trinity robot competition

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Trinity Robot Trinity Robot Competition Competition Introduction Introduction

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Trinity Robot Competition. Introduction. Purpose. Build an autonomous computer controlled robot that can find its way through an arena that represents a model house. Find a lit candle that represents a fire in the house, Extinguish the fire in the shortest time. Rules-Senior Division. - PowerPoint PPT Presentation

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Page 1: Trinity Robot Competition

Trinity Robot CompetitionTrinity Robot Competition

IntroductionIntroduction

Page 2: Trinity Robot Competition

PurposePurpose1.1. Build an autonomous computer controlled Build an autonomous computer controlled

robot that can find its way through an robot that can find its way through an arena that represents a model house.arena that represents a model house.

2.2. Find a lit candle that represents a fire in Find a lit candle that represents a fire in the house, the house,

3.3. Extinguish the fire in the shortest time. Extinguish the fire in the shortest time.

Page 3: Trinity Robot Competition

Rules-Senior DivisionRules-Senior Division

Layout of RoomLayout of Room

Operating ModesOperating Modes

PenaltiesPenalties

Room FactorRoom Factor

ScoringScoring

Page 4: Trinity Robot Competition

LayoutLayout

Page 5: Trinity Robot Competition

StairCaseStairCase

Page 6: Trinity Robot Competition

Operating ModesOperating ModesReturn Trip Mode:Return Trip Mode: robot returns to robot returns to the Home Circle after extinguishing the Home Circle after extinguishing the flame. the flame. It does not have to retrace its path in It does not have to retrace its path in returning to the Home Circle or even returning to the Home Circle or even take the most efficient routetake the most efficient routeOperating in Return Trip Mode will Operating in Return Trip Mode will result in a 20% reduction in the scoreresult in a 20% reduction in the score

Page 7: Trinity Robot Competition

Extinguisher Mode:Extinguisher Mode: Extinguishers Extinguishers that fan the flame would not be that fan the flame would not be useful in the real world. useful in the real world.

Therefore, we assign a 15% decrease Therefore, we assign a 15% decrease in time score in time score

Examples include foam and powder Examples include foam and powder

Page 8: Trinity Robot Competition

Stairs Mode:Stairs Mode: In order to encourage In order to encourage robots to go over the staircase, a robots to go over the staircase, a time reduction will be applied to runs time reduction will be applied to runs in which robots travel successfully in which robots travel successfully over the staircase directly after over the staircase directly after leaving the home position at the leaving the home position at the start of the run.start of the run.

10% reduction10% reduction

Page 9: Trinity Robot Competition

Furniture Mode:Furniture Mode: there will be one there will be one or more pieces of furniture in each or more pieces of furniture in each room. room. The robot may touch the furniture, The robot may touch the furniture, but it cannot push it out of the way. but it cannot push it out of the way. Robots that push the furniture away Robots that push the furniture away lose the Furniture Mode deduction for lose the Furniture Mode deduction for that trial run. that trial run. 25 % reduction25 % reduction

Page 10: Trinity Robot Competition

Uneven Floor Mode:Uneven Floor Mode: More than one More than one ramp may be present on any run, and the ramp may be present on any run, and the exact placement of ramps will be unknown exact placement of ramps will be unknown to the robot before the start of any run. to the robot before the start of any run. The ramps will be used in hallways and not The ramps will be used in hallways and not in rooms. in rooms. The ramps will not be placed in the The ramps will not be placed in the hallway directly outside of a doorway, hallway directly outside of a doorway, although one could be placed next to a although one could be placed next to a doorway. doorway. 20% reduction 20% reduction

Page 11: Trinity Robot Competition

Clutter Mode:Clutter Mode: robot must operate in the robot must operate in the presence of small household objects that presence of small household objects that are randomly placed throughout the are randomly placed throughout the arena, both in hallways and rooms. arena, both in hallways and rooms.

These objects will be scaled relative to the These objects will be scaled relative to the size of the arenasize of the arena

May include such items as furniture, pets, May include such items as furniture, pets, sports equipment, and clothing.sports equipment, and clothing.

20% reduction 20% reduction

Page 12: Trinity Robot Competition

PenalitesPenalitesContinuous Contact With a Wall:Continuous Contact With a Wall: Any Any robot that slides along a wall will have an robot that slides along a wall will have an additional penalty point 1 point (1 second) additional penalty point 1 point (1 second) added to its time score for each 2 cm of added to its time score for each 2 cm of wall it touches as it slides along. wall it touches as it slides along. A robot may still touch a wall to orient A robot may still touch a wall to orient itself. itself. There are no penalties counted for hitting There are no penalties counted for hitting the wall on the return trip to the Home the wall on the return trip to the Home Circle.Circle.

Page 13: Trinity Robot Competition

Touching the candle:Touching the candle: Any robot that touches Any robot that touches the candle or its base with any part of its body or the candle or its base with any part of its body or feeler, either deliberately or accidentally while feeler, either deliberately or accidentally while the candle is lit, will have 50 penalty points the candle is lit, will have 50 penalty points (seconds) added to its Actual Time score each (seconds) added to its Actual Time score each time the candle is hit. time the candle is hit. If the touch occurs as part of the actual If the touch occurs as part of the actual extinguishing process (i.e. smothering the flame extinguishing process (i.e. smothering the flame with a wet sponge) or after the candle is with a wet sponge) or after the candle is extinguished, there is no penalty. extinguished, there is no penalty. This touching refers only to a part of the robot’s This touching refers only to a part of the robot’s body and does not include any water, air or other body and does not include any water, air or other material that the robot might use to extinguish material that the robot might use to extinguish the candle. the candle.

Page 14: Trinity Robot Competition

Room FactorRoom FactorNumber of rooms the robot passes before finding the Number of rooms the robot passes before finding the candle.candle.If the candle is in the 1st room searched, the Room Factor If the candle is in the 1st room searched, the Room Factor will be 1.0will be 1.0If the candle is in the 2nd room searched, the Room Factor If the candle is in the 2nd room searched, the Room Factor will be 0.85will be 0.85If the candle is in the 3rd room searched, the Room Factor If the candle is in the 3rd room searched, the Room Factor will be 0.50will be 0.50If the candle is in the 4th room searched, the Room Factor If the candle is in the 4th room searched, the Room Factor will be 0.35will be 0.35It does not matter in which order the robot searches the It does not matter in which order the robot searches the rooms. The only thing that matters is how many rooms the rooms. The only thing that matters is how many rooms the robot has searched before it finds the candle.robot has searched before it finds the candle.After searching a room with a lit candle in it, there is no After searching a room with a lit candle in it, there is no further reduction of room factor. further reduction of room factor.

Page 15: Trinity Robot Competition

ScoringScoringMultiply the Operating Modes together to get the Mode Factor Multiply the Operating Modes together to get the Mode Factor (MF). The Operating Mode factors are: Tethered=1.2, Sound = (MF). The Operating Mode factors are: Tethered=1.2, Sound = 0.95, Return=0.8, Extinguisher Mode (1.0 for robots that use air to 0.95, Return=0.8, Extinguisher Mode (1.0 for robots that use air to blow out the candle, 0.85 otherwise), Furniture=0.75, Uneven blow out the candle, 0.85 otherwise), Furniture=0.75, Uneven Floor=0.8, Clutter = 0.8.Floor=0.8, Clutter = 0.8.A. If none of the Operating Modes are used and the robot is A. If none of the Operating Modes are used and the robot is running in the Standard Operation then MF=1.0running in the Standard Operation then MF=1.0B. Record the Actual Time (AT) in seconds needed to put out the B. Record the Actual Time (AT) in seconds needed to put out the candlecandleC. Add all the Penalty Points (PP) togetherC. Add all the Penalty Points (PP) togetherSliding along wall = 1 point per 2 cmSliding along wall = 1 point per 2 cmTouching the candle or base while the candle is lit = 50 pointsTouching the candle or base while the candle is lit = 50 pointsD. Record the Room Factor (RF)D. Record the Room Factor (RF)1st room = 1.0, 2nd room = 0.85, 3rd room = 0.50, 4th room = 1st room = 1.0, 2nd room = 0.85, 3rd room = 0.50, 4th room = 0.350.35E. Add the Actual Time to the Penalty Points to get the Time Score E. Add the Actual Time to the Penalty Points to get the Time Score (TS)(TS)TS = AT + PPTS = AT + PPF. Multiply the Time Score, Room Factor and Mode Factor together F. Multiply the Time Score, Room Factor and Mode Factor together to get the Operating Score (OS) for that trial.to get the Operating Score (OS) for that trial.OS = TS x RF x MFOS = TS x RF x MF

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Other Things to considerOther Things to considerRugs will be placed in some or all of the Rugs will be placed in some or all of the rooms and hallways. There will be no shag rooms and hallways. There will be no shag rugs. rugs. Wall hangings, including pictures, Wall hangings, including pictures, tapestries, and/or mirrors, will be hung tapestries, and/or mirrors, will be hung from the walls of rooms and hallways. from the walls of rooms and hallways. These will not protrude more than 1 cm These will not protrude more than 1 cm from the wall. from the wall. A mirror will not be placed in the room A mirror will not be placed in the room where the candle is located but may be where the candle is located but may be placed anywhere else in the arena. placed anywhere else in the arena.

Page 17: Trinity Robot Competition