three environmental discourses of hci
TRANSCRIPT
Three Environmental Discourses in Human-Computer InteractionElizabeth Goodman
UC Berkeley School of Information
www.confectious.net
A definitional problem
• What is “nature”? “The environment?”
• Which phenomena concern us?
• How does that effect our design decisions?
Air quality
Artificiallighting
EnergyusePlants +
animals
Car culture
Cityecology
Housingpolicy
Discourse analysis
Sources Numbers
Peer-reviewed publications
Journal articles52
Conference papers
NSF grant abstracts 5
Project documentation
Project websites 19
Magazine articles 2
Workshopproceedings
Calls for proposals 6
Position papers 36
A discourse: a shared approach to understanding the world, produced through rhetoric.
Assembling a collection
Reading forNaming and metaphorsAssumptions and gapsCitations and debates
A growing research agenda?
0
5
10
15
20
25
30
35
40
45
50
1997 1998 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009
workshop proposal conference paper grant proposal journal paper magazine article project website workshop position paper
Nu
mb
ers
of
do
cum
ents
Three discourses
Sustainable interaction design
Re-visioningconsumption
Citizen sensing
Peopleas ConsumersMembers of collectives
Civic actors
Environment as Footprint Landscape Exposure
Action as Free choice Practice Participation
Goals as Behavior change Reflection Public action
1
2
4
5
6
7
8
9
10
3
⑧ Miyaki, T. and Rekimoto, J.Sensonomy: Envisioning folksonomic urban sensing.
⑨ Steed,A., et al. e-Science in the Streets: Urban Pollution Monitoring.
⑩ Paulos, E. , Smith, I., and Honicky , R.J.Participatory Ubanism.
Sustainable interaction designPersuasive applications
Re-visioning consumptionRepresenting dialogues
Citizen sensingMaps of sensor data
① Chen et al. Live Sustainability: A System for Persuading Users toward Environmental Sustainability.
② Bang, M., Gustafsson, A. and Katzeff, C. Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games
③ Aleahmad, A. et al. Fishing for sustainability: the effects of indirect and direct persuasion.
④ Dillahunt, T. et al. Motivating Environmentally Sustainable Behavior Changes with a Virtual Polar Bear.
⑤ Nathan, L.P. Ecovillages, values, and interactive technology: balancing sustainability with daily life in 21st century America
⑥ Bidwell, N.J. and Browning, D. Making there: methods to uncover egocentric experience in a dialogic of natural places.
⑦ Nugent L. et al., How Do You Say Nature?: Opening the Design Space with a Knowledge Environment.
Opportunities
Participatory designApproaching “the environment” as an
unsettled, local question
Negotiating the ethics of intervention
Beyond human-centered computingUnderstanding infrastructure
Grappling with institutions and regulatory regimes
Forming new partnerships with new demands
Thanks
To protect the nature that is all around us, we must think long and hard about the nature we carry around inside our heads.
William Cronon
Uncommon Ground