the quest to become a mathemon master!

14
The Wild Mathemon Path into the forest by Flickr

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Page 1: The Quest To Become A Mathemon Master!

The Wild Mathemon

Path into the forest by Flickr

Page 2: The Quest To Become A Mathemon Master!

Jane and Derivee have just left town and are venturing off into the adventure of her dreams! Although it was not long before…

A WILD GRALINTE HAS APPEARED!!

Page 3: The Quest To Become A Mathemon Master!

This question is too overwhelming for Derivee!! Derivee takes a critical hit!

Page 4: The Quest To Become A Mathemon Master!

Derivee uses INTEGRATION BY PARTS!

Here, we prepare to use the general formula of integration by parts by organizing which parts to use for each respective function.

Page 5: The Quest To Become A Mathemon Master!

There is always a pattern within every math concept. In integration by parts, there is a general formula. This formula is:

Page 6: The Quest To Become A Mathemon Master!

Referring to the general form and the functions assigned in the previous step, it’s just a “plug-and-chug” formula from here and then integrate further.

Page 7: The Quest To Become A Mathemon Master!

ITS SUPER EFFECTIVE! Gralinte is stunned!

Derivee uses INTEGRATION BY PARTS [again!]!

Page 8: The Quest To Become A Mathemon Master!

In this integration, both terms are “equal” to each other, but it cannot be left that way, since it would all be equal to 0, when subtracted. Therefore, the integration by parts process should be repeated once more in order to properly integrate.

Values are once again assigned and process is repeated.

Page 9: The Quest To Become A Mathemon Master!

The process is then repeated a second time.

Before further integration, simplify.

Page 10: The Quest To Become A Mathemon Master!

Gralinte takes a critical hit! Gralinte is paralyzed!

Derivee SUBTRACTS FROM BOTH SIDES!!

Since this is simply a matter of anti-differentiation, we must remember to add and acknowledge the constant, since anti-differentiation gives a FAMILY of FUNCTIONS.

Page 11: The Quest To Become A Mathemon Master!

GRALINTE takes 13 damage.

Gralinte recovers!

Gralinte uses CRY!

It’s not very effective! Derivee takes 0 damage!

Page 12: The Quest To Become A Mathemon Master!

Derivee uses ALGEBRA!

Page 13: The Quest To Become A Mathemon Master!

IT’S SUPER EFFECTIVE!! Gralinte takes 30 damage.

Jane used a MATHECUBE!!

Rubix Cube by Flickr user Craig Axxie

Page 14: The Quest To Become A Mathemon Master!

Gralinte was caught!!