the impact of the combination of real object interaction and visual overlay on learning
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The Impact of the Combination of Real Object Interaction and Visual Overlay on Learning. By John Quarles. Presentation Outline. Introduction Previous Work in Mixed Reality Anesthesia Machine Training My Previous Work Research Plan Timeline. Introduction. - PowerPoint PPT PresentationTRANSCRIPT
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The Impact of the Combination of Real Object Interaction and Visual Overlay on Learning
By John Quarles
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Presentation Outline Introduction Previous Work in Mixed Reality Anesthesia Machine Training My Previous Work Research Plan Timeline
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Introduction Mixed Reality (MR) combines the
real world with a virtual world. MR is used in many training
applications Example: Flight Simulator
Can MR technology effectively improve learning? MR technology needs to be evaluated
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Introduction Fused Worlds (FWs)
Visual Overlay (i.e. 3D graphics) Real and virtual object interaction
How do FWs impact learning?
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Introduction 3 interdependent aspects of
learning: Learning Efficiency
Rate of learning Learning Quality
Mental models Learning Flexibility
Generalization
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Introduction
LearningFused Worlds
Real and virtual object visualization
Real and virtual object interaction
Efficiency
Quality
Flexibility
How do FWs impact learning?
How do aspects of FWs impact learning?
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Introduction My Previous Work
Studies comparing Real + Virtual Object Interaction to Virtual Object interaction
Real object interaction improved task learning
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Introduction Proposed Work
Real world app: Anesthesia Machine Training
Focused on learning Can benefit from FWs
Plan: Augment an anesthesia machine with a FW Observe students as learning with the augmented
machine Framework: Combining Simulation and Realilty
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Introduction Broader Impact
Establish the efficacy of FWs for learning.
Show where MR tech needs improvement.
Contribute to literature on MR, simulation, visualization and HCI.
Directly affects Anesthesiologists and others in related fields
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Presentation Outline Introduction Previous Work in Mixed Reality Anesthesia Machine Training My Previous Work Research Plan Timeline
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Previous Work in MR Mixed Reality:
Combines real world with virtual world
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Previous Work in MR Registration Tracking Displays Interfaces
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Previous Work in MR Displays
Magic Lenses Originated as 2D GUI manipulators Later Implemented as a 3D TUI
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Future Work in MR Evaluation
How does MR impact the user? Real world applications
Common Frameworks Portability Code Reuse Authoring
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Presentation Outline Introduction Previous Work in Mixed Reality Anesthesia Machine Training My Previous Work Research Plan Timeline
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The Virtual Anesthesia Machine (VAM)
Simulation of a generic Anesthesia Machine
Interactive Web disseminated
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The VAM Interaction with the VAM
Users interact with animated icons that represent components of the real machine.
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Learning Tools The VAM The Opaque VAM The Augmented Anesthesia
Machine Real Anesthesia Machine
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Presentation Outline Introduction Previous Work in Mixed Reality Anesthesia Machine Training My Previous Work Research Plan Timeline
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My Previous Work Investigated the impact of FWs on
learning an abstract task in a lab environment.
Specifically: Benefits of Real Object Interaction
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My Previous Work Task Description
3D spatial task Metrics
Errors Time
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My Previous Work Overall Results
When interacting with real objects participants:
made fewer errors (0.33 errors/min vs 2.04 errors/min)
completed the task faster (108 sec vs 133 sec).
Real object interaction improved participants’ learning quality and learning efficiency.
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Presentation Outline Introduction Previous Work in Mixed Reality Anesthesia Machine Training My Previous Work Research Plan Timeline
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Research Plan Thesis Statement:
MR’s combination of overlaid virtual objects and real object interaction (fused worlds) will significantly improve user learning efficiency, quality and flexibility more than overlaid virtual objects or real objects alone.
This contextualization (the FW) of abstract simulation and that which is being simulated improves overall user learning of the application.
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Research Plan Application: Anesthesia Machine
Training Research Overview
Augment an anesthesia machine with a FW
Compare student’s learning with and without the FW
Create a Framework that aids in combining simulation with reality
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Research Plan Augmented Anesthesia Machine
(AAM)
Fusing World
s
• Fuses the VAM and the real machine
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Research Plan AAM Visualization
Superimpose the VAM simulation over the real machine.
Use Computer Vision based tracking systems
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Research Plan AAM Interaction
Interact naturally with the real machine
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Research Plan Study: Discover if and how FWs
impact learning. Investigate two main aspects of FWs:
Virtual objects shown in context with the real world
Real object interaction Compare students who learn using a
FW (the AAM) to students who learn without the FW
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Study Procedure
Pretest90 minlecture Posttest
Hands-on test
1st year Anesthesiology
Residents
AAM
Real Machin
e
3D Viz
VAM
Training Exercises
24 Hours
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Research Plan Metrics
Multiple choice pre/post tests Questions come from review materials for
the American Board of Anesthesiology Exam
Hands-on test A fault is induced in the real machine and
students must find and correct it. Number of lessons completed
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Research Plan Many other potential applications
VAM-like simulations prevalent in training
Code/Modeling Framework Library to help users
define the mapping between simulation and reality
visualize the mapping define and model interaction methods
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Presentation Outline Introduction Previous Work in Mixed Reality The Virtual Anesthesia Machine My Previous Work Research Plan Timeline
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Timeline Previous Publications
ISMAR, 3DUI Anticipated Publications:
Simulation: TOMACS, SIMULATION MR/HCI: ISMAR, VR, CHI Visualization: IEEE Viz Med/Psych Journals
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Timeline Workflow
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Acknowledgements Committee Chair: Ben Lok Committee Members:
Ira Fischler Paul Fishwick Jeff Ho Sem Lampotang
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Fin.
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Detailed Timeline VR’08, TVCG Journal “The Impact of the
Augmented Anesthesia Machine on Learning about Anesthesia Machines”
VR’09 or ISMAR’08: “How Real Object Interaction Impacts Learning in Anesthesia Machine Training”
CHI’09:“How Visualization Superimposed Over the Real World Impacts Learning in Anesthesia Machine Training”
CHI Journal or Presence Journal: “The Impact of Fused Worlds on Learning about Anesthesia Machines”
Medical/Psychology Journals.
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Detailed Timeline Anticipated Publications
TOMACS: "An Approach to Contextualizing Simulation Models with Physical Phenomena with an Application to Anesthesia Machines"
ISMAR’07: “Using Mixed Reality to Effectively Combine Real Object Interaction and Abstract Simulation”
ISMAR’07: “The Impact of Real Object Interaction on Spatial Memory and Learning”
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Summary Purpose: To discover if and how
FWs impact learning efficiency, quality, and flexibility?
Build the AAM and Framework Run a major study
Combined aspects of FWs are greater than individual aspects?
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Summary Completing this work will:
Establish the efficacy of MR for learning efficiency, flexibility, and quality objectives
Highlight the areas of MR technology that need to be improved upon in future MR research.
Contribute to the literature on haptics, and MR interaction.
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Introduction Broader Impact
Benefits VR/MR community Researchers App Developers
Benefits Anesthesiology community Doctors Students
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Summary Innovations
Creating a way to combine 2D abstract simulation with the real world
Determining how FWs impact user learning
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Research Plan AAM Visualization Method 2
Superimpose the real machine over the VAM.