the lms the way it should have been… · the mobile has forever changed the way we live and has...
TRANSCRIPT
Agenda
1. Changing Times 2. Learner Needs 3. Evolution of Learning Platform 4. Consumerisation and Interoperability 5. Next Gen in action!
A. More than 15 minutes
B. Less than 5 minutes
C. Less than 1 minute
What is the average length you can focus
on a task without being distracted?
The mobile has forever changed the way we live and has broken the usual journey of a consumer into hundreds of micromoments.
Getting to know our “users”
Micromoments
Evaluate purchasing decisions
Troubleshoot unexpected
issues
Take Steps towards your
goal
Conociendo a nuestro usuario
Only 1% of time to dedicate to training
They are interupted every 5 minutes
Only watch video for 4mins
30% work outside contracted hours
Source: Bersin by Deloitte 2017
A new learning approach SCENARIO
You are in a middle of creating estimates for a project and need to add a data filter to a column in MS Excel sheet.
It’s been 3 months since the Excel course and you can’t remember the steps…
What will you do?
A. Use Company Training Portal B. Ask a Colleague
C. Use Google D. Read the manual
Apply
Find
WORK DAY PERFORM
Apply
Apply
PULL LEARNING - NOT PUSH
Learner’s decide WHAT WHEN HOW they want to learn.
Multiple Micro Moments of learning
to Perform Objectives.
53% of people quickly put into practice their own self-directed learning Towards Maturity. May 2015
Choose the channels that you need.
• From any device. • Upgrade at any time • Netex “Channels” or Third Party
A technology for building a new content concept.
An authoring tool for building SMART CONTENT
SMART CONTENT
A technical infrastructure for real time collaboration with learners
5 digital service layers for making your content unique.
SMART CONTENT
Each layer can provide complementary services to other layers.
EMBEDDED AUTHORING
Instructors modify published contents.
Instructors add their own content as part of the course.
Instructors add interactive activities
on top of published content
Launch assignments in real time.
1
LEARNING ANALYTICS
Get useful information about your
learner’s progress in real time.
Make predictions based on future behaviour
2
COLLABORATION
Classroom management features.
Video-conference as a book feature. WebRTC standard.
Real time feedback in free response
activities.
3
GAMIFICATION
Seamless integration of mini-games
on top of published content. Transform your sessions into a gamified environment.
4
ADAPTIVE CONTENT
Adaptive tools focused on empowering instructors to provide a differentiated
instruction.
Content recommendations &
adaptive learning paths for the reinforcement of basic concepts.
5