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THE RESPONSIVE ENTERPRISE

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Page 1: THE RESPONSIVE ENTERPRISE - Agile Academy · Gamification Teams with mandate ... Traditional organization Responsive enterprise Low responsiveness index High responsiveness index

THE RESPONSIVE ENTERPRISE

Page 2: THE RESPONSIVE ENTERPRISE - Agile Academy · Gamification Teams with mandate ... Traditional organization Responsive enterprise Low responsiveness index High responsiveness index

Introduction Vikram Kapoor

CEO Prowareness

Serial Entrepreneur

Investor & Coach of startups

Page 3: THE RESPONSIVE ENTERPRISE - Agile Academy · Gamification Teams with mandate ... Traditional organization Responsive enterprise Low responsiveness index High responsiveness index

Book

Co-written by Rini van SolingenSolingen

Page 4: THE RESPONSIVE ENTERPRISE - Agile Academy · Gamification Teams with mandate ... Traditional organization Responsive enterprise Low responsiveness index High responsiveness index

Theory & practical knowledge

Theory of the book

Forces

RE Index

And what we can learn from organizations & thoughtleaders

Coolblue

Valve

Google (Kevin Gibbs)

Prowareness

Mark Andriessen

Deborah Gordon

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Time

Dist

ance

betw

een

cust

omer

and

supp

lier

Why are we talking about a Responsive Enterprise?

Hunt

er

Farm

er

Mid

dle

Ages

Indu

stria

l Rev

olut

ion

Mas

s Urb

aniza

tion

High

lyco

nnec

ted

post

mod

ern

socie

ty

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DepartmentsSilos

WaterfallYearly plan

Resources

Heavy managem

ent

Strong procedures

Serious

Light management

Agile

Stro

ng cu

lture

Company with a mission

Failure is an option

Gamification

Teams w

ithm

andate

Experimentation

Employee with a plan

Responsive enterpriseTraditional organization

Low responsiveness index High responsiveness index

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Forces behind a Responsive Enterprise

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Force: Is extremely customer centric

Fast

Easy

Fun

Has Empowered employees

Obsessed with customer experience

Friend

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Obsessed with customer experience

Coolblue delivery service

Page 10: THE RESPONSIVE ENTERPRISE - Agile Academy · Gamification Teams with mandate ... Traditional organization Responsive enterprise Low responsiveness index High responsiveness index

Force: Has an inspiring mission

Translates its mission into a mission statement

Connects to its customers at emotional level

Differentiates itself from the crowd

Page 11: THE RESPONSIVE ENTERPRISE - Agile Academy · Gamification Teams with mandate ... Traditional organization Responsive enterprise Low responsiveness index High responsiveness index

"To provide the best customer service possible."

"Build the best product, cause no unnecessary harm, use business to inspire and implement solutions to the environmental crisis. "

“Belong anywhere”

“Transforming organizations into software-driven responsive enterprises!”

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I am inspired by a desire to: Brands can leverage this motivator by helping customers:

Stand out from the crowd Project a unique social identity; be special

Have confidence In the future Perceive the future as better than the past; have a positive mental picture of what’s to come

Enjoy a sense of well-being

Feel that life measures up to expectations and that balance has been achieved; seek a stress-free state without conflicts or threats

Feel a sense of freedom Act independently, without obligations or restrictions

Feel a sense of thrill Experience visceral, overwhelming pleasure and excitement; participate in exciting, fun events

Feel a sense of belonging Have an affiliation with people they relate to or aspire to be like; feel part of a group

Protect the environment Sustain the belief that the environment is sacred; take action to improve their surroundings

Be the person I want to be Fulfill a desire for ongoing self-improvement; live up to their ideal self-image

Feel secure Believe that what they have today will be there tomorrow; pursue goals and dreams without worry

Succeed in life Feel that they lead meaningful lives; find worth that goes beyond financial or socioeconomic measuresd in life l h h l d i f l liin life Feel that they lead meaningfu

Page 13: THE RESPONSIVE ENTERPRISE - Agile Academy · Gamification Teams with mandate ... Traditional organization Responsive enterprise Low responsiveness index High responsiveness index

I am inspired by a desire to: Brands can leverage this motivator by helping customers:

Stand out from the crowd Project a unique social identity; be special

Have confidence In the future Perceive the future as better than the past; have a positive mental picture of what’s to come

Enjoy a sense of well-being

Feel that life measures up to expectations and that balance has been achieved; seek a stress-free state without conflicts or threats

Feel a sense of freedom Act independently, without obligations or restrictions

Feel a sense of thrill Experience visceral, overwhelming pleasure and excitement; participate in exciting, fun events

Feel a sense of belonging Have an affiliation with people they relate to or aspire to be like; feel part of a group

Protect the environment Sustain the belief that the environment is sacred; take action to improve their surroundings

Be the person I want to be Fulfill a desire for ongoing self-improvement; live up to their ideal self-image

Feel secure Believe that what they have today will be there tomorrow; pursue goals and dreams without worry

Succeed in life Feel that they lead meaningful lives; find worth that goes beyond financial or socioeconomic measures

"To provide the best customer service possible."

"Build the best product, cause no unnecessary harm, use business to inspire and implement solutions to the environmental crisis. "

“Belong anywhere”

“Transforming organizations into software-driven responsive enterprises!”

d in life l h h l d i f l liin life Feel that they lead meaningfu

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Force:Has autonomous mini companies (Tribes)

Own identity and P&L

Common DNA

No competition

Has comparison

es)

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Force: Makes everything extremely transparent

All data available to all

No barriers to communication

Information proximity

Decentral decision making authority

So that decision can be made at all levels

Focus at the customer/task at hand

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Force: Has an experimentation process

Definition of an experiment

It is OK to fail

Fail fast -> learn fast

TTL: Time To Learn

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Chess vs. Angry birds

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F: Encourages self-management

Encourages people to think about their plans/

ambitions

Builds the company with the plans and wishes of your

employees

Become an investor instead of an employer

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Dragons Den

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Kevin Gibbs (Google)

20% Time

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Force: Creates a self-scaling culture

Scaling is done from inside out: by splitting the cells

or sending out an ambassador

In that way the culture remains the same

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Force: Implements a relentless rhythm of learning

A powerful heartbeat that out -speeds your market

and customers

Heart beat consists of:

• Start

• Stop

• Scoreboard

• Evaluate

• Adapt

• Gamify

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Force: Become software-centric and data-driven

Harnesses the disruptive power of software/data

Automates the core of its service.

Has a software developer-centric culture

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Mass: Decreases it’s mass

Size

Gravity index of the organization

• Age of the products

• Bureaucracy

• Age of the company

• Age of employment of employees

• Mass of the customers

• Mass of suppliers

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www.prowareness.nl

Office Bangalore (IN)Building 2A-West Tower, Embassy Tech VillageOuter Ring Road, Deverabeesanahalli Village, Bangalore – 560087, Karnataka, India+91 80 49 08 78 00 [email protected]

Office Düsseldorf (DE)Stadttor Medienhafen 17. EtageStadttor 1, 40219 DüsseldorfGermany+49 211 3003 [email protected]

Office Silicon Valley (US)530 Lytton Avenue2nd FloorPalo Alto, California94301, United States+1650 617 [email protected]

Headquarters Delft (NL)Brassersplein 12612 CT, DelftThe Netherlands+31 15 241 18 [email protected]