towards smart & inclusive society: building 3d immersive museum by children with cognitive...

23
TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES X. Alaman, P. Rodriguez Dpt. CC. Computación e Inteligencia Artificial. Universidad Autónoma de Madrid [email protected] [email protected] M. Gea, V. Martinez Dpt. Lenguajes y Sistemas Informáticos Universidad de Granada [email protected] 8th annual International Conference on Education and New Learning Technologies Barcelona (Spain). 4th - 6th of July, 2016.

Upload: miguel-gea

Post on 08-Jan-2017

113 views

Category:

Education


2 download

TRANSCRIPT

Page 1: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM

BY CHILDREN WITH COGNITIVE DISABILITIES

X. Alaman, P. RodriguezDpt. CC. Computación e Inteligencia Artificial.

Universidad Autónoma de [email protected]

[email protected]

M. Gea, V. MartinezDpt. Lenguajes y

Sistemas InformáticosUniversidad de Granada

[email protected]

8th annual International Conference on Education and New Learning TechnologiesBarcelona (Spain). 4th - 6th of July, 2016.

Page 2: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

Summary

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 2

- Scope: Smart Cities & Inclusiveness paradigm

- eIntegra project

- The users (content creators)

- Case Study: Virtual Museum project

- Conclusions & future research

Page 3: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

Introduction. Trends

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 3

The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it. Mark Weiser

Focus on technology, but also on users Based on interaction paradigms

Page 4: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

Smart Cities

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 4

- From ubiquitous computing to Smart Cities

- A promising paradigm for future

Smart city as a high-tech intensive and advanced city that connects people, information and city elements using new technologies in order to create a sustainable, greener city, competitive and innovative commerce, and an increased life quality. (Baciki’12)

V. Albino, U. Berardi, R. M. Dangelico: Smart Cities: Definitions, Dimensions, Performance, and Initiatives, in Journal of Urban Technology, 2015

Page 5: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

Smart Cities

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 5

Strategic Research agenda for Countries

h"ps://ec.europa.eu/inea/en/horizon-2020/smart-ci6es-communi6es

Horizon 2020 program: Smart Cities & Communities

Page 6: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

Smart Cities & inclusiveness

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 6

Creating content for all

Technology (devices, networks)

Data, connectivity, integration Content layer (app, services)

Inclusiveness

Page 7: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

eIntegra

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 7

e-Integra project the Spanish research project in the context of the Information Society, particularly in the area of attention to diversity, and focusing on the development of technology to provide comprehensive training to people with special needs. These people have some limitations that affect their daily activities Training people with some limitations, using emerging interactive paradigm, towards a social & labour inclusion.

@eIntegraTIChttp://utopolis.ugr.es/eIntegra

Page 8: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

eIntegra: Tangible User Interfaces

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 8

Virtual Touch. Tool for educational activities Mixed reality for children with social barriers & learning difficulties

Page 9: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

Multi-touch User Interfaces

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 9

http://aprendecondedos.es

DEDOS. Educational authoring tool collaborative task on multitouch surfaces Collaborative activities for Down syndrome children

Page 10: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

MuseGrades (Virtual Museum)

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 10

MuseGrades. Virtual Reality immersive Museum (Asprogrades Association) Creating storytelling and 3D immersive tour by children with cognitives disabilities

Page 11: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

The users/content creators

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 11

- Working on an association for people with cognitive disabilities (Asprogrades) http://www.asprogrades.org

- Special Education school for Children with different cognitive disorder spectrum (Asperger, autism, learning difficulties…) ages from 6 to 20 years old.

- A handcraft workshop for socio-labour integration (ceramic, design, planting…) beyond 20 years old

Page 12: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

The hand-craft exhibition (for shopping)

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 12

Page 13: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

The school (the timetable for each child)

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 13

Page 14: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

Children with cognitive disabilities: features

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 14

- Disorder of attention and Concentration. Difficulty focusing and maintaining attention on academic tasks - Memory. Difficulty memorizing numbers, letters, sequences - Language. Difficulties with sequencing when telling a story, pronouncing words, expressing ideas - Social Skills. Difficulties in interpreting social cues, cooperation - Affective skills. Difficulties to express emotions, changes in sense of humor - Disorders in behavior such as hyperactivity, impulsivity - Coordination problems

Page 15: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

Activity Sheet for training

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 15

- OpenSimulator (Open Source Second Life …) - Learning on 3D World - using pictographic language - training sessions: focus group/collaborative/individual - Leaning based on Missions (task to solve)

Page 16: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

eTraining

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 16

focus group session collaborative session

individual session. mission: discover the island

Page 17: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

Training

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 17

Page 18: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

Training

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 18

Page 19: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

The Museum (the authors)

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 19

Page 20: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

The drawings (from the birthday mission)

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 20

Page 21: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

MuseGrades (Virtual Museum)

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 21

Great User Experience (engaging people with technology)

Page 22: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

Conclusions & future research

Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 22

Done: - A systematic approach to creativity on 3D world, using a common language based on pictograms & organization of activities (training sessions, mission) to integrate in their everyday life. - Creation of sheets (material), tasks and skills to use in the special education school. This knowledge can be shared with other schools to use it and promoting virtual meeting experiences.

Future trends - An early stage to learn storytelling on digital media, by creating sceneries, characters (avatars), telling stories and using different narrative media (written, audio). - Post contents on Blog & Social network

Page 23: TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES

TOWARDS SMART & INCLUSIVE SOCIETY:

BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE

DISABILITIES

Thank you!