troops and flags graduate group #1 introduction to game design and development 12/10/2007

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Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

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Page 1: Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

Troops and Flags

Graduate Group #1

Introduction to Game Design and Development

12/10/2007

Page 2: Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

Graduate Team #1

• Daniel – Model (Team Leader) • Jonathan -- Rule Checker• Priyesh – View, Sprites, Foley artist• Rob – AI• Suhyung -- Graphic Artist

Page 3: Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

Our Tools

• Hardware– Nintendo DS– M3 DS Simply

• Software– Devkit Pro– PALib– iDeaS emulator– Visual Studio 2005– Photoshop

• Team management– Google Code

• SVN• Wiki

– Google groups• Mailing list• File transfer

Page 4: Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

Our Game – Core Concepts

• core game mechanism and reasoning

• (rules, outcome, strategy, etc

• Jonathan do this

Page 5: Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

Our Game – How to Play

• Game basics, how to play

• Jonathan do this

Page 6: Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

Graphics

• Suhyung do this

Page 7: Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

Our Game Design

• Ported the board game design with changes– Ability to attack enemy troops– Partial flag capture– Destroy own barricade– Troop placement

Page 8: Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

Our Code Design

• Model-View-Controller-AI-Rule Checker– Split into 5 logical divisions– Interface + Implementation– Factory instantiation

Page 9: Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

Model

• Insert Daniel

• Diagram

• technique

• Implementation details

Page 10: Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

View

• Manages backgrounds and sprites

• Stylus XY to what was clicked

• Checks board and updates sprite

• Keeps an array of palettes:– Red troop, Blue troop– Red flag, Blue flag– Red barricade, Blue barricade– Button – Selector

Page 11: Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

Controller

• Daniel do this

• Diagram

• technique

• Implementation details

Page 12: Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

Rule Checker

• Insert Jonathan

• Diagram

• technique

• Implementation details

Page 13: Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

Our AI

• Insert Rob

• Diagram

• technique

• Implementation details

Page 14: Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

Our Playtesting

• Feedback we used:– Rules reference in-game– Show possible moves– More non-stochastic strategy

• Improvements:– Rules button in side-bar– Move costs shown on top screen– Initial setup is now player controlled

Page 15: Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

Our Live Demo

• Time for the sick bad ass live demo(we should totally keep that sentence! :D)

• 2 player game demo unless Rob gets some kick ass AI before tomorrow.