the ninth age daemon legions 0 11 1

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Fantasy Battles The 9 th Age Daemon Legions Army Rules Version 0.11.1 Beta Daemonic Army Rules Army Special Rules Aspects Armoury Daemonic Items Quick Reference Sheet Change Log Lords Heroes Core Special Rare Mounts Fantasy Battles: The 9th Age is a community-made miniatures wargame. All relevant rules, as well as feedback and suggestions, can be found/given here: http://www.the-ninth-age.com/ Rules changes between versions are colour coded in green. See change log at end of document. 1

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Page 1: The Ninth Age Daemon Legions 0 11 1

Fantasy Battles The 9th Age

Daemon Legions Army Rules

Version 0.11.1 Beta

Daemonic Army Rules Army Special Rules Aspects Armoury Daemonic Items Quick Reference Sheet Change Log

Lords Heroes Core Special Rare Mounts

Fantasy Battles: The 9th Age is a community-made miniatures wargame. All relevant rules, as well as feedback and suggestions, can be found/given here:

http://www.the-ninth-age.com/

Rules changes between versions are colour coded in green. See change log at end of document.

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Daemonic Army Rules Mark Restrictions In addition to the normal army restrictions, units with a Daemonic Mark other than True Chaos are subject to the following additional rules:

Duplicate Limit (in Warband) (in Grand Army)

Core max 2 max 1 max 4

Special max 2 max 1 max 4

Rare max 1 max 1 max 2

These restrictions are lifted for units that share the same Mark as their general. Armies lead by True Chaos Mark Generals are not subject to these restrictions.

Monotheist Army Bonus If all units in the army have the same Daemonic Mark, the following bonuses apply.

● All Core units and Harbinger characters gain their Mark’s Minor Aspect for free. ● All Standard Bearers with Daemonic Mark: Wrath add +1 to channel attempts in the opponent’s magic phase.

Standards with the Mark of Wrath may dispel as level 1 Wizards, including Aided Dispel. count as a Wizard Apprentice for dispelling purposes.

● Many Special and Rare units may now be upgraded with their Mark’s Minor Aspect.

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Army Special Rules

Daemonic Marks Models in a Daemon Legion army may bear certain unholy marks that denote their allegiance. Certain models may freely choose their Marks and other models may come with a Mark by default. All models in a unit share the same Mark and characters may only join units that bear their Mark. The Daemonic Mark confers the following properties:

Change The bearer may gain one of the following bonus effects: Flaming Attacks, Divine Attacks or Hellfire, which affects both close combat attacks and shooting attacks. The effect must be chosenat the start of each combat phase and before shooting with a unit. Every model in a unit must choose the same bonus effect. Special Attacks such as Stomps or Impact Hits are not affected. Characters with the Daemonic Mark (Change) that are Wizards do not get the above effect, instead they add a +1 modifier to their casting roll.

Lust The bearer gains Armour Piercing (1), or may increase its existing Armour Piercing by 1.

Pestilence Enemy units in base contact with these models receive a -1 modifier to their Weapon Skill when they attack. This is increased to a -2 modifier to their Weapon Skill if the model attacking is in a unit in base contact with two or more units with the Daemonic Mark (Pestilence). This cannot reduce Weapon Skill below 1.

Wrath The bearer gains +1 Strength during first round of combat. Special Attacks such as Stomps or Impact Hits are not affected.

True Chaos No additional effects.

Daemonic Instability In addition to the normal Daemonic Instability special rule, units may only benefit from Hold Your Ground and Inspiring Presence granted by a model with the same Daemonic Mark as themselves, or by models with the Daemonic Mark (True Chaos).

Elusive Units with this rule may declare a Flee charge reaction despite being Immune to Psychology. This ability cannot be used if the unit is joined by a character who does not share this rule.

Trail of Mucus Enemy units cannot claim Flank or Rear combat resolution bonuses against a unit containing models with this special rule.

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Aspects Units which bear a Daemonic Mark other than True Chaos may receive additional bonuses called Aspects. Characters who benefit from an Aspect grant their effects to any units they join. Therefore, every model in a unit share the same Aspects at any given moment. The model may only take Aspects corresponding to its’ own mark.

Mark of Change

Far Seeing (- / 15 pts) - Minor Aspect The model gains an additional 6" range on all shooting attacks that use Ballistic Skill. Power Vortex (35 pts) - Supreme Aspect The model may add +1 Strength to any spells cast from the Path of Change which inflict hits with a Strength value.

Mark of Lust

Clawed Caress (15 pts) - Minor Aspect The model gains Armour Piercing (1), which is cumulative with other Armour Piercing values. Dance of Death (35 / 40 pts )- Supreme Aspect The model gains Lightning Reflexes.

Mark of Pestilence

Contamination (10 / 15 pts) - Minor Aspect Any unsaved Poison wounds (i.e. a ‘6’ to wound from a Poisoned Attack) caused by the model count as 2 wounds for calculating the combat score. Bloated Putrefaction (45 / 40 pts) - Supreme Aspect The model gains Regeneration (4+).

Mark of Wrath Onslaught (10 / 15 pts) - Minor Aspect The model gains Devastating Charge. Eternal Fury (30 / 40 pts) - Supreme Aspect The model gains Hatred.

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Armoury Blood Swords

Close Combat Weapon. Type: Hand Weapon. Models armed with a Blood Sword gain Lethal Strike.

Hell Blades

Close Combat Weapon. Type: Hand Weapon. Models armed with a Hell Blade always strike with Strength 5 in Close Combat. This value cannot be modified in any way.

Barbed Claws

Close Combat Weapon. Type: Hand weapon. Models armed with Barbed Claws gain +1 to wound in close combat.

Firebolts: Shooting Weapon. Range 24", Strength 3, Quick to Fire A unit with at least three full ranks may shoot with Strength 4 and Range 18" which cannot be increased in any way. A unit with at least four full ranks may shoot with Strength 5 and Range 12" which cannot be increased in any way.

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Daemonic Items Daemon Legion armies possess their own version Magical Items called Daemonic Items. Daemonic Items follow the same core rules as Magical Items with the exception that items restricted to the bearers of certain Marks may be repeated within an army. As an exception, Magical Standards may be taken from the pool of Common Magical Items in the Core Rulebook. Any other other Magical Items in a Daemon Legion army must be taken from the list below.

Daemonic Weapons

Eternal Sword (50 / 35 pts) Type: Hand Weapon. Bearer gains +1 to their Weapon Skill, Initiative, Strength, and Attacks in Close Combat. Mortal Blade (40 / 30 pts) Type: Hand Weapon. Attacks made with this weapon have Multiple Wounds (2). Soul Drinker (50 / 25 pts) Soul Harvest Type: Hand Weapon. When the bearer has caused 6 or more unsaved wounds with this weapon (excluding Breath Weapon wounds), it gains a Breath Weapon (Strength 4). Use of this Breath Weapon resets the wounds counter and the process can start again. Each Breath Weapon gained this way is a separate one, so it can be used more than once per battle. Lash of Lust (40 / 25 pts) - Mark of Lust only Type: Shooting Weapon. Range 15”, Strength as User, Quick to fire, Multiple Shots (2D6).

Aether Wand (40/ 15 pts ) - Mark of Change Only Type: Hand Weapon. Every time the bearer successfully casts or dispels a spell, roll a D6. On a 5+ the bearer gains a counter. At the start of any Close Combat phase the bearer can remove any number of counters to gain +1 Attack or +1 Strength for each counter removed until the end of the phase. Heart Seeker (20 /10 pts) Type: Hand Weapon. Bearer can reroll any 1s to hit in close combat. Blade of Grief (20 pts) Type: Hand Weapon. The bearer causes Fear and gains Divine Attacks. Trident of Torment (15 pts) Type: Hand Weapon. Wearer gains +1 Weapon Skill, +1 Initiative and gain Armour Piercing (1) in Close Combat.

Daemonic Talismans

Mantle of Wrath (50 pts) - Mark of Wrath only Bearer has Innate Defence (5+). In addition, all Magical Weapons wielded by enemy models in base contact count as their mundane equivalent.

Nauseating Aura (50 pts) - Mark of Pestilence only Enemy units in base contact with the bearer have Initiative 1 in the Close Combat phase. Shackles of Reality (35 pts) Bearer has Regeneration (4+). Brass Collar (35 pts) - Mark of Wrath only Bearer has Magic Resistance (3).

Veil of Shadows (35 pts) Bearer and his unit gain the Hard Target and Magical Resistance (1). Blissful Bindings (35 pts) - Mark of Lust only Enemy models in base contact with the bearer must halve their Weapon Skill and Initiative, rounding up. Portal Gem (20 pts) All friendly units within 6” of the bearer suffer one wound less from failed Daemonic Instability tests. Weaver’s Eye (10 pts) One Use Only. Bearer may reroll one failed Ward Save.

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Daemonic Enchanted Items

Blazing Wings (35 pts) - Harbinger with Mark of Change only The bearer gains Fly (8). Fickle Charm (35 pts) - Mark of Change only The bearer may reroll a single D6 on two separate occasions throughout the game. This can be any dice to be chosen from either a Magic Dice, Spell Effects, To Wound, To Hit, Saves, Charge Distance, Pursue Distance, or one of the dice for a Leadership test. Hellish Crown (25 pts) The bearer gains +1 Leadership. Horn of Damnation (25 pts) Enemy units in base contact with the bearer must reroll successful Leadership tests. Black Orb (25 pts) All enemy wizards attempting to cast spells from the Path of Light suffer a -2 penalty to their casting roll.

Token of the Dark Gods (25 pts) The effect depends on the Mark of the Bearer:

Change: The bearer may cast Wave of Transformation from the Path of Change as a Bound Spell with Power Level 3. Lust: The bearer may cast Frenzied Hysteria from the Path of Lust as a Bound Spell with Power Level 3. Pestilence: The bearer may cast Breath of Corruption from the Path of Disease as a Bound Spell with Power Level 3. Wrath: One use only. The player may choose to activate this trinket instead making a Dispel roll, in which case the Wizard casting the spell cannot cast the same spell during the next Game Turn.

Elixir of Souls (15 pts) One Use Only. May be activated at the start of the Player Turn. The bearer gains +2 Movement.

Daemonic Arcane Items

Mirror of Change (40 pts) - Mark of Change only At the start of the Player’s Magical Phase, the bearer may pick an enemy wizard within Line of Sight and within 30”. For the duration of this Magical Phase the bearer may cast spells known by the selected wizard instead of its own. If the target wizards knows more spells than the bearer is able to learn due to its magical level then the bearer cannot copy all of them and must randomize which spells are mirrored. Spells which create new units or Raise models cannot be mirrored and are ignored when randomising. Seventh Seal (35 pts) One Use Only. Instead of making a Dispel attempt, you may use this item. The spell is automatically dispelled.

Soul-Bound Staff (30 pts) Miscasts always count as having rolled 1 dice less when working out their effects. Scrolls of the Eighth Pact (25 pts) - models with Mark of Change only The bearer may choose any of the Battle Magical Paths except the Path of Light. Sorcerer’s Lodestone (25 pts) One Use Only. Directly after making a casting or dispelling attempt, the bearer may increase the dispel roll or casting roll by +D6. This flat bonus is unaffected by power dice restrictions. Skull of Cacophrax (25 pts) The bearer knows one additional spell.

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Army List

LORDS

Weaver of Change 490 pts

single model

M WS BS S T W I A Ld

8 6 6 6 6 6 6 5 9 Monster 50x50mm base

Alliance:

Daemonic Mark (Change) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Fly (8) Magic: Level 3 Wizard Master. Generate spells from the Path of Change or Alchemy

Options: pts May become a Level 4 Wizard 35 May take Daemonic Items up to 100 May choose the Greater Aspect no pt limit

Prince of Lust 410 pts

single model

M WS BS S T W I A Ld

10 9 6 6 6 6 10 6 9 Monster 50x50mm base

Alliance:

Daemonic Mark (Lust) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Swiftstride Magic: Level 1 Wizard Apprentice. Generate spells from the Path of Lust or Shadow

Options: pts May become a

Level 2 Wizard Apprentice 25 Level 3 Wizard Master 95 Level 4 Wizard Master 130

May take Daemonic Items up to 100 May choose an Aspect (one choice only) no pt limit

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Father of Pestilence 455 pts

single model

M WS BS S T W I A Ld

6 6 3 6 7 7 4 5 9 Monster 50x50mm base

Alliance:

Daemonic Mark (Pestilence) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Poisoned Attacks Magic: Level 1 Wizard Apprentice. Generate spells from the Path of Pestilence or Death

Options: pts May become a

Level 2 Wizard Apprentice 25 Level 3 Wizard Master 95 Level 4 Wizard Master 130

May take Daemonic Items up to 100 May take a Flail 10 May choose an Aspect (one choice only) no pt limit

Scourge of Wrath 420 pts

single model

M WS BS S T W I A Ld

8 10 10 6 6 6 9 7 9 Monster 50x50mm base

Alliance:

Daemonic Mark (Wrath) Armour:

Heavy Armour Daemon Special Rules:

Daemonic Instability, Otherworldly Special Rules: Fly (8), Magic Resistance (2)

Options: pts May take Daemonic Items up to 100 May choose an Aspect (one choice only) no pt limit

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Daemon Prince 250 pts

single model

M WS BS S T W I A Ld

8 9 5 6 5 4 8 5 9 Monster 50x50mm base

Alliance:

Daemonic Mark (True Chaos) Armour:

Heavy Armour Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Stubborn

Options: pts May replace True Chaos

with Mark of Change 20 with Mark of Lust, Pestilence or Wrath free

May become a Level 1 Wizard Apprentice 40 Level 2 Wizard Apprentice 65 Level 3 Wizard Master 135 Level 4 Wizard Master 170

May take Daemonic Items up to 100 May take Fly (8) 40 If Mark of Pestilence may add Poisoned attacks 10 May take Plate Armour 25 Magic:

If upgraded to a Wizard, the available Paths of Magic depend on the Mark of the Character. A Prince with Mark of Wrath cannot be upgraded to a Wizard.

Change Path of Change or Alchemy

Lust Path of Lust, Shadow or Black Magic

Pestilence Path of Disease or Death

True Chaos Path of Alchemy, Death, Fire, Heavens or Shadow

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HEROES

Harbinger of Change 100 pts

single model

M WS BS S T W I A Ld

4 3 4 3 3 2 3 2 8 Infantry 25x25mm base

Alliance:

Daemonic Mark (Change) Weapons: Firebolts

Daemon Special Rules: Daemonic Instability, Otherworldly Magic: Level 1 Wizard Apprentice. Uses spells from the Path of Change or Alchemy

Options: pts

May become Battle Standard Bearer 25 May become a Level 2 Wizard 25 May take Daemonic Items up to 50 May choose an Aspect (one choice only) no pt limit May take a mount (one choice only)

Disc of Change 20 May ride a Blazing Chariot 85

Harbinger of Lust 95 pts

single model

M WS BS S T W I A Ld

6 7 5 4 3 2 7 4 8 Infantry 25x25mm base

Alliance:

Daemonic Mark (Lust) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Distracting

Options: pts

May become Battle Standard Bearer 25 May become a

Level 1 Wizard Apprentice 40 Level 2 Wizard Apprentice 65

May take Daemonic Items up to 50 May choose an Aspect (one choice only) no pt limit May choose a weapon (one choice only)

Barbed Claws 5 Additional hand weapon 5

May take a mount (one choice only) Steed of Lust 25 Siren Chariot 70 Shrine of Temptation 150

Magic: If upgraded to a Wizard, uses spells from the Path of Lust or Shadow

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Harbinger of Pestilence 95 pts

single model

M WS BS S T W I A Ld

4 5 5 5 5 2 4 3 8 Infantry 25x25mm base

Alliance:

Daemonic Mark (Pestilence) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Poisoned Attacks

Options: pts

May become Battle Standard Bearer 25 May become a

Level 1 Wizard Apprentice 40 Level 2 Wizard Apprentice 65

May take Daemonic Items up to 50 May choose an Aspect (one choice only) no pt limit May choose a weapon (one choice only)

Flail 5 Halberd 8

May take a mount (one choice only) Pestilent Palanquin 40 Blight Fly 50

Magic: If upgraded to a Wizard, uses spells from the Path of Disease or Death

Harbinger of Wrath 95 pts

single model

M WS BS S T W I A Ld

5 7 2 5 4 2 6 3 8 Infantry 25x25mm base

Alliance:

Daemonic Mark (Wrath) Weapons: Blood Sword

Armour: Innate Defence (6+) and Light Armour Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Magic Resistance (1)

Options: pts

May become Battle Standard Bearer 25 May take Daemonic Items up to 50 May choose an Aspect (one choice only) no pt limit May gain Innate Defence (4+) 20 May ride a Crusher 40

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CORE

Horrors 70 pts 10 models, may add up to 30 models 7 pts/model

M WS BS S T W I A Ld

4 3 3 3 3 1 3 1 7 Infantry 25x25mm base

Alliance:

Mark of the Daemon Legion (Change) Daemon Special Rules: Daemonic Instability, Otherworldly

Options: pts

May take Firebolts 3 / model If General has the same Daemonic Mark,

may take a minor Aspect 1 / model May upgrade one model to each of the following:

Champion 70 Musician 10 Standard Bearer 10 - May become the Veteran Standard Bearer*

*A Veteran Standard Bearer is One of a Kind and may take a Magical Standard worth up to 25 pts Magic: Wizard Conclave (Path of Change: Blue Fire, Pink Fire)

Sirens 90 pts 10 models, may add up to 30 models 9 pts/model

M WS BS S T W I A Ld

6 5 4 3 3 1 5 1 7 Infantry 25x25mm base

Alliance:

Daemonic Mark (Lust) Daemon Special Rules: Daemonic Instability, Otherworldly

Options: pts

May take additional hand weapon 1 / model If General has the same Daemonic Mark,

may take a minor Aspect 1 / model May upgrade one model to each of the following:

Champion 10 Musician 10 Standard Bearer 10 - May become the Veteran Standard Bearer*

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Tallymen 120 pts 10 models, may add up to 20 models 12 pts/model

M WS BS S T W I A Ld

4 3 3 4 4 1 2 1 7 Infantry 25x25mm base

Alliance:

Daemonic Mark (Pestilence) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Poisoned Attacks

Options: pts May gain a special rule (one choice only)

Trail of Mucus 1 / model Distracting 3 / model

If General has the same Daemonic Mark, may take a minor Aspect 1 / model

May upgrade one model to each of the following: Champion 10 Musician 10 Standard Bearer 10 - May become the Veteran Standard Bearer*

Slaughterers 120 pts 10 models, may add up to 20 models 12 pts/model

M WS BS S T W I A Ld

5 5 2 4 3 1 4 1 7 Infantry 25x25mm base

Alliance:

Daemonic Mark (Wrath) Weapons:

Blood Swords Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Magic Resistance (1)

Options: pts

May have Innate Defence (5+) 2 / model May replace Blood Swords with Hell Blades 1 / model If General has the same Daemonic Mark,

may take a minor Aspect 1 / model May upgrade one model to each of the following:

Champion 10 Musician 10 Standard Bearer 10 - May become the Veteran Standard Bearer*

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SPECIAL

Igniters 150 pts 4 models, may add up to 2 models 43 pts/model

M WS BS S T W I A Ld

6 3 4 4 3 2 4 2 7 Infantry 25x25mm base

Alliance:

Daemonic Mark (Change) Weapons: Firestorm: Range 18”, Strength 4, Multiple Shots (D6), Quick to Fire Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Skirmishers

Options: pts May upgrade one model to each of the following:

Champion 10 May take a minor Aspect (Monotheist Army only) 6 / model

Sky Serpents 130 pts 3 models, may add up to 3 models 43 pts/model

M WS BS S T W I A Ld

1 3 - 4 4 2 4 3 7 War Beast 40x40mm base

Alliance:

Daemonic Mark (Change) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Fly (9), Skirmishers Slashing: A unit of Sky Serpents may inflict one Special Attack per turn. Nominate one enemy unit which the Sky Serpents moved over during the player’s Remaining Moves sub phase. The target suffers D3 Strength 4 hits for each Sky Serpent in the unit.

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Mounted Sirens 85 pts 5 models, may add up to 10 models 15 pts/model

M WS BS S T W I A Ld

Rider 6 5 4 3 3 1 5 2 7

Steed of Lust 10 3 - 3 3 1 5 1 7 Cavalry 25x50mm base

Alliance: Daemonic Mark (Lust) Armour: Mount’s Protection (6+) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Fast Cavalry, Poisoned Attacks (Steed of Lust only)

Options: pts

May take (one choice only) Barbed Claws 2 / model Elusive special rule 10

May take a minor Aspect(Monotheist Army only) 2 / model May upgrade one model to each of the following:

Champion 10 Musician 10 Standard Bearer 10 - may take a Magical Standard up to 25

Siren Chariot 95 pts single model

M WS BS S T W I A Ld

Chariot - - - 5 4 4 - - -

Mounted Siren (2) - 5 4 3 - - 5 2 7

Steed of Lust (2) 10 3 - 3 - - 5 1 7 Chariot 50x100mm base

Alliance: Daemonic Mark (Lust) Armour: Mount’s Protection (6+) Weapons: Barbed Claws (Mounted Sirens only) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Scythes, Poisoned Attacks (Steed of Lust only)

Options: pts

May take a minor Aspect(Monotheist Army only) 5

Clawed Fiends 100 pts 2 models, may add up to 4 models 50 pts / model

M WS BS S T W I A Ld

10 5 - 4 4 3 5 3 7 Monstrous Beast 40x40mm base

Alliance: Daemonic Mark (Lust) Daemon Special Rules: Otherworldly, Daemonic Instability Special Rules: Fear

Options: pts

May take a weapons (one choice only) Additional hand weapons 5 / model Barbed Claws 8 / model

May take a minor Aspect (Monotheist Army only) 4 / model

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Pestilent Beasts 140 pts 2 models, may add up to 4 models 70 pts/model

M WS BS S T W I A Ld

6 3 - 4 5 4 2 4 7 Monstrous Beast 40x40mm base

Alliance:

Daemonic Mark (Pestilence) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Fear, Poisoned Attacks, Regeneration (4+), Trail of Mucus

Options:

May take a minor Aspect(Monotheist Army only) 5 / model

Plaguelings 70 pts 2 models, may add up to 8 models 30 pts/model

M WS BS S T W I A Ld

5 3 3 2 2 5 3 4 7 Swarm 40x40mm base

Alliance:

Daemonic Mark (Pestilence) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Scouts, Poisoned Attacks

Options:

May take a minor Aspect(Monotheist Army only) 3 / model

Slime Explosion: In close combat, after all attacks have been made, choose a unit that has inflicted a wound on a model of a Plaguelings unit this phase. That unit suffers D3 hits for each Plaguelings model removed from play during this close combat phase. These hits have the Toxic Attack special rule.

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Hellhounds 130 pts 5 models, may add up to 10 models 23 pts/model

M WS BS S T W I A Ld

8 5 - 4 4 2 4 2 7 War Beast 25x50mm base

Alliance:

Daemonic Mark (Wrath) Armour:

Innate Defence (6+) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Magic Resistance (3)

Options: pts

May gain Ambush 20 May gain Innate Defence (4+) 6 / model May take a minor Aspect(Monotheist Army only) 3 / model

Crusher Cavalry 170 pts 3 models, may add up to 3 models 60 pts/model

M WS BS S T W I A Ld

Rider 5 5 2 4 3 1 4 2 7

Crusher 7 5 - 5 4 3 2 3 7 Monstrous Cavalry 50x75mm base

Alliance:

Daemonic Mark (Wrath) Weapons: Blood Swords (Riders only) Armour:

Mount’s Protection (6+), Innate Defence (6+) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Fear, Magic Resistance (1)

Options: pts May gain Innate Defence (4+) 20 / model May replace Blood Swords with Hell Blades 3 / model May take a minor Aspect (Monotheist Army only) 5 / model May upgrade one model to each of the following:

Champion 10 Musician 10 Standard Bearer 10 - may take a Magical Standard up to 50

Furies 70 pts 5 models, may add up to 10 models 10 pts/model

M WS BS S T W I A Ld

4 3 - 4 3 1 4 1 7 Infantry 25x25mm base

Alliance:

Daemonic Mark (True Chaos) Daemon Special Rules: Daemonic Instability, Otherworldly, Special Rules: Fly (10), Skirmishers

Options: pts

May replace True Chaos with another Daemonic Mark 2 / model

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RARE

Blazing Chariot 135 pts

single model

M WS BS S T W I A Ld

Chariot - - - 4 4 4 - - -

Exalted Igniter (1) - 4 4 4 - - 4 3 7

Sky Serpent (2) 1 3 - 4 - - 4 3 7 Chariot 50x100mm base

Alliance:

Daemonic Mark (Change) Armour:

Mount’s Protection (6+) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Fly (9)

Options: pts

May take a minor Aspect (Monotheist Army only) 10

Weapons:

Searing Firestorm: This weapon can be fired in two ways; - As a Bolt Thrower Artillery Weapon with Range 36”, Strength 4+D3*, Multiple Wounds (D3), Armour Piercing (6) - As a Volley Gun Artillery Weapon with Range 30", Multiple Shots(6), Strength 2+D3* *Roll once per shooting phase (after hits have been scored) and apply this strength for all shots

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Shrine of Temptation 210 pts single model

M WS BS S T W I A Ld

Chariot - - - 5 4 8 - - -

Temptress (1) - 5 5 3 - - 5 4 7

Mounted Siren (3) - 5 4 3 - - 5 2 7

Steed of Lust (4) 10 3 - 3 - - 5 1 7 Chariot 100x150mm base

Alliance: Daemonic Mark (Lust) Weapons: Barbed Claws (Mounted Siren and Temptress only) Armour: Mount’s Protection (6+) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Impact Hits (2D6), Scythes, Poisoned Attacks (Steed of Lust only)

Options: pts

Temptress may take a Lash of Lust 20 May take a minor Aspect (Monotheist Army only) 15

Aura of Esctasy: All friendly models with the Mark of Lust in the same close combat as the model with this rule (including itself) gain Lightning Reflexes.

Carnal Chariot 110 pts single model

M WS BS S T W I A Ld

Chariot - - - 4 4 4 - - -

Oracle(1) - 5 4 3 - - 5 4 7

Mounted Siren (2) - 5 4 3 - - 5 2 7

Steed of Lust (2) 10 3 - 3 - - 5 1 7 Chariot 100x50mm base

Alliance: Daemonic mark (Lust) Weapons: Barbed Claws (Mounted Sirens and Oracle only) Armour: Mount’s Protection (6+) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Scythes, Poisoned Attacks (Steed of Lust only),

Options:

May take a minor Aspect (Monotheist Army only) 10 / model

Soulreaper: The Impact Hits inflicted by a Carnal Chariot gain Armour Piercing (6) and the Oracle gets +1 Attack for each unsaved wound caused by the chariot’s Impact Hits. These attacks are lost at the end of the phase.

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Blight Flies 185 pts 3 models, may add up to 3 models 65 pts/model

M WS BS S T W I A Ld

Rider 4 3 4 4 4 1 2 1 7

Blight Fly 1 4 - 5 5 3 2 3 - Monstrous Cavalry 50x75mm base

Alliance:

Daemonic Mark (Pestilence) Armour:

Mount’s Protection (6+)

Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Fear, Poisoned Attacks, Fly (6), Hard Target

Options: pts

May take a minor Aspect (Monotheist Army only) 5 / model May upgrade one model to each of the following:

Champion 10 Musician 10 Standard Bearer 10 - may take a Magical Standard up to 25

Blood Chariot 165 pts single model

M WS BS S T W I A Ld

Chariot - - - 5 5 4 - - -

Slaughterer (2) - 5 3 4 - - 4 1 7

Crusher (1) 7 5 - 5 - - 2 3 7 Chariot 50x100mm base

Alliance: Daemonic Mark (Wrath) Weapons: Blood Swords (Slaughterers only) Armour: Mount’s Protection (6+), Innate Defence (4+) Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Magic Resistance (1), Scythes

Options: pts

May take a minor Aspect (Monotheist Army only) 10

Must chose one artillery weapon

Incinerator (free) Model equipped with an Inferno gain Fireborn. This is a Flame Thrower Artillery Weapon with Range 8”, Strength 5, Multiple Wounds (D3), Flaming Attacks.

Brass Cannon (free) May only be taken if General has the Mark of Wrath

This is a Cannon (D6”) Artillery Weapon with Range 48”, Strength 10, Armour Piercing (2), Multiple Wounds (Ordnance), Flaming Attacks

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Altar of Slaughter 195 pts single model

M WS BS S T W I A Ld

Altar of Blood - - - 5 6 4 - - -

Doombringer (1) - 5 3 4 - - 4 2 7

Slaughterer (2) - 5 3 4 - - 4 1 7

Crusher (1) 7 5 - 5 - - 2 3 7 Chariot 50x100mm base

Alliance: Daemonic Mark (Wrath) Weapons: Blood Swords (Doombringer and Slaughterers only) Armour: Mount’s Protection (6+), Innate Defence (4+) Daemon Special Rules: Otherworldly, Daemonic Instability Special Rules: Magic Resistance (2), Scythes

Options: pts

In a Monotheist Army may take a minor Aspect 15

Blood Feast: At the end of the Initiative step in which an Altar of Slaughter inflicted the first unsaved wound during a battle, all units with the Mark of Wrath within 12” gain Frenzy.

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Daemon Engine 220 pts single model

M WS BS S T W I A Ld

8 3 4 6 7 6 3 4 7 Monster 150x100mm base

Alliance:

Daemonic Mark (True Chaos) Daemon Special Rules: Daemonic Instability, Otherworldly Weapon: Hellish Reaper (see below) Armour:

Innate Defence (4+) Special Rules: Crush Attack

Options: pts

May replace True Chaos with another Daemonic Mark 10

May take Poison Attacks (Pestilence only) 5 May take Additional Hand Weapons 10 May upgrade Hellish Reaper to one of the following:

Hellish Breath 40 Hellish Bombard 40 Hellish Bolt 35

Must take one of the following:

Hellish Reaper (free) This is a Volley Gun Artillery Weapon with Range 12", Strength 4, Armour Piercing (3), Multiple Shots (2D6)

Hellish Breath (40 pts) This a Flame Thrower Artillery Weapon with Range 8”, Strength 5, Flaming Attacks. Ignore the -1 modifier on misfire table

Hellish Bombard (40 pts) This is a Catapult (3”) Artillery Weapon with Range 12-60”, Strength 3[9], [Multiple Wounds (Ordnance)]

Hellish Bolt (35 pts) This is a Bolt Thrower Artillery Weapon with Range: 48 Strength: 6, Multiple Wounds (D3), Armour Piercing (6)

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MOUNTS The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

Disc of Change

M WS BS S T W I A Ld

1 3 - 4 4 1 4 3 7 War Beast 50x50mm base

Alliance:

Daemonic Mark (Change) Armour:

Mount’s Protection (6+)

Daemon Special Rules: Otherworldly Special Rules: Fly (9)

Blazing Chariot

M WS BS S T W I A Ld

Chariot - - - 4 4 4 - - -

Sky Serpent (2) 1 3 - 4 - - 4 3 7 Chariot 50x100mm base

Alliance:

Daemonic Mark (Change) Armour:

Mount’s Protection (6+)

Weapons:

Searing Firestorm (see Blazing Chariot entry in rare section)

Daemon Special Rules: Otherworldly, Daemonic Instability Special Rules: Fly (9)

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Steed of Lust M WS BS S T W I A Ld

10 3 - 3 3 1 5 1 7 War Beast 25x50mm base

Alliance:

Daemonic Mark (Lust) Armour:

Mount’s Protection (6+)

Daemon Special Rules: Otherworldly Special Rules: Fast Cavalry, Elusive, Poisoned Attacks

Siren Chariot

M WS BS S T W I A Ld

Chariot - - - 5 4 4 - - -

Mounted Siren (1) - 5 4 3 - - 5 2 7

Steed of Lust (2) 10 3 - 3 - - 5 1 7 Chariot 50x100mm base

Alliance:

Daemonic Mark (Lust) Armour:

Mount’s Protection (6+)

Weapons: Barbed Claws (Mounted Siren only)

Daemon Special Rules: Daemonic Instability, Otherworldly Special Rules: Free Reform, Poisoned Attacks (Steed of Lust only), Scythes

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Pestilent Palanquin M WS BS S T W I A Ld

4 3 3 3 3 3 3 6 7 Infantry 50x50mm base

Alliance:

Daemonic Mark (Pestilence) Armour:

Mount’s Protection (6+)

Daemon Special Rules: Otherworldly Special Rules: Poisoned Attacks

Blight Fly M WS BS S T W I A Ld

1 4 3 5 5 3 2 3 7 Monstrous Beast 50x75mm base

Alliance:

Daemonic Mark (Pestilence) Armour:

Mount’s Protection (6+)

Daemon Special Rules: Otherworldly, Daemonic Instability Special Rules: Fear, Fly (6), Poisoned Attacks, Hard Target

Crusher M WS BS S T W I A Ld

7 5 - 5 4 3 4 3 7 Monstrous Beast 50x75mm base

Alliance:

Daemonic Mark (Wrath) Armour:

Mount’s Protection (6+)

Daemon Special Rules: Otherworldly Special Rules: Fear

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Quick Reference Sheet

L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only

CHARACTERS M WS BS S T W I A Ld

L Weaver of Change 8 6 6 6 6 6 6 5 9

Prince of Lust 10 9 6 6 6 6 10 6 9

Father of Pestilence 6 6 3 6 7 7 4 5 9

Scourge of Wrath 8 10 10 6 6 6 9 6 9

Daemon Prince 8 9 5 6 5 4 8 5 9

H Harbinger of Change 4 3 4 3 3 2 3 2 8

Harbinger of Lust 6 7 5 4 3 2 7 4 8

Harbinger of Pestilence 4 5 5 5 5 2 4 3 8

Harbinger of Wrath 5 7 2 5 4 2 6 3 8

INFANTRY M WS BS S T W I A Ld

C Horror 4 3 3 3 3 1 3 1 7

Siren 6 5 4 3 3 1 5 1 7

Tallymen 4 3 3 4 4 1 2 1 7

Slaughterer 5 5 2 4 3 1 4 1 7

S Igniter 6 3 4 3 3 2 4 2 7

Furie 4 3 - 4 3 1 4 1 7

M Palanquin 4 3 3 3 3 3 3 6 7

WAR BEASTS M WS BS S T W I A Ld

S Sky Serpent 1 3 - 4 4 2 4 3 7

Hellhound 8 5 - 4 4 2 4 2 7

M Disc of change 1 3 - 4 4 1 4 3 7

Steed of Lust 10 3 - 3 3 1 5 1 7

MONSTROUS BEASTS

S Clawed Fiend 10 5 - 4 4 3 5 3 7

Pestilent Beast 6 3 - 4 5 4 2 4 7

M Blight Fly 1 4 3 5 5 3 2 3 7

Juggernaut 7 5 3 5 4 3 2 3 7

SWARMS M WS BS S T W I A Ld

S Plagueling 4 3 3 2 1 4 2 4 7

CAVALRY M WS BS S T W I A Ld

S Mounted Siren - 5 4 3 3 1 5 2 7

- Steed of Lust 10 3 - 3 - - 5 1 -

MONSTROUS CAVALRY

S Crusher Cavalry 5 5 3 4 3 1 5 2 7

- Crusher 7 5 3 5 4 3 2 3 7

R Blight Fly Rider 4 3 4 4 4 1 2 1 7

- Blight Fly 1 4 3 5 5 3 2 3 7

CHARIOTS M WS BS S T W I A Ld

S Siren Chariot - - - 5 4 4 - - -

- Mounted Siren (2)[1]

- 5 4 3 - - 5 2 7

- Steed of Lust (2) 10 3 - 3 - - 5 1 -

R Blazing Chariot - - - 4 4 4 - - -

- Ignitier (1) - 4 4 4 - - 4 3 7

- Sky Serpent (2) 1 3 0 4 - - 4 3 7

Shrine of Temptation - - - 4 4 8 - - -

- Temptress (1)[0] - 5 5 3 - - 5 4 7

- Mounted Siren (3)

- 5 4 3 - - 5 2 7

- Steed of Lust (4) 10 3 - 3 - - 5 1 -

Carnal Chariot - - - 4 4 4 - * -

- Oracle (1) - 5 4 3 - - 5 * 7

- Mounted Siren (2)

- 5 4 3 - - 5 2 7

- Steed of Lust (2) 10 3 - 3 - - 5 1 -

Blood Chariot - - - 5 5 4 - - -

- Slaughterer (2) - 5 3 4 - - 4 1 7

- Crusher (1) 7 5 - 5 - - 2 3 -

Altar of Slaughter - - - 5 6 4 - - -

- Doombringer (1) - 5 3 4 - - 4 2 7

- Slaughterer (2) - 5 3 4 - - 4 1 7

- Crusher(1) 7 5 - 5 - - 2 3 -

(2)- number of crew members when taken as a separate unit [1] - number of crew members when taken as a mount

MONSTERS M WS BS S T W I A Ld

R Daemon Engine 8 3 4 6 7 6 3 4 7

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Monotheist’s Reference Sheet

L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only (2)- crew members when taken as a separate unit [1] - crew members when taken as a mount

CHANGE M WS BS S T W I A Ld

L Weaver of Change 8 6 6 6 6 6 6 5 9

H Harbinger of Change 4 3 4 3 3 2 3 2 8

C Horror 4 3 3 3 3 1 3 1 7

S Igniter 6 3 4 4 3 2 4 2 7

Sky Serpent 1 3 - 4 4 2 4 3 7

R Blazing Chariot - - - 4 4 4 - - -

- Ignitier (1) - 4 4 4 - - 4 3 7

- Sky Serpent (2) 1 3 - 4 - - 4 3 7

M Disc of change 1 3 - 4 4 1 4 3 7

LUST M WS BS S T W I A Ld

L Prince of Lust 10 9 6 6 6 6 10 6 9

H Harbinger of Lust 6 7 5 4 3 2 7 4 8

C Siren 6 5 4 3 3 1 5 1 7

S Clawed Fiend 10 5 - 4 4 3 5 3 7

Mounted Siren - 5 4 3 3 1 5 2 7

- Steed of Lust 10 3 - 3 - - 5 1 -

Siren Chariot - - - 5 4 4 - - -

- Mounted Siren (2)[1] - 5 4 3 - - 5 2 7

- Steed of Lust (2) 10 3 - 3 - - 5 1 -

R Shrine of Temptation - - - 4 4 8 - - -

- Temptress (1)[0] - 5 5 3 - - 5 4 7

- Mounted Siren (3) - 5 4 3 - - 5 2 7

- Steed of Lust (4) 10 3 - 3 - - 5 1 -

Carnal Chariot - - - 4 4 4 - * -

- Oracle (1) - 5 4 3 - - 5 * 7

- Mounted Siren (2) - 5 4 3 - - 5 2 7

- Steed of Lust (2) 10 3 - 3 - - 5 1 -

M Steed of Lust 10 3 - 3 3 1 5 1 7

PESTILENCE M WS BS S T W I A Ld

L Father of Pestilence 6 6 3 6 7 7 4 5 9

H Harbinger of Pestilence 4 5 5 5 5 2 4 3 8

C Tallymen 4 3 3 4 4 1 2 1 7

S Pestilent Beast 6 3 - 4 5 4 2 4 7

Plagueling 4 3 3 2 1 4 2 4 7

R Blight Fly Rider 4 3 4 4 4 1 2 1 7

- Blight Fly 1 4 3 5 5 3 2 3 7

M Pestilent Palanquin 4 3 3 3 3 3 3 6 7

Blight Fly 1 4 3 5 5 3 2 3 7

WRATH M WS BS S T W I A Ld

L Scourge of Wrath 8 10 10 6 6 6 9 6 9

H Harbinger of Wrath 5 7 2 5 4 2 6 3 8

C Slaughterer 5 5 2 4 3 1 4 1 7

S Hellhound 8 5 - 4 4 2 4 2 7

Crusher Cavalry Rider 5 5 3 4 3 1 5 2 7

- Crusher 7 5 3 5 4 3 2 3 7

R Blood Chariot - - - 5 5 4 - - -

- Slaughterer(2) - 5 3 4 - - 4 1 7

- Crusher(1) 7 5 - 5 - - 2 3 -

Altar of Slaughter - - - 5 6 4 - - -

- Doombringer (1) - 5 3 4 - - 4 2 7

- Slaughterer (2) - 5 3 4 - - 4 1 7

- Crusher(1) 7 5 - 5 - - 2 3 -

M Crusher 7 5 3 5 4 3 2 3 7

TRUE CHAOS M WS BS S T W I A Ld

L Daemon Prince 8 9 5 6 5 4 8 5 9

S Furie 4 3 - 4 3 1 4 1 7

R Daemon Engine 8 3 4 6 7 6 3 4 7

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SPECIAL SHOOTING WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing

common Firebolts (normal) 24 3 - - -

(if 3+ ranks) 18 4 - - -

(if 4+ ranks) 12 5 - - -

Igniter Firestorm - 18 4 D6 - -

Blazing Chariot Searing Firestorm(1) Bolt Thrower 36 4+D3 - D3 6

Searing Firestorm (2) Volley Gun 30 2+D3 6 - -

Blood Chariot Incinerator Flame Thrower 8 5 - D3 -

Brass Cannon Cannon (D6”) 48 10 - Ordnance 2

Daemon Engine Hellish Reaper Volley Gun 12 4 2D6 - 3

Hellish Breath Flame Thrower 8 5 - - -

Hellish Bombard Catapult (3”) 12-60 3[9] - [Ordnance] -

Hellish Bolt Bolt Thrower 48 6 - D3 6

CHANGE LOG v0.9.1 Minor Aspect: Felon Grace, clarification Slashing:clarification Shrine of Temptation basesize Soul-Harvest: changed from auto regain wound to a roll of 3+ Only units with Mark of Wrath can channel add to aided dispel in a army with one Mark on all units. Hunter Chariot special rules Beasts of pestilence points (this was a type) Harbinger of lust, can no longer mount Shrine of Temptation v0.10.0 Less Monotheist bonuses and only free for core and Harbingers, some other units can buy the upgrade Aspects now cost for polytheist Harbingers, lesser cost on most GD Power vortex increase in points Flares of Change: lost Multiple Shots and boosted strength can not be boosted in range. Rewording/change of some Magic Items, one removed, one new Greater Daemons increase in base cost, harbingers cheaper in base cost but has to pay for Aspect in poly army Core unit access to magic banner Horrors: increase in pts for larger and shooting units Sirens: increase in pts, +1A optional bonus replaced with option for AHW Igniters: Toughness decrease, WS increase, increase in pts Sky Serpents: Fly move decrease, slashing special attack, increase in pts Hunter Chariot: Elusive special rule removed, increase in pts Doombringers: points cost increase, 50 pts magic banner, cheaper Hell Blades Blazing Chariot: Fly move decrease Shrine of Temptation: increase in pts Blight Flies: Blurry instead of Skirmish Blood Chariot: Increase in base points, Cannon free with Wrath General Blight Fly mount: Blurry added

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v0.11.0 Magic levels Rewording of Monothiest Wrath Banners bonus. Greater daemon points cost Mark of Change cost for Daemon Prince Soul-Harvest: new rules Dark Breath daemonic weapon replaced with Staff of Something Tricky daemonic weapon Flaming Strike daemonic weapon replaced with Heartseeker daemonic weapon Extended Reach daemonic weapon reworded Unholy Trinity daemonic weapon reworded Clogging aura daemonic talisman reworded (works only in Close combat) Minor aspect cost for Beasts of Pestilence Doombringers: base cost, additional models cost, minor aspect cost Magic Items, Magic and Armour renamed to Magical Items, Weapon and Armour Blurry renamed to Hard Target Holy Attacks renamed to Divine Attacks Mark of change (response to new magic rules) mark of pestilence (“typo” from proofreading) v0.11.1 Updated Reference sheet to new names Moving Veil of Shadows from Daemonic Enchanted Items to Daemonic Talismans

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