trinity - 2006 qb school
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QUARTERBACK SCHOOL 2006
TRINITY FOOTBALL
QBS Goals/Responsibilites
Qualities of a Trinity QB
Defense ID: Fronts
Defense ID: Coverage
Run Check Terms
Pass Pre-Snap Terms
Passing Game Reads
Pass Post-Snap Terms
Throws/Ball Placement
Six Second Rule
Drop Summary
Run/Pass Calls
Numbers Game Overview
Uncovered Checks
Blitz Procedure
Route Packages
2:00 Offense: Red Ball
Glossary/Terminology Pg
Structures of Routes
Slot
Def.
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Q
GOALSQBS 2006
1. Gain a foundational understanding of the components of our offenseProcedures Terminology Defenses Run game Protections Routes
2. Understand the WHY behind the WHAT
3. Begin to visualize the game Get lots of mental reps Slow the game down
4. Put yourself in a position by end of summer to:
1. Understand and absorb things quicker the second time through2. Fully show your physical skills because the learning part isnt slowing you down3. Establish leadership by being able to help teammates know what to do.
5. Learn how to get the most out of watching film
6. Establish a good foundation of footwork skills
With greater sophistication comes greater CONTROL. Sun Tzu
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YOUR RESPONSIBILITYQBS 2006
1. Be active and engaged in the learning process
1. Ask questions
2. Make sure you know the why behind the what
3. Checkers: Learn from the other guys repsrep it as if its yours
2. Review for :15 within 24 hours of our meetingsstore in long-term memory
3. Approach the information as though youve never heard it before
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QUALITIES OF A TRINITY QUARTERBACKQBS 2006
*MENTAL (includes intangible) is to PHYSICAL as 4 is to 1
*The game is largely played from the waist down and the neck up
*When your best player is also your best guy, you have something special.
AREAS IN WHICH YOU WILL BE EVALUATED
1. Intangibles (Be the right kind of person and teammate)
2. Understanding (Grasps offensive concepts & opposing defenses)
3. Decision-making (Pre- and Post-snap)4. Footwork & ball-handling
5. Body position & pocket presence
6. Throws (Ball placement, choosing the correct velocity & trajectory)
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QUALITIES OF A TRINITY QUARTERBACK*Someone who has the INTANGIBLES we look for is:THE MAN: Wants the responsibility, wants to be a guy people looks to
A DETAIL PERSON: Cares about/pays attention to the smallest parts of his game
A LEADER BY EXAMPLE/: Hardest worker, most visible, embodies what we wantGREAT PRACTICE HABITS on & off the field, takes initative, goes above and beyond
MENTALLY TOUGH: Handles frustration, responds to adversityFORCES himself to always display POSITIVE body language!
COACHABLE: Doesnt think he has all the answers
UNSELFISH: Actively takes interest in his teammates, puts them first
A GAME MANAGER: Understands situations, is savvy, avoids mistakes thatget his team beat
BEST IN THE CLUTCH: Wants the ball when the game is tight, not afraid to makethe big throw
TAKES BLAME/GIVES CREDIT: When things go bad offensively, shields his teammates from
criticism by accepting blame. When things go well,deflects praise to his linemen, backs, and receivers.
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QUALITIES OF A TRINITY QUARTERBACK*Someone who has the UNDERSTANDING we look for:Is EAGER TO LEARN Thrives on the game, looks at the classroom/film room as
a chance to gain an edge
KNOWS ALL 11 JOBS Sees each play as a picture and how everyone fits intothat picture. Can establish himself as a leader because hehelps other positions learn their jobs
KNOWS the WHY Not only knows WHAT to do, but WHY we do things. Allowshim to make adjustments in the heat of the game when thingsdont show up exactly like they did in practice
UNDERSTANDS DEFENSES So he can attack and manipulate them using the toolsavailable to him, and thus CONTROL the FIELD
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The smarter you are, the more you want to learn.
If you want to be a great one, you cant just think about this stuff
while youre at the facility.LLOYD CARR UNIVERSITY of MICHIGAN
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QUALITIES OF A TRINITY QUARTERBACK*Someone who is the DECISION-MAKER we look for:VISUALIZES Rehearses plays and situations in his mind throughout
the week, slows the game down for himself
TRUSTS the SYSTEM Doesnt think hes above the rules of the system, because ithelps him account for what will happen on the field in anorganized fashion and protects him.TRUST of the SYSTEM keeps you from FORCING MISTAKES
but ISNT A ROBOT Is savvy and confident enough to make plays beyond(not against) the system when its time to make a play.
USES THE :06 RULE
Is DECISIVE Makes YES/NO decisions and does it quickly, withoutsecond-guessing himself. Doesnt hesitate.
THROWS ON TIME Related to decisiveness and trust. Throws WHEN theread TELLS him to, not when he sees a receiver open.
SITUATIONALLY SMART Knows when to: Take a sack throw ball away etc.
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QUALITIES OF A TRINITY QUARTERBACK*Components of great FOOTWORK and BALL-HANDLING:1. Pushes ball deep to RB in the running game; makes them RB quickly
2. Angle, mesh, and tempo of runs look exactly same as they do on PLAY ACTION
3. Carries out fake with 5 full-speed steps after every run4. DROPS are consistent and disciplined, serving the following purposes:
1. Get you where youre supposed to be: Each protection and route has a specificdepth and angle that you need to get to for the linemen to do their job and foryou to get the separation you need from the L.O.S.
2. Get you there when youre supposed to be there: Along with that, each route hasa specific TIME when you must be ready to throw! SPEED of the drop is critical!
3. Get your body in a position to deliver the ball when the read tells you to
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QUALITIES OF A TRINITY QUARTERBACK*Components of great BODY POSITION:1. On straight dropbacks:
Front shoulder tent pegged & closed to target Ball loadedInstep pointed to target Everything compact
2. On movement passes:Ball loaded Feet choppingShoulder tent-pegged
*Components of great POCKET PRESENCE:
1. FEELS the rush, doesnt LOOK at it (eyes stay downfield)
2. Skilled at ANTICIPATING and AVOIDING rushers with quick foot adjustments, gettingquickly back to a ready throwing position
3. Willing to stand in and deliver the ball at the last momenttough & doesnt fleeprematurely
4. Secure with the ball (front hand pressure)
5. Knows when and how to scramble
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QUALITIES OF A TRINITY QUARTERBACK*Components of great THROWS:1. ACCURACY: Ball placed correct shoulder for R.A.C. or Gut shot to protect rec.
2. VELOCITY: Thrown at the correct velocity needed for the throw/situation
3. TRAJECTORY: 1, 2, or 3 ball appropriate to the throw and the defense
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SIX SECOND RULE
1. Find the :25 clock1. Less than :12 Take motion/shifts off2. Less than :10 Take all checks off; call a play out immediately3. Less than :08 Time out (in key situations, especially 3rd down)
2. Find JACK Need to know right now if youre in Zero Safety mode!
3. Right to left scan: Coverage1. Are they lined up right? (Uncovered receivers, etc.)2. Number of safeties
4. Left to right: Front are they lined up right? (2 uncovered OL, 1 & 9 tech, etc.)
5. Pre-snap cues as dictated by play (find the 3 tech, Premium/non-premium, etc.)
PREPARED PLAYERS PLAY FAST.*The most important :06 of any play are the moments AFTER the play has been called,
but BEFORE the snap.
The Six Second rule is a simple checklist that allows you to make the most of that time,allowing you to be prepared and play fast.
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IDENTIFYING DEFENSES: FRONTS
0 Technique - Head up on the Center
0 Cheat or Shade - Aligned on one of Cs shoulders
2i Technique - Inside shoulder of Guard
2 Technique - Head up on a Guard
3 Technique - Outside shoulder of a Guard4i Technique - Inside shoulder of Tackle
4 Technique - Head up on a Tackle
5 Technique - Outside shoulder of tackle
6i Technique - Inside shoulder of Tight End
6 Technique - Head up on a Tight End
9 Technique - Outside shoulder of a Tight End8 Technique - Head up on a Wing player
02 26 6
8 8
4 4
2i 2i4i 4i6i 6i
Shade3 35 59 9
*Special note: Defenders aligned in a
linebacker position have a 0 added as a
second digit to their technique. For
example, a linebacker aligned 4-5 yds deep
over a guard would be called a 20
technique, or a Deep 2
DEFENSIVE LINE TechniquesWhen identifying the location individuals in the defensive front, we describe them in terms of the
technique theyre playing. Understanding these locations, or techniques is critical because:*It provides a very strong clue as to what gap a man is responsible for, as well as the defenders around him
*Often, it determines which way well check a play to insure the best chances of success!
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IDENTIFYING DEFENSES: FRONTSDEFENSIVE CORESThe next step in identifying defenses is to classify the front structure in terms of its core. The
core refers to the how defenders are aligned within the A and B gaps. There are only 6 basiccores, as identified by the Center at the L.O.S., & they tell us a lot about how the rest of the defense
is being played around it & how we want to block! They are named
/
IDed as follows:
-Center has a down lineman on him (0 or Shade)-Either one or both of the guards does NOT have a
DL on him.
-TWO LB are in the core
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Core is ODD
VVV
-Center has a down lineman on him (0 or Shade)-Either one or both of the guards does NOT have
a DL on him.
-ONE LB is in the core
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Core is STACK
V
VCores with 1 DL
BASE DEFENSE FOR: X (Lou)CHANGE-UP FOR: Eastern, X (Cincy), Ballard, Seneca, Manual
BASE DEFENSE FOR: Ballard, Eastern, X (Cincy)CHANGE-UP FOR: X (Lou), Seneca, Southen
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IDENTIFYING DEFENSES: FRONTSDEFENSIVE CORESThe next step in identifying defenses is to classify the front structure in terms of its core. The
core refers to the how defenders are aligned within the A and B gaps. There are only 6 basiccores, as identified by the Center at the L.O.S., & they tell us a lot about how the rest of the defense
is being played around it & how we want to block! They are named
/
IDed as follows:
-Center does not have a DL on him (possibleshade), but Guards do
-TWO players at LB depth are in
B gap to B gap area
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Core is SPLIT
VVV
-Center does not have a DL on him (possibleShade), but Guards to
-ONE player at LB depth in the
B gap to B gap area
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Core is EVEN
V
VCores with 2 DL
BASE DEFENSE FOR: X (Lou), ManualCHANGE-UP FOR: Shelby Co., Seneca, Male
BASE DEFENSE FOR: Southern, X (Lou), Shelby Co.CHANGE-UP FOR: Fern Creek
V V
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IDENTIFYING DEFENSES: FRONTSDEFENSIVE CORESThe next step in identifying defenses is to classify the front structure in terms of its core. The
core refers to the how defenders are aligned within the A and B gaps. There are only 6 basiccores, as identified by the Center at the L.O.S., & they tell us a lot about how the rest of the defense
is being played around it & how we want to block! They are named
/
IDed as follows:
-Center has a DL on him (0 or Shade) ,as doboth Guards (usually 3, sometimes 2s)
-NO LB players are in the B gap to B gap core
-Usually, 2 of them will be C gap players
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Core is BEAR ZERO
V V
-Center has a DL on him (0 or Shade), as doboth Guards (usually 3, sometimes 2s)
-ONE player at LB depth in the
B gap to B gap area
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Core is BEAR ONE
V
VCores with 3 DL
BASE DEFENSE FOR: --CHANGE-UP FOR: --
BASE DEFENSE FOR: Oldham County, Fern Creek, MaleCHANGE-UP FOR: Ballard, Henry Clay
V V V
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IDENTIFYING DEFENSES: SLOT DEFENDERSOne of the areas in which we will see the most variety is the
manner in which defenses align their Outside LB/Nickel Playersrelated to our Slot or Slot receivers.
These players will tell us much about:1.Checking run versus pass,
2. Uncovered checks (whether we are uncovered and which type to use),
3. Our screen game, and
4. Pressure / Protection checks.Because this information is vital to our being able to control
the field, we need a great way to communicate all the things wecan see very quickly. Our system of labelling the different
alignments we see follows.
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IDENTIFYING DEFENSES: SLOT DEFENDERSMain
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Coverage
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Two receiver side
V V VVV V
TUCK
Inside theTackle
HIP
IT
BetweenInside rec
andTackle
IKE
Head upon
Inside rec
OLLIE
Outsideshade orleverage
on widest slot
IKE SHADE
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IDENTIFYING DEFENSES: SLOT DEFENDERSMain
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Coverage
Dir
QBS 2006
Three receiver side
V V VV V
TUCK
Inside theTackle
HIP
IT
BetweenInside rec
and
Tackle
IKE
Head upon
Inside rec
OLLIE
Outsideshade orleverage
on widest slot
V
MOE
Head upon
Middle rec
V
MILT
BetweenMiddle
and
Inside rec
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IDENTIFYING DEFENSES: COVERAGESTEP 1: COVERAGE FAMILIESCoverages are grouped in families according to the number of defensive backs they have in areas
of DEEP responsibility (8 yds or deeper) in between or just outside the hashes.By understanding the Coverage Family (0 Safety, 1 Safety, or 2 Safety), you already know a great
deal about the defenses overall philosophy, numbers against the run, and ability to blitz.
?
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IDENTIFYING DEFENSES: COVERAGESTEP 1: COVERAGE FAMILIESCoverages are grouped in families according to the number of defensive backs they have in areas
of DEEP responsibility (8 yds or deeper) in between or just outside the hashes.By understanding the Coverage Family (0 Safety, 1 Safety, or 2 Safety), you already know a great
deal about the defenses overall philosophy, numbers against the run, and ability to blitz.
0 Safety Family
*No one in the hash area(8 yds or deeper, between
or within 2 yds of the hash)
*MAN coverage family*Run defenders: Def +2
*Pass rushers: Def +1
*JACK tells you where wereoutnumbered
*COVERAGES:
0, 0 Str, 0 Weak, 0 Press
1 Safety Family
*1 player in the hash area (Jack)
*MAN or ZONE coverage family
*Run defenders: Def +1
*Pass rushers: Even
*CB D.E.L. will tell you theactual coverage
*COVERAGES:1, 1 Press, 3, 3 Fire, 3 Cloud, 5
2 Safety Family
*2 players on/near hash area
*MAN or ZONE coverage family
*Run defenders: Even
*Pass rushers: Off +1*Safeties relationship to hash
will change when ball ison the hash!
*CB D.E.L. & Safety alignwill tell you actual coverage
*COVERAGES:2, 2 Man, 4, 8, 8 Press, 28
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IDENTIFYING DEFENSES: COVERAGESTEP 1: COVERAGE FAMILIESCoverages are grouped in families according to the number of defensive backs they have in areas
of DEEP responsibility (8 yds or deeper) in between or just outside the hashes.By understanding the Coverage Family (0 Safety, 1 Safety, or 2 Safety), you already know a great
deal about the defenses overall philosophy, numbers against the run, and ability to blitz.
0 Safety Family
*No one in the hash area(8 yds or deeper, between
or within 2 yds of the hash)
*MAN coverage family*Run defenders: Def +2
*Pass rushers: Def +1
*JACK tells you where wereoutnumbered
*COVERAGES:
0, 0 Str, 0 Weak, 0 Press
VV V
V
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IDENTIFYING DEFENSES: COVERAGESTEP 1: COVERAGE FAMILIESCoverages are grouped in families according to the number of defensive backs they have in areas
of DEEP responsibility (8 yds or deeper) in between or just outside the hashes.By understanding the Coverage Family (0 Safety, 1 Safety, or 2 Safety), you already know a great
deal about the defenses overall philosophy, numbers against the run, and ability to blitz.
VV
V
V
1 Safety Family
*1 player in the hash area (Jack)
*MAN or ZONE coverage family
*Run defenders: Def +1
*Pass rushers: Even
*CB D.E.L. will tell you theactual coverage
*COVERAGES:1, 1 Press, 3, 3 Fire, 3 Cloud, 5
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IDENTIFYING DEFENSES: COVERAGESTEP 1: COVERAGE FAMILIESCoverages are grouped in families according to the number of defensive backs they have in areas
of DEEP responsibility (8 yds or deeper) in between or just outside the hashes.By understanding the Coverage Family (0 Safety, 1 Safety, or 2 Safety), you already know a great
deal about the defenses overall philosophy, numbers against the run, and ability to blitz.
V
V
V
V2 Safety Family
*2 players on/near hash area
*MAN or ZONE coverage family
*Run defenders: Even
*Pass rushers: Off +1*Safeties relationship to hash
will change when ball ison the hash!
*CB D.E.L. & Safety alignwill tell you actual coverage
*COVERAGES:2, 2 Man, 4, 8, 8 Press, 28
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IDENTIFYING DEFENSES: COVERAGESTEP 2: CORNERBACK D.E.L.In situations where you need to know more than the coverage family, you next look to the CB to clue
you in. Youll get what you need by finding their DEL Depth, Eyes, Leverage
MAN CornerZONE CornerDEPTH
*Usually deeper than man
*Generally 6 or deeper
EYES
*Looks inside/at you*Can see STRIPE on hishelmet
LEVERAGE
*Outside
DEPTH
*Tighter in general
*Mostly 5 or tighter
EYES
*Looks at receiver*Cannot see stripe
LEVERAGE
*Inside;occasionally head up
**Note: The term PRESS is tagged to describe aCB or a coverage in which CB are less than 5 yards
deep. It can be applied to Man (Inside) or Zone(Outside) technique.
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IDENTIFYING DEFENSES: COVERAGESCOVER 0
FAMILY: 0 Safety
CORNER D.E.L.: Man
Why used:Pressure to free up rushers to outnumberprotection and the run game. For someteams, a Red Zone/GL coverage only.
Weaknesses/Thoughts of attack:
1. Individual matchup routes based onCB/Safety depth2. Undefended deep hole in the middle3. Crossing routes w/ stairstep technique4. Rub routes5. Alley Screens6. Timed breakout routes to inside
receivers against inside leverage LB orsafeties (4 route, 5 route, Bronco)
V VV V
BASE DEFENSE FOR: --
CHANGE-UP FOR: Southern, X (Cincy), Ballard
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IDENTIFYING DEFENSES: COVERAGESCOVER 0 PRESS
FAMILY: 0 Safety
CORNER D.E.L.: Man PRESS
Why used:Pressure to free up rushers to outnumberprotection and the run game. Playedconsistently, it is a statement of arroganceabout their DBs athleticism compared toour WR; a challenge. For some teams, a
Red Zone/GL coverage only.
Weaknesses/Thoughts of attack:1. Same as Cover 0, but especially FIRE
routes to inside receivers and DOUBLEMOVES (Utah, Horn, Takeoff)
V VV V
BASE DEFENSE FOR: Male, Fern Creek
CHANGE-UP FOR: --
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IDENTIFYING DEFENSES: COVERAGESCOVER 1FAMILY: 1 Safety
CORNER D.E.L.: Man
Why used:To defend the run and create somepressure without the risk of emptying thedeep middle. Can be a Red Zone change-up
Weaknesses/Thoughts of attack:
1. Individual matchup routes based onCB/Safety depth2. Sneak & Crossing routes w/ stairstep
technique3. Rub routes4. Alley Screens5. Timed breakout routes to inside
receivers against inside leverage LB orsafeties (4 route, 5 route, Bronco)
BASE DEFENSE FOR: Fern Creek, Oldham Co.
CHANGE-UP FOR: Male, Henry Clay, X (Cincy)
V VV V
V
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IDENTIFYING DEFENSES: COVERAGESCOVER 1 PRESSFAMILY: 1 Safety
CORNER D.E.L.: Man Press
Why used:To defend the run and create somepressure without the risk of emptying thedeep middle. Can be a Red Zone change-up
Weaknesses/Thoughts of attack:
1. Same as Cover 1, with specialemphasis on FIRE routes inside andDOUBLE MOVES outside.
BASE DEFENSE FOR: Fern Creek
CHANGE-UP FOR: Male
V VV V
V
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IDENTIFYING DEFENSES: COVERAGESCOVER 3FAMILY: 1 Safety
CORNER D.E.L.: Zone
Why used:Allows for fronts that outnumber the run,while providing safe pass coverage thatlimits big plays and forces offense toexecute underneath.
Weaknesses/Thoughts of attack:
1. Short outside throws Now, Quick Out,Stop, Hitch, Comeback, Orbit
2. Areas between the 4 underneathdefenders: Spacing, especially
3. Creating 2 on 1 situations agianst theJack safety in the middle with verticalroutes on the hashes: BOX
4. Creating 2 on 1 situation on the flatdefender: Bronco, Flood
BASE DEFENSE FOR:
X (Lou), X (Cincy), Seneca, Ballard, Eastern
CHANGE-UP FOR: Oldham Co., Shelby Co.
V V
V
V
V
V
V
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IDENTIFYING DEFENSES: COVERAGESCOVER 2FAMILY: 2 Safeties
CORNER D.E.L.: Zone,
possibly pressSAFETY ALIGN: Halves (Wide)
Why used:To be physical against the outside run withCB support and constrict short passinglanes with 5 defenders underneath
Weaknesses/Thoughts of attack:1. Holes at the second level: Deep middle
and pocket areas on the outside;Box, Corner, Pocket
2. Routes that put CB in a bind withreceivers in front & behind: 2, 4, E/W
3. Routes that wall off OLB and work increase inside QB: Spacing, Slick
BASE DEFENSE FOR:
X (Cincy)
CHANGE-UP FOR: X (Lou), Southern
V VV V
V
V
V
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IDENTIFYING DEFENSES: COVERAGESCOVER 2 MANFAMILY: 2 Safety
CORNER D.E.L.: Man Press
SAFETY ALIGN: HalvesWhy used:Heavy pass coverage on obvious passdowns or two minute situations to allowunderneath defenders to be aggressive,knowing they have help over the top.
Weaknesses/Thoughts of attack:1. Matchup: MLB on the back2. QB run/Option/Scramble/Run support
on edges3. Same underneath route concepts as
Cover 1 and 0 Press (Rubs, Crosses,
Out-breaking routes to Inside rec.)
BASE DEFENSE FOR: --
CHANGE-UP FOR: Male
V VV V
VV
V
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IDENTIFYING DEFENSES: COVERAGESCOVER 4FAMILY: 2 Safeties
CORNER D.E.L.: Zone
SAFETY ALIGN: Quarters (tight)Why used:To eliminate deep, vertical throws
Weaknesses/Thoughts of attack:1. Short outside throws Now, Quick Out,
Stop, Hitch, Comeback, Orbit2. SHORT areas between the 4 underneath
defenders: Spacing, especially
3. Intermediate areas in front of safeties
behind LB: Over, Curl
4. 4 route!
5. Creating 2 on 1 situation on the flat
defender: Bronco, Flood
BASE DEFENSE FOR: X (Lou), Southern
CHANGE-UP FOR: Ballard, Eastern
V V
V V
V
V
V
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Note: J safety willtypically Cross key
#3 receiver in a Trips set& lock on him if he runs
a Hole, Slash, or Vertical-
type route
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IDENTIFYING DEFENSES: COVERAGESCOVER 8FAMILY: 2 Safeties
CORNER D.E.L.: Loose Man
SAFETY ALIGN: Support
Why used:To maintain a form of 4-deep coveragewhile adding two safeties to the runsupport equation.
Weaknesses/Thoughts of attack:1. Safeties have two jobs: Must useeffective PLAY ACTION to exploit this
(216-217, 226-227)
2. Otherwise, same types of throws we
use against Cover 4
BASE DEFENSE FOR:
Southern
CHANGE-UP FOR: X (Lou)
V V
V VV
V
V
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Note: J safety willtypically Cross key
#3 receiver in a Trips set& lock on him if he runs
a Hole, Slash, or Vertical-
type route
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IDENTIFYING DEFENSES: COVERAGESCOVER 3 f/ 2-SAFETY LOOK:Cover 3 Sky Rotation
FAMILY: 1 Safety
CORNER D.E.L.: ZoneSAFETY ALIGN: Creeps
Why used:To disguise intentions, add run defender tobox or adjust to formations/motion
*Doesnt necessarily affect us other thanBox conversions & recognition in Key
defender throws. LOVE Box away fromrotation!
BASE DEFENSE FOR: X (Lou), X (Cincy), Southern
CHANGE-UP FOR:
V V
V V
V
V
V
*Will recognize week to week by certainplayers cheating off normal 2-saf
alignment OR use Quick Frosty to get
them to Creep
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IDENTIFYING DEFENSES: COVERAGESCOVER 3 f/ 2-SAFETY LOOK:Cover 3 Cloud Rotation
FAMILY: 1 Safety
CORNER D.E.L.: ZoneSAFETY ALIGN: Creeps
Why used:To disguise intentions, squeeze thePocket area, constrict strongside throws
*Will continue to key CB in 2-safety throws,but MUST be careful in the pocket area.
BASE DEFENSE FOR: Manual
CHANGE-UP FOR: --
V V
V V
V
V
V
*Will recognize week to week by certainplayers cheating off normal 2-saf
alignment OR use Quick Frosty to get
them to Creep
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IDENTIFYING DEFENSES: COVERAGESCOVER 2 CONCEPT f/1SAFETY LOOK:
Cover 5
FAMILY: 1 SafetyCORNER D.E.L.: Zone weak; Man str
Why used:Tries to outnumber 3 receiver & unbalancedsets by overrotating J strong over thestrong receivers, and playing aggressively
on #1 and #2. Becomes a form of Cover 2,but with no jam CB weakside.
Weaknesses/Thoughts of attack:1. Box area between hashes, deep.
(7 Hole, E-W Hole, Bronco Ollie)
2. Solo flight routes of any kind backto weakside
BASE DEFENSE FOR:
Henderson
CHANGE-UP FOR: --
V V
V
V VV
V
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RUNNING GAME: Check with me termsWIDEST TECHNIQUESide of the ball where 1st DL is furthest from the Center. 0 technique does not count; Shades do
VV VV V
EXAMPLE 1:
3 on left, 2i on right
*Left side has WIDEST TECHNIQUE
EXAMPLE 2:
0 over C (doesnt count),
4i on left, 5 on right
*Right side has WIDEST TECHNIQUE
RUNS COMMONLY CHECKED TO WIDEST TECHNIQUE: 40-41 Slice, 16-17 Trey
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RUNNING GAME: Check with me termsTIGHTEST TECHNIQUESide of the ball where 1st DL is closest to the Center. 0 technique does not count; Shades do
V V VV V
EXAMPLE 1:
2 on left, 2i on right
*Right side has TIGHTEST TECHNIQUE
EXAMPLE 2:
Shade on left, 3 on right
*Left side has TIGHTEST TECHNIQUE
RUNS COMMONLY CHECKED TO TIGHTEST TECHNIQUE: 42-43 Zone, 46-47 Counter,
14-15 Casino
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RUNNING GAME: Check with me termsLIGHTEST SURFACESide of the ball that has the fewest DL compared to the number of blockers. Usually used in
balanced, two TE formations. 0 Nose counts as lineman for each side.
VV V
EXAMPLE 1:3 DL v. 3 blockers on left; 2 DL v. 3 on right
*Right side has LIGHTEST SURFACE
EXAMPLE 2:2 DL v. 3 blockers on left; 2 DL v. 2 on right
*Left side has LIGHTEST TECHNIQUE
VV V VV V
VV V
EXAMPLE 3:
2 DL v. 3 blockers on left; 2 DL v. 3 on right
*Neither would be considered a LIGHTEST SURFACE
VV
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RUNNING GAME: Check with me termsOVERHANGStanding DE or LB outside the box for whom we do not have a receiver & cannot block.
Most often, we want to check AWAY from Overhang players, especially 0 series runs.
VV
EXAMPLE 1:
Player B is an overhang; no blocker available
VV
VVB
VV
EXAMPLE 2:
Player B is not an overhang; a blocker is available
VV
VVB
VV
EXAMPLE 3:
B is not an overhang; a blocker is available
VV
VV
B
VV
EXAMPLE 4:
B is an overhang; no blocker is available
VV
VV
B
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PASSING GAME: Pre-snap decision termsCOVERED DOWN / UNCOVEREDTerms that indicate whether a defense has honored our receivers.
If an inside receiver has no one within 5 yards of him, he is uncovered.
If 2 inside receivers have only 1 short defender over them, they, together, are considered uncovered
If an outside receiver to the short side has no CB within 7 yards, or an outside receiver to the wide
field has no CB within 10 yards, he is uncovered.
B
EXAMPLE 1:
H is Covered down by B
H
B
EXAMPLE 2:
H is Uncovered
H
B
EXAMPLE 3:
H & Y are Uncovered
H Y
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PASSING GAME: Pre-snap decision termsPREMIUM / NON-PREMIUMWords that describe a side of a formation;
specifically, whether there is a defender in the Alley (area between the tackle & receiver to adepth of 7 yards) who can provide help against a single receivers route.
Premium means no defender is in the alley and the receiver is 1-on-1;Non-Premium means an overhang LB or safety is in the alley in position to help.
V
EXAMPLE 1:
No one in alley: Premium
V V
V
EXAMPLE 2:
Overhang LB in alley:
Non-Premium
V
VV
EXAMPLE 3:
Support safety in alley:
Non-Premium
VV
V
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PASSING GAME: Pre-snap decision termsACCESS: Free/Hard Limited/NoSubcategories of Premium/Non-Premium that further describe a side by indicating the depth of
the CB within a Premium or Non-Premium side.
*A side that is Premium & has a Loose CB deeper than 6 yds is called FREE ACCESS
*A side that is Premium, but has a Tight CB 6 yards or closer is called HARD ACCESS
*A side that is Non-Premium with a Loose CB is called LIMITED ACCESS
*A side that is Non-Premium with a Tight CB is NO ACCESS
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PASSING GAME: Pre-snap decision termsACCESS: Free/Hard Limited/NoEXAMPLE 1
V V
V V
Premium + Loose CB
=FREE ACCESS
EXAMPLE 2
V
V
V V
Premium + Tight CB
=HARD ACCESS
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PASSING GAME: Pre-snap decision termsACCESS: Free/Hard Limited/NoEXAMPLE 3
V V
V
V
Non-Premium + Loose CB
=LIMITED ACCESS
EXAMPLE 4
V
Non-Premium + Tight CB
=NO ACCESS
V
V V
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PASSING GAME: Types of ReadsAN INDECISIVE QUARTERBACK
IS A QUARTERBACK THAT WONT PLAY AT TRINITY.
1. Progression: 1 23 Checklist
a. Across the Board
2. Key defender: Look at a defender, throw opposite his reaction
3. Object receiver: Read an area:
*Throw to object receiver if not invaded
*If invaded, throw to area vacated by invader
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PASSING GAME: Types of ReadsPROGRESSION
Example: Eastern v. 1 safety look. Progression is Pin Arrow to Over to Comeback to Run
V V V
VVV
VV
V
V
V
1
2
3
4
KEYS
1. Pre-snap homework:
Understand where
threats are to each guy in
the progression
2. Checklist is a series ofSNAPSHOTSYes/No
right now, then move on
3. FEET follow the EYES,
then the FEET will tell
you if its open (rhythm)
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PASSING GAME: Types of ReadsPROGRESSION: ACROSS THE BOARD
*Type of progression that starts on one side and works laterally across the formation
V V V
VVV
VV
V
V
V1
2
3
KEYS
1. BIG SCREEN See
defender in front of each
receiver2. FEET follow the EYES,
then the FEET will tell
you if its open (rhythm)
Example: 91 X Slant Y Space. Work Across the board Slant to Space to Mini to Arrow
4
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PASSING GAME: Types of ReadsKEY DEFENDER
V V V
VVVV
V
VV
V
1
1
KEYS
1. FOCUS on the FEET of a
CB if hes the key, the
SHOULDERS of a LB or
Safety
2. Be READY (bodyposition) and WILLING
(decisiveness) to throw
IMMEDIATELY upon
seeing his reaction. NO
HESITATION.
Example: 62 v. 2 safeties. Key CB, Smash or Corner route
V
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PASSING GAME: Types of ReadsOBJECT RECEIVER
V V V
VVV
VV
V
V
V2
2
KEYS
1. Pre-snap: Know who can
invade, & likelihood that
they will by alignment.
Influence them not to
in certain situations
2. BIG SCREEN. See at
least 4 yards on either
side of object receivers
break point. FEEL
invaders.
Example: 81. Object the Mini-CurlSpace if invaded inside-out, Arrow if invaded outside-in
OBJ
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PASSING GAME: Post-snap decision termsAN INDECISIVE QUARTERBACK IS A QUARTERBACK THAT WONT PLAY AT TRINITY.Read Player: The person you read in a Key defender read
*Usually the CB v. 2 safeties, Alley Player v. 1 safety
V V V
VVV
VV
V
V
V
V V V
VVV
VV
VV
VV
V
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PASSING GAME: Post-snap decision termsQ Receiver: Receiver whose route should be open early &
be available if protection breaks down
*Examples: Arrow, Swing, , Flat, Orbit*Is NOT an answer to blitz or being outnumbered
AN INDECISIVE QUARTERBACK IS A QUARTERBACK THAT WONT PLAY AT TRINITY.
Outlet: Receiver whom you look to late if basic progression
is not open
*Receiver is generally STATIONARY and has freedom to work open! *HE will tell you if hes open with EYE CONTACT. Do NOT
give him the ball UNLESS he gives you EYE contact
*Examples: Spacing sit, Trace, Over, Drag, Under
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PASSING GAME: Types of Throws12
3
1 BALL: Thrown on a direct line to receiver;Used on short throws, medium throws with no one between you and target
2 BALL: Enough trajectory to get ball over goalpost (10 apex), snap of wrist to bring it down ona receiver in front of people; Used on medium throws that you cant get there on astraight line or deep/medium throws with safety help over top.
3 BALL: High, lofted pass, using lifted front shoulder & sometimes a javelin step;Used on deep balls with no safety help over top to allow receiver to run under it
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PASSING GAME: Ball Placement
On throws to a receiver who is facing us (Mini Curl, Sit, Orbit, Curl, Now, Hitch, etc.), we willmaximize yards after catch by making Triangle throws. The Triangle refers to the three spots
where a receiver can catch the ball without slowing down or locking up his hips: The rightshoulder, the left shoulder, and his facemask.
ACCURATE THROWS CREATE RUN AFTER CATCH YARDS (50% rule)
The best Triangle throws are those thrown ON THE SHOULDER AWAY FROM DEFENSIVEPRESSURE. If the nearest defender is outside, put the ball on the inside shoulder. If the nearest
defender is inside, put the ball on the outside shoulder
If a defender from behind is an IMMEDIATE THREAT to knock the ball away, we throw a
GUT SHOT into the receivers stomach so that he can protect himself and give the defenderno path to the ball.
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DROP SummaryQBS 2006
Most of your success or failure as a passer will happen because of what goes from fromthe waist down. Disciplined, consistent drops serve the following purposes:
1. Get you where youre supposed to be
2. Get you there when youre supposed to be there
3. Get your body in a position to deliver the ball when the read tells you to
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DROP Summary: 90-190, Part IQBS 2006
1 step
Catch & Shoot
UNDER CENTER GUN
1a. 1 STEP: Throwing side foot steps at 45 angle to target, sit & drive off it
1b. CATCH/SHOOT: To throwing side Double play turn into hinged pos. as ball arrives, pushoff & throw without a step
Opp. throwing side SIT on throwing leg, HINGE off leg, push off, no step
USED FOR: Color screens, Slant, Now (Under C only), Fade +8 (Under C only)
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