the power of play: learning with the knowledge guru

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. he Power of Play Learning with the Knowledge Guru™ By Bottom-Line Performance

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How do you use the power of play to help people learn? ExactTarget, a global software as a service (SaaS) company, did it with a custom game created with the Knowledge Guru game engine. Players got immersed; the company got learning results. The Knowledge Guru mobile or desktop game uses repetition and spaced learning to ensure long-term retention. This session will showcase the game and tell you how and why it works. It will also demo Knowledge Guru’s ability to track the learning as players play.

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Page 1: The Power of Play: Learning with The Knowledge Guru

.

The Power of PlayLearning with

the Knowledge Guru™

By Bottom-Line Performance

Page 2: The Power of Play: Learning with The Knowledge Guru

Your Game Masters…aka presenters

Sharon BollerBottom-Line Performance

Lead designer, Knowledge Guru™ game engine.@Sharon_Boller

Scott ThomasExactTarget

@scott_thomas_et

Page 3: The Power of Play: Learning with The Knowledge Guru

• I like to play (board games, team games, computer games, puzzles, word searches, social games, etc.)

• We actively use game-based learning in our organization

• I’d like to implement game-based learning in my organization – but haven’t convinced people of its value yet.

The Power of Play for You?

Page 4: The Power of Play: Learning with The Knowledge Guru

Today’s agendaWhy games

work

ExactTarget’s story

How Kguru helps you remember

Page 5: The Power of Play: Learning with The Knowledge Guru

Why games?

Play Game

“I learned SO much by playing this game. It was

tons of fun. I learned more by playing this game than any webinar,

meeting, or document I’ve encountered.”

“Mind-blowing”

“Can you create

more stuff like this?”

Annika, Age 8

Page 6: The Power of Play: Learning with The Knowledge Guru

Why do games work?1

32

The short answer?Because they are FUN.

Page 7: The Power of Play: Learning with The Knowledge Guru

Expert view: Carnegie Mellon….

To progress in a game is to learn; when we are actively engaged with a game, our minds are experiencing the pleasure of grappling with (and coming to understand) a new system.

(Jessica Trybus, New Media Institute’s resident Game-based Learning and Communications Guru and Director of Edutainment for Carnegie Mellon University's Entertainment Technology Center.)

www.bottomlineperformance.com

Page 8: The Power of Play: Learning with The Knowledge Guru

But what’s FUN?

• Winning• Achieving goals• Triumphing• Collaborating • Exploring and building• Collecting• Problem-solving or strategizing• Role playing or imagining • Surprise – surprising others and

being surprised ourselves.

Page 9: The Power of Play: Learning with The Knowledge Guru

What’s Required to Learn?

MotivationRelevant Practice

Specific, timely feedback

Ability to retrieve later

Page 10: The Power of Play: Learning with The Knowledge Guru

Breaking it down further: Feedback

“The premise of a feedback loop is simple: Provide people with information about their actions in real time, then give them a chance to change those actions, pushing them toward better behaviors.”

Wired Magazine, June 19, 2011

www.bottomlineperformance.com

Page 11: The Power of Play: Learning with The Knowledge Guru

Breaking it down further: FeedbackSchool district had huge problem with speeding.

Tried replacing old signs with bigger, new ones, ticketing people during drop-off, pick-up times. Nothing worked.

What finally gave measurable improvement was “dynamic speed displays” or driver feedback signs. “Your speed.”

Signs have proven to be consistently effective, getting people to slow by 10 mph over several miles. They work because they leverage a feedback loop.

www.bottomlineperformance.com

Page 12: The Power of Play: Learning with The Knowledge Guru

Linking Games to LearningLearning Element Game Elements that Match

Motivation Game goals, PBLs, levels, flow, the “fun”

Relevant practice

Game mechanics, story, challenges, (e.g. the rules), game theme.

Feedback Rewards and consequences

Retrieval later 1) Repeat to remember – repetition; 2) spaced learning 3) Relevant practice.

Page 13: The Power of Play: Learning with The Knowledge Guru

Today’s agendaWhy games

work

How Kguru helps you remember ExactTarget’s

story

Page 14: The Power of Play: Learning with The Knowledge Guru

What is the Knowledge Guru?

A solution to a problem we’ve seen over and over with our clients.

Page 15: The Power of Play: Learning with The Knowledge Guru

We wanted…For people to be able to PLAY.

For them to LEARN while they played.

For clients to TRACK what people were learning (or not learning).

And for players to REMEMBER, long after they played.

And…we wanted people to be able to play across

multiple devices: desktop, iPad, or Android tablet

via web app or native app.

We wanted a solution that could work

independently of an LMS…or be Tin Can compliant

so it COULD work with an LMS

Page 16: The Power of Play: Learning with The Knowledge Guru

How Guru links to Learning

Annika, Age 8

Motivation – in story, in challenge (become a Guru)

Page 17: The Power of Play: Learning with The Knowledge Guru

How Guru links to Learning

Annika, Age 8

Motivation – in PBLs

Page 18: The Power of Play: Learning with The Knowledge Guru

How Guru links to Learning

Annika, Age 8

Relevance– no extraneous content, period.

Page 19: The Power of Play: Learning with The Knowledge Guru

How Guru links to Learning

Annika, Age 8

Relevance– game questions mirror customer ?s

Page 20: The Power of Play: Learning with The Knowledge Guru

How Guru links to Learning

Annika, Age 8

Feedback– immediate, followed by immediate opp to retry. Consequence = points gained/lost.

Page 21: The Power of Play: Learning with The Knowledge Guru

How Guru links to Learning

Annika, Age 8

Retrieval– repetition, spaced learning

Page 22: The Power of Play: Learning with The Knowledge Guru

How Guru does MeasurementAdmin tool lets you verify what people do – and don’t get

Page 23: The Power of Play: Learning with The Knowledge Guru

Today’s agendaWhy games

work

How Kguru helps you remember ExactTarget’s

story

Page 24: The Power of Play: Learning with The Knowledge Guru

ExactTarget (NYSE: ET)

Based in Indy, we enable marketers - through software - to integrate data to create a unified view of each consumer and engage in real-time, cross-channel marketing.

We have: 1,500 employees worldwide 250,000 users worldwide 500 + partners worldwide

We also have great customers, including Best Buy, Groupon, NASA, Nike, Papa John’s, Microsoft

Page 25: The Power of Play: Learning with The Knowledge Guru

Why ExactTarget used the Guru

1. Multiple Product Lines and Multiple Product Launches• 9 distinct product lines within organization• Product line releases each month

2. Employees, clients, and partners had training overload; we needed to find a way to “mix it up.”

3. MobileConnect was one of the largest product launches we ever had. Critical for us to educate folks.

Page 26: The Power of Play: Learning with The Knowledge Guru

Positioning the game

2.

Marketed the heck out of it.

1. Reinforcement tactic rather than primary learning method.

Page 27: The Power of Play: Learning with The Knowledge Guru
Page 28: The Power of Play: Learning with The Knowledge Guru

Positioning the game (cont.)

3. Required in some functional units.

4. Provided managers with idea kits.

5.Drew attention to leaderboards on a regular basis.

Page 29: The Power of Play: Learning with The Knowledge Guru

What Did Folks Say…

The game was great! It was a fun way to learn about

MobileConnect. I enjoyed the scenario-type questions,

which put it all in perspective.

I’m a pretty competitive person, so challenging myself to get

one of the top scores added a layer of fun to learning about the MobileConnect product.

The repetition of the different paths helped me

retain the information.

Page 30: The Power of Play: Learning with The Knowledge Guru

Business Results…

Annika, Age 8

Page 31: The Power of Play: Learning with The Knowledge Guru

Next time….

1. Ask some questions more specific to specific job role.

2. Test game as a primary learning method versus as a reinforcement method.

Page 32: The Power of Play: Learning with The Knowledge Guru

Want info electronically?

• Text the word GURU and your email address to 38767– EX: GURU [email protected]

• Email will be sent with links to a variety of information sources regarding this breakout session

• You can also email [email protected] and request info as well.

• Check out public games for yourself at www.theknowledgeguru.com/ or download a sample game – Nutrition Guru - from App store.

Page 33: The Power of Play: Learning with The Knowledge Guru

Thank You! Contact Us…

Email [email protected]

[email protected] Handles Sharon_Boller

scott_thomas_etWebsites www.theknowledgeguru.com

www.exacttarget.comBooth #608 (Sharon)DemoFest #54 (Scott)