tulsa no huddle 2009 clinic

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    Tulsa HurryTulsa Hurry--Up, No Huddle OffenseUp, No Huddle OffenseWHO ARE WEWHO ARE WE1.1.22--Back Run / PlayBack Run / Play--Action from the Gun team.Action from the Gun team.

    2.2.Keep constant pressure on the Defense by running at a 2Keep constant pressure on the Defense by running at a 2--minute pace.minute pace. YouYou

    must train to do it!must train to do it!

    3.3.Balanced attack; misdirection in running and passing.Balanced attack; misdirection in running and passing.

    4.4.Stretch the field vertically and horizontally.Stretch the field vertically and horizontally.

    5.5.Throw the book at them with Specials / Fire Alarms / Wildcat PackageThrow the book at them with Specials / Fire Alarms / Wildcat PackageThree Goals of the HurryThree Goals of the Hurry--Up No Huddle OffenseUp No Huddle Offense

    1.1.Mentally & Physically wear down the opponent.Mentally & Physically wear down the opponent. Be aggressive, be in greatBe aggressive, be in great

    shape, and implement the hurryshape, and implement the hurry--up/no huddle pace in practice drills.up/no huddle pace in practice drills.

    2.2.Speed up the Game.Speed up the Game. Hand the ball to the referee, alwaysHand the ball to the referee, always -- preferably to thepreferably to the

    Umpire.Umpire. Sprint on & off for personnel changesSprint on & off for personnel changes -- and play lots of personneland play lots of personnel

    groups.groups.

    3.3.Play More Snaps (80 snaps per game!).Play More Snaps (80 snaps per game!). Turn the game into 5 Quarters for yourTurn the game into 5 Quarters for your

    offense.offense. Skill guys get more touchesSkill guys get more touches -- 7 receivers caught over 30 balls for7 receivers caught over 30 balls for

    Tulsa.Tulsa. This is helpful in recruiting and getting guys out to play.This is helpful in recruiting and getting guys out to play.

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    Advantages of the HurryAdvantages of the Hurry--Up No Huddle OffenseUp No Huddle Offense

    1.1.Coach has the ability to change the play at the Line of Scrimmage (Coaches change /Coach has the ability to change the play at the Line of Scrimmage (Coaches change /

    Check With Me / QB Change)Check With Me / QB Change)

    2.2.Fun for players & FansFun for players & Fans -- helps in attendance and in recruiting.helps in attendance and in recruiting.

    3.3.Score Quickly!Score Quickly! 79 TD Drives lasted under 2 minutes in the last 2 years.79 TD Drives lasted under 2 minutes in the last 2 years.

    4.4.More Snaps per GameMore Snaps per Game

    5.5.Create Defensive problemsCreate Defensive problems -- they can't simulate it in practice, and you can make themthey can't simulate it in practice, and you can make them

    prepare for more crap.prepare for more crap.

    6.6.Set the Tempo for the GameSet the Tempo for the Game

    Insights Before Implementing the HurryInsights Before Implementing the Hurry--Up No Huddle into your OffenseUp No Huddle into your Offense

    1.1.Must be at leastMust be at least averageaverage -- if your team sucks, and you snap the ball faster, you just giveif your team sucks, and you snap the ball faster, you just give

    the ball back faster.the ball back faster. And have more bad plays.And have more bad plays. The goal must be to get one first down perThe goal must be to get one first down per

    drive.drive.

    2.2.Players have to be in great shape (be sure to run the same amount in practice at the endPlayers have to be in great shape (be sure to run the same amount in practice at the end

    of the season as at the beginningof the season as at the beginning -- and not through conditioning, do itand not through conditioning, do it in practicein practice).).

    3.3.Offensive Coordinator has to be prepared to make quick decisions in the HurryOffensive Coordinator has to be prepared to make quick decisions in the Hurry--Up NoUp NoHuddle.Huddle. Need someone who is used to thinking quick, and then you have to have anNeed someone who is used to thinking quick, and then you have to have an

    effective communication system.effective communication system.

    4.4.The staff must be committed to running the HurryThe staff must be committed to running the Hurry--Up No Huddle, as a major part of yourUp No Huddle, as a major part of your

    offense.offense. You can't just dabble in it.You can't just dabble in it.

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    PlaycallingPlaycalling the Offense with the Hurrythe Offense with the Hurry--Up No HuddleUp No Huddle

    The play call sheet is unique.The play call sheet is unique. There is the normal Down & Distance calls, but builtThere is the normal Down & Distance calls, but built

    in Landmark calls as well.in Landmark calls as well. What play to call on the +40 at the Left Hash, etc.What play to call on the +40 at the Left Hash, etc. TheThelandmarks can trigger a play call, and they are prepared before the game ratherlandmarks can trigger a play call, and they are prepared before the game rather

    than in the heat of the moment.than in the heat of the moment.

    The first 9 plays are scripted.The first 9 plays are scripted. On Wednesday, they begin running these 9 plays vs.On Wednesday, they begin running these 9 plays vs.

    Air, twice per practice.Air, twice per practice. Run them vs. the Defense on Thursday.Run them vs. the Defense on Thursday. Be perfect onBe perfect on

    Friday.Friday.

    The Receivers and the Running Backs get the call from the sidelines.The Receivers and the Running Backs get the call from the sidelines. TheThe

    QuarterbackQuarterback echosechos the call to the Offensive Line.the call to the Offensive Line. For Tulsa's signals, a color willFor Tulsa's signals, a color will

    tell players whether to look at a playtell players whether to look at a play--call number on the board, or to look at thecall number on the board, or to look at the

    signal guy.signal guy. One of them is always a dummy.One of them is always a dummy. Right and Left will confuse theRight and Left will confuse the

    players, so they use "Spread OVER THERE or OVER HERE" to indicate the sidelineplayers, so they use "Spread OVER THERE or OVER HERE" to indicate the sidelineor boundary to go to.or boundary to go to.

    The Pace of the HurryThe Pace of the Hurry--Up / NoUp / No--Huddle OffenseHuddle Offense

    The pace is not completely balls out every play.The pace is not completely balls out every play. They have NASCAR / INDY / JET toThey have NASCAR / INDY / JET to

    mean hurry up, go faster.mean hurry up, go faster. They are not changing personnel groupings.They are not changing personnel groupings.

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    Each week is a different pace package.Each week is a different pace package. There will be about 3 plays theyThere will be about 3 plays they

    are prepared to run very fast with no change in formation or personnel.are prepared to run very fast with no change in formation or personnel.

    You can't tell the pace they run at by film exchange.You can't tell the pace they run at by film exchange. The VideoThe Video

    Coordinator is trained to cut the type right at the play start and finish inCoordinator is trained to cut the type right at the play start and finish in

    order to disguise the play tempo.order to disguise the play tempo.

    Linemen only have Zone Blocking or Gap Schemes.Linemen only have Zone Blocking or Gap Schemes. Their protection isTheir protection is

    built around two basic protections.built around two basic protections. The Quarterback tells the OL theThe Quarterback tells the OL the

    direction and the play by calling "Colordirection and the play by calling "Color -- Play" or "ColorPlay" or "Color -- Number."Number." ThereThere

    are two different colors to indicate each direction, and at least 2 codeare two different colors to indicate each direction, and at least 2 code

    words per play.words per play. The Running Backs always make the protection calls.The Running Backs always make the protection calls.

    Don't use real calls as your dummy calls, but the Running Back must callDon't use real calls as your dummy calls, but the Running Back must callsomething every time.something every time. If the QB gives a run call, the OL know to ignoreIf the QB gives a run call, the OL know to ignore

    the Running Back.the Running Back. On a pass call, the OL listen to the RB.On a pass call, the OL listen to the RB.

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    Play ChecksPlay Checks

    The Quarterback looks over to the sideline, and gets a checkThe Quarterback looks over to the sideline, and gets a check -- if its okay, he runs it.if its okay, he runs it. This is a simpleThis is a simple

    "Confirmation Check.""Confirmation Check." On plays where the coaches are not concerned what the defense gives them,On plays where the coaches are not concerned what the defense gives them,

    there is no check.there is no check.

    They can also line up, go through a false cadence, then stop and look to the side line for a play check.They can also line up, go through a false cadence, then stop and look to the side line for a play check. AA

    third type of check is the Quarterback Audible.third type of check is the Quarterback Audible. If the QB feels the need to audible, he only has oneIf the QB feels the need to audible, he only has one

    check off of each play.check off of each play.

    Running the PlayRunning the Play

    Everyone on the sidelines signals the formation, then there is a liveEveryone on the sidelines signals the formation, then there is a live signallersignaller, a dummy, a dummy signallersignaller, and, and

    board guys.board guys. Motion does not have to beMotion does not have to be signalledsignalled, it is simply a part of the play being called if it is, it is simply a part of the play being called if it is

    necessary.necessary.

    The Cadence is always Color, Color, GO!The Cadence is always Color, Color, GO! They reinforce the direction of the play to the OL by using theThey reinforce the direction of the play to the OL by using the

    color calls in the cadence.color calls in the cadence.

    TheThe FormationFormation dictates personnel that are supposed to be on the field.dictates personnel that are supposed to be on the field. Players know when they see thePlayers know when they see the

    formation being signaled if they are involved in the play or not.formation being signaled if they are involved in the play or not.

    Practicing the Hurry

    Practicing the Hurry--Up, No Huddle OffenseUp, No Huddle Offense

    1.1.Teach the Scout Team the basic structure of the Defense for that week.Teach the Scout Team the basic structure of the Defense for that week. One coach calls out a coverageOne coach calls out a coverage

    and one coach calls out a front.and one coach calls out a front. There is not enough time to use cards during the hurryThere is not enough time to use cards during the hurry--up segments.up segments.

    2.2.There are "Execution Segments" when the offense needs to get a good look from the ScoutThere are "Execution Segments" when the offense needs to get a good look from the Scout

    Defense.Defense. During this time, the pace slows down and the Scout Team should use play cards.During this time, the pace slows down and the Scout Team should use play cards.

    3.3.Coach off the film, not during on the field during pace periods.Coach off the film, not during on the field during pace periods. Don't slow down the reps.Don't slow down the reps.

    4.4.Each week should have a narrow focus.Each week should have a narrow focus.

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    Tulsa HurricanesTulsa Hurricanes

    Who Are We:Who Are We:A spread No huddle Offense that keeps constant pressure onA spread No huddle Offense that keeps constant pressure on

    Defensive Coaches ByDefensive Coaches By:

    --Running Our Offense at a 2 Minute PaceRunning Our Offense at a 2 Minute Pace

    --Misdirection in the Running and Passing GameMisdirection in the Running and Passing Game--Throwing the ball Vertically down the fieldThrowing the ball Vertically down the field

    Top Gun Receivers Play In The Tulsa Spread OffenseTop Gun Receivers Play In The Tulsa Spread Offense

    --We will be unselfishWe will be unselfish-- great team players take pride Ingreat team players take pride In

    accomplishments of othersaccomplishments of others

    --We will have a Possession Obsession understanding that ballWe will have a Possession Obsession understanding that ball

    security is More important factor in scoring points, winning games,security is More important factor in scoring points, winning games,

    & becoming Champions& becoming Champions

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    -We will establish our reputation as Physical Receivers with a Hard EdgeWe will establish our reputation as Physical Receivers with a Hard Edge

    --We will take pride in BLOCKING for our teammatesWe will take pride in BLOCKING for our teammates

    --We will be YAC Playmakers. Extra yardage after the catch will be the NORMWe will be YAC Playmakers. Extra yardage after the catch will be the NORM

    KEYS TO PLAYING TIMEKEYS TO PLAYING TIME-DEPENDABILITYDEPENDABILITY

    --Can I Trust YouCan I Trust You

    -- To be diligent in the CLASSROOMTo be diligent in the CLASSROOM

    -- To do right in the COMMUNITYTo do right in the COMMUNITY

    -- To do YOUR JOB ON THE FIELDTo do YOUR JOB ON THE FIELD

    -PRODUCTIONPRODUCTION-- When you have the opportunity to make a play, do you make it?When you have the opportunity to make a play, do you make it?

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    PLAYMAKER PRINCIPLESPLAYMAKER PRINCIPLES

    PLAYMAKERS MAKE PLAYSPLAYMAKERS MAKE PLAYS

    --Intimidation BlocksIntimidation Blocks

    --CatchesCatches

    --YACYAC

    --PREPRE--SNAP MUSTSSNAP MUSTS-- ASKRASKR

    --Alignment, Stance, Key ResponsibilityAlignment, Stance, Key Responsibility

    --STALK BLOCKPROGRSTALK BLOCKPROGRESSIONESSION

    --Fire, Halo, Fit, ReflexFire, Halo, Fit, Reflex

    --5 COMMANDMENTS FOR RECEIVEING5 COMMANDMENTS FOR RECEIVEING

    --Look, Reach, Catch, Tuck, ScoreLook, Reach, Catch, Tuck, Score

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    SKILL DEVELOPMENTSKILL DEVELOPMENT

    -HANDSHANDSCatching SkillsCatching Skills

    Release SkillsRelease Skills

    Separation SkillsSeparation Skills

    -BLOCKINGBLOCKINGStalk BlockStalk Block

    Cut BlockCut Block

    --FOOTWORKFOOTWORKStance & StartsStance & Starts

    Change Of DirectionChange Of DirectionRelease SkillsRelease Skills

    --ROUTESROUTESQuicksQuicks

    Breaking RoutesBreaking RoutesVerticalsVerticals

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    5 COMMANDMENTS FOR RECEIVERS5 COMMANDMENTS FOR RECEIVERS

    LOOKLOOK

    Come out of your breaks EYES FIRST Locate the BallCome out of your breaks EYES FIRST Locate the Ball

    REACHREACHAttack the ball with your hands. Elbows are shock absorbersAttack the ball with your hands. Elbows are shock absorbers

    CATCHCATCHNoose the ball with forefingers and thumbs or pinkie together if ball is thrownNoose the ball with forefingers and thumbs or pinkie together if ball is thrown

    Below your waistBelow your waist

    TUCKTUCK

    LOCK the ball away 3 points of pressure, EAGLE CLAW, FOREARM, RIBCAGELOCK the ball away 3 points of pressure, EAGLE CLAW, FOREARM, RIBCAGEHigh and TightHigh and Tight

    SCORESCOREFinish Get In the ZONEFinish Get In the ZONE

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    CATCHING DRILLSCATCHING DRILLS

    TENNIS BALLS & FOOTBALLSTENNIS BALLS & FOOTBALLS

    EVERYDAY DRILLSEVERYDAY DRILLS10 Seated Crotch Throws10 Seated Crotch Throws

    10 Nose Throws10 Nose Throws

    10 Over Right Shoulder10 Over Right Shoulder

    10 Over Left Shoulder10 Over Left Shoulder

    JUGS MACHINEJUGS MACHINE

    BasicBasic

    LowLow

    Running LoRunning Lo

    Running AwayRunning Away

    CIRCLE DRILLSCIRCLE DRILLSPat & GoPat & Go

    Hitch, Slant, CurlHitch, Slant, Curl

    DISTRACTION DRILLSDISTRACTION DRILLSBlurBlur

    GauntletGauntlet

    REACH DRILLSREACH DRILLSGoal PostGoal Post

    High PointHigh Point