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Fantasy Battles The 9 th Age Dread Elves Army Rules Version 0.9.1 Beta Rules changes between versions are colour coded in green. See change log at end of document. 1

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Page 1: The Ninth Age Dread Elves 0 9 1

Fantasy Battles

The 9th Age Dread Elves

Army Rules

Version 0.9.1 Beta

Rules changes between versions are colour coded in green. See change log at end of document.

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Army Special Rules Killer Habits A model or part of a model with this special rule may re-roll all natural to wound rolls of “1” in close combat.

Master of the Dark Arts If your army includes one or more models with this rule, add an additional +1 to channel attempts for power dice.

Aura of Despair Enemy units in base contact with one or more units with this special rule roll an extra D6 for Leadership tests (excluding break tests) and discard the lowest dice.

Alpha Predator A Monster with this special rule has +1 Weapon Skill, Initiative and Leadership

Fleet Commander Models with this Special Rule have a Innate Defence (5+) and may not take any mount. When a model with this Special Rule joins a unit of Dread Corsairs, Warriors or Repeaters, the model and all rank and file models in the unit gain Swiftstride, and enemy units that break from a combat with this combined unit roll an additional D6 for the fleeing distance roll and discard the highest die. If the General of the army has this Special rule, one unit of Dread Corsairs may have the Vanguard Special Rule for 1 pts/model.

Beast Commander

Friendly units of Cavalry, Monstrous Cavalry, Monsters, and War Beasts within 12” of a model with this Special Rule may roll 3D6 for Leadership tests and discard the highest die. Mounted models with this Special Rule roll 3D6 for Leadership tests and discard the highest dice for Frenzy and Stupidity tests. At the beginning of every Close Combat round, one Monster or Cavalry unit within 6" of a model with this Special Rule may gain the Hatred Special Rule for the remainder of the round. If a Cavalry unit is chosen, only the mounts are affected.

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Cult of Blood Cult of Blood characters and Cult of Blood units containing a Cult of Blood characters gain the Thunderous Charge special rule.

Cult of Lust Cult of Lust characters and Cult of Lust units containing a Cult of Lust characters gain the Armour Piercing (1) special rule.

Blessing of the Dark Gods At the start of each game turn until the end of that turn, a friendly unit with the Killer Habits special rule within 6” of an Altar may gain one of the blessings listed below. This range is increased to 12” if it is mounted by a Cult High Priestess. A single unit cannot be affected by more than one Blessing of the Dark Gods at any time.

Blessings of the Dark God (Blood) - Hard Cover - +1 Attack - +1 to wound in close combat.

Blessings of the Dark God (Lust) - Ward Save (5+) - +1 Movement and Strider - Armour Piercing is increased by +1.

Cult Rivalry - Cult models may not affect units containing models of another cult with Inspiring Presence, Hold your Ground,

or Blessings of the Dark Gods. - Cult Character models cannot join units of a different cult or units containing a character model from a

different cult.

Armoury Petrifying Stare: Range (12”), Strength(4), Multiple Shots (2), Armour Piercing (6) - to wound rolls of attacks made with this weapon are made against the target’s Initiative instead of Toughness. Repeater Crossbow: Range (24”), Strength(3), Armour Piercing (1) , Multiple Shots (2) Gladiator Weapons The wearer has the Weapon Master special rule. May either be used as Flail, Additional Hand Weapon, Spear, Hand Weapon+Shield, Great Weapon or Halberd. Executioner Weapon Great Weapon. Lethal Strike and Multiple Wounds (2, Infantry, Monstrous Beast, Cavalry).

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Magic items Enchanted Items Potion of Dragon Blood 50 pts One use only. Active at the start of any phase. For the duration of the player turn, the wearer has Strength 6, Toughness 6 and Breath Weapon (Strength 4, Flaming Attack). Ring of Darkness 35 pts The wearer's unit gains the blurry special rule. Close Combat attacks made against the wearer's unit are at -1 WS. Arcane Items Sacrificial Dagger 50 / 25 pts At the start of the magic phase, the wearer may inflict D3 wounds on its own unit, with no saves allowed. If the wearer does so, the wearer gains an additional +2 casting modifier during this Magic Phase. Focus Familiar 25 pts At the start of every friendly magic phase, place a 20x20mm base within 6" of the bearer (and more than 1” away from other models and impassable terrain). When casting spells, the wearer may choose the use the position of this base when drawing Line of Sight, measuring Range and determining front arc (declare what is the front of the base when placing it). At the end of the phase, remove the marker. Talismans Amulet of Spite 35 pts The bearer gains Magic Resistance (2). If an enemy wizard within 12” successfully casts and resolves a spell and two (or more) Power Dice rolled an unmodified '1', the caster suffers a Miscast with PDU = 2. A single casting roll cannot result in more than 1 miscast. Midnight Cloak 60 / 50 pts The Wearer has Ward Save (3+), which can only be used against ranged attacks. Furthermore the wearer has Lethal Strike and Multiple Wounds (D3) when charging. Magic Armour Blood Armor 10 pts - Infantry only Type: Heavy Armour. For each unsaved wound inflicted by the wearer during this round of combat, the wearer gains +1 Armour Save (up to a maximum of 1+) for the rest of the game. Magic Banners Banner of Murder 35 pts Parts of models with the Killer Habits special rule re-roll ‘to wound’ rolls of “1” or “2”. Magic Weapon Execution Axe 40 pts - Infantry only Type: Great Weapon. Attacks with this weapon are made at +3 Strength (instead of +2) and have Multiple Wounds (2). Whip of Subversion 40 pts Type: Hand Weapon. The wearer gains +1 Attack. Close combat attacks with this weapon are always made with S5 (ignore any modifiers). If a model suffers an unsaved wound from this weapon it loses all of it's attacks for the remainder of this combat round.

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Army List

LORDS

Lord of Darkness 140 pts single model

M WS BS S T W I A Ld

5 7 7 4 3 3 8 4 10 Infantry 20x20mm base

Armour:

Light Armor

Army Special Rules: Killer Habits, Lightning Reflexes

Options: pts May take Magic Items Up to 100 May become (one choice only)

Fleet Commander 25 Beast Commander 25

May take Heavy Armor 8 May take a Shield 5 May take a close combat weapon (one choice only)

Great Weapon 10 Halberd 8 Additional Hand Weapon 5

Lance 15 May take a shooting weapon (one choice only)

Repeater Crossbow 4 Throwing Weapon 4

May take a mount: Dragon 250 Manticora 120 Pegasus 60 Shadow Steed 20 Raptor 20 Raptor Chariot 125 Hunting Chariot 120

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Cult High Priestess 160 pts single model

M WS BS S T W I A Ld

Cult High Priestess 5 7 6 4 3 3 8 4 9 Infantry 20x20mm base

Equipment: Additional Hand Weapon Army Special Rules: Killer Habits, Lightning Reflexes

A Priestess must take one of the following Cult alliances:

Cult of Blood Special Rules: Poisoned Attacks, Frenzy, Magic Resistance(2) Options: pts May take Magic Items Up to 100 May take Executioner Weapon 25 Light Armour 8 May take a mount (one choice only):

Altar of Blood 150 Manticora 120

Cult of Lust Special Rules: Armour Piercing (1), Aura of Despair Options: pts

May take Magic Items Up to 100 May take Gladiator Weapons 25 Light Armour 8 May take a shield 5 May take a mount (one choice only):

Altar of Lust 150 Pegasus 60 Raptor 20 Shadow Steed 20

High Sorceress 165 pts single

model

M WS BS S T W I A Ld

5 4 4 3 3 3 5 1 9 Infantry 20x20mm base

Army Special Rules: Killer Habits, Lightning Reflexes Special Rules: Master of the Dark Arts

Magic: Level 3 Wizard. Generate spells from Path of Darkness, Death, Shadow, Alchemy, Beasts, Heaven or Fire. If the Cult of Lust upgrade is chosen she may only generate spells from the Path of Darkness or Lust.

Options: pts May become a Level 4 Wizard 50 May take the Cult of Lust Special Rule 25 May take Magic Items Up to 100 May take a mount (one choice only)

Shadow Steed 20 Raptor 20 Pegasus 40 Manticora 100 Dragon 300

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HEROES

Dark Master 70 pts single model

M WS BS S T W I A Ld

5 6 6 4 3 2 7 3 9 Infantry 20x20mm base

Armour:

Light Armor

Army Special Rules: Killer Habits, Lightning Reflexes

Options: pts May take Magic Items Up to 50 May become Battle Standard Bearer 25 May become (one choice only)

Fleet Commander 15 Beast Commander 15

May take Heavy Armor 5 May take a Shield 3 May take a close combat weapon (one choice only)

Great Weapon 8 Halberd 8 Additional Hand Weapon 5 Lance 10

May take a shooting weapon (one choice only) Repeater Crossbow 4 Throwing Weapon 4

May take a mount: Manticora 150 Pegasus 60 Shadow Steed 15 Raptor 15 Raptor Chariot 180 Hunting Chariot 150

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Cult Priestess 95pts single model

M WS BS S T W I A Ld

Cult High Priestess 5 6 6 4 3 2 7 3 8

Infantry 20x20mm base

Equipment: Additional Hand Weapon Army Special Rules: Killer Habits, Lightning Reflexes

A Priestess must take one of the following Cult alliances:

Cult of Blood Special Rules: Poisoned Attacks, Frenzy, Magic Resistance(1) Options: pts

May become Battle Standard Bearer 25

May take Magic Items Up to 50 May take Executioner Weapons 15 Light Armour 4 May take a mount (one choice only):

Altar of Blood 200 Manticora 150

Cult of Lust Special Rules: Armour Piercing (1), Aura of Despair Options: pts

May become Battle Standard Bearer 25

May take Magic Items Up to 50 May take Gladiator Weapons 15 Light Armour 4 May take a shield 3 May take a mount (one choice only):

Altar of Lust 200 Pegasus 40 Raptor 15 Shadow Steed 15

Sorceress 65 pts single model

M WS BS S T W I A Ld

5 4 4 3 3 2 5 1 8 Infantry 20x20mm base

Army Special Rules: Killer Habits, Lightning Reflexes Special Rules: Master of the Dark Arts

Magic: Level 1 Wizard. Generate spells from Path of Darkness, Death, Shadow, Alchemy, Beasts, Heaven or Fire. If the Cult of Lust upgrade is chosen she may only generate spells from the Path of Darkness or Lust.

Options: pts May become a Level 2 Wizard 30 May join the Cult of Lust 25 May take a mount (one choice only)

Shadow Steed 15 Raptor 15 Pegasus 40

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Shadow Assassin 90 pts single model

M WS BS S T W I A Ld

6 7 7 4 3 2 9 3 9 Infantry 20x20mm base

Equipment: Additional Hand Weapon, Assassin Throwing Weapon: Range 12”. Strength as user, Armour Piercing (1). Quick to Fire. Multiple Shots (3). May be combined with Venoms. Army Special Rules: Killer Habits, Lightning Reflexes Special Rules: Scout, Ward Save (4+), Armor Piercing (1), Poisoned Attacks, Not a Leader, Hidden, Master of Venoms (see below)

Options: pts May take Magic Items (weapons only) Up to 50 May join the Cult of Blood 20 May purchase any number of Venoms:

Nightshade venom 20 Heartfire Venom 20 Beastslayer Venom 20

Master of Venoms: An Assassin may purchase any number of the below listed Venoms. At the start of every player turn declare a single Venom to be used by the Assassin this player turn. Venoms may only be combined with mundane weapons and are applied in ranged and close combat. Nightshade Venom: Attacks are resolved at target's toughness +1 strength (up to a maximum of strength 6) Heartfire Venom: Lethal Strike, re-roll failed to wound rolls Beastslayer Venom: Multiple Wounds (2, monstrous beasts, monstrous cavalry, chariots, monster), +1 to

wound

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CORE

Shadow Riders 85 pts 5 models, may add up to 10 models 17 pts/model

M WS BS S T W I A Ld

Rider 5 4 4 3 3 1 5 1 8

Shadow Steed 9 3 - 3 3 1 4 1 3 Cavalry 25x50mm base

Equipment:

Light Lance

Armour:

Light Armour Army Special Rules: Killer Habits (Rider only), Lightning Reflexes (Rider only) Special Rules: Fast Cavalry

Options: pts May take Repeater Crossbow 3 / model May take Shields 2 / model May upgrade one model to each of the following:

Champion 10 Musician 10 Standard Bearer 10

Elven Warriors 80 pts 10 models, may add up to 40 models 8 pts/model

M WS BS S T W I A Ld

5 4 4 3 3 1 5 1 8 Infantry 20x20mm base

Armour:

Light Armor, Shield Army Special Rules: Killer Habits, Lightning Reflexes

Options: pts May take Spears Free May take Heavy Armor 2 / model May upgrade one model to each of the following:

Champion 10 Musician 10 Standard Bearer 10

One unit of either Elven Warriors or Dark Repeaters may take a magical banner up to 25 pt

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Dark Repeaters 110 pts 10 models, may add up to 20 models 11 pts/model

M WS BS S T W I A Ld

5 4 4 3 3 1 5 1 8 Infantry 20x20mm base

Equipment:

Repeater Crossbow

Armour:

Light Armour Army Special Rules: Killer Habits, Lightning Reflexes

Options: pts May take Shields 2 / model May upgrade one model to each of the following:

Champion 10 Musician 10 Standard Bearer 10

One unit of either Elven Warriors or Dark Repeaters may take a magical banner up to 25 pt

Dread Corsairs 80 pts 10 models, may add up to 40 models 8 pts/model

M WS BS S T W I A Ld

5 4 4 3 3 1 5 1 8 Infantry 20x20mm base

Armour:

Light Armor, Innate Defence (5+) Army Special Rules: Killer Habits, Lightning Reflexes

Options: pts May take Throwing Weapon 2 / model May take Additional Hand Weapon 2 / model May upgrade one model to each of the following:

Champion 10 Musician 10 Standard Bearer 10 - May take a Magic Banner Up to 25

Blood Maidens 110 pts 10 models, may add up to 30 models 11 pts/model

M WS BS S T W I A Ld

5 4 4 3 3 1 5 1 8 Infantry 20x20mm base

Alliance:

Cult of Blood

Equipment:

Additional Hand Weapon Army Special Rules: Killer Habits, Lightning Reflexes Special Rules: Frenzy, Poisoned Attacks

Options: pts May upgrade one model to each of the following:

Champion 10 Musician 10 Standard Bearer 10 - May take a Magic Banner Up to 25

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SPECIAL

Pleasure Pit Fighters 130 pts 10 models, may add up to 20 models 13 pts / model

M WS BS S T W I A Ld

5 5 4 3 3 1 5 1 9 Infantry 20x20mm base

Alliance:

Cult of Lust Equipment:

Gladiator Weapons Armour:

Light Armour Army Special Rules: Killer Habits, Lightning Reflexes Special Rules: Ward Save (5+) (close combat only), Armour Piercing (1)

Options: pts May upgrade one model to each of the following:

Champion 10 Musician 10 Standard Bearer 10 - may take a Magic Banner Up to 25

Wall of Blades: Enemy units in base contact with a model with this Special Rule do not add their rank bonus to Combat Resolution

Executioners 130 pts 10 models, may add up to 20 models 13 pts/model

M WS BS S T W I A Ld

5 5 4 4 3 1 5 1 9 Infantry 20x20mm base

Alliance:

Cult of Blood

Equipment:

Executioner Weapons Armour:

Heavy Armor Army Special Rules: Killer Habits, Lightning Reflexes

Options: pts May upgrade one model to each of the following:

Champion 10 Musician 10 Standard Bearer 10 - may take a Magic Banner Up to 50

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Tower Guard 130 pts 10 models, may add up to 20 models 13 pts/model

M WS BS S T W I A Ld

5 5 4 3 3 1 6 2 9 Infantry 20x20mm base

Equipment:

Halberd Armour:

Heavy Armor Army Special Rules: Killer Habits, Lightning Reflexes Special Rules: Immune to Psychology, Bodyguard, Armor Piercing (1)

Options: pts May be upgraded to Dreaded Guardians 2/ model May upgrade one model to each of the following:

Champion 10 Musician 10 Standard Bearer 10 - may take a Magic Banner Up to 50

Dreaded Guardians: If this unit is joined by a Lord of Darkness or Dark Master which has not purchased the Fleet or Beast Commander upgrade it gains the Hatred special rule.

Dread Knights 130 pts 5 models, may add up to 10 models 26 pts/model

M WS BS S T W I A Ld

Knight 5 5 4 4 3 1 6 1 9

Raptor 7 3 - 4 4 1 2 2 5 Cavalry 25x50mm base

Equipment:

Lance Armour:

Heavy Armor, Shield, Natural Armor Army Special Rules: Killer Habits (Knight only), Lightning Reflexes (Knight only) Special Rules: Stupidity

Options: pts May upgrade one model to each of the following:

Champion 10 Musician 10 Standard Bearer 10 - may take a Magic Banner Up to 50

Shadow Stalkers 80 pts 5 models, may add up to 5 models 16 pts / model

M WS BS S T W I A Ld

5 5 5 3 3 1 5 1 8 Infantry 20x20mm base

Equipment:

Repeater Crossbow Army Special Rules: Killer Habits, Lightning Reflexes Special Rules: Scout, Skirmishers

Options: pts May Take Light Armor 1 / model May take Great Weapons 1 / model May take Additional Hand Weapon 1 / model May take Poisoned Attacks (close combat only) 1 / model May upgrade one model to each of the following:

Champion 10

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Raptor Chariot 100 pts single model

M WS BS S T W I A Ld

Chariot - - - 5 5 4 - - -

Crew (2) - 5 4 4 - - 6 1 9

Raptor (2) 7 3 - 4 - - 2 2 5 Chariot 50x100mm base

Equipment:

Scythes, Lance, Repeater Crossbow Armour:

Heavy Armor, Natural Armor Army Special Rules: Killer Habits (Crew only), Lightning Reflexes (Crew only) Special Rules: Stupidity

Hunting Chariot 100 pts single model

M WS BS S T W I A Ld

Chariot - - - 5 4 4 - - -

Crew (2) - 4 5 3 - - 5 1 8

Shadow Steed (2) 9 3 - 3 - - 4 1 3 Chariot 50x100mm base

Equipment:

Scythes, Light Lance, Repeater Crossbow Armour:

Light Armor, Natural Armor Army Special Rules: Killer Habits (Crew only), Lightning Reflexes (Crew only)

Options: pts Must take one of the following:

Giant Bow free Harpoon Thrower free

Giant Bow: This is a Bolt Thrower Artillery Weapon with the following profile: Range(24”), Strength(5), Armor Piercing (6), and Multiple Wounds (D3) Harpoon Thrower: This is a ranged weapon with the following profile: Range(24"), Strength(7), Slow to Fire, Multiple Wounds (D3)

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Dread Reaper 60 pts single model

M WS BS S T W I A Ld

Bolt Thrower - - - - 7 2 - - -

Crew (2) 5 4 4 3 3 1 5 1 8 War Machine 60mm round base

Equipment:

Elven Bolt Thrower: This is a Bolt Thrower Artillery Weapon with the following profile: Range 48", Strength 6, Multiple Wounds (D3), Armour Piercing (6). Armour:

Light Armor Army Special Rules: Killer Habits (Crew only), Lightning Reflexes (Crew only)

Options: pts May purchase Repeating Shot 15 If the Repeating Shot option is purchased, it may also fire as a Volley Gun Artillery Weapon with the following profile: Range 48", Strength 4, Armour Piercing (1), Multiple Shots (6).

Harpies 70 pts 5 models, may add up to 10 models 10 pts/model

M WS BS S T W I A Ld

5 3 - 3 3 1 5 2 6 Infantry 20x20mm base

Special Rules: Skirmishers, Fly (10)

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RARE

Kraken 175 pts single model

M WS BS S T W I A Ld

6 4 1 7 5 5 3 4 6 Monster 50x100mm base

Armour:

Innate Defence (4+) Special Rules: Poisoned Attacks, Multiple Wounds (D3), Strider (water)

Options: pts May become Alpha Predator 30

Hydra 175 pts single model

M WS BS S T W I A Ld

6 4 1 5 5 5 2 7 6 Monster 50x100mm base

Armour:

Innate Defence (4+) Special Rules: Regeneration (4+), Breath Weapon (strength 4, Flaming Attacks)

Options: pts May become Alpha Predator 30

Dark Art Apprentices 120 pts 5 models, may add up to 5 models 24 pts/model

M WS BS S T W I A Ld

Apprentice 5 4 4 4 3 1 5 2 8

Shadow Steed 9 3 - 3 3 1 4 1 3 Cavalry 25x50mm base

Army Special Rules: Killer Habits (Apprentice only), Lightning Reflexes (Apprentice only) Special Rules: Free Reform, Ward Save (4+), Poisoned Attacks (Apprentice only) Magic:

Wizard Conclave (Level 2: Soul Blight, Bolt of Agony) If the unit is upgraded to Cult of Lust, Wizard Conclave is instead (Level 2: Word of Pain, Lash)

Options: pts May join the Cult of Lust 2 / model May upgrade one model to each of the following:

Champion 70 May take Poison Dart 1 / model Poison Dart: Range 12”, Strength 3, Poisoned Attacks, Quick to Fire

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Medusa 120 pts 2 models, may add up to 3 models 60 pts/model

M WS BS S T W I A Ld

6 5 5 5 4 3 5 4 8 Monstrous Infantry 40x40mm base

Equipment:

Petrifying Stare Army Special Rules: Killer Habits Special Rules: Distracting, Armour Piercing (1), Swiftstrider, Skirmishers, Aura of Despair, Fear

Options: pts May upgrade one model to each of the following:

Champion 15

Altar of Blood 200 pts single model

M WS BS S T W I A Ld

Wagon - - - 5 5 5 - - -

Crew (3) - 4 4 3 - - 6 2 8

Will of Blood 5 - - - - - - - - Chariot 60x100mm base

Alliance:

Cult of Blood

Equipment:

Scythes Armour:

Light Armor, Natural Armor

Army Special Rules: Killer Habits, Lightning Reflexes (Crew only)

Special Rules: War Platform, Large Target, Fear, Ward Save (4+), Frenzy (Crew only), Poisoned Attacks, Magic Resistance (3), Blessing of the Dark Gods (Blood)

Altar of Lust 200 pts single model

M WS BS S T W I A Ld

Wagon - - - 5 5 5 - - -

Medusa (1) - 5 5 5 - - 5 4 -

Crew (2) - 4 4 3 - - 5 1 8

Will of Lust 5 - - - - - - - - Chariot 60x100mm base

Alliance:

Cult of Lust

Equipment:

Scythes, Petrifying Stare (Medusa only), Lance (Crew only) Armour:

Light Armor, Natural Armor

Army Special Rules: Killer Habits, Lightning Reflexes (Crew only) Special Rules: War Platform, Large Target, Ward Save (4+), Aura of Despair, Fear, Armour Piercing (1) (Medusa only), Blessing of the dark Gods (Lust)

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MOUNTS The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

Shadow Steed

M WS BS S T W I A Ld

9 3 - 3 3 1 4 1 3 War Beast 25x50mm base

Raptor

M WS BS S T W I A Ld

7 3 - 4 4 1 2 2 5 War Beast 25x50mm base

Armour: Natural Armor

Special Rules: Stupidity

Pegasus

M WS BS S T W I A Ld

7 4 - 4 4 3 4 2 6 Monstrous Beast 40x40mm base

Special Rules: Fly (8)

Options: pts

May take Thunderous Charge 10 pts

Manticora

M WS BS S T W I A Ld

6 5 - 5 5 4 5 3 5 Monstrous Beast 50x100mm base

Special Rules: Fly (8), Large Target, Fear, Killing Blow, Frenzy, Multiple Wounds (D3)

Options: pts

Alpha Predator (Beast Lord’s mount only) 20 pts

Dragon (One of a Kind)

M WS BS S T W I A Ld

6 5 1 6 6 6 3 5 9 Monster 50x100mm base

Armour: Innate Defence (3+)

Special Rules: Breath Weapon (strength 4 Flaming Attacks), Fly (7)

Options: pts

Alpha Predator (Beast Lord’s mount only) 35 pts

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Altar of Blood

M WS BS S T W I A Ld

Wagon - - - 5 5 5 - - -

Crew (3) - 4 4 3 - - 6 2 8

Will of Blood 5 - - - - - - - - Chariot 60x100mm base

Alliance:

Cult of Blood

Equipment:

Scythes Armour:

Light Armor, Natural Armor

Army Special Rules: Killer Habits, Lightning Reflexes (Crew only)

Special Rules: War Platform, Large Target, Fear, Ward Save (4+), Frenzy (Crew only), Poisoned Attacks, Magic Resistance (3), Blessing of the Dark Gods (Blood)

Altar of Lust 200 pts single model

M WS BS S T W I A Ld

Wagon - - - 5 5 5 - - -

Medusa (1) - 5 5 5 - - 5 4 -

Crew (3) - 4 4 3 - - 5 1 8

Will of Lust 5 - - - - - - - - Chariot 60x100mm base

Alliance:

Cult of Lust

Equipment:

Scythes, Petrifying Stare (Medusa only), Lance (Crew only) Armour:

Light Armor, Natural Armor

Army Special Rules: Killer Habits, Lightning Reflexes (Crew only)

Special Rules: War Platform, Large Target, Ward Save (4+), Aura of Despair, Fear, Armour Piercing (1) (Medusa only), Blessing of the dark Gods (Lust)

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Quick Reference Sheet

LORDS M WS BS S T W I A Ld SPECIAL M WS BS S T W I A Ld

Elven Commander 5 7 7 4 3 3 7 4 9 Sister of Blood 5 4 4 3 3 1 5 1 8

High Sorceress 5 4 4 3 3 3 5 1 9 Pleasure Pit Gladiators 5 5 4 3 3 1 5 1 8

High Priestess 5 7 6 4 3 3 8 4 9 Shadow Stalker 5 5 5 3 3 1 5 1 8

HEROES M WS BS S T W I A Ld Tower Guard 5 5 4 3 3 1 6 2 9

Dread Captain 5 6 6 4 3 2 6 3 9 Dread Knight - 5 4 4 3 1 6 1 9

Sorceress 5 4 4 3 3 2 5 1 8 Executioner 5 5 4 4 3 1 5 1 9

Dark Gods Mistress

5 6 5 4 3 2 7 3 9 Raptor Chariot 7 - - 5 5 4 - - -

Shadow Assassin 5 7 6 4 3 3 9 3 9 - Crew (2) - 5 4 4 - - 6 1 9

Hunting Chariot 9 - - 5 4 4 - - -

CORE M WS BS S T W I A Ld - Crew (2) - 4 5 3 - - 5 1 8

Shadow Rider 5 4 4 3 3 1 5 1 8 Harpy 5 3 - 3 3 1 5 2 6

Elf Warrior 5 4 4 3 3 1 5 1 8 Dread Reaper - - - - 7 2 - - -

Dread Repeater 5 4 4 3 3 1 5 1 8 - Crew (2) 5 4 4 3 - - 5 1 8

Dread Corsair 5 4 4 3 3 1 5 1 8 RARE M WS BS S T W I A Ld

Kraken 6 4 1 7 5 5 3 5 6

MOUNTS M WS BS S T W I A Ld Hydra 6 4 1 5 5 5 2 7 6

Shadow Steed 9 3 0 3 3 1 4 1 3 Apprentice - 4 4 4 3 1 5 2 8

Raptor 7 3 0 4 4 1 2 2 5 Medusa 6 5 5 5 4 3 5 4 8

Pegasus 7 4 0 4 4 3 4 2 6 Altar of Blood 5 - - 5 5 5 - - -

Manticora 6 5 0 5 5 4 5 3 5 - Crew (3) - 4 4 3 - - 6 2 8

Dragon 6 5 1 6 6 6 3 5 9 Altar of Lust 5 - - 5 5 5 - - -

- Crew (2) - 4 4 3 - - 5 1 8

- Medusa - 5 5 5 - - 5 4 8

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CHANGE LOG v0.9.1 Shadow assassin and Cult Priestess, 2 wounds

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