the shoppes at wheat bottom
TRANSCRIPT
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Simple Weapons Cost Dmg (S) Dmg (M)
Dagger +1 302 gp 1d3 1d4
Crossbow +1, Heavy 350gp 1d8 1d10
Bolts +1, crossbow (10) 70 gp
Bolts +2, crossbow (10) 140 gp
Crossbow +1, light 335 gp 1d6 1d8
Crossbow +2, light 635gp 1d6 1d8
Martial Weapons Cost Dmg (S) Dmg (M)
Axe +1, throwing 308 gp 1d4 1d6
Sword +1, short 310 gp 1d4 1d6
Battleaxe +1 310 gp 1d6 1d8
Longsword +1 315 gp 1d6 1d8
Rapier +1 320 gp 1d4 1d6
Scimitar +1 315 gp 1d4 1d6
Warhammer +1 312 gp 1d6 1d8
Falchion +1 375 gp 1d6 2d4
Glaive +2 308 gp 1d8 1d10
Greataxe +2 320 gp 1d10 1d12
Greatsword +2 350 gp 1d10 2d6
Arrows +1 (10) 70gp N/A N/A
Arrows +2 (10) 140gp N/A N/A
Longbow +1 375 gp 1d6 1d8
Longbow, composite SR +1 200 gp 1d6 1d8
Longbow, composite SR +2 300 gp 1d6 1d8
Longbow +1, composite SR +1 500gp 1d6 1d8
Shortbow +1 330gp 1d4 1d6
Shortbow +1, composite 375 gp 1d4 1d6
Shortbow +1, composite SR +1 475gp 1d4 1d6
Exotic Weapons Cost Dmg (S) Dmg (M)
To the hilt -Swords & More
Light Melee Weapons
Ranged Weapons
Light Melee Weapons
One-Handed Melee Weapons
Two-Handed Melee Weapons
Ranged Weapons
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Bastard Sword +1 335 gp 1d8 1d10
Dwarven Waraxe +1 330 gp 1d8 1d10
Dwarven Urghosh +1 350 gp 1d6/1d4 1d8/1d6
Hand Crossbow +1 400 gp 1d3 1d4Heavy Repeating Crossbow +1 700 gp 1d8 1d10
Light Repeating Crossbow +1 550 gp 1d6 1d8
Ranged Weapons
One-Handed Melee Weapons
Two-Handed Melee Weapons
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Critical Range Increment Weight1
Type2
19-20/2 10 ft. 1 lb. Piercing or slashing
19-20/2 120 ft. 8 lb. Piercing
1 lb.
1 lb.
19-20/2 80 ft. 4 lb. Piercing
19-20/2 80 ft. 4 lb. Piercing
Critical Range Increment Weight1
Type2
2 10 ft. 2 lb. Slashing
19-20/2 2 lb. Piercing
3 6 lb. Slashing
19-20/2 4 lb. Slashing
18-20/2 2 lb. Piercing
18-20/2 4 lb. Slashing
3
5 lb. Bludgeoning
18-20/2 8 lb. Slashing
3 10 lb. Slashing
3 12 lb. Slashing
19-20/2 8 lb. Slashing
N/A N/A 3lb.
N/A N/A 3lb.
3 100 ft. 3 lb. Piercing
3 110 ft. 3 lb. Piercing
3 110 ft. 3 lb. Piercing
3 110 ft. 3 lb. Piercing
3 60 ft. 2 lb. Piercing
3 70 ft. 2 lb. Piercing
3 70 ft. 2 lb. Piercing
Critical Range Increment Weight1
Type2
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19-20/2 6 lb. Slashing
3 8 lb. Slashing
3 12 lb. Slashing or piercing
19-20/2 30 ft. 2 lb. Piercing19-20/2 120 ft. 12 lb. Piercing
19-20/2 80 ft. 6 lb. Piercing
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NOTES
Adds +1 to damage
Adds +2 to damage
Adds +1 to attack roll
Adds +2 to attack roll
Adds +1 to attack and damage
Adds +2to attack and damage
Adds +1 to attack and damage
Adds +1 to attack and damage
Adds +1 to attack and damage
Adds +1 to attack and damage
Adds +1 to attack and damage
Adds +1 to attack and damage
Adds +2 to attack and damage
Adds +2 to attack and damage
Adds +2 to attack and damage
Adds +1 to damage
Adds +2 to damage
Adds +1 to attack roll
Adds up to +1 of your strength bonus to damage
Adds up to +2 of your strength bonus to damage
Adds +1 to attack roll and adds up to +1 of your strength
bonus to damage
Adds +1 to attack roll
Adds +1 to attack roll
Adds +1 to attack roll and adds up to +1 of your strength
bonus to damage
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Adds +1 to attack and damage
Adds +1 to attack and damage
Adds +1 to attack and damage
Adds +1 to attackAdds +1 to attack
Adds +1 to attack
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Armor/Shield
Bonus
Studded leather, Master Work +1 175 gp 3
Chain shirt, Master Work +1 250 gp 4
Chain shirt, Master Work +2 400 gp 4
Scale mail, Master Work +1 200 gp 4Chainmail, Master Work +1 300 gp 5
Chainmail, Master Work +2 450 gp 5
Breastplate, Master Work +1 550 gp 5
Splint mail. Master Work +2 500 gp 6
Banded mail, Master Work +1 600 gp 6
Half-plate, Master Work +2 900 gp 7
Shield, light wooden, Master Work +1 155 gp 1Shield, light steel, Master Work +1 160 gp 1
Shield, heavy wooden, Master Work +1 175gp 2
Shield, heavy steel, Master Work +1 200 gp 2
Morels & crenels- Defensive Wear for the Distinquished Defen
Shields
Light armor
Medium armor
Heavy armor
Armor Cost
http://www.google.com/url?sa=i&rct=j&q=&esrc=s&frm=1&source=images&cd=&cad=rja&docid=Nz7C8Iw008arPM&tbnid=qmw2t9rP5BWjAM:&ved=0CAUQjRw&url=http://sebadorn.deviantart.com/art/Close-up-of-Helm-Gauntlets-and-Sword-280530236&ei=dVKIUceNIdKG0QGutIHgDw&bvm=bv.45960087,d.dmQ&psig=AFQjCNHlLV--89dP-l_07cE2LprbsZSqeg&ust=1367974817176116 -
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Maximum Armor Check Arcane Spell
Dex Bonus Penalty Failure Chance (30 ft.) (20 ft.)
5 0 15% 30 ft. 20 ft. 20 lb.
4 -1 20% 30 ft. 20 ft. 25 lb.
4 0 20% 30 ft. 20 ft. 25 lb.
3 -3 25% 20 ft. 15 ft. 30 lb.2 -4 30% 20 ft. 15 ft. 40 lb.
2 -3 30% 20 ft. 15 ft. 40 lb.
3 -3 25% 20 ft. 15 ft. 30 lb.
0 -5 40% 20 ft.2
15 ft.2 45 lb.
1 -5 35% 20 ft.2
15 ft.2 35 lb.
0 -5 40% 20 ft.2
15 ft.2 50 lb.
0 5%
5 lb.
0 5% 6 lb.
-1 15% 10 lb.
-2 15% 15 lb.
der
Speed
Weight1
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Goods Cost Weight Notes
Grappling hook +2 150 gp 4 lb. Plus 2 to d20 roll for grappling hit
Ram +1, portable 250 gp 20 lb. Plus 1 to attack
Rope +1, Elven (50 ft.) 250 gp 5 lb. Plus 3 to Rope Skill checks, light weight
Tack & Grapple Adventuring Gear
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Available Stock
5
1
1
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Fortunes, Herbs & Remedies
Goods Cost Weight Notes Available StockFern Whipple 25gp Cures 2 hit points instantly; ingested herb 2 per customer
Incense of Insight 50gp Grants +1 to all Intelligence based skill checks
attempted to anyone inhaling the smoke 1 per customer
Scrying
Whispering Wind 100gp
Can send a 25 word message on a magical wind up to
100 miles away (100 gp per 25 miles)
Anti Toxin +1 75gp
Detect Magic 25gp 5th level spell caster; may determine clues to nature
of magical items
Read Magic 25gp 5th level spell caster; will read and decipher magical
writing
Comprehend Languages
Secret Page
Detect Poison 25gp
Detect Scrying 200gp
Peasant's Apothecary
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Goods Cost Weight Notes Available Stock
Lock Picks 10 gp n/a 20
Blinding Dust 5gp n/a 5
Book of Trap Disarming Vol. I 300gp 1lb reader gains +1 to disarm trap 1
Smuggler's Staff (bow & quiver) 100 gp
staff with hidden case that can
carry an unstrung bow and 6
arrows 2
Smuggler's Staff (short spear) 100 gp
staff with hidden case that can
carry a short spear 2
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Temple of HELM - God of Vigiliance
Services Cost Weight
Daily Blessing 50 gp
Cure Disease
Aid 300 gp
Inquisition of the Unjust 50 gp
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Protection
Notes Available Stock
Grants +1 to one attack role of player's choosing
made within the same day of the blessing; adds
+1 to damage on same successful attack role;may only be used once per day; bonuses do not
stack 1 per person per day
Priests of Helm will extract information from one
unjust subject (level 1-5, 50 gp per level) by any
means necessary
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"Sacrifice may bring surprising rewards."
Services Cost Weight
Cure Moderate Wounds 200 gp
Cure Serious Wounds 400 gp
Daily Blessing
Temple of Sif, goddess of the grain
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Notes Available Stock
Instantly and automatically cures up to 15 hitpoints
Instantly and automatically cures up to 30 hit points
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