the user is not like me
DESCRIPTION
The creation of interactive experiences is often too heavily influenced by personal biases and internal politics (especially in large organizations). UX should be about understanding and empathizing with the people who will actually be using what we design. This workshop will equip you with strategies for getting out of your own heads (and helping you organizations do the same).TRANSCRIPT
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PREPARED FOR AGENDA
- Empathy
- Barriers to Empathy
- Get Out of Your Head in 3-Steps
- Case Study: Life Time Fitness
- Key Principles: An In-House Perspective
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COMMON LANGUAGE
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User Experience UX
Usable
Findable
Credible
Enjoyable
Valuable
Desirable
Useful
Beautiful
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User Centered Design
Design
Define
Discover
Develop
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Interaction Design IXD
Research
Copywriting
Creative Design
User Modeling
Front-EndDevelopment
Information Architecture
Strategy
ContentDevelopment
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Empathyem● pa●thy
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Noun:
The capacity to recognize feelings that are being experienced by another.
http://dictionary.reference.com/browse/empathy
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EXAMPLES
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http://www.startribune.com/world/170533526.html
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If we get it, then why don’t we do it?
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BARRIERS
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Elephant Illustration © Jason Hunt http://www.naturalchild.org/jason
PersonalBias
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“Religious” Debates
© 2006 Steve Krug. Used with permission of the author.
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http://www.youtube.com/watch?v=Wac3aGn5twc
Design-by Committee
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15http://www.flickr.com/photos/dplanet/94441587/
Ivory Tower Design
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Elastic User
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THE SOLUTION?
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GET OUTOF YOUR OWN HEAD.
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http://www.flickr.com/photos/justinhoch/4998133254/
http://www.flickr.com/photos/modenadude/3655997137/
http://www.flickr.com/photos/atempletonphoto/3332105386
http://www.flickr.com/photos/shankbone/4573217643/
http://www.flickr.com/photos/scottchene/7046992619
FOR EXAMPLE, TAKE THESE GENTLEMEN ...
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THE METHOD
“A technique in which actors try to replicate the emotional conditions under which a character operates, in an effort to create a life-like, realistic performance.”
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http://psychology.wikia.com/wiki/Method_acting
“A technique in which actors try to replicate the emotional conditions under which a character operates, in an effort to create a life-like, realistic performance.”
“A technique in which designers try to understand the conditions under which a user operates, in an effort to create useful, and enjoyable experiences.”
THE UX METHOD
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STEP 1.
EXPERIENCE YOUR AUDIENCE
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Talk to Them!
Observe Them
Get Feedback
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STEP 2.
MAKE IT TANGIBLE
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Strategy Decks
Guiding Principles
User Profiles
Personas
Findings & Recommendations
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STEP 3.
KEEP IT ALIVE
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PHYSIOLOGICAL
SAFETY
SOCIAL
ESTEEM
SELF ACTUALIZATION
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Maslow's Hierarchy of Needs
Adapted from http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs
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Care
Feed
Protect
Reproduce
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PHYSIOLOGICAL
SAFETY
SOCIAL
ESTEEM
SELF ACTUALIZATION
PHYSIOLOGICAL
SAFETY
SOCIAL
ESTEEM
SELF ACTUALIZATION
Adapted from http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs
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CASE STUDY: LIFE TIME FITNESS
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THE CHALLENGE
NEW PHILOSOPHY – for how Life Time approaches the interactive space.
NEW PROCESS – for identifying, prioritizing, designing and building interactive technology.
NEW PLATFORM – for deploying and maintaining customer-facing interactive technologies.
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WHAT WE’VE DONE SO FAR
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Contextual Interviews
STEP 1. EXPERIENCE YOUR AUDIENCE
STEP 2. MAKE IT TANGIBLE
STEP 3. KEEP IT ALIVE
Dallas/Ft. Worth
Minneapolis
Washington D.C.
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STEP 1. EXPERIENCE YOUR AUDIENCE
STEP 2. MAKE IT TANGIBLE
STEP 3. KEEP IT ALIVE
Baseline Survey
“Just let me get to the schedules”
“Scheduling court time—hard to find”
“Lots of steps to get to the group fitness schedules”
69%Report current execution of basic features keeps them
from using the site
38%Didn’t know that you
could make reservations
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STEP 1. EXPERIENCE YOUR AUDIENCE
STEP 2. MAKE IT TANGIBLE
STEP 3. KEEP IT ALIVE
Interactive Strategy
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STEP 1. EXPERIENCE YOUR AUDIENCE
STEP 2. MAKE IT TANGIBLE
STEP 3. KEEP IT ALIVE
Persona Creation
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STEP 1. EXPERIENCE YOUR AUDIENCE
STEP 2. MAKE IT TANGIBLE
STEP 3. KEEP IT ALIVE
Card Sorting
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STEP 1. EXPERIENCE YOUR AUDIENCE
STEP 2. MAKE IT TANGIBLE
STEP 3. KEEP IT ALIVE
Tree Testing
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STEP 1. EXPERIENCE YOUR AUDIENCE
STEP 2. MAKE IT TANGIBLE
STEP 3. KEEP IT ALIVE
User Testing
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STEP 1. EXPERIENCE YOUR AUDIENCE
STEP 2. MAKE IT TANGIBLE
STEP 3. KEEP IT ALIVE
Persona Usage
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KEY PRINCIPLES: AN IN-HOUSE PERSPECTIVE
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PRACTICE TACTFUL PERSISTENCE
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Choose the higher ground.
Understand your organization.
Add value.
Take every opportunity.
Steadily educate.
IT TAKES TIME
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COLLABORATE
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COLLABORATEDiscover >> Design >>
USEREXPERIENCE
CREATIVE
CollaborationCurve
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NEVER LOSE SIGHT
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NEVER LOSE SIGHT
HAVE A VISION!
Meet the organization where they are and take them to the next level.
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LET’S TALK
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RECOMMENDED READING
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http://www.flickr.com/photos/andram/4503810981/
http://www.flickr.com/photos/audihertz/4643575271/
http://www.flickr.com/photos/b-p/2512675068/
http://www.flickr.com/photos/nateone/3259989456/
http://www.flickr.com/photos/33498942@N04/5760828730/
http://www.flickr.com/photos/himenohogosha/4381717692/