the information technology revolution by: brittney greer, amanda forst, and curticha felix
TRANSCRIPT
THE INFORMATION TECHNOLOGY REVOLUTION
By: Brittney Greer, Amanda Forst, and Curticha Felix
INTRODUCTION In this power point we will cover:
What does technology mean for the classroom?
Technology and Learning
Standards for the use and understanding of technology
The digital divide
Assistive Technology
GROWING UP WITH TECHNOLOGY
Digital Natives are people who have grown up using the digital “language” of computers, video games, and the internet.
Most of the students in your future classroom will be digital natives, and will spend a great deal of time online.
As of 2005, U.S. schools as a whole possessed more than one computer with Internet access for every five students.
www.year2welbourne.wikispaces.com
WHAT INTERNET RESOURCES DO SCHOOLS HAVE?Nearly all public
schools that have Internet access are using high-speed
connections.
About 80% of schools with Internet access have recently
offered their teachers professional development
related to the integration of Internet use into the
curriculum.
About half of all public school
classrooms have wireless Internet
connections.
About 90% of public schools use the
Internet to provide data that informs
instructional planning.
INFORMATION OVERLOAD
When integrating internet use into your lesson plan, it is important to remember a few guidelines to help your students conduct research more efficiently.
Filter material that is
considered inappropria
te for children
your students’
age.
Filter material that may be overly
distracting to your
students while they
work.
Filter material that may be harder for your
students to access on their own
Filter material
that may be beyond the
reading levels of the students in
your classroom.
SIMULATION AND MODELS Simulation: A computer program or other procedure that imitates a real-world experience.
An example of computer simulations is Net Frog.
Net Frog is a program where students can participate in a simulated frog dissection online.
Model: a representation of a system or an object, such as a small physical structure that imitates a larger structure or a computer program that parallels the workings of a larger system.
An example of a computer model is atomic models.
Students can create atomic models on the computer in which the electrons move about the atom, while the software program provides feedback about the correct number of protons and neutrons.
Using Web QuestsIntroduction
Sets the context of the problem
Tasked Section
Describes the challenge or the problem to be solved.
Process Section
Describes how groups of students can approach the task and divide the labor.
Resources
Provides links to appropriate websites to consult.
Evaluation
Usually contains a rubric or set of criteria by which the solution will be assessed.
Conclusion
Summarizes the adventure and helps students reflect on the results.
http://www.corbisimages.com/images/Corbis-42-20805215.jpg?size=67&uid=7b512209-32f0-4a36-8619-7bef7eb85477
Web 2.0Key Aspects
Data and software are continuously updated.
User interfaces are rich and interactive
There is an “architecture of participation” that encourages user contributions.
https://askatechteacher.files.wordpress.com/2011/12/web2postbubblebubbleboom.gif
Web 2.0Blogging Helps
Students:Educational Use:
Educational blogging invites students to publish their work
on site. Gives them an opportunity to receive and
respond to comments.
1.) Reflect on their writing and thinking.
2.) Persist in their writing over time.
3.) Engage readers of the blog in a sustained conversation that leads to further writing and thinking.
BLOG VS. ONLINE DISCUSSION
Blog
o About “centered communication” centered on the individual.
o Require a personal presence.
o Open-ended allowing users to add users outside of the immediate classroom community.
Discussion Board
o Impersonal, students respond to the question posed by the teacher.
o Very directed and require specific, focused postings.
National Educational Technology Standards (NETS) for Teachers
Technology Operations &
Concepts
Teachers demonstrate a sound understanding of technology Operations and concepts.
Planning & Designing Learning Environments
& Experiences
Teachers plan and design effective learning environments and experiences supported by technology.
Teaching, Learning, and the Curriculum
Teachers implement curriculum plans that include methods and strategies for applying technology to maximize student learning.
National Educational Technology Standards
(NETS) for Teachers Cont.Assessment & Evaluation
Teachers apply technology to facilitate a variety of effective assessments and evaluation strategies.
Productivity & Professional
Practice
Teachers use technology to enhance their productivity and professional practice.
Social, Ethical, Legal, & Human Issues
Teachers understand the social, ethical, legal and human issues surrounding the use of technology in Pre-K – 12 schools and apply those principals in practices.
Digital Divide
The division between people who are “rich” in
technological access and
expertise and those who are “poor” in this
respect.
http://www.hasslefreeclipart.com/clipart_money/images/money2.gif
http://www.askgranny.com/wp-content/uploads/2011/06/computer-kids.jpg
One Laptop Per Child Project
A learning tool for poor children living in remote places.
Provides them with internet access and a laptop.
Poverty & Access to
Instructional Computers
The ratio of students to instructional computers with Internet access is higher in
schools with the lowest poverty concentration than in schools with the highest poverty concentration, and this is the main reason why
there is a digital divide.
http://www.bing.com/images/search?q=school+computer+clip+art&view=detailv2&&id=7198D3FA3BFEA493A2A6845A25A739625181364D&selectedIndex=31&ccid=7YMpAWpr&simid=608032323228010159&thid=OIP.Med8329016a6beaa4ba807fcdfd1a9614H0&ajaxhist=0
http://www.ddsb.ca/school/glengrove/FeaturedStories/Boy-and-Girl-with-Laptop-and-Tablet.png
ASSISTIVE TECHNOLOGIES
Definition: A devise or service that increases the capabilities of people with disabilities.
Assistive Technology Examples
An interactive whiteboard that works together with a computer to display
and save information
A braille printer that can be attached to any word processing program to include blind
students in any planned or last minute activities
A simple assistive technology would be a keyboard with larger symbols that makes it easier the students to type.
VOCABULARY
Digital Renaissance
This revolution of technological advancements that have changed the way we communicate, work and learn.
DigitalNative
s
People who have grown up using the digital “language” of computers, video, games and the Internet.
Digital Divide
The division between people who are “rich” in technological access and expertise and those who are “poor” in this respect.
TECHNOLOGICAL CLASSROOMSFlat Classrooms
Students and teachers alike have access to the internet throughout the day
Traditional Classrooms
The teacher has a computer and will use it to share knowledge with the students
EDUCATIONAL TOOLS
Simulation• A computer
program or other procedure that imitates a real-world experience.
Model• A representation
of a system or an object, such as a small physical structure that imitates a larger structure or a computer program that parallels the workings of a larger system.
WebQuest• A learning
activity in which students investigate a question or solve a problem with information they gather from websites.
Blog• An online
journal using software that makes it easy for the user to create frequent entries; typically, visitors can add their own comments and responses.
Wiki• An online
site that allows visitors to add, remove, and otherwise edit or change the available content.
WEB 2.0
Web 2.0 is a term that refers to a second generation of internet services that are leading us toward even more open communication. One feature is the rise of social networking sites like Facebook.
A user can readily input information that then becomes an important source of content for other users.
In the classroom, children can begin to add or read other student’s educational blogs and such.
Key Aspect 1• Data and
software are continuously and seamlessly updated, often very rapidly
Key Aspect 2• User
interfaces are rich and interactive
Key Aspect 3• There in
an “architecture of participation” that encourages user contributions
DANGER! DANGER!
Areas of Concern Regarding Students’
Use of Online Communication
Young people may accidentally stumble on to websites that are violent,
pornographic, or objectionable due to
inappropriate language and content.
“Cyberstalking” and threats from online predators pose threats to children and teenagers’ safety.
Drawn to social networking, students may reveal personal
identifying information to predators without realizing it.
Online marketing aimed directly at children and teens influences you
peoples’ decisions about products and brands. This can undermine parental authority in much the same way that
television advertising can. The difference is that Internet advertising is not regulated by the government, and
exposure is often more intense.
GUIDELINES FOR INTERNET RESEARCH
It is important for the teacher to filter the websites for a project in advance so
that there is no inappropriate content on the websites
given to the children to use.
Research is not simply a list of questions for which students
find answers. Students’ research should focus on
finding the information they need to solve a problem or
complete a project.
As they use technology, students need to stay
focused on the problem they are trying to solve or
the area they are exploring.
Guide students in interpreting and using the data
they find.
TECHNOLOGY SUPPORTS LEARNINGThree ways that technology supports learningReal-World Problems: A lesson in class can use real world statistics and data received from technology to show current problems in our world.
Simulations and Modeling: Simulations and models of buildings, documents and more give students an experience of the project without having to leave the classroom.
Communities of Learners: Technology allows the class to stay connected outside of the classroom. By having a homepage for the class, children can check homework assignments, group projects and even chat with each other about the days’ lesson.
Technology can hinder learning if left open to bored children. I think that if children were at computers without any assignments, they may try to log onto websites with little educational value such as gaming sites that they may play with at home.Technology has always supported me in my learning. The fact that I can work a full time job and complete all my classwork online is a huge support for me to get my degree.
TECHNOLOGICAL FLUENCY
Technological Fluency: Proficiency in the use of technology, including an understanding of the way technology systems operate and the ability to use technology to access information from a wide variety of sources.
The National Educational Technology Standards for teachers describes what students should know and be able to do. This includes planning a learning environment supported by technology, being able to use tech to enhance their productivity and professional practice, applying tech to facilitate a variety of effective assessment and evaluation strategies and much more. I think these are great standards for teachers to include technology in a professional and ethical manner.
CONCLUSION
The information technology revolution can be both scary and exciting because of the newness and new things to learn. As teachers in this ever changing revolution, we wonder how this will affect the traditional classroom and how we teach our students.
The important part of technology is learning how to use it properly so it can help us. This means that teachers need to make efforts to becoming more technologically fluent and learning meaningful ways to include technology in daily lessons.
Students will grow up in a world more technologically advanced and dependent than our own so it is important to teach them technological fluency.
Another important aspect of technology is figuring out ways that amongst “rich” and “poor” we can level the playing field for access to and understanding of technology.
SOURCESSlide 3
www.year2welbourne.wikispaces.com
Slide 7 http://www.corbisimages.com/images/Corbis-42-20805
215.jpg?size=67&uid=7b512209-32f0-4a36-8619-7bef7eb85477
Slide 8 https://askatechteacher.files.wordpress.com/2011/12/
web2postbubblebubbleboom.gif
Slide 13 http://www.askgranny.com/wp-content/uploads/2011/0
6/computer-kids.jpg http://
www.hasslefreeclipart.com/clipart_money/images/money2.gif
Slide 14
http://www.bing.com/images/search?q=school+computer+clip+art&view=detailv2&&id=7198D3FA3BFEA493A2A6845A25A739625181364D&selectedIndex=31&ccid=7YMpAWpr&simid=608032323228010159&thid=OIP.Med8329016a6beaa4ba807fcdfd1a9614H0&ajaxhist=0
http://www.ddsb.ca/school/glengrove/FeaturedStories/Boy-and-Girl-with-Laptop-and-Tablet.png
Slide 15 http://www.gopbc.org/gopbc_technology.htm
Slide 17 http://
www.txprofdev.org/apps/onlineteaching/building/Building_FINAL_print.html
http://www.triblocal.com/lisle/community/stories/2010/11/schiesher-kindergarten-teachers-and-students-get-techie/
Slide 23 http://www.computerheadz.com/