the emperor is watching he will find you when you see it means deleted from imperial records

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The emperor is watching he will find you When you see it means deleted from imperial records

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Page 1: The emperor is watching he will find you When you see it means deleted from imperial records

The emperor is watching he will find you

When you see it means deleted from imperial records

Page 2: The emperor is watching he will find you When you see it means deleted from imperial records

The Emperor

• Leader of the Imperium of Man

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Creation of the PrimarchsThey were created in a secret underground laboratory on Luna under tightest security. However, the forces of Chaos somehow managed to spirit them away just prior to their

maturation and it is speculated that they also managed to tamper with the infant Primarchs. These were scattered across the galaxy, beyond the Emperor's reach, and

all of them landed on different worlds. The Emperor could sense that the infant Primarchs were alive, but was unable to reach them. Therefore he used their previously collected DNA samples to create the Space Marines. The genetic material of each one

of them was used to found a single Space Marine Legion, twenty in total. Their homeworlds and their infancy would influence and mould them to a large extent.

There they quickly grew to adulthood and often rose to power, ruling, leading, and helping the inhabitants. As the Emperor found them, he was generally pleased by their

actions, and quickly gave them the leadership of their respective legion. The first Primarch to be found was Horus, who became the Emperor's favourite. Most Primarchs somehow recognized the Emperor on sight, and immediately pledged their allegiance on the spot. A few, (Leman Russ, Ferrus Manus and Vulkan) only followed

Him after being bested in contests. Angron refused, and was abducted from his homeworld, something he never really accepted. The last to be found was Alpharius. At the end of the Great Crusade Warmaster Horus fell to Chaos, and eight of his fellow Primarchs followed him against the Emperor, resulting in a full-scale civil war known as the Horus Heresy. Each Primarch chose his side, loyalists against traitors, leading their

legions against their former comrades.

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legion number name homeworld name of the legion allegiance current status

I Lion El'Jonson Caliban Dark Angels loyal Alive, asleep within a secret chamber on the Rock..

II Deleted from Imperial records, authorization unknown.

III Fulgrim Chemos Emperor's Children traitor Daemon Prince.

IV Perturabo Olympia Iron Warriors traitor Daemon Prince, ruler of Medrengard.

V Jaghatai Khan Mundus Planus

White Scars loyal Unknown, disappeared into the Webway.

VI Leman Russ Fenris Space Wolves loyal Unknown, disappeared into the Eye of Terror.

VII Rogal Dorn Terra13 Imperial Fists loyal Died in a Black Crusade.

VIII Konrad Curze/Night Haunter

Nostramo Night Lords traitor Dead, assassinated by Callidus assassin M´Shen.

IX Sanguinius Baal Blood Angels loyal Dead, slain by Horus.

X Ferrus Manus Medusa Iron Hands loyal Dead, slain by Fulgrim and his head offered to Horus.

XI Deleted from Imperial records, authorization unknown.

XII Angron unknown World Eaters traitor Daemon Prince.

XIII Roboute Guilliman Macragge Ultramarines loyal Mortally wounded by Fulgrim currently held in stasis, rumored to be healing.

XIV Mortarion Barbarus Death Guard traitor Daemon Prince, ruler of the Plague Planet.

XV Magnus the Red Prospero Thousand Sons traitor Daemon Prince, ruler of the Planet of Sorcerers.

XVI Horus Cthonia Luna Wolves/Sons of Horus

traitor Dead, slain by the Emperor.

XVII Lorgar Colchis Word Bearers traitor Daemon Prince, ruler of Sicarus.

XVIII Vulkan Nocturne Salamanders loyal Unknown, disappeared.

XIX Corax Deliverance Raven Guard loyal Unknown, disappeared, last seen heading for the Eye of Terror.

XX Alpharius Omegon unknown Alpha Legion Traitor One may be dead, slain by Roboute Guilliman. (It is not known which of the twins was

killed. The reliability of this information is disputed, therefore it is possible that both Alpharius and Omegon are still alive.)

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Fate of the PrimarchsTraitors

Warmaster Horus was killed by the Emperor of Mankind, and his soul was obliterated. His corpse was completely destroyed by Abaddon the Despoiler, who also took over his place as overall leader of the Chaos Space Marines.

Magnus the Red rose to the rank of Daemon Prince of Tzeentch. Angron rose to the rank of of Daemon prince of Khorne.

Mortarion rose the rank of Daemon Prince of Nurgle. Fulgrim rose to the rank of Daemon Prince of Slaanesh.

Lorgar rose to the rank of Daemon Prince of Chaos Undivided. Perturabo rose to the rank of Daemon Prince of Chaos Undivided.

Konrad Curze, aka Night Haunter, was assassinated by Callidus assassin M'Shen. He allowed her infiltration, apparently wanting to die. Alpharius was killed by Roboute Guilliman, but the source which reported his death may have been manipulated. It is not known if Alpharius or Omegon is the

primarch killed in the report. Due to the report's unreliability, neither may have been killed.8. Loyalists

Ferrus Manus was killed at the Drop Site massacre at the start of the Horus Heresy by Fulgrim who presented his head to Horus. Sanguinius was slain by Horus after refusing to join him.

Lion El'Jonson returned to his homeworld of Caliban only to discover that his friend and second-in command Luther and the Dark Angel garrison had turned against him2. He led a strike force of his own loyal Dark Angels against the traitors. He disappeared amongst the inferno as the world was blasted apart by a

Warp Storm and a bombardment from his ships in orbit. He sleeps deep within the Rock, the biggest piece of Caliban and current home base of the Dark Angels1,2. Only the Emperor and the Watchers in the Dark know of this secret.1-p14

Jaghatai Khan disappeared while pursuing Dark Eldar into a webway portal after they had managed to raid Mundus Planus. There are rumors that he fights there still, lost in the twisting paths of the Webway. After nine thousand years it seems highly unlikely, but not impossible.

Leman Russ disappeared in the Eye of Terror. The Space Wolves hold a legend that says Russ went on a quest to find a means to cure the Emperor. His final words before his disappearance is that he would return for the Wolftime (the final battle). It is also said that Leman Russ led the 13th Company into the

Eye of Terror and ordered them to hunt down the Traitor Legions which had fled to the Eye of Terror, particularly the Thousand Sons. Rogal Dorn boarded a Chaos cruiser during a Black Crusade alongside a company of his sons and died fighting. He died after many of his loyal brother

Primarchs. Today, his hand is housed in the holiest shrine of the Imperial Fists chapter, and his dead body encased in amber and put in Phalanx 11. Roboute Guilliman was struck down with an envenomed blade by his former brother Fulgrim. His body is perfectly preserved in a stasis field at the heart of the Temple of Correction3. It is rumoured that he is still alive and that his wound is slowly healing, something normally impossible in a stasis field. The truth of this

rumour is unknown but this is seen by many (including the Ultramarine captain Uriel Ventris) as mere optimistic thinking. Vulkan disappeared. The position of Chapter Master, filled by the Captain of the First Company, is considered to be a regency as the Salamanders believe that

Vulkan will one day return and lead them on a great crusade against Chaos. Corax was racked by guilt and shame. In order to rebuild quickly the strength of his legion from the dropsite massacre on Isstvan V, Corax accelerated the

growth of the gene-seed organs, producing more Space Marines, but this process also deteriorated the Gene-seed, causing many to become hulking monsters. Riddled with guilt over what he had done, Corax administered euthanasia to all of them and then locked himself away within his sanctum, the Raven's Tower. Exactly one year later he left his tower, haggard and gaunt, and took a small shuttle craft with the words Never more. It was last monitored setting a course for

the Eye of Terror. Two unknown Primarchs

Almost nothing is known about the two unknown primarchs. References to the second and eleventh Primarchs are made in the short story, The Lighting Tower12, in which Rogal Dorn describes the plinths on which their

statues stand should be vacant and says that 'no one ever spoke of those two absent brothers. Their separate tragedies had seemed like aberrations. Had they, in fact, been warnings that no one had heeded?'

The traitor Primarchs in this story are covered with a shroud, so the fate of the second and eleventh is undetermined. They may have been found and befell a tragedy as it implies they were spoken about previously.

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The Space Marines They form the unyielding fist of the Emperor, brutally crushing all who threaten his vast realm. The mere mention of their name elicits awe and reverence within the Imperium,

while the same name draws cries of despair and fear among the many enemies of Man. They are the Space Marines, and there are few warriors in the galaxy that can match

them.Through a tortuous regiment of organ replacement, genetic modification, psycho-

chemical conditioning, and rigorous physical training that would kill a normal human, a Space Marine becomes superhuman. He can fight without sleep or food for weeks, he can digest poisons, he can breathe toxic gases, and he can heal from grievous injury.On top of his impressive physical powers, a Space Marine has access to some of the most devastating weaponry in the Imperium. From orbital strikes to lascannons to the

trusty bolter, a single Space Marine can obliterate an entire city block. He is further blessed with Land raiders, Razorbacks, and the hardy Rhino to transport him across the battlefield. Lastly, the process that made him superhuman also enables a Space Marine

to wear his trademark power amour, a suit of ceramite that protects him from many weapons.

Ultimately, however, the true power of a Space Marine lies in his unwavering faith in the Emperor. He is the divine Master of Mankind, chosen by the gods and worshipped for

one hundred centuries while he sits entombed in the Golden Throne. The Space Marines consider themselves particularly blessed because part of the gene-seed that flows

through their enhanced veins is from the Emperor’s flesh. They are truly the physical manifestation of his will

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Marine Basic Data Chapter Symbol

Name Blood Angels

Legion Number: IX

Primarch: Sanguinius

Current Chapter Master: Dante

Homeworld: Baal

Fortress-Monastery: name unknown Miniature

Known Descendants:

Angels Encarmine4a, Angels Sanguine4a,

Angels Vermillion4a, Blood Drinkers4a, Exsanguinators4a,

Flesh Eaters4a, Flesh Tearers4a,

Knights of Blood4a, Knights Sanguine4a,

Lamenters4a,Blood Swords5,7,8

Colours: Blood-red

Speciality: Assault

Battle Cry:

By the Blood Of Sanguinius! or For The

Emperor and Sanguinius!

Current Chapter strength: ~1000 marines

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Marine Basic Data

                       

       

Chapter Symbol

                      

Miniature

                    

  

Name: Knights of Blood

Founding chapter: Blood Angels1

Homeworld: Unknown

Main colours: dark red and silver2

Specialty: Unknown

Battle Cry: Unknown

Estimated strength: Unknown

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Marine Basic Data Chapter Symbol

Name: Exsanguinators

Founding Legion Blood Angles

Founding: Second founding

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: Unknown Miniature

Battle cry Unknown

Colours: unknown

Specialty: unknown

Current Chapter Strength: unknown

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Marine Basic Data Chapter Symbol

Name: Red wings

Founding Legion Blood Angles

Founding: Second founding

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: Unknown Miniature

Battle cry Unknown

Colours: Pale snow and ruby

Specialty: unknown

Current Chapter Strength: unknown

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Marine Basic Data Chapter Symbol

Name: Knights Sanguine

Founding Legion Blood Angles

Founding: Second founding

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: Unknown Miniature

Battle cry Unknown

Colours: unknown

Specialty: unknown

Current Chapter Strength: unknown

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Marine Basic Data Chapter Symbol

Name: Blood Swords

Founding Legion Blood Angles

Founding: Unknown

Current Chapter Master: Unknown. Previous Chapter MasterDaggan2b

Homeworld: Jaggafall

Fortress-Monastery: Unknown Miniature

Battle cry Unknown

Colours: Crimson armor with white shoulder pad displaying the bleeding sword icon2a

Specialty: unknown

Current Chapter Strength: unknown

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Marine Basic Data Chapter Symbol

Name: Blood drinkers

Founding Legion Blood Angles

Founding: Second founding

Current Chapter Master: Orloc

Homeworld: San Guisaga4

Fortress-Monastery: Unknown Miniature

Battle cry Unknown

Colours:

Red, color of shoulder armour

trim indicates company

Specialty: unknown

Current Chapter Strength: unknown

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Marine Basic Data Chapter Symbol

                          

Name: Lamenters

               

Founding Legion Blood Angels5-p.89

Founding: M36 (Cursed) 21st Founding

Current Chapter Master:

Unknown

Homeworld: None

Fortress-Monastery: Unknown;

Fleet-based Miniature

Known Descendants: Unknown

               

 

Colours:

Yellow with a red stripe and a

checkered right shoulder

Specialty: Unknown

Current Chapter Strength: roughly 300

Marines/three companies

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Marine Basic Data Chapter Symbol

                          

Name: Flesh eaters

               

Founding Legion

Blood Angels5-p.89

Founding: 3rd founding

Current Chapter Master:

Unknown

Homeworld:

None

Fortress-Monastery:

Unknown Miniature

Known Descendan

ts: Unknown

               

 

Colours: red

Specialty: Close combat

Current Chapter

Strength: unknown

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Marine Basic Data Chapter Symbol

Name: Flesh Tearers

Founding Legion Blood Angels

Founding: Second Founding

Current Chapter Master: Seth

Homeworld: Cretacia

Fortress-Monastery: Unknown Miniature

Battle cry Unknown

Colours: Red, Black

Specialty: Assault

Current Chapter Strength: ~400 marines

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Marine Basic Data Chapter Symbol

Name Angles Vermillion

Founding Second founding

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter Blood Angles

Colours: Dark Red

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Angles Sanguine

Founding Second founding

Current Chapter Master: Sentikan

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter Blood Angles

Colours: Red and black, halved

Speciality: Death Companies

Battle Cry: unkown

Current Chapter strength: 500

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Marine Basic Data Chapter Symbol

Name Angles Encarmine

Founding Second founding

Current Chapter Master: Unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter Blood Angles

Colours: Red with black trim

Speciality: unknown

Battle Cry: unknown

Current Chapter strength:

Constantly under strength , 1000

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Marine Basic Data Chapter Symbol

Name Imperial Fists

Legion Number: VII

Primarch: Rogal Dorn

Current Chapter Master: Vladimir Pugh

Homeworld: Terra

Fortress-Monastery: Phalanx Miniature

Known Descendants:

Crimson Fists, Black Templars, Soul Drinkers, Iron Knights,

Dark Crusaders, Thunder Barons,

Dark Hands, Hammers of Dorn

Colours:

Yellow armor, Codex Astartes company shoulder pad trims

with red outlines on the power armour

Speciality: Siege Warfare

Battle Cry: Primarch-Progenitor, to your glory and the glory of him on earth!

Current Chapter strength: ~1000 marines

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Marine Basic Data Chapter Symbol

Name Dark Hands

Founding unknown

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter Imperial fists

Colours: Camo green wit black fists

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Thunder Barons

Founding unknown

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter Imperial fists

Colours: Black and red

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Hammers of Dorn

Founding unknown

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter Imperial fists

Colours: Unknown

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Black Templars

Founding Second founding

Current Chapter Master: Helbrecht

Homeworld: Several fleets

Fortress-Monastery: Eternal Crusader Miniature

Founding chapter Imperial Fists

Colours: Black with white shoulder pads

Speciality: Close Combat

Battle Cry: No Pity! No Remorse! No Fear!

Current Chapter strength:

5000-6000 warriors spread through several Crusades2

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Marine Basic Data Chapter Symbol

Name Soul drinkers

Founding Second founding

Current Chapter Master: Sarpedon

Homeworld: Fleet based

Fortress-Monastery: The broken back. Miniature

Founding chapter Imperial fists

Colours: Purple, gold, bone,

Speciality: Boarding actions; close range firefights

Battle Cry:

"For Dorn! For the Emperor and for freedom!" "Cold and fast, Soul Drinkers!"

Current Chapter strength:

300 marines due to the continuous conflicts they participate in, which dwindle their numbers

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Marine Basic Data Chapter Symbol

Name Dark Crusaders

Founding unknown

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter Imperial fists

Colours: Black and red

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Iron Knights

Founding unknown

Current Chapter Master: unknown

Homeworld: Brycantia

Fortress-Monastery: unknown Miniature

Founding chapter Imperial fists

Colours:

Gunmetal armor with black pauldrons and black helmet. Black Shields on their left shoulder

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Crimson Fists

Founding Second founding

Current Chapter Master: Pedro Kantor4

Homeworld: Rynns world

Fortress-Monastery: unknown Miniature

Founding chapter Imperial Fists1

Colours: Dark blue, crimson red

Speciality: Fighting orks

Battle Cry:

Chaplain: There is only the Emperor Reply: He is our shield and protector1

Current Chapter strength: Less than 500

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Marine Basic Data Chapter Symbol

Name Space Wolves

Legion Number: VI

Primarch: Leman Russ

Current Chapter Master: Logan Grimnar

Homeworld: Fenris

Fortress-Monastery: The Fang Miniature

Known Descendants: Wolf Brothers

Colours: Grey-blue (preheresy, Grey)

Speciality: Assault

Battle Cry: "For Russ and the

Allfather" or a feral howl

Current Chapter strength:

12 Great Companies, at least 1440 battle-brothers

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Marine Basic Data Chapter Symbol

Name Wolf Brothers

Founding Second Founding

Current Chapter Master: unknown

Homeworld: Fenris

Fortress-Monastery: The Fang Miniature

Founding chapter Space Wolfs

Colours: unknown

Speciality: unknown

Battle Cry: Feral cry or howl

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name White Scars

Legion Number: V

Primarch: Jaghatai Khan

Current Chapter Master: Jubal 3

Homeworld: Mundus Planus (Chogoris)

Fortress-Monastery: High in the Khum Karta mountains 6-p94 Miniature

Known Descendants: Marauders, Rampagers

, Destroyers, Storm Lords

Colours: White

Speciality: Fast Attack

Battle Cry: "For the Khan and the Emperor" 3g

Current Chapter strength: ~1000 marines

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Marine Basic Data Chapter Symbol

Name Storm lords

Founding Second Founding

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter White Scars

Colours:

Red and white halved; helmet in company colour3; black aquila and backpack. Symbol is a white skull with three red lightning bolts shooting from it at 120-degree angles.

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Destroyers

Founding Second Founding

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter White Scars

Colours: unknown

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Rampagers

Founding Second Founding

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter White Scars

Colours: Red

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Marauders

Founding Second Founding

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter White Scars

Colours:

Yellow armor with black markings and aquila. Symbol is a black flaming sword on a yellow field

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Dark Angels

Legion Number: I

Primarch: Lion El'Jonson

Current Chapter Master: Azrael

Homeworld: Caliban (destroyed)

Fortress-Monastery: The Rock Miniature

Known Descendants:

Angels of Absolution, Angels of Redemption, Angels of Vengeance,

Guardians of the Covenant

, Consecrators, Disciples of Caliban

Colours:

Pre-Heresy: Black and white Post-Heresy: Dark

green, black and red; Deathwing: Bone colour with green and red trim;

Ravenwing: Black and white

Speciality:

Deathwing: Terminator veterans and hunting the

Fallen Ravenwing: Fast attack

Battle Cry:

Repent! For tomorrow you die, A moment of

Laxity spawns a life time of heresy; never forgive

never forget.

Current Chapter strength: ~1000 marines

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Marine Basic Data Chapter Symbol

Name Angles of Absoloution

Founding Second Founding

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter Dark Angles

Colours: Bone White

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Angles of Redemption

Founding Second Founding

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter Dark Angles

Colours: Dark Green & Ivory, halved

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Angles of Vengence

Founding Second Founding

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter Dark Angles

Colours: Black

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Disciples of Caliban

Founding Late M37

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: Unknown Miniature

Founding chapter Dark Angles

Colours: Dark green, black

Speciality: Hunting the fallen

Battle Cry: unknown

Current Chapter strength: Unknown

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Marine Basic Data Chapter Symbol

Name Consecrators

Founding unknown

Current Chapter Master: unknown

Homeworld: Talon(after abandonment)

Fortress-Monastery: unknown Miniature

Founding chapter Dark Angles

Colours: Black with vertical red stripe on helmet

Speciality: Hunting the fallen

Battle Cry: For the lion

Current Chapter strength: 100

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Marine Basic Data Chapter Symbol

Name Guardians of the Covenant

Founding Second Founding

Current Chapter Master: unknown

Homeworld: Mortikah VII

Fortress-Monastery: a large, gothic cathedral Miniature

Founding chapter Dark Angles

Colours: Silver, Black,and Red

Speciality: unknown

Battle Cry: unknown

Current Chapter strength:

Unknown, presumably ~1000

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Marine Basic Data Chapter Symbol

Name Consecrators

Founding unknown

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter Dark Angles

Colours:

Black with vertical red

stripe on helmet Speciality:

Hunting the fallen Battle Cry: For the lion!

Current Chapter strength: 100

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Marine Basic Data Chapter Symbol

Name Disciples of Caliban

FoundingLate M37

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter Dark Angles

Colours: Dark green, black

Speciality: Hunting the fallen

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Ultramarines

Legion Number: XIII

Primarch: Roboute Guilliman

Current Chapter Master: Marneus Calgar

Homeworld: Macragge

Fortress-Monastery: Fortress of Hera Miniature

Known Descendants:

Eagle Warriors7, Silver Eagles7, Doom Eagles7, Novamarines7,

Patriarchs of Ulixis7, White Consuls7,

Black Consuls7, Libators7, Inceptors7,

Praetors of Orpheus7, Genesis Chapter7, Aurora Chapter7,

Sons of Guilliman8b, Silver Skulls8b, Sons of Orar2b, Mortifactors10,

Howling Griffons11

Colours: Blue, white and gold

Speciality: Codex Chapter

Battle Cry: Courage and Honour!

Current Chapter strength: ~1000 marines

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Basic Data

                            

Chapter Symbol

                        

Miniature

                         

            

Name: Sons of Orar

Founding chapter: Unknown

Founding: Unknown

Chapter Master: Unknown

Homeworld: Armato 1a

Fortress-Monastery: Unknown

Main colours: Red and white

Specialty: Unknown

Battle Cry: Unknown

Estimated strength: Unknown

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Marine Basic Data

                              

Chapter Symbol

               

Miniature

                

Name: Howling Griffons

Founding chapter:

Ultramarines

Founding: M33

Chapter Master:

Alvaro

Homeworld: Mancora8

Fortress-Monastery:

Unknown

Main colours: Yellow and Red quartered

Specialty: Unknown

Battle Cry:For Guilliman, son of the Emperor! For the Founding Father!

Estimated strength:

Unknown

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Marine Basic Data

                              

Chapter Symbol

                  

Miniature

                  

Name: Doom Eagles

Founding chapter: Ultramarines

Founding: Second Founding

Chapter Master: Hearon

Homeworld: Gathis II

Fortress-Monastery: Unknown

Main colours: Silver and red

Specialty: Jump Packs6

Battle Cry: Unknown

Estimated strength: Unknown

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Marine Basic Data

                              

Chapter Symbol

                  

Miniature

                  

Name: Black Consuls

Founding chapter:

Ultramarines

Founding: Second Founding

Chapter Master:

Unknown

Homeworld:

Unknown

Fortress-Monastery:

Unknown

Main colours:

Black, gold/yellow chest adornments, shoulderpad trim in the company colour.*1

Specialty: Unknown

Battle Cry: Unknown

Estimated strength:

Unknown

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Marine Basic Data

                              

Chapter Symbol

               

         

Miniature

                 

Name: Sons of Guliman

Founding chapter:

Ultramarines

Founding: M33

Chapter Master: Unknown

Homeworld: Unknown

Fortress-Monastery:

Unknown

Main colours: White and light blue quartered

Specialty: Unknown

Battle Cry: Unknown

Estimated strength:

Unknown

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Marine Basic Data

                              

Chapter Symbol

          

        

Miniature

         

         

Name: Eagle Warriors

Founding chapter:

Ultramarines

Founding: Second Founding

Chapter Master: Unknown

Homeworld: Fleet Based

Fortress-Monastery:

Unknown

Main colours:Ultramarine Blue, Skull White,

halved

Specialty: Unknown

Battle Cry: Unknown

Estimated strength:

Unknown

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Marine Basic Data

                              

Chapter Symbol

                

Miniature

                

Name: Silver Eagles

Founding chapter: Ultramarines

Founding: Second Founding

Chapter Master: Unknown

Homeworld: Unknown

Fortress-Monastery: Unknown

Main colours: Silver and black

Specialty: Unknown

Estimated strength: Unknown

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Marine Basic Data Chapter Symbol

Name Aurora

Founding Second Founding

Current Chapter Master: unknown

Homeworld: Firestorm

Fortress-Monastery: unknown Miniature

Founding chapter Ultramarines

Colours:

Green with Black trim on

the shoulder guards Speciality: Armored Assault

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Nova Marines

Founding Second Founding

Current Chapter Master: unknown

Homeworld: Honourum

Fortress-Monastery: unknown Miniature

Founding chapter Ultramarines

Colours: Quartered Blue and Bone. Symbol is a skull in a 12 pointed star.

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name White Consuls

Founding Second Founding

Current Chapter Master: unknown

Homeworld: Honourum

Fortress-Monastery: unknown Miniature

Founding chapter Ultramarines

Colours: White with blue tactical markings

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Liberators

Founding Second Founding

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter Ultramarines

Colours: unknown

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Interceptors

Founding Second Founding

Current Chapter Master: unknown

Homeworld: unknown

Fortress-Monastery: unknown Miniature

Founding chapter Ultramarines

Colours: unknown

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Genesis Chapter

Founding Second founding

Current Chapter Master: Unknown

Homeworld: Newfound

Fortress-Monastery: Unknown Miniature

Founding chapter Ultramarines

Colours:

Red armour with white markings and yellow aquila and trim on shoulder guards

Speciality: Unknown

Battle Cry: Unknown

Current Chapter strength:

Unknown

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Marine Basic Data Chapter Symbol

Name Praetors of Orpheus

Founding Second Founding

Current Chapter Master: unknown

Homeworld: Orpheus Prime4

Fortress-Monastery: unknown Miniature

Founding chapter Ultramarines

Colours:

white armour with sky-blue shoulderpad trims, backpack, chest eagle and gun-casing

Speciality: unknown

Battle Cry: unknown

Current Chapter strength: unknown

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Marine Basic Data Chapter Symbol

Name Mortifactors

Founding Second founding

Current Chapter Master: Lord Magyar

Homeworld: Posul

Fortress-Monastery: Basilica Mortis Miniature

Founding chapter Ultramarines

Colours: Black, Bone, and Yellow

Speciality: Codex Chapter (only in organization

Battle Cry: Unknown

Current Chapter strength: ~1000 marines

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Marine Basic Data Chapter Symbol

Name Iron Hands

Legion Number: X

Primarch: Ferrus Manus

Current Chapter Master: N/A

Homeworld: Medusa

Fortress-Monastery: N/A Miniature

Known Descendants: Red Talons,

Brazen Claws, Sons of Medusa

Colours: Black, Gray/Silver

Speciality: Bionics

Battle Cry: The Flesh Is Weak!

Current Chapter strength: ~1000 marines

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Name: Sons of Medusa

Founding chapter: Unknown

Founding: Unknown

Chapter Master: Unknown

Homeworld: unknown1a

Fortress-Monastery: Unknown

Main colours:Green. Chapter symbol is white skull in 8 point iron halo.2

Specialty: Unknown

Battle Cry: Unknown

Estimated strength: Unknown

Chapter symbol

miniature

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Marine Basic Data

                              

Chapter Symbol

           

Miniature

                 

Name: Red Talons

Founding chapter: Iron Hands

Founding: Second Founding

Chapter Master: Unknown

Homeworld: Raikan1

Fortress-Monastery: Unknown

Main colours: Red, black

Specialty: Unknown

Battle Cry: Unknown

Estimated strength: Unknown

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Basic Data

                              

Chapter Symbol

                  

Miniature

                  

Name: Brazen Claws

Founding chapter:

Iron Hands

Founding: Second Founding

Chapter Master:

Unknown

Homeworld: Talus IV (ruins)3

Fortress-Monastery:

Unknown

Main colours:

quartered blue and red, chest eagle displays the company colour 4

Specialty: Unknown

Battle Cry: Unknown

Estimated strength:

Unknown

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Marine Basic Data Chapter Symbol

Name Salamanders

Legion Number: XVIII

Primarch: Vulkan

Current Chapter Master: Tu`Shan

Homeworld: Nocturne

Fortress-Monastery: Prometheus Miniature

Known Descendants: Possibly

Black Dragons and Storm Giants

Colours: Green, black and gold

Speciality: Close-quarter fire-fights

Battle Cry: Into the fires of

battle, unto the anvil of war!

Current Chapter strength:

870 marines plus (~100)command

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Marine Basic Data Chapter Symbol

Name Raven Guard

Legion Number: XIX

Primarch: Corax

Current Chapter Master: Unknown

Homeworld: Deliverance

Fortress-Monastery: Ravenspire Miniature

Known Descendants: Black Guard, Revilers, Raptors

Colours: Black, White

Speciality: Guerrilla warfare and lightning attacks

Battle Cry: Vinctorus aut Mortis!

Current Chapter strength: ~1000 Marines

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Unknown chapters

• These space marine chapters have an unknown primarch of origin

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Marine Basic Data Chapter Symbol

Name Grey Knights

founding Second founding

Primarch: Unknown (gene-seed

rumored to come from the Emperor himself)

Current Chapter Master:

None, the hierarchy of the chapter consists of several Grand Masters

Homeworld: Titan

Fortress-Monastery: unknown Miniature

Colours: Steel-grey

Speciality: Combating daemons and chaos

Battle Cry: "We are the hammer!" (Also common to yell

prayers of hatred)

Current Chapter strength: ~3000 Marines

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Pre Heresy Legions

• Though these legions eventually turned to chaos they were originally space marine legions noble all the same.

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Marine Basic Data Legion Symbol (current)

Name: Emperor's Children

Legion Number: III

Primarch: Fulgrim

pre-Heresy Homeworld: Chemos

current Homeworld: Eye of Terror Legion Symbol (pre-Heresy)

Chaos Dedication: Slaanesh

Colours: Purple, Black and Gold

Speciality:

Sonic weaponry; confuse and

demoralise enemy forces

Battle Cry: Children of the

Emperor! Death to his foes!

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Marine Basic Data Legion Symbol (current)

Name: Iron Warriors

Legion Number: IV

Primarch: Perturabo

pre-Heresy Homeworld: Olympia

current Homeworld: Medrengard in the Eye of Terror

Legion Symbol (pre-Heresy)

Chaos Dedication: Chaos Undivided

Colours: Silver armor Gold trim Black shoulder pads

Speciality: Overwhelming siege tactics

Battle Cry: Iron Within, Iron Without!

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Marine Basic Data Legion Symbol (current)

Name: Night Lords

Legion Number: VIII

Primarch: Konrad Curze aka Night Haunter

pre-Heresy Homeworld:

Nostramo (Destroyed)

current Homeworld:

Somewhere in the Eye of Terror

Legion Symbol (pre-Heresy)

Chaos Dedication: Chaos Undivided

Colours: Blue-black with imagery of death

Speciality: Stealth, terror raids

Battle Cry: "We have come for you!"

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Marine Basic Data Legion Symbol (current)

Name: World Eaters

Legion Number: XII

Primarch: Angron

pre-Heresy Homeworld: No record

current Homeworld: None. Scattered

since the battle of Skalathrax

Legion Symbol (pre-Heresy)

Chaos Dedication: Khorne

Colours: Blood red with brass (formerly white and

blue)

Speciality: Obsessive close combat, Berzerkers

Battle Cry:

"Blood for the Blood God",

often followed by "Skulls for the Skull

Throne!"

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Marine Basic Data Legion Symbol (current)

Name: Death Guard

Legion Number: XIV

Primarch: Mortarion

pre-Heresy Homeworld: Barbarus

current Homeworld: Plague Planet in the Eye of Terror

Legion Symbol (pre-Heresy)

Chaos Dedication: Nurgle

Colours: Putrid Green, Rusty Iron trim

Speciality: Steady, relentless

advancement. Straight Assualt Tactics

Battle Cry: None.

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Marine Basic Data Legion Symbol (current)

Name: Thousand Sons

Legion Number: XV

Primarch: Magnus the Red

pre-Heresy Homeworld: Prospero

current Homeworld:

Planet of the Sorcerers in the Eye of Terror

Legion Symbol (pre-Heresy)

Chaos Dedication: Tzeentch

Colours: Regal blue, White

cloth, Gold trim and details

Speciality: Ranged combat and psychic powers

Battle Cry: "All is Dust!"

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Marine Basic Data Legion Symbol (current)

Name: Luna Wolves

Legion Number: XVI

Primarch: Horus

pre-Heresy Homeworld: Cthonia

current Homeworld: Somewhere in the Eye of Terror

Legion Symbol (pre-Heresy)

Chaos Dedication: Chaos Undivided

Colours: Black, gold, silver

Speciality: Flexible organisation

and eliminating command structure

Battle Cry: We are returned! Death to the False

Emperor!

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Marine Basic Data Legion Symbol (current)

Name: Word Bearers

Legion Number: XVII

Primarch: Lorgar

pre-Heresy Homeworld: Colchis (Destroyed)

current Homeworld:

The Daemon World of Sicarus, in the Eye of Terror, and

the Forge World of Ghalmek, in the

Maelstrom

Legion Symbol (pre-Heresy)

Chaos Dedication: Chaos Undivided

Colours: Dark Crimson and a Gunmetal Trim

Speciality:

Massive use of Daemons, Led by Dark Apostles, and Spreading chaos

Battle Cry:

An appropriate passage from their

sacred texts and dolorious roars.

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Marine Basic Data Legion Symbol (current)

Name: Alpha Legion

Legion Number: XX

Primarch: Alpharius and Omegon (twins)

pre-Heresy Homeworld: No record

current Homeworld:

They have no known central base of

operations, but are known

to have set up secret positions within Imperial space

Legion Symbol (pre-Heresy)

Chaos Dedication: Chaos Undivided/None

Colours: Silver, blue and green

Speciality: Multiple strikes from all sides, covert ops,

use of cultist activity.

Battle Cry:

"Hydra Dominatus!" or "For the Emperor!" (long believed to be

used as mockery; may actually be an

indicator of true loyalty)

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To have supremacy over the enemy the space marines use several weapons, vehicles, and units

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A space standard Marine Bolter

Over the millennium, the Bolter has been improved and changed many times. There have been hundreds of variants, but only a few have made any radical difference. All of these have the same basic features, but each have different additional features (depending on the pattern) to improve it. The current standard-issue Bolter for the Space Marines is the .998 Godwyn pattern Bolter.

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Bolt pistol

The Bolt Pistol is a common variant of the Boltgun, and apart from the Space Marines, is also available to officers and seasoned veterans of the Imperial Guard. They are awarded to Commissars, both for battle and to perform field executions of those too cowardly to perform the Emperor's service, leading to the weapon being nicknamed the "Bravery Bolter". A standard Bolt Pistol magazine, due to varying manufacturing skills and machinery, is capable of housing between 6 and 12 rounds of ammunition. Such weapons are often used by the assault troops of the Space Marines, the Sisters of Battle, and Chaos Marines. Many troops prefer to wield a Bolt Pistol in one hand and a melee weapon, such as a Chainsword, in the other, allowing them to switch from a firefight to a close-quarters battle instantly. In extended engagements, when reloading can mean almost certain death, a drum magazine can be utilized, with the same capacity as those used on Storm Bolters.

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Storm Bolter

The Storm Bolter is a double-barreled version of the bolter. As it is designed for brutal assault, and consumes more ammunition than a normal bolter, they are not normally utilized by Space Marines in regular power amour. However, they are standard issue for Space Marine Terminators, and are often a tank's pintle-mounted weapon. They are also used by the Grey Knights as a gauntlet-mounted weapon with its feed sourced from the back of their amour or from a magazine on the side of the gauntlet (as seen in Like boltguns, Imperial Guard veterans and officers rarely carry a storm bolter. The Sisters of Battle will sometimes designate a member of a squad to carry a storm bolter as a special weapon. Due to high munitions consumption, and the lack of manual dexterity in Tactical Dreadnought Armor, most Storm Bolters are fed from a large box magazine, carrying approximately 60-150 rounds depending on the size and style. When the weapon is used without Tactical Dreadnought Armor, it usually has a more conventional magazine containing sixty rounds, which, given the double barrels and firing mechanism, gives you thirty shots. These rounds are identical to those fired from bolt pistols and boltguns.

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Heavy Bolter

The Heavy Bolter is a support weapon. Unlike other Bolt weapons, it uses a much larger 1.00 caliber round and is in common use by all but the Imperium's most primitive martial forces. It has a high rate of fire, long range, is inexpensive to manufacture, and tolerant of mistreatment by inexperienced users. It is equipped on tanks and a variety of vehicles as an anti-infantry (AI) weapon as well as on fixed defenses.

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Space Marine ammo back pack

Used in conjunction with the heavy bolter this is a ultra marines pattern pack

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A space marine sniper rifle

Sniper rifles are highly accurate projectile weapons used to attack lightly armored high value targets from a distance.

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Flamer

Flamers are infantry support weapons, given usually by officers to their most courageous soldiers as a sort of honor, but most troopers carry these with disdain due to the range of the weapon. The Flamer is a flamethrower-type weapon that projects an ignited stream of Promethium fuel over a wide area, igniting many enemies in a single shot.

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Plasma cannon

The plasma cannon is a heavy weapon that relies on plasma technology to deliver lethal energy blasts, but also has another setting to allow direct shots against tanks and other large targets. It is much longer-ranged than the plasma gun, and has a wider blast radius.

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Plasma gun

The Plasma Gun is a rifle-sized plasma weapon common to many of the forces of the Imperium. It is classified as a special weapon and is carried by a variety of Imperial infantry, including Space Marines, Imperial Guardsmen. Like other infantry-carried plasma weapons, Imperial plasma guns are more powerful than plasma weapons used by xenos races but are unstable; they have a chance to malfunction and wound the wielder.

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Plasma pistol

The plasma pistol is a shorter-ranged, single handed pistol version of the plasma gun. It is most commonly encountered carried by officers of both Space Marines and Imperial Guard. Aside from characters, some specialized assault troops such as Assault Marines have the capability to be armed with plasma pistols.

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Las cannon

the Lascannon has become the largest man-portable form of Las-weaponry, the barrel being several times larger in diameter and length than the standard Lasgun.

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Melta Gun

Melta Guns are the basic version of Melta Weapons, used by forces of Imperial origin, including the Imperial Guard, Space Marines, and Witch Hunters.Given their fairly quiet and very effective nature, infiltrating parties make use of meltaguns to destroy enemy vehicles before they get a chance to fight on the battlefield. They are also given names such as 'fusion guns', 'melters' and 'cookers'.

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Chain sword

The most common form of chain weapon is the chainsword, frequently carried by assault troops and low-ranking officers of the Imperial Guard and Space Marines (including the Traitor Legions).

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Power sword

Power Swords are the most ubiquitous form of power weapon and are in use by all agencies of the Imperium. They are routinely wielded by ranking Space Marines, officers in the Imperial Guard, senior sisters of the Adepta Sororitas, and members of the Inquisition. Some Imperial armories hold ancient swords of such high quality they strike as potently as a power sword though they have no energy field; in-game such weapons often 'count as' a power weapon.

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Power Fist

A Power Fist (aka Power Glove) is a large metal gauntlet surrounded by an energy field that disrupts solid matter. It is large and slow in combat, and so the bearer must be willing to take damage before they can strike back. The benefits of the power fist are that it increases the user's strength, much like Power Armour due to the extra power put in by the electronics designed to allow it to move.

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Assault Cannon

The assault cannon is a six-barreled, self-loading automatic weapon used by a few select vehicles and heavy infantry that can carry such a weapon. Effective against massed infantry and light vehicles, the weapon's bulk more-or-less requires it to be mounted on stable platforms such as vehicles. Compared to other Imperial heavy weapons, there are much fewer units that are capable of carrying assault cannons due to the structural requirements of its mass, bulk, ammunition consumption, and, more than a self-propelled bolt weapon, its full heavy recoil relative to its power.

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Space marine special units

• The space marines however powerful themselves utilize many other specialized units to dominate their enemies.

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DreadnoughtWhen a space marine has been wounded mortally in combat from which he cannot recover from he may be granted the honor of becoming entombed in the dreadnought battle suit these walking tanks are nigh invincible and can be equipped with all kinds of heavy weapons proving that even in death space marines serve the emperor.

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Techmarine

Techmarines (Frater Astrotechnicus) are Space Marine mechanical technicians as well as being battle-brothers. They are members of both the Cult Mechanicus and their chapter. They serve a similar role in their Chapter as an Techpriest Enginseer in the Imperial Guard.

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ChaplainChaplains are the most well-versed in the knowledge of the Chapter's cult. This knowledge is put to practical use as Chaplains are responsible for the spiritual health, discipline and faith of the Chapter brethren. The bond between Marines and their Chaplains is a strong one. Chaplains are present in a Marine recruit's life as soon as he is chosen as a neophyte, presiding over their indoctrination as recruits as they progress toward becoming full battle-brothers.

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Librarian

Librarians are space marines with psychic abilities and are used as scholar warriors who can and do use their abilities in combat

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TerminatorTactical Dreadnought Armour was originally designed by the Emperor as a middle ground between the cybernetic Dreadnoughts and the standard Power Armour worn by the Space Marine Legions of the Great Crusade era. Power Armour provided excellent protection against small arms fire but not against heavier weapons, while Dreadnoughts, were very powerful and well-protected but were unable to operate in certain environments (buildings, forests) due to their sheer size and bulk.

Terminators can be equiped with shoulder mounted cyclonic missles, powerfists, and storm bolters.

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Assault Terminator

Assault Terminator Squads are outfitted for all-out close combat ability. The Storm Bolter and Powerfist are given up for either a pair of Lightning Claws or the Thunder Hammer and Storm Shield. Lightning Claws are a form of Powerfist with the matter disruption field focused around long blades instead of the glove itself, so these are dedicated to and most effectively used against enemy troops. The Thunder Hammer delivers a powerful blast of energy when it strikes, which can be used to great effect to stun enemy vehicle crews, and the Storm Shield uses an energy field which the bearer can use to deflect attacks, making such Terminators more generalized all-round combatants. Having no ranged weapons, Terminators with these close combat weapons need to get close to the enemy as fast as possible, so they are usually transported by Land Raiders or teleported directly into the enemy's battle lines.

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Tactical Space Marine

• Forming the bulk of a space marine fighting force these tactical marines have experience and can operate in almost any combat situation.

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Space Marine Sergeant

These space marines have centuries of combat service and have vast amounts of experience, they lead by example and are the teachers and leaders of the frontline force.

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Assault Marines

An Assault Marine is a Space Marine that is equipped with weapons that are specialized towards melee combat at close quarters and serves as part of an Assault Squad. The term Assault Marine refers to Imperial Space Marines equipped in such a manner.

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Space Marine armor has progressed greatly over time to

what it is now.

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MK1 Power Armor "Thunder Armor"This is the type of armour worn by the techno-barbarian factions

that dominated the Earth prior to the Emperor's ascendancy. When the Emperor began the conquest of Earth, the proto-Space

Marines which formed part of his retinue were armoured in the same way as the warriors of the other warlords. A thunderbolt and lightning symbol was displayed on the breastplate of warriors loyal

to the Emperor - this was the personal badge of the Emperor in those days, predating the Imperial Aquila which only became the symbol of the Imperium much later. The emblem gives the suit its

common name – Thunder Armour. Thunder Armour was not an enclosing suit and offered no life support functions, being unnecessary while the fighting was

confined to Earth. This early armour was produced on a completely local basis. There

was no standard design, individual suits varied heavily and their exact designs were often a matter of personal taste.

The main part of the armour is the massive powered torso which encloses the chest and arms. Coiled energy cables beneath the

armour plating transmit power from the power pack on the back to the arms, greatly increasing physical strength. Since fighting on

Earth during the period was primarily close-quarters, the strength of a warrior's chest and arms was of paramount importance. The

legs of this armour are not power-armoured at all, but are enclosed in tough padded breaches. Although uncommon, the best equipped warriors sometimes wore armoured greaves and

armoured boots.

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MK2 Power Armor "Crusade Armor"After the conquest of the main planets of the Solar system, the factories on Mars were set to work constructing a new type of armour for the Emperor's elite Space Marines. This armoured suit is commonly referred to as Crusade Armour, since it was designed with the planned Great Crusade in

mind. It was the first fully enclosed power armour, making it suitable for conquest of space.

The Crusade Armour is fully plated, and the legs are also power armored. The plates are arranged into articulated

hoops, for increased maneuverability. The chest coils, which were kept on the outside of the armour plating on Mark 1

armour for cooling purposes, have now been placed on the inside of the chest plates, so that they are better protected,

thanks to more efficient cooling mechanisms. The back pack is roughly the same size as that on the mark 1 armour, but is much more efficient, and also includes extra life support, air

recycling and fluid recovery equipment, as well as automated medical devices that have remained a part of space marine

armour ever since. The helmet is fitted with automatic sensory devices developed on Mars, this allows the wearer to see and hear as though not wearing a helmet, and, since all information is transmitted to a computer in the helmet before being transmitted directly to the

wearer's brain via neural link, blinding lights and deafening noises can be muted so that they don't harm the wearer. The

wearer is also able to see in the infra-red and ultra-violet spectrum, and images can be zoomed in and magnified.

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MK3 Power Armor “Iron Armor”

This model dates from the wars of the Great Crusade waged close to the galactic core. Many of these worlds were the Squat

Homeworlds, which were not pleased to find themselves the object of galactic conquest. The Squats' independent and

stubborn nature along with the conditions of the fighting spurred the creation of this new armour type. This armour was ideal when cover was minimal and combat was a matter of frontal assault. Mark 3 was never intended to replace the previous Mark but to provide a specialized suit with heavier protection. It has more

frontal protection than the Mark 2 Armour, but the weight of the rear armour was lessened to compensate. The suit uses a heavy armoured helmet with sloping plates designed to deflect shots to the left and right. The helmet inspired the Mark 4 and 6 helmet

designs. While successful in the conditions it was designed for -

particularly, tunnel fighting and boarding actions - the armour is too clumsy and uncomfortable for conventional fighting. As the

most visually brutal of all Marine armour, it is sometimes worn by ceremonial guards.

It is commonly called the Iron Suit or Armorum Ferrum in recognition of its great strength.

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MK4 Power Armor "Imperial Maximus Suit"After the end of the Great Crusade the Space Marines found their armour wearing out. While some Legions chose to continue local production and maintenance, the Adeptus Mechanicus of Mars

started design new variant, which was to be the Mark 4 or Imperial Maximus suit.

At the Mark 4 stage of the power armour development, Space Marine armour began to take on an appearance recognizable as

contemporary power armour, its most main change being the abandonment of the separate abutting plates in favour of larger

inflexible armour casings incorporating flexible joints. This marginally reduced mobility but was far easier to produce and

maintain. Technical secrets recovered on newly conquered worlds allowed

Mars to develop the more efficient armour, improving the quality of protection and reducing the suit's weight at the same time.

Improved armouring of the power cables allowed the main arm and chest supply to be safely relocated to the exterior of the armour, while the use of new material reduced the size and number of

cables. The helmet was a completely new design, the basic shape inspired

by the sweeping front of the Mark 3. In Mark 3 and later versions the helmet is no longer fixed, but moves with the wearer's head. This represented the constructors increasing experience with neural

connector gear and the new materials which flooded into the Martian workshops as the Crusade progressed.

Mk. IV armour was envisioned at the time to be the ultimate and final type of Space Marine armour, able to offer the best protection in a variety of conditions. Many of the Space Marine Legions were

entirely or partially re-equipped with it.1 As a result of its widespread production and use prior to and during the Horus Heresy, Mk. 4

suits are the most common of the pre-Heresy armour Marks still in service during the 41st Millennium.

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MK5 Power Armor "Heresy Armor"

The equipping of the legions was only partially complete when the Horus Heresy broke out. Many of the newly equipped Legions turned against the Imperium while many loyal Legions had old style armour. With war damage and mobile operations resupply for damaged equipment was difficult or impossible. Marine artificers and Techmarines had to use old style equipment from older models to keep the legions fighting. The Mark 5 is commonly called the Heresy Suit. This pattern is distinguished by a studded helmet, shoulder plate and greaves. These studs are the tops of bolts which attach each layer of the armour to one another. The helmet appears to be an early version of the Mk. VII helmet, although it is significantly more low-tech in its design.

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MK6 Power Armor "Corvus Armor"

At the end of production of the Mark 4 type a long term research project began to replace the

existing power armour. This lead to the production of the Corvus Suit as a stopgap

measure using a mixture of new and old features. This armor is sometimes known as "Beakie

Armor" due to the beak-like shape of the helmet.

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MK7 Power Armor "AquilaArmor"

Mark 7 armour was developed during the Horus Heresy, and remains in use as the most common form of power armour ten thousand years later. It represents the final major development of Mark 6

armour. While the final battle for Mars was underway, the Imperium realised the planet would eventually be

lost. Armour development teams were transferred to Earth to continue, incorporating their latest work into the armour type that would become Mark 7. As Mars

fell to Horus, the new armour began reaching the Space Marines on Earth and Luna.

Mark 7's main improvement is the newly designed chest plastron which covers the chest and arm

cabling. The chest bears the Imperial Eagle, giving the armour its common name of Armorum Impetor, or

Eagle Armour. This mark abandons the studded shoulder armour plate, and replaces the helmet. As

Mark 7 is a development of Mark 6, both have a great deal in common, and parts from one mark are readily

interchangeable with parts from the other.

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Mark 8 "Errant Armor"

The suit itself is a highly modified Mark 7, with additional fixed armour plates on the torso that now enclose all of the suits cables, which were vulnerable to weapons fire, and a new armored collar protects the helmets respirator, and also addressed the vunerability issues of the neck joint, which had been know to act as a "shell-trap", (a round could hit the chest armour and deflect up into the neck joint). The new collar required a new helmet design, which caused problems for backward compatibility with earlier helmet types . Mark 8 armor has only seen limited production thus far, and is seen in limited numbers on the battlefields of the 41st millennium. Often, it is worn by officers or squad leaders as a symbol of rank.

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the Imperial Guard The Imperial Guard is the largest and most diverse organization the galaxy has ever seen, containing billions of men from a million different worlds, united under the banner of the Imperium of Man. The entire diversity of the massive Imperium is encapsulated in its ranks.        Despite its awesome power, however, the Imperial Guard constantly struggles to protect the Imperium from its many enemies. The mighty Tyranid hive fleets batter at the Eastern Fringe, Ork Waaagh!s erupt without warning or pause, the damned Traitor Legions pour from the Eye of Terror hungry for Mankind’s souls, mysterious Eldar raiders strike without mercy, the ancient Necrons sally from their tomb worlds and numerous emergent empires, such as the Tau, rise up to challenge Humanity’s mastery. Against these diverse and often incomprehensible threats, the Imperial Guard pits human resolve and ingenuity in an unending battle with an inimical universe.In the midst of genetically engineered super-beings, alien killing machines, warrior mystics, and technology that approaches sorcery in its sophistication, the Imperial Guard are mere soldiers. Clad in a flak jacket and carrying a lasgun, they have to contend with the most terrifying threats, relying on numbers, massed firepower and a bayonet with some guts behind it. As such it is easy to identify with these brave souls and to see in them the qualities of true heroes.

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Soldier Basic Data Symbol

Name Imperial Guard

Current leaderCouncil of Terra,

Emperor,

Homeworld: Terra

Fortress-Monastery: None Miniature

Colours: Depending on were

the company is based

Speciality: All

Battle Cry: Depends on

company

Current army strength:

Unknown probably one trillion

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The Forces of chaos Ten thousand years ago, at the birth of the Imperium of Man, the Warmaster, Horus, Primarch of the Luna Wolves Legion and devout follower of the ways of Chaos, betrayed the Emperor of Mankind, and led the daemonic forces of Chaos in galactic civil war.                          

Several Space Marine Legions rebelled against the "False Emperor" under the persuasive-yet-corrupt leadership of Warmaster Horus. Space Marine fought brother Space Marine, culminating in a final battle at the Imperial Palace on Holy Terra.Though the forces of the Imperium were victorious, the Emperor of Mankind was mortally wounded and encased in the Golden Throne to sustain his life. Meanwhile, the surviving rebel Space Marines fled for the Eye of Terror, a massive warp storm on the north-eastern edge of the galaxy. Here, warp space mixed with real space and the Daemons of Chaos managed to manifest themselves. The Traitor Space Marines took refuge in the Eye of Terror, launching raids and Black Crusades from their maelstrom base. These Chaos Space Marines became an endless plague upon the Imperium, wreaking havoc in the name of their Chaos gods.Chaos Space Marines have most of the capabilities of regular Space Marines, though they also have Chaos abilities and gear that make them unique. Each of the four Chaos gods have Chaos Space Marines devoted to their cult, be they Noise Marines in the service of Slaneesh to Plague Marines in the service of Nurgle. They can unleash untold horrors on their opponents, from Daemon Packs to Chaos Defilers, and can be organised in an infinite number of ways, which is appropriate because Chaos embodies disorder itself. In the end, Chaos Space Marine armies are feared opponents that are seen as highly unpredictable by those who fight them

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Marine Basic Data Legion Symbol (current)

Name: Emperor's Children

Legion Number: III

Primarch: Fulgrim

pre-Heresy Homeworld: Chemos

current Homeworld: Eye of Terror Legion Symbol (pre-Heresy)

Chaos Dedication: Slaanesh

Colours: Purple, Black and Gold

Speciality:

Sonic weaponry; confuse and

demoralise enemy forces

Battle Cry: Children of the

Emperor! Death to his foes!

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Marine Basic Data Legion Symbol (current)

Name: Iron Warriors

Legion Number: IV

Primarch: Perturabo

pre-Heresy Homeworld: Olympia

current Homeworld: Medrengard in the Eye of Terror

Legion Symbol (pre-Heresy)

Chaos Dedication: Chaos Undivided

Colours: Silver armor Gold trim Black shoulder pads

Speciality: Overwhelming siege tactics

Battle Cry: Iron Within, Iron Without!

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Marine Basic Data Legion Symbol (current)

Name: Night Lords

Legion Number: VIII

Primarch: Konrad Curze aka Night Haunter

pre-Heresy Homeworld:

Nostramo (Destroyed)

current Homeworld:

Somewhere in the Eye of Terror

Legion Symbol (pre-Heresy)

Chaos Dedication: Chaos Undivided

Colours: Blue-black with imagery of death

Speciality: Stealth, terror raids

Battle Cry: "We have come for you!"

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Marine Basic Data Legion Symbol (current)

Name: World Eaters

Legion Number: XII

Primarch: Angron

pre-Heresy Homeworld: No record

current Homeworld: None. Scattered

since the battle of Skalathrax

Legion Symbol (pre-Heresy)

Chaos Dedication: Khorne

Colours: Blood red with brass (formerly white and

blue)

Speciality: Obsessive close combat, Berzerkers

Battle Cry:

"Blood for the Blood God",

often followed by "Skulls for the Skull

Throne!"

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Marine Basic Data Legion Symbol (current)

Name: Death Guard

Legion Number: XIV

Primarch: Mortarion

pre-Heresy Homeworld: Barbarus

current Homeworld: Plague Planet in the Eye of Terror

Legion Symbol (pre-Heresy)

Chaos Dedication: Nurgle

Colours: Putrid Green, Rusty Iron trim

Speciality: Steady, relentless

advancement. Straight Assualt Tactics

Battle Cry: None.

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Marine Basic Data Legion Symbol (current)

Name: Thousand Sons

Legion Number: XV

Primarch: Magnus the Red

pre-Heresy Homeworld: Prospero

current Homeworld:

Planet of the Sorcerers in the Eye of Terror

Legion Symbol (pre-Heresy)

Chaos Dedication: Tzeentch

Colours: Regal blue, White

cloth, Gold trim and details

Speciality: Ranged combat and psychic powers

Battle Cry: "All is Dust!"

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Marine Basic Data Legion Symbol (current)

Name:

Black Legion formally Sons of

Horus formally Luna Wolfs

Legion Number: XVI

Primarch: Horus

pre-Heresy Homeworld: Cthonia

current Homeworld: Somewhere in the Eye of Terror

Legion Symbol (pre-Heresy)

Chaos Dedication: Chaos Undivided

Colours: Black, gold, silver

Speciality: Flexible organisation

and eliminating command structure

Battle Cry: We are returned! Death to the False

Emperor!

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Marine Basic Data Legion Symbol (current)

Name: Word Bearers

Legion Number: XVII

Primarch: Lorgar

pre-Heresy Homeworld: Colchis (Destroyed)

current Homeworld:

The Daemon World of Sicarus, in the

Eye of Terror, andthe Forge World of

Ghalmek, in the Maelstrom

Legion Symbol (pre-Heresy)

Chaos Dedication: Chaos Undivided

Colours: Dark Crimson and a Gunmetal Trim

Speciality:

Massive use of Daemons, Led by

Dark Apostles, and Spreading chaos

Battle Cry:

An appropriate passage from their

sacred texts and dolorious roars.

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Marine Basic Data Legion Symbol (current)

Name: Alpha Legion

Legion Number: XX

Primarch: Alpharius and Omegon (twins)

pre-Heresy Homeworld: No record

current Homeworld:

They have no known central base of

operations, but are known

to have set up secret positions within Imperial space

Legion Symbol (pre-Heresy)

Chaos Dedication: Chaos Undivided/None

Colours: Silver, blue and green

Speciality: Multiple strikes from all sides, covert ops,

use of cultist activity.

Battle Cry:

"Hydra Dominatus!" or "For the Emperor!" (long believed to be

used as mockery; may actually be an

indicator of true loyalty)

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Renegade Chapters

• Inevitably, during the ten thousand years following the Heresy, entire chapters of once loyal Space Marines have fallen to Chaos.

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Chaos gods

• Untold atrocities crimes against humanity and the universe along with unimaginable horror and brutality on a galactic scale these entities truly are the single greatest threat to all life in the galaxy second only to the tyranids.

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Soldier Basic Data Symbol

Name Nurgle

Current leader none

Homeworld: The warp

Fortress-Monastery: none Miniature

Colours: none

Speciality: Disease corruption

Battle Cry: none

Current army strength:

None

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Soldier Basic Data Symbol

Name Tzeentch

Current leader none

Homeworld: The warp

Fortress-Monastery: none Miniature

Colours: none

Speciality: Mutation

Battle Cry: none

Current army strength:

none

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Soldier Basic Data Symbol

Name Khorne

Current leader none

Homeworld: The warp

Fortress-Monastery: none Miniature

Colours: none

Speciality: Berserker violence

Battle Cry: none

Current army strength:

none

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Soldier Basic Data Symbol

Name Slaanesh

Current leader none

Homeworld: The warp

Fortress-Monastery: none Miniature

Colours: none

Speciality: Pleasure and pain

Battle Cry: none

Current army strength:

none

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Eldar The Eldar are an incredibly ancient alien race, who once ruled a vast empire across the stars. Then came the hideous times of the Fall, when the Eldar fell from power. Though they are now few in number, the Eldar are one of the most technologically advanced races in the galaxy.

The story of the Eldar is one of regret and decline. Millennia ago, their race held the galaxy in their grasp. Their power was great; the Eldar could reshape entire worlds by the power of thought alone. Nothing threatened their dominance, and the Eldar began to lose themselves in the decadence of their comfortable existence.However, their decadent indulgences exacted a terrible price. Unbeknownst to the Eldar, the energy from their depravity had caused increasing disturbances in the Warp. Eventually, these disturbances coallesced into a Chaos god, Slaanesh. When Slaanesh was born, the energy from his birthcry travelled through the Warp and obliterated the minds of the majority of the Eldar race.The few survivors, scattered on craftworlds on the edge of the galaxy, realised what had happened and committed themselves to avoiding the same fate. By devoting themselves to self-discipline, the remaining Eldar avoided the decadent follies of their brethren. Now, the Eldar fight to keep their ancient race from extinction.On the battlefield, the Eldar can best be described as a "finesse" army. Alone, each of their troop types is rather limited. In combination, the troop types compliment each other perfectly and are a fearsome force of war.

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Soldier Basic Data Symbol

Name Eldar

Current leader Craft world council

Homeworld: unknown

Fortress-Monastery: Craft world Miniature

Colours: White and Green

Speciality: Lightning raid

Battle Cry: none

Current army strength:

Unknown possibly in the millions

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The Dark Eldar Piratical raiders who launch devastating attacks throughout the galaxy, the Dark Eldar are a race to be feared, forever seeking new victims to satisfy their depraved pleasures.

 These demented cousins of the Eldar are a curse upon all races of the galaxy. For endless millennia, the Dark Eldar have preyed upon other species, butchering or imprisoning all whose path they cross. Their piratical raids strike without warning, smashing defences quickly and then disappearing before reinforcements arrive. When a Dark Eldar raiding force appears on a planet, its inhabitants know one thing: it is far better to die fighting the Dark Eldar than be taken alive by them.

Thousands of years ago, shortly after the fall of the Eldar race, the Eldar and Dark Eldar responded to their crisis in two very different ways. Where the Eldar tried to preserve their race through self-control and discipline, the Dark Eldar chose another route. The Dark Eldar believed that they could stave off the predations of the Chaos gods by giving them what they wanted: unceasing pain and blood. If the Dark Eldar could torture and slay the lesser races, then perhaps the Dark Gods would be satiated and ignore the Eldar race.In short, the entire Dark Eldar philosophy boils down to this: "Better you than me."In combat, the Dark Eldar truly are a raiding force. Speed is their ally – many a Dark Eldar army has won by outflanking their opponents. Their Reaver Jetbikes slice through enemy troops, while their Raider transports quickly bring Dark Eldar Warrior squads into battle. Even when on foot, the Dark Eldar are frighteningly fast with their Fleet of Foot special rule.Dark Eldar armour is weak, but their firepower and close combat skills are fearsome. They cannot last in a sustained slug-fest, so the Dark Eldar strive to attack both quickly and hard.

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Soldier Basic Data Symbol

Name

Current leader Asdrubael Vect

Homeworld: Web way

Fortress-Monastery: Commorragh

Miniature

Colours: Dark colours

Speciality: Fear, Torture Demoralization, lighting tactics

Battle Cry: none

Current army strength:

unknown

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The Necrons

The Necrons are a mysterious race of skeletal warriors that have lain dormant in their stasis-tombs for millions of years. They are ancient beyond reckoning, pre-dating even the Eldar. Yet, they are beginning to awaken, for the galaxy is ripe for harvest.The Necrons' story is one of an ancient betrayal. Aeons ago, the Necrontyr race clung to their short lives in fear of oblivion at the hands of their massive and ravaging star. They pushed the limits of science in an effort to lengthen their lives, but to no avail. Then, the star gods known as the C'tan were discovered, offering immortality at a terrible price.The Necrontyr agreed, and their souls were encased in living metal bodies. What they did not know was that the process dulled their minds and senses so they became slaves of the C'tan. The C'tan needed warrior-slaves to harvest the life forms of the galaxy so the star gods can feast on souls, and the C'tan's new Necrons served this purpose well.After life across the galaxy ran thin millions of years ago, the Necrons went into stasis, waiting for life to grow back. Now, in the 41st millennium, they have found a galaxy teeming with life again.In combat, the Necrons are unyielding war machines that bring swift death to their prey. Armed with gauss weapons that strip an opponent's molecules one layer at a time, the Necrons have fierce firepower. Also, they have a remarkable ability to repair themselves, a special rule known as We'll Be Back! This gives the Necrons incredible staying power in a battle, which makes them an enemy dreaded by all races in the world of Warhammer 40,000.

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Soldier Basic Data Symbol

Name Necrons

Current leaderThe C'tan

Homeworld: unknown

Fortress-Monastery: none Miniature

Colours: Steel, they are made of metal

Speciality:

Battle Cry: Were back!

Current army strength:

unknown

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The Orks

The Orks infest every corner of the galaxy. Their primitive yet robust technology, tough physiology and compulsively violent behaviour means that they remain a constant threat to anything they encounter.Orks are the most widespread and warlike race of aliens in the bloodstained galaxy of the 41st millennium. They only live for one thing and that's war. They are constantly fighting anything that gets in the way, even themselves! In fact the only thing keeping the Orks from uniting and bringing down the end of the galaxy is their inability to get along. Were they to organise and unify, they would quickly overwhelm and crush all opposition.Since the Ork's appetite for violence is nearly unquenchable, they excel at causing extensive damage to cities, ammo depots, forests, planets, and even star systems! Using unstable, yet powerful, weapons and strange devices built by talented Ork Mekboyz, the Orks possess surprisingly high tech devices despite their primitive nature.The basic Ork Boyz is a musclebound, hulking monster capable of ripping a man apart with its bare hands. Their battle scarred green skin is tough and highly resistant to pain. In combat they can transform even the most common object into a lethal killing instrument. Orks aren't the brightest creatures in the galaxy, but they do possess a certain low cunning that can catch an overconfident commander off guard. In a word, the Orks are built for war.

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Soldier Basic Data Symbol

Name Orks

Current leaderNone, individual

warlords

Homeworld: unknown

Fortress-Monastery: none Miniature

Colours: none

Speciality: Barbaric berserk

assault

Battle Cry: WAAARGHHH!!!!

Current army strength:

Unknown probably in the trillions

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The Tau The Tau believe that now is their time; their race, their empire will bring unity to all. There is no foe their technology cannot overcome, no quandry their science cannot resolve. The very stars themselves will be reforged in the cause of the Greater Good.On the Eastern Fringe of the galaxy, a new race has emerged to challenge the might of the Imperium of Man and the other established races in the 41st millennium. They are the Tau, a surprisingly advanced race that has organised itself around a single guiding principle known as "The Greater Good."By setting aside individualism to serve the needs of society as a whole, the Tau have developed and expanded at an astounding rate. In just over 6,000 years, they evolved from savannah-dwelling primitives to space-faring colonists.This unhindered progress has given the Tau confidence that there is no obstacle that their society and their science cannot overcome. Indeed, they believe that they can help the rest of the galaxy find their way to peace and prosperity. All the other races must do is devote themselves to serving the Greater Good.Not surprisingly, the established races have other plans. To help "bring them around," the Tau have invented some of the most lethal ranged weaponry in Warhammer 40,000. Their basic troop type, called Fire Warriors, are armed with pulse rifles and pulse carbines that can punch through armour like a comet through a dust cloud.Pulse weapons would be devastating enough, but the Tau also have power armour and anti-gravitic vehicles galore. Their Crisis and Stealth Battlesuits have unrivaled mobility on the battlefield, popping out from behind cover, firing an thunderous barrage, and disappearing again before the enemy can react. The Tau's Hammerhead Gunships pound opposing forces to bits while their Devilfish transport reposition Fire Warriors for better shots. At a distance, the Tau can lay waste to all but the hardiest of enemies.Yet, the Tau disdain up-close fighting and are unskilled in hand-to-hand combat. They have hired the mercenary Kroot to make up for this lack, but the Tau still try to avoid close-quarter engagements. Despite this limitation, the Tau are an emerging force in the galaxy that the established races cannot ignore.

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Soldier Basic Data Symbol

Name Tau

Current leader High council

Homeworld: T’au

Fortress-Monastery: none Miniature

Colours: Depending on rank,

yellow, red, blue.

Speciality: Ranged combat

Battle Cry: For the greater good!

Current army strength:

unknown

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Tryanids

The Tyranids are the most rapidly evolving race in the galaxy. They are super-predators, destined to hunt all others to extinction.Across the stars, a locust-like swarm of aliens attacked the Imperium of Man and the other species of the galaxy with ravenous ferocity. Known as Tyranids, this race of bio-mechanical monstrosities is driven by a single, narrow purpose: to feed. By ingesting the biomass of entire worlds, the Tyranids grow while absorbing genetic material so they can evolve into more-lethal killing machines.The first of the Tyranid hive fleets that attacked the galaxy were stopped by the forces of Humanity, but barely and at a terrible cost. Whether they can hold back the next wave of hive fleets is debatable at best. Humanity's only comfort in this is that the Tyranids are after all biomass in the galaxy, not just humans.Only fools confuse the ferocity of the Tyranids with a lack of intellect. The Hive Mind orchestrates the activities of the swarm to perpetuate the survival of their race with cold determination. They have consumed entire galaxies before and will not be stopped by any resistance.

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Soldier Basic Data Symbol

Name Tyranids

Current leader Centralized hive minds

Homeworld: unknown

Fortress-Monastery: Hive creatures Miniature

Colours: none

Speciality: Horde, mass charges in waves. Consumption of all biomass.

Battle Cry: none

Current army strength:

Unknown possibly in the quadrillions