the using of the bge to explore lost worlds · 1.1. obj import 1.2. mesh decimation 1.3. texture...
TRANSCRIPT
The using of the bge to explore
lost worlds
blender and virtual archaeology
Daniel Tejerina Antón
Javier Esclapés Jover
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The “Cova del Barranc del Migdia” is an important prehistoric archaeological site in Southeast Spain, where archaeologists have found several multiple burials with their own grave goods, and an important set of rock paintings.
This site has been declared World Heritage Site by Unesco.
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Northern access
Southern access
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accesibility
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The cave is among the rocks of the mountains and the cave is only reachable by climbing.
The interior of the cave is formed by very narrow galleries
Very few people can visit the site
understanding the site
Prehistoric archaeological sites show more complexity c o m p a r e d t o o t h e r archaeological sites (greek, roman...)
Very few people understand this archaeological site
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Phase I
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Phase II Phase III Phase IV
Virtualization process
3d model generation from
photos using digital photogrammetry
design of a virtual walkthrough with
the bge
executable creation, game testing and web
publishing
photographic documentation
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1.A workstation equipped with digital photogrammetry software (cloud based or not)
2.A High resolution digital camera (previously calibrated)
3.Good quality photos of the object to document
4.Good exposure values (camera in manual mode and tripod to avoid trepidation)
5.Good overlap between each pair of photos
6.Topographic support
Photogrammetry for scientific purposes. What we need
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Photographic documentation3500 photos of the whole archaeological site
This is the most time-consuming phase
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High resolution resulting mesh
axonometric projection
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elevation
plant
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1.Geometry 1.1. obj import 1.2. mesh decimation 1.3. texture and normal baking2. Physics 2.1. Collision bounds3. Movement4. Illumination5.Game Logic6.Menu and help screens7.Music
Blender
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original mesh copy (decimated) mesh
+
=
mesh ready to be used in the bge
texture map normal map
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illumination testing
examples of different light sources and parameters
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illumination testing
a spot light parented to the camera was used to illuminate the cave.energy: 1.000; spot shape blend value: 1.000
select your language
valencià castellano english
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Fragment ceràmic / fragmento cerámico / pottery fragment
Fragment de cos de d’un vas ceràmic. Ambdues superfícies allisades.
Decoració pintada en superfície exterior. Atès que ens trobem en un jaciment
amb una funcionalitat religiosa, les restes ceràmiques trobades estan
relacionats amb les ofrenes funeràries que acompanyarien al difunt durant el
seu últim viatge, encara que és possible que també tinguessin un ús
determinat durant el ritual d'inhumació.
Fragmento de cuerpo de un vaso cerámico. Ambas superficies
alisadas. Decoración pintada en superficie exterior. Dado que nos
encontramos en un yacimiento con una funcionalidad religiosa, los restos
cerámicos hallados están relacionados con las ofrendas funerarias que
acompañarían al difunto durante su último viaje, aunque es posible que
también tuvieran un uso determinado durante el ritual de inhumación.
Fragment of a ceramic object. Both surfaces smoothed. Painted
decoration on exterior surface. Since we are in a place with a religious
function, the ceramic remains found are related to funerary offerings to
accompany the deceased during his last trip, although it may also have a
particular use for the burial ritual.
por favor, escoge una opción
la Cova del Barranc del Migdia
paseo virtual
exploración de objetos en 3D
créditos
salir
a few examples of different screens used in the game
select your language
valencià castellano english
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music and sounds were downloaded from freesound (www.freesound.org)
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the splash screen logic
The game logic
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conclusions
Game engines are quickly becoming basic tools for visualization of cultural heritage. It allows users to explore objects and archaeological
sites in a much more interactive way
The particularity of the blender game engine, appart from offering the possibility of performing all phases from modeling or lighting to
animation, is that it allows any amateur user to develop a visualization tool without programming a single line, using only logic bricks.
Students of archeology at the University of Alicante are learning to use this powerful tool to create, quickly and easily, an interactive database
that includes all previously scanned objects and sites.