treantmonk's mastering the malconvoker
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Mastering the Malconvoker:
Or The end justifies the means
"Take him my slaves! Drag his soul back to your dark masters!"-Argyll Te'Shea, servant
of Pelor and malconvoker
uote from !om"lete Scoundrel
THE MALCONVOKERis a "restige class from !om"lete Scoundrel that s"eciali#es
in Summon $onster s"ells and Planar %inding s"ells&
Entry requirements:Alignment:Any non-evil&
Skills:%luff ranks, (no)ledge *The "lanes+ ranks&
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Languages: !elestial, nfernal
Feats:Augment Summoning, S"ell ocus *!onjuration+
Speial:A.ility to cast Summon $onster
The standard concept of the perpetual war between good and evil is cliched to some: ablack-and-white vision of reality, suitable only for religious sermonizing few who
understand the compleity of the battles that rage throughout the planes have taken up a
dangerous path, entering into powerful pacts with the foulest abominations of the #ower
$lanes to turn evil against evil These daring %ummoners are &alconvokers, and they
bargain with their lives
- 'omplete %coundrel
First/ all Mal!n"!kers s#!ul$ #ek !ut t#ese t#rea$s:
%&' summ!na(le reatures t#rea$ - This thread .reaks do)n Summon $onster s"ells,unlike this one, non-core summons are e0amined and criti1ued&
T#e Summ!ner)s #an$(!!k2 A general guide for Summoners of all ty"es& %e adviced
not all general summoning advice a""lies to $alconvokers&
)ould like to akno)ledge this thread2Mastering t#e summ!ne$ m!nster * a !mpre#ensi"e gui$e- 3ou )on't find much in
this thread haven't covered here& mitation is the sincerest form of flattery&
T#e C!n+urer,s Han$(!!k - not a summoner's thread - .ut if you are entering$alconvoker through the !onjurer, this can give you a nice guide of s"ells avai.le and
feats to consider&
Se!n$:-#y s#!ul$ . play a Mal!n"!ker/
!onsider looking through your ne) s"lat.ook& 3ou see a Pr! for casters that looses a
caster level& Already you think 4This .etter have some great class a.ilities&4, you areready to turn the "age&
The first level a.ility has a 56 metamagic added to s"ells for free& 3ou think 4That's not
enough to make this )orth)hile4 - if you )eren't .ored you )ould have already gone tothe ne0t Pr!&
The fourth level a.ility effectively dou.les one of your s"ecialty feats& 3ou no) think
4Still not enough&4
The fifth level a.ility then a$$s 01 Metamagi t! spells 2!r 2ree *thats 57 levels of
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F!urt#:-#i# lass s#!ul$ . quali2y 4it#/
-#i# lass t! #!!se 2!r quali2ying 2!r t#e Mal!n"!ker:
Re$:Cery strong choice5lue:Dood choice
6reen:air choice
Cleri:Eot a .ad choice if you start )ith the Summoning domain& 3ou )ill give u" the)i#ard>s alternate class features in e0change for a .etter A! and %A%& Take this if
Summoning isn>t your only focus& (ctually, one tactic that can be ecellent for'leric)&alconvokers is to use Twin %pell or *epeat %pell metamagic along with Divine
&etamagic for etra con+urations t is a feat hungry build - but by high levels this can
add up to uite a few creatures - at least comparable with the &aster %pecialist ./option for 'on+urers - thank you %igfried for the suggestion0
lso - there is an alternate class ability in the $lanar 1andbook for 'lerics at level 2that allows turning of summoned creatures (which could be handy for failed bluff rolls0
at a penalty of -3 levs for turning undead This seems to me like an easy choice
-i7ar$:This is my favourite o"tion& Fs"ecially )hen using the various alternate classfeatures )hich can im"rove Summon $onster s"ells& O.viously, you should s"eciali#e
in !onjurer& f your
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Ar#i"ist:: This is a "retty strong entry choice& 3ou )ill .e a.le to cast .oth Summon$onster and Summon Eature's Ally *of course none of your $alconvoker a.ilities )ill
e0tend to Summon Eature's ally - .ut your Summoning feats;items )ill+& 3ou )ill needto take one of the other methods to make your summoning ra"id *eats;magic items+&
This just means more o"tions )hen summoning - and o"tions are al)ays good&
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course you )on't get access to S$ C, C, or L - and the rest you can only cast once
"er day& Al)ays a terri.le o"tion&
Fi2t#:S#!ul$ . g! int! an!t#er rC/
=hat other Pr!>s mesh nicely )ith $alconvokerK
The ans)er is any that .oost Summon $onster;!onjuration;Planar .inding&
T#aumaturgist;
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in love )ith the 9ltimate $agus *many are+ - it is do-a.le&
Ne"er take:
Alienist:3ou just removed all evil Summons from your Summon $onster list& Eo) yousuck&
Also avoid any Pr!>s that remove additional s"ellcasting levels *you>ve already lost
one+&
Si>t#:-#at rae s#!ul$ . (e/
Rae C#!ies:
Gather than listing all the good races that could )ork / let me give you a fe) guidelines2
6!!$:Anything )ith .onus feats, .onuses to nt, .onuses to !ha, .onuses to !on
5a$: Anything )ith a level adjustment& Or minuses to the a.ove stats )ithout a .onus toanother of the a.ove stats&
Fasy enoughK
*Renes#atpoints out that an illumian has up to two levels of "practiced spellcaster"
type effect for free - so might save a feat later, also a 67 to '1 checks is good for 4luff
checks for your deceptive summons ability&+
Se"ent#:-#at skills s#!ul$ . take/
Skill C#!ies:
5lu22:O.viously& Det enough to 1ualify for $alconvoker / then $a0 it out&
Languages: nfernal and A.yssal, "lus gnan, Terran, Auran, A1uan and !elestial&@anguages are im"ortant for communicating )ith your summoned creatures& 3ou )ill
get nfernal and !elestial to 1ualify for $alconvoker - .ut )ould suggest addingA.yssal and Terran as an a.solute minimum& f you have a high ET .uild - get all the
e0tra"lanar languages&
Kn!4le$ges: T#e lanes an$ Arana&A .it of kno)ledge in )hat you do&
Spellra2t: Dood for any caster& Fs"ecially for you - it fortifies your $agic !ircle for"lanar .inding s"ells&
C!nentrati!n:Also good for any caster& f you don>t have the =i#ard / ra"id s"ell
variant / then this is t)ice as im"ortant&
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Eig#t#:-#at Feats s#!ul$ . take/
Feat C#!ies:
See the Summoning 8and.ook thread a.ove& n addition2
Summ!n Elemental ;CM=:Any summoner should take this Geserve feat as soon as it'savaila.le *!$+& This grants a standard action Flemental Summoning& The Flemental )ill
.e Small, $edium or @arge de"ending on the level of the summoning s"ell you use to"o)er it - and )ill last 6 round;level "er level of the s"ell used to "o)er& See my 4un
)ith Summon Flemental4 rant at the .eginning of the Summon $onster section&
.mpr!"e$ .nitiati"e ;H5=:is nice to have in conjunction )ith Ga"id Summoning& t
gives your .oys a .etter chance to hit the enemy flat footed&
ratie$ Spellaster ;CA=:Det that s"ellcasting level you lost .ack
Cl!u$y C!n+urati!n ;CM=:Eice a.ility - summon the creature .eside the o""onent and
cover your o""onent in sickening smoke for free& (ee" in mind that you just grantedthem concealment *though the right summons ignore that+&
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8o)ever, if you go to the higher level s"ells - this ceases to ha""en& n fact - you )ill
see Summon Eature's Ally lists .ecome smaller and smaller&
n either F.erron or G *not greyha)k+ there are also more feats availa.le to enhancecreatures summoned )ith Summon Eatures Ally& Dreen.ound *G+ is es"ecially "otent
at lo) levels - making animal summons much thougher than there Summon $onstercounter"arts&
At higher levels these feats .ecome less of a factor& Dreen.ound only )orks )ith
animals *there are less and less availa.le at higher levels+ and "revents some of the .etter.uffs *such as Animal Dro)th+&
8ere's the .asic truth .ehind Summoners2 At lo) levels, S"irit Shamans and
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score of 57: sound to youK 3ou can get this )ith a summoned monster - )ithout any
.uffing at all& Oh yeah - and you get t)o of them&
%& A Mal!n"!ker an su(stitute 2!r t#e party s!ut: At mid to high levels - those lo)level Summon $onsters have to .e good for something& 3ou can summon creatures )ith
e0cellent 8ide;$ove silently;S"ot;@isten and search checks& $any also havetremorsense or .lindsense for "icking u" invisi.le foes& 8ave them check stuff out for
you - then re"ort .ack& 3ou've got great durations& Oh yeah - can your "arty scout glidethrough )allsK 3ou should have gotten the malconvoker to send an earth elemental
through - have him come .ack and re"ort&
1& A Mal!n"!ker #as spell "ersitility:Geally you do& !heck out the lists .elo) forsome of the S"ell @ike A.ilities availa.le to summoned monsters& Summon the one you
need - and have it cast the s"ell for you& or e0am"le - ho) many =alls of ce can a 6th
level !onjurer castK f you said :;round for 67 rounds for a total of HI, you )ould .e)rong *if that conjurer ha""ens to .e a $alconvoker+- .ecause the $alconvoker doesthat )ith !neS$ C *ce
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T#e t4! main 2!uses !2 t#e Mal!n"!ker:
Summ!n M!nster Spells
The $alconvoker>s a.ilities most strongly )ork to enhance these s"ells&
a)ay& 8ave the one that is 6I> a)ay charge *getting charge and flanking .onuses+ and
the other just attack *)ith flank+&
O.viously you should take all ?& Al)ays have many of these s"ells memori#ed / no s"ell
is .etter for you than this one&
%ecause of the nature of the $alconvoker / evil creatures tend to .e your .est summon&
After 7 levels in $alconvoker / Fvil creatures )ill almost al)ays .e your .est .et&
lanar 5in$ing Spells:
These are great s"ells )ould suggest that a $alconvoker use even if they .reak from
the class at level 7&
8o)ever, there are some major considerations you must make& Fs"ecially if you are a
!onjurer;$alconvoker2
3ou must have access to A.juration in order to use Planar %inding s"ells *or $agic!ircle against evil+
Fnchantment school is very hel"ful *multi"le s"ells )ill hel" you in your o""osed !8A
check - some might hel" you avoid it altogether+
Eecromancy school has similar .onuses to Fnchantment *although less so+
So if you "lay a S"ecialist )i#ard or a ocused s"ecialist )i#ard - never give u"
A.juration or Fnchantment& Eecromancy is less im"ortant, .ut still hel"ful&
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Fun with Summon Elemental Reserve Feat:
So I said in the Feat section you should defnitely take this. You want it
in your level 9 eat slot - so plan or it. Why is it so great anyways?
ll reserve eats tend to work in a specifc way - they tend to copy the
spell they are powered !y" only #uch less potent" and oten less
versitle. $owever - they can !e used over and over again - as a S%
a!ility. In order to #ake a &eserve eat worthwhile - you #ust e'ploit
the (infnite use( part as #uch as you can.
)ow" when you use the eat - the ele#ental will !e neutral - so you
won*t get Inernal Fury" Inernal +egion" ,eceptive Su##ons etc. Itdoes however !eneft ro# your ug#ent Su##oning a!ility - this is
uite useul.
It does have a lot going or it or a (non-spell( i you think a!out it.
oth or /o#!at %se as well as %lility %se.
When you frst get the eat - you will be powering it with a
level 4 summon spell (Um - probably S !"#$ !t will be astan%ar% a&tion to use - last or 4 roun%s' be a small
elemental' an% you &an only have one at a time$ So what %o
you %o with that
)#%se the 0arth 0le#ental to glide through the walls" 1oor" or ceiling
i they are rock and report what*s on the other side.
*# %se the 0arth 0le#ental to open any doors2chests etc you think
#ight !e trapped.
+#%se the 0arth 0le#ental to test hallways you think #ight !e
trapped.
4# %se the Water 0le#ental to check out the (3urky Water( that
see#s to !e in every dungeon.
,#%se the Water 0le#ental*s ,rench a!ility to put out fres and
#agical fres
#%se the Fire 0le#ental to start +arge fres
.#/o#!at4 %se any ele#ental to 1ank
/#/o#!at4 %se the 0arth or ir 0le#ental to (id nother( on attacks
or / 5967 to succeed8
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0#/o#!at4 %se the 0arth 0le#ental to ull &ush - with a touch attack
it will likely hit - the ull &ush is a long shot o succeeding though - !ut
the chance isn*t that !ad 5otal ull &ush :;8
)1# /o#!at4 %se any ele#ental to provoke the attacks o opportunity
ro# your ene#y - now your allies and su##oned creatures are nolonger in danger unless the ene#y has co#!at &e1e'es. way to
open up your ene#y or a 7 5ails on a one only8
2n&e the Spell that powers the Feat is /th level or higher - the
Elemental be&omes 5arge:
)# ull &ush now pretty good 5:@ #odifer8
*# 0le#ental now has ,& >2-+#echnically - you can use an ir or Water ele#ental to do the
vorte'2whirlwind and #ove ene#ies. In #ore drastic situations - you
can have it #ove you - though you will take a !it o da#age ro# this
#anouver.
In all cases the 0le#ental will not !e an overly i#pactul co#!atant -
it*s Aust too weak or the level in which you are when you get it.
$owever - lots o useul things to do with the# - !oth inside and
outside o co#!at. )ot a eat or use when you are fghting the 0< -
!ut against his #inions - this can save you spells while still giving
so#e attlefeld control" #inor !uBng" as well as attracting ene#y
attacks.
Your (o $it( will never !e high enough to use these ele#entals or
straight co#!at - in #any cases you will need a ;6 to hit. I you do
want to #ake (attack( #anouvers - atte#pt rips and ull &ushes. he
touch attack #akes it #uch easier or you to hit" and opposed S&
checks give you a chance o success 5on things like
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where is added - you have no realistic chance8. &e#e#!er - your
S& and /C) are higher than the 33 version !y @ each 5ug#ent
Su##oning8" this will give a #easura!le !oost.
Summon onster !
For non-core su##ona!le creatures - please check$ISout.
6hings to 7now about S !:
8ombat: dog or a !adger are decent co#!atants when you are
levels or ;" !ut at higher levels they are #ore or 1anking2aidinganother.
5 nice tactic is ater your original su##ons are engaging the ene#y D
cast a S3 I" pick ,ire &at" have the# 1ank your su##ons opponent"
and have the# Eid another. hatGs :@ or your #ain su##on to hit.8
heir own da#ages will !e too s#all to have any eHect.
void su##oning these against opponents with /leave
s#all #onstrous spider can we! a #ediu# creature. 0ven though
the we!s arenGt strong D they take a standard action to re#ove. hat
has use even at high levels 5provided they can hit8.
2utsi%e 8ombat:t #id-high levels the S3I spell ceases to !e #uch
use in co#!at !eyond aiding21anking 5and with #alconvoker >" your
su##oned creatures are pro!a!ly already 1anking8D however there
are other uses.
he #ain ones are pro!e2trap #onkey. 3onstrous Spiders have
tre#orsense and can detect invisi!le oes or you. /elestial 3onkeys
#ake trap#onkey a non-#etaphorical ter#" as they can turn handles
and open chests. Joor celestial #onkey. ,ire rats are e'cellent scouts
with hide2#ove silently2spot and listen.
i9e% with the mal&onvo7er:he Spiders will !e #ost useul toyou in co#!at 5as a secondary spell8 !ring the# in to 1ank or to we!.
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re#orsense fnd hidden oes. %se ,ire rats or scouts or aid21ank
!uddies. With ,eceptive su##ons they should have ti#e to do the
Ao!.
6reantmon7s avourite:he Fiendish spider D itGs CK oH the !at Dwe!!ing re#ains good or a ew #ore levels. re#orsense will !e
useul or a long ti#e.
6hey waste% our time with:he Scorpion. It can i#proved gra! tiny
creatures D has terri!le stats" and has a -L to hit with poison tail. $ow
did this #ake the list?
;ll entries at this level assume you have ;ugment Summoning
(s are Sense otive totals or evil &reatures (or
%e&eptive summons reeren&e#
8elestial %og- $, S#all #agical !east" $J4=" to hit :@. )ot uite
as good as the !adger or co#!at.
8elestial owl - $, iny #agical !east" $J4M" to hit :>.Cnly good asa low-light scout
8elestial giant fre beetle - $, S#all #agical !east" $J4M" to hit
:L.Slightly inerior co#!atant. / is a little !etter though.
8elestial porpoise- ; $, 3ediu# #agical !east" $J4>" to hit :@.
Nery good auatic su##on.
8elestial ba%ger- $, S#all #agical !east" $J46 5raged8" to hit
:@.
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Fien%ish raven(?*# -2@ $, iny #agical !east" $J4L" to hit
:@Jretty #uch a worthless su##on until 3alconvoker 5go owl
instead8" ater #alconvoker e'tended duration #akes this a decent
scout in low-light.
Fien%ish monstrous &entipe%e' me%ium(1#- $, 3ediu#
#agical !east. $J4M" to hit4:;Nery weak.
Fien%ish monstrous s&orpion' small(1# - $, S#all #agical
!east. $J4=" to hit:; Nery weak.
Fien%ish haw7(?*# - $, iny #agical !east" $J4M" to
hit:= ,aylight scout4 Spot :@
Fien%ish monstrous spi%er' small(1#- $, S#all #agical !east"
$J4M" to hit4:@ We!s" !est !ug co#!atant at this level.
Fien%ish o&topus(?)# - ; S#all $, #agical !east" $J4L" to hit
:>,ecent auatic su##ons.
Fien%ish sna7e' small viper(?)# - $, S#all #agical !east" $J4M"to hit:@Save ,/ ; poison D otherwise useless.
Summon onster !!
6hings to 7now about S !!:
6i%bits:You can now su##on your frst outsider D the +e#ure. It
!lows" !ut #ight have so#e use i fghting within a darkness spell"
inside a fre" or against a poisonous oe.
8ombat:Your !est two co#!atants at this level are the riding dog
and the wol. he riding dog does a !it #ore da#age2!etter to hit" the
wol has trip. he large centipede has a not !ad grapple i grappling is
what you want to do 5it will provoke an oC8. 3ediu# spiders can we!
up to large oes.
2utsi%e 8ombat:)ot #uch here unless you are out o S3 I" in whichcase the #ediu# spider can ulfll the roll o the s#all easy enough.
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i9e% with the mal&onvo7er:he wol !eco#es the !est
co#!atant" !ut purely secondary co#pared to what you can su##on
with higher level spells. he wol 5aug#ented8 has a :> to hit and a
:L trip #odifer. I you think this can help D throw the# in as a
secondary su##ons.
6reantmon7s avourite:he Fiendish wol. he frst !attlefeld
control su##ons. WolGs trip a!ility saves an otherwise poor S3 level.
6hey waste% our time with:he /elestial giant !ee. It dies i it hits
with its attack. For a penalty like that D the rest !etter !e great D it
isnGt.
8elestial giant bee-L $, 3ediu# #agical !east" $J49" to hit4:@I
you need a 1yer D go with the eagle.
8elestial giant bombar%ier beetle-; $, 3ediu# #agical !east"
$J4O" to hit :@ Fire a 6G acid cone or d@:; da#age. Ctherwise"
not #uch here.
8elestial ri%ing %og - ; $, 3ediu# #agical !east" $J4O" o hit4:>eore S3III this is your !est co#!atant or straight stats. )ot too
!ad actually.
8elestial eagle - $, S#all #agical !east" $J4O" o hit4:L)ot a
very good co#!atant D !ut the !est you have at this level. lso" !eing
s#all siPe they are large enough to threaten21ank2aid another.
5emure(1# - ; $, S#all outsider" $J4L" to hit4:@Jretty !ad. /an see
in #agical darkness and has i##unity to fre and poison though.
Fien%ish s@ui%(?)# -L $, 3ediu# #agical !east" $J49" to hit4
:MSo-so auatic choice.
Fien%ish wol(?)#- ; $, 3ediu# #agical !east" $J4O" to hit4:>;
less da#age per attack than the riding dog and one less /" !ut gets
a ree trip with every hit. Jro!a!ly your !est co#!at choice.
Fien%ish monstrous &entipe%e' large(1#- L $, +arge #agical
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!east" $J49" o hit4:> :9 to grapple isnGt !ad or a ;nd level
su##ons. Will have the !est $J 5slightly8" not a !ad co#!at su##ons
overall.
Fien%ish monstrous s&orpion' me%ium(1#-; $, 3ediu# #agical!east" $J4O" to hit4:@ :@ grapple with i#proved gra! 5:@ to hit8"
da#age is CK and L attacks2round. Cne o the scorpionGs !etter
appearances. ,onGt e'pect to hit with the tail 5and thereore the
poison8 though.
Fien%ish shar7' me%ium(?)#- L $, #agical !east" $J4;;" o hit4
:> So-so auatic choice.
Fien%ish monstrous spi%er' me%ium(1#- ; $, 3ediu# #agical
!east" $J4>" to hit4:@ Scorpion is !etter co#!atant at this level D !ut
can we! up to large creatures.
Fien%ish sna7e' me%ium viper(?)#- ; $, 3ediu# #agical !east"
$J4L" to hit4:@Still not a great su##ons" !ut poison ,/ is L and it
has a !etter chance to hit with it than the scorpion.
Summon onster !!!
6hings to 7now about Summon onster !!!:
6i%bits:)ow you can su##on your frst outsider that isnGt poor.
,retch doesnGt #atch up to a fendish ape" !ut it can cast a stinking
cloud and then scare" and then enter co#!at D with L attacks2round.
his is the frst level that ele#entals !eco#e availa!le. Su##on
3onster III is one o the !est Su##on 3onster spells or its level.
8ombat: eore #alconvoker" the /elestial ison is a star. terwards"
Fiendish ape. I you want i#proved gra!" you have two options at this
level D the croc is usually the stronger choice o the two. t this level
so#e creatures have ,& >2#agic and so#e don*t. he ones that do
are the /elestial ison" the Fiendish pe" the Fiendish $uge /entipede"
and the Fiendish ,ire at. Keep this in #ind when thinking a!out $J o
your su##ons.
2utsi%e 8ombat4 0arth ele#entals can glide through walls" co#e
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!ack" and tell you what they saw. I you have pyro#aniac tendancies"
the fre ele#ental2$ell hound !urn stuH real good.
i9e% with the mal&onvo7er:" o hit4
:=)ot very i#pressive D go with the !ison or ape. I you need a swi#
speed D go with the crocodile.
8elestial bison - > $, +arge #agical !east" $J4@O" o hit4:6 very
good tank. $J" to hit" and da#age are uneualled at this level" plus ,&
>2#agic. $owever" the fendish ape will get #ore attacks.
8elestial %ire ba%ger- L $, 3ediu# #agical !east" $J4@6 5raged8"
o hit4 := 5raged8$as a !urrow speed D otherwise not great.
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the !ison is the L attacks per round and that it*s evil.
Fien%ish %ire weasel(?)#-L $, 3ediu# #agical !east" $J49" to
hit4:=s a secondary co#!atant these can attach and drain con. o
hit is only a :M though. $J are poor too. /ould !e useul against a0< with low /.
Bell Boun%(1#- @ $, 3ediu# outsider" $J4L6" o hit4:O$as a ;d@
6 oot cone fre !reath. hey also have scent and i##unity to fre.
)ot your !est co#!at choice unless fghting so#ething where fre is
good.
Fien%ish sna7e' &onstri&tor(?)#- L $, 3ediu# #agical !east"$J4;>" o hit4:O on a :O grapple. he only advantage o the snake
over the crocodile is constricting da#age.
Fien%ish boar(?)# - L $, 3ediu# #agical !east" $J4L" o hit4
:Make the ape D i space is an issue" take the croc or the wolverine.
Fien%ish %ire bat(?*#- @ $, +arge #agical !east" $J4L=" to hit4
:Ohis is actually a very strong su##ons. ,&" !lindsense @6 t.
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to hit4:@ Joison is pretty weak D not great in #elee. )ot #uch here.
Fien%ish wolverine(?)#- L $, 3ediu# #agical !east" $J4@6
5raged8" o $it4 := 5raged8)ot as strong as the ape in #elee" !ut is
#ed siPe 5i siPe is an issue8 and has !urrow.
S5;>s available with S !!!:
Spell DameD 5spell level85/reature who has it as an S+85/+2,/85Q
ti#es2day8
RWorks on Esel only
S&are D 5Lrd85,retch85;2;852'8Stin7ing 8lou%- 5;nd85,retch85;2L858
Summon onster !"
6hings to 7now about S !":
6i%bits:S+Gs and Su a!ilities are !eco#ing #ore o a actor. For
straight co#!at S3 IN does not shine a!ove S3 III as it did over the
previous level.
8ombat:For charging the celestial lion is terrifc. ,ire wolves get trip
5with a decent score8 and good $J. $owlers get the terrifc uills 5and
they are stacka!le8. gainst one 0G
ahead and !ay. hatGs a L66 radius spread
i9e% with the mal&onvo7er:Su##oning ; dire wolves that !egin
in 1ank and !oth are #aking trip atte#pts is huge. 0ven ater S3N is
availa!le this is a strong option. I the opponent is very large D then gowith howlers. he uills stack" and those -Gs add up.
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6reantmon7s avourite:he howler. Cnce you can su##on ; at a
ti#e those uills add up. I love that they lower saves too.
6hey waste% our time with:he /elestial
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Fien%ish giant praying mantis(?*#- @ $, +arge #agical !east"
$J4L@" to hit4:= I#proved gra! with grapple o :L. ; attacks2round.
o hit isnGt great 5:= with ug#ent8. )ot that i#pressive overall. I you
want i#proved gra! though D this #ight !e your !est S3 IN !et.
Fien%ish shar7' large(?)# - O $, large #agical !east" $J4>;" to hit4
:9 Jretty good auatic su##ons.
eth houn%(?*# - L $, 3ediu# outsider" $J4;>" o hit4:= ay
a!ility" 1ies. Cnly su##on i you have use o !ay" otherwise go with
the giant wasp or the dire wol 5depending whether you need 1y8
Fien%ish monstrous spi%er' large(1# - @ $, +arge #agical !east"$J4L6" to hit4:M )ow you can we! huge creatures. For #elee this is
weak.
Fien%ish sna7e' huge viper(?)# - M $, $uge #agical !east" $J4@>"
to hit4:= Joison is ,/ M 5with aug#ent8" not !ad. $J are decent" only
any good i you think the poison will hold.
Bowler(?*# -M $, +arge outsider" $J4>;" o hit4:;he advantageo the howler over the dire wol is uills. hese work !etter against a
single #ore powerul opponent since they stack.
S5;>s available to S !"
Spell DameD 5spell level85/reature who has it as an S+85/+2,/85Q
ti#es2su##on8
RWorks on Esel only
;i%-5;nd85+antern rchon85L2'85at will8
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ust o win%-5;nd85ir 3ephit85M2@858
Beat etal-5;nd85Fire 3ephit85M2@858
agi& 8ir&le ;gainst EvilR-5Lrd85+antern rchon852'85always on8
agi& issile-5st85Ice 3ephit85L2'858
els ;&i% ;rrow-5;nd85CoPe 3ephit85L2'858els ;&i% ;rrow-5;nd85Water 3ephit85L2'858
3yrote&hni&s-5;nd853ag#a 0le#ental85M2@858
S&or&hing ray-5;nd85Fire 3ephit85L2@858
Soten Earth an% Stone-5;nd850arth 3ephit85M2'858
Stin7ing 8lou%-5Lrd85CoPe 3ephit85M2>858
Stin7ing 8lou%-5Lrd85Water 3ephit85M2>858
6onguesR-5Lrd85+antern rchon85@2'85always on8
Win% WallD 5Lrd85,ust 3ephit85M2L858
Summon onster "
Dow !m assuming ;ugment Summoning' a Ring o ighty
summons an% !nernal Fury or evil &reatures
6hings to 7now about S ":
6i%bits:S+Gs are less o a star here D !ut now the star is grapple.
Secondly D assu#ing at least level 6" it is time to buy a ring o
mighty summons ()4'111 gp#$ It gives your creatures 3a' $J or
their $," !ut Gs the duration o your spell. Since you get deceptive
su##ons D thatGs still 6 rounds 5or #ore" depending on your eats8.
+ong enough or #ost co#!ats. he ring can !e re#oved i you arenGt
sure.
8ombat: Fiendish
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!ringing i#proved gra! into play. 0ventually the grapple will hold.
hese things have great $J too.
6reantmon7s avourite:Fiendish $uge /rocodiles. +ove to 1ank
with :;L grapple attacks
6hey waste% our time with:Fiendish deinonychus. Why is this even
here? he stats !low or S3 N. his should have !een a S3 IN. Sa#e
goes or the Fiendish ,ire pe.
Also: you now have Fiendish legion for certain. No point summoning
non-evil creatures unless there is a specic ability you are after. If
there isnt some specic reason to summon a non-evil creature Illsimply point it out to you with the prime replacement summon.
;r&hon' houn% - M $, 3ediu# outsider" $J4>@" o hit4:6 I you
want the S+Gs D get the +antern rchon cheaper. his guy is #ore
dura!le i you are worried a!out that though.
8elestial " to hit4 :Lhe
!est 1yer you can su##on at this level 5air ele#ental only other
choice8. o #ake use o Fiendish +egion D i you need 1yers you will
need to go with dL:
Fiendish
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;&haierai(?))# -M $, +arge outsider" $J4=@" to hit4:s a
co#!atant the rchaierai arenGt too !ad" !ut the lack /loud a!ility
#akes this a strong su##ons against #ultiple oes. hrow !oth into
the #iddle o your ene#ies and release the clouds 5#ake sure theyare #ore than 6 eet away ro# you8 )ote that the ,/ is /on !ased"
and thereore a O with ug#ent Su##oning.
Cevil' bear%e%(?0# - M $, 3ediu# outsider" $J46; 5raged8" to hit4
:L 5raged8For co#!at the croc is !etter" !ut the
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co#!atant statistically than the yeth hound" and still gets !ay 5higher
,/8" !ut no 1y. I you arenGt using !ay D su##on dL dire wolves
instead.
Fien%ish %ire wolverine(?)#-> $, +arge #agical !east" $J49L5raged8" o hit4 :; 5raged8 I you arenGt charging" and want lots o
attacks" a raged dire wolverine is your !est choice.
Fien%ish giant &ro&o%ile(?)# - O $, $uge #agical !east" $J4;" to
hit :L I#proved gra! with a grapple o :;L with ug#ent. Jowerul
single attack.
Fien%ish tiger(?)#- M $, +arge #agical !east" $J4=@" to hit4:he !est charger in the S3 N list. > attacks on a charge and
i#proved gra!.
S5;>s or S ":
Spell DameD 5spell level85/reature who has it as an S+85/+2,/85Q
ti#es2su##on8RWorks on Esel only
;i%-5;nd85$ound rchon85M2'85at will8
8ontinual Flame-5;nd85$ound rchon85M2'85at will8
Cete&t Evil-5st85$ound rchon85M2'85at will8
!nsanity-5Oth85chaierai85M2O85L85&educed range2eHect L hours8
agi& 8ir&le ;gainst EvilR-5Lrd85$ound rchon85M2'85always on8
essage-5685$ound rchon85M2'85at will8
6oungesR-5Lrd85$ound rchon85M2'85always on8
Summon onster "!
Dow !m assuming ;ugment Summoning' a Ring o ighty
summons an% !nernal Fury or evil &reatures$
6hings to 7now about S "!:
6i%bits: 0le#entals have Aust !eco#e a co#!at su##ons possi!ility"
lots o S+Gs availa!le at this level. )ot a huge level or co#!at tanks.
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8ombat:I you are charging D the &hino does great da#age and can
take a !eating. I you carry around e'tra chains 5you should8" the
/hain ,evil has good oHense. I you have roo# D the centipede has
the !est $J and grapple score. he constrictor snake is now your !estall round grappler though 5or the frst ti#e8.
2utsi%e 8ombat' or non melee &ombat ai%s:+ots here. ralani
have lots o S+Gs" or a ew #ore" check TanniGs. /hain devils can
create an eHect that gi#ps your opponents 5-; #ods8
i9e% with the mal&onvo7er:/hain devils can get a lot o attacks
5@2round8 all with reach. he giant constrictor is a good grappler anddoes constrict da#age. he /entipede is gargantuan. s you would
assu#e" that #eans a heck o a lot o $J and a great grapple score.
6reantmon7s avourite:/hain ,evil. ,ancing chains rocks.
6hey waste% our time with:Tanni. Who thought that this was an
euivalent su##on to the ralani?
6ip: I you carry so#e diHerent kinds o chains 5silver and cold iron8
you can use chain devils to attack creatures that #ight nor#ally have
a ,& hard or you to penetrate. You can carry @ o each or only M l!s
5not you o course D thatGs what planar !inding is or8
8elestial polar bear - = $, +arge #agical !east" $J4;" to hit4
:>
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the Fiendish ,ire iger is Aust around the corner.
Elemental' large (any#-= $, +arge ele#ental" $J46@-;" to hit4
:;-:@ 0arth ele#entals can now !ull rush up to huge. n air
ele#ental can now pick up #ed creatures in the whirlwind 5or waterele#entals in the vorte'8. hese are starting to get good.
Ganni (genie# - M $, 3ediu# outsider" $J4MM" to hit4: S+Gs4 L2day4
invisi!ility 5sel8" speak with ani#als. 2day create ood and water"
ethereal Aaunt or hour. elepathy" 0nlarge2reduce person. )ot nearly
as good as the ralani overall.
8haos beast -= $, 3ediu# outsider" $J46" o hit4:; Cnly adecent choice i your opponent has a decent chance o ailing a ,/ O
Fort save D i they do" theyGre screwed" i not" the /haos !east isnGt
good or #uch else.
Cevil' &hain(1# - = $, 3ediu# outsider" $J4;" to hit4:; I##unity
to cold. ,id you !ring those chains?
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though at this level.
Fien%ish sna7e' giant &onstri&tor(?)# - $, $uge #agical
!east" $J4@M" to hit4:> " $uge siPe. his is fnally the
pre#ier grapple choice or its level. 5/entipede has slightly highergrapple score D !ut no i#proved gra!8.
S5;>s or S "!:
Spell DameD 5spell level85/reature who has it as an S+85/+2,/85Q
ti#es2su##on8
RWorks on Esel only
85;2day8
Ethereal GauntD 5Oth85Tanni" 85;2day8irror !mageD 5;nd85ralani" 0ladrin85M2'85at will8
Spea7 with animalsD 5st85Tanni" s and *Su+ a.ilities are as im"ortant as the
com.at a.ilities& $ore of the summons are for the former than the latter& Tailoring yoursummons to your s"ecific o""onent .ecomes more im"ortant than ever&
C!m(at:%one devils are great / not just for com.at s"ecs, .ut also for all the S@A>s
that can .e used in com.at& They also have great saves& f "ure 8P are )hat you are after/ the elementals have it&
Outsi$e C!m(at an$ n!n melee !m(at a(ilities: can>t even touch on all the S@A>s
availa.le at this level& The Avoral has a million alone& %one devils are also very good
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*)all of ice at )ill / niceN+& %a.au demons dis"el magic at )ill&
Mi>e$ 4it# t#e mal!n"!ker:The %one s )ill get 6I attacks on your enemy / then
Gend him& *the lo)er to hit score .others me a .it though+& The other o"tion is to sim"ly
summon the .one devil )ithout
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stun attack& 8P aren>t great for a com.at selection though&
s a factor&
Fien$is# m!nstr!us s!rpi!n #uge;G=- 6I 8< 8uge magical .east, 8P267I, To hit2
56H 5:H gra""le )ith im"roved gra. *Actually )orse than the constrictor last level / .ut
: chances to hit+& Summon if tremorsense is going to come into "lay&
5a(au ;$em!n=;0@= - B 8< $edium outsider, 8P266?, to hit256 Sneak attack 5:d *on
H attacks+, S@A>s2
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H!l$ ers!n/ *Hrd+*Avoral+*M;6+*at )ill+
.n"isi(ility- *:nd+*
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6reantmon7s avourite:he Nrock. " to
hit4:;L-;>he 0arth ele#ental now has i#proved sunder" $J have
passed the L66 point !arrier D they are !enefting #ore ro# your ring
and ug#ent a great deal. s with last level D these are now good
co#!at su##ons. %nortunately they arenGt evil" so unless you need a
specifc #anouver 5sunder2!ull rush8" or #ove#ent type D you are still
!etter oH with the evil co#!at choices.
Slaa%' blue - = $, +arge outsider" $J4;" to hit4:> S+Gs at will4
hold person" passwall" telekinisis. 2day4 /haos ha##er. /+ =. !it
weak in #elee or the level though. he passwall at will is the pre#ier
eature here.
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Fien%ish giant s@ui%(?)# - ; $, $uge #agical !east" $J4M;" o
hit4:O Statistically" this is a ar superior su##ons than the octopus
last level. :L grapple check.
Bell&at (%evil#(?*#-= $, +arge outsider" $J4;6" to hit4:> I wantto like this D !ut the ,ire iger is SC #uch !etter. he invisi!ility has
!een overrated I3C.
Fien%ish monstrous &entipe%e' &olossal(1#-;@ $, /olossal
#agical !east" $J4L;" to hit4 :;6Yes D itGs colossal. You can now
grapple with a :@@. $J are very good. ttack is CK 5tiger is !etter8.
Joison ,/ is now ;>. )ot your !est #elee option D !ut the grapple
score is great 5you can now hope to succeed grappling hugeopponents8.
Fien%ish %ire tiger(?)#- M $, +arge #agical !east" $J4;@6" to hit4
:;;his is a nice charge su##on. With large siPe it will only grapple
3ed or s#aller opponents D !ut > charge attacks D @ o the# will !e
:;@ to hit. )ot your !est choice against high ,& creatures though
since the attacks are spread out so #uch.
Fien%ish monstrous spi%er' gargantuan(1#- M $, s or S "!!: (;&tual spells in&lu%e% as well#
Spell )a#e D 5spell level85/reature who has it as an S+85/+2,/85Q
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ti#es2su##on8
RWorks on Esel only
8haos BammerD 5@th85lue Slaad85=2@852day8
8harm 3ersonD 5st85+illend8562>852day8Can&ing 5ights D 5685+illend85M2'85up to L ti#es2day8
Car7ness D 5;nd85+illend8562'85L2day8
Cae D 5685+illend85M2'85up to L ti#es2day8
Cete&t agi&D 5685+illend85M2'85up to L ti#es2day8
Ballu&inatory 6errain D 5@th85+illend8562=85L2day8
Bol% 3erson D 5Lrd85lue Slaad85=2L85at will8
Lno&7D 5;nd85+illend8562'85L2day8
5ightD 5685+illend8562'85L2day85ullabyD 5685+illend85M2'85up to L ti#es2day8
age han%D 5685+illend85M2'85up to L ti#es2day8
irror !mageD 5;nd85Nrock85;2'85at will8
Rea% agi&D 5685+illend85M2'85up to L ti#es2day8
8harm 3ersonI5st85+illend85M2>85up to @ ti#es2day8
8ure 5ight Woun%sD 5st85+illend85M2>85up to @ ti#es2day8
Beroism D 5Lrd85Nrock85;2'852day8
!%entiyD 5st85+illend85M2>85up to @ ti#es2day8SleepD 5st85+illend85M2>85up to @ ti#es2day8
Bol% 3ersonD 5;nd85+illend85M2M85up to L ti#es2day8
!nvisibilityD 5;nd85+illend85M2M85up to L ti#es2day8
3asswallD 5>th85lue Slaad85=2'85at will8
Soun% th85lue Slaad85=2>85at will8
6ele7inisis D 5>th85Nrock85;2M85at will8
Summon onster !H
6hings to 7now about S !H:
6i%bits:ItGs weird D usually level 9 spells are surprisingly !etter than
O-= level spells" not so with S3. ,issapointing really. You #ight want to
su##on dL S3NIIIGs or co#!at. 50'cept I always roll a one8
8ombat:ecause o #alconvoker you want to stick with evil.
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$owever" ele#entals would otherwise !e your !est !et. For evil D i
you have roo#" colossal spiders are good" as are gargantuan
scorpions. e!iliths get rend ar#or which is always good. $eProuGs get
stench and i#proved gra!.
2utsi%e 8ombat or non-melee &ombat abilities:+eonalGs wall o
orce at will is worth individual #ention.
i9e% with the mal&onvo7er:e!iliths !eco#e your !est co#!at
choices unless you have lots o roo# 5in which case" go with your
!ugs8. $J arenGt as great as they #ight !e" !ut #i'ed with ug#ent"
Inernal Fury" and a ring o #ighty su##ons D the $J will !e #ultiple
hundreds anyways. 5ssu#ing /aster level ;6" e!ilith has ;M6 $J8. Ispace is an issue D the ar!ed devil is a decent co#!atant or a
#ediu# creature 5$J will !e around ;;68" and has a nice ear eHect
5will save ;68
Ceserving spe&ial mention:I you have the roo# D a /olossal
Spider su##oned with inernal ury 5so easy at this level8" a ring o
#ighty su##ons" and at least @ levels o 3aster Specialist !y a ;6th
level caster 5your caster level or su##ons #ay !e higher than this at=th level8 will have @M= $J. You can su##on ; with one spell D thatGs
al#ost 666 $J o creature su##oned with one spell. his puts
su##on ele#ental #onolith to sha#e.
6reantmon7s avourite:Fiendish /olossal 3onstrous Spider D he
spider starts and ends the list. hey tend to !e a weak choice
in!etween D !ut look at it this level D thatGs tough. /olossal siPe can !e
a pro!le# though. Still" when you get the opportunity to su##on a
pair o these D it will !e worth the wait.
6hey waste% our time with:/ouatl"
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:;; ctually a decent co#!at choice 5e'cept its non-evil align#ent8.
,ecent protection choice 5Jrotective aura ;6G" :@ de1ection" :@
resistance D !oth vs evil" lesser glo!e o invulnera!ility" #agic circle
against evil.8 S+ highlights4 t will4 Wall o orce" poly#orph. L2day4
/ure critical wounds" neutraliPe poison" re#ove disease. 2day4 $eal./+ 6. $as &oar a!ility4 M6G cone holy word spell.
8elestial ro& - = $,
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ar#oured oes 5I you can hit the# at all D claw attacks :M D you
#ust hit with !oth8. Joison is ,/ ;M and delivered with the :; !ite
attack. )ot a !ad co#!at choice.
Fien%ish monstrous spi%er' &olossal(1#- L; $, /olossal #agical!east" $J4@@=" o hit4:;= Joison ,/ L6 5Str ;d= loss8 is very strong.
;. L6G reach. $J will !e highest you
can get too 5=9M $J on one su##on spell8. hese are a lot !etter than
the centipedes o last level.
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Cete&t 5aw-5st85)ight hag85=2'85at will8
Cete&t magi&D568585at will8
Cete&t 6houghts-5;nd85+eonal8562>85at will8Cete&t 6houghtsD5;nd85th8585at will8
FireballD5Lrd85
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Ray o FrostD 5685/ouatl8592L85up to M ti#es2day8
Rea% agi&D 5685/ouatl8592L85up to M ti#es2day8
Remove Cisease-5Lrd85+eonal8562'85L2day8
Resistan&eD 5685/ouatl8592L85up to M ti#es2day8
S&or&hing RayD 5;nd85/ouatl8592>85up to O ti#es2day8S&or&hing RayD 5;nd85ar!ed ,evil85;2'85at will8 D ; rays only
See !nvisibilityD5;nd85
0:+eonal 58
eneral gui%elines or non-summoning spells an% how they
wor7 with your summone% &reatures$
$ere*s the #ost general guidelines I can give4
Su##oned 3onsters are intended to keep your ene#ies away ro#
you" to eat up their attacks" to prevent their attacks" and ulti#ately to
kill or incapacitate the#.
hey are intended to !e e'penda!le - never orget that.
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S3 that dies has done its Ao! or you.
"ision 2bs&urement:he spells which cause vision o!scure#ent are
too #any to #ention" !ut include og2#ist2darkness spells #ostco##only.
hese can !e very helpul spells. 3ost og2#ist spells will reduce
ene#y vision to >*. I the S3 is all they can see - it is likely that is what
they will attack. his is good or you and your allies.
Further#ore - S3 with lindsense or re#orsense 5ats" Scorpions"
Spiders8 will !e a!le especially eHective in these environ#ents.
ovement re%u&tions:he spells which prevent or slow #ove#ent ro#
your ene#ies can also !e very helpul.
hese spells will encourage opponents to ocus on the opponents that
are closer. It is your Ao! to ensure said opponent is a S3.
s #entioned !eore - any attack on a S3 is an attack that was not#ade on your allies 5and even #ore i#portantly - you8
2Aensive
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replaced. 3age r#or IS very cheap though 5and at high levels" 3age
r#or - #ass is also uite cheap8 and gives a :@ / that will !e
stacka!le with al#ost any S3.
I would suggest any ,eensive !uH that is not at least ; levels lowerthan the slot used to su##on the creature in the frst place is a waste.
Bealing4 his is pretty #uch always a terri!le choice.
Save your healing or your allies. Your su##ons are going to dissapear
soon anyways.
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all.
2bs&uring ist:ny o the #ist2og spells work great when
co#!ined with creatures that use lindsense2re#orsense. hat
includes all the Fiendish Scorpions" Spiders and ,ire ats. )ow theycan see your opponent" !ut your opponent can*t see the# 5Cr you8
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5evel +:
Stin7ing 8lou%:,on*t !other. %se S3III to su##on a ,retch and
have it cast this or you. hen have the ,retch cast scare" then have
the ,retch enter #elee. See???
age ;rmor' ass:he hugeness o this spell ater level >
3alconvoker should !e sel-evident. Nery good
Baste:3ass !uH that gives all your creatures #easura!le !onuses.
his works !est when co#!ined with single attack creatures.
ass Sna7e>s Switness:his can !e a show-stopper. Surround yourene#y with allies and su##oned creatures then cast this or lots o
un.
Cimension Step:3ove your allies around or #a'i#u# tactical
advantage
5evel 4:
Evar%>s bla&7 tenti&les:For non-#alconvokers only. You can
su##on creatures with Aust as good grapple scores. y level 6 you
can su##on #ultiple creatures with #uch higher grapple scores and
i#proved gra! - that do #ore da#age" take hits etc. Isn*t !eing a
3alconvoker un?
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/entipedes as your ulti#ate poly#orph since they always have the
#ost $, or their spell level. You can use a
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Suu(us ;
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negotiation&
8er negotiate modifier2 -
3our negotiate modifier2 57
3ou should )in&
f there's any dou.t - go ahead and "ony u" HIII g" for a $oment of Prescience scroll&
t's a one shot deal - .ut the additional 56 to your roll makes this a sure thing&
Once she agrees -dro" the cause fear, the curse, and the circle *so she can have her drink
of )ater+& She's .ack to normal&
Eo) you give her the )arning& 4 kno) your true name no) - if you ever scre) me over
- during the duration of the s"ell, or after)ards - 'll use it to summon you again& 'll also
cast again and summon an $P& 'll give the im" this deal - 4do )hatever you )ant to
this succu.us for the duration of the s"ell - and e0"ect nothing in return&4, you'll .e
defensless in one of those circles you )ere just in, .ut 'll let him out of his, e0"ect the
m" )ill take the deal - get the im"ression they have @OA
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*f you've taken the th level of $alconvoker - you can effectively dro" the !8A of evil
Planar %indings .y 6I&+
Creatures t#at y!u an all 4it# lanar 5in$ing:
6reater 5arg#est ;la42ul e"il=- 8mmm&&&mass enlarge and mass .ull's strength as
S@A's - invisi.ility s"here at )ill& !8A is 6M
5e(ilit# ;C#a!ti E"il= - Eormally a S$ L summons& !8A is only 6H& Dreat tank&
E2reeti ;La42ul E"il= - !ha 67& Pretty good com.atant& conically, the Ffreeti are the
masters of misinter"retation of commands - so .e careful&
6la(re7u ;C#a!ti E"il= - !ra#y tough& !8A is :I though& 8as "ermanent True Seeing
too )hich is nice& 8o) a.out S$TFK
5!ne
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)ill, call lightning at )ill
.e . 0verything is good a!out these guys.
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6he )0-*1 BC reater 3lanar
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airly cheap 5L666 gp8 and will !e an invalua!le tool right up to level O.
ter that - it will still co#e in handy to e'tend the lie o your
3onstrous Spider and ,ire at scouts.
8ir&let o 3ersuasion:Cnce you !eco#e a 3alconvoker" this should!e the ne't ite# on you list. )ot too e'pensive 5@>66 gp8" and it gives
a :L co#petance !onus on all /$ checks. hat helps !oth your luH
and Jlanar indings.
;%miral>s "666 gp. $owever" it will give a nice unna#ed !onus to /$ checks
as well as a #orale !onus to attacks etc. o allies 5including your
su##oned creatures8
San%als o the vagabon%:
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is a great deal.
Bea%ban% o !ntelle&t:C!viously a good invest#ent.
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I you have any good /leric #alconvoker !uilds - #ake sure to post
the#
8onMurer (U; variants: Rapi% summon' Enhan&e% Summon#
+Jaster Spe&ialist )1Jal&onvo7er J3aragnosti& ;postle )58
8onMurer (U; variants: Rapi% summon' Enhan&e% Summon#
)1Jal&onvo7er ,Jaster Spe&ialist 4J3aragnosti& ;postle )
5ug#ent Su##oning increases to :M2:M plus Fast $ealing >8
8onMurer (U; variants as above# +Jaster spe&ialist
4Jal&onvo7er J3aragnosti& ;postle +JFatespinner 45his will pro!a!ly end up !eing #y current character*s fnal !uild.
couple e'tra levels o Jaragnostic postle to get so#e o the other
stuH - Fatespinner to insure against ailed luH2sense #otive tests or
Cpposed /$ tests8
8onMurer (U; variants as above# +Jaster Spe&ialist
*Jal&onvo7er ,JDar Cemonbin%er )JUltimate agus 0
5+ots o @th and >th level spells i you like that. Still gets 9th levelcasting a!ility. he fnal spellcasting level or your )ar ,e#on!inder
spells is sick.8
Sor&erer Jal&onvo7er 0J6haumaturgist ,
5ll su##ons are e'tended or ree8
8onMurer (U; variants# )J8leri& ,Jal&onvo7er 0J8ontemplative
,
5akes advantage o the &apid Su##oning variant or a /leric !uild.
his #akes the cleric !uild #ore potent on S3 spells. $owever - two
spellcasting levels are lost altogether.8
8onMurer (U; variants# )JSor&erer Jal&onvo7er ,JFatespinner
4J3aragnosti& apostle +
5akes advantage o the &apid Su##oning variant or a Sorcerer !uild.
)ow you get &apid Su##oning with spontaneous casting. $owever -
two spellcasting levels are lost - and this is on the Sorcerer (one level
!ehind( chart8
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;r&hivist ))Jal&onvo7er 0
si#ple archavist !uild that works nicely.
;r&hivist 0Jal&onvo7er 0JSa&re% E9or&ist )J3aragnosti&;postle )
$ighlights are turn undead and ast healing or su##oned creatures -
worked into the rchavist !uild.
;r&hivist 0Jal&onvo7er 0JSa&re% E9or&ist )J8ontemplative )
nother rchavist !uild. his one uses /onte#plative to get access to
the Su##oning do#ain.
;r&hivist .Jal&onvo7er 0JUn&anny 6ri&7ster +JSa&re% E9or&ist
)
his is a !uild !ased #ore on versatility. It will lose ; spellcasting
levels" !ut will have a !etter host o skills2tricks.
1A special than"s to stmunksfor his insight into ways to use the
Archavist as an e2ective base class entry3
8onMurer +Jaster Spe&ialist *Jal&onvo7er ,Jaster Spe&ialst
+-)1JWyrm Wiar% *4
5%ses Wyr# WiPard to pick up rcane Fusion"
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Keep in #ind that rolling stats or every creature you su##on would
!e antastically ti#e consu#ing.
lso - the advantage o resu##oning the sa#e creature is o!vious -
%se your su##on ele#ental reserve eat to su##on an earthele#ental. Send hi# through the wall - listen or carnage ensuing. he
ne't day" you re-su##on the earth ele#ental4
3alconvoker4 (What killed you on the other side o that wall?(
0arth 0le#ental4 (his ti#e it was a Were!ear. J.S.4 I hate you.(
It is so a#using to think that poor celestial #onkey I keep su##oning
to !e #y (trap#onkey( is always the sa#e #onkey.
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then a core leric'#i5ard. #hat ma"es this a myth when you include
non-core is that a ,ruid is not twice as good - which he would need to
be to "eep pace after Infernal /egion.
Also a leric 1with summoning domain3 and a #i5ard 1Focused6pecialist on7urer3 will be able to summon far more creatures due to
the vastly superior number of castings they have over the ,ruid.
yth =*:
6he 8R o Summon onster &reatures %oes not 7eep up with
your level - so high level Summon onster spells su&7$
!his is true - if you aren$t speciali5ed. A %alconvo"er is doubling thenumber of creatures and increasing their *+ by 8 per *,. Augment
6ummoning is increasing *+ by 8 per *,. Augment 6ummoning is
adding to !9 *I! scores. Augment 6ummoning and %alconvo"er are
adding to damage. %aster 6pecialist adds your caster level to the
*+ of creatures summoned. Add a few of these things together - and
the creature you summoned won$t loo" anything li"e what you saw in
the %%.
!he number you saw beside ;4; in the %% does not nearly dene the
creature1s3 you 7ust summoned.
!hin" of it li"e playing a ghter. If your combat style is always
approach enemy - roll die - roll damage you will suc". In order to
ma"e the ghter wor" you must use your s"ills and feats to improve
your combat ability and options.
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!his is denitely true if you are using core-only. *owever the addition
of non-core material ma"es this comparison harder and harder to
ma"e. lerics can use ,ivine %etamagic to fuel 4apid 6pell as well as
other metamagics 1though it has limited uses per day3. Furthermorethey get access to the 6ummoning ,omain 1this isn$t a huge
advantage - but still nice3.
#i5ards can get 4apid 6ummoning 1this is the big one3 Focused
6pecialist and have a range of spells I consider superior when
synergi5ed with summoning.
&ach has their advantages and disadvantages.
yth =4
ou &an>t ma7e a goo% ;r&ane buil% i you ta7e a 3r8 that
ma7es you give up a &aster level
After omplete Arcane came out this was denitely true. !he "ey was
that in no case did the class abilities come close to ma"ing up for an
entire lost level of spellcasting. Infernal /egion is what ma"es this amyth for 6ummoners. 9ne level of spellcasting does not double the
power of your spells - infernal legion does.
yth =,
Wiar%s are useless in an antimagi& one - li7e the eye ray o a
behol%er$
+artially !rue. All casters have a tough time in anti-magic 5ones. A
summoner has an advantage over other casters though since their
pre-summoned creatures get an 64 chec" vs the anti-magic. !his
means you should focus on summoning high 64 creatures in these
cases 1such as the =ill3.
yth =
Wiar%s are useless against magi& immune &reatures - li7e
olems$
!his is based on the idea that spellcasters are bad against golems -
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which can be true. Actually the opposite is true for any summoner.
%ost casters are somewhat gimped by >olems summoners are not
really a2ected at all since the >olems magical immunity does not
protect them from summoned creatures.
yth =.
Summon onster !H su&7s - Must &ompare it to Summon
Elemental onolith:
!his is denitely true for most casters. An &lemental %onolith is 7ust
tougher than a Fiendish olossal 6pider. *owever if you compare the
stats - a pair of Fiendish olossal 6piders bu2ed with Infernal Fury
have the combat advantage.
!his also doesn$t factor in that 6% spells are always more versitle then
specic summon spells.
yth =/
Summon onsterJ3lanar t as goo% as the 8all
!nevitable spells
his is true or a pathetic non-#alconvoker - or you it*s not.
8all inevitable$ /onsider the frst availa!le - /all elekhut. his is a
>th level spell that su##ons -O@ $J creature. )o ug#ent
su##oning 5it*s a calling spell8" no &ing o 3ighty Su##ons" )o
Inernal Fury.
Cr - you could su##on ; creatures with an euivalent level spell that
each have 66: hp" !etter " etter ,a#age" etter
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