toward a socio-technical pattern language

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Toward a Socio-Technical Pattern Language How do we help design teams align people, process, and technology? John Thomas, IBM Research Madeira, Portugal, 29 July 2003

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Page 1: Toward a socio-technical pattern language

Toward a Socio-Technical Pattern Language

How do we help design teams align people, process, and technology?

John Thomas, IBM Research

Madeira, Portugal,

29 July 2003

Page 2: Toward a socio-technical pattern language

Outline The Case for Paying Attention to Humans

as part of Complex Human-Computer Systems

Design and Science Social – Technical Relationships Patterns and Pattern Languages Some Proposed Socio-Technical Patterns Christopher Alexander’s Fifteen Properties

from The Nature of Order

Page 3: Toward a socio-technical pattern language

Tom Landauer’s The Trouble with Computers

Zero correlation between dollars industry spends on IT and productivity increase

Zero correlation within industry on dollars spent on IT and productivity increases

New IT systems without HCI show average increase of 1%/annum productivity gain

New IT systems with HCI increase productivity average of 30%/annum

Host of other articles, books, etc. point to cost-effectiveness of HCI work

Page 4: Toward a socio-technical pattern language

Yet, applications with bad HCI designs still sap productivity; make for poor user experience

HCI applied too late Lack of expertise Rush to market Organizational

deadlock Marginal utility too

small on application by application basis

Page 5: Toward a socio-technical pattern language

An interesting fantasy…. Much is known about the social aspects of

complex systems. This is published in textbooks, journals, and

the proceedings of conferences; e.g.,– Computer Supported Cooperative Work– European Computer Supported Cooperative

Work– CE2003

Systems designers will read this material themselves or hire social scientists when designing complex systems that involve human beings

Page 6: Toward a socio-technical pattern language

Reality…

Such material is generally unknown Specialized vocabulary and presumption

of background knowledge and Weltanschauung (Worldview)

Development schedules and pressures make it hard to read even within computer science and engineering

Material is in the form of “what is” not

“What should we do”

Page 7: Toward a socio-technical pattern language

Potential Forms of Knowledge

Known, Predictable, Unchanging, Simple

Unknown, Unpredictable, Changing, Complex

Algorithms, Formulae, Programs, Machines

Patterns

Guidelines

Heuristics, Principles, Properties

Case Studies

Stories

Ethical values and fluid intelligence

Page 8: Toward a socio-technical pattern language

How can we help the designer DESIGN?

Page 9: Toward a socio-technical pattern language

The Importance of the Social Robert Putnam: Making Democracy Work

(Italy) Bowling Alone (America) Impacts health of individual more than

smoking Impacts on whether we have a sustainable

approach to the world’s resources Impact on war and other miseries Corporations now supporting collaboration

and communities of practice Socially defined intelligence: Evan’s Thesis

on figures analogies

Page 10: Toward a socio-technical pattern language

Some ways social and technical can interact

Technology supports existing practice (NOTES TeamRoom)

Technology changes, or destroys existing practices (garages)

Technology allows systems otherwise too costly (Babble, Co-labs)

Technology designed for one purpose; is adopted for social purpose (e-mail)

Technology designed for one function has unintended social consequences (microwave, dishwasher)

Technology impacts individual minds & this impacts social functions (video games & impatience)

Technology changes society (automobile) Changes in technology lead to desired changes in social

systems

Page 11: Toward a socio-technical pattern language

Some Aspects of Socio-Technical Interaction

Is coordinated rhythm Required (R), Helpful (+),Neutral (0), Harmful (-), or Incompatible with respect to goals ?

Is conversation R, +,0,-, I with respect to goals? Negotiation ? Shared stimlus in terms of the gross context ? Shared fine stimulus context ? What is the Physical positioning of people? How are Goals controlled? Is physical contact Required, Helpful, Neutral,

Harmful or Incompatible with meeting goals?

Page 12: Toward a socio-technical pattern language

Additional Aspects of Socio-Technical Situation

Perceived game-theoretic aspects Preconscious game-theoretic aspects Visual Fidelity, timing of Communication Auditory Fidelity, timing of Communication Other senses involved Token interaction: cf. Football, Chess, Golf Instrumental Space of Conversational Topics Expressive Space of Conversational Topics

Page 13: Toward a socio-technical pattern language

E.g. Washing Dishes

Hand Washing Duo Rhythm required Side by side

“confessional” Conversation OK Team accomplishes

the work High shared stimulus

context

Using Dishwasher Rhythm not required Unitary better Conversation ? Team or One prepares

machine to accomplish the work

Moderate shared stimulus context

Page 14: Toward a socio-technical pattern language

Fixing Dinner

Traditional cooking Negotiation Required High shared stimulus

context (same meal) Synchronous activity Conversation likely

Microwave No negotiation

required (separate meals)

Asynchronous activity Conversation less

likely (person who is ready first starts some other activity)

Page 15: Toward a socio-technical pattern language

Traditional Queue

Some shared context; however… Perceived as competition for limited

resource (tickets may run out) People in front are costing you time Face to Back of Head orientation Asynchronous movement reinforces

individual identity (cf. rowing)

Page 16: Toward a socio-technical pattern language

Vibrating Pager Queue

The obviousness of the competition has been greatly reduced

No requirement to “face the same direction”

Face to face interaction possible Conversation is much more likely

Page 17: Toward a socio-technical pattern language

Enhanced Telephone Help Desk Queue

Many more people need help solving technical problem than servers available

People describe problem ASR used to group similar problems People are bridged onto a conference call Synthesis announces to group their areas of

overlapping interest Group may be able to solve the individual problems When available, help first gives generic advice

Page 18: Toward a socio-technical pattern language

Patterns Behavioral Patterns vs. Design Patterns Application Areas:

– OO Programming – Business Process Patterns– Human Computer Interaction & Sociotechnical

Patterns• CHI ’97 Workshop• Interact ’99 Workshop• CHI 2000 Workshop• CHI 2001Panel• DIAC 2002 & subsequent on-line work on Pattern Language• CHI 2002 Workshop• CSCW 2002 Workshop• CHI 2003 Workshop DTD for XML• ECSCW 2003 Workshop planned for Helsinki

Page 19: Toward a socio-technical pattern language

Parts of a Pattern– << Pattern Name >>

• Author, reviewer and revision dates:• Synonyms• Abstract (including evocative picture)• Problem • Context • Forces

• Solution (including schematic)• Examples • Resulting Context • Rationale • Related Patterns • Known Uses • References

Page 20: Toward a socio-technical pattern language

A Pattern Language

Christopher Alexander Architectural “Patterns” that capture

recurring problems and solutions Organized into a “Pattern Language” – a

lattice of inter-related Patterns. Examples:

– Eccentric Town Center encourages commuter traffic to stop at Town Center

– European Pub– Gradient of Privacy in homes: porch, entry,

living room, dinning room, kitchen, bedroom

Page 21: Toward a socio-technical pattern language

Some Socio-Technical Patterns Community of Communities Reality Check Radical Co-location Small Successes Early Who Speaks for Wolf? Support Conversation at Boundaries Social Proxy Context-setting Entry Answer Garden Registered Anonymity Anonymized Stories for Organizational Learning Mentoring Circle Levels of Authority Rites of Passage

Page 22: Toward a socio-technical pattern language

Reality Check

Page 23: Toward a socio-technical pattern language

Reality Check

Page 24: Toward a socio-technical pattern language

Who Speaks for Wolf?Visual by www.PDIimages.com

Page 25: Toward a socio-technical pattern language

Small Successes Early

Page 26: Toward a socio-technical pattern language

Support Conversation at the Borders

Page 27: Toward a socio-technical pattern language

Potential Uses of a Pattern Language Approach

Problem identification and formulation Lingua franca among stakeholders Problem solving (tool of thought) Design, maintenance (understanding implications

of change) and documentation Capture, find, and share reusable intellectual

assets Structure empirical tests of usefulness Marketing: ties to impacts on people’s image and

experience

Page 28: Toward a socio-technical pattern language

Challenges to Pattern Approach

Developing the Pattern Language – capturing the “inter-connection and inter-dependencies of patterns”

Different tools for different pattern-user groups– Instantiating a pattern as a software artifact

(e.g., Web service)– Developing methodology, services, etc. for

using patterns (e.g., facilitating pattern-user via a Web service or wizard)

Page 29: Toward a socio-technical pattern language

Christopher Alexander’s Fifteen Properties from The Nature of Order

1. Levels of scale. 2. Strong centers. 3. Boundaries. 4. Alternating repetition. 5. Positive space. 6. Good shape. 7. Local symmetries. 8. Deep interlock and ambiguity. 9. Contrast. 10. Gradients. 11. Roughness. 12. Echoes. 13. The Void. 14. Simplicity and Inner Calm. 15. Not-separateness.

Page 30: Toward a socio-technical pattern language

Can these be applied to the design of social systems?

* Levels of Scale: Organizations, Divisions,

Departments, Projects, Teams, Individual.

* Positive Space: Opposite of “not my job”; better to have contention than gaps

* The Void: Need empty space and empty time; perhaps even roles of peace

* Roughness: Problems arise when designs presume that they have covered every case.

Page 31: Toward a socio-technical pattern language

Summary and Conclusions

Knowledge, presented as a social science article, does not aid the developer

Pattern Languages and Properties may provide actionable knowledge representations

Initial focus on “Socio-technical patterns” as area of high leverage because:– Much has been learned that is not intuitive– Patterns already exist in software, HCI

Page 32: Toward a socio-technical pattern language

For more information: www.truthtable.com/patterns.html/ www.research.ibm.com/knowsoc/ www.truthtable.com/websitewelcome_page_index.html http://www.cpsr.org/conferences/diac02 http://www.welie.com/patterns/plml/ http://www.pliant.org/personal/Tom_Erickson/InteractionPa

tterns.html http://www.hcipatterns.org/ http://www.cpsr.org/program/sphere/patterns/ http://www.ibm.com/developerWorks/patterns/ http://jerry.cs.uiuc.edu/~plop/plop2003/cfp2003.html http:/www.cs.kent.ac.uk/people/staff/saf/patterns/

gallery.html http://www.groupware-patterns.org/ http://www.lmu.ac.uk/ies/comp/research/isle/janetfinlay/