the right way to apply game thinking in consumer apps
DESCRIPTION
Games can extend far beyond entertainment to encourage a desire behavior and reach an objective. What ever is your objective, learn to integrate game thinking in a consumer app.TRANSCRIPT
Applying GAME THINKING in Consumer Apps Ricardo Leon ricardo @pactica.com
!1
Games can extend far beyond entertainment
!2
!3
Encourage a desire behavior
!4
!5
Reach an objective
!6
!7
What is a game?
!8
!9
!10
0
Players not users
!11
!12
Humans have a natural desire to play
1!13
!14
Humans have a capacity to pretend
2!15
!16
A game has rules that dictate how to play
3!17
!18
A game has a particular goal that a player needs to achieve
4!19
!20
Play Pretend
Goals Rules
PLAYER
!21
Playing is enjoyment
Play
!22
fun capture attention &
motivate participation
!23
inspires exploration and role play
provides the excuse to hang around with friends
purposely play changes how players think, feel, behave, or make a difference in the
real world
easy fun
people fun
serious fun
provides the opportunity to challenge, mastery, and feelings of accomplishments
hard fun
* Nicole Lazzaro, XeoDesign: 4Keys 2Fun
fun capture attention &
motivate participation
!24
Playing is more interesting when you make meaningful choices
!25
!26
Players are always free to quit
!27
!28
Magic Circle Physical space for playing
Johan Huizinga
Pretend
!29
Magic Circle Real World
!30
Inside the magic circle, real-world events have special meanings
!31
!32
!33
!34
!35
Playing games can be an immersive experience
!36
!37
The magic circle is a place of dreams and fantasy
!38
!39
!40
A story drives everything
!41
ted | andrew staton
make me care make me
a promise
make me follow make me
wonder
!42
The Player Journey Progression from novice to expert
Goals
!43
Onboardingget players into the game as quickly and easily as possible
!44
!45
Scaffoldingprovide training wheels and increase difficulty through progression
!46
!47
FeedbackFrequent encouragement and visualize performance
!48
!49
Variable RewardsStipulate positive feelings by offering unexpected rewards the user
!50
!51
Pathway to Masteryget to the point where player has conquer and achieve a real skill
!52
!53
Framework Define the context
Rules
!54
Rules have to be clear to the players
!55
!56
!57
!58
Players agree to the rules, but can redefine them
!59
!60
!61
Play Pretend
Goals Rules
PLAYER
!62
Players Behaviors Objective
!63