the user is not like me

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The creation of interactive experiences is often too heavily influenced by personal biases and internal politics (especially in large organizations). UX should be about understanding and empathizing with the people who will actually be using what we design. This workshop will equip you with strategies for getting out of your own heads (and helping you organizations do the same).

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Page 1: The User is Not Like Me
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PREPARED FOR AGENDA

- Empathy

- Barriers to Empathy

- Get Out of Your Head in 3-Steps

- Case Study: Life Time Fitness

- Key Principles: An In-House Perspective

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COMMON LANGUAGE

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User Experience UX

Usable

Findable

Credible

Enjoyable

Valuable

Desirable

Useful

Beautiful

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User Centered Design

Design

Define

Discover

Develop

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Interaction Design IXD

Research

Copywriting

Creative Design

User Modeling

Front-EndDevelopment

Information Architecture

Strategy

ContentDevelopment

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Empathyem● pa●thy

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Noun:

The capacity to recognize feelings that are being experienced by another.

http://dictionary.reference.com/browse/empathy

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EXAMPLES

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http://www.startribune.com/world/170533526.html

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If we get it, then why don’t we do it?

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BARRIERS

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“Religious” Debates

© 2006 Steve Krug. Used with permission of the author.

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http://www.youtube.com/watch?v=Wac3aGn5twc

Design-by Committee

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15http://www.flickr.com/photos/dplanet/94441587/

Ivory Tower Design

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Elastic User

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THE SOLUTION?

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GET OUTOF YOUR OWN HEAD.

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THE METHOD

“A technique in which actors try to replicate the emotional conditions under which a character operates, in an effort to create a life-like, realistic performance.”

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http://psychology.wikia.com/wiki/Method_acting

“A technique in which actors try to replicate the emotional conditions under which a character operates, in an effort to create a life-like, realistic performance.”

“A technique in which designers try to understand the conditions under which a user operates, in an effort to create useful, and enjoyable experiences.”

THE UX METHOD

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STEP 1.

EXPERIENCE YOUR AUDIENCE

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Talk to Them!

Observe Them

Get Feedback

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STEP 2.

MAKE IT TANGIBLE

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Strategy Decks

Guiding Principles

User Profiles

Personas

Findings & Recommendations

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STEP 3.

KEEP IT ALIVE

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PHYSIOLOGICAL

SAFETY

SOCIAL

ESTEEM

SELF ACTUALIZATION

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Maslow's Hierarchy of Needs

Adapted from http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs

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Care

Feed

Protect

Reproduce

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PHYSIOLOGICAL

SAFETY

SOCIAL

ESTEEM

SELF ACTUALIZATION

PHYSIOLOGICAL

SAFETY

SOCIAL

ESTEEM

SELF ACTUALIZATION

Adapted from http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs

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CASE STUDY: LIFE TIME FITNESS

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THE CHALLENGE

NEW PHILOSOPHY – for how Life Time approaches the interactive space.

NEW PROCESS – for identifying, prioritizing, designing and building interactive technology.

NEW PLATFORM – for deploying and maintaining customer-facing interactive technologies.

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WHAT WE’VE DONE SO FAR

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Contextual Interviews

STEP 1. EXPERIENCE YOUR AUDIENCE

STEP 2. MAKE IT TANGIBLE

STEP 3. KEEP IT ALIVE

Dallas/Ft. Worth

Minneapolis

Washington D.C.

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STEP 1. EXPERIENCE YOUR AUDIENCE

STEP 2. MAKE IT TANGIBLE

STEP 3. KEEP IT ALIVE

Baseline Survey

“Just let me get to the schedules”

“Scheduling court time—hard to find”

“Lots of steps to get to the group fitness schedules”

69%Report current execution of basic features keeps them

from using the site

38%Didn’t know that you

could make reservations

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STEP 1. EXPERIENCE YOUR AUDIENCE

STEP 2. MAKE IT TANGIBLE

STEP 3. KEEP IT ALIVE

Interactive Strategy

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STEP 1. EXPERIENCE YOUR AUDIENCE

STEP 2. MAKE IT TANGIBLE

STEP 3. KEEP IT ALIVE

Persona Creation

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STEP 1. EXPERIENCE YOUR AUDIENCE

STEP 2. MAKE IT TANGIBLE

STEP 3. KEEP IT ALIVE

Card Sorting

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STEP 1. EXPERIENCE YOUR AUDIENCE

STEP 2. MAKE IT TANGIBLE

STEP 3. KEEP IT ALIVE

Tree Testing

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STEP 1. EXPERIENCE YOUR AUDIENCE

STEP 2. MAKE IT TANGIBLE

STEP 3. KEEP IT ALIVE

User Testing

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STEP 1. EXPERIENCE YOUR AUDIENCE

STEP 2. MAKE IT TANGIBLE

STEP 3. KEEP IT ALIVE

Persona Usage

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KEY PRINCIPLES: AN IN-HOUSE PERSPECTIVE

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PRACTICE TACTFUL PERSISTENCE

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Choose the higher ground.

Understand your organization.

Add value.

Take every opportunity.

Steadily educate.

IT TAKES TIME

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COLLABORATE

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COLLABORATEDiscover >> Design >>

USEREXPERIENCE

CREATIVE

CollaborationCurve

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NEVER LOSE SIGHT

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NEVER LOSE SIGHT

HAVE A VISION!

Meet the organization where they are and take them to the next level.

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LET’S TALK

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RECOMMENDED READING

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