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    Fantasy Battles

    The9thAge

    Vampire CovenantArmy Rules

    Version 0.11.0 Beta

    Army Special Rules

    Magical items

    Quick Reference

    Sheet

    Change Log

    Lords

    Heroes

    Core

    Special

    Rare

    Mounts

    Fantasy Battles: The 9th Age is a community-made miniatures wargame.

    All relevant rules, as well as feedback and suggestions, can be found/given here:

    http://www.the-ninth-age.com/

    Rules changes between versions are colour coded in green. See change log at end of document.

    http://www.the-ninth-age.com/http://www.the-ninth-age.com/
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    Army Special Rules

    Master of Undeath

    Only Models with this Special Rule can be chosen as General

    . The General

    is automatically designated as Master andmust exchange one spell for Invocation of the Undead, regardless of which Path it uses.

    Ashes to Ashes

    At the end of any phase in which the Master is removed as a casualty, every unitin the armywith one ormore models

    with Ashes to Ashes must pass a Leadership test orsufferan amountof woundswithno saves of anykindallowed equal

    to the amount by which the test was failed. These wounds are distributed following the rules for Unstableexceptthey

    can never be distributed to models that do not have Ashes to Ashes. This is reduced byonewoundif the unitreceived

    Hold Your Ground.

    At the beginning of your next Player's Turn followingthe deathof theMaster, a newMaster maybe selected.In order to

    do so, the Player must nominate another eligible character who is a Wizard using the Path of Necromancy. This

    character is your new Master. If the army does not have any eligible character,every unitwith the Ashes toAshesrule

    must once again pass a Leadership test or suffer wounds asdescribed above.Thiseffect willrepeatitself atthe start of

    each of the owning Players turn until the game ends.

    Chilling Shriek (X, Y)

    Part of a model with this Special Rule may perform a shooting special attack with range 8. It can be used after

    marching and hits automatically. The target suffers X hits with strength equal to Y plus thecurrentnumber of Wounds

    of the shooting part of model, where X and Y are the numberwithinthebrackets. Whenrollingto wound,comparethe

    Strength with the targets Leadership instead of Toughness. Wounds caused are Armour Piercing (6) and Magical

    Attacks. In the combat phase the model may replace its normal attacks to instead scream at one unit that it is inbase

    contact with it.

    Awaken (X)

    Models with this special rule canRaisewounds of allthe unitsstatedwithin thebrackets abovetheir starting size, using

    any effectthatRaiseswounds.A unitsstartingsizeis thesizethey arewritten as in thearmy list. Unitscanbe increased

    even beyond the maximum size written in their unit entry using this rule.

    Reaper

    Units consisting solely of models with this special rule may move through enemy units during the Remaining Moves

    Sub-Phase. AllModels in such unitscanmake a singleClose Combatattack against a singleunengaged enemy unit which

    has been moved through. These attacks hit automatically and are distributed towards the unit as a whole.

    2

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    Vampiric (X)

    Models with this Special Rule can make march moves as normal even when outside therange ofthe General'sInspiring

    Presence. They still have to test Leadership if they are within 8 of enemy units.

    At the end of the close combat phase, units with this Special Rule can make a single VampiricRoll ifa Model partwith

    this Special Rule cased least one wound during the phase.Roll a D6foreachVampiric Roll, X+a singlewoundis Raised

    to the unit, where X is the number stated within the brackets (a 1 is always a failure). Characters must cause woundsand roll for Raised wounds separately from any unit they are joined to.

    Wake the Dead

    Each time after an Augment spell from Path of Necromancy (including the Curse ofUndeath) isresolvedagainst a unit

    containing at least one model with this rule, you may select a single unit within 6 of it. Until the end of the following

    player turn, all Models in the chosen units have the Lightning Reflexes special rule.

    Necromantic Aura

    All friendly units within 6" of one or models with this Special Rule reduce the number of wounds caused by Ashes to

    Ashes and Unstable by 1. Models with the Necromantic Aura cannot benefit themselves from Necromantic Aura.

    3

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    Vampiric Bloodlines

    Vampire Counts and Vampire Courtiers may purchase unique upgrades called Blood Powers, separated in two

    categories called Bloodline Powers and Ancient Blood Powers. Vampires may also be upgraded to become part of a

    Bloodline, grantingthem additional bonusesandsometimesrestrictions. TheVampire Counts andVampire Courtiersof

    an army must either belong to the same Bloodline or none at all.

    Bloodline Vampires

    May only purchase powers that are specific to that

    Bloodline. Ancient Blood Powers may only be taken by

    Vampire Counts. Bloodline powers can be duplicated,

    Ancient Blood Powers are One of a Kind.

    Independent Vampires

    A Vampire that is not part of a Bloodline may choose

    between non Ancient Blood Powers of all the Bloodlines.

    All Bloodline powers are One of a Kind.

    Blood Ties (X): Certain unit entries in this army book bear the mention Blood Ties, followed by the name of a Bloodline

    between brackets. If the Bloodline of the Vampire characters in the army matches the one written within the Brackets,

    you gain access to the upgrade written in this rule on the unit entry.

    Brotherhood of the Dragon Bloodline: 35 / 25 pts

    The Vampire gains +2 Weapon Skill andwearsPlateArmour. It is restricted to purchasing only one additional magic

    Level and may only use Path of Necromancy. The Vampire cannot refuse challenges and must issue one whenever

    possible, unless another character does it first.

    Blood Ties:Vampire Knights

    Ancient Blood Power: 65 pts

    Crimson Rage

    The Vampire may immediatelymake

    an additional Close Combat Attack

    whenever it causes an Unsaved

    Wound during a round of Close

    Combat. The additional attacks

    generated by Crimson Rage do not

    benefit from this rule and cannot

    generate further attacks.

    Bloodline Power: 30 pts

    Eternal Duelist

    The Vampire mayreroll allto-hit and

    to-wound rolls when fighting in a

    challenge.

    Bloodline Power: 35 pts

    Perfect Warrior

    The Vampire gains Weapon Master

    and Lethal Strike. The Vampire is

    automatically equipped with an

    Additional Hand Weapon, a Halberd,

    a Great Weapon, a Lance and a

    Shield.

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    Strigoi Bloodline: 50 / 40 pts

    The Vampires model has +1 Wound, Regeneration (5+) and Hatred. The Vampire cannot select any mount except for

    the ShriekingHorror,may not wear anykindof Armour, canonlypurchasea singleadditional magic Level andmustuse

    Path of Wilderness or Necromancy.

    Blood Ties:Ghouls

    Ancient Blood Power: 65 pts

    Ghoul Lord

    The Vampire model gains Poisoned

    Attacks and Armour Piercing (1). All

    Ghouls in the same unit as the

    Vampire gain Hatred and Armour

    Piercing (1).

    Bloodline Power: 70 pts

    Curse of the Blood

    The Vampire has Regeneration (5+).

    All Ghouls in the same unit as the

    Vampire, and any mount ridden by

    the Vampire, gains Regeneration

    (6+). If any model affected by this

    rule already has Regeneration then

    then their Regeneration Save is

    increased by 1 point to a maximum

    of 4+.

    Bloodline Power: 65/40 pts

    Bat Form

    (models on foot only)

    The Vampire model gainsFly(8) and

    Thunderous Charge.

    Von Karnstein Bloodline: 25 / 20 pts

    The presenceof oneor more VonKarnstein Vampires grants +1 Combat Score.Undead units joinedby theVampire may

    march as if they hadthe Vampiric Special Rule. Therangeof InspiringPresenceand Hold Your Groundof thevampireis

    increased by 6. In addition, the Vampire may reroll failed Vampiric Rolls.

    Blood Ties:Dark Coach

    Ancient Blood Power: 50 pts

    Storm Caller

    All units within 12 of the Vampire

    gain HardTarget.Oncepergame,the

    Vampire may grant Lightning

    Attacks and Armour Piercing (2) to

    itselfand theunitit joins.Thisability

    is activated at the start of a combat

    round and lasts until the end of the

    player turn.

    Bloodline Power: 20 pts

    Hour of the Wolf

    The Vampire gains Swiftstride and

    confers this special rule toany unit it

    joins. The Vampire gains Awaken

    (Zombies; Direwolves; Bat Swarms;

    Great Bats).

    Bloodline Power: 25 pts

    Refined Taste

    The Vampire gains Vampiric (2+). If

    the Vampire is riding a mount with

    Large Target it instead gains

    Vampiric (4+).

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    Lamia Bloodline: 35 / 25 pts

    The Vampire has +2 Ballistic Skill, -1 Attack, Lightning Reflexes and Throwing Weapons. If the Vampire is not wearing

    any Armour it also has the Distracting special rule.

    Blood Ties:Court of the Damned

    Ancient Blood Power: 50 pts

    Commandment

    All Rank and File models in any unit

    joined by the Vampire have Weapon

    Skill 5. If the Vampire isnotengaged

    in combat itself, it can instead, atthe

    start of the Close Combat Phase,

    choose to grant this bonus toa single

    friendly unit within 6.

    Bloodline Power: 25 pts

    Mask of Innocence

    Enemy units in base contact with

    one or more Vampire with this

    power have -1 Leadership.

    Bloodline Power

    : 25 pts

    Mesmerizing Gaze

    Units charging at or fleeing from

    units containing at least one

    Vampire with this power roll an

    additional dice for their charge/flee

    move and discard the highest.

    Nosferatu Bloodline: 140 / 70 pts

    The Vampire has -1 Attack, -2 Weapon Skill and may not take any kind of armour. The Vampire becomes a Level 2

    Wizard Apprentice if it is a Hero character or becomes a level 4 Wizard Master if it is a Lord character. The Vampire

    generates an additional spell and gains Awaken (Zombies; Skeletons). A Nosferatu Vampire may generate spells from

    more than one Path of Magic. The player must write on the Army List which Paths the Vampire knows and how many

    spells are generated from each Path.

    Blood Ties:Wraiths

    Ancient Blood Power: 50 pts

    Unbearable Scrutiny

    At the start of each Magic Phase,the

    Player may nominate an enemy

    Wizard within 18 of the Vampire

    and within Line of Sight. In this

    phase, that Wizard cannot add his

    magic level or use Aided Dispel

    against spells cast by the Vampire.

    Bloodline Power: 20 pts

    Forbidden Path

    Select a Battle Magic Path otherthan

    Path of Nature. The Vampire can

    generate spells from this Path in

    addition to those normally available

    to it.

    Bloodline Power: 25 pts

    Arcane Knowledge

    Spells cast by the Vampire gain an

    additional 3 range. This effect is

    increased to an additional 6 range

    for Damage spells. Vortex spells are

    not affected.

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    Magical items

    Magical Weapons

    Blade of Red Thirst (40 pts) - Vampires only

    Type: Hand weapon. The Model gains Vampiric (5+) if

    mounted on a LargeTargetand Vampiric (3+) otherwise.The Model part makes a Vampiric Roll for each unsaved

    wound caused by this weapon (instead of just one). Any

    excess wounds Raised can be used to Raise wounds on

    the unit that the Model is part of.

    Bow of Nepharet (45 pts)

    Magical Weapon. This is Bolt Thrower Artillery Weapon

    with thefollowingprofile:Range36, Strength6, Armour

    Piercing (1), Multiple Wounds (D3)

    Magical ArmourRed Plate of Gilles de Raux (40 pts)

    Type: Plate Armour. Wearer has +1 Wound.

    Talismans

    Mantle of Night (40 pts) - models on foot only

    Enemy models in base contact with wearer, and all

    models allocating close combat attacks at the wearer do

    not gain strength bonuses of the +X type conferred by

    mundane or magical weapons.

    Enchanted Items

    Tullius Teeth (50pts) - models on foot only

    Wearer and other R&F models in its unit have the

    Distracting special rule.

    Arcane Items

    Eye of Setesh (20 pts)

    At the end of any Magic Phase, the play may save one

    unused Magic Dice and add itto the poolof Magic Dicein

    the next Magic Phase (immediately after rolling Magic

    Flux ).

    Unholy Tome (35 pts)

    Bound Spell, Power Level 4. Contains the spell Danse

    Macabre from Path of Necromancy.

    Staff of the Vengeful Dead (35 pts)

    Bound Spell, Power Level 3. If cast successfullythis item

    casts an augment, lasts one turn spell with range 6. All

    undead models in target unit gain +1 attack.

    Magical Standards

    Banner of the Barrows Kings (50 pts)

    BarrowKnights, BarrowGuards andBarrow Kings in this

    unit have +1 to Hit in close combat.

    Black Standard of Zagvozd (75 pts)

    The unit carrying this bannergains Bodyguard(Vampire

    Count, Vampire Courtiers). Vampiric Knights carrying

    this banner instead gain Stubborn. All modelsin theunit

    carrying this bannergainWard Save (4+) against Ranged

    Attacks.

    7

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    Army List

    LORDS

    Vampire Count 205pts

    single model

    M WS BS S T W I A Ld

    6 7 5 5 5 3 7 5 10 Infantry 20x20mm base

    Vampiric Special Rules:

    Undead, Vampiric (6+), Fear

    Special Rules:

    Awaken (Zombies), Master of Undeath

    Magic:

    Level 1 WizardApprentice. Generate spells fromPath of Necromancy, Shadow or Death.

    Options: pts

    May become one of the following:

    Level 2 Wizard Apprentice 25

    Level 3 Wizard Master 95

    May take Magical Items up to 100

    May take a single Bloodline Power no limit

    May take a Shield 5

    May take armour (once choice only)

    Light Armour 5

    Heavy Armour 10

    May take a weapon (one choice only)

    Additional Hand Weapon 10

    Halberd 15

    Great Weapon 20

    Lance 20

    May take a mount (one choice only)

    Skeletal Steed 20

    Monstrous Revenant 100

    Court of the Damned (Lamia only) 190Shrieking Horror (Strigoi only) 200

    Zombie Dragon 270

    Necromancer Lord 175pts single model

    M WS BS S T W I A Ld

    4 3 3 3 4 3 3 1 8 Infantry 20x20mm base

    Undead Special Rules:

    Undead

    Special Rules:

    Awaken (Zombies; Skeletons), Master of Undeath

    Magic:

    Level 3 Wizard Master. Generate spells from Path

    of Necromancy, Fire or Death.

    Options: pts

    May become a Level 4 Wizard Master 35

    May take Magical Items up to 100

    May take a mount (one choice only)

    Skeletal Steed 20

    Cadaver Wagon 100

    Monstrous Revenant 100

    8

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    HEROES

    Vampire Courtier 80 pts single model

    M WS BS S T W I A Ld

    6 6 4 5 4 2 6 4 8 Infantry 20x20mm base

    Vampiric Special Rules:

    Undead, Vampiric (6+), Fear

    Special Rules:

    Awaken (Zombies), Master of Undeath

    Magic:

    If upgraded to a Wizard, generate spells from Path

    of Necromancy, Shadow or Death.

    Options: pts

    May be the Battle Standard Bearer (not Strigoi) 25

    May become one of the following:

    Level 1 Wizard Apprentice 40

    Level 2 Wizard Apprentice 65

    May take Magical Items up to 50

    May take a single Bloodline Power no limit

    May take a Shield 5

    May take armour (one choice only)

    Light Armour 5

    Heavy Armour 10May take a weapon (one choice only)

    Additional Hand Weapon 5

    Halberd 10

    Lance 15

    Great Weapon 10

    May take a mount (one choice only)

    Skeletal Steed 20

    Monstrous Revenant 120

    Necromancer 65pts single model

    M WS BS S T W I A Ld

    4 3 3 3 3 2 3 1 7 Infantry 20x20mm base

    Undead Special Rules:

    Undead

    Special Rules:

    Awaken (Zombies; Skeletons), Master of Undeath

    Magic:

    Level 1 WizardApprentice. Generate spells from

    Path of Necromancy, Fire or Death.

    Options: pts

    May become a Level 2 Wizard Apprentice 25

    May take Magic Items: up to 50

    May take a mount (one choice only)

    Skeletal Steed 20

    Cadaver Wagon 100

    9

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    Barrow King 80 pts single model

    M WS BS S T W I A Ld

    4 4 - 4 5 3 4 3 9 Infantry 20x20mm base

    Armour:

    Heavy Armour and Shield

    Undead Special Rules:

    Undead, Ashes to Ashes

    Special Rules:

    Lethal Strike, Multiple Wounds (2, Infantry, War

    Beast, Cavalry), Not a Leader, Magical Attacks

    Options: pts

    May be the Battle Standard Bearer 25May take Magical Items up to 50

    May take a weapon (one choice only)

    Additional Hand Weapon 3

    Halberd 4

    Lance 6

    Great Weapon 6

    May ride a Skeletal Steed 20

    May gain Unliving Shield 15

    Unliving Shield:Close Combat attacks allocated against a Necromancer or Necromancer Lords in base to base

    contact with a model with this special rule must instead be allocated at the model with this special rule if it passesa Weapon Skill test (determine for each attack separately). This ability cannot be used if the Necromancer,

    Necromancer Lord or the model with this special rule fights in a Challenge.

    The Unliving Shield option may only be taken in armies without any character model with the Vampiric special

    rule.

    Fell Wraith 55pts single model

    M WS BS S T W I A Ld

    Fell Wraith 6 3 - 3 3 2 2 3 5 Infantry 20x20mm base

    Banshee 6 3 - 3 3 2 3 1 5 Infantry 20x20mm base

    Undead Special Rules:

    Undead, Ashes to Ashes

    Special Rules:

    Ethereal, Terror, Reaper, Not a Leader

    Must become one of the following:

    Fell Wraith(free)

    Special Rules:

    Armour Piercing (6)

    Options: pts

    May take a Great Weapon 10

    May take Magical Weapon up to 50

    May ride Skeletal Steed with Free Reform 20

    Banshee(30 pts)

    Special Rules:

    Chilling Shriek (2, 8)

    10

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    CORE

    Zombies 60 points20 models, may add up to 40 models 3 points/model

    M WS BS S T W I A Ld Invocation

    4 1 - 3 3 1 1 1 2 2D6+3 Infantry 20x20mm base

    Undead Special Rules:

    Undead, Ashes to Ashes

    Options: pts

    May upgrade one model to each of the following:

    Musician 10

    Standard Bearer 10

    Skeletons 40 points10 models, may add up to 50 models 4 points/model

    M WS BS S T W I A Ld Invocation

    4 2 2 3 3 1 2 1 6 D6+3 Infantry 20x20mm base

    Undead Special Rules:Undead, Ashes to Ashes

    Armour

    Light Armour

    Options: ptsMay take Spears free

    May take Shields 1 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - May become Veteran Standard Bearer*

    *A Veteran Standard Bearer is One of a Kind and may take a

    Magical Standard worth up to 25 pts.

    Ghouls 90 points10 models, may add up to 30 models 9 points/model

    M WS BS S T W I A Ld Invocation

    4 3 - 3 4 1 3 2 6 D6+3 Infantry 20x20mm base

    Undead Special Rules:

    Undead, Ashes to Ashes

    Special Rules:

    Poisoned Attacks

    Options: pts

    May gain Skirmishers (15 models or less) 1 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer* 10- May become the Veteran Standard Bearer*

    Blood Ties (Strigoi) options:

    May take Vanguard Special Rule* 2 / model

    *Strigoi Vampires in the same unit can make a Vanguard

    movement with this unit

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    Dire Wolves 40 points 5 models, may add up to 10 models 7 points/model

    M WS BS S T W I A Ld Invocation

    9 3 - 3 3 1 3 1 3 D3+3 Warbeast 25x50mm base

    Undead Special Rules:Undead, Ashes to Ashes

    Special Rules:

    Thunderous Charge, Vanguard

    Options: ptsMay upgrade one model to a Champion 10

    Bat Swarm 60 points 2 models, may add up to 8 models 15 points/model

    M WS BS S T W I A Ld Invocation

    1 3 - 2 2 4 3 4 3 D6+3 Swarm 40x40mm base

    Undead Special Rules:

    Undead, Ashes to Ashes

    Special Rules:

    Fly (6)

    Storm of Wings: Enemy units in base contact with

    one or more Bat Swarm suffer a -1 penalty to their

    Weapon Skill, down to a minimum of 1.

    12

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    SPECIAL

    Barrow Knights 120 points 5 models, may add up to 10 models 24 points/model

    M WS BS S T W I A Ld Invocation

    Rider 4 3 - 4 4 1 3 1 7 2

    Skeletal Steed 8 2 - 3 3 1 2 1 3 Cavalry 25x50mm base

    Weapon:

    Lance

    Armour:

    Mounts Protection (5+), Heavy Armour, Shield

    Undead Special Rules:

    Undead, Ashes to Ashes

    Special Rules:

    Lethal Strike (Knight Only), Multiple Wounds (2,

    Infantry, War Beast, Cavalry), Magical Attacks,

    Ethereal (Skeletal Steed Only)

    Options: pts

    May upgrade one Model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - may take a Magical Standard up to 50

    Barrow Guard 100 points10 models, may add up to 30 models 10 points/model

    M WS BS S T W I A Ld Invocation

    4 3 - 4 4 1 3 1 7 D3+3 Infantry 20x20mm base

    Armour:Heavy Armour

    Undead Special Rules:

    Undead, Ashes to Ashes

    Special Rules:

    Lethal Strike, Bodyguard (General, Barrow King),

    Multiple Wounds (2; Infantry, War Beast, Cavalry),

    Magical Attacks

    Options: ptsMay take a Weapon (one choice only)

    Halberd 2 / model

    Great Weapon 2 / model

    Shield 1 / model

    May upgrade one Model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - may take a Magical Standard up to 50

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    Ghasts 110 points 3 models, may add up to 7 models 48 pts / model

    M WS BS S T W I A Ld Invocation

    6 3 - 4 5 3 2 3 5 2 Monstrous Infantry 40x40mm base

    Undead Special Rules:

    Undead, Ashes to Ashes

    Special Rules:

    Poisoned Attacks, Regeneration ( 5+), Fear

    Options: pts

    May upgrade one Model to a Champion 10

    Vampire Spawn 117points3 models, may add up to 3models 39pts / model

    M WS BS S T W I A Ld Invocation

    6 4 - 5 4 3 4 3 8 2 Monstrous Infantry 40x40mm base

    Vampiric Special Rules:

    Undead, Vampiric (6+), Fear

    Special Rules:

    Fly ( 9), Skirmishers, Frenzy

    Options: pts

    May upgrade one Model to a Champion 10

    May upgrade to Skirmishers 3/model

    *if no more than 3 models

    Phantom Host 70 points2 models, may add up to 4 models 30 pts / model

    M WS BS S T W I A Ld Invocation

    6 3 - 3 3 4 1 4 4 D3+3 Infantry 40x40mm base

    Undead Special Rules:

    Undead, Ashes to Ashes

    Special Rules:

    Ethereal, Fear

    Great Bats 40 points 2 models, may add up to 7 models 14 pts / model

    M WS BS S T W I A Ld Invocation

    1 3 - 3 3 2 3 2 3 D3+3 War Beasts 40x40mm base

    Undead Special Rules:

    Undead, Ashes to Ashes

    Special Rules:

    Skirmishers, Fly (10)

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    Varkolak 165points single model

    M WS BS S T W I A Ld Invocation

    8 5 - 6 5 4 4 5 7 1 Monstrous Beasts 50x50mm base

    Vampiric Special Rules:

    Undead, Vampiric (3+), Fear

    Special Rules:

    Hatred, Regeneration (4+)

    Options: pts

    May take one of the following:Fly (8) 40

    Vanguard 20

    Stomp ( D3+1) 20

    Cadaver Wagon 80 points single model

    M WS BS S T W I A Ld Invocation

    Cadaver Wagon - - - 4 4 4 - - - 1

    Cadaver Master - 3 - 3 - - 3 1 5

    Shambling Horde 4 1 - 3 3 - 1 * - Chariot 50x100mm base

    Armour:

    Mounts Protection (5+)

    Undead Special Rules:

    Undead, Ashes to Ashes, Invocation (1)

    Special Rules:

    Random Attack ( 2D6) (Shambling Horde only),

    Regeneration (4+), Wake the Dead

    Cart: The Cadaver Wagon may perform a March

    moves despite being a Chariot but does not

    possess the Swiftstride special rule.

    Options: pts

    May take Endless Horde 25

    May take one of the following:

    Bone Pyre 10

    Bring Out Your Dead 15

    Necromantic Aura 20

    Endless Horde: The Cadaver Wagon gains the War Platform

    special rule but may only join units of Zombies. The CadaverMaster may issue challenges as if it was the Champion of any

    Zombie unit it joins. If this upgrade is taken model changes its

    base to 60x100mm

    Bone Pyre: Enemy Wizards within 24 of one or more

    Cadaver Wagons with this upgrade suffer a -1 modifier to all

    their casting attempts.

    Bring Out Your Dead: Friendly Wizards Raise 2 additional

    wounds to targets of Small height, or 1 additional wound to

    targets of Medium height, when casting Invocation of the

    Undead within 6of one or more Cadaver Wagons with this

    upgrade

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    RARE

    Vampire Knights 225 points 5 models, may add up to 3models 45 points/model

    M WS BS S T W I A Ld Invocation

    Rider 4 5 3 5 4 2 5 2 8 2

    Undead Mount 8 3 - 4 3 1 2 1 3 Cavalry 25x50mm base

    Weapon:

    Lance

    Armour:

    Mounts Protection (6+),Heavy Armour, Shield,

    Barding

    Vampiric Special Rules:

    Undead, Vampiric (6+), Fear

    Options: pts

    May upgrade one Model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - may take a Magical Standard up to 75

    Blood Ties (Brotherhood of the Dragon) options*:

    May take Plate Armour and gain the

    Devastating Charge special rule 15 / model

    *Only may add up to 1 model to the unit

    Wraiths 90pts3 models, may add up to 5 models 30 pts / model

    M WS BS S T W I A Ld Invocation

    6 3 - 3 3 2 2 2 5 2 Infantry 20x20mm base

    Weapon:

    Great Weapon

    Undead Special Rules:

    Undead, Ashes to Ashes

    Special Rules:

    Ethereal, Armour Piercing (6), Skirmisher, Terror,

    Bodyguard (Fell Wraith, Banshee), Reaper

    Options: pts

    Blood Ties (Nosferatu) options:

    May upgrade one Model to a Champion 70

    Magic:

    Wizard Conclave(Touch of the Reaper (Path of Death), Shadow

    Miasma (Path of Shadow)).

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    Mounted Wraiths 135pts5 models, may add up to 5 models 35pts / model

    M WS BS S T W I A Ld Invocation

    Rider 6 3 - 3 3 1 2 1 5 2

    Ghost Steed 8 3 - 3 3 1 2 1 3 Cavalry 25x50mm base

    Weapon:

    Great Weapon

    Armour:

    Mounts Protection (6+)

    Undead Special Rules:

    Undead, Ashes to Ashes

    Options: ptsMay upgrade one Model to a Champion 10

    Special Rules:

    Ethereal, Flaming Attacks (Reaper only), Armour Piercing (6) (Reaper only), Free Reform, Terror, Reaper

    Winged Reapers 160pts2 models, may add up to 3 models 75 pts / model

    M WS BS S T W I A Ld Invocation

    6 5 3 5 5 4 4 3 10 2 Monstrous Infantry 50x75mm base

    Armour:

    Innate Defence ( 5+)

    Undead Special Rules:

    Undead, Ashes to Ashes

    Special Rules:

    Fly ( 6), Lethal Strike, Terror, Necromantic Aura

    Undead Constructs:Models with this special rule

    suffer one less wound from the Unstable and

    Ashes to Ashes special rules.

    Options: pts

    May take Light Armour 10 / model

    May take a weapon (one choice only)

    Additional Hand Weapon 5 / model

    Halberd 10 / model

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    Altar of Undeath 200 points single model

    M WS BS S T W I A Ld Invocation

    Reaper - - - 5 5 5 - - - 1

    Master - 3 1 3 - - 3 1 5

    [Banshee (0)] - 3 - 3 - - 3 3 5

    Ghost Steeds (1) 8 3 - 3 - - 2 * 4 Chariot 50x100mm base

    Armour:

    Innate Defence (5+)

    Undead Special Rules:

    Undead, Ashes to Ashes

    Special Rules:

    Chilling Shriek ( 2,8) (Banshee only), Large Target,

    Random Attack (

    2D6) (Ghost Steeds only),Ethereal (Ghost Steeds only), Terror, Regeneration

    ( 4+), Aura of Undeath

    Options: pts

    May take one of the following:

    Banshee (1) 20

    Infernal Tome 20

    Dark Tome: Friendly Wizards within 12 of at least one Altar

    of Undeath with Dark Tome may add +2 to all casting attempts

    from the Path of Necromancy (to a maximum of +3) . Wizards

    that suffer a miscast within 12 of a Altar of Undeath with

    Dark Tome count as having used two additional PDU for their

    casting roll (up to a maximum of 5).

    Aura of Undeath:At the start of each of your player turns you may choose one of the following effects. In both cases,

    X is equal to the current turn number.

    All friendly units within 6+X gain Regeneration (6+), which lasts until the end of the

    following Player Turn. Place a counter next to the units affected to track which isaffected

    by the Regeneration even after leaving thearea of effect. If a unit already hasRegeneration

    then it is increased by +1, up to maximum of 4+ Regeneration Save.

    All enemy units within 12 suffer D6 hits at Strength X.

    Shrieking Horror 200 ptssingle model

    M WS BS S T W I A Ld Invocation

    6 4 - 5 6 6 2 4 4 1 Monster 100x150mm base

    Undead Special Rules:

    Undead, Ashes to Ashes

    Special Rules:

    Chilling Shriek ( 6, 4), Fly ( 8), Regeneration (6+),

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    Dark Coach 190 points single model

    M WS BS S T W I A Ld Invocation

    Wagon - - - 5 6 4 - - - 1

    Fell Wraith (1) - 3 - 3 - - 3 3 5

    [Awakened Vampire (0)] - 6 - 5 - - 6 4 8

    Undead Mounts (2) 8 3 - 4 - - 2 1 - Chariot 50x100mm base

    Weapon:

    Great Weapon (Wraith only)

    Armour:

    Mounts Protection (5+), Heavy Armour

    Vampiric Special Rules:

    Undead, Vampiric (4+)

    Special Rules:

    Ward Save (4+), Terror, Scythes

    Options: pts

    Blood Ties (Von Karnstein) options:

    May gain Stubborn 30

    Soul Syphon:To resolve this rule the Player must keep track of how many wounds a Dark Coach has caused. At the

    end of each phase of Close Combat, compare this number with the chart below to determine the level of Soul Syphon

    that the model has reached. The Dark Coach gains the bonus corresponding to that level as well as the cumulative

    bonus of each level that precedes it.

    Wounds caused Bonus

    1 - 3

    The air shimmers with killing intent. The Dark Coach gains Lethal Strike and

    Multiple Wounds (2; Infantry, War Beast, Cavalry).

    4 - 6 The night is alight with unholy fire. The Dark Coach gains Grinding Attacks (D3)

    and Flaming Attacks.

    7 - 9 An ancient evil awakens! The Dark Coach is now crewed by Awakened Vampire

    (1) which possesses Vampiric (2+).

    10 - 12 A dark wind courses through the night and a menacingshape takes to the sky. The

    Dark Coach gains Fly (8).

    13+ The Dark Coach becomes Ethereal. Spooky.

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    Court of the Damned 190 points single model

    M WS BS S T W I A Ld Invocation

    Floating Court - - - 5 5 5 - - - 1

    Paramours (3) - 5 5 5 - - 6 2 7

    Ghost Steeds (1) 8 3 0 3 - - 2 * 4 Chariot 50x100mm base

    Weapon:

    Throwing Weapons (Paramours only)

    Armour:

    Innate Defence ( 5+)

    Vampiric Special Rules:

    Undead, Vampiric (6+)

    Options: pts

    Blood Ties (Lamia) options:

    May gain Wake the Dead 25

    Special Rules:

    Large Target, Random Attack (

    2D6) (Ghost Steeds only), Ethereal (Ghost Steeds only), Terror, Ward Save (

    4+)

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    MOUNTSThe Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

    Skeletal Steed M WS BS S T W I A Ld

    8 2 - 3 3 1 2 1 3 WAr Beast 25x50mm base

    Armour:

    Mounts Protection (6+)

    Undead Special Rules:

    Undead

    Special Rules:

    Ethereal (Skeletal Steed only)

    Options: pts

    May take one of the following upgrades:

    Mounts Protection (5+) 15

    Fly ( 8) (only as Vampires Mount) 35

    Monstrous Revenant M WS BS S T W I A Ld

    6 4 - 5 5 4 2 4 4 Monstrous Beast 50x50mm base

    Undead Special Rules:

    Undead

    Special Rules:

    Large Target, Fear

    Options: pts

    May take up to two of the following upgrades:

    Poisoned Attacks 5

    Lethal Strike 10

    Vampiric (5+) 15

    Random Attacks ( D6+2) 30

    Fly (

    8) 40

    Shrieking Horror

    M WS BS S T W I A Ld

    6 4 - 5 6 6 2 4 4 Monster 100x150mm base

    Undead Special Rules:

    Undead

    Special Rules:

    Chilling Shriek (

    6, 4), Fly (

    8), Regeneration (6+)

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    Cadaver WagonM WS BS S T W I A Ld

    Cadaver Wagon - - - 4 4 4 - - -

    Shambling Horde 4 1 - 3 3 - 1 * - Chariot 50x100mm base

    Armour:

    Mounts Protection (5+)

    Undead Special Rules:

    Undead

    Special Rules:

    Random Attack ( 2D6) (Shambling Horde only),

    Regeneration (4+), Supernatural Aura

    Cart: The Cadaver Wagon may perform a March

    moves despite being a Chariot but does not possess

    the Swiftstride special rule.

    Options: ptsMay take Endless Horde 25

    May take one of the following:

    Bone Pyre 10

    Bring Out Your Dead 15

    Necromantic Aura 20

    See Cadaver Wagon in special section for upgrade rules.

    Court of the DamnedM WS BS S T W I A Ld

    Floating Court - - - 5 5 5 - - -

    Paramours (2) - 5 5 5 - - 6 2 7

    Ghost Steeds (1) 8 3 0 3 - - 2 * Chariot 50x100mm base

    Weapon:

    Throwing Weapons (Paramours only)

    Armour:

    Innate Defence ( 5+)

    Vampiric Special Rules:

    Undead, Vampiric (6+)

    Special Rules:

    Large Target, Random Attack (2D6) (Ghost Steeds

    only), Ethereal (Ghost Steeds only), Terror, Ward

    Save (4+).

    Options: pts

    Blood Ties (Lamia) options:

    May gain Wake the Dead 25

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    Zombie Dragon (One of a Kind)M WS BS S T W I A Ld

    6 4 - 6 6 6 2 5 4 Monster 50x100mm base

    Armour:

    Innate Defence (4+)

    Special Rules:

    Fly ( 7), Distracting, Breath Weapon (Strength 2)

    with Armour Piercing (6), Regeneration ( 6+)

    Options: ptsMay be upgraded to Colossal Zombie Dragon 40

    Colossal Zombie Dragon: The model gets +1 Weapon Skill,

    increasing the strength of its Innate Defence to (3+) and

    changing its base size to 100x150mm.

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    Quick Reference SheetL - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only

    CHARACTERS M WS BS S T W I A Ld

    L Vampire Count 6 7 4 5 5 3 7 5 9

    Necromancer Lord 4 3 3 3 4 3 3 1 8

    H Vampire Courtier 6 5 4 5 4 2 6 4 7

    Necromancer 4 3 3 3 3 3 3 1 7

    Barrow King 4 4 - 4 5 3 4 3 9

    Fell Wraith 6 3 - 3 3 2 2 3 5

    - Banshee 6 3 - 3 3 2 3 1 5

    INFANTRY

    C Zombie 4 1 - 3 3 1 1 1 2

    Skeleton Warrior 4 2 2 3 3 1 2 1 6

    Ghoul 4 3 - 3 4 1 3 1 6

    S Barrow Guard 4 3 - 4 4 1 3 1 8

    Phantom Host 6 3 - 3 3 4 1 4 4

    R Wraith 6 3 - 3 3 2 2 2 5

    MONSTROUS INFANTRY

    S Ghasts 6 3 - 4 5 3 2 3 5

    Vampire Spawn 6 4 - 5 4 3 4 3 8

    R Winged Reaper 6 5 - 5 5 4 4 3 10

    WAR BEASTS

    C Dire Wolf 9 3 - 3 3 1 3 1 3

    S Great Bat 1 3 - 3 3 2 3 2 3

    M Skeletal Steed 8 2 - 3 3 1 2 1 3

    MONSTROUS BEASTS

    S Varkolak 8 5 - 6 5 4 4 5 7

    M Monstrous Revenant 6 4 - 5 5 4 2 4 4

    CAVALRY M WS BS S T W I A Ld

    S Barrow Knight 4 3 - 4 4 1 3 1 7

    - Skeletal Steed 8 2 - 3 3 1 2 1 3

    R Vampire Knight 6 5 3 5 4 2 5 2 6

    - Undead Mount 8 3 - 4 3 1 2 1 3

    Mounted Wraith 6 3 - 3 3 1 2 1 5

    - Ghost Steed 8 2 - 3 - - 2 3 4

    CHARIOTS

    S Cadaver Wagon - - - 4 4 4 - - -

    - Cadaver Master (1)[0] - 3 - 3 - - 3 1 5

    - Shambling Horde 4 1 - 3 3 - 1 * -

    R Altar of Undeath - - - 5 5 5 - - -

    - Master - 3 1 3 - - 3 1 5

    - Banshee (0) - 3 - 3 - - 3 3 5

    - Ghost Steed (1) 8 3 - 3 - - 2 * -

    Dark Coach - - - 5 6 4 - - -

    - Fell Wraith (1) - 3 - 3 - - 3 3 5

    - [Awakened Vampire (0)] - 6 - 5 - - 6 4 8

    - Undead Mount (2) 8 3 - 4 - - 2 1 -

    Court of the Damned - - - 5 5 5 - - -

    - Paramour (3)[2] - 5 5 5 - - 6 2 7

    - Ghost Steed (1) 8 3 3 - - 2 * 4

    (3) - number of crew members when taken as a separate unit

    [2] - number of crew members when taken as a mount

    MONSTERS

    R Shrieking Horror 6 4 - 5 6 6 2 4 4

    M Zombie Dragon 6 4 - 6 6 6 2 5 4

    SWARMS

    C Bat Swarm 1 3 - 3 3 4 3 4 3

    INVOCATION

    Infantry: Ghost Horde D3+3 Beast: Swarms:

    Zombies 2D6+3 Wraith Sentries 2 Direwolves D3+3 Bat Swarm D6+3

    Skeleton Warriors D6+3 Ghoul Monstrosities 2 Great Bats D3+3

    Ghouls D6+3 Vampiric Monstrosities 2 Varkolak 1 All Cavalry 2

    Barrow Guard D3+3 Angels of death 2 Shrieking Horror 1 All Chariots 1

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    CHANGE LOGversion 0.9.0 beta released

    v0.9.1

    Reaper

    Strigoi BloodlineFlying Terror points

    Von Castelstein Bloodline

    Nosferatu Bloodline

    The Accursed Book

    Nightshroud

    Skeletons statline

    Ghouls bloodline unit

    Bat Swarm points

    Wraith Sentries

    v0.9.2Royal Blood thin power

    Ghouls invocation value

    v0.9.3

    Skeletons, light armour (missing)

    Barrow guard, lethal strike (missing)

    Wraith, statline

    v0.10.0

    Leaders of the Undead (reworded)

    Nightshroud (clarification)

    Wraith Sentries, wizard conclave (typo)

    Barrow king special rules (typo)

    vampiric and hunger merged into one rule

    Cadaver Wagon, Endless Horde

    Vampire count and baron, lance cost

    Infernal Tome:

    Otherworldly Scream, (reworded to a special attack)

    Acursed Book, points cost.

    Skeletical Steed options costs

    Bat Swarm profile

    Vargbeast Cost

    Ghouls Vanguard allowance to Strigoi VampireMagic Banners for one core

    Strigoi Regen

    Hero Wraith mounting option

    Blade of Red Thirst on Large Targets

    Refined Taste on Large Targets

    Cost on Bloody Hauberk

    Reaper (clarification)

    Otherworldly Scream (clarification)

    Wraith Sentries, Wizard Conclave

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    v0.10.1

    Cleaned up Quick Reference Sheet

    Clarifications added on Von Karstein, Vampiric, Ashes to Ashes, Blade of Red Thirst and Wake the Dead

    v0.10.2

    Mantle of Night wording update

    v0.11.0

    Armywide special rules streamlined with UD

    Curse of the Blood

    wizard levels price

    zombie dragon price

    vampire spawn

    phantom host

    Fell Wraith

    vampire knights unit size

    barrow guard Ld

    Wraith

    Winged ReapersDark tome

    mundane weapon cost streamlined

    dragon, one of a kind

    unbearable scrutiny

    ghouls command option

    Renamed Magic Items to Magical Items

    Renamed Winds of Magic to Magic Flux

    Renamed Blurry to Hard Target