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THE USE OF SCATTERGORIES BOARD GAME TO IMPROVE STUDENTS’ VOCABULARY MASTERY AND READING COMPREHENSION FOR THE EIGHTH YEAR STUDENTS OF SMP ISLAM SUDIRMAN AMBARAWA IN THE ACADEMIC YEAR OF 2016/2017 A GRADUATING PAPER Submitted to the Board of Examiners as a Partial Fulfillment of the Requirements for the Degree of Sarjana Pendidikan (S.Pd) English Education Department of Teacher Training and Education Faculty State Institute for Islamic Studies (IAIN) Salatiga NUR KHIKMAH 123 12 001 ENGLISH EDUCATION DEPARTMENT TEACHER TRAINING AND EDUCATION FACULTY STATE INSTITUTE FOR ISLAMIC STUDIES (IAIN) SALATIGA 2016

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  • THE USE OF SCATTERGORIES BOARD GAME TO

    IMPROVE STUDENTS’ VOCABULARY MASTERY

    AND READING COMPREHENSION FOR THE

    EIGHTH YEAR STUDENTS OF SMP ISLAM

    SUDIRMAN AMBARAWA IN THE ACADEMIC YEAR

    OF 2016/2017

    A GRADUATING PAPER

    Submitted to the Board of Examiners as a Partial Fulfillment of the

    Requirements for the Degree of Sarjana Pendidikan (S.Pd) English

    Education Department of Teacher Training and Education Faculty

    State Institute for Islamic Studies (IAIN) Salatiga

    NUR KHIKMAH

    123 12 001

    ENGLISH EDUCATION DEPARTMENT

    TEACHER TRAINING AND EDUCATION FACULTY

    STATE INSTITUTE FOR ISLAMIC STUDIES (IAIN)

    SALATIGA

    2016

  • v

    MOTTO

    “Life is like riding a bicycle. To keep your balance, you must keep moving.”

    (Albert Einstein)

    “You only live once, but if you do it right, once is enough.”

    (Mae West)

  • vi

    DEDICATION

    This graduating paper is dedicated to:

    1. Allah SWT, All praises and thanks are due to Allah, the Lord of all

    existence.

    2. My beloved family, my mother (Suntiyah), my father (Tarmuji), my

    stepfather (Nur Azis), my little brother (Ali Basta), and my little sister

    (Nogiya Cindy Andani) who always prays and motivates me.

    3. Rif‟an Nur Rokhim who always support me anytime.

  • vii

    ACKNOWLEDGEMENT

    Thanks to Allah because the writer could complete this research as one of

    requirements to finish studying in English Education Department of Teacher

    Training and Education Faculty at IAIN Salatiga 2016.

    This research would not have been completed without supports and

    guidance from individual or institution. Therefore, the researcher would like to

    express deep appreciation to:

    1. Dr. Rahmat Hariyadi, M.Pd., the Rector of State Institute for Islamic Studies

    (IAIN) Salatiga.

    2. Suwardi, M.Pd., the Dean of Teacher Training and Education Faculty of State

    Institute for Islamic Studies (IAIN) Salatiga.

    3. Noor Malihah, Ph.D., the Head of the English Education Department of State

    Institute for Islamic Studies (IAIN) Salatiga.

    4. Setia Rini, M.Pd as consultant of this research who cares to guide me. Thank

    you for your support, guidances, advices, from beginning until the end.

    5. All lecturers of English Education Department, the writer deeply thank you

    all for your advice, knowledge, and kindness.

    6. All of the administration staffs who helped the writer in processing the

    research administration.

    7. All of the librarians who helped the writer in finding the research references..

    8. Drs. Sutopo as the headmaster of SMP Islam Sudirman who gave me

    permission to do this research.

  • viii

    9. Jadi Mulyono, S.Pd.I as my teacher in SMP Islam Sudirman Ambarawa who

    always helped me. Thank you for your support, suggestions, and guidances.

    10. Students of SMP Islam Sudirman Ambarawa especially VIII B. Thank you

    for your spirit.

    11. All of my friends in TBI 2012.

    Salatiga, August 22th

    2016

    The Writer

    Nur Khikmah

    NIM. 123 12 001

  • ix

    ABSTRACT

    Khikmah, Nur. 2016. The Use of Scattergories Board Game To Improve Students

    Vocabulary Mastery and Reading Comprehension for The Eighth Year Students

    of SMP Islam Ambarawa in the Academic Year of 2016/2017. A Graduating

    Paper, Teacher Training and Education Faculty, English Education Department,

    State Institute for Islamic Studies (IAIN) Salatiga. Consultant: Setia Rini, M.Pd.

    Keywords: „Scattergories Board Game, Vocabulary Mastery, Reading Comprehension’

    The goals of this research are to know the implementation of scattergories board

    game and to find out the students‟ improvement after implementation of scattergories

    board game.

    This is classroom action research. The subject of this research is the VIII B

    students‟ of SMP Islam Sudirman Ambarawa in the academic year of 2016/2017. It

    consists of 37 students.

    The research is conducted in two cycles. There are two meetings in cycle 1 and

    three meetings in cycles 2. Technique in collecting the data are qualitatives and

    quantitatives method. In qualitatives method, the researcher uses interview, observation

    sheet, field notes and documentation. In quantitatives method, the researcher uses pre-test

    and post-test. The result of pre-test and post test are compared to find out the

    improvement of reading comprehension after research action.

    The findings of the research shows that scattergories board game improves

    students‟ vocabulary mastery and reading comprehension. It can be seen from the mean

    of pre-test and post-test. The mean score of pre-test is 49.45 and it improves in 62.70

    post-test 1. It also improves 69.72 in pre-test 2 and 75,40 in post-test 2. Furthermore,

    percentage of the students who pass KKM also improves from pre-test and post-test cycle

    1 and cycle 2. Percentage of pre-test 1 is 2.70% and post-test 1 is 40.54% while

    percentage of pre-test 2 is 62.17% and post-test 2 is 89.18%.It also shows from t-

    calculation of each cycle. In cycle 1 t-calculation is 10.34 while cycle 2 is 3.03. It can be

    seen that t-calculation is bigger than t-table 2.02. It indicates that by implementing

    scattergories board game, students‟ vocabulary mastery and reading comprehension can

    be improved.

  • x

    TABLE OF CONTENTS

    TITLE ............................................................................................................. i

    DECLARATION ........................................................................................... ii

    ATTENTIVE CONSULTANT‟S NOTE ....................................................... iii

    PAGE OF CERTIFICATION ........................................................................ iv

    MOTTO ......................................................................................................... v

    DEDICATION ............................................................................................... vi

    ACKNOWLEDGEMENT ............................................................................. vii

    ABSTRACT ................................................................................................... ix

    TABLE OF CONTENTS ............................................................................... x

    LIST OF FIGURE AND TABLE .................................................................. xiii

    LIST OF APPENDICES............................................................................... . xiv

    CHAPTER I: INTRODUCTION

    A. Background of the Research ............................................. 1

    B. Limitation of the Research ................................................. 5

    C. Problems Question ............................................................. 5

    D. Objectives of the Research ................................................ 6

    E. Benefits of the Research .................................................... 6

    F. Definitions of Key Terms .................................................. 7

    G. Review of the Related Research......................................... 8

    H. Research Outline ................................................................ 10

  • xi

    CHAPTER II: THEORETICAL FRAMEWORK

    A. Vocabulary Mastery ........................................................... 11

    1. Definition of Vocabulary ............................................. 11

    2. Types of Vocabulary .................................................... 12

    3. The Importances of Vocabulary .................................. 13

    4. Definition of Vocabulary Mastery ............................... 13

    5. Vocabulary Learning ................................................... 14

    B. Reading Comprehension .................................................... 15

    1. Definition of Reading .................................................. 15

    2. Types of Reading ......................................................... 16

    3. Reading Process ........................................................... 17

    4. Definition of Reading Comprehension ........................ 18

    5. Factors affecting Comprehension ............................... 19

    C. Scattergories Board Game ................................................. 20

    1. The definition of Board Game ..................................... 20

    2. Value of Board Game .................................................. 20

    3. The definition of Scattergories Board Game ............... 21

    4. Procedures of Playing Scattergories Board Game ....... 21

    D. Descriptive Text................................................................. 23

    1. Purpose of Descriptive Text ....................................... 23

    2. Generic Structure of Descriptive Text ......................... 23

    3. Language Features of Descriptive Text ....................... 23

  • xii

    CHAPTER III: RESEARCH METHOD

    A. Research Setting ................................................................ 26

    B. Subject of the Research ..................................................... 27

    C. Research Method .............................................................. 29

    D. Research Procedures .......................................................... 29

    E. Technique of Collecting Data ............................................ 33

    F. Technique of Analyzing Data ............................................ 34

    CHAPTER IV: DATA ANALYSIS

    A. Research Findings .............................................................. 37

    B. Discussion .......................................................................... 65

    CHAPTER V: CLOSURE

    A. Conclusion ......................................................................... 67

    B. Suggestion .......................................................................... 69

    REFERENCES ............................................................................................... 71

    APPENDICES ............................................................................................... 74

  • xiii

    LIST OF FIGURE AND TABLE

    Table 3.1 The List Students of VIII B SMP Islam Sudirman Ambarawa ..... 28

    Table 4.1 The Result of Pre-Test and Post-Test Cycle 1 ............................... 44

    Table 4.2 The Result of Cycle 1..................................................................... 46

    Table 4.3 The Result of Pre-Test and Post-Test Cycle 2 ............................... 57

    Table 4.4 The Result of Cycle 2..................................................................... 59

    Table 4.5 The Description of Students‟ Test Result ............... ....................... 65

    Figure 4.6 The Improvement of Students‟ Score ........................................... 65

  • xiv

    LIST OF APPENDICES

    Appendix Page

    Appendix 1: Syllabus of SMP Islam Sudirman Ambarawa................................ 75

    Appendix 2: Lesson Plan of Cycle 1 ................................................................... 80

    Appendix 3: Lesson Plan of Cycle 2 ................................................................... 92

    Appendix 4: Jadwal Penelitian............................................................................ 101

    Appendix 5: Observation Sheet of Cycle 1 and Cycle 2 .................................... 102

    Appendix 6: Field Notes of Cycle 1 and Cycle 2 ............................................... 103

    Appendix 7: Worksheet of Scattergories Game Cycle 1 ................................... 105

    Appendix 8: Worksheet of Scattergories Game Cycle 2 ................................... 107

    Appendix 9: Achievement Test of Cycle 1 ........................................................ 109

    Appendix 10: Key Answer of Achievement Test Cycle 1 ................................. 114

    Appendix 11: Achievement Test of Cycle 2 ...................................................... 115

    Appendix 12: Key Answer of Achievement Test Cycle 2 ................................. 120

    Appendix 13: Interview Script............................................................................ 121

    Appendix 14: Documentation ........................................................................... 124

  • 1

    CHAPTER I

    INTRODUCTION

    A. Background of the Research

    People need to learn English because it is an international

    language. As international language, it is needed to communicate with

    other people in different country. Therefore, English is main language that

    is used to interact with people from many areas. Nowadays, most of them

    are aware how important English is.

    In Indonesia, English is a foreign language. It has been taught from

    kindergarden until high education. In fact, English is very important to be

    learned by students. The students who learn English will get difficulties if

    they do not master the language skills. Those are listening, reading,

    speaking, and writing skills. Learners also must understand about

    grammar, vocabulary, and pronounciation. One of element in mastering

    language is vocabulary. It is needed in receptive skill and productive skill.

    Vocabulary refers to a list or set of words for a particular language

    or a list or set of words that individual speaker of a language might use

    (Hatch and Brown, 1995:1). Learner should have much vocabulary to

    produce ideas as well as in written or oral form because the amount of

    their vocabulary will influence them in expressing something in English.

  • 2

    Actually, learners must enrich their vocabulary to say something easily

    and get the information from the text.

    As stated by Camille (2004:66), teaching vocabulary is very

    important because there is strong connection between readers‟ vocabulary

    knowledge and their reading comprehension. In my opinion that readers‟

    vocabulary knowledge influence their understanding in reading the text.

    When the students do not know what the words mean, they can not guess

    the meaning or get information from the text. Based on the opinion above,

    there is relationship between vocabulary knowledge and reading

    comprehension. Both of them are important part in language learning.

    According to Richard (2001:4), vocabulary is one of the most

    obvious component. The words that should be taught depend on the

    objectives of the course and the amount of time available for teaching. It

    shows that the teacher should integrate vocabulary selection with the

    objectives. For example in reading skill, teacher should include vocabulary

    selection based on the content of the text. It will improve students‟ reading

    comprehension. Both of vocabulary and reading comprehension can

    integrate as a set of language components.

    McNamara (2007) as quoted by Yuwin (2015:5) states that reading

    comprehension as a “process of simultaneously extracting and

    constructing meaning through interaction and involvement with written

    language.” From the statement, the writer argue that written language will

  • 3

    give more practice for the students to improve their knowledge,

    vocabulary, and comprehend in reading the text.

    The researcher found many problems in English learning process in

    SMP Islam Sudirman Ambarawa. Based on the interview with Jadi

    Mulyono, S.Pd.I as English teacher that conducted on Tuesday, July

    2016 at 09.00 a.m, learners face many problems in English learning. The

    students considered that English is difficult because it is foreign language.

    They do not like read English text, therefore, their reading interest is still

    low. It makes the students have limited vocabulary so they feel difficult to

    get information from the text. They are also afraid if they get wrong

    pronounciation when their teacher ask them to read the text. He also stated

    that their English score in previous semester is still low.

    The teachers need new technique to teach vocabulary and reading

    comprehension. An interesting and effective way to enhance their English.

    In fact, many students feel that vocabulary learning is boring. They have to

    memorize unfamiliar words without changing their learning style such as

    writing words on paper or learning passively through teachers‟

    explanation. Interesting technique will motivate students to improve their

    vocabulary then motivate them to use the words in reading comprehension.

    One of technique to help students in comprehending their reading

    is game. As stated by Ersoz (2000:1), games can motivate students. It

    increases cooperation to work together. The students try to be competitive,

    fair, and brave. Sometimes, language learning is boring and frustrating.

  • 4

    But, the teacher must careful to choose what is game that will be applied in

    language learning. Appropriate games are allowed students to practice

    language skill.

    The researcher decides to use scattergories board game in

    improving students‟ vocabulary mastery and reading comprehension

    because this is one of creative technique which can be used by the teacher.

    Scattergories board game is appropriate to use for upper-intermediate level

    students and above. It is fun and effective for building groups of similar

    vocabulary. Players have a time limit and they have to think of words

    which are suitable for particular categories (Maxom, 2009:347). The

    students will be motivated to study.

    Based on the reasons above, the researcher wants to apply this

    game in improving students‟ vocabulary mastery and reading

    comprehension. The tittle of the research is:

    THE USE OF SCATTERGORIES BOARD GAME TO

    IMPROVE STUDENTS‟ VOCABULARY MASTERY AND READING

    COMPREHENSION FOR THE EIGHTH YEAR STUDENTS OF SMP

    ISLAM SUDIRMAN AMBARAWA IN THE ACADEMIC YEAR OF

    2016/2017.

  • 5

    B. Limitation of the Problem

    The researcher would like to limit the scope of the research to

    avoid some problems in the application of the research to know whether

    scattergories board game can improve students‟ vocabulary mastery and

    reading comprehension. The researcher chooses descriptive text as the

    material that is taught in teaching process. The limitation of the research is

    students of SMP ISLAM SUDIRMAN AMBARAWA for the eighth year

    in the academic year of 2016/2017.

    C. Problem Questions

    Based on the background above, the problem in this research can be

    arranged as follow:

    1. How is the implementation of scattergories board game to improve

    students‟ vocabulary mastery and reading comprehension for the

    eighth year students of SMP Islam Sudirman Ambarawa in the

    academic year of 2016/2017?

    2. How is the students‟ improvement after the implementation of

    scattergories board game in vocabulary mastery and reading

    comprehension for the eighth year students of SMP Islam Sudirman

    Ambarawa in the academic year of 2016/2017?

  • 6

    D. Objectives of the Research

    Based on the statement of the problem, the objectives of the research is:

    1. To know the implementation of scattergories board game to improve

    students‟ vocabulary mastery and reading comprehension for the

    eighth year students of SMP Islam Sudirman Ambarawa in the

    academic year of 2016/2017.

    2. To find out the students‟ improvement after the implementation of

    scattergories board game in vocabulary mastery and reading

    comprehension for the eighth year students of SMP Islam Sudirman

    Ambarawa in the academic year of 2016/2017.

    E. Benefits of the Research

    The benefits of the research are:

    1. For Teachers

    The result of this research can support English teacher to use

    scattergories board game as one of technique that can be used in

    learning process especially for improving students‟ vocabulary

    mastery and reading comprehension. It will be references for the

    teacher in using interactive technique. The researcher hopes that

    scattergories board game will enrich teachers‟ knowledge to use this

    game in improving students‟ vocabulary mastery and reading

    comprehension.

  • 7

    2. For the Students

    The result of this research improve their vocabularies and also

    comprehend their reading skill because this is an alternative choice to

    make students enjoy, fun and study easily during learning process.

    Absolutely, there are many problems which are faced when they learn

    vocabularies and understand the text in reading skill. Scattergories

    board game is one of way to solve the problem.

    3. For the school institution

    The school institution can take the result of this research as reference

    in teaching vocabulary and reading comprehension. It also give

    positive contribution to the other teacher who wants to implement

    scattergories board game as appropriate technique in solving the

    problems in the class. School institution as great institute in creating

    professional teacher has to make briliant revolution in teaching to

    advance students‟ ability.

    F. Definition of key term

    The researcher explains about the meaning of key terms in the title to

    make readers more easier to understand. They are as follows:

    1. Scattergories Board Game

    According to Mike (2006:35), scattergories board game is a board

    game for two to six players in which players try to list as many words

  • 8

    as they can that start with a specific letter and fall within a list of

    categories.

    2. Reading Comprehension

    There are some definition of reading comprehension:

    1. According to Woolley (2011:15), “reading comprehension is the

    process of making meaning from text. The goal is to gain an

    overall understanding of what is described in the text rather than

    to obtain meaning from isolated words or sentences.”

    2. Reading comprehension is understanding, gaining meaning,

    interpreting the text depends on a variety of reader-related, text-

    related and situational factors (De Corte et al.2001)

    3. Orasanu and Panay (1986) as quoted in Javed (2015:139),

    Reading comprehension is an interactive process between the

    reader and the text. During reading process, the reader extracts

    meaning from the text by utilizing previous knowledge through

    employing effective reading comprehension.

    G. Review of the related research

    Kusrini (2012) conducts a research about teaching vocabulary for

    junior high school students using snake and ladder board game. She

    designs experimental study in this research. She says that the students get

    difficulties to remember the vocabulary. By providing word on the board,

    the students find out the vocabulary easily. She provides some questions

  • 9

    on the board. She also uses pictures as the key words. It helps the students

    to find out the vocabulary. It makes them has long term memory about the

    vocabulary. Her research proves that snake and ladder board game is

    effective in teaching vocabulary.

    Second related research taken from Nirmawati (2013). Her

    research is classroom action research. She finds that students have

    problems in speaking activities such as grammar, vocabulary,

    pronounciation, and fluency. She applicates speaking board game to teach

    speaking. It provides new expression on the board then the students have

    to speake based on the expression. It is done by group. Each group consists

    of some students. The students also listen about how to pronounce the

    expression then they can correct their mistakes. It makes their speaking

    improved. Speaking board game as a joyful way in learning process.

    From the literature review above, the researcher assumes that this

    research is different from previous research. The researcher takes another

    kind of board game. The researcher choose scattergories board game. She

    also takes more than one skill to be improved. Those are vocabulary

    mastery and reading comprehension. She implements a game to enrich

    vocabulary and help the students in reading comprehension. Therefore,

    this research differs from those previous research.

  • 10

    H. Research Outline

    Chapter I discusses about the introduction, which consist of

    background of the research, limitation of the problem, problem questions,

    objectives of the research, benefits of the research, definition of key terms,

    review of the related researches, research outline.

    Chapter II discusses about theoretical framework, which contains

    the theories that related the research.

    Chapter III discusses about research method of Classroom Action

    Research that consist of research report and research methodology.

    Chapter IV presents data analysis that discuss about application

    and analysis of the study.

    Chapter V presents closure, which contains of conclusion of the

    research‟s findings and suggestion.

    Refferences

    Curriculum vitae of the writer

    Appendices

  • 11

    CHAPTER II

    THEORETICAL FRAMEWORK

    In this chapter, the researcher will explain about the theoretical

    framework of vocabulary mastery, reading comprehension, and

    scattergories board game.

    A. Vocabulary Mastery

    1. Definitions of Vocabulary

    There are some experts who explain the definitions of vocabulary.

    Hatch and Brown (1995:1) state that vocabulary refers to a list or set of

    words for a particular language or a list or set of words that individual

    speaker of a language might use. It means that more than one word that

    used by speakers for a certain language.

    Cloustoun (2013:2) defines vocabulary as the words of a

    languages, including single items and phrases or chunks of several words

    which covey a particular meaning, the way individual words do. It means

    that vocabulary is not only single word but also phrases that consist of

    two or more words.

    Burns and Broman (1975:295) define that vocabulary is the stock

    of words used by a person, class or professional, all having much in

    common, yet each distinctly different.

  • 12

    From the explanations above, it can be concluded that vocabulary

    refers to sum of words, list of words, or a set of words are learned by

    individual speaker.

    2. Types of Vocabulary

    Murcia (2007) in Endang (2012:3) proposes that there are a lot of

    types of vocabulary such as:

    a. Receptive Vocabulary

    Receptive vocabulary is vocabulary which the students can remember

    and understand in speaking, reading, wriring properly. They receive

    those vocabulary through that skills.

    b. Productive Vocabulary

    Productive vocabulary is used in speaking and writing, where the

    students get opportunity to try to use the vocabulary in context. They

    can use the vocabulary in oral form and written form exactly.

    c. General Vocabulary

    General vocabulary which consist of daily words. Vocabulary is used

    in daily activities.

    d. Special Vocabulary

    Special vocabulary which is taken on specialized meaning when

    adapted to particular area. It is not used for general people. Only some

    people in special area or opportunity use the words.

  • 13

    e. Technical Vocabulary

    Technical vocabulary which consist of words that have usage and

    application only in particular subject matter field.

    3. The Importances of Vocabulary

    The statements from some experts about the importances of

    vocabulary can be seen below:

    John Dewey (1910) in Efendi (2013:78) states that vocabulary is

    critically important because a word is an instrument for thinking about the

    meanings which is expresses.

    Coady and Huckin (1997:5) argues that vocabulary is central and

    critical importance to typical language learner. It makes vocabulary

    becomes the basic element to master the four language skills. Without

    having much vocabulary, a language learner will not be able to master the

    language skills. It has important roles in communication.

    4. Definitions of Vocabulary Mastery

    According to Porter (2001:258) states that master is learning or

    understanding something completely and having no difficulties in using it.

    Beside that Swannel (1994:656), mastery is comprehensive knowledge. It

    is also stated by Lewis and Hill (1990:12), vocabulary mastery is more

    than grammar for communication purpose, particularly in the early stage

    when students are motivated to learn basic words. Without having

  • 14

    proportional English vocabulary, students will get some difficulties in

    using English. Vocabulary mastery is important part in language learning.

    From the definition above, the researcher concludes that

    vocabulary mastery is competency to understand stock of words then

    students have ability to use the words.

    5. Vocabulary Learning

    Teacher must know learners‟ strategy. Knowing learners‟ strategy,

    teacher can help students to acquire vocabulary. Hatch and Brown

    (1995:373-390) states that there are five essential steps in vocabulary

    learning. The five steps are:

    1. Encountering new words

    Students have sources to encounter the words. They can get many

    words by reading books such as; newspaper, magazine, story or

    journal. Reading is not only a strategy to be source of gaining words.

    Watching television, films, listening to the music, and listening to the

    radio are also become the sources.

    2. Getting the word form

    This step is having clear image, visual, auditory, or both of the form

    vocabulary item. Students will get similiar form after having the

    words. For instance, „know and now‟. They will see from the structure

    of the letter that „know and now‟ almost has similiar form.

  • 15

    3. Getting the word meaning

    Students will learn about the meaning of the word. Learners can

    produce a lot of meaning from a word. For example, teacher asks

    about what is book. Book means a tool for writing, source of

    knowledge, or unliving thing. It has different meaning.

    4. Consolidating word form and meaning in memory

    Learners will make connection between form and meaning of the

    word. Many kinds of plays that can be used for connecting form and

    the meaning of the word. They are vocabulary learning drills,

    flashcard, crossword puzzle, and matching exercise.

    5. Using the words

    The words must be used in many ways such as conversation,

    speaking, and writing. Using the words will increase students‟

    confidence and consequence. Students also learn about pronounciation

    when they speake. They can measure how much words they have.

    B. Reading Comprehension

    1. Definition of Reading

    Patel (2008:113) defines that “reading means to understand the

    meaning of printed words. Reading is an active process which consists of

    recognition comprehension skill. Reading is an important activity in life

    with which one can update knowledge. Reading skill is an important tool

    for academic success.”

  • 16

    Gray (2000) as cited in Patel (2008:114), “reading is form of

    experience. Reading brings us in contact with the minds of great authors,

    with the written account of their experiences. Their recorded lines and the

    advancement made by them in various fields.”

    Reading is the process to know words and gain meaning of words

    from the text. Students will find out what is the text described through

    reading. Reading give many information. Furthermore, students can

    express their idea or opinion by reading. It must be practiced everyday

    because reading is very important to enrich our knowledge. So, reading is

    very important skills in learning.

    2. Types of reading

    As proposed by Patel (2008:117-124), types of reading as follows:

    1. Intensive Reading

    Intensive reading is text reading or passage reading. The learner read

    the text to get knowledge or analysis. The goal of this reading is to

    read shorter text. This reading is done to carry out to get specific

    information. Learner reads book to acquire knowledge.

    2. Extensive Reading

    The purpose of extensive reading will be to train the student to read

    directly and fluently in the target language for enjoyment, without the

    aid of the teacher. Extensive reading is the reading for pleasure. The

    reader wants to know about something. The reader does not care about

  • 17

    specific or important information after reading. The goal of extensive

    reading is to enrich learners‟ knowledge.

    3. Aloud Reading

    Reading aloud is the base of word pronounciation. Reading aloud

    should be given in primary school. Learners can improve their

    pronounciation, knowing the words, train to speake. It is very

    important for speaking and expressing ideas. Students can learn by

    imitating from what the teachers‟ said or read any text.

    4. Silent Reading

    Silent reading is a very important skill in teaching of English. This

    reading should be employed to increase reading ability among

    learners. Silent reading is done to acquire a lot of information.

    Teacher has to make them read silently as and when they are able to

    read without any difficulties. Silent reading makes learners active,

    accurate, consentrate toward subject matter.

    3. Reading Process

    According to Patel (2008:114-116), the process of reading may be

    classified into three stages:

    1. Recognition stage

    At this stage the learner recognize the spoken words in its written

    form. Difficulty at this stage depends upon the difference between the

  • 18

    script of the learner's mother tongue and English and between the

    spelling conventions of two languages.

    2. Structuring stage

    Learners see the syntactic relationship of the items and understands

    the structural meaning of the syntactical units.

    3. Interpretation stage

    This is the highest level in the process of reading. The learner

    comprehends the significance of a word, a phrase, or a sentence in the

    overall context. For instance, learner distinguishes between a

    statement of fact and a statement of opinion and understand what is

    being read. For example, reads for getting information or for pleasure.

    4. Definition of Reading Comprehension

    Woolley (2011:15) states that “reading comprehension is the

    process of making meaning from text. The goal is to gain an overall

    understanding of what is described in the text rather than to obtain

    meaning from isolated words or sentences.”

    Reading comprehension is understanding, gaining meaning,

    interpreting the text depends on a variety of reader-related, text-related

    and situational factors (De Corte et al.2001)

    Orasanu and Panay (1986) as quoted by Javed (2015:139), reading

    comprehension is an interactive process between the reader and the text.

    During reading process, the reader extracts meaning from the text by

  • 19

    utilizing previous knowledge through employing effective reading

    comprehension.

    From the statement above, it can be summarized that reading

    comprehension is the process to get information or knowledge from the

    text rather than gain meaning from words or sentences.

    5. Factors affecting Comprehension

    Dallmann (1982:165) stated that the teacher must understand the

    factors that affect comprehension. If teachers do not care about this,

    they can not solve students‟ problem about incomprehending what they

    read.

    1. Difficulty of material

    2. Inteligence

    3. Environment

    4. Emphasis on word recognition

    5. Emphasis on oral reading

    6. Background for reading selection

    7. Adjustment of reading technique to purpose and type material

    8. Rate of reading

  • 20

    C. Scattergories Board Game

    1. The definition of Board Game

    According to Hilton (2008:1), board game is a game that can be

    used in the language classroom. It is placed on board. It is an effective,

    low-anxiety, and fun way for students to learn and practice

    communication skills as well as develop their own communication

    strategies that can be readily applied to the real world.

    2. Values of Board Game

    According to Regina (2012:13-14), board game has benefits to

    students and the teacher.

    Benefits to our students:

    a. Provide rich learning opportunities and improve their learning ways.

    b. Connect to real life situations.

    c. Encourage the use of authentic materials.

    d. Enhance their motivation.

    e. It helps them to be creative.

    f. It makes them more competitive.

    g. It makes the students more relax to follow language learning.

    Advantages for the teacher:

    a. Help us get learners involved and get a more positive and proactive

    response.

    b. Enhance the students‟ motivation because in contrast to regular class

    exercises.

  • 21

    c. Board games present tasks that students are glad to complete.

    d. They add interest to what students do.

    e. Provide kinds of material.

    f. Improve our teaching practice.

    g. Minimize the role of teacher as the center of learning process.

    h. Help the teacher to get insights and feedback from the students.

    i. It helps the teacher connect with the students.

    j. It can be used as ice breaker.

    3. The Definition of Scattergories Board Game

    According to Mike (2006:35), scattergories board game is a board

    game for two to six players in which players try to list as many words as

    they can that start with a specific letter and fall within a list of categories.

    4. Procedures of Playing Scattergories Board Game

    Roman (2010:1) said that procedures of playing scattergories board

    game are :

    1. Divide the students into teams and have them pick team names.

    2. Make a category list on the board or hand out cards such as verb, noun,

    adjective, edverb, etc. Students can also help choose the categories or

    they can be dependent on the current topic at hand.

  • 22

    3. Once the categories are chosen, students have to pick a letter based on

    the teachers‟ instruction. Whatever letter is chosen, teams have to write

    the categories starting with that letter. Only one word per category.

    4. Once the time is up, students put their pencils down right away.

    5. Teams share their answers. For every correct answer, they get one

    point. For every wrong answer or answer shared with another team,

    they get no points.

    6. Teacher notes the points then continue with other letters.

    7. Teams can share the meaning of each word or use it in a sentence

    to get full marks.

    Examples of scattergories worksheet:

    ADJECTIVES VERBS NOUNS

    Annoying Absorb Apple

    Big Buy Book

    Calm Catch Chalk

    Dissappointed Decide Dam

    Glad Grow Glove

    Happy Heal Hair

    Sad See Stomach

    Tired Take Table

    Wonderful Wake Waffle

  • 23

    D. Descriptive Text

    1. According to Mursyid (2005:4) the purpose of descriptive text is to

    describe a particular phenomenon of people, thing, and landscape

    specifically. It differs from Report text which describes thing, animals,

    persons or others in general.

    2. Generic structure

    a. Identification : introduce who, where, or what is being described.

    b. Decription :

    Part : size, volume, body.

    Quality : standart, superiority.

    Character : attitude, behaviour, act.

    3. Language features of descriptive text are:

    a. Focus on specific participant

    b. Pronouns

    c. Nouns

    d. Noun phrases

    e. Adjectives

    f. Preposition

    g. Adverbs

    h. Linking verbs

    i. Present tense

    j. Attribute

  • 24

    4. Example of descriptive text

    Aloe vera is also known as the “crocodile‟s tongue” plant in

    Indonesia. It is called so because the leave is thick, long and sharp, and

    the sides are serrated like the body of a crocodile. Aloe vera is planted in

    dry areas and in warm climates. It takes little water to grow.

    Aloe vera is a short –stemmed succelent plant growing to 60-100

    cm tall. Spreading by offsets, the stems are thick and fleshy, green to

    grey-green, with some varieties showing white flecks on the upper and

    lower stem surfaces.

    Aloe vera is a multifunctional plant. It can be used to cure a wound

    caused by burning. Using aloe vera to heal the wound is easy and simple.

    Pick the leaves, peel the made into healthy drink to prevent rheumatism

    and diabetes because it contains vitamin and minerals. Generally, the

    drink helps to repair the damaged cells and makes the organs of the

    human body work well. Aloe vera can also make our hair thick too.

    Apply it over the scalp and message it gently so it could soak thoroughly.

    Ten minutes later, rinse the hair.

    Taken from: Bank soal ujian nasional SMP 2015

  • 25

    a. The purpose of text is to describe about aloe vera.

    b. Generic Structure

    1. Identification : introduce who, where, or what is being describe. In

    the text, it describe about aloe vera.

    2. Decription :

    Paragraph 1 : describes about the reasons why aloe vera known

    as crocodile tongue.

    Paragraph 2 : describes about the characteristic or physical

    appearences of aloe vera.

    Paragraph 3 : describes about the advantages of aloe vera. It can

    be used to heal some disease or cure.

  • 26

    CHAPTER III

    RESEARCH METHOD

    In this chapter the researcher explains about research setting, the subject of

    the research, research method, model of classroom action research, research

    procedures, technique of collecting data, and technique of analyzing the data.

    A. Research Setting

    This classroom action research is held in SMP Islam Sudirman Ambarawa.

    This school is located in Jalan Gatot Subroto Kupang Lor Ambarawa. It was

    built in 1977 under leadership of YAPPIS (Yayasan Pusat Pendidikan Islam

    Sudirman). It becomes the center of islamic school in Ambarawa. It is near to

    the Kupang village. Although this school is located in village, there is no

    disturbance from surrounding. There is also SMA N 1 Ambarawa on the south

    side about 50 meters. This school is not near to Ambarawa tradisional market,

    therefore, the students feel comfortable to conduct learning process. This

    school is strategic. It is about 200 meters from main road and easy to get

    public transportation.

    Based on the schools‟ physical appearance, it has facilities and good

    building. All of the rooms are well maintained. SMP Islam Sudirman

    Ambarawa has 18 class. It consists of seventh grade until ninth grade. They

    are A-G for seventh grade, A-E for eighth grade, and A-F for ninth grade.

  • 27

    Each class consists of 30 up to 40 students. There are teacher office,

    headmaster office, computer laboratory, a library, a mosque for doing

    religious activities, student‟s bathroom, teacher‟s bathroom, a kitchen, three

    canteens, a field on the backside of the school, and parking area.

    The time of the research was done based on the schools‟ academic

    schedule and agreement of the school principal. The research was carried out

    from July, up to August, 2016. Before doing the research, the

    researcher prepared instrument that will be used in the research to measure the

    students‟ improvement when using scattergories board game.

    B. The Subject of the Research

    The subject of the research is the Eighth grade student‟s of SMP Islam

    Sudirman Ambarawa especially VIII B. This class consist of thirty seven

    students. They are 26 boys and 11 girls.

    The students faced many problems in learning English such as grammar,

    pronounciation, limited vocabulary, and reading comprehension. They get

    difficulties to learn English because it is a foreign language. They do not have

    confidence in reading the text because they are afraid of getting wrong in

    pronounciation. Students are confused to understand the text or get

    information from the text because they lack of vocabulary.

  • 28

    Table. 3.1

    The List Students of VIIIB SMP Islam Sudirman Ambarawa

    Academic Year 2016/2017

    No Code Gender

    1 B1 Male

    2 B2 Male

    3 B3 Male

    4 B4 Male

    5 B5 Male

    6 B6 Male

    7 B7 Male

    8 B8 Male

    9 B9 Male

    10 B10 Female

    11 B11 Male

    12 B12 Male

    13 B13 Female

    14 B14 Male

    15 B15 Male

    16 B16 Female

    17 B17 Male

    18 B18 Female

    19 B19 Male

  • 29

    20 B20 Male

    21 B21 Male

    22 B22 Male

    23 B23 Male

    24 B24 Male

    25 B25 Male

    26 B26 Male

    27 B27 Female

    28 B28 Male

    29 B29 Male

    30 B30 Female

    31 B31 Male

    32 B32 Female

    33 B33 Female

    34 B34 Male

    35 B35 Female

    36 B36 Female

    37 B37 Female

  • 29

    C. Research Method

    The research used in this study is classroom action research. The

    teacher and the observer make notes about what is happening in the

    classroom. There are some expert who defines action classroom research.

    According to Burns (2010:1-2), “classroom action research is to

    identify a problematic situation or issue that the participants include

    teacher, students, managers, administration or even parents. As the teacher

    should see what is happening in the teaching and what should do to solve

    problems that occurs.”

    Sedgley (2007:10) also stated “action research involves an

    intervention by a researcher to influence change in any given situation and

    to monitor and evaluate the results. The researcher identifies a particular

    objective and explores ways this might be done. The researcher enters into

    the situation, for example introducing new technique.”

    Based on the definition above, the writer concludes that classroom

    action research is the systematic research to overcome problems that

    occurs in learning process to be better which is done by the teacher.

    D. Research Procedures

    According to Ary (2010:518-519 ), the action research process

    involves reflecting, planning, acting, and observing. He also stated that

    process of classroom action research in three steps. They are look, think,

    and act. The “look” phase involves systematically gathering information

  • 30

    and data. In the “think” phase, information is analyzed and reflected upon.

    In the “act” phase, solutions are devised and implemented. The cycle of

    research can be explained as follows:

    1. Planning

    The writer prepared everything related to the action as follow:

    a. Preparing lesson plan and material.

    b. Preparing teaching aids, for example pictures related to descriptive

    text, books, copies worksheet, scattergories worksheet, spidol,

    c. Preparing observation sheet to know the condition during English

    teaching process.

    .d. Preparing test to know whether students‟ vocabulary and reading

    comprehension can be improved or not after apply the game.

    2. Action

    In this stage, researcher implements scattergories board game in two

    cycles. She also give pre-test and post-test as follow up of each cycle. The

    writer presented as follows:

    a. Giving pre-test

    b. The writer prepares material that would be learned by students.

    c. The writer distributes the material related to descriptive text.

    d. The writer explains how to play the game.

    e. The writer give examples of scattergories board games that will be

    performed by students.

  • 31

    f. After students understand about procedures of playing the game, the

    writer divides students into some groups.

    g. Scattergories board game can be played.

    h. After doing the game, students gives comment dealing with

    scattergories board game.

    i. The writer gives evaluation and appreciation to them.

    j. Giving post-test after implements the treatment.

    3. Observation

    Researcher as the teacher observes teaching and learning process to know

    the situation of students. It is written on observation sheet and field notes.

    Observation sheet and field note are used to know weaknesses during

    teaching process that will be overcome in the next cycle.

    4. Reflection

    In this step, the writer and observer discuss about learning process.

    Researcher evaluates learning process of each meeting to find out the

    weaknesses and strength of teaching activity that had been carried out,

    students are active or not, the technique is effective or not.

    Kemmis and Mc Taggart (1988:11-14) also states action research

    consists of four step in a cycle of research. It is explained below:

    1. Planning

    In this phase researcher identify a problem or issue and develop a plan of

    action in order to bring about improvements in a specific area of the

    research context. Researcher consider what kind of investigation is

  • 32

    possible within the realities, constraints of teaching situation, and what

    potential improvements the researcher think are possible.

    2. Action

    The plan is a carefully considered one which involves some deliberate

    interventions into the teaching situation that reseracher put into action over

    an agreed period of time. The interventions are critically informed about

    the current situation and plan new and alternative ways of doing things.

    3. Observation

    This phase involves researcher in observing systematically the effects of

    the action and documenting the context, actions and opinions of those

    involved. It is a data collection phase where collect information about

    what is happening.

    4. Reflection

    Researcher evaluates and describes the effects of the action in order to

    make sense of what has happened and to understand the problems

    researcher have explored more clearly. The researcher decides to do

    further cycles of action research to improve the situation or share class

    development.

  • 33

    E. Technique of Collecting Data

    In this research, the researcher uses interview, observation, test, and

    photograph to collect the data:

    1) Interview

    As stated by Burns (1999:118), interview are popular way in

    collecting qualitative data. Interview can be done among teacher to

    learner, researcher to learners, teacher to teacher, or researcher to

    teacher. In the pre-research, the researcher conducted interview with

    the English teacher to know what is the problems that is faced by the

    students and the teacher. After interviewing the English teacher, the

    researcher make plans to solve the problems. This technique is done at

    the beginning of pre-research, during teaching process, and at the end

    of the research. Interview is done directly in the class to know

    improvement, difficulties, and development of the students about their

    reading comprehension.

    2) Observation

    As proposed by Burns (1999:80), observation is a technique that used

    by researcher to know what is happening during English teaching. It is

    also effective way to describe condition of the class, students‟

    behaviour, or responses from the students about the research. This

    observation focuses on students‟ improvement using scattergories

    board game to develop their vocabulary and reading comprehension.

    Researcher observes whole of teaching process. The researcher acts as

  • 34

    teacher and her collaborator as observer in this research. In this stage,

    researcher uses observation sheet and field notes.

    3) Test

    Louis (2007:414) stated that test can be used in gathering the data.

    The researcher divides the test into two part. They are pre-test and

    post-test. Pre-test is done at the beginning of each cycle to know the

    basic knowledge of the students‟ about the topic before researcher

    implements scattergories board game while post-test is given at the

    end of the cycle to know the improvement of the students after the

    teacher apply scattergories board game.

    4) Photograph

    According to Burns (1999:101), photograph can be used for collecting

    data in action research. Reseacher take an picture to get real evidence

    of teaching learning activity in this research. It is not difficult.

    Researcher is helped by oberver to take the pictures.

    F. Technique of Analyzing Data

    After collecting the data, the researcher analyzes the data. The data

    collected is analyzed qualitatives and quantitatives. To see students

    activity and involvement during teaching learning process, the researcher

    analyzes and presents the data qualitatives. The researcher get answer by

    analyzing the data based on the explanation and conclusion obtained from

    the field notes, observation sheet and students‟ reponses. The researcher

  • 35

    also conducted test in the beginning and the end of each cycle to measure

    improvement of the students‟ score. It is pre-test and post-test to know

    whether there is improvement of implementation scattergories board

    game, the data is in the form of quantitatives. To analyze the test, the

    researcher uses this formula proposed by Kothari (2004:132) :

    1. M=

    where:

    M = Mean of students‟ score

    x = The sum of students‟ score

    N = Total number of students

    Percentage of the students who pass KKM also calculated by statistic

    formula:

    P =

    Where:

    P = Percentage of the students who pass KKM

    2. The writer also uses the formula to know the improvement of students that

    proposed by Hadi (1981:246).

    SD (Standard Deviation)

    The function of the formula is to solve standard deviation calculation from

    the data that arranged into distribution table.

  • 36

    (

    )

    Where:

    SD = Standard Deviation for one sample t-test

    D = Differences between pre-test and post-test

    N = Total number of students

    3. T-test

    To be able to know whether there is a significant improvement or not

    between pre-test and post-test, researcher using t-test after calculate the

    SD. Because the total of the students is 37, the researcher using t-table =

    2.02 as the standard. The formula is:

    (

    )

    Where:

    t0 = T-test for the differences of pre-test and post-test

    SD = Standard Deviation for one sample t-test

    D = Differences between pre-test and post-test

    N = Total number of students

  • 37

    CHAPTER IV

    RESEARCH FINDINGS AND DISCUSSION

    In this chapter, the researcher discuss about research findings and

    discussion. It shows data collection and data analysis since beginning until the end

    of the research. The researcher gives detail explanation.

    A. Research Findings

    This research was held in two cycles. The researcher divided first cycle

    into two meetings while second cycle divided into three meetings. Each meeting

    took 80 minutes. First cycle conducted on Thrusday, August 2016 and

    Saturday, August 2016 while second cycle conducted on Monday, August

    2016, Thrusday, August 2016, and Saturday, August 2016. The

    researcher took descriptive text as the material that had been taught. In this

    research, the researcher acts as the teacher. The observer was held by Mr.

    Muhammad Mustofa, Mrs. Azza Nurul Laila, and Mrs. Rizka Ratih. Every cycle in

    this research consists of identifying the problems, planning, action, observation,

    and reflection. They could be explained in the description below:

    1. Cycle 1

    a. Identifying the problems

    Researcher explained in the first chapter that the students faced

    many problems in English learning. They saw that English is difficult

  • 38

    because it is a foreign language. Sometimes, they felt bored to follow

    English lesson. The students had low confidence in reading the text. They

    also had problem in grammar, spelling, and pronounciation. The important

    thing is they get difficulties to understand meaning of the text because

    their vocabulary is limited so they could not answer questions easily.

    b. Planning the action

    Before implementing the action, the researcher prepared instruments that

    used in the action. The researcher was conducted pre-test on Thursday,

    August 2016. The result of pre-test would be compared with post test in

    the end of the cycle. The researcher also prepared:

    1. Lesson plan : It was used as guidances in English learning process.

    2. Material : The reseacher took the material from formal text book.

    3. Test : It divided into pre-test and post-test. Pre-test was given

    before the researcher applied her technique while post test was given

    after the researcher applied scattergories board game.

    4. Teaching aid : The reseacher chose descriptive text in conducting

    English lesson and worksheet of scattergories board game.

    c. Implementing the action

    1. First Meeting

    First meeting in this cycle was conducted on Thrusday, August

    2016 about 80 minutes. It was started at 11.00-11.40 a.m and 12.10-

    12.50 p.m. The teacher and her observer entered to the class. The

    lesson was started by praying together and checking attendance list.

  • 39

    Then, the teacher informed the activites that would be conducted in the

    meeting. The teacher did not introduce herself because she has

    introduced herself in previous meeting at observation on July,

    The students got explanation about the purpose of the lesson based

    on the syllabus and lesson plan. They learned about descriptive text.

    They had to be able to identify the purpose of the text, find out

    informations of the text, and identify the generic structure. In this

    section, the teacher did not give treatment of scattergories board game

    because it was an introducing material to the students. Most of students

    did not know about descriptive text yet.

    The teacher gave pre-test for the students to know basic knowledge

    about the topic. She went around to check students‟ difficulties. Most of

    students had problem in vocabulary meaning so they felt difficult in

    answering the question from the text. The students did the test until

    break time came at 11.40 a.m. After they finished the test, the students

    submitted to the teacher. Then, they had break time until 12.10 p.m.

    After break time was up, the teacher entered to the class again. She

    started the lesson by showing some pictures about descriptive text.

    Then, the teacher gave explanation about descriptive text and asked

    them to describe of their chairmates‟ look like. But, some students did

    not pay attention. They talked to the others. The teacher divided them

    into seven groups to analyze the example of descriptive text. When they

  • 40

    had group work, only some students who were active to do the exercise.

    After having group work, teacher asked some questions related to the

    material. She discussed the material together. Teacher closed the lesson

    by asking students to conclude what is being learned. She also gave

    advices to the students.

    2. Second Meeting

    The second meeting was conducted on Saturday, August 2016.

    It started at 07.20-08.40 a.m. The teacher entered to the class at 07.00

    a.m because she had to guide the students to recite juz amma about 20

    minutes as opening the first lesson. It was the rule from the school.

    The teacher began the lesson by asking the students to review

    previous material. The teacher still discussed descriptive text. The

    students got example of descriptive text. Teacher pointed out some

    students to read the text but they were afraid to read. They discussed the

    text with the teacher, analyzed the generic structure, found new

    vocabulary, and information of the text. Sometimes, teacher gave

    questions but most students were afraid to answer the teachers‟

    question. They were passive in learning process.

    After discussing the text together, the teacher gave scattergories

    board game. The teacher divided into 7 groups. Each group got

    scattergories worksheet. Then, the teacher explained the rules in

    playing scattergories board game. Scattergories board game had

    contents the words that related to the descriptive text. It divided into

  • 41

    verb, noun, and adjective. The students had to find some words that

    began by the key letter on the worksheet based on the categories (verb,

    noun, or adjective). The teacher gave 3 minutes for each categories.

    The students confused in playing scattergories board game because

    this is their first time to play the game. Some students asked to the

    teacher how to play the game then the teacher explained it again in

    order to make them more understand. The students confused to

    distinguish among verb, noun, and adjectives. They only found the

    words based on the key letter in worksheet without put in the right

    categories (verb, noun, and adjectives).

    Although they confused to distinguish among verb, noun, and

    adjectives, they were enthusiastic to play the game because it is new

    game for them. Atmosphere of the class more challenging. It made

    them more competitive. They learned how to play in a team. It also

    increased their curiousity. Students interested to learn English through

    this game. In this section, Yoga‟s and Anang‟s group became the

    winner in playing scattergories board game.

    Some students could not follow the learning process because they

    had to join to other activities such as practice of paskibra. Besides some

    students also were called to go to teachers‟ room. They were Hasna,

    Imam, and Risky Surya.

    The teacher continued the lesson by giving post-test to measure the

    comprehending of the students after got treatment of scattergories board

  • 42

    game. After that, students submitted the work. Teacher closed lesson by

    saying hamdalah together. The lesson was ended at 08.40 a.m.

    d. Observation

    During this activity, teacher and her observer were observing all

    activities that happened during the lesson. The detailed of observation can

    be explained as bellow:

    1. The students had difficulties in understanding the text because they

    lack of vocabulary.

    2. Most of them did not have confidence to read the text because they

    were afraid if they got wrong pronounciation.

    3. The students confused about how to play scattergories board game

    because it was new for them.

    4. The students confused to distinguish among verb, noun, and adjective.

    5. Some students had to join other activities such as paskibra and some

    of them had to go to teachers‟ room.

    6. There were some students who talked to the other friends. They did

    not pay attention to the teachers‟ explanation. It happened in the first

    meeting and second meeting of cycle 1.

    e. Reflections

    Based on the result of cycle 1, there were some weaknesses during the

    implementation. The result was not satisfying yet. The detailed reflection

    can be described as bellow:

  • 43

    1. First meeting

    Many students were afraid when the teacher asked them to read the

    text. They have problem in pronounciation. They did not have confidence

    to read the words loudly. On the other hand, the students lack of

    vocabulary. They got difficulties in gaining the information from the text.

    Most of students were passive to follow English lesson because the

    schedule of English lesson was on the end lesson time.

    The students often made noise while learning process run. They

    always talk to the others. Sometimes, they did not finish their assigment

    from the teacher. Although the assignment was given in group, only some

    students did the assignment. They did not work together.

    2. Second meeting

    In second meeting, the writer saw improvement from the students.

    When applying scattergories board game, they more active than previous

    meeting although many students still made noise because the game was

    done by group. Furthermore, many students could not distinguish the

    category of verb, noun, adjective, and adverb. They only found out the

    words based on the key letter and the meaning without put the words in

    right categories.

    Some students who did not follow the lesson at the beginning until the

    end because they had to join other activities, their score in post-test was

    not satisfying yet. It was less than standardized score.

  • 44

    Based on the cycle 1, there is improvement in pre-test to post test. The

    calculation as follow:

    Table 4.1

    The Result of Pre-Test and Post-Test Cycle 1

    Students‟

    Code Pre-test 1 Post-test 1

    B1 70* 75*

    B2 60 70*

    B3 50 70*

    B4 60 70*

    B5 40 65

    B6 40 55

    B7 50 55

    B8 50 60

    B9 40 60

    B10 50 70*

    B11 60 70*

    B12 50 75*

    B13 60 70*

  • 45

    B14 50 55

    B15 50 70*

    B16 50 60

    B17 50 60

    B18 50 75*

    B19 40 50

    B20 40 60

    B21 40 55

    B22 50 65

    B23 40 50

    B24 40 65

    B25 40 50

    B26 50 50

    B27 40 60

    B28 40 65

    B29 50 50

  • 46

    B30 60 70*

    B31 60 70*

    B32 60 60

    B33 50 75*

    B34 40 40

    B35 50 60

    B36 60 70*

    B37 50 70*

    ∑= 1830 2320

    *the students who pass KKM (70)

    Table 4.2

    The Result of Cycle 1

    Students‟

    Code

    Pre-test

    (X)

    Post-test

    (Y)

    Pre-Post

    (D)

    B1 70 75 5 25

    B2 60 70 10 100

    B3 50 70 20 400

    B4 60 70 10 100

    B5 40 65 25 625

    B6 40 55 15 225

  • 47

    B7 50 55 5 25

    B8 50 60 10 100

    B9 40 60 20 400

    B10 50 70 20 400

    B11 60 70 10 100

    B12 50 75 25 625

    B13 60 70 10 100

    B14 50 55 5 25

    B15 50 70 20 400

    B16 50 60 10 100

    B17 50 60 10 100

    B18 50 75 25 625

    B19 40 50 10 100

    B20 40 60 20 400

    B21 40 55 15 225

    B22 50 65 15 225

    B23 40 50 10 100

  • 48

    B24 40 65 25 625

    B25 40 50 10 100

    B26 50 50 0 0

    B27 40 60 20 400

    B28 40 65 25 625

    B29 50 50 0 0

    B30 60 70 10 100

    B31 60 70 10 100

    B32 60 60 0 0

    B33 50 75 25 625

    B34 40 40 0 0

    B35 50 60 10 100

    B36 60 70 10 100

    B37 50 70 20 400

    ∑= 1830 2320 490 8700

  • 49

    a. Mean of Pre-Test 1

    Mx =

    Mx =

    Mx = 49.45

    b. Mean of Post Test 1

    My =

    My =

    My = 62.70

    1) Mean of Pre-Test 1 = 49.45

    2) Mean of Post-Test 1= 62.70

    3) Mean of Pre-Test < Post-Test

    c. Percentage of the students who pass KKM

    Pre-test 1

    P =

    P =

    P = 2.70 %

    Post-test 1

    P =

    P =

    P = 40.54%

  • 50

    d. SD (Standar Deviation)

    (

    )

    (

    )

    e. Calculating

    (

    )

    (

    )

    (

    )

    (

    )

    1) t.calculation is 10.34

    2) t.table ≤ t.calculation is 2.02 ≤ 10.34

    Based on the result above, it shows that the mean of pre-test and post-test

    raising. The table present that the mean of pre-test and post test is 49.45

  • 51

    and 62.70. Based on the result, vocabulary mastery and reading

    comprehension risen after the students got treatment of scattergories board

    game. It means that scattergories board game is able to improve

    vocabulary mastery and reading comprehension. Beside that, the students

    who pass KKM in pre-test 1 increases in post-test 2. Pre-test 1 is 2.70%. It

    improves in post-test 1 is 40.54%. T-calculation also shows that there is

    significant improvement from students‟ vocabulary mastery and reading

    comprehension. The result is that t-calculation is 10.34 while t-table is

    2.02. It means that t-calculation is bigger than t-table.

    2. Cycle 2

    a. Identifying the probems

    Based on the result, observation, and reflection in cycle 1, the

    researcher planned to solve the problems that appeared in cycle 1. She got

    that the students had difficulties in understanding the text because they

    lack of vocabulary, most of them were not confident to read the text

    because they afraid if they got wrong pronounciation, they are confused

    about how to play scattergories board game because they could not

    distinguish among verb, noun, and adjective. From the reasons above, the

    researcher made activities to improve their behaviour, vocabulary mastery

    and reading comprehension.

  • 52

    b. Planning the actions

    In this cycle, the researcher planned to solve the problems that

    occured in cycle 1. In cycle 2, the researcher still used descriptive text as

    the topic. The plan in cycle 2 focus on students behaviour from passive to

    be active in playing scattergories board game, increasing vocabulary

    through the game then apply the words in comprehension of descriptive

    text, explanation about verb, noun, adverb, and adjective in order to make

    them more understand about the game, and more explanation about

    descriptive text. The researcher prepared lesson plan, worksheet of

    scattergories board game, pre-test and post test.

    c. Implementing the actions

    1. First Meeting

    First meeting in cycle 2 was conducted at 08.40-10.00 a.m. It was

    on Monday, August 2016. In this section, the researcher still

    discussed about descriptive text. The teacher began the lesson by

    praying together and checking attendance list. After that, the students

    explained about previous material but not all students active answered

    it. Only two students explained it. They were Diva and Anang.

    After reviewing previous material, the teacher explained about

    verb, noun, adjective, and adverb. As the result of cycle 1 showed that

    the students are confused about verb, noun, adverb, and adjective when

    applying scattergories board game. When the teacher explained, the

    students paid attention well.

  • 53

    Teacher continued the lesson by explaining descriptive text. She

    asked to the students to read the text by calling some of the studens.

    Most of the students were active to read. They were not afraid again to

    read the text. Then, the students got example of descriptive text and

    discussed it together. In discussing text, most of students were active.

    they tried to find out generic structure of the text. They could find it.

    Teacher did not applying scattergories board game in this section.

    After discussion finished, the teacher gave pre-test for the students

    individually. The teacher gave limited time to finish pre-test about 25

    minutes. After the students finished their work, the teacher gave feed

    back about the lesson then gave assignment to the students to study

    about other example of descriptive text.

    2. Second Meeting

    Second meeeting was conducted on Thursday, August 2016 at

    11.00-11.40 am and 12.10-12.50 pm. In this section, the researcher

    implemented scattergories board game to improve their reading

    comprehension of descriptive text.

    The teacher entered to the class. She began the lesson by praying

    together and checking attendance list. Then, the teacher asked to the

    students to review the previous material. After that, the students read

    the text by calling some of the students. There is an improvement

    about the attitude of the students who were not afraid again to read the

    text. They read confidently.

  • 54

    After discussing the material, the researcher implemented

    scattergories board game that related to the descriptive text. She

    divided into 7 team. The teacher also gave limited time to the students

    in doing the game about three minutes for each categories. Before that,

    she asked to the students whether they understood about procedure of

    playing scattergories board game. They answered that they understood

    about it. Meanwhile, the teacher explained again about verb, noun,

    adjective, and adverb in order to make the students more understand to

    apply the game. Then, they had to find the words and meaning.

    During implementation of the game, the students looked active.

    They said that the game was challenging and interesting. Although

    some students followed practice independences day parade and scout,

    it did not distrub learning process. They shouting that one of their

    group became the winner and did the game quickly. The students got

    many words related to descriptive text. Besides looked for the

    meaning, they had to find out the similiar and also the opposite to

    enrich their vocabulary knowledge. They said this game was so

    amazing than sit down and listen to the teachers‟ explanation. In this

    section, Roro‟s group became the winner.

    After finishing the game, the students presented their result. The

    teacher wrote all words that were mentioned by the students. She also

    analyzed whether the words were true or false. Then, the teacher

    announced the winner of the game. She appreciated the student‟s work.

  • 55

    3. Third Meeting

    Third meeting of cycle 2 was conducted on Saturday, August

    2016 at 07.20-08.40 a.m. As usual, the teacher entered to the class at

    07.00 a.m. The lesson started at 07.20 a.m because the students had to

    read juz amma about twenty minutes.

    In this cycle, the teacher applied scattergories board game. Before

    that, the students reviewed the previous material. Then, the teacher

    gave example of descriptive text. She explained more about descriptive

    text and discussed it together. Then, she applied scattergories board

    game. The teacher gave scattergories worksheet, divided the students

    into seven groups, then the students did the assignment together. The

    students had to find the words that related to the descriptive text. They

    also had to find the meaning of the words. She gave limited time to the

    students in answering the worksheet. The teacher and the students

    discussed the result of the game together. The winner was Ryan‟s

    group. She also appreciated who would be the winner of the game.

    She ended the lesson by giving post test in cycle 2 to know the

    improvement of the students after got the treatment of scattergories

    board game. The researcher gave 30 minutes to do the test. She asked

    to the students to conclude the lesson and closed by praying together.

  • 56

    d. Observations

    Observations can be explained bellow:

    1. In cycle 2, sometimes the students made noise. They talked to the

    other friends.

    2. The students were disturbed by announcement from some students

    who came to the class to announce scout extracurriculer.

    3. Although the students made noisy, the writer observed that the

    students also looked interested playing scattergories board game.

    4. They were active follow the lesson.

    5. There is improvement that the students more confident in reading

    descriptive text.

    6. The students more understood about the material.

    7. The students understood about scattergories board game that used by

    the reseacher.

    e. Reflection

    Based on the observation result, scattergories board game increased

    student‟s activeness. They looked so interested in playing the game

    although some students made noise. They did not finish the game with

    their group fairly. Scattergories board game also improved students in

    vocabulary mastery and reading comprehension of descriptive text. It

    also explored student‟s competency in vocabulary because they found

    new words from applying the game. They became more active in

  • 57

    answering the questions. The students actively participated in learning

    process.

    Based on the cycle 2, there is improvement in pre-test to post test. The

    calculation as follow:

    Table 4.3

    The Result of Pre-Test and Post-Test Cycle 2

    Students‟

    Code Pre-test 2 Post-test 2

    B1 90* 90*

    B2 80* 80*

    B3 90* 70*

    B4 90* 80*

    B5 70* 80*

    B6 60 80*

    B7 70* 75*

    B8 60 70*

    B9 70* 70*

    B10 60 75*

  • 58

    B11 90* 80*

    B12 60 70*

    B13 60 75*

    B14 50 70*

    B15 60 75*

    B16 70* 75*

    B17 60 70*

    B18 70* 75*

    B19 60 65

    B20 60 80*

    B21 70* 75*

    B22 80* 75*

    B23 60 65

    B24 70* 70*

    B25 70* 65

    B26 60 75*

    B27 80* 75*

  • 59

    B28 50 70*

    B29 70* 90*

    B30 80* 90*

    B31 80* 65

    B32 70* 80*

    B33 90* 75*

    B34 50 75*

    B35 70* 90*

    B36 70* 75*

    B37 80* 75*

    ∑= 2580 2790

    *the students who pass KKM (70)

    Table 4.4

    The Result of Cycle 2

    Students‟

    Code

    Pre-test 2

    (X)

    Post-test 2

    (Y)

    Pre-post

    (D)

    B1 90 90 0 0

    B2 80 80 0 0

    B3 90 70 -20 400

    B4 90 80 -10 100

  • 60

    B5 70 80 10 100

    B6 60 80 20 400

    B7 70 75 5 25

    B8 60 70 10 100

    B9 70 70 0 0

    B10 60 75 15 225

    B11 90 80 -10 100

    B12 60 70 10 100

    B13 60 75 15 225

    B14 50 70 20 400

    B15 60 75 15 225

    B16 70 75 5 25

    B17 60 70 10 100

  • 61

    B18 70 75 5 25

    B19 60 65 5 25

    B20 60 80 20 400

    B21 70 75 5 25

    B22 80 75 -5 25

    B23 60 65 5 25

    B24 70 70 0 0

    B25 70 65 -5 25

    B26 60 75 15 225

    B27 80 75 -5 25

    B28 50 70 20 400

    B29 70 90 20 400

    B30 80 90 10 100

    B31 80 65 -15 225

    B32 70 80 10 100

  • 62

    B33 90 75 -15 225

    B34 50 75 25 625

    B35 70 90 20 400

    B36 70 75 5 25

    B37 80 75 -5 25

    ∑= 2580 2790 210 5850

    a. Mean of Pre-Test 2

    Mx =

    Mx =

    Mx = 69.72

    b. Mean of Post Test 2

    My =

    My =

    My = 75.40

    1) Mean of Pre-Test 2 = 69.72

    2) Mean of Post-Test 2= 75.40

    3) Mean of Pre-Test < Post-Test

  • 63

    c. Percentage of the students who pass KKM

    Pre-test 2

    P =

    P =

    P = 62.17%

    Post-test 2

    P =

    P =

    P = 89.18%

    d. SD (Standar Deviation)

    (

    )

    (

    )

    f. Calculating

    (

    )

  • 64

    (

    )

    (

    )

    (

    )

    1) t.calculation is 3.03

    2) t.table ≤ t.calculation is 2.02 ≤ 3.03

    Based on the result above, it shows that the mean of pre-test and post-test

    raising. The table present that the mean of pre-test and post test is 69.72

    and 75.40. Beside that, the students who pass KKM in pre-test 2

    increases in post-test 2. Pre-test 2 is 62.17%. It improves in post-test 2 is

    89.18%. Based on the result, vocabulary mastery and reading

    comprehension risen after the students got treatment of scattergories

    board game. t-calculation also shows that there is significant

    improvement from students‟ vocabulary mastery and reading

    comprehension. The result is that t-calculation is 3.03 while t-table is

    2.02. It means that t-calculation is bigger than t-table. It means that

    scattergories board game is able to improve vocabulary mastery and

    reading comprehension. The writer finished the research until two cycles

    because the result is already complete for standardize score is 70.

  • 65

    B. Discussion

    From the result of analyzes in cycle 1 and 2, the researcher analyzes the

    improvement from each cycle. The improvement as follow:

    Table 4.5

    The Description of Students’ Test Result

    No Analyzes Cycle 1 Cycle 2

    1 Mean

    Pre-Test

    Post-test

    49.45

    62.70

    69.72

    75.40

    2 Percentage

    students who pass KKM

    Pre-Test

    Post-Test

    2.70%

    40.54%

    62.17%

    89.18%

    2 t-table N=37 2.02 2.02

    3 t-calculation 10.34 3.03

    Figure 4.6

    The Improvement of Students’ Score

    0

    10

    20

    30

    40

    50

    60

    70

    80

    Improvement Students' Score

    Pre-test 1

    Post-test 1

    Pre-test 2

    Post-test 2

  • 66

    The improvement of vocabulary mastery and reading comprehension can

    be seen from the table above. It shows improvement from cycle 1 until cycle 2.

    Each cycle, the mean of post-test is bigger than the mean of pre-test. The mean of

    pre-test and post-test for each cycle also increases. The mean of pre-test in cycle 1

    is 49.45 and post-test is 62.70 while the mean of pre-test in cycle 2 is 69.72 and

    post-test is 75.40. Beside that, percentage of the students who pass KKM also

    improves from pre-test and post-test cycle 1 and cycle 2. Percentage pre-test 1 is

    2.70% and post-test 1 is 40.54% while percentage pre-test 2 is 62.17% and post-

    test 2 is 89.18%. The table also shows the differences between t-calculation in

    cycle 1 and cycle 2. T-calculation shows 10.34 and 3.03 is bigger than t-table for

    thirty seven students is 2.02.

    From the data above, it is proof that students‟ vocabulary mastery and

    reading comprehension improves in each cycle. This improvement influences

    students‟ score. Implementation of scattergories board game is effective enough in

    improving students‟ vocabulary mastery and reading comprehension. The result

    has already complete the standardize score (70). It seems that scattergories board

    game can be used in learning process.

  • 67

    CHAPTER V

    CLOSURE

    After conducting the research, presenting and analyzing the data, in

    this chapter the researcher would like to give conclusion and suggestion of this

    research.

    A. Conclusion

    After analyzing the data, the finding of the research shows:

    1. The implementation of scattergories board game improves students‟

    vocabulary mastery and reading comprehension. Before scattergories

    board game applied in teaching process, the students got difficulties in

    looking for the meaning of the text. It makes them difficult to answer

    some questions in