the new generatives: selling music in a connected world

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www.mediafuturist.com twitter.com/gleonhard 10 new Generatives: Selling Music in a connected World

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My presentation at MidemNet 2010, in Cannes France. How to monetize music when the copy is free: Defining Monetization: 1.A real-cash transaction of any kind (often pre-consumption) 2.Revenue Sharing (usually post-consumption) 3.Non-cash remunerations 4.Upstream payments (Freemium)

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Page 1: The New Generatives: Selling Music in a Connected World

www.mediafuturist.comtwitter.com/gleonhard

10 new Generatives: Selling Music in a connected World

Page 2: The New Generatives: Selling Music in a Connected World

What I do: www.mediafuturist.comwww.twitter.com/gleonhard

Photo Credits: as indicated, or via iStockphoto

Page 3: The New Generatives: Selling Music in a Connected World

None of these ideas will work if...There is no real merit, value and

uniqueness in what you doYou don’t have an audience (attention)You are not willing, or not able to talk

to your fans, all the timeYou really want to learn how to swim

but are still afraid to get wet

Page 4: The New Generatives: Selling Music in a Connected World

Merit is where it all

starts.

Page 5: The New Generatives: Selling Music in a Connected World

Merit, Quality & Uniqueness

AttentionConversion

Money

Page 6: The New Generatives: Selling Music in a Connected World

Making money is a consequence of

Attention (not the other way round)

Page 7: The New Generatives: Selling Music in a Connected World

Note: there is no one-fits-all recipe!

Not all Music is the same

Not all Money is the same

Not all Users are the same

Not all Cultures are the same

Page 8: The New Generatives: Selling Music in a Connected World

1.A real-cash transaction of any kind (often pre-consumption)

2.Revenue Sharing (usually post-consumption)

3.Non-cash remunerations4.Upstream payments

(Freemium)

So what is ‘Monetization’?

Page 9: The New Generatives: Selling Music in a Connected World

Getting Paid for Creation *Hat tip to Shelly Palmer

I payYou pay

3rd party pays

I pay

3rd party pays

You pay

I pay

3rd party pays

*constantly changing variations

Page 10: The New Generatives: Selling Music in a Connected World

Expect extreme fragmentation of Music Commerce Models

Page 11: The New Generatives: Selling Music in a Connected World

2 important distinctions 1) Monetize collectively

2) Monetize individually Flat Rates

Public Performance

Broadcasting& Webcasting

Bundles

BrandingSync Licenses

Revenue Sharing

Blanket Licenses

Music Sales

Many others (coming up!)

Page 12: The New Generatives: Selling Music in a Connected World

Monetize collectively

Flat Rates, Bundles, Revenue-Sharing

Live-Concerts, Web-Casts, Virtual Shows...

Mobile Device Applications & Software

High Definition & Premium Versions

Community Premium Services

Many other New Generatives

Permission

Page 13: The New Generatives: Selling Music in a Connected World

What does ‘selling music’ really mean?• iTunes sales• CD sales• Songs used in Ads or Games• Youtube clicks?• Spotify plays?• Last.fm plays?• Facebook or Mog ‘Like’?• Bookmarked song?• Forwarded link via email?

How will you measure success?

Page 14: The New Generatives: Selling Music in a Connected World

The Music 2.0 Model

Artist / Creator

Business ModelsBusiness Models

Business Models

Page 15: The New Generatives: Selling Music in a Connected World

Music Commerce 2.0: don’t try to sell what is Ubiquitous - sell what is

ScarceSource: Chris Brogan

Page 16: The New Generatives: Selling Music in a Connected World

What is scarce? What could you sell?Users’ time and attention Offers that save time, and

award / keep attention

Curation and Selection Filtering, Context

Offers that save the users from the overload and filter-failures

Trust Offers that generate trust and create personal connections

Meaningful experiences Offers based on unique, personal, real experiences

Meaningful relationships Offers that provide for real conversations and connections

Page 17: The New Generatives: Selling Music in a Connected World

Users’ time and attention Offers that save time, and award / keep attention

Curation and Selection Filtering, Context

Offers that save the users from the overload and filter-

failures

Trust Offers that generate trust and create personal connections

Meaningful experiences Offers based on a unique, personal, real experience

Meaningful relationships Offers that provide for real conversation and connections

Page 18: The New Generatives: Selling Music in a Connected World

Sell via Twitter....?!

Source: Digital Media Wire

Page 19: The New Generatives: Selling Music in a Connected World

How Dell does it Source: Paid Content.org

Page 20: The New Generatives: Selling Music in a Connected World

? = $® + © = $

The search for New Generatives

Page 21: The New Generatives: Selling Music in a Connected World

= $Networked Model

Broadcast Model

Page 22: The New Generatives: Selling Music in a Connected World

When the browser becomes the iPod...

Page 23: The New Generatives: Selling Music in a Connected World

Source: istockphoto

The Toll-Booth Challenge: how tomonetize ACCESS rather than copies

Page 24: The New Generatives: Selling Music in a Connected World

From Chris Anderson’s “Free” Presentation

Source: Wired.com

Page 25: The New Generatives: Selling Music in a Connected World

Free gets you to a place where you can get paid.Quote by Fred Wilson, Union Square Ventures www.avc.com

Page 26: The New Generatives: Selling Music in a Connected World

“Free” only makes sense if you can actually convert

Source: Slideshare

Page 27: The New Generatives: Selling Music in a Connected World

Charging for saving time...

Page 28: The New Generatives: Selling Music in a Connected World

Free to Paid: Examples

Page 29: The New Generatives: Selling Music in a Connected World

The future is no longer binary....

It’s fuzzy.

Source: Chris Anderson / Wired

Page 30: The New Generatives: Selling Music in a Connected World

versus

It’s not either... or!

Page 31: The New Generatives: Selling Music in a Connected World

Hybrid Models in many variations

Page 32: The New Generatives: Selling Music in a Connected World

0

25

50

75

100

Was Will be

Price of legal copy’Number of legal, known, engaged UsersPremium Buyers (i.e. converted users)

Music Pricing Futures

Page 33: The New Generatives: Selling Music in a Connected World

The Mobile & Social ‘Consumption’ of

Music is the #1 Growth

Opportunity

Page 34: The New Generatives: Selling Music in a Connected World

Music Products

as Software on Mobile Devices

Source: Gigaom

Page 35: The New Generatives: Selling Music in a Connected World

Mobile & Social: the key opportunities

Page 36: The New Generatives: Selling Music in a Connected World

The next format shift: Music as... Software!

Page 37: The New Generatives: Selling Music in a Connected World

Examples

Page 38: The New Generatives: Selling Music in a Connected World

New packages... new $$

Page 39: The New Generatives: Selling Music in a Connected World

My top 10 for ‘Monetizing Music’from music products: downloads, CDs etcfrom music services: streaming, bundles, revenue sharing, flat-ratesfrom broadcasting & public performancesfrom licensing: synchronization / B2B dealsfrom branding & sponsorshipsfrom live performances, concerts, eventsfrom virtual concerts etcfrom virtual goods (licenses)from new kinds of ‘stuff’ (merchandising etc)from direct-to-fan services

Page 40: The New Generatives: Selling Music in a Connected World

Direct-to-the-fan offerings

Page 41: The New Generatives: Selling Music in a Connected World

Mike Masnik (Techdirt) nailed it, last year

Page 42: The New Generatives: Selling Music in a Connected World

The process

1.Attract the right people by offering relevant Content

2.Get and hold their Attention, build Trust

3.Think Followers not Users4.Offer added values to

convert followers into $$

Page 43: The New Generatives: Selling Music in a Connected World

Source: STLPartners / Telco20.net

The Vortex Principle

DownstreamUpstream

Page 44: The New Generatives: Selling Music in a Connected World

The mission: get the vortex to spin. Connect upstream and downstream opportunities.

Page 45: The New Generatives: Selling Music in a Connected World

Upstream Revenue Opportunities: Some Examples

•High-Definition Content (Classical, Jazz, Concerts...)•Concert downloads (after attendance, or without)•Virtual concerts, events, clubs•Virtual goods (e.g. wallpaper, icons, greetings etc)•Fan packages (direct connection to artists, pre-

releases, customized editions, special privileges etc)•Special products 2.0: compilations, audio-video

packages (see SoundWalk), mobile applications etc•Next-generation physical products (e.g. 2 TB

interactive & connected DVD+)•Custom-made, on-demand merchandising (see Nike+)•Many more that are yet to be invented...

Page 46: The New Generatives: Selling Music in a Connected World

Sell downloads, CDs... Copies

Selling copies is only the tip of the iceberg

Yourtask: to

define and exploit what’s below!

Page 47: The New Generatives: Selling Music in a Connected World

T h e I n t e r n e t

Page 48: The New Generatives: Selling Music in a Connected World

Please: forget most of what you know about Advertising

Page 49: The New Generatives: Selling Music in a Connected World

About Advertising and $ for MusicYes, it has been disappointing up to nowAdvertisers are usually 5 years behindGlobal spend on Ads: ~ 700 Billion USDEvery large audience can be monetizedMobile, video and social media ad budgets will dramatically increase in the next 18 monthsIt may take longer than anticipated - but will end up much larger than we thought!

Page 50: The New Generatives: Selling Music in a Connected World

Yes, there are serious $$ in Advertising

Page 51: The New Generatives: Selling Music in a Connected World

•~ $ 900 Billion USD Global Advertising Spend in 2012

•30-50% shifting to digital media / interactive / mobile

•Opt-in, personalized, targeted Advertising = Content

• Ads have always paid for Content

Page 52: The New Generatives: Selling Music in a Connected World

Virtual Items: a huge opportunity for Music!

Page 53: The New Generatives: Selling Music in a Connected World

Where are the

new markets?

Page 54: The New Generatives: Selling Music in a Connected World

Do get into Branding you have to be a ... Brand!

Page 55: The New Generatives: Selling Music in a Connected World

Rivers of Content - big Opportunities in:

Page 56: The New Generatives: Selling Music in a Connected World

The New Generatives

5%15%

15%

10% 20%

15%

20%

Content SalesSelling ContextSelling CurationSelling TimelinessEmbodiment / PackagingSelling RelevanceOthers

Page 57: The New Generatives: Selling Music in a Connected World

Action Spots (Summary)• Mobile (Applications!)• Advertising / Revenue Sharing (e.g. Social

Networks, Search, Portals & Communities)• Flat Rates & Blankets (fka Broadcasting, now:

Telecoms, ISPs and mobile operators)• Synchronization (TV, ads, movies, games)• Branding & Sponsorships• Virtual Items• New Music Products (RBT etc)• Up-selling from ‘free’ (High Definition, AR etc)• Customization & Personalization• Virtual concerts & events

Page 58: The New Generatives: Selling Music in a Connected World

As Steve Jobs says:

Stay Hungry. Stay

Foolish.

Page 59: The New Generatives: Selling Music in a Connected World

email me at [email protected]

twitter.com/gleonhardFacebook: gleonhardmore presentations at

www.mediafuturist.com

Thanks for your time!