOR RECEIVEING

    --Look, Reach, Catch, Tuck, ScoreLook, Reach, Catch, Tuck, Score

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    SKILL DEVELOPMENTSKILL DEVELOPMENT

    -HANDSHANDSCatching SkillsCatching Skills

    Release SkillsRelease Skills

    Separation SkillsSeparation Skills

    -BLOCKINGBLOCKINGStalk BlockStalk Block

    Cut BlockCut Block

    --FOOTWORKFOOTWORKStance & StartsStance & Starts

    Change Of DirectionChange Of DirectionRelease SkillsRelease Skills

    --ROUTESROUTESQuicksQuicks

    Breaking RoutesBreaking RoutesVerticalsVerticals

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    5 COMMANDMENTS FOR RECEIVERS5 COMMANDMENTS FOR RECEIVERS

    LOOKLOOKCome out of your breaks EYES FIRST Locate the BallCome out of your breaks EYES FIRST Locate the Ball

    REACHREACHAttack the ball with your hands. Elbows are shock absorbersAttack the ball with your hands. Elbows are shock absorbers

    CATCHCATCHNoose the ball withNoose the ball with forfingersforfingers and thumbs or pinkie together if ball is thrownand thumbs or pinkie together if ball is thrown

    Below your waistBelow your waist

    TUCKTUCKLOCK the ball away 3 points of pressure, EAGLE CLAW, FOREARM, RIBCAGELOCK the ball away 3 points of pressure, EAGLE CLAW, FOREARM, RIBCAGE

    High and TightHigh and Tight

    SCORESCOREFinish Get In the ZONEFinish Get In the ZONE

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    CATCHING DRILLSCATCHING DRILLS

    TENNIS BALL

    S & FOOTBALL

    STENNIS BALL

    S & FOOTBALL

    SEVERYDAY DRILLSEVERYDAY DRILLS10 Seated Crotch Throws10 Seated Crotch Throws

    10 Nose Throws10 Nose Throws

    10 Over Right Shoulder10 Over Right Shoulder

    10 Over Left Shoulder10 Over Left Shoulder

    JUGS MACHINEJUGS MACHINE

    BasicBasicLowLow

    Running LoRunning Lo

    Running AwayRunning Away

    CIRCLE DRILLSCIRCLE DRILLSPat & GoPat & Go

    Hitch, Slant, CurlHitch, Slant, Curl

    DISTRACTION DRILLSDISTRACTION DRILLS

    BlurBlur

    GauntletGauntlet

    REACH DRILLSREACH DRILLSGoal PostGoal Post

    High PointHigh Point