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Page 1: The digital learning experience in the post-MOOC era€¦ · The digital learning experience in the post-MOOC era Aalborg May 2014 Xavier Fouger Senior Director, Global Academia Programs

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13 Tools to enhance PBL in

engineering The digital learning experience in the post-MOOC era

Aalborg May 2014

Xavier Fouger

Senior Director, Global Academia Programs

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Life is in 3D

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Employers of engineers are users of 3D TRANSPORTATION & MOBILITY

AEROSPACE & DEFENSE

MARINE & OFFSHORE

INDUSTRIAL EQUIPMENT

HIGH-TECH

CONSUMER GOODS - RETAIL

CONSUMER PACKAGED GOODS - RETAIL

LIFE SCIENCES

ENERGY, PROCESS & UTILITIES

ARCHITECTURE, ENGINEERING & CONSTRUCTION

FINANCIAL & BUSINESS SERVICES

NATURAL RESOURCES

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MOOCs: No way to escape?

Page 7: The digital learning experience in the post-MOOC era€¦ · The digital learning experience in the post-MOOC era Aalborg May 2014 Xavier Fouger Senior Director, Global Academia Programs

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Just the Usual Stage in the Hype Cycle

A post MOOC Era ?

Technology

Trigger

Peak of Inflated

Expectations

Through of

Disillusionment

Slope of

Enlightment

Plateau of

Productivity

Maturity

Vis

ibili

ty

So

urc

e: G

art

ne

r “H

yp

e C

ycle

MOOCs

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Why it cannot be ignored

MOOCs

And:

New teaching talent emerge

Reputation & Recruitment

Drives new teaching

efficiencies

Produces new opportunities of

collaborative learning

Boosts flipped learning

2013 95b$

2023 1400b$

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Flipped learning Blending works

So

urc

e: U

niv

ers

ity o

f W

isconsin

sin

Ma

dis

on

So

urc

e: A

SE

E P

rism

Ma

ga

zin

e

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Towards enhanced Digital Learning Experiences

MOOCs

On-line

Massive

On-demand

Requires rich digital learning experience

Flip Class

Blended

Institution related

Prescribed

Requires rich digital learning experience

The Engineering

Learner's

Experience

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Lecture Exercise Textbook Lab Problem

The Engineering Learner's Experience Engineering Learning components

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Lecture Exercise

The Engineering Learner's Experience What really is virtualized?

Video

Audio

Text

Animations

Quizzes

Forms

Games

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Textbook

The Engineering Learner's Experience What really is virtualized?

eBook

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3D Extended Textbook Beyond the metaphor of a paper

In association with

Textbook

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3D Extended Textbook In the making…

Textbook

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Lab

The Engineering Learner's Experience What really is virtualized?

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Flipped Labs

Ubiquitous, interactive, realistic

Lab

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Virtualized Learning Devices What it takes to virtualize labs

Lab

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Learning Experiences for Cyber-Physical Systems Engineering

Practical learning extended not replaced

In association with

Lab

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Extending Lab’s Reach: an Economic Imperative

Realistic 3D Virtual Labs

R

Physical Lab

All Enrolled Students

Unaffiliated Learners Lab experience for MOOCs •Virtual (not tele-operated)

•Enhanced Learner Engagement

•Experiential Learning in Distant Education

•Also a tool for Knowledge Validation

Lab experience for Flip Learning •Virtual, connectable to Real equipment

(Cyber Physical)

•Increases Equipment utilization

•Accessible Anytime Anywhere

•Extends Educational Scope of Equipment

V+R V 101

102

10n

Lab

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Problem

The Engineering Learner's Experience What really is virtualized?

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Collaborative Innovation Competences When joining global companies, graduates are expected to

understand methods and behaviors of multi-cultural, distant

collaborative problem solving.

Universities have hard time providing students with opportunities

to experience the practice of global collaboration in an

international context where virtually co-located students

produce an actual engineering result.

Problem

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My take of TUEE Top ranking Knowledge areas call for more Problem-based Learning

Problem

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Technical and social collaboration on 3DEXPERIENCE platform

Problem based learning for connected learners

A realistic experience of

contemporary engineer's

practices for kids age 14-18

100 students, 12 Universities, 9 countries,

13 hours time difference; Yearly: September-

January

World’s Largest cloud-based collaboration World’s first Collaborative

Summer Camps

Problem

Secondary Technical College and University

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An Inter-disciplinary Freshmen Experience

"Be an Engineer" Flipped Capstone

Combining LEGO EV3 and

3DEXPERIENCE platform

Dozens of Engineering practices packed

in a 2 week experiential team project

For day 1 at University

To de-program high schools behaviors

To contextualize courses and tracks

To preview professions

To increase retention

Problem

Make or

Buy

<<d

Imagine

Make

Program

Derivate Share Design in

context

Simulate

Assemble

Validate

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Systems Thinking

The need for systems engineers approaches a

peek as more industries compete with smarter

products involving more complex systems while

a generation of professionals is about to retire.

Problem

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Case-based Educational Platform

Collaborative Systems Engineering

PBL course for collaborative systems’ engineering course, Industry-provided case studies

Built on Dassault Systèmes’ 3DExperience platform

International students’ teams: Supmeca, Paris (Lead), Politecnico di Torino, Politecnico di Milano, Università degli Studi di Napoli, Esslingen University of Applied Sciences, Georgia Institute of Technology

Funded by French National Research Agency

Problem

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Unlimited application fields

Construction Megacities

Wind Energy Hydro Power Aerospace

Bio Systems Smart Systems

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