training android

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Training Android @HCMC University of Technology Summer 2012 Editor Nguyễn Đức Minh Khôi [email protected] nguyenducminhkhoi.blogspot.com

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This Slide is an introduction to Android Programming. Some mistakes about my slide because the fault of my computer, sorry.

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Page 1: Training android

Training Android @HCMC University of Technology Summer 2012

Editor Nguyễn Đức Minh Khôi [email protected] nguyenducminhkhoi.blogspot.com

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Introduction – What is Android?

The Android operating system was developed by Android, Inc., Was acquired by Google in July 2005. Developing Android apps is the openness of the platform The operating system is open source and free.

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Introduction (cont.)

Java: was a logical choice for the Android platform enables you to develop apps that will run on a variety of devices without any platform-specific code. is object oriented and has access to powerful class libraries that help you develop apps quickly.

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Introduction (cont.)

XML: enables you to better separate the presentation of your application from the code that controls its behavior. makes it easier to visualize the structure of your UI, so it's easier to debug problems Is similar to HTML

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Introduction (cont.) Multitouch screen:

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Introduction (cont.)

Android versions: Android 1.6 (Donut) Android 2.0–2.1 (Eclair) Android 2.2 (Froyo) Android 2.3 (Gingerbread) Android 3.0 (Honeycomb) Android 4.0 (Ice Cream Sandwich) Android 5.0 (Jelly Beans)

See more at: http://developer.android.com/resources/dashboard/platform-versions.html

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Introduction (cont.)

Types of android apps (go to https://play.google.com/store) for more details Other sites you can download apps:

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Introduction (cont.)

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How to set up

Software and hardware system requirement: To develop Android apps you need a Windows®, Linux or Mac OS X system. Java SE 5 or higher Software Development Kit Eclipse 3.7 (Indigo) IDE for Java Developers Android SDK versions 2.2, 2.3.3 and 3.x ADT (Android Development Tools) Plugin for Eclipse

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How to set up (cont.)

Install JDK (Java Development Kit) 6: Go to www.oracle.com/technetwork/java/javase/index-137561.html

Install Eclipse IDE Go to www.eclipse.org/downloads Choose Eclipse IDE for Java Developers

Install the Android SDK Go to www.developer.android.com/sdk/index.html Click and choose your suitable platform

Install ADT plugin for Eclipse Go to www.developer.android.com/sdk/eclipse-adt.html carefully follow the instructions for downloading and installing the ADT Plugin

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How to set up (cont.)

Install Android platform:

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How to set up (cont.)

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How to set up (cont.)

Creating Android Virtual Device (AVD): The Android emulator, included in the Android SDK, allows you to run Android apps in a simulated environment on your computer rather than on an actual Android device.

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How to set up (cont.)

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Source for learning

Best resource for learning and referencing: http://developer.android.com/index.html

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Source for learning (cont.)

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Source for learning (cont.)

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Welcome apps (cont.)

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Eclipse IDE

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Eclipse IDE (cont.) Create new Project:

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Developing GUI

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Developing GUI (cont.)

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Developing GUI (cont.)

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Developing GUI (cont.)

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Developing GUI (cont.)

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Developing GUI (cont.)

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Running the Welcome apps To run the app in an Android Virtual Device (AVD), right click the app’s root node in the Package Explorer window and select Run As > Android Application.

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Building Features

Each app below will expand on one Class hour By practicing these apps you will learn some interesting features Each app will contain:

Introductions and objectives New Features Building GUI Adding functions Results

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Building Features

Each app below will expand on one Class hour By practicing these apps you will learn some interesting features Each app will contain:

Introductions and objectives Technologies Overview Building GUI Adding functions Results

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Building Features (cont.)

1.Tip Calculator App 2.Favorite Twitter Searches App 3.Flag Quiz Game App 4.Cannon Game App 5.Spot on Game App 6.Doodlz App 7.Address Book App 8.Slideshow App 9.Enhanced Slideshow App 10.Weather Viewer App

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Tips Calculator App

Objectives: Building an Android App with Java Design a GUI using a TableLayout Directly edit the XML of a GUI layout to customize properties Use Android Activity’s subclass interact with EditTexts, a TextView and a SeekBar.

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Tips Calculator App (cont.)

Introduction:

“The Tip Calculator app calculates and displays tips

for a restaurant bill. As the user enters a bill total,

the app calculates and displays the tip amount and

total bill for three common tipping percentages—

10%, 15% and 20%. The user can also specify a

custom tip percentage by moving the thumb of a

Seekbar—this updates the percentage shown to the

right of the Seekbar. The suggested tips and bill

totals are updated in response to each user

interaction.”

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Tips Calculator App (cont.)

Technologies Overview: TableLayout and TableRow introduction See more at: •www.developer.android.com/reference/android/widget/TableLayout.html •www.developer.android.com/reference/android/widget/TableRow.html

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Tips Calculator App (cont.) Building GUI: Create GUI with the following information

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Tips Calculator App (cont.)

main.xml describe GUI like figure above String.xml

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Tips Calculator App (cont.)

Adding Functions: Remember when you want to import some library, use just type the name of the class (don’t need to complete) and press (Ctrl + Space), it will import immediately Class Activity of package android.app provides the basic lifecycle methods of an app—we’ll discuss these shortly. Class Bundle of package android.os represents an app’s state information. An app can save its state when it’s sent to the background by the operating system—for example, when the user launches another app or a phone call is received.

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Tips Calculator App (cont.) Android apps doesn’t have main method four types of components—activities, services, content providers and broadcast receivers A separate activity is typically associated with each screen of an app Throughout its life an activity can be in one of several states—active (or running), paused or stopped.

An active (or running) activity is visible on the screen and “has the focus” A paused activity is visible on the screen but doesn’t have the focus. can be killed when its memory is needed by the operating system A stopped activity is not visible on the screen and is likely to be killed by the system when its memory is needed.

See more at: www.developer.android.com/reference/android/app/Activity.html

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Tips Calculator App (cont.)

Override method: onCreate: called by the system when an Activity is starting—that is, when its GUI is about to be displayed so that the user can interact with the Activity. onSaveInstanceState: called by the system when the configuration of the device changes during the app’s execution

Remember: Each activity lifecycle method you override must call the superclass’s version of that method first; otherwise, an exception will be thrown when that method is called.

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Tips Calculator App (cont.)

R content class: Class drawable—contains constants for any drawable items, such as images, that you put in the various drawable folders in your app’s res folder Class id—contains constants for the GUI components in your XML layout files Class layout—contains constants that represent each layout file in your project (such as, main.xml) Class string—contains constants for each String in the strings.xml file

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Tips Calculator App (cont.) Results:

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Favorite Twitter Searches App Objectives: SharedPreferences, Buttons, Nested Layouts, Intents, AlertDialogs, Inflating XML Layouts and the Manifest File Use a ScrollView to display objects that do not fit on the screen. Programmatically open a website in a web browser by using an Intent. Programmatically hide the soft keyboard.

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Favorite Twitter Searches App (cont.) Introduction: “The Favorite Twitter Searches app allows users to save their favorite (possibly lengthy) Twitter search strings with easy-to-remember, user-chosen, short tag names. Users can then conveniently follow the tweets on their favorite topics. Twitter search queries can be finely tuned using Twitter’s search operators (dev.twitter.com/docs/using-search)—but more complex queries are lengthy, time consuming and error prone to type on a mobile device. The user’s favorite searches are saved on the device, so they’re immediately available each time the app launches.”

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Favorite Twitter Searches App (cont.)

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Favorite Twitter Searches App (cont.) Technologies Overview: ScrollView: is a ViewGroup that can contain other Views (like a layout) and that lets users scroll through content too large to display on the screen. To read the key/value pairs from this file we’ll use SharedPreferences objects (package android.content). To modify the file’s contents, we’ll use SharedPreferences.Editor objects (package android.content). The keys in the file must be Strings, and the values can be Strings or primitive-type values Intents are typically used to launch activities—they indicate an action to be performed and the data on which that action is to be performed. We load the URL into a web browser by creating a new Intent for viewing a URL, then passing that Intent to the startActivity method, which our Activity inherits indirectly from class Context

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Favorite Twitter Searches App (cont.) New Features: LayoutInflater programmatically creates these GUI components from a predefined XML layout. The LayoutInflater inflates an XML layout file, thus creating the components specified in the XML. You can display messages and confirmations like these with an AlertDialog. We specify the settings for the dialog with an AlertDialog.Builder object, then use it to create the AlertDialog. The AndroidManifest.xml file is created for you when you create an app using the ADT Plugin in Eclipse. This file specifies settings such as the app’s name, the package name, the target and minimum SDKs, the app’s Activity name(s) and more

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Favorite Twitter Searches App (cont.) Building the GUI:

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Favorite Twitter Searches App (cont.) Adding functions: Package android.widget contains the widgets (i.e., GUI components) and layouts that are used in Android GUIs. Class Button of package android.widget represents a simple push button that the user touches to get the app to perform a specific action. You implement interface View.OnClickListener of package android.view to specify the code that should execute when the user touches a Button Overridden Method OnCreate of Class Activity, called by system when:

when the app loads if the app’s process was killed by the operating system while the app was in the background, and the app is then restored each time the configuration changes, such as when the user rotates the device or opens/closes a physical keyboard.

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Favorite Twitter Searches App (cont.) Adding functions: Method getSharedPreferences to get a SharedPreferences object that can read tag/query pairs stored previously (if any) from the "searches" file. The first argument indicates the name of the file that contains the data. The second argument specifies the accessibility of the file and can be set to one of the following options:

MODE_PRIVATE— The file is accessible only to this app. In most cases, you’ll use this constant as the second argument to getSharedPreferences. MODE_WORLD_READABLE— Any app on the device can read from the file. MODE_WORLD_WRITABLE— Any app on the device can write to the file.

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Favorite Twitter Searches App (cont.) AndroidManifest.xml For complete information, refer to this page: www.developer.android.com/guide/topics/manifest/manifest-intro.html

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Favorite Twitter Searches App (cont.)

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Flag Quiz Game App Objectives: Assets, AssetManager, Tweened Animations, Handler, Menus and Logging Error Messages. Use an AssetManager to get a list of all assets in an app. Use random-number generation to vary flag choices. Use a Drawable to display a flag image in an ImageView. Use a Handler to schedule a future action. Use an ArrayList to hold collections of items and a HashMap to hold name–value pairs. Override Activity’s onCreateOptionsMenu method to create a Menu and MenuItems that enable the user to configure the app’s options. Use Android’s logging mechanism to log error messages.

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Flag Quiz Game App (cont.) Introduction:

“The Flag Quiz Game app tests the user’s ability to correctly identify country flags. Initially, the app presents the user with a flag image and three possible answers—one matches the flag and the others are randomly selected, nonduplicated incorrect answers. The app displays the user’s progress throughout the quiz, showing the question number (out of 10) in a TextView above the current flag image.”

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Flag Quiz Game App (cont.)

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Flag Quiz Game App (cont.) Technologies Overview: Using the App’s assets Folder: the assets folder may contain files of any type that can be organized in subfolders—we maintain the flag images for each region in a separate subfolder. Files in the assets folders are accessed via an AssetManager (package android.content.res), which can provide a list of all of the file names in a specified subfolder of assets and can be used to access each asset. Using a Menu to Provide App Options: override Activity’s onCreateOptionsMenu method and add the options to the Menu that the method receives as an argument. Activity method onOptionsItemSelected is called to respond to the selection. Using a Handler to Execute a Runnable in the Future: . Handler method postDelayed receives as arguments a Runnable to execute and a delay in milliseconds.

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Flag Quiz Game App (cont.) Technologies Overview (cont.): Animating the Flag When an Incorrect Choice Is Touched: AnimationUtils static method loadAnimation to load the animation from an XML file that specifies the animation’s options. We also specify the number of times the animation should repeat with Animation method setRepeatCount and perform the animation by calling View method startAnimation (with the Animation as an argument) on the ImageView. Logging Exception Messages with Log.e: When exceptions occur, you can log them for debugging purposes with Android’s built-in logging mechanism, which uses a circular buffer to store the messages for a short time. Android provides class Log (package android.util) with several static methods that represent messages of varying detail. Java Data Structures: ArrayList<String>, Map<String, Boolean>, Set<String>

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Flag Quiz Game App (cont.) Building the App GUI: Main.xml Linear Layout

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Flag Quiz Game App (cont.) colors.xml & dimen.xml:

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Flag Quiz Game App (cont.) string.xml:

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Flag Quiz Game App (cont.)

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Flag Quiz Game App (cont.) Study more: View animations to create a shake effect that consists of three animations in an animation set a collection of animations which make up a larger animation. Animation sets may contain any combination of tweened animations— alpha (transparency), scale (resize), translate (move) and rotate. android:fromXDelta attribute is the View’s offset when the animation starts and the android:toXDelta attribute is the View’s offset when the animation ends. These attributes can have

absolute values (in pixels) a percentage of the animated View’s size a percentage of the animated View’s parent’s size

The android:duration attribute specifies how long the animation lasts in milliseconds. android:startOffset attribute to specify the number of milliseconds into the future at which an animation should begin.

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Flag Quiz Game App (cont.) Building the App AndroidManifest.xml:

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Cannon Game App Objectives: Create a simple game app that’s easy to code and fun to play. Create a custom SurfaceView subclass and use it to display the game’s graphics from a separate thread of execution. Draw graphics using Paints and a Canvas. Override Activity’s onTouchEvent to process touch events when the user touches the screen or drags a finger on the screen. Use a GestureDetector to recognize more sophisticated user touch motions, such as double taps. Perform simple collision detection. Add sound to your app using a SoundPool and the AudioManager. Override three additional Activity lifecycle methods.

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Cannon Game App (cont.) Introduction:

“The Cannon Game app challenges you to destroy a seven-piece target before a ten-second time limit expires. The game consists of four visual components—a cannon that you control, a cannonball, the target and a blocker that defends the target. You aim the cannon by touching the screen—the cannon then aims at the touched point. The cannon fires a cannonball when you double-tap the screen. At the end of the game, the app displays an AlertDialog indicating whether you won or lost, and showing the number of shots fired and the elapsed time”

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Cannon Game App (cont.)

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Cannon Game App (cont.)

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Cannon Game App (cont.) Technologies Overview Defining String Formatting Resources in strings.xml Attaching a Custom View to a Layout Using the Resource Folder raw Activity Lifecycle Methods onPause and onDestroy:

Method onPause is called for the current Activity when another activity receives the focus, which sends the current activity to the background. We use onPause to suspend game play so that the game does not continue executing when the user cannot interact with it. When an Activity is shut down, its onDestroy method is called. We use this method to release the app’s sound resources.

Overriding Activity Method onTouchEvent

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Cannon Game App (cont.) Technologies Overview (cont.) GestureDetector and SimpleOnGestureListener:

A GestureDetector allows an app to react to more sophisticated user interactions such as flings, double-taps, long presses and scrolls. Your apps can respond to such events by implementing the methods of the GestureDetector. GestureDetector.SimpleOnGestureListener is an adapter class that implements all the methods of these two interfaces, so you can extend this class and override just the method(s) you need from these interfaces.

Adding Sound with SoundPool and AudioManager Frame-by-Frame Animation with Threads, SurfaceView and SurfaceHolder Simple Collision Detection Drawing Graphics Using Paint and Canvas

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Cannon Game App (cont.) Building App’s GUI and resource files:

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Cannon Game App (cont.) Building App’s GUI and resource files (cont.):

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Cannon Game App (cont.) Building App’s GUI and resource files (cont.): The notation 1$ in %1$.1f (line 5) indicates that the first argument after the format String should replace the format specifier %1$d. Similarly, %2$.1f indicates that the second argument after the format String should replace the format specifier %2$.1f.

Adding functions (regarding to instructors)

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