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#ARVR THE STATE OF AUGMENTED & VIRTUAL REALITY Analyzing AR/VR investment trends in the first half of 2016

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Page 1: THE STATE OF AUGMENTED & VIRTUAL REALITYAugmented reality (AR): A hybrid reality tech that combines the real world with a rendered one. Magic Leap‘s headset, still in development,

#ARVR

THE STATE OF AUGMENTED & VIRTUAL REALITYAnalyzing AR/VR investment trends in the first half of 2016

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#ARVR

WEBINAR RECORDING WILL BE DISTRIBUTED IMMEDIATELY AFTER

www.cbinsights.com 2

The presentation will also be sent to you. Feel free to share with colleagues. The resolution of

some slides may be suboptimal due to the webinar software. Those slides will look fine in the presentation that we send you.

http://support.citrixonline.com/en_US/Webinar

Page 3: THE STATE OF AUGMENTED & VIRTUAL REALITYAugmented reality (AR): A hybrid reality tech that combines the real world with a rendered one. Magic Leap‘s headset, still in development,

#ARVR

Share your favorite insights & data points on Twitter

JOIN THE CONVERSATION ON TWITTER

www.cbinsights.com 3

@cbinsights#arvr

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#ARVR

The technology market intelligence platform.

CB Insights software lets you predict, discuss, and

communicate emerging technology trends using data in ways that are beyond human cognition.

www.cbinsights.com 4

Page 5: THE STATE OF AUGMENTED & VIRTUAL REALITYAugmented reality (AR): A hybrid reality tech that combines the real world with a rendered one. Magic Leap‘s headset, still in development,

#ARVR www.cbinsights.com 5See what other customers have to say at http://www.cbinsights.com/customer-love

The most publicly reference-able customers of anyone in the industry

A FEW OF OUR HAPPY CUSTOMERS

Kate Barrett

Director, New Enterprise Associates

“With CB Insights we can quickly and reliably aggregate data across the investing landscape, from sector trends to financing activity. The intuitive user interface and robust set of features have made it a go-to resource for our team, and the customer support is second to none...”

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#ARVR

Nicholas Pappageorge

@NpappaG

[email protected]

www.cbinsights.com 6

ABOUT THE PRESENTER

Tech Industry Analyst, CB Insights

Focuses on Internet of Things, AR/VR, Space, Drones, and Industrial IoT

Published research and data analysis has been featured in Forbes,

Fortune, Bloomberg, Wired, Quartz, Re/Code, and Business Insider, among other major media outlets

Previously held research role at 3D printing company MakerBot

Industries

Graduate of Hamilton College

Page 7: THE STATE OF AUGMENTED & VIRTUAL REALITYAugmented reality (AR): A hybrid reality tech that combines the real world with a rendered one. Magic Leap‘s headset, still in development,

#ARVR

1

2

3

4

5

Private market activity in AR and VR

What we know about Magic Leap

Corporations competing in AR/VR

Where startups see opportunity

Enterprise and industrial use cases

www.cbinsights.com 7

IN THE NEXT 20-25 MINUTES, WE’LL COVER…

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#ARVR

STATE OF AR/VR:MACRO TRENDS IN THE GLOBAL LANDSCAPE

www.cbinsights.com 8

Page 10: THE STATE OF AUGMENTED & VIRTUAL REALITYAugmented reality (AR): A hybrid reality tech that combines the real world with a rendered one. Magic Leap‘s headset, still in development,

#ARVR

Since 2012, AR/VR companies raised:

$3.3 BILLIONacross

375 DEALS

www.cbinsights.com 9

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#ARVR

INVESTMENT INTO PRIVATE AR/VR COMPANIES SET FOR RECORD YEAR

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At the current run rate, both deals and dollars into AR/VR companies are set to reach record levels in 2016.

Source: CB Insights.

Top Deals Since 2012

Magic Leap

$794M // Series C

Magic Leap

$542 // Series B

MindMaze

$100M // Series A

NextVR

$80M // Series C

Page 12: THE STATE OF AUGMENTED & VIRTUAL REALITYAugmented reality (AR): A hybrid reality tech that combines the real world with a rendered one. Magic Leap‘s headset, still in development,

#ARVR

Q2’16 SEES DEALS AND DOLLARS FALLING

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After a massive Magic Leap deal, Q2’16 hardly compared (even to quarters before the mega -round).

Source: CB Insights

Top Deals Q2’16

Meta

$50M // Series B

OTOY

$37M // Series D

The Virtual Reality

Company

$23M // Series C

Lumus

$15M // Series B

Within

$13M // Series A

Magic Leap

$542M

Series B

Magic Leap

$794M

Series C

Page 13: THE STATE OF AUGMENTED & VIRTUAL REALITYAugmented reality (AR): A hybrid reality tech that combines the real world with a rendered one. Magic Leap‘s headset, still in development,

#ARVR

AR/VR IS STILL DOMINATED BY EARLY STAGE DEALS

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Since 2012, early stage rounds (seed and Series A) have accounted for 69%-83% of deals to the space.

Source: CB Insights

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#ARVR

GEOGRAPHY: U.S. LEADS, CHINA AND UK TRAIL

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The United States saw the bulk of deals, followed by China and the UK. Canada and France saw 4% and 3% of deals, respectively.

Source: CB Insights, percentages are rounded up.

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#ARVR

MOST ACTIVE INVESTORS

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Interestingly, 4 of the top 8 AR/VR investors are corporate venture arms. Rothenberg Ventures tops lists, and also has a VR -specific accelerator. Presence Capital and GV tied for second most active.

Source: CB Insights, ranked by number of unique companies invested.

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#ARVR www.cbinsights.com 15

INVESTOR ECOSYSTEM

Accelerators

Vertical specific

VCs

Corporate VCs

Generalist

VCs

Note: select investors not ranked or exhaustive.

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#ARVR www.cbinsights.com 16

INVESTOR ECOSYSTEM CONTINUED

Virtual Reality Venture Capital Alliance

38 investors, Headed

by President

of VR at Vive

Source: VRVCA, TechCrunch

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#ARVR www.cbinsights.com 17

WHAT IS AR / VR (AS WE DEFINE IT?)

Augmented reality (AR): A hybrid reality tech that combines the real world with a rendered one. Magic Leap‘s headset, still in development, is an example in the category. (Mixed-reality, a merging of real and virtual worlds, is used somewhat interchangeably and bucketed here)

Virtual reality (VR): a virtual world that is completely rendered. Examples here would include Jaunt, which enables cinematic VR.

Both/Other: technologies that enable both AR and VR. An example is Eyefluence, which offers eye-tracking technology that can be applied to both virtual and augmented reality systems.

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#ARVR www.cbinsights.com 18

“Over the next 10 years, the form factor's just going to keep on getting

smaller and smaller, and eventually we're going to have what looks like

normal-looking glasses that can do both virtual and augmented

reality… As a matter of fact, when we get to this world, a lot of things

that we think about as physical objects today, like a TV for displaying an

image, will actually just be $1 apps in an AR app store.”

Mark Zuckerberg

CEO Facebook

Source: The Verge

Image Source: Facebook

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AR VS. VR: DEALS FELL Q2’16

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VR deals have been trailing downward in recent quarters. In Q2’16 there were 23, whereas before in Q4’15 VR deals hit a peak at 37. AR and Both/Other deals have remained relatively flat.

Source: CB Insights

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AR VS. VR: BOTH ON TRACK FOR DEAL GROWTH

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VR comprises the bulk of deals currently, though all types are slated for year-over-year growth in 2016.

Source: CB Insights

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ASIDE FROM Q1’16, MOST RECENT QUARTERS DOMINATED BY VR

FUNDING

www.cbinsights.com 21

Virtual reality startups saw more funding than AR startups in 4 of the past 6 quarters. The massive influx of investment Q1’1 6 can mostly be attributed to Magic Leap.

Magic Leap

$794M

Series C

Source: CB Insights

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AR VS. VR: REMOVING FROM MAGIC LEAP YEARS, VR TAKES MOST

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Dollar-wise, AR is has taken an enormous share, nearly all of which went to Magic Leap.

Magic Leap

$542M

Series B

Magic Leap

$794M

Series C

Source: CB Insights

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#ARVR

WHAT DO WE KNOW ABOUT MAGIC LEAP?

www.cbinsights.com 23

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Source: CB Inisghts

WELL…NOT A TON

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#ARVR www.cbinsights.com 25

Source: CB Insights

THEY’RE HIRING

Help wanted: “Principal Healthcare Systems Engineer”

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Source: CB Insights Business Social Graph

THEY HAVE A WIDE WEB OF INVESTORS, INCLUDING MANY IN MEDIA

Business Social Graph

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USE CASE #1

www.cbinsights.com 27

Median early-stage fintech deals ere $4.6M in Q2’16, hitting a 5-quarter high and 53% increase over Q1’16.

Source: CB Insights

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#ARVR

USE CASE #1

www.cbinsights.com 28

Median early-stage fintech deals ere $4.6M in Q2’16, hitting a 5-quarter high and 53% increase over Q1’16.

Source: CB Insights

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#ARVR www.cbinsights.com 29

Source: CB Insights, Inverse

GRAEME DEVINE, CHIEF CREATIVE OFFICER & VP OF GAMES, APPS, AND

EXPERIENCES AT MAGIC LEAP

“[Devine] also describes successful products as things

that pass the five mile rule: Things that you would go

back for at home if you forgot them, but only realized

five miles away. Smartphones he says, often pass this

rule; Apple Watches do not. Magic Leap wants us to

never feel like we should be separated from our

augmented reality headsets.”

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THE CORPORATES SMELL OPPORTUNITY

www.cbinsights.com 30

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FACEBOOK-OCULUS KICKED OFF THE CONVERSATION

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Oculus - FB

Acquisition

March 2014

Source: CB Insights Trends

Page 36: THE STATE OF AUGMENTED & VIRTUAL REALITYAugmented reality (AR): A hybrid reality tech that combines the real world with a rendered one. Magic Leap‘s headset, still in development,

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MEDIA CORPORATES JUMPED IN

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Source: CB Insights

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M&A HAS SEEN AN UPTICK

www.cbinsights.com 33

Source: CB Insights

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#ARVR

PATENT SNAPPED UP BY PUBLIC AND PRIVATE COMPANIES

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Source: Envision IP

Microsoft has filed the most AR/VR patents in the past 6 years, applying for a total of 611. But Magic Leap made big moves last year, filing 164 patents in just 2015 alone.

Page 40: THE STATE OF AUGMENTED & VIRTUAL REALITYAugmented reality (AR): A hybrid reality tech that combines the real world with a rendered one. Magic Leap‘s headset, still in development,

#ARVR

ANNOUNCED

PLANS

WHO KNOWS?

(BUT PROBABLY

UP TO

SOMETHING)

SHIPPING

HEADSETS

MAJOR COMPANIES MAKING HIGH-END HEADSETS

www.cbinsights.com 35

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#ARVR

@cbinsights #arvr

Source: The Economist, Digital Trends, Vanity Fair

• Facebook acquired Oculus for $2B

• After developer versions, Oculus began

shipping the consumer-grade Oculus Rift in

late March

• Partnered with Samsung for Gear VR,

powered by Samsung Galaxy smartphones as

display

• Overall vision could be to create a metaverse

(virtual world)

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#ARVR

@cbinsights #arvr

TECH NO LONGER HOLDS A MONOPOLY ON SELF-DRIVING DEVELOPMENT

37

Source: CB Insights Trends

• Other high-end headset available today (along

with Rift)

• Headset employs laser sensors to traverse

15' x 15' space (a much larger area than

others), giving a more room-scale sort of

gameplay

• Strategic partnership with gaming house

Valve may give it edge in content and

hardware development (Valve also

developing its own hardware)

• Recent survey found developers prefer

working on the Vive platform, beating out

Oculus

Source: ExtremeTech, TechRadar, Wall Street Journal

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#ARVR

@cbinsights #arvr

Source: UploadVR, Wall Street Journal, IB Times

• Hololens headset became available to

developers (for $3000) in March, consumer

release TBD

• Targets enterprise applications, has

commercial partnership with Volvo (seeing

applications in product development and for

selling cars)

• Partnered with Autodesk for facilitating

industrial design

• Partnered with Intel on Project Alloy, Intel’s

mixed-reality headset

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#ARVR

@cbinsights #arvr

Sources: Apple Insider, UploadVR, Wall Street Journal, Financial Times

• CEO Tim Cook: "AR can be really great. We

have been and continue to invest a lot in this.

We are high on AR for the long run, we think

there's great things for customers and a

great commercial opportunity. So we're

investing.“

• Acquisitions suggest mobile-focused AR:

bought facial recognition company Faceshift

and smartphone AR company Metaio, and

Flyby Media, which provided the image-

recognition in Google's tablet-based mixed-

reality initiative Project Tango

• Apple is also said to be prototyping VR

headsets

• Recently hired a leading VR researcher.

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#ARVR

@cbinsights #arvr

Source: The Verge, Wall Street Journal, Engadget

• Releasing PlayStation VR, high-end gaming

headset that will compete with likes of Vive

and Rift

• Lower price-point ($399 atop $299 PS4

console)

• Huge gaming footprint, the best selling major

video game console (40M PS4s sold)

• Beefing up specs on PlayStation 4

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#ARVR

@cbinsights #arvr

Source: Wall Street Journal, VentureBeat, TechCrunch

• Recently unveiled Project Alloy, untethered VR

headset with built-in gesture control for

merged reality experience

• Does not require high-end gaming PC

• Partnered with Microsoft for Windows

Holographic OS and Project Alloy’s hardware

• Intel is open-sourcing its Alloy hardware so

that “anyone can combine the Project Alloy

hardware with Windows Holographic

platform.“

• Acquired Movidius (9/6/2016), a computer

vision company with many AR applicationsImage Source: The Verge

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#ARVR

ANNOUNCED

PLANS

WHO KNOWS?

(BUT PROBABLY

UP TO

SOMETHING)

RELEASED

MAJOR TECH COMPANIES IN MOBILE AR/VR

www.cbinsights.com 42

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#ARVR

@cbinsights #arvr 43

• Auto

@cbinsights #autotech

Source: Wall Street Journal, TechCrunch, Fortune, Wall Street Journal

• Pioneering Google Glass project was

ultimately unloved by consumers

• Moved into low-end mobile VR with Cardboard

• Reported in May that 5M Cardboards were in

hands of consumers (distributed widely via

partnership with NY Times); Cardboard App

has hit 50M downloads in Play store

• Soon announcing plans for mobile VR

platform Daydream

• Investor in well-funded AR startup Magic Leap

• In addition to its low-end mobile VR initiative

(and retooling Android OS to handle VR),

Google is reportedly working on a standalone

headset that would not require a tether to a

PC or game console

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#ARVR

@cbinsights #arvr

Source: UploadVR, Wall Street Journal, IB Times

• Partnered with Oculus shortly after FB

acquisition in deal that granted them early

access to Oculus’ software platform

• Gave away Gear VR headsets with Galaxy

preorders

• Poised to be among the most-owned mobile

VR headsets. In May, reported more than 1M

had used the Gear VR

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#ARVR

THE STARTUP ECOSYSTEM

www.cbinsights.com 45

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ONE VISION OF AR/VR INVESTMENT

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The majority of AR/VR’s use case in 2025 may still be for gaming and entertainment, but enterprise use cases still could repr esent nearly half of the market.

Source: Goldman Sachs

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#ARVR

DEALS ALREADY LEAN TO BUILDING BLOCKS & INDUSTRIAL APPS

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CB Insights data breakdown on deals says 55% is already going to infrastructure tools (building blocks like dev tools, gaming engines, gesture & motion tracking) along with Commercial/Industrial use cases.

Source: Mark Linao, Technicolor Ventures, includes all AR/VR deals through Feb 2016

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USE CASE #1 - GAMING

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Driving most of the category currently, gaming headsets are currently hitting the mainstream with the fall release of PlayStationVR. The Viveand the Rift are mainly being adopted by gamers.

SurviosTotal raised: $4.25M VR-based gaming content maker and immersive hardware/software developer.

UsensTotal raised: $25.6M Mobile-based positional tracking for AR and VR gaming experiences.

NianticTotal raised: $25M Mobile AR games studio (most famous for Pokemon Go title).

Resolution GamesTotal raised: $6M VR game studio.

CCP GamesTotal raised: $50M Icleand-based VR gaming studio focused on massively multiplayer games.

AltspaceVRTotal raised: $15.5M Social-focused VR platform that enables gaming and communication between users.

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USE CASE #2 - RETAIL

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VR and AR technologies could transform retail from both the supplier and the consumer. Examples here could be visualizing fur niture in a home, or virtualizing walkthroughs of shopping floor plans.

Image Source: Barco

AugmentTotal raised: $1.8M Mobile AR-based enterprise platform for marketing and sales.

InContext SolutionsTotal raised: $19.9M VR shopping and retail solutions for store simulations.

VividWorksTotal raised: $1.6M Mobile and tablet-based AR tool for designers and manufacturers to help customers visualize interiors.

SpaceViewTotal raised: $19.9M Mobile AR sales enablement platform.

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#ARVR

USE CASE #3 – LIVE EVENTS

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Live event streaming enabled by VR will make for a more immersive watching experience.

Image Source: NextVR

NextVRTotal raised: $110.5M VR-based content capture and broadcast platform.

JauntTotal raised: $100.5M Content platform focused on “cinematic VR” experiences.

VokeTotal raised: $24.45M Live event VR platform.

LiveLikeTotal raised: $5.1M VR platform for sports broadcasters.

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MOST WELL-FUNDED AR/VR STARTUPS

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Magic Leap tops the list by a longshot, but VR motion capture and content platforms are among the most well-funded.

Source: CB Insights

CompanyDisclosedFunding

Description

$1.4B Stealth AR headset maker

$118.5M Swiss AR and VR motion capture developer

$110.5 Live events experiences in VR

$100.5 Cinematic VR content platform

$99M Mobile AR visual search app

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#ARVR

WHERE AR/VR GROWS WITHIN INDUSTRY AND ENTERPRISE

www.cbinsights.com 52

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#ARVR

INDUSTRIAL USE CASE #1 - 3D DESIGN

www.cbinsights.com 53

AR and VR will enable faster and more collaborative industrial design, and allow different departments and clients to visualize sketches. Autodesk, which is gearing its design engine for AR/VR capabilities, is working with clients like Volvo for design process an d for consumer visualization.

Image Source: Daqri

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#ARVR

USE CASE #2 - FIELD SERVICE & DOCUMENTATION

www.cbinsights.com 54

Being able to see workflows, take video to connect with experts, and review compliance documents or technical drawings—all while hands-free—will be a big value to industry.

Image Source: Microsoft Hololens

MetaTotal raised: $73.3M Enterprise collaboration-focused AR headset developer

AtheerTotal raised: $20.5M Enterprise-focused smart eyeware.

DaqriTotal raised: $15M Helmet-embedded industrial AR headset.

LumusTotal raised: $15M Enterprise-focused smart eyeware.

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USE CASE #3 - MEDICINE TRAINING AND THERAPY

www.cbinsights.com 55

AR and VR could revolutionize the visualizing of medical imaging, help with surgical simulations, and be used directly for therapy (such as virtual exposure to alleviate phobias).

Source: Surgical Theater

Surgical TheaterTotal raised: $4.25M VR-based surgical simulation and education.

PsiousTotal raised: $1.2M Exposure therapy for patients suffering from phobias.

MindmazeTotal raised: $118.5M Gesture/motion tracking for major gaming applications, as well as immersive VR for early motor rehab post-stroke.

Innovative Imaging Technologies (dba Reacts)Total raised: $4M Medicine-focused video collaboration platform.

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WELL-FUNDED COMPANIES IN ENTERPRISE / INDUSTRIAL AR

www.cbinsights.com 56

Source: CB Insights

CompanyDisclosedFunding

Description

$73.3M AR headset maker for enterprise

$20.5M Enterprise-focused smart eyeware

$15M Enterprise-focused smart eyeware

$15M Helmet-embedded AR headset

$2M Tablet and glasses-based AR solutions

Page 65: THE STATE OF AUGMENTED & VIRTUAL REALITYAugmented reality (AR): A hybrid reality tech that combines the real world with a rendered one. Magic Leap‘s headset, still in development,

#ARVR

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Page 66: THE STATE OF AUGMENTED & VIRTUAL REALITYAugmented reality (AR): A hybrid reality tech that combines the real world with a rendered one. Magic Leap‘s headset, still in development,

#ARVR

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