thursday week 9: simple mechanics theory and...

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Thursday Week 9: Simple Mechanics 1 Theory and Practice of Tangible User Interfaces Simple Mechanics Translating rotational motion into other types of motion week 09

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  • Thursday Week 9: Simple Mechanics

    1

    Theory and Practice of Tangible User Interfaces

    Simple MechanicsTranslating rotational motion into other types of motion

    week 09

  • Thursday Week 9: Simple Mechanics

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    Theory and Practice of Tangible User Interfaces

  • Thursday Week 9: Simple Mechanics

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    Theory and Practice of Tangible User Interfaces

  • Thursday Week 9: Simple Mechanics

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    Theory and Practice of Tangible User Interfaces

    Gears

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    Theory and Practice of Tangible User Interfaces

    3 to 1 ratio

    8

    24

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    Theory and Practice of Tangible User Interfaces

    3 to 1 ratio

    1/3 of the speed

    3 times the torque

    8

    24

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    Theory and Practice of Tangible User Interfaces

    Bevel gear

    Shifts the axis of motion by 90 degrees.

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    Theory and Practice of Tangible User Interfaces

    Worm gear

    Shifts the axis of motion by 90 degrees. High gear ratios.

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    Theory and Practice of Tangible User Interfaces

    Rack-and-pinion

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    Theory and Practice of Tangible User Interfaces

    Cams

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    Theory and Practice of Tangible User Interfaces

  • Thursday Week 9: Simple Mechanics

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    Theory and Practice of Tangible User Interfaces

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    Theory and Practice of Tangible User Interfaces

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    Theory and Practice of Tangible User Interfaces

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    Theory and Practice of Tangible User Interfaces

    Linkages

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    Theory and Practice of Tangible User Interfaces

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    Theory and Practice of Tangible User Interfaces

    http://www.tigoe.net/pcomp/machines2.shtmlhttp://images.rermag.com/files/148/JLG_ProFit_Scissor.jpg

    Scissor linkages

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    Theory and Practice of Tangible User Interfaces

    The Piston (Rod and Crank)

    Converts rotary motion to back-and-forth linear motion.

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    Theory and Practice of Tangible User Interfaces

    CluckCoo

    Cuckoo Clock

    In-Class Exercise

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    Theory and Practice of Tangible User Interfaces

    1. Create the door 2. Create the bird

    3. Put them together

    In Class Exercise

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    Theory and Practice of Tangible User Interfaces

  • Thursday Week 9: Simple Mechanics

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    Theory and Practice of Tangible User Interfaces

    http://www.tigoe.net/pcomp/machines2.shtml

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    Theory and Practice of Tangible User Interfaces

    1. Create the door 2. Create the bird

    3. Put them together

    In Class Exercise

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    Theory and Practice of Tangible User Interfaces

  • Thursday Week 9: Simple Mechanics

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    Theory and Practice of Tangible User Interfaces

    1. Create the door 2. Create the bird

    3. Put them together

    In Class Exercise

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    Theory and Practice of Tangible User Interfaces

    Once you get the mechanics to work, try to control it from Arduino.

    Explore and get the mechanics to work first before trying to make it work with your DC motors or servo motors.

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    Theory and Practice of Tangible User Interfaces

    HomeworkPost descriptions and photos (and/or video) of your Cuckoo Clock

    mechanics on the course website.

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    Theory and Practice of Tangible User Interfaces

    Thanks!

    Simple MechanicsSlide Number 2Slide Number 3GearsSlide Number 5Slide Number 6Slide Number 7Slide Number 8Slide Number 9CamsSlide Number 11Slide Number 12Slide Number 13Slide Number 14LinkagesSlide Number 16Slide Number 17Slide Number 18In-Class Exercise1. Create the door 2. Create the bird3. Put them together Slide Number 21Slide Number 221. Create the door 2. Create the bird3. Put them together Slide Number 241. Create the door 2. Create the bird3. Put them together Slide Number 26HomeworkThanks!