topics: introduction to robotics cs 491/691(x) lecture 8 instructor: monica nicolescu

29
Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

Post on 21-Dec-2015

219 views

Category:

Documents


4 download

TRANSCRIPT

Page 1: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

Topics: Introduction to Robotics

CS 491/691(X)

Lecture 8

Instructor: Monica Nicolescu

Page 2: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 2

Review

Control Architectures

• Languages for robot control

• Computability

• Organizing principles

• Architecture selection criteria

• Reactive control

Page 3: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 3

Reactive Control

• Reactive control is based on tight (feedback) loops

connecting a robot's sensors with its effectors

• Purely reactive systems do not use any internal representations of the environment, and do not look ahead– They work on a short time-scale and react to the current

sensory information

• Reactive systems use minimal, if any, state

information

Page 4: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 4

Collections of Rules

• Reactive systems consist of collections of reactive rules that map specific situations to

specific actions

• Analog to stimulus-response, reflexes– Bypassing the “brain” allows reflexes to be very fast

• Rules are running concurrently and in parallel

• Situations

– Are extracted directly from sensory input

• Actions

– Are the responses of the system (behaviors)

Page 5: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 5

Mutually Exclusive Situations

• If the set of situations is mutually exclusive:

only one situation can be met at a given

time

only one action can be activated

• Often is difficult to split up the situations this way

• To have mutually exclusive situations the controller must encode rules for all possible sensory combinations, from all sensors

• This space grows exponentially with the number of

sensors

Page 6: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 6

Complete Control Space

• The entire state space of the robot consists of all possible combinations of the internal and external states

• A complete mapping from these states to actions is needed such that the robot can respond to all possibilities

• This is would be a tedious job and would result in a very large look-up table that takes a long time to search

• Reactive systems use parallel concurrent reactive rules parallel architecture, multi-tasking

Page 7: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 7

Incomplete Mappings

• In general, complete mappings are not used in hand-

designed reactive systems

• The most important situations trigger the appropriate reactions

• Default responses are used to cover all other cases

• E.g.: a reactive safe-navigation controller

If left whisker bent then turn right

If right whisker bent then turn left

If both whiskers bent then back up and turn left

Otherwise, keep going

Page 8: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 8

Action Selection

• If the rules are not triggered by unique mutually-exclusive conditions, more than one rule can be triggered at the same time

Two or more different commands are sent to the actuators

• Deciding which action to take is called action selection

• Arbitration: decide among multiple actions or behaviors

• Fusion: combine multiple actions to produce a single command

Page 9: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 9

Arbitration

• There are many different types of arbitration

• Arbitration can be done based on:

• a fixed priority hierarchy

– rules have pre-assigned priorities

• a dynamic hierarchy

– rules priorities change at run-time

• learning

– rule priorities may be initialized and are learned at run-

time, once or continuously

Page 10: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 10

Multi-Tasking• Arbitration decides which one action to execute

• To respond to any rule that might become triggered all rules have to be monitored in parallel, and concurrentlyIf no obstacle in front move forward

If obstacle in front stop and turn away

Wait for 30 seconds, then turn in a random direction

• Monitoring sensors in sequence may lead to missing important events, or failing to react in real time

• Reactive systems must support parallelism– The underlying programming language must have multi-

tasking abilities

Page 11: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 11

Designing Reactive Systems

• How to can we put together multiple (large number)

of rules to produce effective, reliable and goal

directed behavior?

• How do we organize a reactive controller in a

principled way?

• The best known reactive architecture is the

Subsumption Architecture (Rod Brooks, MIT,

1985)

Page 12: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 12

Vertical v. Horizontal Systems

Traditional (SPA):sense – plan – act

Subsumption:

Page 13: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 13

Biological Inspiration

• The inspiration behind the Subsumption Architecture

is the evolutionary process:

– New competencies are introduced based on existing ones

• Complete creatures are not thrown out and new

ones created from scratch

– Instead, solid, useful substrates are used to build up to

more complex capabilities

Page 14: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 14

The Subsumption Architecture

• Principles of design

– systems are built from

the bottom up

– components are task-achieving

actions/behaviors (avoid-obstacles, find-doors, visit-rooms)

– all rules can be executed in parallel, not in a sequence

– components are organized in layers, from the bottom up

– lowest layers handle most basic tasks

– newly added components and layers exploit the existing

ones

Page 15: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 15

Subsumption System Design

• What makes a Subsumption Layer, what should go where?

• There is no strict recipe, but some solutions are

better than others, and most are derived empirically

• How exactly layers are split up depends on the

specifics of the robot, the environment, and the task

Page 16: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 16

Designing in Subsumption

• Qualitatively specify the overall behavior needed for the task

• Decompose that into specific and independent behaviors (layers)

• Determine behavior granularity

• Ground low-level behaviors in the robot’s sensors and effectors

• Incrementally build, test, and add

Page 17: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 17

Subsumption Layers• First, we design, implement and debug

layer 0

• Next, we design layer 1

– When layer 1 is designed, layer 0 is

taken into consideration and utilized, its

existence is subsumed (thus the name

of the architecture)

– As layer 1 is added, layer 0 continues to

function

• Continue designing layers, until the

desired task is achieved

level 2

level 1

level 0

sensors actuators

Page 18: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 18

Suppression and Inhibition

• Higher layers can disable the ones below

– Avoid-obstacles can stop the robot from moving around

• Layer 2 can either:

– Inhibit the output of level 1 or

– Suppress the input of level 1

• The process is continued all the way to the top level

AFSMinputs outputs

suppressor

inhibitor

I

s

level 2

level 1

level 0

sensors actuators

Page 19: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 19

Subsumption Language and AFSMs

• The original Subsumption Architecture was

implemented using the Subsumption Language

• It was based on finite state machines (FSMs)

augmented with a very small amount of state (AFSMs)

• AFSMs were implemented in Lisp

AFSMinputs outputs

suppressor

inhibitor

I

s

Page 20: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 20

Subsumption Language and AFSMs

• Each behavior is represented as an augmented finite state

machine (AFSMs)

• Stimulus (input) or response

(output) can be inhibited or

suppressed by other active behaviors

• An AFSM can be in one state at a time, can receive one or

more inputs, and send one or more outputs

• AFSMs are connected communication wires, which pass

input and output messages between them; only the last

message is kept

• AFSMs run asynchronously

AFSMinputs outputs

suppressor

inhibitor

I

s

collide

haltsonar

Page 21: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 21

Networks of AFSMs

• Layers represent task achieving behaviors

– Wandering, avoidance, goal seeking

• Layers work concurrently and asynchronously

• A Subsumption Architecture controller,

using the AFSM-based programming

language, is a network of AFSMs divided into

layers

• Convenient for incremental system design

level 2

level 1

level 0

Page 22: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 22

Wandering in Subsumption

• Brooks ‘87

Page 23: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 23

Layering in AFSM Networks

• Once a basic competence is achieved (e.g., moving around safely), it can be labeled as layer 0

• Layer 1 (e.g., one that looks for objects and collects them), can then be added on top and communication is done

through wires

• The use of layers is meant to modularize the reactive system,

so it is bad design to put a lot of behaviors within a single

layer

• Also, it is bad design to put a large number of connections

between the layers, so that they are strongly coupled

Page 24: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 24

Module Independence

• Strong coupling implies dependence between

modules, which violates the modularity of the

system

• If modules are interdependent, they are not as

robust to failure

• In Subsumption, if higher layers fail, the lower ones

remain unaffected

• Thus Subsumption has one-way independence

between layers

• Two-way independence is not practical, why?

Page 25: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 25

Layering in AFSM Networks

• With upward independence, a higher layer can

always use a lower one

• layer 1 certainly can and should be coupled with

layer 0. How?

• …by using suppression and inhibition

• Do we always have to use these wires to

communicate between parts of the system?

Page 26: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 26

Using the World

• How can you sequence activities in Subsumption?

• Coupling between layers need not be through the

system itself (i.e., not through explicit

communication wires)

• It could be through the world. How?

Page 27: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 27

Collecting Soda Cans

• Herbert collected empty soda cans

and took them home

• Herbert’s capabilities

– Move around without running into

obstacles

– Detect soda cans using a camera and a

laser

– An arm that could: extend, sense if there

is a can in the gripper, close the gripper,

tuck the arm in

Page 28: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 28

Herbert

• Look for soda cans, when seeing one approach it

• When close, extend the arm toward the soda can

• If the gripper sensors detect something close the gripper

• If can is heavy, put it down, otherwise pick it up

• If gripper was closed tuck the arm in and head home

• The robot did not keep internal state about what it had just done and what it should do next: it just sensed!

Page 29: Topics: Introduction to Robotics CS 491/691(X) Lecture 8 Instructor: Monica Nicolescu

CS 491/691(X) - Lecture 8 29

Readings

• M. Matarić: Chapter 14