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Page 1: TRU Wii final.qxd 10/2/08 3:11 PM Page i - Square Enixsupport.na.square-enix.com/document/manual/1016/TRU_Wii.pdf · 2020-03-09 · 1. Insert the TOMB RAIDER: UNDERWORLD Game Disc

OUTSIDE FRONT COVERPLACEHOLDER

TRU Wii final.qxd 10/2/08 3:11 PM Page i

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Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2006 Nintendo. Licensed by Nintendo

Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:

• Avoid excessive play. Parents should monitor their children for appropriate play.• Take a 10 to 15 minute break every hour, even if you don't think you need it.• If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.• If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.

PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.

IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.

• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms:

Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.

Playing video games can cause motion sickness in some players. If you or your child feel dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.

This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.

REV–E

IMPORTANT LEGAL INFORMATION

WARNING – Seizures

CAUTION – Motion Sickness

WARNING – Repetitive Motion Injuries and Eyestrain

The Official Seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.

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CONTENTS

LARA CROFT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . 3STARTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . 3SYSTEM MENU UPDATE . . . . . . . . . . . . . . . . . . . . 3

THE Wii REMOTE™ . . . . . . . . . . . . . . . . . . . . . . . . 4CAUTION: WRIST STRAP USE . . . . . . . . . . . . . . . 4

GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . 5CONTROLLING LARA . . . . . . . . . . . . . . . . . . . . . . 5OTHER BASIC CONTROLS . . . . . . . . . . . . . . . . . . 5SWIM CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . 5PORTABLE OBJECTS . . . . . . . . . . . . . . . . . . . . . . . 6CHIMNEY JUMP . . . . . . . . . . . . . . . . . . . . . . . . . . 6THE GRAPPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . 6BASIC GRAPPLE . . . . . . . . . . . . . . . . . . . . . . . . . . 7GRAPPLE RAPPEL . . . . . . . . . . . . . . . . . . . . . . . . 7GRAPPLE WALL RUN . . . . . . . . . . . . . . . . . . . . . . 7

COMBAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8COMBAT CONTROLS . . . . . . . . . . . . . . . . . . . . . . . 8COMBAT MOVEMENT CONTROLS . . . . . . . . . . . . . 8HEALING LARA . . . . . . . . . . . . . . . . . . . . . . . . . . 8SITUATIONAL ADRENALINE . . . . . . . . . . . . . . . . . 8

ALL-TERRAIN MOTORBIKE . . . . . . . . . . . . . . . . . . 9FAST START . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

MULTI-TOOL . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

FIELD ASSISTANCE . . . . . . . . . . . . . . . . . . . . . . 10

PDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10AREA INFO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10SITCAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10INVENTORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10FIELD ASSISTANCE . . . . . . . . . . . . . . . . . . . . . . 10REVISIT LOCATION . . . . . . . . . . . . . . . . . . . . . . 10

SAVING & LOADING . . . . . . . . . . . . . . . . . . . . . . 11SAVING THE GAME . . . . . . . . . . . . . . . . . . . . . . 11LOADING THE GAME . . . . . . . . . . . . . . . . . . . . . 11

CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

LARA CROFT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . 3STARTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . 3SYSTEM MENU UPDATE . . . . . . . . . . . . . . . . . . . . 3

THE Wii REMOTE™ . . . . . . . . . . . . . . . . . . . . . . . . 4CAUTION: WRIST STRAP USE . . . . . . . . . . . . . . . 4

GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . 5CONTROLLING LARA . . . . . . . . . . . . . . . . . . . . . . 5OTHER BASIC CONTROLS . . . . . . . . . . . . . . . . . . 5SWIM CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . 5PORTABLE OBJECTS . . . . . . . . . . . . . . . . . . . . . . . 6CHIMNEY JUMP . . . . . . . . . . . . . . . . . . . . . . . . . . 6THE GRAPPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . 6BASIC GRAPPLE . . . . . . . . . . . . . . . . . . . . . . . . . . 7GRAPPLE RAPPEL . . . . . . . . . . . . . . . . . . . . . . . . 7GRAPPLE WALL RUN . . . . . . . . . . . . . . . . . . . . . . 7

COMBAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8COMBAT CONTROLS . . . . . . . . . . . . . . . . . . . . . . . 8COMBAT MOVEMENT CONTROLS . . . . . . . . . . . . . 8HEALING LARA . . . . . . . . . . . . . . . . . . . . . . . . . . 8SITUATIONAL ADRENALINE . . . . . . . . . . . . . . . . . 8

ALL-TERRAIN MOTORBIKE . . . . . . . . . . . . . . . . . . 9FAST START . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

MULTI-TOOL . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

FIELD ASSISTANCE . . . . . . . . . . . . . . . . . . . . . . 10

PDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10AREA INFO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10SITCAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10INVENTORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10FIELD ASSISTANCE . . . . . . . . . . . . . . . . . . . . . . 10REVISIT LOCATION . . . . . . . . . . . . . . . . . . . . . . 10

SAVING & LOADING . . . . . . . . . . . . . . . . . . . . . . 11SAVING THE GAME . . . . . . . . . . . . . . . . . . . . . . 11LOADING THE GAME . . . . . . . . . . . . . . . . . . . . . 11

CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

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At the age of nine, Lara survived a plane crash in the Himalayan Mountains that led to her mother’smysterious disappearance.

After miraculously surviving a ten-day solo trek to Kathmandu, Lara spent the rest of herchildhood under the close tutelage of herarchaeologist father, the late Earl of Abbingdon,Richard Croft.

At 18, following the death of her father, Lara inherited the Croft estates and becameCountess of Abbingdon. Since then she has been credited with the discovery of numerous archaeological sites ofinternational significance in her efforts to uncover the secrets of the ancientcivilization that underlies all officiallyrecorded history.

Lara Croft has been hailed as both an archaeological wunderkind and a glorified treasure hunter. Countlessrumors surround her exploits,invariably involving the unexplainedor outright unbelievable.

Lady Croft herself is rarely available for comment, further adding to thefog of mystery that surrounds her

life and work. Consequently, Laracontinues to be the focus of wild

speculation and intense debate.

Idealized and vilified in equal measure, she is perhaps one of the most fascinatingand enigmatic figures of our time.

LARA CROFT GETTING STARTED

STARTING UP1. Insert the TOMB RAIDER: UNDERWORLD

Game Disc correctly into the Disc Slot on the Wii Console.

2. The Wii Console will power on automatically, and a message will appear on screen. Read the message and press the A Button.

3. Point to DISC DRIVE CHANNEL on the Wii Menu,and press the A Button. The Channel Screen will appear.

4. Point to START and press the A Button. The Wii Remote Strap Screen will appear.

5. Tighten the strap around your wrist, then pressthe A Button. The Title Screen will appear.

6. When ready to begin, press the A Button.

SYSTEM MENU UPDATEPlease note that when you first load the Game Discinto the Wii Console, the Wii will check if you have the latest system menu, and if necessary, a Wii system update screen will appear. Press OK to proceed.

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Swim / Alter swim direction

+ * Swim upward

+ @ Swim downward

• When Lara swims underwater without Diving Gear, she uses up air and her BreathMeter decreases. If the meter empties completely, this directly affects her Healthlevel; she must surface for air or risk drowning.

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Walk / Jog / RunClimb up / downShimmy left / right

or point Wii Remote Rotate camera at different screen sectionswhile holding

Jump

Crouch (walking) / Roll (running) / Pick up or release object / Drop from ledge (climbing)

Shake Safety Grab / Balance (prevent Lara from fallingfrom ledges or losing her balance) \ Fast Traverse(speed up Lara’s movement on ledges, ladders, etc.)

CONTROLLING LARA

Fire grapple

Pull grapple line (when attached)

Detach and retract grapple (if connected)

Open PDA

Pause Menu

OTHER BASIC CONTROLS

THE Wii REMOTE™ GAME CONTROLS

B Button(on back ofWii Remote)

A Button

+Control Pad

Pointer

Control Stick

Z Button

1 Button

+Button

- Button

C Button

2 Button

CAUTION: WRIST STRAP USEPlease use the wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during gameplay.

Also remember the following:

• Make sure all players put on the wrist strap properly when it is their turn.

• Do not let go of the Wii Remote during gameplay.

• Dry your hands if they become moist.

• Allow adequate room around you during gameplay and make sure that all areasyou might move into are clear of other people and objects.

• Stay at least three feet from the television.

• Use the Wii Remote Jacket.

SWIM CONTROLS

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BASIC GRAPPLETo use the grapple:

• Face a suitable ring and press to connect the grapple line.

• Hold and push up or down to climb the line.

• To swing, hold in the direction you want to swing.

• To jump from the line, press .

• Press to release the grapple.

GRAPPLE RAPPELLara can attach the grapple to a ring on the side of a cliff face and rappel down.

• Attach the grapple as usual, then maneuver Lara so her feet are braced against a wall.

• To rappel, hold and push up or down.

GRAPPLE WALL RUNLara can use the grapple on a wall-mounted ring to run along the wall itself.

• Attach the grapple as usual, and move left / right with .

• To jump away from the wall, move in the direction you want to jump and press .

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PORTABLE OBJECTSLara will find objects that she can pick up and carry in her handor arms throughout her adventures. These can be used in a varietyof ways.

When Lara is close enough to objects, she can pick them up by pressing .

• Press to place the object on the floor.

• Press to throw the object.

• To place a portable pole in a hollow to create a new way to climb upward, move Lara nearby and press .

CHIMNEY JUMPLara can perform an athletic chimney jump when two suitableopposing walls are close enough for her to jump from one to the other.

• Jump toward a wall by pressing .

• When Lara connects with the wall, quickly press . Lara will jump back off the wall.

• Press repeatedly to have Lara bounce upward between the walls.

NOTE: A single jump off a nearby wall can allow Lara to grab onto ledges or poles she wouldn’t be able to reach directly.

THE GRAPPLELara has a grapple that she can use in a number of differentways: to attach tomoveable objects and drag them towardher, to swing acrossgaps, and to climb upand down.

Once attached to agrapple point, Lara caneither pull on the pointthat the grapple is attached to, or bend the grapple line aroundobjects and then pull the line toward herself.

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Lara can use this powerful high-performancemotorcycle across different terrains.

• Press to mount the vehicle.

• Use to steer.

• Press to accelerate.

• Press to brake / reverse.

• Press for emergency brake (while moving).

• Press to dismount.

FAST STARTTo perform a fast start:

• Hold to emergency brake.

• Press to rev the engine.

• Release .

• To perform a doughnut, repeat the steps and steer hard left or right.

ALL-TERRAIN MOTORBIKE

+ Multi-directional roll(with weapon drawn)

+ Somersault forward / back /(with weapon drawn) left / right

HEALING LARALara’s health will automatically regenerate after she has takendamage either from falling from a great height or while in combat.

SITUATIONAL ADRENALINESudden, dangerous situations automatically trigger Lara’sSituational Adrenaline. In this mode, time slows down and Lara’s responses are heightened.

• When Situational Adrenaline is activated, use the standardcontrols to avoid danger.

COMBAT

+ Fire weapon(s)

Switch weapon

+ Throw grenade

Hold Lock onto target

Place reticle over Switch target when locked onnew target /

COMBAT CONTROLS

COMBAT MOVEMENT CONTROLS

MULTI-TOOL

Lara uses a multi-tool—a sleek, high-tech utility devicewith a range of archaeological instruments—forunearthing clues and gaining access to areas that have remained hidden for hundreds of years.

Not only does the this aid include standard multi-toolfeatures, such as a set of pliers, it also includespreviously unseen technical advancements, such as a micro-acetylene torch. Compact and versatile, Lara’smulti-tool can meet the demands of an archaeologist and an adventurer.

Approach the part of the environment that requires useof one of the multi-tool functions and press to activate the multi-tool (you will beprompted by an on-screen graphic icon). The correct tool for the job will automatically beselected from the multi-tool range of functions.

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FIELD ASSISTANCE

If you get stuck in any section of the game and cannot progress in the adventure, you will always have access to Field Assistance.

• Press to activate Lara’s PDA.

• Select FIELD ASSISTANCE.

• Press to hear what to focus on (hint).

• Press to hear what to do (task).

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SAVING & LOADING

SAVING THE GAMEEvery level in the game has a number of checkpoints to pass. When Lara passes a checkpoint, the word CHECKPOINT appears on-screen.

To save your progress:

• Press to open the Pause Menu.

• Select Save Game.

Your profile has four save slots.

• Highlight a slot to save into (or overwrite), and press .

IMPORTANT: There is no automatic save when you leave the game. However, if Laraloses all health and dies, she will automatically restart at the last checkpoint passed,regardless of whether you have saved the game at that point. If you quit a game without saving, you will lose all progress made since the last saved checkpoint.

LOADING THE GAMEIf you have a game in progress and data saved, the START GAME option in the MainMenu will be replaced by RESUME GAME.

• Select RESUME GAME to resume your latest save, load other saved games or replay completed levels.

Note that the save file most recently made becomes your current save and will beselected when you choose to RESUME GAME, even if this does not represent the furthestprogress you’ve made in the game.

You can also load any game from within the Pause Menu by choosing a save slot (save details appear on-screen for each save slot).

Activate Lara’s PDA by pressing .

AREA INFOTreasures are scattered throughout the world, and even rarer and harder to find are Relics—one per area. Area Info reports the number of Treasures and Relics you have found in the areayou are currently exploring.

SITCAMAs any explorer can tell you, entering an unfamiliar area can bedisorienting. Lara alleviates this through the use of the Sitcam, a special imaging method accessed through her PDA.

Selecting this option brings up an array of different views of the immediate area. These special views highlight areas of importance, such as doors, secrets, and special interactivedevices. Rather than show Lara how to get to these places, theysimply provide the information. Lara still needs to determine the best course of action based on this knowledge.

INVENTORYView information on the items in Lara’s inventory, includingessential equipment, weapons, and key objects currently in her backpack.

FIELD ASSISTANCEIf you need help, access FIELD ASSISTANCE, where you can get a hint or a more explicit task that will help you progress (see above).

REVISIT LOCATIONComplete the adventure to unlock this option and allow Lara to collect any important items she might have missed on her first visit.

PDA

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CREDITS

SENIOR PRODUCERAlex Jones

CREATIVE DIRECTOREric Lindstrom

LEAD PROGRAMMERRob Pavey

ENVIRONMENT ARTDIRECTORPatrick Sirk

LEAD ENVIRONMENT ARTIST

Daniel Neuburger

LEAD DESIGNER Harley White-Wiedow

LEAD ANIMATORPrimo Navidad

LEAD CHARACTER ARTISTKam Yu

EXECUTIVE PRODUCERMatthew Guzenda

ART TEAM

ENVIRONMENT ARTISTSMatthew AbbottScott AndersonMatthew Bein

Inna CherneykinaSimon CragheadJeremy French

Yu GuJeff JohnsrudeBrian KefferSteve Kody

Justin LamperskiEdward J. Lee

Roberto MorenoEli Robles

Cassie SandineCaleb StraussChris Sturgill

Jacob TaiChris Webb

TECHNICAL ARTRobert ChengRick Gilliland

David SuroviecDavid Lewis

ANIMATORSSuna Kang

Ben HarrisonJake SpenceNelson Tam

ADDITIONAL ANIMATIONBrandon Fernández

Jeff Wilcox

CHARACTER ARTISTSChris AndersonCheryl Austin

EXTERNAL ART DIRECTORMurphy Michaels

DESIGN TEAM

LEAD LEVEL DESIGNERKyle Mannerberg

ASSISTANT LEAD LEVEL DESIGNER Stephen McManus

LEVEL DESIGNJeremy BredowJesse Johansen

Stephen McManusJeff Wajcs

Ray YeomansSteve Yoshimura

LEAD CAMERA DESIGNRiley Cooper

CAMERA DESIGNJim Conrad

Mario Di Pesa

LEAD SYSTEMS DESIGNERSteve Goodale

SYSTEMS DESIGNDaniel BrynerAlex Vaughan

John HsiaCasey HoltzJoe Quadara

Jason Weesner

PUZZLE TEAM

LEAD TECHNICAL DESIGNMatt Roberts

TECHNICAL DESIGNWilliam Gahr

LEAD OBJECT ARTISTGarin Mazaika

OBJECT ARTDavid GustlinShao Wei Liu

Marc SenteneyTai Tang

Jesse WarrenJames Yamaoka

PRODUCTION TEAM

PRODUCERSDan AtkinsArnab BasuKari Hattner

Randy HauserJuli LogemannAdam PhillipsElio RutiglianoBenny Ventura

San Vuong

PROGRAMMING TEAM

LEAD COMBATPROGRAMMER

Mark Botta

LEAD PLAYER PROGRAMMERMatthew Gaston

LEAD RENDERPROGRAMMER

Sean Skelton

PROGRAMMERSSteve Austin

Ke-Tien ChangBradley “Be-Rad” Johnson

Ergin DervisogluTom Fong

Nathan FrostAndrew Hynek

Jay McKeeDave Modiano

Steve PerezAdam Rogers

ADDITIONAL GAMEPROGRAMMING

BY BUZZ MONKEYSOFTWAREPatrick Brott

Daniel KoozerBenjamin Lemer

Dave MerrillJon Milnes

Eldon RiversN. Alex Scott

BUILD ENGINEERJason Johnson

BUILD TESTINGMatt TrudellRich Dezinno

ENGINE TEAM PRODUCTION

SENIOR PRODUCERSam Newman

PRODUCERSCorinne CrowleySteve Gonzalez

Jarrett JamiliEric Chung Tak Tam

LEAD PROGRAMMERS

TEAM LEADJason Bell

AUDIO LEADSean Gugler

WORLD LEADScott Krotz

ANIMATION & PHYSICSLEAD

Gary Snethen

NIXXES LEADJurjen Katsman

CORE TOOLS LEADPatrick Den Bekker

RENDERING LEADTim Van Klooster

TECH ART LEADJoe Stinchcomb

PROGRAMMINGIan Clarke

Villads Bønding EinfeldtDarrell DenniesMike GonzalesThomas HagenKomei HaradaSylvester Hesp

David HofSjors JansenTed Johnson

Parashar KrishnamachariDavid LewisAndy LorinoJim Offerman

Tim PeaseBrian Pickrell

Carsten SørensenLarry Reed

Anthony Thibault

SUPPORTNorman MorsePhilip Bloom

James HuiKatie Bieringer

Neal Kaplan

BRAND TEAM

SENIOR BRAND MANAGERKathryn Clements

CREATIVE SERVICES TEAM

CREATIVE SERVICESMANAGER

Troels Folmann

PRODUCERSForest Swartout Large

Rosaura Sandoval

CINEMATICS

CINEMATICS DIRECTORToby Gard

CINEMATIC ANIMATORSShaun Budhram

Catherine Feraday MillerRyan Goldsberry

Phil Kauffold

TECHNICAL ANIMATORKelvin Chu

VISUAL EFFECTS

EFFECTS LEADGavin Wood

EFFECTS ARTISTSJoe Allen

Brandon BickfordMike Oliver

AUDIO

AUDIO LEADKarl Gallagher

SOUND DESIGNERMike Peaslee

AUDIO ENGINEERSBrian Sharp

Gregg Stephens

ADDITIONAL SOUNDDESIGN

Burke Trieschmann

MUSIC COMPOSED BYColin O’MalleyTroels Folmann

ART

CONCEPT ARTISTSJoel BoucquemontSeamas Gallagher

Jens HoldenerAngie Lai

Christian Piccolo

ADDITIONAL CONCEPT ARTBrenoch Adams

UI DESIGNED BY Pat Guarino

AV SUPPORTED BY Estuardo Sandoval

Jae Shin

DIGITAL ASSETS LIBRARIANHeather Polubinski

SHARED DESIGN TEAM

PRODUCERDaniel Kim

LEAD EXTERNAL DESIGNERVance Wallace

DESIGNERBryan Enriquez

QUALITY ASSURANCE TEAM

QA MANAGERChristopher Bruno

QA LEADSDavid PoganIan JohnsonJoseph GreerJosh Hicks Ken Chua

QA ASSISTANT LEADSAudrey Spoor

Edgar LanderosChristopher “C-Bug” Morgan

Mandy DraegerMitch Doran

QA TECHNICIANS Johnny “Crash” Allen Michael R. Murray

Phaedren LeeJoseph Njoku Obi III

David Gordillo Andrew West Horton

Brian RandallJon Brown

Ben StoddardAlice Grunstra

John-Paul LungaroJason Randall

CRYSTAL DYNAMICSSTUDIO

GENERAL MANAGERSean Vesce

DIRECTOR OF ARTDarrell Gallagher

DIRECTOR OF DESIGNNoah Hughes

DIRECTOR OF TECHNOLOGYJohn Pursey

SENIOR HR MANAGERMichael Wharton

HR REPRESENTATIVEJoveth Gonzalez

EXECUTIVE ASSISTANTVictoria Vitalie

FINANCELuis BansonWilliam Qin

LEGAL & BUSINESS AFFAIRS MANAGER

Clint Waasted

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IT DIRECTORBrian Venturi

IT DEPARTMENTRichard CampbellRobert Fitzpatrick

Barnaby GoRobert Hernandez

Patrick LacisteAndre Rodriguez

Travis Rogers

PAYROLL & BENEFITSADMINISTRATOR

Dee Edwards

FACILITIESClaire LaikeTilo Ortega

RECEPTIONISTLiz Adelman

PRODUCTION BABIESChloe Jane AustinDylan Cole Austin

Eliza Irene BellJonas William Bell

Amelia Rose Fernández Miriam Cecelia Folmann

Oisin GallagherJin Apollo Gard

Kian William GoldsberryMillie Belle Goldsberry

Martin GuzendaDylan David KefferGemma Maria Krotz

Troy Isaac McKeeMaxton Aaron Newman

Gabriella PerezDashiell Keith PickrellAlexia Anne SnethenGary Elliot SnethenJack Duggan Spence

Grayson Benicio VenturaLila Mei VesceBrennen Vuong

Lucy Bea White-WiedowJessica Hui Chen Yu

SINCEREST THANKSWilliam BeachamJohn ChowanecNick FergusonMorgan GrayLulu LaMerTim Longo

Lucas MachadoAnna Marsh

Sarah Van RompaeyAndrew Wood

SPECIAL THANKSJohn Bautista

Gabriel BetancourtJavier BurgosNick Cooper

Phil DefreitasLeif Estes

Mike FudgeOmar JamalBen Shafer

Logan StarkenburgWilliam Stoneham

Paul SullivanJake WenadlerDavid WittersDavid Yoon

The TOMB RAIDER: UNDERWORLD development team would like to thank our families, husbands, wives, children, significant others

and everyone else who helped us during the making of TOMB RAIDER:UNDERWORLD. We could not have made it without you!

PROGRAMMINGDavid Miles

Frank Hickman

BABELFLUX LLC

DESIGN DEPARTMENT

DESIGN DIRECTORMarshall Gause

LEAD DESIGNERDuncan McPherson

LEAD LEVEL DESIGNERTed Brown

DESIGNERSTroy Jacobson

Derek ManningJake MartinStan Patton

Greg ReinmuthKevin Wienecke

TECHNICAL DESIGNERSJoseph CannonMiranda Smith

DESIGN INTERNSElijah HamovitzRobert Hrouda

ENGINEERINGDEPARTMENT

TECHNICAL DIRECTORBrian Apgar

LEAD ENGINEERSMike KrazanowskiBenjamin Lemer

ENGINEERSPatrick Brott

Joseph CannonSteve CordonAlex Harper

Michael MackDave McClurgDave MerrillEldon RiversN. Alex Scott

Miranda SmithTim Stair

Joel Van EenwykJacob VollDon Wells

ENGINEERING INTERNSean Sanders

ADDITIONAL ENGINEERINGDaniel KoozerDerick Wiant

VISUAL ARTS DEPARTMENT

STUDIO ART DIRECTORBarry Drew

ART DIRECTORBrian Schmitt

ART PRODUCTIONMANAGERSMike Jahnke

Damon Mitchell

LEAD CHARACTER ARTISTEric Blondin

ENVIRONMENT ARTISTSDoug BrashearAnna Brunoe

Anthony BrunoeHoward Day

Chad DoriguzziJustin Gerbracht

Derek JensonJohn King

Matthew MorgaineMasashi Otake

Jody SolJosh Sturgis

Marek Vymazal

CHARACTER ARTISTSAaron GainesBonnie O’Clair

Jon Rush

TECHNICAL ARTISTSChris BirkeJason Ford

Marek Vymazal

ANIMATIONDerrik McGinnis

AUDIO DEPARTMENT

AUDIO DESIGNERKen Rogers

PRODUCTION DEPARTMENT

EXECUTIVE PRODUCERSRandy Thompson

Mike Wallis

PRODUCERJared W. Eden

ADDITIONAL PRODUCTIONNels Bruckner

QUALITY ASSURANCEDEPARTMENT

TEST LEADGarrett Turner

TESTERSEd AlexanderScott Woolley

STUDIO MANAGEMENTSteve CordonBarry DrewJon Milnes

Randy Thompson

IT SUPPORTRyan Skaar

Dave Stambaugh

ADMINISTRATIVE SUPPORTCari Poissant

BUZZ MONKEY SOFTWARE

. . .

. . .

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MOTION CAPTURE STUDIO

GIANT STUDIOSGreg Philyaw

MOTION CAPTURE ACTORSLara

Heidi Moneymaker Dana Reed

Chrissy Weathersby

Amanda/AmeliaHelena Barrett

NatlaTate Hanyok

DoppelgangerStacey Carino

ZipJai Cortland

AlisterCrispin Freeman

WinstonAdam Clark

STUNT COORDINATORSNoon OrsattiDan Lemieux

HEAD STUNT RIGGERDan Flannigan

STUNT RIGGERJon Arthur

SET AND PROP DESIGNERRyan Adams

VOICE OVER STUDIOS

SALAMI STUDIOSSIDE UK

VOICE OVER DIRECTORKris Zimmerman

VOICE TALENT

LaraKeeley Hawes

AmandaKath Soucie

NatlaGrey DeLisle

ZipAlex Désert

Alister & MercenaryGreg Ellis

WinstonAlan Sherman

STUDIOS

1716

STORY

Eric LindstromToby Gard

SCREENPLAY

Eric Lindstrom

ADDITIONAL STORY

The Freeman Group

. . .

For Kyle

. . .

EXECUTIVE VICE PRESIDENTOF SALES & MARKETING

Robert Lindsey

CHIEF FINANCIAL OFFICERMalcolm Dunne

SENIOR DIRECTOR HUMAN RESOURCES

Lisa Dennis

MARKETING DIRECTORKarl Stewart

SENIOR MARKETINGMANAGERMatt Knoles

SENIOR PR MANAGER Oonagh Morgan

PR SPECIALISTStanley Phan

CREATIVE SERVICESPROJECT ADMINISTRATOR

Julie Moretti

SENIOR GRAPHIC DESIGNERMike Cala

GRAPHIC DESIGNERConnie Cheung

ASSOCIATE WEB PRODUCERJohn Lerma

WEB DESIGNERKelly Xu

REGIONAL SALES MANAGERHolly Robinson

SALES & MARKETINGSERVICES MANAGER

Ilana Budanitsky

CHANNEL MARKETINGSPECIALIST

Rafal Dudziec

OPERATIONS MANAGERGregory Wu

OPERATIONS ANALYSTLisa Sakurai

U.S. MASTERING &SUBMISSIONS SUPERVISOR

Jordan Romaidis

EVENT SPECIALISTRudy Geronimo

U.S. MANUALHanshaw Ink & Image

SPECIAL THANKSDavid Bamberger

Matt DahlgrenDiane Eng

Rob FitzpatrickBill GardnerMatt GormanDanny JiangTom Nguyen

Rick ReynoldsJames SongMikael Tran

Roderick Van GelderRobert Tang

EIDOS U.S.

. . .

QA MANAGERIan Rowsell

QA SUPERVISOREmmanuel-Yvan Ofoé

QA LEAD TESTERSAnne-Marie PelletierJonathan Larouche

QA TESTERSAlexandre GarneauAlexandre LeblancAlexandre ZengaBasil M. Pesin

Blaise Boileau-FournierBlake MarshBrent Tighe

Fabien MorissonFrédéric Comtois

Guillaume Fortin-DebigaréJacob YoungJames O'Neill

Jean-François Gauthier

Joey Di ZazzoJoseph SerraoJustin Bulman

Marc-André ChérilusMartin Frappier

Mathieu FairfieldMichael St-Denis

Paul GordonPhilip Grohe

Philippe CadieuxSimon LaverdièreStefan HorvathWalter Herrera

Yan Chayer

EIDOS MONTREAL

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The Underworld

At Your Fingertips

Available

Now!

unlock every secret! the gorgeous full-color tomb raider underworld:

complete official guide is the perfect travel companion for every last step

of lara’s latest adventure. created with exclusive contributions from the

crystal dynamics development team and packed with stunning artwork, this

guide will lead you through the underworld safely and with style.

Explore Every thing.

Stop at Nothing.

V ISIT W W W.PIGGY BACK INTER ACTI V E .COM

FOR FREE SA MP LE PAGES .

© 2008 Piggyback Interactive Limited. All rights reserved. Piggyback is a registered trademark of Piggyback Interactive Limited. The Piggyback® logo is a trademark of Piggyback Interactive Limited. Tomb Raider: Underworld © Eidos Interactive Ltd. 2008. Published by Eidos, Inc. Developed by Crystal Dynamics Inc. Tomb Raider, Tomb Raider: Underworld, Crystal Dynamics, Eidos and the Eidos logo are trademarks of Eidos Interactive Ltd.

All rights reserved.

Tomb Raider: Underworld © Eidos Interactive Limited 2008. Developed by Crystal Dynamics Inc. Published by Eidos Inc.Tomb Raider, Tomb Raider: Underworld, Crystal Dynamics, the Crystal Dynamics logo, Eidos, and the Eidos logo aretrademarks of Eidos Interactive Limited. Buzz Monkey® is a registered trademark of Buzz Monkey Software, LLC. Uses BinkVideo. Copyright © 1991-2008 by RAD Game Tools, Inc. The rating icon is a registered trademark of the EntertainmentSoftware Association. All other trademarks are the property of their respective owners. All rights reserved.

For warranty claims and product support, pleasecontact us at support.eidosinteractive.com (orwww.eidosinteractive.com) or (650) 421-7670. OurCustomer Services Department personnel areavailable between the hours of 9:00 a.m. and 4:00p.m. (Pacific time) Monday through Friday (exceptholidays). You are responsible for all toll charges.Customer Support Representatives will not providegame hints, strategies, or codes.To initiate a warranty return, you will need an RMA#(“Return Merchandise Authorization”) from ourCustomer Services Department. (Any materials notcontaining an RMA# sent to Eidos may be returnedunprocessed.) In many cases, return and replacementof a Recording Medium or Manual isn’t the bestsolution for the problem(s) you may be experiencingor replacement may not be covered under theforegoing limited warranty. Our Customer ServicesDepartment personnel can help you determine ifreplacement is necessary and covered under warranty.

In the event the Recording Medium or Manual isconfirmed to be defective and replacement is subjectto the foregoing limited warranty, you will need toreturn, postage prepaid, the RecordingMedium/Manual (along with its packaging, unlessadvised to the contrary by Eidos Customer ServiceDepartment personnel) together with a copy of youroriginal sales receipt (dated no earlier than 90 dayspreceding the date of your return), and a statementcontaining a brief description of the difficulty you areexperiencing, the applicable RMA# you have beenissued, your first and last name, return address, emailaddress and phone number to Eidos Customer Serviceat the following address to receive warrantyreplacement:

Eidos, Inc.RMA# (state your authorization number here)

1300 Seaport Boulevard, Suite 100Redwood City, CA 94063

WARRANTY CLAIMS & PRODUCT SUPPORT

The medium (i.e., disc/cartridge) on which an Eidosgame software product is recorded (“Game Disc”) iswarranted to the original purchaser of the product tobe free from defects in materials and workmanship fora period of ninety (90) days from the original date ofpurchase. If the Game Disc is found to be defective inmaterials and workmanship within 90 days from thedate of purchase, Eidos agrees to replace the GameDisc to the original purchaser thereof, free of charge,upon receipt of the Game Disc and required proof ofpurchase. The foregoing replacement remedy is thesole and exclusive remedy for breach of the foregoinglimited warranty, and Eidos shall have no obligationto provide such remedy (i.e., free Game Discreplacement) with respect to (i) any recording mediumdamaged by abuse, mistreatment or neglect (e.g.,cracks, scratches, damage from application ofchemicals), (ii) any defect arising after ninety (90)days from the original date of purchase of thecorresponding product or (iii) in instances where theoriginal purchaser cannot produce a copy of theoriginal sales receipt dated no earlier than 90 dayspreceding the date of return.

This limited warranty is in lieu of all other warranties,whether oral or written, express or implied, including,without limitation, any warranty of merchantability orfitness for a particular purpose, and no otherrepresentation of any nature shall be binding on orobligate Eidos. If any such warranties are incapableof exclusion, then such warranties applicable to anEidos software product are limited to the 90-dayperiod described above. In no event will Eidos beliable for any special, incidental or consequentialdamages resulting from possession, use ormalfunction of an Eidos software product, includingdamage to property, and to the extent permitted bylaw, damages for personal injury, even when Eidoshas been advised of the possibility of such damages.Some jurisdictions do not allow limitation as to howlong an implied warranty lasts and/or exclusions orlimitation of incidental or consequential damages sothe above limitation and/or exclusion of liability maynot apply to you. In such jurisdictions, Eidos’ liabilityshall be limited to the fullest extent permitted by law.

EIDOS LIMITED WARRANTY

Register Online at

www.eidosregistration.com

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OUTSIDE BACK COVERPLACEHOLDER

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