the shoppes at wheat bottom

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    Simple Weapons Cost Dmg (S) Dmg (M)

    Dagger +1 302 gp 1d3 1d4

    Crossbow +1, Heavy 350gp 1d8 1d10

    Bolts +1, crossbow (10) 70 gp

    Bolts +2, crossbow (10) 140 gp

    Crossbow +1, light 335 gp 1d6 1d8

    Crossbow +2, light 635gp 1d6 1d8

    Martial Weapons Cost Dmg (S) Dmg (M)

    Axe +1, throwing 308 gp 1d4 1d6

    Sword +1, short 310 gp 1d4 1d6

    Battleaxe +1 310 gp 1d6 1d8

    Longsword +1 315 gp 1d6 1d8

    Rapier +1 320 gp 1d4 1d6

    Scimitar +1 315 gp 1d4 1d6

    Warhammer +1 312 gp 1d6 1d8

    Falchion +1 375 gp 1d6 2d4

    Glaive +2 308 gp 1d8 1d10

    Greataxe +2 320 gp 1d10 1d12

    Greatsword +2 350 gp 1d10 2d6

    Arrows +1 (10) 70gp N/A N/A

    Arrows +2 (10) 140gp N/A N/A

    Longbow +1 375 gp 1d6 1d8

    Longbow, composite SR +1 200 gp 1d6 1d8

    Longbow, composite SR +2 300 gp 1d6 1d8

    Longbow +1, composite SR +1 500gp 1d6 1d8

    Shortbow +1 330gp 1d4 1d6

    Shortbow +1, composite 375 gp 1d4 1d6

    Shortbow +1, composite SR +1 475gp 1d4 1d6

    Exotic Weapons Cost Dmg (S) Dmg (M)

    To the hilt -Swords & More

    Light Melee Weapons

    Ranged Weapons

    Light Melee Weapons

    One-Handed Melee Weapons

    Two-Handed Melee Weapons

    Ranged Weapons

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    Bastard Sword +1 335 gp 1d8 1d10

    Dwarven Waraxe +1 330 gp 1d8 1d10

    Dwarven Urghosh +1 350 gp 1d6/1d4 1d8/1d6

    Hand Crossbow +1 400 gp 1d3 1d4Heavy Repeating Crossbow +1 700 gp 1d8 1d10

    Light Repeating Crossbow +1 550 gp 1d6 1d8

    Ranged Weapons

    One-Handed Melee Weapons

    Two-Handed Melee Weapons

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    Critical Range Increment Weight1

    Type2

    19-20/2 10 ft. 1 lb. Piercing or slashing

    19-20/2 120 ft. 8 lb. Piercing

    1 lb.

    1 lb.

    19-20/2 80 ft. 4 lb. Piercing

    19-20/2 80 ft. 4 lb. Piercing

    Critical Range Increment Weight1

    Type2

    2 10 ft. 2 lb. Slashing

    19-20/2 2 lb. Piercing

    3 6 lb. Slashing

    19-20/2 4 lb. Slashing

    18-20/2 2 lb. Piercing

    18-20/2 4 lb. Slashing

    3

    5 lb. Bludgeoning

    18-20/2 8 lb. Slashing

    3 10 lb. Slashing

    3 12 lb. Slashing

    19-20/2 8 lb. Slashing

    N/A N/A 3lb.

    N/A N/A 3lb.

    3 100 ft. 3 lb. Piercing

    3 110 ft. 3 lb. Piercing

    3 110 ft. 3 lb. Piercing

    3 110 ft. 3 lb. Piercing

    3 60 ft. 2 lb. Piercing

    3 70 ft. 2 lb. Piercing

    3 70 ft. 2 lb. Piercing

    Critical Range Increment Weight1

    Type2

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    19-20/2 6 lb. Slashing

    3 8 lb. Slashing

    3 12 lb. Slashing or piercing

    19-20/2 30 ft. 2 lb. Piercing19-20/2 120 ft. 12 lb. Piercing

    19-20/2 80 ft. 6 lb. Piercing

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    NOTES

    Adds +1 to damage

    Adds +2 to damage

    Adds +1 to attack roll

    Adds +2 to attack roll

    Adds +1 to attack and damage

    Adds +2to attack and damage

    Adds +1 to attack and damage

    Adds +1 to attack and damage

    Adds +1 to attack and damage

    Adds +1 to attack and damage

    Adds +1 to attack and damage

    Adds +1 to attack and damage

    Adds +2 to attack and damage

    Adds +2 to attack and damage

    Adds +2 to attack and damage

    Adds +1 to damage

    Adds +2 to damage

    Adds +1 to attack roll

    Adds up to +1 of your strength bonus to damage

    Adds up to +2 of your strength bonus to damage

    Adds +1 to attack roll and adds up to +1 of your strength

    bonus to damage

    Adds +1 to attack roll

    Adds +1 to attack roll

    Adds +1 to attack roll and adds up to +1 of your strength

    bonus to damage

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    Adds +1 to attack and damage

    Adds +1 to attack and damage

    Adds +1 to attack and damage

    Adds +1 to attackAdds +1 to attack

    Adds +1 to attack

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    Armor/Shield

    Bonus

    Studded leather, Master Work +1 175 gp 3

    Chain shirt, Master Work +1 250 gp 4

    Chain shirt, Master Work +2 400 gp 4

    Scale mail, Master Work +1 200 gp 4Chainmail, Master Work +1 300 gp 5

    Chainmail, Master Work +2 450 gp 5

    Breastplate, Master Work +1 550 gp 5

    Splint mail. Master Work +2 500 gp 6

    Banded mail, Master Work +1 600 gp 6

    Half-plate, Master Work +2 900 gp 7

    Shield, light wooden, Master Work +1 155 gp 1Shield, light steel, Master Work +1 160 gp 1

    Shield, heavy wooden, Master Work +1 175gp 2

    Shield, heavy steel, Master Work +1 200 gp 2

    Morels & crenels- Defensive Wear for the Distinquished Defen

    Shields

    Light armor

    Medium armor

    Heavy armor

    Armor Cost

    http://www.google.com/url?sa=i&rct=j&q=&esrc=s&frm=1&source=images&cd=&cad=rja&docid=Nz7C8Iw008arPM&tbnid=qmw2t9rP5BWjAM:&ved=0CAUQjRw&url=http://sebadorn.deviantart.com/art/Close-up-of-Helm-Gauntlets-and-Sword-280530236&ei=dVKIUceNIdKG0QGutIHgDw&bvm=bv.45960087,d.dmQ&psig=AFQjCNHlLV--89dP-l_07cE2LprbsZSqeg&ust=1367974817176116
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    Maximum Armor Check Arcane Spell

    Dex Bonus Penalty Failure Chance (30 ft.) (20 ft.)

    5 0 15% 30 ft. 20 ft. 20 lb.

    4 -1 20% 30 ft. 20 ft. 25 lb.

    4 0 20% 30 ft. 20 ft. 25 lb.

    3 -3 25% 20 ft. 15 ft. 30 lb.2 -4 30% 20 ft. 15 ft. 40 lb.

    2 -3 30% 20 ft. 15 ft. 40 lb.

    3 -3 25% 20 ft. 15 ft. 30 lb.

    0 -5 40% 20 ft.2

    15 ft.2 45 lb.

    1 -5 35% 20 ft.2

    15 ft.2 35 lb.

    0 -5 40% 20 ft.2

    15 ft.2 50 lb.

    0 5%

    5 lb.

    0 5% 6 lb.

    -1 15% 10 lb.

    -2 15% 15 lb.

    der

    Speed

    Weight1

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    Goods Cost Weight Notes

    Grappling hook +2 150 gp 4 lb. Plus 2 to d20 roll for grappling hit

    Ram +1, portable 250 gp 20 lb. Plus 1 to attack

    Rope +1, Elven (50 ft.) 250 gp 5 lb. Plus 3 to Rope Skill checks, light weight

    Tack & Grapple Adventuring Gear

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    Available Stock

    5

    1

    1

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    Fortunes, Herbs & Remedies

    Goods Cost Weight Notes Available StockFern Whipple 25gp Cures 2 hit points instantly; ingested herb 2 per customer

    Incense of Insight 50gp Grants +1 to all Intelligence based skill checks

    attempted to anyone inhaling the smoke 1 per customer

    Scrying

    Whispering Wind 100gp

    Can send a 25 word message on a magical wind up to

    100 miles away (100 gp per 25 miles)

    Anti Toxin +1 75gp

    Detect Magic 25gp 5th level spell caster; may determine clues to nature

    of magical items

    Read Magic 25gp 5th level spell caster; will read and decipher magical

    writing

    Comprehend Languages

    Secret Page

    Detect Poison 25gp

    Detect Scrying 200gp

    Peasant's Apothecary

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    Goods Cost Weight Notes Available Stock

    Lock Picks 10 gp n/a 20

    Blinding Dust 5gp n/a 5

    Book of Trap Disarming Vol. I 300gp 1lb reader gains +1 to disarm trap 1

    Smuggler's Staff (bow & quiver) 100 gp

    staff with hidden case that can

    carry an unstrung bow and 6

    arrows 2

    Smuggler's Staff (short spear) 100 gp

    staff with hidden case that can

    carry a short spear 2

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    Temple of HELM - God of Vigiliance

    Services Cost Weight

    Daily Blessing 50 gp

    Cure Disease

    Aid 300 gp

    Inquisition of the Unjust 50 gp

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    Protection

    Notes Available Stock

    Grants +1 to one attack role of player's choosing

    made within the same day of the blessing; adds

    +1 to damage on same successful attack role;may only be used once per day; bonuses do not

    stack 1 per person per day

    Priests of Helm will extract information from one

    unjust subject (level 1-5, 50 gp per level) by any

    means necessary

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    "Sacrifice may bring surprising rewards."

    Services Cost Weight

    Cure Moderate Wounds 200 gp

    Cure Serious Wounds 400 gp

    Daily Blessing

    Temple of Sif, goddess of the grain

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    Notes Available Stock

    Instantly and automatically cures up to 15 hitpoints

    Instantly and automatically cures up to 30 hit points

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    http://www.google.com/url?sa=i&rct=j&q=norse+goddess+of+grain&source=images&cd=&cad=rja&docid=HademPFr2hlpTM&tbnid=q4ntB63oV229CM:&ved=0CAUQjRw&url=http://inthecompanyofstones.blogspot.com/&ei=kaIfUeSWN6bw0QH78YDIBg&bvm=bv.42553238,d.dmQ&psig=AFQjCNHnlKP9MHm-sBdQNZ5XOef8sA5G5A&ust=1361112607780333