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Page 1: The Last Story
Page 2: The Last Story

Japonês English Remarks How to Getアロー Arrow Default ammo Default weapon with unlimited ammoパラライアロー Paralyze Paralyze effect on enemies Drops; Arrow Shopバーストアロー Exploding

ArrowExplodes on contact Drops; Arrow Shop

ウィザードキラー Wizard Killer Effective against wizards Drops; Arrow Shopシルバーアロー Silver Arrow Effective against vampires Drops; Arrow Shopいたずらバナナ Prank Banana Shoot at enemies and NPCs to make them slip

and fallDrops; Arrow Shop

花火 Firework Used distract NPCs Arrow Shop, Stargazing Tower (once)チャームアロー Charm Arrow Used in the Bow Expert sidequest. Sidequestスリープアロー Sleep Arrow Used by Kanan in Chapter 27 of the game. Chapter 27 onlyデストラクトアロー

Destruct Arrow Exploding Arrow Multiplayer Fray only

ヒールアロー Heal Arrow Heals target Multiplayer Supression only

Weapons

All weapons except for Bowguns can be upgraded to +99. They require Foreign Particles in order to go past their normal Max threshold, as well as a lot of gold. Weapons like Zanlance, and Stranger can only go to +1 during Round 1. Traive cannot be upgraded until New Game+. The Dull Diamond Sword becomes the Real Blunt Sword in New Game+.

Long Swords and Blades - Equipped by Elza, Quark, Seiren and Jackal

Japanese English Remarks How to Get Skill Max Upgrade (Round 1)

ブレイド Blade Upgrades to Rune Blade Default weapon No Skill 5ルーンブレイド

Rune Blade Upgrade Blade 5% Chance to Deal 2.0x Damage

0

ローグエッジ

Rogue Edge Default weapon Slash Damage x1.5 9

キラーカッタ

Killer Cutter Upgrades to Nightmare Ariel's Tavern Weapon Shop No Skill 5

ナイトメア Nightmare Upgrade Killer Cutter No Skill 5グラディエーター

Gladiator Ariel's Tavern Weapon Shop, Chapter 7

No Skill 5

パラアックス

Para Axe Upgrades to Raijin Axe Ariel's Tavern Weapon Shop No Skill 5

雷神アックス

Raijin Axe Lightning element Upgrade Para Axe 10% Paralyze Enemies, 30% Lightning Strikes

5

ナイトソード

Knight Sword Ariel's Tavern Weapon Shop, Chapter 19

No Skill 5

ブラッドソード

Blood Sword Enemy Drop Chapter 16 No Skill 9

ジャスティス

Justice Ariel's Tavern Weapon Shop, Chapter, End Game

No Skill 9

デュエルソード

Duel Sword Necromancer, Chapter 19 No Skill 5

パラディウム

Palladium Shade, Chapter 22 No Skill 5

神獣の剣 Divine Beast Sword

Upgrades to Divine Beast Fang Sword

East River Gate Treasure Chest Plant Element 9

神獣牙剣 Divine Beast Fang Sword

Upgrade Divine Beast Sword Plant Elemental, Critical Hit Rate +30%

0

カオスブレイド

Chaos Blade Upgrades to Stranger Defeat Berith in Chapter 34 No Skill 5

ストレンジャー

Stranger Upgrade Chaos Blade Star Elemental, Movement Speed +15%, Slash Damage 1.5x

1

ジェネラルソード

General Sword

Dark Muruu, Chapter 35 No Skill 9

アンデッドエッジ

Undead Edge Defeat Skeletons and Undead No Skill 5

ファントムソード

Phantom Sword

Stuck in the wall of Haunted Mansion, Chapter 20

80% Deal 1.5x Damage Vs. Humans

5

Equipamentos

FLEXAS

Page 3: The Last Story

デス Death Cursed Defeat Nebirous Slash Damage 1.5x, 5% Cause Instant Death

5

堕天使の剣 Fallen Angel's Sword

Receive from Earl Arganan Star Elemental, Dunk Slash Damage 1.3x

5

ラピスラズリ

Lapis Lazuli Treasure Chest, Chapter 22 Star Elemental, G. Burst Damage 5.0x

5

フレイムリザード

Flame Lizard Defeat Queen of Abyss Elemental, Damage Vs. Lizards is 1.4x

5

エアブレイド

Airblade Sword is invisible. Rare Drop: Arena Season 2 Sumuruu

30% chance to recover 25% of your HP

5

リザードエッジ

Lizard Edge Robber's Hideout, Chest; Defeat Lizardmen, Craftsman's Alley Weapon shop, Chapter 19

No Skill 9

オーガハンマー

Ogre Hammer Defeat Ogres No Skill 5

グルグエッジ

Gurg Edge Craftsman's Alley Weapon shop, Chapter 19

No Skill 5

グルグブレイド

Gurg Blade Upgrades to Magmajium Craftsman's Alley Weapon shop, Epilogue

No Skill 8

マグマジウム

Magmajium Upgrade Gurg Blade Damage Vs. Gurg is 2.0x, Dunk Slash Damage 2.0x

0

ファング Fang Upgrades to Blue Blade Doppel Ganger, Chapter 14 Ice Elemental 4ブルーブレイド

Blue Blade Upgrades to Black Hole Upgrade Fang Ice Elemental, Skill Gauge Recovery Rate 2.0x

0

ブラックホール

Black Hole Upgrade Blue Blade Ice Elemental, Skill Gauge Recovery Rate 2.0x

0

カルマ Karma Upgrades to Sunblade Mystic Spider, Chapter 15 Fire Elemental 4スターバースト

Sunblade Upgrades to Starburst Upgrade Karma Fire Elemental, Wind: Magic Circle Spread Damage 4.0x

0

スターバースト

Starburst Upgrade Sunblade Fire Elemental, Wind: Magic Circle Spread Damage 4.0x

0

グランドスウェル

Grand Swell Upgrades to Juken Grand Kraken, Chapter 25 Plant Elemental, Ignores Spiders' Front Guard ability

5

樹剣グランド

Juken Grand 'Wooden Blade Grand' Upgrade Grand Swell Plant Elemental, Ignores Spiders' Front Guard ability

0

ナナシ Nanashi 'No Name'

Upgrades to Mu no Ken Nanashi

Sumuruu in Arena Season 2 Ice Elemental, 1% Ignore Enemy Defense

5

無の剣ナナシ

Mu no Ken Nanashi

'Sword of Nothingness: Nanashi'

Upgrade Nanashi Ice Elemental, 20% Ignore Enemy Defense

0

サンクチュアリ

Sanctuary Upgrades to Caliburn Enemy drop in Turret Basement, Chapter 34

Light Elemental 5

カリバーン Caliburn Upgrade Sanctuary Light Elemental, Critical Hit Rate +20%

0

スピードスター

Speedstar Defeat Marbas in Chapter 16 Movement Speed +15% 5

ディフェンダー

Defender Arena Season 2 Enemy Drop Guarding, Damage Reduced by 50%

5

ヒールエル Healel Enemy in Chapter 26 80% Recover 10% of Max HP

5

細三日月 Hosoi Mikazuki

'Narrow Crescent Moon' Cocoon Boss, Chapter 1 (revisit); Rare Treasure in Robber's Hideout, Chapter 6,

80% Chance to deal 1.2x Damage

5

獅子王 Shishiou 'Lion King' Found in Mysterious Forest Fountain

When Chaining attacks, 30% chance to ignore enemy defense

5

鬼 Oni 'Demon' Found randomly in Underground Labyrinth

5% to regain Life when you defeat an enemy

5

歌仙 Kasen 'Great Poet' Random Enemy Drop Chapter 35 5% chance to Charm an enemy

5

ゾラの剣 Zola's Sword Finish Starving Kid Sub-quest Darkness elemental 5六条般若 Rokujou

Hannya'Six Articles of Wisdom' Upgrade Zola's Sword Darkness elemental,

Damage Vs. Humans is 2.0x

0

エンペラー Emperor Total Life drops to 1 Defeat Jill in Chapter 38 Life is set at 1, 30% Recover 5% of Damage Dealt

5

ノースウイング

North Wing Defeat Zefa Magic Damage 1.2x 5

サウスウイング

South Wing Defeat Zefa When Tension is Maxed, Spell casting time is 50%

5

ウエストウイング

West Wing Pick it up where Jackal was in Chapter 40

5% Inflict Beto-Beto status

5

Page 4: The Last Story

イーストウイング

East Wing Pick it up where Jackal was in Chapter 40

5% Inflict Petrify status 5

ザンランス Zan Lance Regular arrows become Burst Arrows when equipped.

Defeat Zangurg with the Zan Lance when he drops it.

Arrows become Burst Arrows

1

トライヴ Traive Elza and Quark only Defeat the last boss No Skill 0銅のなまくら剣

Blunt Copper Sword

Sell it 'Rare' Drop from Lizards/Gurgs No Skill 0

銀のなまくら剣

Blunt Silver Sword

Sell it Upgrade Copper Sword No Skill 0

黄金のなまくら剣

Blunt Gold Sword

Sell it Upgrade Silver Sword No Skill 0

ダイヤのなまくら剣

Blunt Diamond Sword

Sell it, can be upgraded in New Game+ to Real Blunt Sword

Upgrade Gold Sword No Skill 0

真のなまくら剣

Real Blunt Sword

Fairly useless Upgrade Diamond Sword No Skill 0

Daggers and Knives - Equipped by all characters, primarily for spell casters.

Japanese English Remarks How to Get Skill Max Upgrade

ダガー Dagger Default weapon No Skill 5マジックダガー

Magic Dagger Ariel's Tavern Weapon Shop, Chapter 7

No Skill 5

エンチャント Enchant Weapon Shop, Chapter 19 No Skill 5ワイズダガー Wise Dagger Ogre Statue, Chapter 23 No Skill 5ソーサラー Sorcerer Enemy, Chapter 35 No Skill 5ウィッチクラフト

Witchcraft Atar, Chapter 40 No Skill 5

かたみのダガー

Memento Dagger Upgrades to Mugenshin Dagger, Yuris Only

Clear Shipwreck, Chapter 14

No Skill 5

無限深のダガー

Dagger of Infinite Depth

Yuris Only Upgrade Memento Dagger Casting Speed +80%, TP Gain +30%

0

グルグダガー Gurg Dagger Craftsman's Alley Weapon shop, Chapter 19

5% Magical Damage Dealt is 3.0x

5

アルガナンダガー

Arganan Dagger Treasure Chest, Chapter 42

Light Elemental, TP Max, Casting Speed +40%

5

Other - Equipped by all characters.

Japanese English Remarks How to Get Skill Max Upgrade

クワ Hoe 'Joke' weapon

Receive from Toy Coins Sub-quest

1% chance to Instant Kill enemies. 0

ヒシャク Ladle 'Joke' weapon

Receive from Lost Kitten Sub-quest

10% chance to receive gold in 30% of damage dealt when attacking enemies

0

ボトル Wine Bottle

'Joke' weapon

At night near Tavern Salamander, the drunk man

10% chance to give Kura-kura (dizzy) status to enemies.

0

ネギ Leek 'Joke' weapon

Receive from the Old man on the East River

10% chance to give Beto-beto (sticky) status on enemies.

0

フライパン Frying Pan 'Joke' weapon

Receive from the Old man on the East River

10% chance to Charm enemies. 0

キッチンナイフ

Kitchen Knife

'Joke' weapon

Receive from the Old man on the East River

5% chance to receive gold in 30% of damage dealt when attacking enemies.

5

ハンマー Hammer 'Joke' weapon

Receive from the Old man on the East River

10% chance to Silence enemies. 0

オノ Axe 'Joke' weapon

Receive from the Old man on the East River

1% chance to Instant Kill enemies. 0

ランス Lance 'Joke' weapon

Receive from the Old man on the East River

10% chance to Stone enemies. 0

干し草フォーク

Pitchfork 'Joke' weapon

Receive from the Old man on the East River

5% to Paralyze enemies. 0

ウッドクラブ

Wood Club 'Joke' weapon

Receive from the Old man on the East River

10% chance to give Kura-kura (dizzy) status to enemies.

0

イス Chair 'Joke' weapon

Receive from the Old man on the East River

10% chance to Silence enemies 0

Online Prize Weapons - Equipped by all

Japanese English Remarks How to Get Skill Max Upgrade

サンゴ Coral Online Prize

Fray Mode Dunk Slash: 10% Inflict Paralyze Status, Phys/Mag Atk 1.2x

5

バラ Rose Online Prize

Fray Mode G. Burst 25% Damage x5.0, Phys/Mag Atk 1.2x 5

Page 5: The Last Story

ひまわり Sunflower Online Prize

Fray Mode G. Burst 10% Inflict Kura-Kura, Phys/Mag Atk 1.2x 5

ピコピコハンマー

Piko-Piko Hammer

Online Prize

Fray Mode 5% Recover 10% of Max HP, Phys/Mag Atk 1.2x 5

プロフェット Prophet Online Prize

Fray Mode Slash: 5% Cause Instant Death, Phys/Mag Atk 1.2x

5

ゼロソード Zero Sword Online Prize

Fray Mode Movement Speed +15%, Phys/Mag Atk 1.2x 5

クロウソード Claw Sword Online Prize

Defeat Kraken online

G. Burst: 25% Recover 100% Damage Dealt, Phys/Mag Atk 1.2x

5

トライデント Trident Online Prize

Defeat Cocoon online

Dunk Slash: 25% 2.0x Damage, Phys/Mag Atk 1.2x

5

エクリプス Eclipse Online Prize

Defeat Nebirous online

Gathering: Slow Effect is x3.0, Phys/Mag Atk 1.2x 5

スパイラル Spiral Online Prize

Defeat Muruu online

Dunk Slash: 25% 2.0x Damage, Phys/Mag Atk 1.2x

5

ドラグーン Dragoon Online Prize

Defeat Atar online G. Burst: 25% Heal Allies 25% Damage Dealt 5

Crossbows - Equipped by Elza only.

Japanese English Remarks How to Get Skill Max Upgrade

クロスボウ Crossbow

- Default weapon No Skill 5

スナイプボウ

Snipe Bow

Higher damage multiplier

Craftsman's Alley Weapon Store Chapter 19 25% 8.0x Damage, Headshot Damage is 1.5x

5

デッドリーボウ

Deadly Bow

Causes DEATH Status

Chapter 19; Underground Secret Path, area where Lotta falls into the pit, shoot the crystal stalactite on the ceiling with a Burst Arrow. It will knock the chest down and you will get the Deadly Bow afterward.

Headshot: 80% Inflict Death status

5

ファストボウ

Fast Bow Rapid-fire ability

Defeat the Lesser Shade within a certain amount of time; Chapter 21

Rapid-fire 5

Armor Japanese English Defen

seMagic Defense

Remark Translated Remark

クロースシリーズ Cross Series - - - -クロースARMOR Cross Armor 10 10 - -クロースARMOR+1

Cross Armor +1 25 30 - -

クロースARMOR+2

Cross Armor +2 40 50 - -

クロースARMOR+3

Cross Armor +3 60 70 - -

クロースARMOR+4

Cross Armor +4 75 90 - -

クロースARMOR+5

Cross Armor +5 90 105 - -

クロースARMOR+6

Cross Armor +6 110 135 詠唱速度+5% Chant speed +5%

クロースARMOR+7

Cross Armor +7 140 165 詠唱速度+5% Chant speed +5%

クロースARMOR+8

Cross Armor +8 160 190 詠唱速度+10% Chant speed +10%

クロースARMOR+9

Cross Armor +9 185 220 詠唱速度+15% Chant speed +15%

クロースARMOR+10

Cross Armor +10 198 236 詠唱速度+15% Chant speed +15%

クロースARMOR+11

Cross Armor +11 212 252 詠唱速度+15% Chant speed +15%

クロース LEGS Cross Legs 10 10 - -クロース LEGS+1 Cross Legs +1 25 30 - -クロース LEGS+2 Cross Legs +2 40 50 - -クロース LEGS+3 Cross Legs +3 60 70 - -クロース LEGS+4 Cross Legs +4 75 90 - -クロース LEGS+5 Cross Legs +5 90 105 - -クロース LEGS+6 Cross Legs +6 110 135 - -クロース LEGS+7 Cross Legs +7 140 165 HP最大値 5%上昇 Maximum HP 5% upクロース LEGS+8 Cross Legs +8 160 190 HP最大値 10%上昇 Maximum HP 10% upクロース LEGS+9 Cross Legs +9 185 220 HP最大値 20%上昇 Maximum HP 20% upクロース LEGS+10

Cross Legs +10 198 236 HP最大値 20%上昇 Maximum HP 20% up

クロース LEGS+ Cross Legs +11 185 252 HP最大値 20%上昇 Maximum HP 20% up

Page 6: The Last Story

11ステルスシリーズ Stealth Series - - - -ステルスARMOR Stealth Armor 10 10 - -ステルスARMOR+1

Stealth Armor +1 25 30 - -

ステルスARMOR+2

Stealth Armor +2 40 50 - -

ステルスARMOR+3

Stealth Armor +3 55 70 - -

ステルスARMOR+4

Stealth Armor +4 70 90 - -

ステルスARMOR+5

Stealth Armor +5 85 110 - -

ステルスARMOR+6

Stealth Armor +6 105 140 HIDE時自動HP回復毎秒1%

Automatic HP recovery by 1% per second when hiding

ステルスARMOR+7

Stealth Armor +7 130 170 HIDE時自動HP回復毎秒1%

Automatic HP recovery by 1% per second when hiding

ステルスARMOR+8

Stealth Armor +8 150 200 HIDE時自動HP回復毎秒3%

Automatic HP recovery by 3% per second when hiding

ステルスARMOR+9

Stealth Armor +9 175 230 HIDE時自動HP回復毎秒5%

Automatic HP recovery by 5% per second when hiding

ステルスARMOR+10

Stealth Armor +10 187 247 HIDE時自動HP回復毎秒5%

Automatic HP recovery by 5% per second when hiding

ステルスARMOR+11

Stealth Armor +11 200 264 HIDE時自動HP回復毎秒5%

Automatic HP recovery by 5% per second when hiding

ステルス LEGS Stealth Legs 10 10 - -ステルス LEGS+1 Stealth Legs +1 25 30 - -ステルス LEGS+2 Stealth Legs +2 40 50 - -ステルス LEGS+3 Stealth Legs +3 55 70 - -ステルス LEGS+4 Stealth Legs +4 70 90 - -ステルス LEGS+5 Stealth Legs +5 85 110 - -ステルス LEGS+6 Stealth Legs +6 105 140 - -ステルス LEGS+7 Stealth Legs +7 130 170 移動速度 10% Movement speed 10%ステルス LEGS+8 Stealth Legs +8 150 200 移動速度 12% Movement speed 12%ステルス LEGS+9 Stealth Legs +9 175 230 移動速度 15% Movement speed 15%ステルス LEGS+10

Stealth Legs +10 187 247 移動速度 15% Movement speed 15%

ステルス LEGS+11

Stealth Legs +11 200 264 移動速度 15% Movement speed 15%

ハンターシリーズ Hunter Series - - - -ハンターARMOR Hunter Armor 10 10 - -ハンターARMOR+1

Hunter Armor +1 30 30 - -

ハンターARMOR+2

Hunter Armor +2 45 45 - -

ハンターARMOR+3

Hunter Armor +3 65 60 - -

ハンターARMOR+4

Hunter Armor +4 85 80 - -

ハンターARMOR+5

Hunter Armor +5 100 95 - -

ハンターARMOR+6

Hunter Armor +6 130 120 HP最大値 10%上昇 Maximum HP 10% up

ハンターARMOR+7

Hunter Armor +7 155 145 HP最大値 10%上昇 Maximum HP 10% up

ハンターARMOR+8

Hunter Armor +8 180 170 HP最大値 20%上昇 Maximum HP 20% up

ハンターARMOR+9

Hunter Armor +9 210 200 HP最大値 30%上昇 Maximum HP 30% up

ハンターARMOR+10

Hunter Armor +10 225 214 HP最大値 30%上昇 Maximum HP 30% up

ハンターARMOR+11

Hunter Armor +11 240 229 HP最大値 30%上昇 Maximum HP 30% up

ハンター LEGS Hunter Legs 10 10 - -ハンター LEGS+1 Hunter Legs +1 30 30 - -ハンター LEGS+2 Hunter Legs +2 45 45 - -ハンター LEGS+3 Hunter Legs +3 65 60 - -ハンター LEGS+4 Hunter Legs +4 85 80 - -ハンター LEGS+5 Hunter Legs +5 100 95 - -ハンター LEGS+6 Hunter Legs +6 130 120 - -ハンター LEGS+7 Hunter Legs +7 155 145 HP最大値 5%上昇 Maximum HP 5% upハンター LEGS+8 Hunter Legs +8 180 170 HP最大値 10%上昇 Maximum HP 10% upハンター LEGS+9 Hunter Legs +9 210 200 HP最大値 20%上昇 Maximum HP 20% upハンター LEGS+10

Hunter Legs +10 225 214 HP最大値 20%上昇 Maximum HP 20% up

フェザーシリーズ Feather Series - - - -フェザーARMOR Feather Armor 10 10 - -フェザーARMOR+1

Feather Armor +1 30 30 - -

フェザーARMOR Feather Armor +2 45 45 - -

Page 7: The Last Story

+2フェザーARMOR+3

Feather Armor +3 60 65 - -

フェザーARMOR+4

Feather Armor +4 80 85 - -

フェザーARMOR+5

Feather Armor +5 95 100 - -

フェザーARMOR+6

Feather Armor +6 120 130 魔法詠唱速度 5%上昇 Magic chant speed 5% up

フェザーARMOR+7

Feather Armor +7 145 155 魔法詠唱速度 5%上昇 Magic chant speed 5% up

フェザーARMOR+8

Feather Armor +8 170 180 魔法詠唱速度 10%上昇 Magic chant speed 10% up

フェザーARMOR+9

Feather Armor +9 200 210 魔法詠唱速度 15%上昇 Magic chant speed 15% up

フェザーARMOR+10

Feather Armor +10

214 225 魔法詠唱速度 15%上昇 Magic chant speed 15% up

フェザーARMOR+11

Feather Armor +11

229 240 魔法詠唱速度 15%上昇 Magic chant speed 15% up

フェザー LEGS Feather Legs 10 10 - -フェザー LEGS+1 Feather Legs +1 30 30 - -フェザー LEGS+2 Feather Legs +2 45 45 - -フェザー LEGS+3 Feather Legs +3 60 65 - -フェザー LEGS+4 Feather Legs +4 80 85 - -フェザー LEGS+5 Feather Legs +5 95 100 - -フェザー LEGS+6 Feather Legs +6 120 130 - -フェザー LEGS+7 Feather Legs +7 145 155 TP増加量 10% TP volume increase 10%フェザー LEGS+8 Feather Legs +8 170 180 TP増加量 20% TP volume increase 20%フェザー LEGS+9 Feather Legs +9 200 210 TP増加量 20% TP volume increase 20%フェザー LEGS+10

Feather Legs +10 214 225 TP増加量 20% TP volume increase 20%

フェザー LEGS+11

Feather Legs +11 229 240 TP増加量 20% TP volume increase 20%

ブレイブシリーズ Brave Series - - -ブレイブARMOR Brave Armor 10 10 - -ブレイブARMOR+1

Brave Armor +1 25 30 - -

ブレイブARMOR+2

Brave Armor +2 40 50 - -

ブレイブARMOR+3

Brave Armor +3 55 70 - -

ブレイブARMOR+4

Brave Armor +4 70 90 - -

ブレイブARMOR+5

Brave Armor +5 85 110 - -

ブレイブARMOR+6

Brave Armor +6 105 140 物理防御力と魔法防御力3%上昇

Defence and Magic Defence 3% up

ブレイブARMOR+7

Brave Armor +7 130 170 物理防御力と魔法防御力3%上昇

Defence and Magic Defence 3% up

ブレイブARMOR+8

Brave Armor +8 150 200 物理防御力と魔法防御力4%上昇

Defence and Magic Defence 4% up

ブレイブARMOR+9

Brave Armor +9 175 230 物理防御力と魔法防御力5%上昇

Defence and Magic Defence 5% up

ブレイブARMOR+10

Brave Armor +10 187 247 物理防御力と魔法防御力5%上昇

Defence and Magic Defence 5% up

ブレイブARMOR+11

Brave Armor +11 200 264 物理防御力と魔法防御力5%上昇

Defence and Magic Defence 5% up

ブレイブ LEGS Brave Legs 10 10 - -ブレイブ LEGS+1 Brave Legs +1 25 30 - -ブレイブ LEGS+2 Brave Legs +2 40 50 - -ブレイブ LEGS+3 Brave Legs +3 55 70 - -ブレイブ LEGS+4 Brave Legs +4 70 90 - -ブレイブ LEGS+5 Brave Legs +5 85 110 - -ブレイブ LEGS+6 Brave Legs +6 105 140 - -ブレイブ LEGS+7 Brave Legs +7 130 170 物理防御力と魔法防御力

3%上昇Defence and Magic Defence 3% up

ブレイブ LEGS+8 Brave Legs +8 150 200 物理防御力と魔法防御力4%上昇

Defence and Magic Defence 4% up

ブレイブ LEGS+9 Brave Legs +9 175 230 物理防御力と魔法防御力5%上昇

Defence and Magic Defence 5% up

ブレイブ LEGS+10

Brave Legs +10 187 247 物理防御力と魔法防御力5%上昇

Defence and Magic Defence 5% up

ブレイブ LEGS+11

Brave Legs +11 200 264 物理防御力と魔法防御力5%上昇

Defence and Magic Defence 5% up

ヘビーシリーズ Heavy Series - - -ヘビーARMOR Heavy Armor 10 10 - -ヘビーARMOR+1 Heavy Armor +1 30 25 - -ヘビーARMOR+2 Heavy Armor +2 50 40 - -ヘビーARMOR+3 Heavy Armor +3 70 55 - -ヘビーARMOR+4 Heavy Armor +4 90 70 - -

Page 8: The Last Story

ヘビーARMOR+5 Heavy Armor +5 110 85 - -ヘビーARMOR+6 Heavy Armor +6 140 105 ガード時ダメージ軽減効果

10%上昇Damage taken when guarding reduced by 10%

ヘビーARMOR+7 Heavy Armor +7 170 130 ガード時ダメージ軽減効果10%上昇

Damage taken when guarding reduced by 10%

ヘビーARMOR+8 Heavy Armor +8 200 150 ガード時ダメージ軽減効果20%上昇

Damage taken when guarding reduced by 20%

ヘビーARMOR+9 Heavy Armor +9 230 175 ガード時ダメージ軽減効果30%上昇

Damage taken when guarding reduced by 30%

ヘビーARMOR+10

Heavy Armor +10 247 187 ガード時ダメージ軽減効果30%上昇

Damage taken when guarding reduced by 30%

ヘビーARMOR+11

Heavy Armor +11 264 200 ガード時ダメージ軽減効果30%上昇

Damage taken when guarding reduced by 30%

ヘビー LEGS Heavy Legs 10 10 - -ヘビー LEGS+1 Heavy Legs +1 30 25 - -ヘビー LEGS+2 Heavy Legs +2 50 40 - -ヘビー LEGS+3 Heavy Legs +3 70 55 - -ヘビー LEGS+4 Heavy Legs +4 90 70 - -ヘビー LEGS+5 Heavy Legs +5 110 85 - -ヘビー LEGS+6 Heavy Legs +6 140 105 - -ヘビー LEGS+7 Heavy Legs +7 170 130 TP増加量 10%上昇 TP up by 10%ヘビー LEGS+8 Heavy Legs +8 200 150 TP増加量 20%上昇 TP up by 20%ヘビー LEGS+9 Heavy Legs +9 230 175 TP増加量 20%上昇 TP up by 20%ヘビー LEGS+10 Heavy Legs +10 247 187 TP増加量 20%上昇 TP up by 20%ヘビー LEGS+11 Heavy Legs +11 264 200 TP増加量 20%上昇 TP up by 20%レザーシリーズ Leather Series - - - -レザーARMOR Leather Armor 10 10 - -レザーARMOR+1 Leather Armor +1 30 25 - -レザーARMOR+2 Leather Armor +2 50 40 - -レザーARMOR+3 Leather Armor +3 70 55 - -レザーARMOR+4 Leather Armor +4 90 70 - -レザーARMOR+5 Leather Armor +5 110 85 - -レザーARMOR+6 Leather Armor +6 140 105 HIDE時自動HP回復毎秒

1%Automatic HP recovery by 1% per second when hiding

レザーARMOR+7 Leather Armor +7 170 130 HIDE時自動HP回復毎秒1%

Automatic HP recovery by 1% per second when hiding

レザーARMOR+8 Leather Armor +8 200 150 HIDE時自動HP回復毎秒3%

Automatic HP recovery by 3% per second when hiding

レザーARMOR+9 Leather Armor +9 230 175 HIDE時自動HP回復毎秒5%

Automatic HP recovery by 5% per second when hiding

レザーARMOR+10

Leather Armor +10

247 187 HIDE時自動HP回復毎秒5%

Automatic HP recovery by 5% per second when hiding

レザーARMOR+11

Leather Armor +11

264 200 HIDE時自動HP回復毎秒5%

Automatic HP recovery by 5% per second when hiding

レザー LEGS Leather Legs 10 10 - -レザー LEGS+1 Leather Legs +1 30 25 - -レザー LEGS+2 Leather Legs +2 50 40 - -レザー LEGS+3 Leather Legs +3 70 55 - -レザー LEGS+4 Leather Legs +4 90 70 - -レザー LEGS+5 Leather Legs +5 110 85 - -レザー LEGS+6 Leather Legs +6 140 105 - -レザー LEGS+7 Leather Legs +7 170 130 移動速度 10%上昇 Movement speed up by 10%レザー LEGS+8 Leather Legs +8 200 150 移動速度 12%上昇 Movement speed up by 12%レザー LEGS+9 Leather Legs +9 230 175 移動速度 15%上昇 Movement speed up by 15%レザー LEGS+10 Leather Legs +10 247 187 移動速度 15%上昇 Movement speed up by 15%レザー LEGS+11 Leather Legs +11 264 200 移動速度 15%上昇 Movement speed up by 15%ドラゴンシリーズ Dragon Series - - -ドラゴンARMOR Dragon Armor 15 15 - -ドラゴンARMOR+1

Dragon Armor +1 40 40 - -

ドラゴンARMOR+2

Dragon Armor +2 60 60 - -

ドラゴンARMOR+3

Dragon Armor +3 85 85 バリア時さらにダメージ50%軽減

Damage reduced by 50% when Barrier is on

ドラゴンARMOR+4

Dragon Armor +4 110 110 バリア時さらにダメージ50%軽減

Damage reduced by 50% when Barrier is on

ドラゴンARMOR+5

Dragon Armor +5 135 135 バリア時さらにダメージ50%軽減

Damage reduced by 50% when Barrier is on

ドラゴンARMOR+6

Dragon Armor +6 170 170 バリア時さらにダメージ50%軽減

Damage reduced by 50% when Barrier is on

ドラゴンARMOR+7

Dragon Armor +7 205 205 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+8

Dragon Armor +8 240 240 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+9

Dragon Armor +9 280 280 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+10

Dragon Armor +10 295 295 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+11

Dragon Armor +11 310 310 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

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ドラゴンARMOR+12

Dragon Armor +12 325 325 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+13

Dragon Armor +13 340 340 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+14

Dragon Armor +14 355 355 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+15

Dragon Armor +15 370 370 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+16

Dragon Armor +16 385 385 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+17

Dragon Armor +17 400 400 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+18

Dragon Armor +18 415 415 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+19

Dragon Armor +19 430 430 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+20

Dragon Armor +20 445 445 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+21

Dragon Armor +21 460 460 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+22

Dragon Armor +22 475 475 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+23

Dragon Armor +23 490 490 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+24

Dragon Armor +24 505 505 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+25

Dragon Armor +25 520 520 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+26

Dragon Armor +26 535 535 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+27

Dragon Armor +27 550 550 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+28

Dragon Armor +28 565 565 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+29

Dragon Armor +29 580 580 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+30

Dragon Armor +30 595 595 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+31

Dragon Armor +31 610 610 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴンARMOR+32

Dragon Armor +32 625 625 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

ドラゴン LEGS Dragon Legs 15 15 - -ドラゴン LEGS+1 Dragon Legs +1 40 40 - -ドラゴン LEGS+2 Dragon Legs +2 60 60 - -ドラゴン LEGS+3 Dragon Legs +3 85 85 ノックバック動作軽減確率

10%Chance of knockback reduced by 10%

ドラゴン LEGS+4 Dragon Legs +4 110 110 ノックバック動作軽減確率10%

Chance of knockback reduced by 10%

ドラゴン LEGS+5 Dragon Legs +5 135 135 ノックバック動作軽減確率10%

Chance of knockback reduced by 10%

ドラゴン LEGS+6 Dragon Legs +6 170 170 ノックバック動作軽減確率60%

Chance of knockback reduced by 60%

ドラゴン LEGS+7 Dragon Legs +7 205 205 ノックバック動作軽減確率60%

Chance of knockback reduced by 60%

ドラゴン LEGS+8 Dragon Legs +8 240 240 ノックバック動作軽減確率60%

Chance of knockback reduced by 60%

ドラゴン LEGS+9 Dragon Legs +9 280 280 ノックバック動作軽減確率100%

Chance of knockback reduced by 100%

ドラゴン LEGS+10

Dragon Legs +10 295 295 ノックバック動作軽減確率100%

Chance of knockback reduced by 100%

ドラゴン LEGS+11

Dragon Legs +11 310 310 ノックバック動作軽減確率100%

Chance of knockback reduced by 100%

ドラゴン LEGS+12

Dragon Legs +12 325 325 ノックバック動作軽減確率100%

Chance of knockback reduced by 100%

ドラゴン LEGS+13

Dragon Legs +13 340 340 ノックバック動作軽減確率100%

Chance of knockback reduced by 100%

ドラゴン LEGS+14

Dragon Legs +14 355 355 ノックバック動作軽減確率100%

Chance of knockback reduced by 100%

ドラゴン LEGS+15

Dragon Legs +15 370 370 ノックバック動作軽減確率100%

Chance of knockback reduced by 100%

ドラゴン LEGS+16

Dragon Legs +16 385 385 ノックバック動作軽減確率100%

Chance of knockback reduced by 100%

ドラゴン LEGS+17

Dragon Legs +17 400 400 ノックバック動作軽減確率100%

Chance of knockback reduced by 100%

ドラゴン LEGS+18

Dragon Legs +18 415 415 ノックバック動作軽減確率100%

Chance of knockback reduced by 100%

ドラゴン LEGS+19

Dragon Legs +19 430 430 ノックバック動作軽減確率100%

Chance of knockback reduced by 100%

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ドラゴン LEGS+20

Dragon Legs +20 445 445 ノックバック動作軽減確率100%

Chance of knockback reduced by 100%

ドラゴン LEGS+21

Dragon Legs +21 460 460 ノックバック動作軽減確率100%

Chance of knockback reduced by 100%

ドラゴン LEGS+22

Dragon Legs +22 475 475 ノックバック動作軽減確率100%

Chance of knockback reduced by 100%

カナンのドレスシリーズ

Kanan's Dress Series

- - -

カナンのドレス Kanan's Dress* 5 15 - -カナンのドレス+1 Kanan's Dress +1 15 35 - -カナンのドレス+2 Kanan's Dress +2 25 55 - -カナンのドレス+3 Kanan's Dress +3 35 80 - -カナンのドレス+4 Kanan's Dress +4 45 100 - -カナンのドレス+5 Kanan's Dress +5 55 125 - -カナンのドレス+6 Kanan's Dress +6 140 310 - -カナンのドレス+7 Kanan's Dress +7 380 380 隠れ回復 Lv1 Recover 1% per second while hiding.カナンのドレス+8 Kanan's Dress +8 100 220 隠れ回復 Lv2 Hidden Recovery Lv2カナンのドレス+9 Kanan's Dress +9 115 255 隠れ回復 Lv3 Hidden Recovery Lv3カナンのワンピシリーズ

Kanan's One Piece Series

- - - -

カナンのワンピ Kanan's One Piece**

0 15 - -

カナンのワンピ+1 Kanan's One Piece +1

0 35 - -

カナンのワンピ+2 Kanan's One Piece +2

0 60 - -

カナンのワンピ+3 Kanan's One Piece +3

0 85 - -

カナンのワンピ+4 Kanan's One Piece +4

0 105 - -

カナンのワンピ+5 Kanan's One Piece +5

0 130 - -

カナンのワンピ+6 Kanan's One Piece +6

0 330 - -

カナンのワンピ+7 Kanan's One Piece +7

360 400 バリア時さらにダメージ50%軽減

Damage reduced by 50% when Barrier is on

カナンのワンピ+8 Kanan's One Piece +8

0 230 バリア時さらにダメージ50%軽減

Damage reduced by 50% when Barrier is on

カナンのワンピ+9 Kanan's One Piece +9

0 265 バリア時さらにダメージ90%軽減

Damage reduced by 90% when Barrier is on

*Kanan's Dress is acquired in an event during Chapter 9, and it can only be worn by Kanan, Manamia and Seiren. In order to upgrade it talk to the maid inside Ruli Castle by the courtyard.*Kanan's One Piece can be obtained by examining the shelves on Jill's room. It can only be worn by Kanan, Manamia and Seiren. In order to upgrade it talk to the maid inside Ruli Castle by the courtyard.*Knight's Armor can be obtained by searching the closet in Elza's room in the castle. It can only be worn by the male characters. In order to upgrade it, there is a craftsman standing on the North end of Craftsman's Alley.Most other pieces of armor can be bought on the Armor Shop or are dropped by enemies and can then subsequently be upgraded. In order to upgrade armor certain items are needed. Upgrading armor yields better stats as well as new parts for customization in the Color menu.+10 and higher upgrades become available after you finish the game once, in the second play-through.You need the 異邦の粒 (Particle Of The Outsider) item to upgrade items to +10 or higher, which you get e.g. by clearing the map dungeon リザードの洞窟 (Lizard Cave) in the second play-through.

Be aware that monsters and bosses (especially bosses!) get a level upgrade in the second play-through! The boss of Lizard's Cave, Cocoon is at level 151 and it could take you some time to take him down!

Products

The various products and commodities you can buy and sell to make extra money, as well as materials needed to grow pumpkins for sub-quests and profit. Most can be found on Ruli island very easily.

Japanese English Where to Find小麦 Wheat Ruli Island砂糖 Sugar Ruli Islandたまご Egg Ruli Islandバナナ Banana Ruli Islandアーモンド Almond Ruli Islandココナツ Coconut Ruli Island巨大鮫のフカヒレ

Gigantic Shark's Fin Trista's Ship

小さなかぼちゃ Small Pumpkin Pumpkin Patch普通のかぼちゃ Normal Pumpkin Pumpkin Patch大きなかぼちゃ Large Pumpkin Pumpkin Patchワイン Wine Ruli Island

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苗 Seedling Ruli Island肥料 Fertilizer Ruli Island高級肥料 High-Grade

FertilizerRuli Island

伝説の肥料 Legendary Fertilizer Side-quests毛皮 Fur Ruli Island絹 Silk Ruli Island銅 Copper Ruli Island鉄 Iron Ruli Islandダイヤ Diamond Ruli Island Street

Merchants

There were also a number of items that are still in the memory, but cannot be accessed through normal means.

Materials

Japanese Name

English Name Description Acquired at

シルフの弦 Sylph Bowstring

A bowstring that is well liked by Wind Spirits. Used to upgrade bowguns. Found in the Streets of Ruli City, Enemy Drops

サラマンダーの骨

Salamander Bone

A bone, left behind by a fire spirit at the time of its rebirth. Used to upgrade specific weapons.

Random Treasure Chests

海賊の指輪 Pirate Ring The kind of ring men of the sea like. Used to upgrade weapons. (Rogue Edge/Keepsake Dagger)

Enemy Drops in Areas near the Sea

貴族の指輪 Noble Ring The kind of ring high class aristocrats like. Used to upgrade weapons. (Keepsake Dagger/Blood Sword/Justice)

Random Drops

王族の指輪 Royal Ring Proof of a once flourishing royal house. Used to upgrade weapons. (Keepsake Dagger/Blood Sword/Justice/Divine Beast Blade)

Ghoul: Arena Season 3 Drop

太陽石 Sun Stone A rare ore made out of the lava of the Gurg Continent. Used to upgrade weapons. (Karma/Fang)

Random Drops

グルグの砂屑

Gurg Sand Hard sand, found on the Gurg Continent. Used to upgrade weapons. (Gurg Edge)

Random Drops

グルグの星屑

Gurg Stardust A rare ore which can be found on the Gurg Continent. Used to upgrade weapons. (Gurg Blade)

Random Drops

グルグの奥義書

Gurg Esoteric Writings

A rare book from the Gurg Continent. Used to upgrade weapons. (Gurg Blade)

Sub-Quest: Gurg Lost and Found

リザードの犬歯

Lizard Eyetooth The Lizard Tribe break off these eyeteeth in order to offer them to the gods. Used to upgrade weapons. (Lizard Edge)

The Trader Sub-Quest

しゃれこうべ

Skull The skull left behind by the undead. Used to upgrade weapons. (Undead Edge)

Treasure Chests, Random Drops

オーガの釘 Ogre Nail Cut off from the finger of an ogre. Used to upgrade weapons. (Ogre Hammer)

Ogre Drop, Random Treasure Chests

ノームの銅塊

Gnome's Copper Ore

Copper ore used by earth spirits who are said to serve blacksmiths. Used to upgrade armor up to +3.

Various Locations

ノームの銀塊

Gnome's Silver Ore

Silver ore used by earth spirits who are said to serve blacksmiths used to upgrade armor up to +6.

Various Locations

ノームの金塊

Gnome's Gold Ore

Gold ore used by earth spirits who are said to serve blacksmiths. Used to upgrade armor up to +9. Used to upgrade specific weapons.

Various Locations

異邦の光 Light Of The Outsider

A gem which should not exist in this world. If the curse on it is lifted it becomes a media. Used to upgrade specific weapons.

Various locations

異邦の心 Heart Of The Outsider

A gem, emitting life force, which shouldn't exist on this planet. Used to upgrade specific weapons.

Multiplay: Fray-Mode, Various locations

異邦の粒 Particle Of The Outsider

A particle of the Outsider, split off by the frictional heat of the atmosphere when the Outsider rose up back into the universe. Used to upgrade equipment even further.

Various locations, Replay Dungeons

ドラゴンの牙

Dragon Fang The fang of a dragon, which existed a long time ago. Used to upgrade armor and weapons.

Treasure Chest: Ruli Castle/Ruli City

怪物のまゆ Monster Cocoon

Shelters sea monsters from the raging waves. Used to upgrade weapons. (Trident/Zero Sword)

Multiplay: Suppression (Cocoon Monsters)

ネビロスの木片

Nebirous' Splinter

A splinter from the coffin of the vampire, king of the darkness. Used to upgrade weapons. (Eclipse/Pikopiko Hammer)

Multiplay: Suppression (Nebirous)

ムルーの甲羅

Muruu's Shell The hard shell from a giant turtle. Used to upgrade weapons. (Spiral/Sunflower)

Multiplay: Suppression (Muruu)

クラーケンの足

Kraken Leg The tentacle of a sea monster. Used to upgrade weapons. (Claw Sword/Prophet)

Multiplay: Suppression (Kraken)

アータルの爪

Atar's Claw Sharp claw of the life-form called a guardian beast. Used to upgrade weapons. (Dragoon/Rose/Coral)

Multiplay: Suppression (Atar)

藍の糸 Indigo Thread Thread for improving Kanan's one piece dress. East River Gate Side-quest

銀の糸 Silver Thread Thread for improving Kanan's dress. East River Gate Side-quest

古の合金 Old Alloy An old alloy found on Ruli island. Used to upgrade the Knight's Armor Mad Kraken Drop赤い火成岩 Red Igneous

RockIngredient for red dye. Various Locations

黄金のウロコ

Yellow Fish Scale

Ingredient for yellow dye. Various Locations

緑の四葉 Green Clover Ingredient for green dye. Various Locationsカーキ色の Khaki Bullet Ingredient for khaki dye. Various Locations

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弾丸春野菜の種 Spring

Vegetable SeedIngredient for spring dye. Various Locations

真夏のサンゴ

Midsummer Coral

Ingredient for summer dye. Various Locations

秋の落ち葉 Fallen Autumn Leaf

Ingredient for autumn dye. Various Locations

冬空の星屑 Wintersky Stardust

Ingredient for winter dye. Various Locations

These materials can only be found online in Multi-player Fray Mode.

Japanese Name

English Name Description Acquired at

光るビー玉 Light Marble Ingredient for Light effects Multiplay七色のビー玉 Rainbow Marble Ingredient for Rainbow Light

effectMultiplay

たいまつ Torch Ingredient for Flame effects Multiplay雪だるま Snowman Ingredient for Snow effects Multiplay天然水 Natural Water Ingredient for Water effects Multiplay黒モヤの魂 Black Hazy

SpiritIngredient for Darkness effects Multiplay

キラキラ水晶 Sparkly Crystal Ingredient for Sparkly effects Multiplayヒトデ Starfish Ingredient for Star effects Multiplayハートのカード Heart Card Ingredient for Heart effects Multiplay黒い円盤 Black Record Ingredient for Music effects Multiplayお守り Protective

CharmIngredient for Holy Light effects Multiplay

消臭剤 Deodorant Ingredient for Odor effects Multiplayほうさん団子 Boric Acid

DangosIngredient for Bug effects Multiplay

Dye Japanese Name English Name Description Acquired atシルバー染料 Silver Dye A dye to color your equipment in silver. Default Colorsレッド染料 Red Dye A dye to color your equipment in red. Color Shopピンク染料 Pink Dye A dye to color your equipment in pink. Default Colorsパープル染料 Purple Dye A dye to color your equipment in purple. Default Colorsブルー染料 Blue Dye A dye to color your equipment in blue. Default Colorsブラック染料 Black Dye A dye to color your equipment in black. Default Colorsグリーン染料 Green Dye A dye to color your equipment in green. Color Shopカーキ染料 Khaki Dye A dye to color your equipment in khaki. Color Shopイエロー染料 Yellow Dye A dye to color your equipment in yellow. Color Shopオレンジ染料 Orange Dye A dye to color your equipment in orange. Default Colorsベージュ染料 Beige Dye A dye to color your equipment in beige. Default Colorsブラウン染料 Brown Dye A dye to color your equipment in brown. Default Colorsスプリング染料 Spring Dye A dye to color your equipment in springlike colors. Color Shopサマー染料 Summer Dye A dye to color your equipment in summery colors. Color Shopオータム染料 Autumn Dye A dye to color your equipment in autumn-like colors. Color Shopウィンター染料 Winter Dye A dye to color your equipment in winter-like colors. Color Shopレッドライトの染料 Red Light Dye A dye that gives off red light. Multiplay: Fray-

Modeグリーンライトの染料

Green Light Dye A dye that gives off green light. Multiplay: Fray-Mode

ブルーライトの染料 Blue Light Dye A dye that gives off blue light. Multiplay: Fray-Mode

セブンライトの染料 Seven Lights Dye A dye that gives off various lights. Multiplay: Fray-Mode

炎の染料 Flame Dye A dye with red flames. Multiplay: Fray-Mode

白い炎の染料 White Flame Dye A dye with white flames. Multiplay: Fray-Mode

雨の日の染料 Rainy Day Dye A dye that is like waves in water. Multiplay: Fray-Mode

しぶきの染料 Splash Dye A dye that is like water splashing outward. Multiplay: Fray-Mode

ダークネスフレア染料

Darkness Flare Dye A dye that was made using dark flame magic. Multiplay: Fray-Mode

ダークネスポイズン染料

Darkness Poison Dye A dye that was made using poison magic. Multiplay: Fray-Mode

ダークネスプラント染料

Darkness Plant Dye A dye that was made using a green-lit darkness magic. Multiplay: Fray-Mode

キラキラシルバーの染料

Sparkling Silver Dye A dye that sparkles silver. Multiplay: Fray-Mode

キラキラゴールドの染料

Sparkling Gold Dye A dye that sparkles gold. Multiplay: Fray-Mode

カミングスターの染 Coming Star Dye A wondrous dye that has sparkling stars float around the area Multiplay: Fray-

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料 Modeポッピングスターの染料

Popping Star Dye A wondrous dye that has sparkling stars jump out Multiplay: Fray-Mode

フライングスターの染料

Flying Star Dye A wondrous dye that has sparkling falling stars shine nearby Multiplay: Fray-Mode

トキメキの染料 Heart-Beating Dye A dye that overflows with the love of a maiden's fluttering heart Multiplay: Fray-Mode

ドキドキの染料 Heart-Pounding Dye A dye that overflows with the love of a maiden's shaking heart Multiplay: Fray-Mode

ラブラブの染料 Love-Love Dye A dye that overflows with the great love of a maiden who cannot keep it hidden

Multiplay: Fray-Mode

ロックの染料 Rock Dye A dye that has the intense sounding musical notes of rock jumping out

Multiplay: Fray-Mode

ポップの染料 Pop Dye A dye that has the light sounding musical notes of pop jumping out

Multiplay: Fray-Mode

バラードの染料 Ballad Dye A dye that has the sorrowful sounding musical notes of a ballad jumping out

Multiplay: Fray-Mode

神の後光 God's Halo The green light of God engulfs this dye. Multiplay: Fray-Mode

仏の後光 Buddha's Halo The orange light of Buddha engulfs this dye. Multiplay: Fray-Mode

ツーンと匂う染料 Tsuun Smelling Dye This dye gives off a powerful smell which stings in your nose. Multiplay: Fray-Mode

ムワーと匂う染料 Muwa- Smelling Dye A dye that releases a smell that coils around you. Multiplay: Fray-Mode

ウエーと匂う染料 Ue- Smelling Dye A dye that releases an intense odor that makes you feel nauseous

Multiplay: Fray-Mode

まとわりつくハエの染料

Pesky Fly Dye This dye makes flies gather around no matter where you are. Multiplay: Fray-Mode

まとわりつくガの染料

Pesky Moth Dye This dye makes moths gather around no matter where you are. Multiplay: Fray-Mode

青く光る蝶の染料 Shining Blue Butterfly Dye

A dye like the dance of a mystical blue butterfly. Multiplay: Fray-Mode

黄色く光る蝶の染料 Shining Yellow Butterfly Dye

A dye like the dance of a mystical yellow butterfly. Multiplay: Fray-Mode

Key Items

Japanese Name

English Name Description Acquired at

竜の皮 Dragon Skin The hide of a large flying legendary beast. Used as material for sturdy armor.

Various locations

レンズ Lens A memento of Elza's parents. If you overlap the two lenses they become a telescope.

-

通行証 Passage Permission You need this to identify yourself if you want to enter Ruli Castle. Event: Chapter 8リフトの鍵 Lift Key Key to open the lift on the Gurg ship. Event: Chapter 11錆びた鍵束 Rusted Keys Used to open the prison cell on the Gurg ship. Event: Chapter 11貸物室の鍵 Cargo Hold Key Used to open the door to the cargo deck on the Gurg ship. Event: Chapter 11毒消しの薬 Poison Antidote An antidote every sailor carries as a countermeasure against sea

monster poison.Event: Chapter 14

酒棚の鍵 Alcohol Shelf Key Key to open the alcohol shelf in the captain's room. Event: Chapter 16錆びた鍵 Rusty Key Key to open the hidden room in the aristocrat villa. Event: Chapter 20ロッタの妻のメガネ

Lotta's Wife's Glasses

Glasses that are usually worn by Lotta's wife. These were given to her on her birthday by her devoted husband, Lotta

Event: Chapter 20

象牙のキバ Ivory Fangs Three of them form an entity. Used to open the hidden staircase in the underground labyrinth.

Event: Chapter 24

試練の勾玉 Magatama of Ordeal

A magatama that places souls in stone statues, made with special magic.

Event: Chapter 23

トリスタの勲章 Trista's Medal A medal received from General Trista Event: Chapter 23中庭の鍵 Inner Garden Key Used to open the door between the inner garden and the grand hall. Event: Chapter 27地下水路の鍵 Sewer Key Key to the sewers located at the harbor. Event: Chapter 35ロッタの指輪 Lotta's Ring A magic ring, making invisible things visible if you look through it. Event: Epilogue宝物庫の鍵 Treasury Key Key to open the treasury in the underground maze. Treasure Chest:

Chapter 43祭壇への扉の鍵 Altar Gate Key Key to open the door to the altar room in the underground maze. Event: Chapter 43おもちゃのコイン

Toy Coin A coin made of stone fragments, used by children to play with. Sub-Event: Toy Coin

おいしいお酒 Delicious Liquor High-quality sweet distilled liquor from the northern part of Ruli Island. Event: Chapter 4いにしえの禁書 Ancient Forbidden

BookA thick book written in ancient language. Event: Chapter 24

チュートリアル台本

Tutorial Script A book made from mysterious materials Glitch item

召喚石 Summon Stone A stone from the Gurg people which lets you summon persons using blue summon circles.

Event: Chapter 35

ひんやり生薬 Cooling Natural Medicine

Medicine from a time-honored family tradition. Sub-Event: Castle Gatekeeper

アリエルの弁当 Ariel's Boxed Lunch Ariel's special lunch, filled with vegetables and meat! Sub-Event: The Starving Kid

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汗拭きタオル Sweat Wiping Towel A fresh towel. Perfect for water absorption. Sub-Event: The Starving Kid

魔道概論書 Book of Basic Magic A magic book for beginners. Difficult to understand for amateurs. Sub-Event: The Starving Kid

貴族の心得 Aristocrat's Information

A popular book about the basic behavior of an aristocrat. Sub-Event: The Starving Kid

高級宝石 High Grade Jewel A jewel taken from the valley of spirits on the continent Sub-Event: The Starving Kid

ゾラの航海日誌 Zola's Ship's Log A logbook crowded with songs written from the author's heart Sub-Event: The Starving Kid

流行のおしゃれ雑誌

Fashionable Style Magazine

An easy to read magazine that collected information on the Empire's fashionable clothes and accessories

Chapter: Epilogue

彼女への手紙 Letter to Girlfriend A letter written by a Ruli Knight on the Gurg Continent Chapter: Epilogueグルグの人形 Gurg Doll A doll created after the image of a girl from the Gurg people. Treasure Chest:

Chapter 29グルグ族のくし Gurg Comb A comb made from materials from the Gurg Continent, it is said to

release soothing particlesTreasure Chest: Chapter 29

グルグ族の鉄鍋 Gurg Iron Pot An iron pot which can withstand great heat. Treasure Chest: Chapter 29

染料庫の鍵 Dye Storehouse Key

A key that opens the dye storehouse in the workshop Sub-Event: Retrieve The Key

薬品庫の鍵 Medicine Storehouse Key

A key that opens the medicine storehouse in the workshop Glitch item

天使の糸 Angel's Thread A thread like an angel, living up to everybody's expectations. Sub-Event: Blue Bird刺激的な透明薬 Stimulating Bleach This bleach lets passers-by gaze in awe by giving you access to a new,

stimulating dress-up. Turns ARMOR invisible.Sub-Event: Blue Bird

衝撃的な透明薬 Shocking Bleach This bleach lets passers-by gaze in awe by giving you access to a new, shocking dress-up. Turns LEGS invisible.

Sub-Event: Retrieve The Key

Status Boosting Items

Note that some of these items can't be found (were left in the code).

These can be found either in Ruli city randomly, as enemy drops, or as quest rewards.

Japanese English Effect Where to find研磨石 Grindstone +1 Physical Attack Ruli City random

item硬化石 Hardening Stone +1 Physical Defense Ruli City random

itemルリ石 Ruli Stone +1 Magic Attack Ruli City random

itemルリ砂 Ruli Sand +1 Magic Defense Ruli City random

item戦士の器 Soldier's Vessel +10 HP Ruli City random

itemレイヴンの羽 Raven Feather +1 Speed Ruli City random

itemぶれない心 Unshaking Heart +0.1 Arrow Damage Seek Mode Itemゆれない心 Unswaying Heart +0.2 Arrow Damage Seek Mode Itemゆるぎない心 Steady Heart +0.5 Arrow Damage Seek Mode Item不動の心 Steadfast Heart +1.0 Arrow Damage Enemy Drop研磨石セット Grindstone Set +1 Physical Attack (entire

party)Ruli City random item

硬化石セット Hardening Stone Set +1 Physical Defense (entire party)

Ruli City random item

ルリ石セット Ruli Stone Set +1 Magic Attack (entire party) Ruli City random item

ルリ砂セット Ruli Sand Set +1 Magic Defense (entire party)

Ruli City random item

戦士の器セット Soldier's Vessel Set +10 HP (entire party) Ruli City random item

レイヴンの羽セット

Raven Feather Set +5 Speed (entire party) Enemy Drop

高級研磨石 High Grade Grind Stone +5 Physical Attack Rare Drop高級硬化石 High Grade Hardening

Stone+5 Physical Defense Rare Drop

高級ルリ石 High Grade Ruli Stone +5 Magic Attack Rare Drop高級ルリ砂 High Grade Ruli Sand +5 Magic Defense Rare Drop高級戦士の器 High Grade Soldier's

Vessel+50 HP Rare Drop

ファルコンの羽 Falcon Feather +5 Speed Rare Drop鋭き瞳 Sharp Eye +5.0 Arrow Damage Tower of Ordeal猛けき剣 Ferocious Sword +10 Physical Attack Tower of Ordeal硬き盾 Solid Shield +10 Physical Defense Tower of Ordeal勇ましき士 Brave Samurai +100 HP Tower of Ordeal

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優しき手 Gentle Hand +10 Speed Tower of Ordeal

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Capítulo 1

LIZARD'S CAVE

After a very brief opening scene and a tutorial on how to move (control stick to move and the C button to center your camera), you will start game-play as Quark.Immediately turn around (away from Seiren) and walk to the end of the tunnel. Press A to check the wall and you will open up a secret passageway that leads to a chest with a Rare Item: Dragon's Claw.Note: These controls are if you're using the Wii-Mote + Nunchuck. The controls for the Classic Controller are different.Continue forward down the tunnel where you will fight some enemies and learn how to use the cover system (A to "hide") and leap out of cover (control stick + B). In the next area, you will learn how to block (B button) and fight some more enemies.Before the battles is over short scene will play and you will control Elza. Walk forward until you see another brief scene. In this skirmish, you can either use Z to SEEK, then target one of the pillars and have Yuris blow them up (select the left choice) or just pop out of cover and attack.You'll reach the area where you left Quark and Seiren. You can either have Yuris target the bridge and blow it up for a quick victory or rush forward and attack. If you chose to just rush in and attack, you will have to take out a few enemies on top of the bridge with your bowgun. Run around a little bit after you're finished and you'll trigger a battle with a larger enemy. Make sure to block and to use Yuris's fire circles to make your attacks do more damage.Continue forward until there's another scene. You're supposed to go down the right path and attack the enemy by surprise, but as with most of the battles in this chapter, it doesn't really matter. Be sure to take out the magic-casters first. After the battle an arrow will appear pointing towards the center of this area. Run where it tells you and press A to open up the path forward. Continue forward in the tunnel until you reach a dead end, then press A when the box comes up to "Check" to open up the way forward.Move forward in the next area towards your party, and follow Seiren forward. After the scene, run down the corridor following Seiren and check the crystal at the dead end. Fight the skeletons until a cut-scene occurs.Press C to use gathering and then defeat the skeletons. You can switch gathering on and off by pressing C, but keep in mind it doesn't completely distract the enemies from attacking your other party members. Yuris's fire magic seems to help defeat the skeletons faster. The pathway forward will open.Head for the bridge and another battle will start. There are mages and bowmen on the ledges you'll need to take out with your bowgun or you can use Yuris' magic. Gathering is helpful here to guard Yuris; make sure to keep him from being attacked so he can use magic. Keep an eye on the enemy mages' countdown and use some well-placed arrows if they get too close to casing spells. There are cannons at the edge of the bridge which you can use to create a healing circle.Cross the bridge… there is an optional red summon circle where you can summon enemy battles by hitting gathering to farm experience/gold/items if you want, but it's not necessary. Head forward into the next large room. After the scene, you will start a boss battle.Boss: CocoonThis is the first somewhat challenging battle of the game. Cocoon has a ton of HP and fairly powerful attacks. He's got a ranged attack you can dodge (as the tutorial mentions) and close-range attacks that you'll want to block. It's critical to use Gathering here to let Yuris do his thing, because you do a lot more damage to the boss when your weapon has the fire element. Use your bowgun to have Yuris aim his magic at the boss's face for more damage. After you finally knock off 10/20% of the boss's HP, the front door will open up and an arrow will appear pointing towards the bridge outside. You can either use gathering to lure the boss out onto the bridge, which is much easier, or continue fighting where you are and drain the boss' HP completely for a small amount of Experience.The XP isn't worth it, so just draw the boss out to the bridge unless you want a challenge.A cut-scene will occur and then Chapter 2 begins.

Chapter 2

ROAD TO RULI CITY

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After the scene, walk forward. There will be another short scene. Walk forward again and a boss fight will start.Boss: Forest BeastThis White Tiger is an easy boss. This is a tutorial for the Chain Attack when you and your allie's attacks get extra damage bonuses if they come in sequence. Distract the boss while Yuris rescues the kids. The boss basically only has two attacks, a rush forward and a paw swipe. Both are easy to block/sidestep/guard. Once the tiger's HP gets low he will run away.There will be another couple scenes including a flashback.After that, you can walk forward and take the left path for a save point, then double back and take the right path. There are several townspeople to talk to along the path. As you approach the top, there will be a cut-scene.

Chapter 3

ARIEL'S TAVERN: DAY

After a scene, you'll be free to walk around. You can talk to any of your party members, Ariel the owner's daughter, or several patrons.The various options you can choose will give you varying reactions from the NPC characters, which shouldn't affect your game play.There is a traveling merchant (weapon shop) in the room to the right of the entrance. On the second floor there are three rooms you can go into, Elza's (and the other guys), Seiren and Manamia's and Ariel's room.Talk to Quark; after a flashback scene you will be able to talk to him by the door. Choose the left option 'Yes' to get 2000 G from him, as he wants you to go get supplies.There's nothing else that you can do here, so exit through the main entrance into Ruli City.

Chapter 4

RULI CITY

Wander around the city and explore. There are weapon shops, armor shops, arrow shops, material, grocer, and upgrade shops, but nothing is critical at this point. Several other sidequests are also available to do in the city now.Quark will catch up to you after a few minutes… look at him in first person mode and when you reach the dialog choice, you can either go with him to see the parade, or go there later if you still want to explore.After the parade, you can: head back to the Tavern with Quark, or continue to explore the city until sunset.In the Northwest part of the city is the battle arena (large circular area on the town map). Talk to Jackal and Seiren for a scene and then you can enter for an arena match to win gold/items/experience. Be sure to talk to the people outside the arena if you win to get some additional gold or items.After a few more minutes, the sun will start to set and an arrow will appear pointing the way back to the tavern.When you're ready, enter the tavern again. After a scene you can talk to your party members again for some more dialogue. Ariel wants you to go out and fetch more alcohol for Seiren.Leave the tavern and you'll see that it is now night. Run straight ahead and then follow the arrow. You will hear a sneeze coming from somewhere. In Seek Mode, look at the wagon to start another cut-scene.After the scene, run south across the bridge until you reach the market and trigger a scene. Run towards Kanan when you're able to do so. Continue south, triggering a couple more scenes.Now you're going to have to lose the guards. Shake the analog stick if the guards catch Elza or Kanan to break free.There are a few ways this can be done:• You may be tempted to duck into some of the really narrow alleyways but it is much easier to stay on somewhat wider alleys and roads.• Try to make as many turns as possible. There will be another scene when you lose them.• A quick way is to head into one of the wide empty alleys and hide behind some buildings. The guards aren't exactly very observant so they give up if they can't see you.

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• There are fruit baskets on some barrels, when you run by them, you can hit the 'Action' button to knock them over, which will trip the guards.Follow the arrow back to Ariel's Tavern when you're ready.

Chapter 5

ARIEL'S TAVERN: NIGHT

After the event scenes, talk to Kanan. Follow her into the room, examine the door with your bow.Go up to the door and:Option 1: PeekOption 2: Don't go inPicking the first option will change some later dialogue in the game. Picking the second option lets Elza hear some 'interesting' conversation.The room right next to your female party's room is Ariel's. Across the 2nd floor from that is the room for the males in your party where you can find Yuris.To advance, talk to Jackal and Manamia downstairs, then go into Ariel's room and talk to her.

Chapter 6

Robber's Hideout

After the scene, use your bowgun sights to examine the enemy below. The goal here is to walk across the rafters to the other side, then drop down and use cover to stealthily take out the sleeping enemy. If Elza has the Slash ability, using that will drop the thief very quickly. Failure to quietly defeat the sleeping guard will call two more guards that you have to defeat.After the event scene, you will need to find all the chests in the room. One is by where Elza dropped down, one is next to the save point in the room, and the final one is through a narrow passage also to the left of the save point. When the perspective changes to first-person during the scene, examine the large banner with the skull.Go down the stairs. After the scene, Quark tells Elza to stay there and to bust through the door after he counts down. Stay in position when your party runs to the left and open the door after Quark finishes the countdown. This is optional but makes this battle much easier as Elza will flank the enemies from behind who are distracted fighting the rest of your party.Elza will learn Slash around this time. From cover, tilt the control stick towards an enemy and press A.After the scene with the gang's leader Zola, swim out of the sewer. There will be a battle here that is a great opportunity to test out the Slash skill. Examine the door high up in the wall when the Seek icon flashes and climb up the path to the doorway.The next area is a linear sewer/dungeon. When the party reaches a dead end, they will be ambushed by enemies in an easy fight. Slide under the opening where the enemies entered, open the chest and continue onwards.Slide under the gate and you will meet up with Quark and Jackal. There will be a large lizard man patrolling. You can either shoot it with the bowgun or wait for Quark to shoot it to make it turn around. Once the enemy is close and turns its back, use a Slash attack for an instant kill.Slide under the opening, there will be another Summon Circle to the left. Climb up the ladder and watch the scene. Examine the tunnel to the left to check for chests, then save and open the door.Another battle.Take out the enemy mage first to make things easier. Check the room for chests and continue through the door to the next room.There is an Ogre chained to the wall. Use a slash attack from cover to knock down the nearby column and defeat him quickly.Or hide behind cover and shoot him with your bowgun until he dies (this way enemy reinforcements are not called as the ogre was not alerted)If you Slashed the Ogre:A few more enemies will come out during the battle.

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A tutorial on how to use the Wind ability; (hold down a, move the circle and then confirm).Wind is able to spread the party's magic circles and cause various special effects depending on what circle it is used in. It is also able to dispel enemy healing circles (black circles). Wind is also used to 'pause' the battle so the battlefield area can be examined (within the distance limit of Wind's range).Head through the door. Open the two chests to the left and then save. Open the door, watch then scene and prepare for a boss battle.Boss: GhoulThis enemy's main attacks are charging in the room and falling forward with his front legs.Using Gathering during this battle is not a good idea.Quark tells you how to defeat this boss:• Climb the stairs on the side,• Hide along the rail• Slash when Ghoul is nearby.He'll ricochet around the room like a pinball (be sure to guard while he does this) and then crash into the opposite end of the room.Another tutorial on Chain attacks comes up and then Elza and Quark can quickly cut him to bits.Turn on Gathering if Elza needs to recover health while attacking the Ghoul.Elemental Damage will help during the fight, so use Jackal's ice magic circles to your advantage. Using Wind on the Ice Circle will cause the Slip effect.Head up the ladder and watch the scene.Back in Ariel's pub, exit Ariel's room and then talk to Seiren and Kanan. Choose 'Yes' (left choice) to proceed to Chapter 7Choosing 'No' (right choice) will have Kanan get mad and stick her tongue out at Elza.

Chapter 7

STARGAZING TOWER

Watch the cut-scene.Once you get control, aim at the flame on the left, and then move directly right to reach the designated stars.You will have a choice at the end which will lead to 2 different scenes. The left choice is probably the correct one but the scene you get by pressing right twice is entertaining as well.Back at Ariel's Tavern, when you're ready enter the single room on the left, and talk to Quark and choose the left option to go to bed for the night.In the morning, there will be an event scene.When you're ready to advance to Chapter 8, talk to Quark and choose the left option.

Chapter 8

RULI CASTLE: GRAND HALL

When you go into Seek mode, look at the black knight to the right of the main staircase.Quark will hand over the Key Item: Permission Pass, which will let Elza go in and out of the castle.After the scene, Elza will be free to move about the Grand Hall of the castle. There is a library on the third floor on the left but everything else is closed off at this point except for the door in the middle of the 2nd floor. Walk through it when ready.During the scene, look at Seiren during Seek mode.Elza will see Tasha and General Trista in this fairly long scene.Talk to Seiren and overhear a conversation between Tasha and Trista once control is regained.There are continuations to some other side-quests while in the castle.Back in the main hall, Quark is on the 3rd floor choose the left option when talking to him to advance to Chapter 9.This is your last chance to do anything in Ruli City until the conclusion of Chapter 19. Elza can still come in and out of the castle before this point.

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Chapter 9

RULI CASTLE: BALLROOM

Quark will be chatting with Elza once you get control after a brief scene. When "Seek" flashes on the screen, look at the man on the throne. That is Earl Arganan.When Seek appears again, look near the area on the second floor to trigger a CG scene. When Seek appears the third time, look at Kanan, who is standing to the right of Earlf Arganan.Go to the exit to the right of the throne room after the scene, then look left in first person-mode out on the balcony. You will see Kanan.The scene continues look to the left (now that Elza is standing away from the exit) at Jill.Once the scene finishes, Elza will have to take out a group of Gurg soldiers. Do not let them attack Kanan.Defeating them can be done by either depleting all their HP or knocking them off the balcony. Knocking enemies off balconies however will NOT earn the party XP.After another scene, Kanan will join Elza. He will then run into Trista and Tasha and some knights in the main ballroom.More Gurg soldiers will attack. Follow Kanan up and out of the ballroom. There are five more Gurg soldiers in the next hallway.Open the middle door in the hall (the only one that lets Elza open it). This is Kanan's bedroom and she will go into change into a more battle-ready outfit.Open the door opposite to her room (to the bridge outside) and walk across. Be sure during the First Person view mode to look at one of the collapsing towers.Go through the door after the scene.Back in the grand hall, Elza will be joined by a Mage and have to fight a few more enemies once he reaches the staircase.There will be another scene once he reaches the ground floor.Quark will wake Elza up. Head up the left staircase. There is a man who can upgrade weapons/armor as the party nears the door to the Courtyard on the 2nd floor. Open the door to the courtyard.The party will be joined by a Knight and a Healer and will have to fight another battle.After the battle, talk to the Knight and choose 'Yes' (left option) to summon more enemies to fight.Take a right and head down the stairs to move on and meet up with Jackal and Seiren.This battle is still easy but there's a larger enemy group this time.Defeat any Healers and Mages first.Use Wind to dispel the Black Healing Circles.

Chapter 10

CLIFF ROAD

Look over at the gun turret when in First person mode to see Zangurg.Move forward and a battle will be triggered. Sidestep the Gurg on the lizard when he charges.Take out the rider and his mount. It is also possible to shoot him off the mount with the bowgun.A battle will occur along the curved path and another when Elza moves forward.The enemies now have access to creating 'Damage Circles' which are red areas that will drain the party's health.Another mounted Gurg will attack on the path, defeat him like the first one.Yet another battle takes place, so take cover to defeat the enemy archers and mages from a distance. Elza can also charge forward and cut them down.Head into the next area. Save here and then move forward until Elza reaches Zangurg. Quark will stay back to hold off other enemies.Boss: ZangurgOnce the battle starts, attack Zangurg but don't waste any special arrows. Elza cannot win this battle. Zangurg will Perfect Guard any attacks against him, throw fireballs and punch Elza.

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After a cut-scene, Elza will be defeated and then revived by Kanan's magic. This magic will make it so Elza has a barrier and takes less damage.Once the battle resumes, Zangurg can be damaged, so attack him until the next cut-scene starts.There will be a longer scene and then the story will move on to Chapter 11.

Chapter 11

Gurg's WarshipAfter the scene, a tutorial on Command mode pops up.To use it:Press and hold up on the d-pad when the TP bar is full and in command mode and issue commands to Elza and the rest of the party. This allows for quicker spell casting and access to Tension Arte abilities later in the game.In Seek mode, look near the right for a ladder Elza can climb along. Move across the ship to the other side. There is a chest past the roped passage. Go down the stairs and open the door. Elza will go into Seek mode and spot a white-haired Gurg.From behind cover, use Slash to defeat him. Open the door to let Quark and Kanan into the room. The man that Elza saved will be able to upgrade the party's equipment. Continue and open the next door.In first person, there are two Gurg look-outs. Sneak up behind them and hit them to defeat them.Go to the next room and climb down the ladder.An ogre will attack the party in the hallway. After defeating him, the party will see two Gurg operating cannons. Defeat them using stealth by hiding and shooting them with arrows so that a '?' will appear over their heads. When this happens, wait until they are closer enough to use Slash. Also in stealth battles, when the word 'Alone' appears over an enemy's head, they will be unable to call for nearby reinforcements. A third enemy is around the corner, defeat in him a similar manner. One of the three enemies will drop the key to the lift. Open the chest to the right of the door. Head to the door, open it, look for the ladder and then climb down. A cut-scene will occur here and Quark will temporarily leave the party.Open the door and move through the narrow passage. Continue through here and look for Yuris in the cell. Defeat the guard and then open the cell door. You will be given two choices. Choose the 'right' option and Elza will use the right key to open it.Somewhere around here is a narrow passage that Elza can sidle into, there is a chest there.Head to the next room (the next path that Elza is supposed to go to is where the other party members ready themselves). Head into the next room, use the save point if desired, and open the door.The room is flooded, and Yuris will tell Elza he has no desire to get wet, so Elza has to go in. Swim towards the cell where Manamia is swimming back and forth. To open the door, the control stick needs to be rotated rapidly. Head to the main door and open it.The party will hear something and Elza will go into Seek Mode. Look up and to the right at the shaking box. Failure to do so will cause Elza to start the battle with half of his maximum health.There are a few spiders here. There will be a scene in the middle of the fight and Quark will rejoin the party. Head up the ladder (Quark should be facing it). Immediately after this, Elza will enter First person mode and will see two Gurg attacking a human. Defeat them and talk to the prisoner. Open the chest next to him, then head out the door.There are more Gurg here, if the party is spotted, more enemies will rush into the room. Take out the healers/mages first. The party is also aided by two prisoners during this battle. After the first group of Gurg have been defeated, another wave of them will enter through the elevators and attack. Defeat them and head up the lift to the main deck.Another Ogre is chained on the deck, so either use stealth and defeat him with arrows, or rush in to fight more Gurg.There is a save point, treasure chest and a man who will upgrade equipment through the door on the right.Enter the next area via the door near the stairs.After the scene with the Gurg Captain, a boss fight will start.Boss: MuruuThis boss is fairly easy. Muruu will stomp with his feet and headbutt forward, both are easy to block. His main attack is falling down, which is easy to avoid after seeing it once. When he curls up into his shell and spins around, use Wind on one of Kanan's yellow magic circles, which gives the Deflector status. If there isn't a yellow magic circle, Elza and the party will be paralyzed for a moment.Muruu will stand on two feet and wobble, which then he can be attacked and will be knocked onto his back. Press A to "RIDE" the boss and A repeatedly to attack. This process will be repeated a few times in order to deplete Muruu's health. In order to kill Muruu, the final blow must be done during this process.It will automatically advance to Chapter 12 after the scene.

Chapter 12

Mercenary's WarshipAfter the scene, Elza and company will have full run of the former Gurg Warship which has been taken over and converted! There are shops for everything and a Summon circle in the captain's cabin (where the party fought Muruu) through the door on the back half of the ship and up the stairs. There are a couple chests in that room as well.Head to the front of the ship, through the cabin for a scene with Kanan. Head back out and up the stairs to the back of the ship (where Quark is standing) to trigger another cut-scene after this. One of the men below deck will say that the ship is taking on water and needs repairs. Scan the horizon to find an island to land at.

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Chapter 13

The Vono IslandsHere on the ship, Quark will say that both Yuris and Manamia have places they want to explore on the island.In order to move past this point, both Chapters must be cleared to further the story.It doesn't matter what order the chapters are done in, as long as they are cleared.Head towards the area with the shops to talk to Yuris, who is standing near the Upgrade shop to go to Chapter 14.In the opposite direction where there is a sealed door and a man trying to open it, Manamia will be standing there looking at some plants, talk to her to go to Chapter 15.

Chapter 14

ShipwreckElza and Yuris make their way to a cave and they find a shipwreck. It looks like it's been there for a while.They enter the ship, and it goes to Elza's first person view. Look down to the right to see the ship has taken water. Yuris will then jump in and go to the next area, with Elza following after him.Once in the first area, follow Yuris to the doorway. Examining the door leads to Elza almost getting hid in the face with a sandbag trap. Move on to the next room. The footing here is very unsteady, and something comes out from the water. Two giant crabs come out to attack Elza and Yuris. Both crabs can cause Poison, so be careful as you don't have Manamia or Kanan with you to heal. Once you've depleted the crabs' HP (they fall on their backs) you need to Ride them to finish them off.Continue on. Before following after Yuris, head back and towards the right of the entrance Elza came from to find a chest there. Then head to the left corner over a floating crate for another chest. Follow after Yuris and open the door to a dusty hallway. A brief scene occurs, as Yuris nearly succumbs to poison from the crabs.Elza realizes that somewhere on the ship is an Antidote, he leaves Yuris in the hallway and goes looking for it. Climb up the ladder to the next area. Elza can explore this area to find the Antidote for Yuris. But first, head upstairs on the right and go down the hallway to find a chest. Leave and go downstairs to the large room for another two chests. Return to the room with the ladder and you'll see a chest to the left of it, this was where the Antidote was all along. Take this back to Yuris.With Yuris back on his feet, head up the ladder again to continue exploring the ship. Approach the curtain for another scene. Quark and Manamia join up with you.From here, Elza can go either downstairs (left) or upstairs (right). It doesn't really matter which one if you've already taken the treasure earlier. Both routes just have different monsters to fight. Manamia will go with Quark and Yuris stays with Elza.Downstairs, another crab attacks them. Open the doorway to find a group of Undead.Upstairs, it is more or less the same.Deal with them and head upstairs/downstairs. They reunite with Quark and Manamia, who are fighting off a large group of crabs and undead archers. Use Yuris' magic to take down the archers.There is a scene afterward, and Yuris lowers a ladder to the next area. The party then can climb up a ladder to the next area. Before doing so, check to the area left of the ship's wheel next to a fallen pillar for a chest. Climb up the ladder to the next level of the ship.Go inside the next room. Indeed there is a table full of food. Move past the table and examine the mirror.The wall moves away from the party, revealing a hidden door, which Yuris dashes into.Chase after Yuris, but first immediately in the right of the hallway is a chest. Continue down the hall and into a room with a save point. Save then enter the next room for a scene, approach the red curtain for a boss battle.Boss: Doppel GangerJust as it looks, it's a doppelganger. If Elza attacks it with his sword, it will block, then counter.Quark will immediately notices that magic circles go past the mirror.The doppelganger will shoot sticky goo at the party, so your best bet is to actually attack it upfront. Once it strikes back at Elza, it will laugh at him, and that's your chance to strike it while the 'reflection' is no longer copying Elza. Deal enough damage to it, and the doppelganger gets upset and breaks through the mirror.Once out of the mirror, it jumps onto Elza's head and starts clawing at him. Shake the control stick to get rid of him.Unfortunately as you did that, he then copies the rest of the party, Elza included.At first you don't know which one of the copies of your friends is the real one yet, so take out the fake Elza first.Yuris will point out that the fakes have a black and red light on them, around their eyes.If you hit one of your friends, they WILL complain/berate/swear at you, letting Elza know that you're doing it wrong.As you take out each of the four doppelgangers one by one, they will begin cycling through party members to confuse you.When one of the people have a ? mark over their heads, its likely to be one of your friends and NOT the doppelganger.When they pretend to be Manamia and cast Cure, use Yuris' Reverse Spell to create damage circles and prevent them from healing themselves.Once taken care of the Doppel Ganger drops the Fang sword.Another cut-scene occurs, then the party returns to the ship.From here you either go to Chapter 15 if you talk to Manamia, or if you did that already, go to Chapter 16.

Chapter 15

Mysterious ForestSo the party heads off to explore the Mysterious Forest on the Vono Islands.

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Elza, Manamia, Quark and Yuris head off the expedition through the forest. As the party enters, enter the gate. Once Elza heads in far enough, a cut-scene between Elza and Manamia starts.Once the scene is over, examine the fountain Elza is standing next to. It will sink and give you the Blunt Copper Sword. When you're about to leave, Quark stops you as a number of skeletons have gathered around the area, so defeat them.Since the area is very wide and has numerous walls for cover, the best way to deal with this is use the bowgun to draw attention to single enemies, then defeat them one at a time.Afterward, search for the treasure scattered around this area.There is a chest alongside the left wall (from where the party started).There are three more in one of the walled off areas, that has a narrow passage. One chest has Gnome's Gold Ore x4, the othertwo are random. The fountain here gives another Blunt Copper Sword.There is another chest is hidden behind a pillar one the left side.Another one of the walled off areas has a broken wall, in there are three more chests. One chest has Gnome's Gold Ore x4, theother two are random. The fountain here has a rare weapon: Shishioh.That's it for treasure here, so find the rest of the party. Then in Seek mode examine the large footprint.The gate to the next area is stuck. Examine it in Seek Mode. Yuris will burn down the vines tangling it. Manamia will run off towards the next area by herself, leaving the guys alone, chase after her.Before crossing the lake on the floating islands/plants head to the right for a chest. It has a Gurg Sand in it.Go across the floaty things. Once on solid ground again, the guys are attacked by Mystic Plants (tentacles) and Lizards. Some of the Lizards are camped out on the floating things, so Yuris will focus on them while Quark and Elza clean up the monsters on the main land. Try to avoid the Mystic Plants, as they will grab your characters, choke them and toss them away after being attacked. Use Yuris' magic or the Cannon shells to defeat them to avoid being grabbed.Any items that are dropped by the enemies in the distance can be picked up by shooting them with Elza's bowgun.Go across the floating plants. The fork to the left has a Summon Circle, and the fork to the right continues to follow the giant footprints. As the group enters the canyon, more plants and lizards attack them. After clearing out this group, you'll hear Manamia scream (and see a save point). Follow after her!The party arrives to see Manamia backing away from a giant spider.Boss: Mystic SpiderFirst off, Spider creatures have auto-guard when attacked from the front unless you have a weapon that can specifically penetrate spider defenses. Which at this point, you will not.The Mystic Spider will spawn baby spiders to attack the party with, headbutt people, run around and trample things, and shoot webbing. When it shoots webbing the first time, it will knock down both Elza and Manamia. Shake the control stick to break free, then as Quark tells you; use Wind on Manamia to free her from the bindings. If not, the spider will eat her and she'll be removed from the battle, leaving you without a healer. The spider will do this to the rest of the party as well, so keep Elza's SP gauge filled so he can use Wind at a moment's notice. The spider will specifically target Manamia first, then after it eats her, will go after the others.The best way to damage the boss is to drop Yuris' fire magic circles around it and attack it from the side or front.Beware as the boss goes around, it can also paralyze your party by shooting spines at them.After defeating the Mystic Spider, it drops the Karma sword.Now that the imminent danger has passed, continue on after your party members to the next area. They'll reach a dead end, and Elza kicks open the wall.The final cut-scene of this chapter plays and the party returns to the ship.Speak with Yuris to access Chapter 14 if not completed yet, or prepare to start Chapter 16.

Chapter 16

Gurg's Military BaseElza's back on the boat before the chapter officially starts. Go around and talk to his friends. Manamia will say that the boat is about ready to leave the island.The door that was stuck earlier has been unstuck, so Elza can go inside. Once inside, Elza finds a number of books and other things stolen from Ruli Island. Examine the black-blue looking book on the desk. Elza reads it and finds symbols similar to the pattern on his right hand. A key drops out of the book and Kanan comes into the room.Elza receives the Key Item: Liquor Cabinet Key. Head to the Captain's room and Seek there for the hidden room on the left side of the area. Examine the shelf and Elza finds a hidden room. Inside this room, use Seek on the map on the wall. This leads to narration about the location of where the Gurg's Military Base is located. Quark suggests that the party should head toward the island and deal with the Gurg on their home turf. Speak with the rest of the party, then speak with Quark to move on when you're ready.Quark says that Elza, Yuris, Kanan and himself will infiltrate the island. Manamia will remain to make sure nothing happens.More narration and a cut-scene as the ship approaches.The scene changes and shows the naval strength of the Gurg. The party begins their infiltration of the island and they swim in, officially starting the Chapter.Swim in, and Quark will stop you for a moment. The screen zooms in on a Gurg guard. Shoot him in the head and he falls into the water, allowing the party to move on. Head to land and up the stairs.There is a sleeping guard and two ogres in the room here.Start this fight by taking care of the guard first, then defeat the Stinky Ogres. Head through the large doors to the next area.The next room shows a number of bridges. The area seems to be a living area, there are two chests to the right, one is a random item, the other contains a Skull. Head out the door to the cliff area for another scene. Once Elza goes to first person mode, a Gargoyle flies over to drop off a squadron of Gurg forces. The party hides and another fight begins.There is a difference this time around as the game introduces 'Leader' units. Defeating the Leader will reduce the strength of the enemy, however the rest of them will notice and start attacking.

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Elza can either order Yuris to blow up the deck above the enemies, or find another way to deal with them. Either way, killing the leader will alert the others to the party's presence. Defeat them as normal. One of the Gurg soldiers will drop a Blood Sword.Head along the cliff to the next room. In the room to the left is a save point, and where you want to go.Heading through here will show a scene with humans being forced to work by the Gurg. A man trips and falls, and a Gurg Elite is about kill him for being useless. Until Kanan stops him by force. This unfortunately raises the alarm.Start the battle off by getting rid of the Leader units.Getting rid of these foes will lead to the next cut-scene where Elza and Kanan get separated from Quark and Yuris.For the time being, Elza and Kanan need to regroup with the others. Enter the passageway in the wall that just opened up.Elza and Kanan will eventually reach a bridge where a limitless number of Gurg will attack from both sides. Hold them off for as long as possible until Elza says 'No matter how many of them I take out, more of them come', and Kanan says that she can't keep this up any longer.The next cut-scene starts with Kanan collapsing and the two of them being surrounded on both sides by Gurg forces.A new cut-scene occurs.During this a new cut-scene, Trista, Tasha and some Ruli warships arrive. The Ruli Navy is now attacking the Gurg base.Break through the remaining Gurg troops blocking your way during this distraction.Meet up with Yuris, who is currently surrounded by enemies. Defeat that group and head for the stairs.Go upstairs, and find Quark fighting off more Gurg. Help him out. Immediately find the Gurg mage who is making the damage circle around the area and take him out. One the enemies may drop another Blood Sword here. Head out towards the cliffs from here, and the place starts to collapse. Head back inside.Open the gate here, and there is a chest behind the rock pillar on the left. Open the next gate to find a save point, then move on to the next gate and open that. The party will arrive back in a the place they came into initially (note the open chests). Go outside to start the next cut-scene.The party is now accompanied by Trista and Tasha. Be wary of the snipers above ground shooting Burst arrows at the party.Either have Yuris or Kanan take them out with magic, or have Elza return fire with his bowgun. Once this first group at the entrance have been cleared out, head for the large red door. Down this passage is a Save point. Continue on to the next fight.A short scene occurs with Gurg archers sniping with Burst arrows. Defeat the enemies here, as usual there are a number of snipers hiding out on the balconies up top. Shoot them down with magic or arrows.You will notice some large crystal formations farther in. Either have the magic users destroy them to take out enemies below them, or have Elza climb up the high path and shoot them with Burst arrows. Destroying the crystals will drop them on mages below and crush them. A chest along the upper walkway contains 10 Burst Arrows.Deeper in the cavern are ogres along with Gurg forces, so attack either in groups or from a distance. Once the initial group of enemies has finally been cleared out, Elza is given the option to either 'Move on' or 'Continue fighting'. Continuefighting if you think the party needs more XP or loot.Pick up any items that have been dropped and head for the lift to go to the next area.In this hallway is a Save Point, a chest and Summon Circle. Make preparations before entering the large double doors. The party is welcomed by Zangurg. Zangurg will then leave and Quark chases after him, leaving the rest of the party to deal with his pet, Marbas.Boss: MarbasThis boss cannot be hit normally because it's too damn fast. Trista explains that to stop Marbas, use the Green Cannon shells on the ground and throw them along the edge of the room where Marbas runs along. They trigger like landmines, so upon exploding will release Kura-kura (Dizzy) gas, and this will temporarily stop the boss from moving. Attack the boss during this phase, and repeat until he's dead. Marbas will give a last roar of defiance and then fall over.Marbas drops the Speed Star sword.Go down the passage behind the throne to find Quark on the ground. The next cut-scene plays out and the story advances to Chapter 17.

Chapter 17

Trista's ShipThe party is now on board a ship headed back Ruli Island.Another cut-scene. There is an Upgrade shop, Weapon shop, Identify shop and Trade shop on the ship.Note, you can buy shark fins only at THIS location, below deck. Be sure to buy as many as you need as you cannot return here.Talk to Trista, Tasha and your party.Go below deck.Follow Kanan below deck to the right side near the cannons.Another cut-scene.Talk to Trista to go back to Ruli Island.Another Cut-scene.Then Elza gets arrested. The party goes to jail and find Jackal, Seiren and Lotta.Moving on to Chapter 18

Chapter 18Ruli Castle: Prison

Talk to the party members, and Lotta. The left most prisoner has an Identify and Weapon shop.

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Another scene. Yet another scene with Jill 'prosecuting' you. Choosing the 'Left choice' will not work, and choosing the 'Right choice' won't matter either.

Elza gets some beatings from a knight.Flashback involving Elza and Quark when they were young.

Back to the cell.

Talk to Lotta twice to move on to Chapter 19.

Jackal will stay behind to keep watch.

Chapter 19Underground Secret PathAfter agreeing to help Lotta escape, you will enter the Underground Ruins below the prison.There are a number of hidden walls/passages in this area. However always pick the Left choice and have Lotta examine them. Otherwise if Elza examines them, they will blow up and hurt him.In the starting room: Seek the following.Left Wall -> Treasure ChestRight Wall -> Crawl space to the next area. Manamia will sneeze and complain that it's cold.Next area: Seek again. Empty Well Room.Left Wall -> Treasure ChestRight Wall -> Crawl space to the Healing Well room.Healing Well RoomLotta will stand around, but look up and see the Spider to start a fight. After the fight, a door opens. Go back into Seek mode.The wall next to Crawl space -> Treasure ChestGo out the door. Lizard Statue RoomLeft Wall -> Lotta checks out the chest, and the party hears noise. Elza will go out to check.Quickly look left to block the lizard man's attack. Defeat the Stone Blade Lizards, all the doors open afterward.Go down the stairs under the sarcophagus.Lotta will then open a trapped chest. Undead and spiders appear to start another fight.Go into Seek mode to search the room. There are two doors you can open in this room.Left Wall -> Treasure ChestIf you head through the Left Passage there is a Summon Circle. Check the left wall for a Treasure Chest.If you head through the Right Passage, check the Left wall first. There will be a treasure chest, but enemies will appear. Defeat them, then search for the passage on the Right side. There is a narrow hallway with a chest. Lotta will run towards it, but triggers a trapdoor and falls in.In order to get the chest, go into Seek mode, and look up. There is a crystal stalactite structure. Shoot that with a Burst Arrow to break it and the crystals will fall and knock the chest down into the next area.Lower Basement RuinsThe chest that was knocked down is sitting here. Open it to get the Deadly Bow.Go straight and to the right into a foggy room.Check the left wall, and go up the stairs to the room with pews and benches.Check the main coffin. It will explode and Necromancer comes out.Quickly attack him and he will escape. Follow him down the stairs underneath the coffin.Beat him up and he runs away. Go down the stairs under the coffin.The party enters a room full of skeletons. Fight the Skeleton King, and his underlings. Be careful as he is a giant skeleton that throws the smaller ones in order to attack. Defeating him will have a save point appear.Another Statue room. Open the coffin. Get Elza to open it because Lotta has low lives, and if Lotta dies it is game over. Opening the coffin will KO whoever opens it.Boss: NecromancerNecromancer appears again. This is the last fight against him. He summons skeletons and Stone Blade lizard men to attack, so be careful of being petrified.

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When the Necromancer's HP goes to 0, Elza has to run over to him and finish him off with a critical hit.Check the ice structure in the room. Another cut-scene with Lotta and a Sunstone, leading to the next room.In the Tomb room. You find a dead-end and check the coffin. Another cut-scene. Find a book. Get the Sunstone from Lotta.A Cut-scene with General Trista. Elza will refuse to talk. Another scene with Quark and Earl Arganan.Check the cell door. Get taken to trial again for another scene. Trista and Kanan interrupt. Quark and the Earl show up as well.Get freed from Prison. (Finally!) Find Trista in the courtyard and talk to him. Finish and head back into the castle to talk to Earl Arganan with Quark.Find Kanan who ran away to go apologize/explain to her. Head towards her bedroom. She's not there. Go to the ballroom.Follow her to the balcony. Cut-scene with Kanan.You are now free to leave the Castle and explore town again.The only place outside of Ruli island that you can go to is the Mysterious Forest.From here, Elza can choose two additional side chapters.Talk to people at the Tavern to find out that Lotta was looking for Elza and is hanging around Arganan Bridge. Seek mode near the bridge to find him. Talk to Lotta and agree to help him in order to go to Chapter 20.Talk to a man in the corner of the first floor of the Tavern in order to unlock Chapter 21. Agree to help him in order to do so.Heading back to Castle Arganan and talking to the Earl will start Chapter 22.

Chapter 20Haunted MansionTo access this optional chapter, search for Lotta on the Arganan bridge once Elza is able to leave Castle Arganan. Talk to him and agree to help him find his wife at the Haunted Mansion.Elza, Quark, Jackal, Yuris and Lotta will join you. Because Lotta is there, you can upgrade your equipment whenever. Just talk to him.Check the door. It will be locked. Lotta will open it. The party is now trapped in the mansion.Look up at the Chandelier in order to save Yuris from getting hit. Wander around the room for a bit. Quark will get abducted by 'something'. Open the door, bats come out of the room.Yuris starts to freak out. Look towards the mirror in the left-corner. Jackal gets abducted as well.Use Seek on the mirror. Run to the back left corner of the room and Check the book there. Then go back and check the mirror.Attack the skeleton that abducted Jackal. Open the door to the next room. Yuris will yell at Lotta, demanding an explanation about the haunted house. Continue further along the hallway, bats break through the window, and then Yuris will get dragged into the floor, leaving Elza and Lotta by themselves. Enter the bed room. Before you can do anything, skeletons attack. Lotta gets abducted next by the skeleton during a cutscene. Seek the book in the corner of the room on the nightstand. Check it out.Check the mirror, then continue to the next room. Immediately look to the right at the sword and shield on the wall. Elza will dodge it. Check the sword (now stuck in the wall) for a Phantom Sword (cursed). Continue down the hall until a door opens for you. Go outside to the grave area. You will notice the gravestones will read the names of the party members, Lotta and Lotta's wife Irmina. Open up the coffins to find your party members (and some skeletons). Your party members each have a different reaction from being stuck inside the coffins.Once everyone has been freed, there is another scene involving Elza finding Irmina's glasses. Try to leave the area, then an old 'friend' appears.Sub-Boss: GhoulFight Ghoul. Because you don't have higher ground to Slash at him and no walls for Ghoul to get stuck in, use Elza's Dunk Slash ability to deal heavy damage to Ghoul.Hiding behind the gravestones and using Slash will still cause him to bounce around like a pinball, but because the battle area is small, there is a higher chance of Ghoul hitting Elza and the party during his rebounds.Once Ghoul has been defeated, go back into the mansion. Elza will see a ghost child. Follow him to the next room.

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In Seek mode look at the bookshelf and the party will hear some moaning. Next, Seek under the candle on the right to find a keyhole.Go out the door that leads outside to find yet another Ghoul and some skeletons.Sub-Boss: Ghoul and SkeletonsNote that if any of the party members get downed, a black skeleton will come and drag them into the mirror (and back to the coffins where the first ghoul was).Use the same strategies as before in order to defeat the second Ghoul.Defeat the enemies and go back outside to rescue anyone who was dragged into the mirror.However the coffins have closed up again, and now are trapped. It is completely random as to which one your party members are stuck in.Continue back outside and open the door back into the mansion. Be careful of the bats, they will drain Elza's HP very quickly.Seek the book in the left corner of the room. Check it to read it. Open the door, and you will be back at the main entrance.Search the remains of the chandelier for the key. Be ready for another battle after Elza picks it up.In order to defeat the Phantom Armor, go up to the ones that aren't possessed yet and use the Attack command to break them.A dark sphere of light will try to possess the armors that you aren't fighting yet. This will make the fight a lot quicker.Return to the room with the keyhole, through a new door that the party can access. When you return to that room, bats will drain Elza's HP again. Use the white cannon shell to heal him if needed.Use the key and Elza will fail. He'll call Lotta and the door will open. Another cut-scene where Lotta will find his wife tied to something.Boss: NebirousIn order to damage the Vampire, shoot it with Silver Arrows. The ghost child will continue to give arrows to Elza if he runs out.Once the vampire has been hit by a silver arrow, the party is able to damage it. Chase Nebirous if he runs away.Nebirous will drop the Death (cursed) weapon after being defeated.After defeating Nebirous, Yuris will be overjoyed that he can finally leave the 'people-eating' mansion.There will be a cut-scene and the party will leave the mansion after saving Irmina.The party returns to the Tavern. Go downstairs to talk to Lotta and Irmina. Lotta will ask Elza to go visit at his store.Afterward, continue on to Chapter 24 by going to Lotta's store and talking to him. Lotta will ask Elza to go recover a book that he lost in a well on the East side of town. The well in question will show up as a red dot on the map, just West of the Marshe.

Chapter 21Tavern SalamanderIn order to access this optional Chapter, clear some of the Chapter 19 Side-quests first.Return to Ariel's Tavern and talk to the man in green (with the hat) near the back of the first floor. Agree to help him find his daughter who was kidnapped by a robed man.Head towards the Fountain Plaza and Elza will spot the robed man.Use Seek to confirm that it's him. Then follow him down the alley.Once you've chased him far enough, he will run into a building that at the start of the game the party couldn't access.This is the Tavern Salamander. Go inside and in Seek mode, find the man twice.Walk over to him to start a fight.Defeat him and his goons. More goons come in, but this time Quark, Yuris and Seiren join in on the fun.Defeat all the goons and check behind the bar for two chests. Head up the stairs on the left.Use Slash to knock the two guards out. Seiren will check one door with Elza, as Quark checks another.Enter the room and take out the six goons. Get the single chest near the corner.The game goes to a scene with Quark finding a key.Meet back up with Quark. Go to the room Quark was in to find two chests and a save point.

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There will be a door with seals on it. Elza can't open that yet. Head back to the room Elza explored with Seiren, open the door.No one is inside the next room. Check out the window in Seek Mode and climb outside to get to the other room.Once Elza gets far along enough, a little girl will call for help and open the window. Head inside and kill the goons.When the party heads back downstairs, it's time for a boss fight.Boss: Lesser ShadeNormal weapons can't damage it. In order to hurt it, knock over the torches near the shade and then attack it with elemental damage, or use Yuris' fire circles.If the party can defeat the shade very quickly, Elza will receive a ? Bowgun (which when Identified becomes the Fast Bowgun).Talk to the girl's father back in Ariel's Tavern to receive 3 Dragon Claws.Head back to Chapter 19 or to Chapter 22.

Chapter 22Corridor of Dark SpiritTalk to Earl Arganan in his office and swear loyalty to him (Left choice). You will receive the Fallen Angel's Sword.A cutscene in the Castle. The party returns to the Tavern to party it up. Talk to everybody but Seiren.If Elza tries to leave the tavern, Seiren won't let him, so talk to Seiren (last) to continue the train of events.Pick both left choices. The party gets really drunk (or so it is implied).Next morning: Ariel tells Elza that the gang has gone to the castle without him. Head there (or do some more side quests).Go to the Castle and head to the Earl's office. Watch the cut-scene. Exit and head to the Courtyard and examine the device next to the arch where Trista is standing. A staircase underneath the fountain will appear.You can now the lift there to access the Jail (to finish the Starving Kid Quest) as well as your destination, the Underground Depths.After a scene about the Manipulator's Domain (your next objective) Elza can wander around and talk to the rest of the party.Only Quark and Manamia will be joining him however. There is a man standing next to the lift that can upgrade your equipment.When you're ready, enter the creepy looking portal. The party will arrive in a place much like another dimension.As Elza makes his way down the path, a large black shadow snake-like thing will move around the area. Open the nearby chest.The party will reach an area with a hexagonal platform and a robed man kneeling over it.A cut-scene occurs as Manamia tells Elza not to get close to him. A battle the ensues.Mini-Boss: Dark Master and Dark ServantIn order to defeat the Dark Master, Elza must use Gathering to make the Dark Servant (a large sword wielding skeleton) appear.Attack the Servant, and after dealing enough damage, the Dark Master will be vulnerable. Attack him. Once defeated the platform is activated. Use the platform.The party is taken up to a weird cube like structure, where Elza must Seek to find a gate abovethe party. Manamia and Quark will comment that they can't get there. Wait for a moment and Operate the platform, which causes the entire structure to turn. Head for the first gate.You will encounter the Dark Master and Servant again, as well as two Skeleton Pipers, who will create poison circles.Take out the Dark Servant, then its Master. Afterward the party can easily clean up the last two enemies. Leave the area and return to the rotating cube.Activate the platform again, and the party will notice that some magical stairs have appeared. However you are only half way there, so Seek the next gate above the party and activate the platform yet again. Head to the next gate.

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The party will encounter another Dark Master and three Skeleton Archers. Repeat the same process as before, defeat all the enemies and head back to the cube room to reset the room's orientation and take the stairs to the next gate.Another pathway, and right into a battle with a Dark Master and two Servants. Defeat both servants before attacking their master. Continue onward.Open the chest near the stairs to get an Ogre Nail. Continue to the next chest and save point, and enter the area downstairs.Another cut-scene starts, indicating the party has reached the 'Manipulator's Domain'.Boss: ShadeThe only way to hurt shade is via magic/elemental damage. Physical attacks will not affect it. Use Command and have Manamia cast her Plant spells on the Shade, creating a magic circle where Elza and Quark can stand and attack it. Once a magic circle has been placed, beat on the Shade mercilessly until it dies. Repeat this if necessary.However, once the Shade reaches less than half of its life, it will possess Quark. You can either defeat Quark in order to have the Shade reappear so it can be attacked again. Beat down Quark as quickly as you can, since he has the same stats as he would normally, which may be difficult. Or the option is to have Manamia cast a Healing Circle and lead Quark into it.Defeat Shade as you would normally and receive the Paladium sword.Another very, very long cut-scene with a stone panel and the Foreigner, as well as the activation of the entire island. The party will leave the Domain and return to the castle. And go through yet another cut-scene, and choose the left option when Earl Arganan asks Elza to activate Ruli Island.Another short cut-scene with Jill getting really mad at some faceless goons.Elza gets out of bed and the maid asks him to head to the courtyard. Do so by heading out of the living quarters area and over the bridge to the main area of the castle. Elza can now 'Watch' the island sail through the ocean.Head down to the second floor. There is a knight (in silver) pacing the area. Talk to him to get access to Chapter 25. He asks you to meet him in the Underground Depths to discuss some troubles he has.Head out to the courtyard and Elza will be attacked by assassins. In a few moments, a robed figure will join in to help Elza. Defeat the assassins, and the robed figure will run away. Elza will attempt to interrogate one of the assassins, but he will disappear.Head towards the Military building and go up to the Lookout point to meet with Tasha.Head towards the military building and go up to the Lookout point to meet with Tasha. Afterward, Tasha leaves, so head back to the military building to see Manamia speaking with General Trista.Watch this scene and then speak with Manamia, she'll tell you not to mind it, so head out to the courtyard and speak with Trista. He will ask Elza if he wants to brave the Tower of Trials. Choose either yes or no. Choosing yes will bring you to Chapter 23.

Chapter 23Tower of OrdealElza will follow Trista to the Tower of Ordeal. Follow Trista's instructions in order to be successful.There are Five Ordeals, but before Elza can continue on, he will receive Key Item: Magatama of Ordeals.Floor 1: DefenseElza must first carry the little bow through the obstacle course and avoid getting shot up by the archers. Be sure to hide behind whatever cover is provided as he makes it across the bridge. Once Elza reaches the gate, a trial mage (statue) will help him defeat the archers.Use Gathering to attract attention away from the mage, allowing him a clear shot at the archers.Clearing this will earn the Solid Shield, which boosts Elza's Defense by +10. Head up the stairs to the next floor.Floor 2: StrengthElza must wipe out all the enemies by himself. The archers and healers will be easy to deal with. The ogres might give you more trouble. Note that some of the knights are still statues. These ones are invincible and must be defeated by knocking them off the stage. The healers however will cast poison, so use the fountain to heal that. Once Elza steps in the inner area with the fountain, the stone knights will awaken, so avoid them if necessary, then knock them off the stage when you have a chance.

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Clearing this will earn the Ferocious Sword, which boosts Elza's Attack by +10. Head through the gate to the next floor.Floor 3: IntelligenceElza is allowed to have only one ally on this floor. Choose from the Mage, Archer, or Healer to defeat the enemy team. Choosing the Mage statue will allow Elza to damage the otherwise invincible Knight. Use Seek to order the Mage to cast a spell.Clearing this will earn the Sharp Eye, which boosts Arrow Damage by +5.0.Floor 4: HumanityElza has six allies which he must team up with to defeat the enemy team of six. Simply beat the six enemies to death, this is an easy fight.Clearing this will earn the Gentle Hand, which boosts Elza's Speed by +10. Head to the open door to the next floor.Floor 5: BraveryBoss: Master TristaElza now must duel against Master Trista. In order to continue this fight on, Elza must use all his unique skills at least once on Trista. Use Wind, Dunk Slash, and Slash in order to further the battle. (Also you must use Counter if this is a New Game Plus run)Beware of Trista's jumping slam. It will deal heavy damage if it connects. Trista doesn't have any other special attacks other than following after Elza and hitting him with his sword.Don't bother firing arrows at Trista, as he will Perfect Guard them all. There will be quick-time event cut-scenes where you must push up or down to block Trista's attacks. This will occur four times. The final time, Elza will knock Trista's sword out of his hands and end the battle.Trista will give Elza his medal. Finishing the battle will also earn Elza the ability to Counter.Clearing this will earn the Brave Soldier, which gives Elza +100 to his max health.Head downstairs for a cut-scene with Jill. That guys pulls some weird stuff when he shakes Elza's hand, meaning Elza has to finish the next fight against the Ogre within the count down, or it's Game Over.Defeating the Ogre earns you a Wise Dagger.After all this, Elza will return to his room and the day passes.Tasha knocks on the door and speaks with Elza. Talk to Tasha to continue on to Chapter 26, unless you still have to finish up the optional chapters first:Chapter 20Chapter 21Chapter 24Chapter 25Also: Leave the castle and head to Ariel's Tavern to see a cut-scene with Yuris, and talk to the rest of the party.

Chapter 24Underground LabyrinthHead towards the well West of Marshe.Quark, Seiren, Yuris and Jackal will join Elza in this optional chapter to recover a book that Lotta lost. This book will allow the party to Uncurse weapons once returned to Lotta.From the starting point, turn around and enter the narrow passage to find a Chest and possibly a rare item.Continue on until the party reaches a save point and dead end. Examine the rock wall, and Elza will kick it open.The party will find themselves in a large underground ruin. Press onward to find a lizard archer, in First Person mode, seek him. Quark will chase the lizard and then get surrounded. Kill all the lizards and their reinforcements.Once that's been done, search the area for a nearby treasure chest, then move on through the gate where the lizard reinforcements came from.Chase down any lizards, but beware of the archers with Burst arrows. Seek out all the lizards and kill them. This new area has one chest as well. Instead of heading through the door the party is waiting at, go to the farther door at the right and go through the narrow pathway, there are two chests there. Continue onward to the save point.

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Go to the next area up the stairs and open the gate. There are three pathways, each with lizards guarding chests. Examine the giant statue to get some details about it.Clear out the lizard groups in any order. Open the chests in each area to get an Ivory Fang charm.One of the groups will drop the Oni katana.Once all three fangs have been collected, examine the statue of the lizard near the stairs. Elza will stick the fangs into the statue and reveal a hidden stairway. Head down the stairs.Seiren will comment about the ridiculous amount of treasure hidden in the area, however you will not be able to access it yet. Continue down the hall and the party will note there are two Giant Lizardmen there. Shoot them through the cell door to lure them over to the party. After defeating both, continue on to the room they were guarding. There is a Summon Circle in this room if leveling is desired.Open the door to the next area and move on. Save if needed, then go through the next door to a large room with two statues and pillars in it. Be prepared for a cut-scene and then a boss fight.Queen of AbyssThis thing is the Lizard folk's 'god'. It is also really huge. Do not let eat/swallow up the other party members. When it does however try to swallow Elza, follow the on-screen commands to avoid being eaten, and continue to attack it.To have it 'eat' Elza, use Gathering to draw its attention and lure it away from the other party members, as she can one hit kill them. In order to deal heavy damage to the Queen, lure her to one of the orange cannon shells, and when she's about to eat Elza, roll away. She will instead throw the cannon shell up and swallow that instead, causing massive indigestion (and damage)!If the Queen has one of the party members, pick up a cannon shell and throw it at her mouth to save that person.Defeating Queen of Abyss will earn the party Flame Lizard (Cursed).Head up the altar where the lizards were dancing to find Lotta's book and get out of here through the doorway.There will be a rather amusing scene involving counting how many stairs the party has to climb as they try to leave.Elza can now go to Lotta's store to get any equipment he finds uncursed if needed. Uncursing is free, however it does require one Light of the Outsider for each item that needs to be uncursed.Move on to Chapter 22 or back to Chapter 19

Chapter 25Sea CaveYet another Optional Chapter. After speaking to the knight pacing the second floor, head to the courtyard and down to the Underground Depths, approach the gate where two knights are standing, talk to them and Elza will learn that when the island started to move, some sea monsters got onto it and a scouting team was sent to check out the situation, but haven't returned yet.Make a choice as to whether or not Elza will go on the rescue mission.The party will comprise of Elza, Quark, Seiren, Manamia and Jackal. You will return to a very familiar area (the ruins in Chapter 1 where Elza learned Gathering). Grab the chest near a pillar, then move down the corridor and open the door on the left. The area however will have changed considerably. Look to your right and spot some lizards firing arrows at the party. Quark will have the party split up, so Elza will have to start climbing across the cliff face. Watch out for falling rocks. Jackal and Manamia will go with Elza. Climb into the holes that the lizards camefrom, leaving Elza alone (for now).Once inside, continue further into the cavern, and fight four lizards. Grab the chest, the go into the hole in the wall the lizards came from. Elza will emerge at the bridge (from Chapter 1) that Yuris had blown up. Don't jump down, but instead shoot the torches to attack the lizards as they greatly outnumber Elza. Shoot the torches to take out the groups of lizards. Elza will spot two of the knights near the far left pillar.If you feel particularly daring, jump off the bridge and attack the lizards.Talk to the knights once the lizards have been wiped out.Jackal will reunite with Elza afterward. There is a chest near the area Jackal just came down from, as well as one right in front of the door to the next area. Head up the stairs and kick open the wall to the next room. Another battle starts, Jackal will head to the right, leaving the front

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lines to Elza. Once the lizards have been defeated, the party will hear Manamia scream. You will see her being chased by some lizards, so defeat them. Afterward, Sea Lizards will climb out of the water and attack the party. Be careful as they can spit sticky fluid to slow down the party. They are weak to magic (just not Ice), so have Manamia cast spells to weaken them. Once the Sea Lizards have been defeated, Seek the area left to where Manamia and Jackal are standing to find a wall of interest, the next entrance is the door to the right.Before heading there, go down the path where Manamia came from to find a treasure chest with a Light of the Outsider. Check the wall to the left, and grab the treasure (Ogre Nail) nearby. The wall will open up, and the party will reunite with Quark and Seiren. In this room there are two treasure chests near the back. Now that the whole gang is back together, head to the door.There are two chests near the stairs. Go downstairs to find a save point. As the party approaches the next set of stairs, lizards will drop down on them. Shake the control stick to get rid of them. One at the bottom, don't jump off the current ledge until the treasure chest near the edge has been opened. Jump down and be attacked by more lizards. You can choose to fight more lizards (right choice), or move on (left choice). Head towards the water for the next cut-scene with a knight and a giant octopus.Boss: KrakenAttack all the tentacles, and don't get caught by them. One the tentacles have been sliced off, the head will pop up and fire a beam at the ceiling of the cave. Use the fallen rock to perform a Dunk Slash on Kraken for massive damage. Getting hit by the ceiling however will cause YOU massive damage. Repeat this until the Kraken is very dead. Simply attacking Kraken while it's head is out is bad, as it casts a damage circle around it and lowers Elza's health to <10%.The party will find the Grand Swell sword, and the last knight will pop out of the water, safe-ish. The rescue mission is a success.Head back to Chapter 23 if you haven't done it yet.

Chapter 26Ruli CastleTalk to Tasha and choose 'Yes' (left choice), follow him to the walk way when the castle gets bombed (again).Elza and Tasha will meet up with Earl Arganan and Quark. The party will have to escort Earl Arganan to safety.Arriving at the first open area in the third floor, Gurg troops attack. Defeat them, then head to the second floor.Attack the next wave of enemies. Ruli knights will come and block off the main entrance, so head to the Courtyard.The party will be attacked by three Phantom Coffins. Drop them immediately. After that, the party will go through the Military building. Inside the building are a number of Gurg forces, so fight them off and move on. One of the enemies will drop the Healel sword, so grab it and move on. There will be a conversation between Tasha and a knight.The Phantom Coffins return, so kill them as you did before.Quark will run ahead of the party. Defeat the Gurg that came out of the lift, and another cut-scene occurs. Elza will go up the lift. In Seek mode, look for the person lying on the ground. Another cut-scene plays.Another series of unfortunate events occurs, and then move on to Chapter 27.

Chapter 27Ruli Castle: PrisonElza finds himself in jail (again). Wait for Quark to arrive and speak to him. After Quark leaves, wait a bit for the next cut-scene. In Seek mode look to Elza's right at the robed figure. The figure turns out to be Kanan. Now the two of them must escape the castle and find Manamia, so head to the Courtyard (Left choice).During this part, control goes over to Kanan. Use the bowgun to snipe at the patrolling guards to put them sleep. Don't let Elza get caught. Put six knights to sleep and Elza will move on. However the door is locked, so check each of the knights for the Courtyard key (and extra items). Inside the Castle, put the two Knights in plain sight to sleep. You need to get Elza and Kanan to the Castle Library. There are two knights patrolling the third floor where the library is. Put them to sleep too. You can check these guards as well for items.

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Control returns to Elza. Look to the right for Manamia. Elza does a horrible job of hiding, and the knights do a lousy job of searching. Another cut-scene with the party. Manamia proposes that the party return to Ariel's Tavern, so they head there immediately. And another cut-scene plays out with the rest of the party.After some discussion, the party decides to head back to the Castle. Talk to the rest of the party in the Tavern.Talk to Quark when you're ready to break in to the Castle and move on to Chapter 28.Note: It is night outside of the Tavern, so it is possible to do some night-time only side-quests now.Head to the Tavern Salamander, and Seek the man standing South East to its entrance to receive the Bottle (joke weapon).

Chapter 28Ruli Castle: CourtyardHeading back to Ruli Castle… instead of escaping, Elza and Quark and breaking in. The game will zoom to the door the pair need to get to. Do not let the guards spot you, and do not attack the guards. Elza doesn't have access to the Sleep arrows like last time, so he must wait for the guards to pass, and sneak by them quietly. Wait for the knight to pass, then head for the middle of the courtyard. From there, Elza can easily get to the door, just don't let the knight catch up to you.Once inside, follow the arrow to Jill's room. Just don't go up the left staircase, as there is a guard there and he WILL follow you. Instead head up the right staircase, and wait for the patrolling knight there to walk away toward the library. At the hallway near the count's office, there are guards standing there, so walk toward the window there. Quark will stop Elza and tell him to wait. Quark will go and distract the guards, sending them away. Elza is now free to continue on to the living quarters.Go to Jill's room. Using Seek mode, check the desk. This will lead to a cut-scene with the Earl and Jill.Elza is now a free man, and wakes up in his room in the Castle. Answer the door and speak with Tasha. Tasha suspects that Jill has been framed and somebody else killed Trista. Head to the Grand Hall afterward, Elza will speak with Quark, the two of them will have a small disagreement. Quark tells Elza to go to the Tavern and talk to the others.It is sometime in the evening now, so night events are still accessible.At the Tavern, speak with Seiren and Jackal. Speak to them again to head to the Arena, for Season Two. After clearing the Arena, Elza and co will complain about the match. Talk to Seiren again for another scene.Head back to the Castle, some knights will ask you to go to the Lookout point, but don't go with them yet, and find Manamia in the Castle Library. Talk to her (this is the only scene where she'll be wearing glasses).Afterward go the the Lookout point, talk to the Earl and in Seek mode, look at the Gurg continent.Another scene will play out. When you're ready, select 'Yes' (left choice) to move on to Chapter 29, as a CG cut-scene will play out.

Chapter 29

Gurg Castle

Elza is accompanied by Four Knight Masters and Baron Huge (another knight). The five of them are fairly useless. Climb up the stairs for a scene between the knights and Gurg civilians. Keep moving for another scene of senseless carnage and violence.Seiren will show up to accompany you instead of the knights after this scene.WARNING: Taking these items will prevent you from receiving the Gurg Esoteric Writing material item later.Wander around to the Gurg Iron Pot, Gurg Comb and Gurg Doll while Elza is in the area. The two southward passages in the area Elza starts on lead to the Pot and Comb. Follow Seiren across the left-most bridge, and head to the passage directly in front of the bridge. Enter the narrow passage to find the Gurg Doll. Once Elza has everything, head to the left to find a Gurg civilian for another cut-scene.Go back to Seiren's location for yet another scene and flash-back. Follow Seiren to the main castle area. The Knight Masters and Baron Huge rejoin you. Head to the lift for another cut-scene. Go up into the lift and open the door. Enter the throne room for another cut-scene.After this scene, Tasha joins up with Elza and Seiren. Speak with Seiren, the two pair of knights in the corners and Tasha. Tasha will comment about how corrupt the knights are being now, and how things would

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have been different is Master Trista was still alive. As this occurs, Elza is ordered to check out the area behind the large door for remaining Gurg survivors. As you approach, there is a Gurg child there. Chase after him (don't bother attacking him as he is invincible). Elza will approach the child and getshot in the face with a slingshot for his trouble. Continue to chase after the kid and find other survivors.There is another cut-scene after this. Leave the area and head back to the throne room.Elza and company find three knights remaining and two ogres.Take out the ogres and don't expect much help from the knights as Baron Huge is too busy freaking out and begging for help.When the ogres have been defeated (one of them falls on Huge), there is a short scene with Seiren and the Baron. Elza will talk to Tasha as they leave, leading to another cut-scene. Move on to Chapter 30.

Chapter 30

Ruli Castle: Grand Hall

The chapter starts with a cut-scene in the castle. Afterward Elza will be on the East bridge in the city, Quark shows up to chat with him. Notice that as Elza travels through the city, people start referring to him as 'Kishi-sama/Sir Knight' instead of 'Hey you' or other things if he bumps into them.At this point Elza is unofficially a Knight in the service of Ruli Castle.Head back to Ariel's Tavern and chat with Elza's friends. Afterward go back to the Castle.A bit of story narrative and a cut-scene with Elza at the balcony. Elza will hear something or someone singing.Inside the ballroom, Seek the doorway upstairs and go to the living area. Move past Kanan's bedroom and Seek the door back to the main castle area, and enter.Elza will notice that no one else can hear the song but him. Head to the second floor. Seek the door to the Courtyard and move on. While in the Courtyard, Seek again to the hidden underground lift. Take the lift to the Underground Depths.In the Depths, open the doorway to the right. Elza will be in the ruins, and as he travels further in, he will run into Kanan.Examine the wall with the hole in it. Elza will kick it open (twice). Examine the stone tablet behind the wall for the next scene. The doorway opens and Tasha ends up tagging along. Head toward the light to go to Chapter 31.

Chapter 31The Arganan's SecretElza, Kanan and Tasha find themselves in another warped world. Travel down the spiraling staircase. When the party reaches a dead-end they will be attacked by a Tracer. The party has no normal means to attack these, so have Elza use Gathering, then Gathering Burst to slow them down so that Tasha can help Elza eliminate the floating orb. After defeating it, the pathway is opened.Continue down the stairs until the party reaches another dead end. Five more Tracers will attack this time. Continue until the party reaches the bottom of the staircase and finds a gate.They will be attacked by Tracers again, except there seems to be a countless number of them. Defeat enough of them in order to move on through the gate. Tasha leaves the party to hold off the Tracers.Inside the gate, a cut-scene plays out. Elza and Kanan find themselves in a mysterious space that warps time and space. The two of them meet the Ancient Witch who tells them the truth about the Foreigner and Elza's powers. The two of them leave and reunite with Tasha. Prepare to climb back up the stairs again to return back to the normal world.Elza will be back in his bedroom, and the entire castle is bustling with activity, in preparation for Elza's knighting ceremony and his wedding to Kanan. Leave the living area and head back to the main castle. Talk to Elza's friends who are hanging around the area. Manamia and Jackal are on the main floor of the castle. Yuris is in the Courtyard. Seiren and Quark are still in Ariel's Tavern.Note: Beware that from this point on, now is the only time Elza can choose to return to Ruli City to do any side-quests or extra battles.There is no turning back from here on until the Epilogue chapter.

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Once you are ready, return to the Castle, and when the Knights inform Elza that preparations for the ceremony are ready choose 'I understand' (left option) to move on to Chapter 32

Chapter 32Ruli Castle: Earl Arganan's ChamberImmediately starting the scene, with talking to Tasha, look down at the sword he gives Elza. When the option to swear loyalty to Earl Arganan comes up, choose the Left one 'No'. Choosing the right option just leads to Elza staying at a deadlock.This leads to another cut-scene with Elza leaving the office. Tasha will keep the others from chasing him. Elza now must go and find Kanan. So head towards the living area and go to Kanan's room. On the way there, Elza will be stopped for a moment by Quark.Upon reaching the living area, the rest of the party is hanging around in the hallway. A long cut-scene occurs. Elza and Kanan run away, while the remaining four party members hold off the knights.Run back to the Castle and head for the Courtyard, then the Military building. From there take the lift to the Castle's Control Room. You will be automatically taken there, and another cut-scene starts once Elza examines the control mechanism.The Gurg are now attacking Ruli Island and all hell has broke loose as THEIR Island has started to move toward Ruli Island.The game automatically moves on to Chapter 33.

Chapter 33Ruli Castle: Grand HallThe party is standing around discussing the current affairs, and the Earl comes to speak with them. The Earl needs to party to escort him back to the Control room so that Ruli Island can fight back. Because Elza isn't present, you take control of Jackal, who plays different from Elza. Jackal will also get leveled up if he's weaker than Elza. The Earl will join the party for now.Jackal's Controls:Hold A to charge Ice magic, Ice magic can be released any time during the Countdown, but letting it reach 0 will cause it to do more damage.Head for the Courtyard, where the party will have to fight off some Gurg troops. Tasha will show up as well. A scene where a Gargoyle drops an Ogre cage occurs, and more Ogres come to attack the party. Watch out for the Gurg Archers atop the arch. Use Jackal's ice magic to drop them. Tasha will leave the party, so head toward the Military building. Another cut-scene occurs with the Gurg infiltrating the Castle Prison and unleashing something nasty.Inside the Military building, Lizards and Spiders will attack the party. Jackal can shoot Ice at one of the supports to drop it on the enemies for heavy damage. Defeat any stragglers and move on to the lift.Elza will be reunited with the rest of the party, and you regain control of him. Defeat the incoming Gurg soldiers and protect the Earl. Once the fight is over, another cut-scene occurs, with the Earl ordering the Foreigner to fire on the Gurg. The cannon however refuses to work as something is stopping it. The party has to go remove the seal on it. Enemies arrive as the party goes to deal with whatever it is down there. Jackal and Yuris stay behind to deal with them.Move on to Chapter 34.

Chapter 34Turret BasementThe chapter starts in a massive staircase. Before climbing down however, turn back and search the area for a treasure chest, inside is a Royal Ring.Now the current enemies have a new status associated to them; 'Nitro', making them stronger than the usual ones. Defeat the first group and move on. There is a chest on the left side near the railing so don't climb down the stairs yet.More Nitro powered lizards. Because of their super powers, they can greatly extend the area of effect of their damage circles, so be sure to stay in Manamia or Kanan's Heal Circles. Defeat the Lizard Mages and Healers to get rid of the Damage Circle. Open the next door and move on.When Seek comes up, look for the sparking connector. Shooting the Sparking connectors will cause anything close to it to have the Kura-kura (dizzy) status (including your party members). There are more

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Nitro powered Lizards here. Attack the Mages with Elza's bowgun to prevent them from casting any harmful magic. Move to the next area, open the chest at the bottom of the staircase, then go through the door.From the doorway, head to the right to find more Lizards, Seiren and Manamia leave the party to deal with them. Elza will run into Zola who's sitting in a corner. Zola will Upgrade equipment or sell weaponry to the party. His stock is fairly normal. Ditch Zola and move to the next room. The nasty creature from the jail is here.Boss: BerithNotice that Berith has a Health meter, and a Shield Meter. In order to damage Berith, the shield has to be broken first. Be sure to protect the Earl, as he will not help in this battle, but if he dies it's game over.Stay close to Berith and hit it until the shield breaks. Use Kanan's magic circles to deal more damage to it. Dodge the arrows it fires, as they will stay stuck in the character they hit, then explode for more damage.After hitting it for a while, it will regenerate its shield, so repeat the process again until Berith is low on health. By this point the other four party members make their return, so the fight will be easier now.Killing Berith will earn the party the Chaos Blade.The party can either head through the door the others came from, or continue on through the massive gate. Going through the door to the left earns you three treasure chests. If needed, turn back and find Zola to upgrade any new gear.Go through the large door, and inside the room, there is a gate to another dimension and a save point.Save if needed, then go through the gate.A scene plays out, then have Elza move towards the Earl, to start a longer cut-scene. The Foreigner appears and the Earl starts slashing at it with his sword, causing it to sink again, mess up the entire room and summon the dragon, Mitra.Boss: MitraAttack Mitra will cause it to harm Earl Arganan (who only has one Life now), so that's bad. In order to defeat Mitra, use Manamia's Plant magic on it, then use Wind to spread the Silence effect. This will cause Mitra to crash land onto the ground, allowing the party to harm it and not the Earl. Watch out for the projectiles it spits out, as they can instantly take out a party member.When Mitra has crashed onto the ground, start beating on it. After a certain point, Mitra will start shooting a more dangerous laser beam, so be prepared to avoid that. Your overall strategy should remain the same.Defeating Mitra will free the Earl and control of the Foreigner is returned to the Arganan family, allowing the Castle's cannon to be fired.A cut-scene occurs, showing the two islands at war. The Earl himself starts going completely nuts as the Foreigner absorbs him. Ruli Island's cannon fails and Gurg Island starts to retaliate, blasting Ruli Castle and crashing into it.The game moves on to Chapter 35.

Chapter 35Port LapisRuli Island is now being invaded by the Gurg, while Tasha and the remaining Ruli Knights try to hold them off. The party arrives back in the city, which is now in ruins. Elza is joined by Seiren, Yuris and Manamia.Some Gurg troops start to attack the party, including some hiding in the rooftops sniping at them. Once defeated, follow the ship that just left the port. Elza will yell at the escaping Ruli Knights.The next cut-scene shows Elza how to defeat the flying Gargoyles; with Burst Arrows. Don't let the knight's sacrifice be in vain.Elza must shoot down 3 Gargoyles with Burst Arrows. Any that he lets pass through will drop Gurg troops. Defeating all the Gargoyles lets the party continue on.Near the back of Port Lapis (where the buildings are) are two chests. A save point is nearby as well.Moving further along the port, another Muruu appears.Boss: DarkmuruuSame as its predecessors, but stronger and nastier. Because Kanan isn't here, the Deflector spell strategy won't work, so be prepared to be paralyzed during the fight. Darkmuruu can also cast fire damage circles, and during its needle shooting attack, it can possess your allies, making life difficult. Lure possessed allies into Manamia's healing circles to bring them back to normal.When finally downed, it will drop the General Sword.Elza will spot Tasha and the Knights on the dock. The party must head over to help him.

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The gate to where Tasha is has rusted over, so have Yuris blow it up while holding off Gurg soldiers.Elza will reach Tasha during a cut-scene. Help him defeat the incoming Gurg coming from the ships.Another cut-scene will play as Tasha catches a sword to the leg. He gives Elza the key to the Underground Sewer.Head for the Underground Sewer, but before that open the two chests next to the entrance. Inside the party is reunited with Kanan, Jackal and others. While underground, talk to everybody.Shopping:Upgrading: Speak to LottaArmor: Ariel's FatherUpgrades/Arrows: ZolaWeapons/Identifying: Merchant from the TavernMaterials: ArielFree stuff:Salamander Bone: Little boy next to ManamiaLight of the Foreigner: WackOnce all preparations are ready, talk to Kanan twice. A conversation between the entire party begins.As Elza opens the door, Lotta asks him to wait. He hands over the Summoning Stone. This allows the party to summon Lotta in certain Summon circles to Upgrade equipment and so on. Head out the door and down the stairs to go to Chapter 36.

Chapter 36Groundwater TunnelOnce the party enters the tunnel, both Seiren and Jackal will complain that it stinks.Head straight then left. Keep moving forward to grab the chest, you will notice a Coconut crab in the left passage. Attack it, but note that it will heal itself (very quickly) as long as it's in the water, but isn't resistant to Jackal's ice magic. It's attacks can also paralyze you so be careful. Use Gathering to lure it to dry land in order to kill it.Head further down the dry passage to fight another Coconut crab, half way during the fight another one will join in. Same rules apply here.There are two holes in the wall in this passage. The one on the right leads to a Save Point, a Summon Circle (For Lotta) and two chests, containing Silver Arrows and Gnome's Gold Ore.Odd, why would there be Silver Arrows here of all places? Move on to the Left hole to continue on and climb down the ladder.Manamia will comment that the party is getting closer to the outside as the sound of wind has changed here.Head straight, then turn left. There is a save point to the right, then climb up the stairs to go outside. More Coconut crabs will attack the party. Lure them to dry land in order to kill them. If the crabs won't leave the water, push them up the stairs by attacking them.Once all the crabs are dead, search the area for treasure chests (there are four of them), then head through the door on the right. Go down the stairs and to the right, then right again for two more chests. Going to the left will lead back to where you started, as the pathway is a square. Going straight will lead back to where the party came from (or so Seiren thinks). Elza pays it no mind. Make another lap around to the outside again, leading a scene where the party says that they are indeed walking in circles. Suddenly when they make it outside, Nebirous appears.Boss: NebirousIf you fought him in the Haunted Mansion, the same methods to defeating him apply, except this time he summons reinforcements if he runs away inside the sewer. The Silver arrows you found earlier will make this fight a breeze, so shoot away while the party beats on him.Nebirous drops a Dragon Claw after you kill him. Afterward another gate opens (and a short scene), so head there (because the arrows says so).In the next area, go straight and the water starts to get deeper. Start swimming to the left and head for the area with the save point. There will be a bridge and another scene. Elza will go scout it out as the others hide. Look up in Seek Mode as a giant spider tries to eat Elza's face.Boss: Monstrous Spider

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Like other spiders, this thing will always auto-guard from the front, so attack it from the rear. The Knight sword will make this fight more bearable as it is strong against spiders. Or if you have a Grand Swell sword, that will automatically Guard Break the spider's defense. Have Yuris cast fire spells on the spider, then use Wind to Guard Break it.The spider as it moves around will destroy the area, so beware of falling debris. The spider can also cause Silence and Paralyzed status effects.Half-way through the fight, the party will be interrupted by Gurg forces who will join in on the fun, so take out both the spider and the Gurg troops.The Spider will also attack the Gurg, so Seiren and Jackal suggest to Elza that they should sneak out while the Spider is occupied with the Gurg. You are free to either kill everything, or if things look dicey, run away.If you do kill the Spider, this gets rid of the Gurg as well and earns the party a General Sword+2.There is a save point as well as a Summon Circle to call Lotta here.Head into the battering ram thing the Gurg troops used to break into the area to go to Chapter 37.

Chapter 37Fortress IslandThe party has now entered the Gurg Fortress. Head straight and where the road forks, there is a Gurg Field to the right. Once he spots Elza, he will put up a barrier that can only be broken by magic. Have the spell casters attack the shield, then have Elza shoot down the Field with his bowgun. Head back to the left fork to find two chests. Then back to the right to getanother chest. This area has a Save point and Summon Circle. Press onward down the next passage.This next area has numerous Ogres and some guards. The party tells Elza to sneak past without alerting the guards, so hide behind the pillars and move to the exit on the Left. If you screw up you can just kill the guards and ogres instead. If Elza makes it across undetected, wait for the guard to turn around to call the rest of the party over. Wait for each guard to turn his back on the party in before calling them over. You will do this three times.If the party gets detected, they're in for a fight with Gurg Elite and Ogres.As the party heads down the ladder, they ARE detected anyway, so they will have to fight off a group of Gurg Elite and Ogres.Have one of the spell casters destroy the bridge, then when this first group of enemies is dead, another group comes down from the lift. Head into the lift after defeating the remaining enemies.From this point on, a lot of the enemies have the Nitro status.The party reaches a bridge and yet another fight. There are two Gurg Fields this time. Elza can climb a ladder to the right to go around and pincer attack the foes.After the first group is dead, another group drops down to the higher ground. Elza can climb up there to fight them while the party supports him from the lower area. Take the lift to the next area once these Gurg are dead.To the left of the lift there are two chests. Head towards the large door to an even larger room with six intersecting bridges. Once inside there is another scene, and yet another fight. There is another one of the Gurg shield makers, mages and other nasty dudes. As the party makes it to the center intersection of the room, they get split up again by falling rocks.Elza is now with Kanan only, so head for the door. The next room has two chests in it, open those then take the lift to the next area.Now on the 9th floor, what the hell are those things to the right? Gold Coffins, but before dealing with them, open the left door to find Jackal sprawled on the ground. Move over to him to have him rejoin the party. Then go and approach the coffins. Once Elza moves past them, they start to move and attack the party. Take down the Gold Coffins. After hitting one of them, a short scene with Seiren occurs. Help her out of the lift by pulling on the maces jamming the gate. Seiren will join in on the fight as well. Head toward the open door and up the stairs.The next room has numerous stairs cases and lots of Gurg troops stationed around it. More of the Gurg Fields are here as well. Midway in the fight, Manamia and Yuris reunite with the party and join in. Defeat both Gurg Fields then run up the stairs to clear out the rest of the enemies. Once defeated, before heading straight through on the second level, head to the third one and there will be a doorway on the right side of the room. This room has an enemy Summon Circle, so use it if necessary. It will summon a group of Nitro

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Gurg. This is a good place to level up any characters that haven't been used for a while. Once done with this area, head through the door on the second level.Down the passage and to the left is a room with the lift. There are three chests, a save point and a summon circle for Lotta.(If you Summon Lotta here, he nearly chokes to death as he was eating before you called him.)Head up the lift to the 20th floor. Open the door to the next room. It is another one of those rooms with the 6 intersecting paths. Once the party reaches the center, they are stopped by Zefa and Zesha.Boss: Zefa & ZeshaThe twins are tough. Zefa will put up a physically impenetrable barrier while Zesha attacks the party from behind it.In order to break the barrier, cast a spell which matches its color. So when it is green, use Forest; blue, use Blizzard; red, use Prominence; and yellow, use Shining.The twins will heal their injuries so continue to attack them. To win this battle, defeat Zefa as he will not heal himself. Zesha will.When the team breaks a barrier, both twins will leap up into the air and slam down their swords, so get out of the way.Once Zefa's life has been drained the battle ends and a cut-scene occurs.The party receives a Salamander's Bone and Gurg Stardust from this battle. They learn that Zangurg is trying to take Ruli Castle's half of the Foreigner, however they must press on and destroy the half being kept on Gurg island. Head towards the set of double stairs, and find a Red warp gate similar to the one in Ruli Castle. Enter the gate.In the warp they find the Gurg half of the Foreigner. They are then attacked by Atar, who takes both Elza and Kanan to the top of the fortress.Boss: AtarThis fight is similar to the fight against Mitra, except that the other party members aren't there to help (yet). Focus on trying to stay alive until they arrive. Because Manamia isn't there, Atar can't be silenced and therefore can't be grounded for now.

Stay away from the damage circles Atar drops and dodge it's fireball and beam attacks. It will also start dropping lightning around the entire field.The other members will finally show up, immediately have Manamia cast Forest, then use Wind to drop Atar on the ground. Fromthere you can proceed in attacking it.Kanan will mention that if she uses her Tension Arte, she can summon Mitra to help.Elza can command her to do this whenever, but wait for a second chance to drop to the ground Atar first before summoningMitra. The Countdown for Kanan's ability becomes 10 however, so you must protect her while she summons Mitra.Once she does it successfully, Mitra appears and a cut-scene between the two occurs, with Mitra shattering Atar's wings to pieces.Now that it can't fly around, the party is able to beat on it until it dies.However even though it can't fly now, Atar becomes more aggressive and attacks at a quicker rate, dropping lightning and fire everywhere.Once Atar's health has ran out, Elza must deal the final blow, knocking it up and sending it crashing back down into the fortress.A cut-scene occurs in Ruli Castle. Then another cut-scene in the fortress.Move on to Chapter 38.

Chapter 38Furious OceanElza and Kanan fall out of the fortress and into the water. As Elza, swim around aimlessly for a while.Eventually another cut-scene occurs and Elza goes into first-person mode. Swim around some more.Another cut-scene as Elza starts to get swallowed up by the waves. Swim some more, and a cut-scene with a ship occurs.In Seek mode, look at the ship (the cursor should turn red).

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Elza will get dragged aboard the ship somehow, and another cut-scene occurs.When Elza finally comes to, look to the left at Jill. The guy has finally gone bat-shit insane. Prepare for a fight against Jill (finally)!Boss: JillDodge his jumping attack, and then hide behind one of the railings to Slash at him. Use Counter if possible to deal heavy damage to him. Attack him a few more times until he is knocked to the ground.A Quick-time scene plays, the sequence in Up-Down-Up. If successful, Elza will end up behind Jill.If failed, the sequence will be Up-Down-Left to dodge.If Jill stabs Elza, shake the stick back and forth to break free, because Jill will drain Elza's HP.Take advantage of the times when Jill starts laughing psychotically to beat on him.Once Jill has taken enough damage, the Quick-time event changes.Press Up to dodge the attack, then Left and A to attack Jill.Repeat until Jill's health is low.When Jill's health has reached to the point he only needs one more hit to kill, Elza will automatically kill him in a cut-scene.Elza will receive the Emperor (cursed) Sword after this battle.Another cut-scene occurs with the rest of the party reuniting with Elza and heading back to Ruli Island.Move on to Chapter 39.

Chapter 39Lizard's Cave RevisitThe party finds themselves back where all their troubles originally started. Seek the burning ships for a bit of commentary.There is a chest along the corner of the area near the water, as well as three hidden behind a fallen column of rock. Head up the stairs to find a save point, and carry on, check the wall to get to the next area, there is a passage to the right with a chest. Follow after your party.Continue on through the cave. Another chest will be in a small alcove to the right. Move on until the party sees some Gurg forces hanging around a larger cave. One of those Gurg Fields are there, so take him out.Be careful in this area, as the Gurg are using landmines. After you defeat a few of them, the Gurg run off and set off some explosives, blocking off your path back to the ruins. Seek mode will come up, so inspect a walled area to the right of the sealed entrance. Elza will check the wall to find another entrance.Go through the small hall, and check the wall to go to another large cavern. There are more Gurg here. If the party takes a left and into a cave, there is a chest there go back out. Before the battle starts, shoot down one of the Gurg mages standing on a perilous outcropping to start the battle (and get rid of one mage). In the central area where the Gurg troops are stationed, there are floating mines that will blow up paralyze whoever gets close to them, so beware. Elza can destroy them from a distance with his bowgun.Move on once all the Gurg have been defeated, and go through the long rock hallway back to the Castle Ruins.There is a cut-scene with Zangurg and Kanan. Zangurg opens the sealed gate using Kanan.The party arrives in a room with a Enemy Summon Circle, Lotta's Summon Circle and a save point. There are two chest in the corner, right of the stage like area. Continue down the hall and open the door. As the gate comes within sight, there is a strange black thing sitting on the ground. It warps the party to another dimension. Seiren tries to take a swing at it before it retaliates.Boss: Last CocoonDo NOT approach the Cocoon, it will simply pick up your party members and throw them around like rag dolls, like it demonstrated on Seiren earlier.You will also notice that its health bar is empty, and slowly fills up for some reason. Stay back as the cocoon starts draining the party's life. Once its health is full, it gets huger, then another cut-scene occurs.Elza is taken back to the past, just during the time when bandits attacked his village. A Bandit appears, so take him down, and it turns out to be Jackal, except Elza doesn't realize this. The next bandit appears but it's actually Seiren. Take her out too. Another cut-scene as Elza cuts down Seiren. The third one to go is Manamia. Another cut-scene as Elza freaks out and goes back to reality, but in a more white-lit dimension.Yuris is the only one left, but he's also gone insane and is Nitro powered. Knock him out too, then another cut-scene occurs.The monster finally takes on another form, and it is somewhat similar to the first boss, but more feral.

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Boss: Last Cocoon (second form)Now that the boss has stopped screwing around with the party's memories, prepare to beat it down. Except for one minor problem, it will dodge your attacks. Very quickly.However, the time to attack it is when it climbs up one of the pillars. Either use Counter to deflect the projectiles it throws back at it, or have the magic users bombard the pillar with magic. Once it falls, run up to Last Cocoon and slice away.Once it reaches 50% health, Last Cocoon transforms into something more like the first Cocoon, then theparty returns to the dimension where Cocoon sent them first. It also heals it health back to full.Boss: Last Cocoon (final form)Cocoon will attack by body slamming areas where the party is, or by throwing swords of light. If the sword hits its target, it will then bring down lightning and deal heavy damage.In the room with many pillars, you will notice a large sword suspended above the altar where the Cocoon was originally. Lead the boss to the altar and then drop the sword on him by shooting it with Burst arrows once the boss is standing directly under it. Once the sword falls, it will pin the boss to the Altar, but it won't kill it.Run up to Cocoon and press A to 'Ride' it. Elza will jump up Cocoon's body and stab it in the face, dealing 99999 damage each time, and the boss cannot retaliate in anyway as you stab it to death.Killing the Last Cocoon earns you the Nightmare sword.Head into the gate to follow Zangurg to Chapter 40.The Last WorldThings start off with a bang.Boss: Berith x 3Two of them are fake, only the real one will take damage (as shown by its life meter). The fake ones when attacked with self-destruct. Berith will attack by either swinging its arms like swords, or fire red light arrows, which will call down lightning on whomever is impaled by them.Defeating Berith will earn the Witchcraft Dagger.A cut-scene plays out. The party will now split up again. Elza and Manamia, Seiren and Jackal, and Yuris by himself head for separate doors to find Zangurg.Play will switch between Elza, Yuris and Seiren throughout this area now.Seiren and Jackal are immediately thrown into a fight with a number of Gurg troops. With Seiren, simply attack, attack, and attack. She can also perform the Dunk Slash if she runs up a wall.After a brief conversation, it switches to Yuris, fighting on a magical lift.Yuris plays similarly to Jackal. Press and hold A to charge and use magic. The golems he fights against are easy targets, simply swat them with his sword, or shoot a quick fireball at them. Defeat the golems to make the lift move on. After three waves of golems, play returns to Seiren and Jackal.After clearing out the Gurg, large Golems have now arrived. Defeat the Golems, and then reboot them. They will help the party clear out the incoming Gurg. The wall opens up as the Gurg run away.Back to Yuris again. Take out the golems with fireballs and sword strikes. There is a short scene with Yuris and his father's knife.Then a short scene with Jackal and Seiren, being attacked by Laser Tracers. The two of them have no means to fight the Tracers, so they have to retreat. Run away from the center of the room and towards the wall that just opened. The two of them will arrive at a very high bridge with a save point. Continue on. The second set of supports has a chest hiding behind it, containing 3 Dragon Hides. The two of them arrive at a dead-end. Then a rather funny cut-scene plays out.Gameplay finally returns to Elza and Manamia. Moving forward starts a cut-scene with one of the twins, Zefa.Boss: ZefaThis fight is the same as the first time you fought him, except his brother isn't around to help. He does however have numerous Gurg warriors coming in to back him up. Break his barriers and attack him throughout the battle.Zefa will however cast a very wide-ranged damage circle, so stay near Manamia to avoid dying. He will eventually put up a round magic barrier, much like the square one in the Fortress. Have Manamia cast Forest to break it. Unfortunately he then puts up a barrier that Manamia can't break. Manamia says that she can sense Yuris coming this way. Hold out long enough until he arrives.

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Once Yuris arrives, he will break the red barrier with his fire magic. Also since Yuris is present, cast Reverse to get rid of the damage circles.Repeat this until Zefa is dead, and a cut-scene plays out with Yuris finishing him off with a knife to the chest.The party receives the North Wing and South Wing swords.A cut-scene occurs with Zangurg and Zesha.Elza and company catch up and it's time to take down the other twin.Boss: ZeshaZesha is the fighter of the two, and will use Counter to guard and send you flying. This is a fight the party can't win with only three members, so sneak around Zesha and attack him from behind. He also warps around, so don't bother trying to Combo him. Beware his jumping slash as it has an area effect. He can also throw light swords that paralyze your party.Eventually Seiren and Jackal catch up, evening the odds. Now it is just a simple matter of attacking Zesha whenever his guard is down.Zesha will fall, but the fight isn't over as Gurg soldiers come to attack the party.A cut-scene plays as Zesha launches a sword at Seiren, but Jackal pushes her out of the way and takes it instead.With that, Zesha revives with full health. Both Seiren and Jackal are now out of the fight. The rest of the party tells Elza to leave this to them and he must head to where Zangurg and Kanan are.Note: It IS possible, but very difficult to defeat Zesha the second time around. Also because of the nature of this fight, the experience earned from defeating the (unlimited) Gurg troops here will carry over into the next battles instead, as the party is NOT awarded experience here.If you DO manage to take him down somehow, you get nothing at all out of it. Other than maybe the satisfaction that you beat him (again).Head into the inner sanctum of the Last World. There is a summon circle there that Elza can use to amass that experience he may have earned but didn't receive in the fight with Zesha. It will drop two large golems for him to defeat. Deeper in the room is a door and a save point.Open the door to find a dimly lit room. Look to Elza's right at the fallen body. Zangurg shows up and it's time for a rematch against him.Boss: Zangurg Round 1Attacking Zangurg head on is a poor idea, as he will simply guard, and then swat Elza away. Keep your distance for the time being. Zangurg can during his counter attack knock Elza off the platform, so hit A repeatedly to climb back up.Wait until Zangurg takes a massive swing, run beside him and hit him to deal damage. Zangurg will perform a three-hit combo, so Elza can also interrupt him during that with his own combo. Watch out if Zangurg charges as Elza as that will deal heavy damage. Also, if Zangurg manages to grab Elza with his sword, he will slam him down and do lots of damage.Once Zangurg's health hits zero, attack and Elza will finish him with a critical hit.Another cut-scene plays as it's time for Round 2 with Zangurg, but this time Kanan joins in as well.Boss: Zangurg Round 2For the time being Zangurg has a shield and will Perfect Guard attacks against him. Elza will comment that he can't break the shield, but he hears Yuris and the others coming. Run to the blue door to let the rest of the party in.This time Zangurg has a shield and the only way to deal real damage to him is to wait for him to throw the Zanlance at Elza, dodge it and pick it up. Use the Zanlance against Zangurg to break through his defences.An easier way to make Zangurg drop the lance is to shoot him with Prank bananas. Finally, a legitimate use for those things!Once the shield's health is gone, a quick scene plays with Elza slicing it in two.Continue to hammer Zangurg with his own weapon.At this point however, Zangurg will start using his Gathering powers to attack, as well as punch the ground, creating a rock formation that can hit the party.In order to receive the Zanlance at the end of the battle, the final blow must be dealt with the Zanlance. To do this, once Zangurg's health is low enough to defeat him in one hit, use Kanan's Tension Arte to protect the party, and wait for Zangurg to toss the lance, then use it on him. The cut-scene will show Elza using the Zanlance to slash at Zangurg.

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The cut-scene plays as Zangurg rips his own right arm off and dies.With Zangurg dead, everything should be all right, right? Wrong.Follow the arm. Head to the staircase for a cut-scene with… Quark (wait what?). Quark stabs Zangurg's arm and absorbs the power the Foreigner and the power of the Arganan bloodline.Follow Quark upstairs. Turn back only if you wish to use the Summoning Circle to level up.There is a save point in the next room. Go out the door and over the floating blocks to get to the next area.The party arrives in a dark room, and they speak to Quark.Another wall opens, and you see Quark's shadow. Follow him.They enter a room filled with blocks, and the Ruli Island's half of the Foreigner.They speak with Quark who finally reveals his intentions, and he destroys much of the area around him.Prepare for a fight.This is a three-part battle, so you need to make sure to conserve Lives and not get knocked out by Quark.Boss: Quark (human)This part is fairly simple.Attack Quark until he dies. One of his main attacks is to grab the closest target next to him and slam them into the ground. As long as one of the healers are up, this should be easy if the party stands in the healing circle and attack Quark.Boss: Quark (monster)Now Quark has become a monster with a giant sword. Dodge his attacks and hit him. Quark can now perform a Guard Break attack which hits the entire party. He will also fly into the air to unleash a homing multiple fireball spell.A barrier will appear around Quark, allowing him to Perfect Guard attacks. At this point, the party has no means to damage him, leading to a cut-scene.Protect Yuris as his Meteor Tension Arte has now becomes Big Bang. Big Bang is the only way to break through Quark's barrier. Use Gathering to attract Quark's attention away from Yuris in order to finish the Countdown of 10.Yuris will then drop a massive ball of fire on Quark, shattering the barrier.Proceed in beating on Quark as usual. Once Yuris' Tension Gauge is full again, drop another Big Bang on Quark, however the timer will be 40.Once Quark's health is <50% he'll start using his sword more often (and say something to the party, namely that he let his guard down and has to get serious). He will start getting serious at this point.He'll fly up and charge a spell that shoots numerous needles, which will cause a Death Sentence Countdown. Run to a healing circle to get rid of this.Once Quark's life has gone to 0, he'll taunt the party and change form again.Boss: Quark (huge form)This form of Quark deals ridiculous amounts of damage. He ditches the sword, but all he has to do is slap the party twice and then pick them up (if they're floored) and slam them into the ground. Shake the control stick to roll away safely when he slams you. If you fail to roll away, this attack will do 99999 damage regardless of armor/health etc.At this point, have Elza run up the numerous blocks in the area and climb them. Once Elza gets high enough, he can reach Quark's head and attack him with a Dunk Slash. Quark will however catch on and destroy the blocks you try to climb. The blocks will fortunately rebuild themselves after a while.Quark will shoot a giant laser that has a ridiculous amount of knock back, so be careful.Continue to hit Quark's feet to deal damage to him. Once Quark's Health is at 0 again, climb up the blocks to deal the finishing blow to Quark (in a manner of an awesome cut-scene!).After a long scene with Quark, prepare to escape the Last World, as the whole place is collapsing. Leave the area where the party fought Quark and Zangurg to go where Jackal has collapsed.Elza receives the Traive sword from Quark.There is a short scene with Jackal and the party continues to escape the Last World.Pick up the East Wing and West Wing swords here before leaving.Once on the bridge, keep running and don't look back. The place is falling apart!The party makes it the lift, but they're attacked by Golems. Get rid of them. During this fight, everything looks like complete utter chaos, so be careful. Once the fight here is finished, the party has made it out safely.The game moves on to Chapter 41.

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Stargazing Tower: DayTalk to the party members, then talk to Kanan. The two of them will send the two pieces of the Foreigner back into the heavens. It leaves its powers with Elza as a final gift before it leaves.Congratulations, you've finished the main story of The Last Story!However it's not over yet as there are more chapters to go.Move on to the Epilogue.Epilogue The Last StoryElza will be joined by Kanan in the Grand Hall of Ruli Castle, which is now undergoing repairs (for the third time). There are still two more dungeons to go before actually finishing the game. You must finish Chapter 42 however before you can actually finish the game.Head out the castle for a cut-scene of happenings around town, where Human and Gurg now live together.Elza and Kanan can roam around Ruli City to find things to do.Note: Elza can no longer swim if Kanan is accompanying him.Arena Season 3 is now available.Manamia is standing in the Central Plaza, she tells Elza to go find Tasha at the Castle.Zola is standing in the Craftman's Alley, he sells Gnome's Copper Ore and Silver Ore.The merchant from the Tavern is there as well, but she no longer sells anything.Some of the people involved in side-quests will be gone now. The Old man from East River will have changed location to the wooden deck on the river, opposite of his house.Gurg Castle is accessible, speak to the knight hanging around the entrance to go back to Ruli Island. He will mention that there's a magazine he wants to read. Return to Ruli Island and go to the East gate and speak to the girl in blue. She'll give you a magazine. Go back to the castle and give the magazine to the knight. He'll give you a letter to give back to the girl. She will in turn give Elza a Dragon Claw.Return these items to the following Gurg tribe members throughout Ruli City:Gurg Pot -> Gurg man in Marshe.Gurg Comb -> Gurg woman in front of Castle Gate Plaza.Gurg Doll -> Gurg girl in South Gate Plaza.Go to the Tavern Salamander with Kanan for a short conversation with her (only if you if did the Elza's Groupies sub-quest).Elza will leave Kanan to meet his groupies.Go back to Ruli Castle for various scenes at certain locations;Earl Arganan's ChamberYuris is in the Castle LibraryThe Ballroom balconyLiving Area: Jill's RoomPrison: There are three treasure chests on the second level in a cell.Underground Tombs: Challenge Tasha to a fight. This can be repeated.Boss: TashaHe fights like Master Trista, so use the same strategies against Tasha. However Tasha can also use Slash, and Dunk Slash.After the first Sword fight Quick-time event, Tasha will start teleport dodging your attacks. In order to hit Tasha, use Gathering Burst to slow him down.The easiest way to deal heavy damage to Tasha is use Counter to hit him. However he will then start to Counter your Counters.Defeat Tasha for a scene between him and ElzaSome dungeons that have been cleared before can still be accessed:Ruli Island:Arena Season 3Robber's HideoutHaunted MansionUnderground LabyrinthSea CaveLizard's CaveMysterious Forest (from Vono Islands)

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Ruli Castle:Tower of Ordeal - The boss here will be some Cave Cougars, not Master TristaSeiren and Jackal will not appear in the area until after Chapter 42.To access Chapter 42 go to Kanan's room and examine the picture of Kanan and her parents.To access Chapter 43 go to Lotta's store and talk to him, he's standing outside with Irmina. A knight will come to report to Elza. Speak with the Knight to go back to the Underground Labyrinth.