the development and evolution of dominant logic in … · 2018. 1. 10. · the development and...

79
THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN AN INNOVATION PROJECT LI JIA (B.Eng.(Hons), South China University of Technology) A THESIS SUBMITTED FOR THE DEGREE OF MASTER OF SCIENCE THESIS DEPARTMENT OF INFORMATION SYSTEMS SCHOOL OF COMPUTING NATIONAL UNIVERSITY OF SINGAPORE 2012

Upload: others

Post on 22-Aug-2020

1 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN AN INNOVATION PROJECT

LI JIA

(B.Eng.(Hons), South China University of Technology)

A THESIS SUBMITTED FOR THE DEGREE OF MASTER OF SCIENCE THESIS

DEPARTMENT OF INFORMATION SYSTEMS

SCHOOL OF COMPUTING

NATIONAL UNIVERSITY OF SINGAPORE

2012

Page 2: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china
Page 3: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

i

Acknowledgements

The successful completion of this thesis is made possible with the guidance and

encouragement from many individuals in my academic and personal life.

First and foremost, my heartfelt thanks to my supervisor, Professor Pan Shan Ling,

who provided me with the opportunity to explore the strategic implications of

information technology in organizations. I have benefitted tremendously from his

imparting of skills for case study, his patience and his encouragement in the face of

difficulties. Most importantly are the precious pearls of wisdom on life he has

sincerely imparted.

My appreciation too to my teammates. It is my honor to have worked with them.

Their insightful comments on my research, as well as their selfless help and

encouragement, have made life in Singapore much easier for me. Special thanks are

due to Derek, who acted as both my academic advisor and personal mentor.

In addition, I sincerely thank all my lecturers for their positive encouragement during

the two-year period of my Master’s program. With their guidance I not only passed

the qualifying examination but also accumulated sufficient knowledge to conduct

research independently.

Special thanks to the interviewees in Fuzzyeyes who enabled me to enjoy an exciting

project.

Last but not least, I am grateful to my parents’ for their never-ending support, without

which none of my achievements would be realized.

Page 4: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

ii

Table of Contents

Acknowledgements ................................................................................................... i

Table of Contents ..................................................................................................... ii

Summary ................................................................................................................. iv

List of Tables ............................................................................................................ v

List of Figures ........................................................................................................... v

Chapter 1: Introduction ................................................................................................. 1

Chapter 2: Theoretical Background .............................................................................. 4

2.1 Existing Perspectives on Innovation ................................................................... 4

2.2 Conceptualization of Dominant Logic ................................................................ 7

2.3 How Dominant Logic Has Developed .............................................................. 10

2.4 How Dominant Logic Has Evolved .................................................................. 12

Chapter 3: Research Methodology.............................................................................. 15

3.1 Research Method Selection ............................................................................... 15

3.2 Case Selection ................................................................................................... 16

3.3 Identification of Dominant Logic ..................................................................... 17

3.4 Data Collection and Analysis............................................................................ 19

Stage 1: Interview with the CEO (06/2011-01/2012) ......................................... 20

Stage 2: Interview with key members of the project team (02/2012-08/2012) .. 25

Chapter 4: Case Description ....................................................................................... 26

4.1 Background of the Video Game Industry ......................................................... 26

4.2 Organizational Background .............................................................................. 28

4.3 Video Game Project: EOT ................................................................................ 30

4.3.1 Phase 1: Design (08/2005-10/2007)........................................................... 30

4.3.2 Phase 2: Production (10/2007-05/2010) .................................................... 33

4.3.3 Phase 3: Marketing (09/2008-09/2012) ..................................................... 36

Chapter 5: Analysis and Discussion ........................................................................... 39

5.1 Development of Dominant Logic ..................................................................... 40

5.1.1 Creativity-oriented Dominant Logic and Its Developmental Process ....... 40

5.1.2 Rationality-oriented Dominant Logic and Its Developmental Process ...... 42

Page 5: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

iii

5.1.3 Optimization-oriented Dominant Logic and Its Developmental Process .. 45

5.2 Evolution of Dominant Logic ........................................................................... 47

5.2.1 Evolution Path ............................................................................................ 47

5.2.2 Evolution Process....................................................................................... 49

Chapter 6: Conclusion................................................................................................. 53

6.1 Theoretical and Practical Contributions ............................................................ 53

6.2 Limitations and Directions for Future Research ............................................... 55

References ................................................................................................................... 57

Appendices .................................................................................................................. 64

Appendix A Studies Related to Dominant Logic ................................................... 64

Appendix B Summary of Contributions ................................................................. 66

Appendix C Two-stage Data Collection and Analysis ........................................... 67

Appendix D Secondary Data Sources: Examples of Online Sources ..................... 69

Appendix E Official Interview Schedule and Interviewee Information ................. 70

Appendix F Organization Chart of Fuzzyeyes and Function of Each Section ....... 71

Page 6: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

iv

Summary

With rapidly technological advances and increased competition, managing innovation

has become increasingly challenging. There are two possible causes for the failure of

a project. One is that managers’ decisions are based on incomplete information. The

other is their adoption of inappropriate routines. To gain insight into successful

innovation project management, a theoretical lens that is able to facilitate the

understanding of issues arising from both causes is necessary. Dominant logic, which

can be viewed as both an information filter and routines, fulfills such a requirement

and is thus adopted in this study. Based on the integrated view, a longitudinal case

study of a video game project is conducted to address how the dominant logic of the

project team develops and evolves in a successful innovation project. The findings are

incorporated into a dual layer process model. The first layer encompasses an

evolution path and two evolution processes, which suggest that dominant logic

gradually evolves during three distinct phases of the innovation project to ensure its

success. The second layer depicts the developmental process of dominant logic in

each phase, which is a specific interactive process between information filter and

routines. Our study complements existing innovation literature by investigating

dominant logic from a process perspective and complements dominant logic literature

by providing a way of clearly depicting its development and evolution, thus offering

overarching guidance on how to manage an innovation project.

Keywords: Innovation, Dominant logic, Information filter, Routine, Case Study

Page 7: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

v

List of Tables

Table 1 Design of Interview Questions ...................................................................... 19

Table 2 Dominant Logic, Its Development and Evolvement in Phase 1 .................... 32

Table 3 Dominant Logic, Its Development and Evolvement in Phase 2 .................... 35

Table 4 Dominant Logic, Its Development and Evolvement in Phase 3 and Project Outcome .............................................................................................................. 38

Table 5 Definition of Dominant Logic ....................................................................... 64

Table 6 Diversified Operationalizations of Dominant Logic ..................................... 65

Table 8 List of Interviewees and Positions ................................................................. 70

Table 9 Stage 1 Interviews in 2011 ............................................................................. 70

Table 10 Stage 2 Interviews in 2012 ........................................................................... 70

List of Figures

Figure 1 Video Game Industry Ecosystem ................................................................. 28

Figure 2 The Development and Evolution of Dominant Logic in an Innovation Project ............................................................................................................................. 40

Figure 3 Organizational Structure ............................................................................... 71

Figure 4 Project Structure ........................................................................................... 72

Page 8: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

1

Chapter 1: Introduction

“My mindset swings between dream and money, and it significantly

influences the operation of the project team.”- CEO of Fuzzyeyes

In a world of accelerating change, innovation projects to exploit

product-market opportunities are included on the agendas of all kinds of

organizations, whether they are new start-ups, major corporations, or alliances

among global partners (Dess et al. 1999; Shepherd and Kuratko 2009).

However, the management tasks for innovation projects have become

increasingly challenging due to the intensified global competition, rapid

technological obsolescence and heterogeneous customer demand (Goktan and

Miles 2011; Sauer and Reich 2009). The failure rate of innovation projects

remains high, varying from six out of ten to nine out of ten (Harkema 2003),

and thus urges a breakthrough in the management of such projects.

Findings from extant literature show that the failure of innovation projects can

be attributed to two reasons regarding project management. One is that

managers make decisions based either on their limited experience or on

incomplete information. For instance, when the experience of the management

on a potential project is one-sided and leads them to underestimate it, they are

likely to allocate inadequate resources or even abandon such a project

(Amabile et al. 1996; Song and Parry 1997). Due to the paucity of information

on consumer demand and the competitive environment, a new product is likely

to be positioned in too small a market or scheduled to enter a market too late

(Shepherd and Kuratko 2009). The other cause is that the work routines are

inappropriate for dealing with various issues in the innovation process. For

Page 9: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

2

example, inefficient communication and collaboration within a project team is

fatal for the delivery of a high quality product on time (Hoegl and Gemuenden

2001). Moreover, routines for dealing with stakeholder relationships (Karlsen

2002), the learning process (Keller 1992) and how the leader sets and monitors

performance targets also significantly influence the results of the project.

Clearly, both causes are behind the failure of many innovation projects. They

could be significantly reduced if a theoretical lens that can facilitate the

understanding of issues arising from both causes is developed. Informed by

previous literature, dominant logic, which refers to “the way in which the

managers conceptualize and make critical resource allocation decisions”

(Prahalad and Bettis 1986), is viewed as both an information filter and

routines (Obloj et al. 2010). Therefore, I adopt dominant logic as a new

perspective in investigating innovation project management on the premise

that the existing theory of dominant logic can be extended from the

organizational level to the project level.

However, firstly, since an innovation project encompasses multiple phases and

is characterized by great uncertainty during the complex interaction with

organizational factors and environmental factors (Kanter 1988; Van de Ven

1986), a static dominant logic is insufficient in ensuring project success.

Pisarski et al. (2011) also suggested that a project manager’s cognitive

flexibility and adaptive behavior is a must in facilitating timely reaction to

change. However, research on how dominant logic evolves is limited. Only a

few authors have empirically illustrated the existence of its evolution, mainly

focusing on evolutionary operationalization of dominant logic (e.g., Blettner

2008; Côté et al. 1999; Von Krogh et al. 2000). With those diversified

Page 10: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

3

operationalizations, this stream of research remains inconclusive. Moreover,

the evolution process is rarely discussed in existing research.

Secondly, dominant logic remains an abstract and elusive concept with

inconsistent operationalizations (refer to Table 6), which severely restrict its

practical application (Blettner 2008). For example, it is difficult to clearly

describe the nature and type of dominant logics during an innovation project

(Obloj et al. 2010). Thirdly, no empirical research has thus far supported and

improved on existing simplified theoretical discussions on the development of

dominant logic. In these it is regarded as either a condensation process (Bettis

and Wong 2003) or an interactive process (Bettis and Prahalad 1995). Bearing

in mind the existing gaps in the dominant logic literature and in seeking to

understand how innovation projects can be managed, this study addresses the

following research question: How does the dominant logic of the project team

develop and evolve in a successful innovation project? I adopt the case study

as our methodology and select a video game project as the case because its

characteristics fulfill the requirements of a study on dominant logic.

The main part of this paper is organized into five sections as follows. In the

first section, I explore the theoretical background, by reviewing literature on

innovation and dominant logic. In the second section, I present research

methodology on how to identify dominant logic, followed by an explanation

on data collection and analysis. Next, a detailed description of the case is

presented to show empirical findings related to dominant logic. This is

followed by a discussion, which uncovers the research models on the

development and evolution of dominant logic in an innovation project. Finally,

in conclusion, this study draws theoretical and practical implications, and

Page 11: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

4

discusses the limitations, with an end to providing directions for future

research.

Chapter 2: Theoretical Background

2.1 Existing Perspectives on Innovation

As an important means in attaining competitive advantage, innovations are

pursued by most organizations in order to grasp internal and external

opportunities (Shenhar and Dvir 2007). Generally, innovation refers to the

creation or adoption of something new that creates business value (Teo et al.

2007) and it is categorized as process, product/service and business innovation

(Baker 2002). Previously, scholars have also distinguished between

incremental and radical innovation, with the former referring to minor changes

based on existing alternatives, and the latter referring to fundamental changes

which create something new (e.g., Dewar and Dutton 1986). Comparatively,

the radical innovations are of high risk but hold the ability to create entire new

industries and destroy existing ones (Golder et al. 2009). In current

environment with intensified competition, companies, especially those

operating in high-tech industries, increasingly depend on their ability to

develop radical innovations for their survival and prosperity (Bernstein and

Singh 2008). Thus, I limit the focus of this study to defining innovation as the

creation of entirely new products/services and its commercialization to gain

Page 12: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

5

business value, i.e., radical product/service innovations1

Generally, innovations are influenced by the significant changes in their

contexts, and these include increased technical complexity, accelerated

technology change, interdependence on other organizations and rapidly

evolving and heterogeneous customer demand (Arakji and Lang 2007; Sauer

and Reich 2009). Consequently, managing innovations is proving increasingly

challenging, often resulting in a high failure rate. Two streams of innovation

studies have accumulated knowledge on how to increase the innovation

success rate. One steadily growing stream of research contributes towards

identifying various critical success factors for innovation. Examples of these

factors are teamwork quality (Hoegl and Gemuenden 2001), business strategy

(Ritter and Gemünden 2004), appropriate organization structure and decision

architecture (Van Riel et al. 2004), upper management control (Bonner et al.

2002), managerial competence (Hao and Yu 2012) and technological

competence (Ritter and Gemünden 2004). Some review papers have attempted

to classify these factors. For instance, Kleinknecht (2003) clustered them into

project-related, firm-related, product-related and market-related factors.

(adapt from Teo et al.

2007).

Another stream of research contributes to identifying effective innovation

mechanisms. Improvisation, which refers to “deliberate creation of novel

activity”, is proposed as one effective mechanism in facilitating creativity

(Crossan et al. 2005) and enabling innovativeness (Moorman and Miner 1998).

1 In the remaining part of the thesis, “innovation” represents those radical

product/service innovations.

Page 13: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

6

It is especially useful in coping with complex, unpredictable and time-critical

issues (Crossan 1998). For resource constrained firms with budget constraints,

a preferable innovation method is bricolage, which means to “make do with

what is at hand” (Baker and Nelson 2005; Senyard et al. 2011). Besides

improvisation and bricolage, effective innovation mechanisms can also be

well-defined organizational structures, management processes and resource

allocation systems that facilitate innovation (Shah et al. 2010).

In spite of the extensive research on various critical success factors and

effective innovation mechanisms, how to successfully manage an innovation

remains obscure because all existing studies have ignored the multi-phase

nature of innovation. Schumpeter (1939) originally defined innovation as

encompassing the entire process, starting from a kernel of an idea and

continuing through all the steps to reach a marketable product that changes the

economy. Innovation is usually dependent on a project (Shenhar and Dvir

2007) and the project is divided into several phases, from ideation to launch,

where the final success is achieved through ensuring that “the right projects

are done and they are done right” at each checkpoint (Cooper and Edgett

2012). This Stage-Gate process is especially useful in innovations which are

characterized by the inability of accurately estimating and controlling costs

and delivering on time and within budget (Davies et al. 2011). In dealing with

the conflict between creativity and organizational constraints, the Stage-Gate

process is also feasible for implementing each phase with different focuses

(e.g., Cohendet and Simon 2007). As a result, a process view is strongly

recommended when investigating how to successfully manage innovation.

Page 14: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

7

In addition to various critical success factors in project management, whether

the “dominant mindset” of the project managers is appropriate is also a critical

factor for innovation success because their mindset determines how they direct

the project team to react to changes (adapt from Sauer and Reich 2009). Hence,

I adopt dominant logic (i.e., “dominant mindset”) as a new and useful

theoretical perspective in innovation studies. During the innovation process,

managers’ dominant logic evolves to deal with ever-changing challenges. In

the following section, dominant logic literature is reviewed and organized into

three parts, i.e., conceptualization, development and evolution.

2.2 Conceptualization of Dominant Logic

Dominant logic is defined as the “way in which managers conceptualize the

business and make critical resource allocation decisions-be it in technologies,

product development, distribution, advertisement or in human resource

management” (Prahalad and Bettis 1986). This concept has evolved in three

stages. Firstly, in the original paper, dominant logic was applied to the

dominant coalitions or the top management team of a (diversified)

organization (Prahalad and Bettis 1986), with cognitive psychology as its

underlying theory (Bettis 2000). Secondly, in Bettis and Prahalad (1995)’s

second paper, the dominant logic of the entire organization was adopted

through “retrofitting” (Krogh and Roos 1996) the concept to the theory of

complex adaptive systems (Bettis and Prahalad 1995). Since then, it has

become widely accepted as an organizational level concept (Jarzabkowski

2001; Von Krogh and Grand 2000).

Page 15: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

8

Thirdly, it is undeniable that this concept can be applied at any level as long as

the management procedure, including the style and process of management

and the key resource allocation choices, are significantly influenced by a

“collection of key individuals” (i.e., a dominant coalition) (Donaldson and

Lorsch 1983; Prahalad and Bettis 1986). In this manner, it can be broadly

applied at the project level, business unit level (Prahalad and Bettis 1986),

organizational level (Bettis and Prahalad 1995; Lampel et al. 2000), business

group level (Ray and Chittoor 2005) and industry level (Brännback and

Wiklund 2001; Sabatier et al. 2012). In this study, I extend its application to

project level, where the project managers enjoy high autonomy in decision

making. Similar to the argument that the dominant logic of a firm is one key

factor in the success of a new venture (Nadkarni and Narayanan 2007), we

posit that the dominant logic of the project team is a determinant for the

success of an innovation project.

Based on extant literature summarized in Appendix A, it can be inferred that

the operationalization of dominant logic are varied and lacking in consistent

criteria. Existing research is perceived as belonging to two streams, i.e.,

dominant logic as an information filter and dominant logic as a set of routines

(Obloj et al. 2010). These two streams are also implied in the original paper

simultaneously, where “the dominant logic can be considered as both a

knowledge structure and a set of elicited management processes” (Prahalad

and Bettis 1986). Therefore, by combining both views it is possible to produce

a consistent and comprehensive operationalization of dominant logic, which is

beneficial in unifying all existing discussions. Next, I examine both views

separately.

Page 16: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

9

Dominant logic as an “information filter” was first discussed in Bettis and

Prahalad (1995)’s study, where it directed the management to “sift” relevant

information and make strategic decisions. Von Krogh et al. (2000) attempted

to extend this view by adding dominant logic as a lens. In their study,

dominant logic, on the one hand, functions as a funnel that facilitates top

management teams in filtering information based on their experience to form

perceptions; on the other hand, dominant logic functions as a lens that

facilitates top management teams in seeing the imaginable future (Von Krogh

et al. 2000). Similarly, dominant logic is perceived as “mental models” or

“knowledge structures” or “set of schemas” (Bettis and Prahalad 1995), which

are composed of managers’ interpretations of experiences in core businesses

and formed after a period of time. In this sense, dominant logic allows

managers to analyze data and respond to any emergent uncertain situations

efficiently without adopting scientific methods (Prahalad and Bettis 1986). In

other words, managers leverage on their mindsets to selectively scan

environments and make timely decisions (Hambrick 1982). Whatever the

perceptions of researchers, they point to the important information processing

function of dominant logic (Von Krogh et al. 2000).

In addition, most other researchers perceive dominant logic as “routines” in

their studies (Blettner 2008; Obloj et al. 2010). They have adopted this

behavioral view because it is extremely difficult to operationalize dominant

logic as a cognitive concept (Blettner 2008; Grant 1988; Prahalad and Bettis

1986). Initially, Grant (1988) explored three critical specific corporate-level

functions-allocating resources, formulating business strategies, and setting

and monitoring performance targets-as reflections of dominant logic. This

Page 17: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

10

attempt is based on part of the original definition of Prahalad and Bettis (1986),

where “dominant logic is reflected in the administrative tools to accomplish

goals and make decisions”. The like-minded researchers insisted on a

combination of behavioral and cognitive operationalization (Blettner 2008).

Examples of behavioral components are resource allocation (Von Krogh and

Grand 2000), embedded administrative processes (Jarzabkowski 2001),

actions of top management (Jarzabkowski 2001), dominant routines and

learning experiences (Obloj et al. 2010).

To sum up, dominant logic can be extended to the project level as a key

determinant for the innovation project success. The integrated

operationalization of dominant logic both as an information filter and routines

is also explained in detail in this section. However, the “path-dependent”

nature of dominant logic (Krogh and Roos 1996; Prahalad and Bettis 1986),

where it is a result of past experiences (Von Krogh et al. 2000), determines the

dynamic property of the concept. Managers are also required to adjust their

dominant logic to adapt to the dynamic markets (Von Krogh et al. 2000). In

the next section, I explore the development process and evolution process of

dominant logic.

2.3 How Dominant Logic Has Developed

Several researchers have proposed theoretical discussions on the development

of dominant logic but lack empirical support. The few existing discussions can

be classified into two streams. The first stream of research in simplifying the

actual development process, views it as a condensation process, in which the

general manager’s shared mindset is gradually condensed into organizational

Page 18: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

11

features and then these organizational features reinforce the dominant logic

through a positive feedback loop (Bettis and Wong 2003). Blettner (2008)

further extended the simplification by explaining the condensation process

using the coherence theory, and by likening the condensation process to the

evolution of coherence. Specifically, he adopted a knowledge-based view of

dominant logic, stressing how knowledge increases in density as well as how a

core knowledge structure is formed in an organization. The second stream of

research regarded the development of dominant logic as an interactive process.

For example, Bettis and Prahalad (1995) in their study argue that current

dominant logic will affect the organizational learning activities, which occur at

the level of the strategy, systems, values, expectations and reinforced

behaviors; the outcomes of these activities would then shape the dominant

logic through either positive or negative feedback.

In adhering to the second stream of study, many researchers embedded the

interactive process into the behavioral and cognitive operationalization of

dominant logic (e.g., Jarzabkowski 2001; Von Krogh et al. 2000), where

dominant logic consists of “not only how the members of the organization act

but also how they think” (Prahalad 2004). Intuitively, the cognitive component,

i.e., how they think and the behavioral component, i.e., how they act, would

exert an influence on each other. However, none of these researchers

elaborated on how the two components would interact (e.g., Jarzabkowski

2001). It is probably rooted in the limitation that dominant logic is regarded as

a cognitive concept in those studies. In a similar vein, despite the abundant

research in regarding dominant logic either cognitively as an information filter,

or behaviorally as a set of routines, the interaction between the two views is

Page 19: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

12

totally ignored. In fact, these two views are closely related. According to

Obloj et al. (2010), “routines may be an integral component to the formation

of knowledge filters, and as structuration theory suggests, these knowledge

filters will, in turn, influence subsequent behavior”. Hence, instead of

discussing the development of two views separately, it would be meaningful to

combine these two views into an interactive process that explains the

development process of dominant logic. I propose that, in a specific

environment, the filtered information should guide the development of

necessary routines, and in return, some learned experience (Levitt and March

1988) and feedback (Daft and Weick 1984) should shape the information filter

in certain ways (Bettis and Wong 2003). After a period of interaction, a

specific dominant logic is developed.

This section provides a brief literature review on how dominant logic has

developed. Generally, the developmental process of dominant logic as an

interaction process between the cognitive and behavioral components is of

great interest. With the integrated operationalization of dominant logic

proposed in the last section, I proceed to explain the interactive process in

greater detail within the context of this study.

2.4 How Dominant Logic Has Evolved

Previous research has mainly investigated organizational dominant logic by

consideration of the industry dynamics (Bettis and Prahalad 1995; Obloj et al.

2010). It is inert to change in stable environment because of its “operant

conditioning” characteristic, which refers to the process by which behaviors

that work are reinforced while others are ignored or reduced over time (Bettis

Page 20: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

13

and Prahalad 1995; Jarzabkowski 2001; Prahalad and Bettis 1986). In contrast,

in extremely turbulent environments, dominant logic is neither stabilized nor

embedded into the organizational features (Bettis 2000). In dynamic

environments, it is suggested that dominant logic must evolve to deal with

emergent environmental cues (Bettis and Wong 2003). However, it is difficult

to observe such evolution. Most earlier researchers argue that dominant logic

is inherently an adaptive property (Bettis and Wong 2003) but is resistant to

being unlearned and difficult to change (Jarzabkowski 2001; Prahalad and

Bettis 1986). They assume that the evolution extends over an extensive period.

For instance, many outstanding companies insist only on doing what has been

successful in the past and finally fail to adapt to a changing environment

because they fail to alter their existent dominant logic (Sull 1999).

Nevertheless, several authors have successfully captured the evolution of

dominant logic in their studies. For instance, Von Krogh et al. (2000)

investigated the change in the “bandwidth” of dominant logic to illustrate its

evolution in the telecommunication industry. The “bandwidth” is calculated

based on six dimensions contained in dominant logic and they are related to

the internal and external environment. Côté et al. (1999) perceived a change of

dominant logic from three totally different dimensions based on an acquisition

case. Other researchers focused on changes in “condensed” or “coherence”

elements of dominant logic during its evolution (Blettner 2008; Jarzabkowski

2001). Despite these existing studies, research on the evolution of dominant

logic remain inconclusive because they have adopted very different criteria to

illustrate the evolution (Blettner 2008). To unify the criteria, a consistent

operationalization is required (Blettner 2008). The integrative

Page 21: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

14

operationalization of dominant logic both as an information filter and routines

is optimal because it unifies all existing discussions.

Moreover, due to the difficulty in distinguishing between different dominant

logics, the process of evolving from an old dominant logic to a new one is

under-researched. The only theoretical explanation on how dominant logic

evolves is a three-step process: (1) initially it involves a “fit” between

dominant logic and strategic choices; (2) some new strategic choices are made

based on the changing conditions, which result in a disturbed “fit” and

possible negative performance effects; (3) revising or adding a new dominant

logic into the portfolio to recover the “fit” (Bettis and Prahalad 1995). The

third step is usually a “revision” process because to totally unlearn an old

dominant logic is difficult and to add a new dominant logic usually results in

conflict (Bouwen and Fry 1991). Even the revision is a difficult process and

includes unlearning partial dominant logic and learning some new elements

(Bettis and Prahalad 1995). That explains why new entrants sometimes

surpass the experienced incumbents in facing industrial change (Sull 1999).

For those adding a new dominant logic, a designed process, such as the dialog

process (Bouwen and Fry 1991), is required. Failing this, the failure rate is

high. For example, when the new CEO of Hewlett-Packard (HP) directly

substituted the old and solid Hardware logic with the new Service logic,

conflicts erupted, throwing HP into chaos. Several similar conflicts have

occurred in HP during the last 10 years, leading to a significant decline in

performance (Franklin and Mujtaba 2011).

The above discussion on how dominant logic evolves is too general. To

further explore this stream of research, there are three possible directions. The

Page 22: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

15

first and foremost direction is to identify the evolution path by distinguishing

different dominant logics. Ortiz (2009) has made a trial of labeling dominant

logic with an explorative or exploitative orientation, where the orientation

influences a firm’s critical resource allocation decision. The second alternative

is to classify and specify the evolution process to decipher how dominant logic

evolves from an old to a new dominant logic. The third direction, i.e., the

investigating of the evolution mechanism is meaningful as both researchers

and practitioners are attracted by the following research question: “How can

the evolution of dominant logic be successfully managed?”

Chapter 3: Research Methodology

3.1 Research Method Selection

I preferred qualitative research to quantitative research because the former

complies with the aims of this study. Our aims are to understand a complex

phenomenon in context-specific settings and extrapolate it to similar situations

through detailed interviewing and observation (Golafshani 2003; Hoepfl 1997;

Patton 2002). Among various qualitative research methods, the case study is

particularly appropriate for this study for four reasons. First, the case study is a

widely accepted inductive method for exploratory research in the IS discipline

(Mingers 2003) and is suitable for answering “how” and “why” questions

(Walsham 1995). Indeed, both our research questions are “how” questions.

Second, the case study is particularly useful for unearthing processes (Gephart

Jr 2004) over time and our study seeks to understand the developmental and

evolution process of dominant logic. Third, studying a complex phenomenon

in an epistemological context, such as dominant logic, suggests the adoption

Page 23: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

16

of case study (Ray and Chittoor 2005). Fourth, dominant logic is bound up

with its context and is thus difficult to discern through the positivist method

(Klein and Myers 1999). As the case study is ideal for exploring the dynamics

within single settings (Eisenhardt 1989), I adopt it to study an innovation

project in detail, which allows us to probe deep into the contextual issues and

provide a better intellectual grip on the conceptual fuzziness surrounding the

concept of dominant logic.

3.2 Case Selection

The six-year game software project (EOT) I studied was conducted by

Fuzzyeyes, an Australian multimedia software development company in the

computer game industry. The Australian game industry is appropriate for our

dominant logic study for two reasons. Firstly, several authors have

recommended studying dominant logic in changing environments (Von Krogh

and Grand 2000; Zietsma et al. 2002), and the game industry is facing

unexpectedly swift growth in the market (Shen and Altinkemer 2008) as well

as being highly dynamic with continuous change in technology and art trends.

Secondly, the game industry, which belongs to the software sector (Storz

2008), is characteristically under-regulated by authorities, with few standards

and no patents (Liebeskind 1996). Consequently, it offers ample opportunities

for entrepreneurial activities (Blettner 2008). In Australia, many game studios

are booming (Haukka 2011). To survive in this loosely regulated industry in

the midst of intense competition, a game project manager’s mindset must be

adaptive or even proactive.

Page 24: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

17

Furthermore, I prefer independent studios like Fuzzyeyes to project teams in

large corporations because the latter do not enjoy complete autonomy in

decision making (Allen and Panian 1982) and thus the dominant logic of the

project managers is influenced by the dominant logic of the large corporation.

Generally, the dominant logic of a corporation is inert to change because of

the proven difficulty in implementing such changes (Bettis and Wong 2003;

Jarzabkowski 2001; Sull 1999). As a result, dependent project teams cannot

flexibly adapt instantly to any changes in the environment. Comparatively,

independent game studios, especially those operating on a small scale which

are characterized by limited resources and thus cannot afford failure (Wiklund

and Shepherd 2005), tend towards adjusting their dominant logic to adapt to a

turbulent environment.

Finally, a longitudinal study is necessary to investigate the evolution of

dominant logic (Obloj et al. 2010). Among all the projects, only some

innovative software projects, such as groundbreaking game/movie projects,

occupy extensive periods and allow a manager’s risky behavior to adapt to the

dynamic environment. The EOT is one such project that extends over six years,

and the entire project teams, including the CEO, do their utmost to produce the

game and make it survive in a competitive environment. Generally, the EOT

project provides a perfect context for us to explore the development and

evolution of dominant logic.

3.3 Identification of Dominant Logic

Our approach for the measurement of dominant logic is derived from Obloj et

al. (2010)’s integrative model where dominant logic is conceptualized both as

Page 25: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

18

an information filter and routines. Based on this model, I identify dominant

logic from the perspectives of managers’ strategic schemas/mindsets and key

project activities such as decision making and working procedures. Managers’

schemas are shaped by their critical experience. Their influence is

incorporated into the project processes through sense-giving or other

managerial activities (Hill and Levenhagen 1995) and reflected in the project’s

strategy, team values, expectations and reinforced behaviors (Bettis and

Prahalad 1995). Hence, in our study, the dominant logic of the project

managers was sought to be deduced through interviews with key managers in

the project team. Primarily, I interviewed the project manager of the

innovation project, who was also the CEO of the organization. To align with

previous studies, I first identified dominant logic using Bettis and Prahalad

(1995)’s method, and interviewed the CEO on “his basic views of strategy and

industry”. In subsequent interviews with the CEO and other key managers,

critical decisions, working routines, organizational culture, and structure were

identified under the context of the project. The guiding questions adopted in

our interviews are listed in Table 1.

Compared to previous researches, this integrative method has the advantage of

reducing the difficulty in identifying a dominant logic and increasing the

accuracy of excavating or deducing the dominant logic. Previously, Ray and

Chittoor (2005) measured dominant logic as a set of decision rules that were

etched into the top managers’ minds, which created the problem that these

rules might cover too broad a range of issues due to the managers’ complex

experiences. Bettis and Prahalad (1995)’s classical method, which is to

interview the managers on their “basic views of strategy and industry”, shares

Page 26: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

19

a similar ambiguity issue. In addition, as dominant logic tends to change, it is

difficult for managers to recall the exact dominant logic at a specific time.

Briefly, with existing cognitive methods, I cannot identify the changes in

dominant logic accurately even though a longitudinal study is conducted.

However, by investigating key project activities and decisions, I can confirm

the identification of a dominant logic by aligning its cognitive components and

behavioral components. Consequently, the quality of data collection and

analysis will be improved.

Table 1 Design of Interview Questions

3.4 Data Collection and Analysis

The study started in early June 2011 when I received approval to conduct

in-depth interviews with the CEO and other key managers of Fuzzyeyes, and it

lasted 14 months. According to our research design, I used a longitudinal case

study to map the evolution process of dominant logic and delineate the details

on how dominant logic is developed in an innovation project (Obloj et al.

Themes Interview Questions

Dominant logic

For the CEO:

1. What are your basic views of your business strategy and the industry?

2. Do you consistently have the same mindset throughout the project? If, the answer is ‘no’, how does your mindset change throughout the project?

3. Which manager has a similar mindset to yours during the project?

4. Please describe the project process and how your mindset influences the project. (When it comes to key decisions and activities, I would like to request details on how these decisions are made and examples of these activities. I also would like to extract the decision rules of project management in each phase.)

For other managers:

1. What do you think is the project’s strategic focus at each phase?

2. What rules do you follow at each phase?

3. What is your role in making the key decisions?

4. Please describe your role in key activities and your work at each phase.

Page 27: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

20

2010). The research was carried out in two consecutive stages (refer to

Appendix C for details) with different aims. The study of the first stage

emphasized the inductive derivation of a theoretical model, while in the

second stage, the study emphasized the improvement and validation of the

emergent model until data sufficiency and theoretical sufficiency was reached

(Pan and Tan 2011). Thus, I had different interviewees (refer to Appendix E)

for data collection and analysis during the two stages. In the first stage, our

main interviewee was the CEO of Fuzzyeyes, who was the major source of the

project team’s dominant logic because of his role as the dominant decision

maker. In the second stage, I interviewed key managers (including the CEO)

of the project team. Except for the information on the recent developments of

the project, most data collected was a triangulation of the emergent

information during interviews of the first stage. Such triangulation from

multiple sources ensures the validity of the emergent model (Guion et al.

2011). In the following section, I describe the detailed data collection and

analysis at each stage, where data analysis was conducted in tandem with data

collection to make full use of the flexibility supported by the case study

method (Eisenhardt 1989; Pan and Tan 2011).

Stage 1: Interview with the CEO (06/2011-01/2012)

The first stage can be divided into three steps: preparation, official interviews

and framing.

Step 1: Preparation. As Fuzzyeyes is an independent game studio, not much

secondary data is publicized. Based on the only article about the history of the

company, our initial inquiry was: “How does an entrepreneurial manager lead

Page 28: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

21

his/her team to successfully complete the challenging AAA2

Step 2: Official interview. This interview comprised 10 in-depth interviews

with the CEO and one interview with the marketing director during their

10-day visit to Singapore in July 2011. Three or four interviews that related to

the same topic were usually arranged in a single day (refer to

game project?”

This was followed by six weeks of preparation. Practical and academic

literature on “entrepreneurship”, “entrepreneurial mindset”, “innovation

project management”, “game industry” and “creative industry” was

extensively reviewed with the aid of the “google” search engine and a library

search. From such literature, I accumulated knowledge on the industry context

and identified several interesting management mechanisms, such as “balance”,

“ambidexterity”, “control” and “dominant logic”. These optional theoretical

lenses and relevant theoretical gaps were carefully listed. Two days before the

official interviews, I had the opportunity to meet with our gatekeeper, i.e., the

marketing director of Fuzzyeyes. Two informal interviews were conducted

during the lunch hour to enable us to become familiarized with the

organization and confirm the interview schedule. Based on these interviews, a

document determining the relevant theoretical lenses and a set of interview

questions were prepared as guidelines for the following official interview.

Appendix E),

with each interview lasting an average of one hour. On the first day, the CEO

was asked about his views on the ecosystem of the game industry and

Fuzzyeyes’s strategy. As he highlighted the importance of his mindset change

in this AAA game project, I limited the potential theoretical portfolio to

2 An AAA game fits the following descriptions: high-quality, premier, or excellent.

Page 29: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

22

“dominant logic”. Next, these emergent themes were specified and aligned

with literature on dominant logic and innovation project management to form

a preliminary model. Research questions were also clarified and I determined

how a dominant logic should be identified. The preliminary model served as

the “sensitizing device” (Klein and Myers 1999) to guide the subsequent data

collection and analysis (Eisenhardt and Graebner 2007). In subsequent

interviews, I investigated in greater detail, the mindset, strategic focus, key

activities and decisions following a timeline and focusing on two topics:

organization structure and culture, as well as the EOT project process. The

timeline was tagged with a clear breakpoint for each phase, which proved

especially useful for subsequent collating of data. After each interview, data

related to the specified themes were coded (Strauss 1987), the preliminary

model was modified with emergent new themes (Ravishankar et al. 2011;

Walsham 2006) and future interview questions were designed, based on the

current observation and categorization of findings (Ravishankar et al. 2011;

Strauss 1987). To enhance further data analysis, all the interviews were

digitally recorded and later transcribed. Moreover, secondary data, including

industry value chains, organization charts, project processes, press releases

and book chapters (refer to Appendix D), were also collected as supplements

to the interviews.

During the semi-structured interviews, several measures were undertaken to

ensure reliability and validity respectively. To ensure reliability, a set of

interview questions was prepared before each interview. At the same time, I

minimized retrospective bias by designing all the interview questions to be

explorative and open-ended, based on the role of the interviewee, and asking

Page 30: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

23

questions befitting the situation at hand. To ensure validity, I assigned

different roles to eight researchers, with one conducting the interviews while

the others observed, took notes and asked for clarification if necessary

(Eisenhardt 1989). This interview strategy allowed researchers to develop

different interpretations that could then be contrasted (Eisenhardt 1989).

Moreover, our gatekeeper was required to be present at each interview. She

provided her interpretation of key information as triangulation (Guion et al.

2011) and added supplementary information at any available time, such as

during breaks and at the beginning of the next interview.

Step 3: Framing. With the interview transcripts on hand, a combination of

temporal bracketing strategy, a visual mapping strategy and a narrative

strategy was adopted to organize the empirical data for subsequent abstraction

of theoretical constructs (Langley 1999). With the selective coding technique

(Corbin and Strauss 1990), data related to strategic choices and main strategic

activities was extracted and clustered into three distinct phases based on the

CEO’s mindset changes in our modified model. At the same time, I conducted

in-depth literature reviews on “dominant logic evolution and development”,

“innovation project management” and the “game industry”, which facilitated

the modification of the structure of the model and the abstraction of theoretical

constructs from empirical data. However, the model, existing theories and

data did not always corroborate each other. When this transpired, I went

through iterative cycles of examining the data and theory to refine the

theoretical model, which involved either adjusting the model’s structure or

adding new constructs (Walsham 2006). For instance, when I found that the

“evolution process” which was supported by data and lacked extensive

Page 31: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

24

research in dominant logic literature, I would include this construct in the

model.

This refining process lasted six months, during which I presented my study in

three rounds to a panel of researchers and practitioners in order to improve the

underlying logic and data accuracy. Half of this panel comprised experienced

researchers and most of them had also participated in the interviews. The first

round of presentation lasted two hours and the model’s structure was finally

confirmed when all the participants’ doubts had been resolved and they had

reached an agreement. In the second and third rounds, three alignments were

checked in sequence. Specifically, theory-data alignment was checked by

exploring whether case data could be explained by an existing theory to ensure

theoretical confidence; while data-model alignment was checked by exploring

whether data supported the emergent model to ensure that the model was an

accurate depiction of empirical reality; and model-theory alignment was

checked by exploring whether the existing theory supported the emergent

model to ensure generalization (Pan and Tan 2011). Under the condition of

data deficiency, the criteria for data-model alignment at this stage were

lowered. One source of data, instead of at least two for the purpose of

triangulation (Klein and Myers 1999), was required to support the model. In

addition, the gatekeeper also attended our second-round presentation on Skype.

She accepted the model and suggested some minor adjustments on the

constructs. Finally, the framing process ended with a refined model, which

needed to be further fine-tuned when more data was collected in the next

stage.

Page 32: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

25

Stage 2: Interview with key members of the project team

(02/2012-08/2012)

The second stage of interviews was initiated in the middle of February 2012

when the game project neared its end. With prescriptions on how to identify

dominant logic (Section 3.3) and the refined model, I prepared an interview

protocol to guide the data collection of the second-stage. The interview

protocol included an introduction of the research goal, the resources needed,

and a set of interview questions (Staudenmayer et al. 2005). At this stage,

another nine semi-structured interviews with six key members (including the

CEO and marketing director) of the project team were added to the data pool

(refer to Appendix E). The informants were four managers, a marketing

assistant and the music director. The last two were interviewed because their

daily responsibilities included communicating among different departments

and interviewing them, and this could be used to fill data leakage on

interactions among departments. Moreover, the marketing director and general

manager were perceived to have similar mindsets as the CEO during the

project. Using informants of similar or different mindsets with the CEO, I

minimized the potential bias of “dominant voices” in the case reporting

(Myers and Newman 2007; Pan and Tan 2011).

We conducted a face-to-face interview with the CEO, while the others were

interviewed by phone, Skype and e-mail, with all interview questions

following the project timeline. Our gatekeeper attended all interviews as she

did previously. She provided detailed information about the informants before

each interview and added supplementary information after each interview. The

CEO was interviewed again on his mindset change and key strategic decisions

Page 33: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

26

towards the end of the project. After the interview with the CEO, the refined

model was explained to him and he approved of our views. Other informants

narrated their understanding of strategic focus at each phase, their decision

making and working routines. To ensure validity and reliability, all interviews

adopted the same measures used in the first stage. Moreover, the data was

digitally recorded and translated for subsequent analysis.

With a refined model, undertaking the analysis was relatively easier. During

the selective coding process, I made a thorough comparison of the model and

the data. When there was inconformity between the codes and components of

the model, I would refer to literature to validate the feasibility of the

components and make corresponding adjustments. In the presence of

inaccuracy or insufficiency in data, I would consult the gatekeeper for more

information through e-mail. After ensuring data sufficiency and fine-tuning

the model, the theory-data-model alignment was checked again against

empirical data, existing theories and the emerging process model, until

theoretical saturation was reached (Corbin and Strauss 1990; Eisenhardt 1989;

Pan and Tan 2011). Finally, I formally presented the completed study to a

panel of researchers for feedback, during which tables and figures were

adopted to present the data and findings more elaborately.

Chapter 4: Case Description

4.1 Background of the Video Game Industry

The video game industry was established in 1971. Along with the continuous

renewal of game consoles and software toolkits, it has rapidly grown into an

industry with revenue comparable to the film industry. It generated an annual

Page 34: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

27

revenue of over US$25 billion annual in 2011. The industry is involved with

the development, marketing and sales of video games3

In

. Accordingly, it has

developed an orbicular industry ecosystem, which includes manufacturer,

publisher, developer, distributor, retailer and customer. I will next introduce

them individually. The three largest manufacturers are Sony, Microsoft and

Nintendo, each producing their individual series of consoles. The updating of

the consoles is the spur for the games to continuously evolve. As the games

depend strongly on the consoles, the manufacturers enjoy the right to decide

whether a new game is eligible for publication. Publishers take charge of

selecting a new game for investment, monitoring its production cycle and

quality, and finally launching it to the market. Based on their marketing

channels, publishers are divided into three categories, i.e., they are

European-oriented, American-oriented and Asian-oriented. Developers are the

teams that produce the games. They can be categorized into either in-house

developers or independent developers, where the former refers to the

developers that are affiliated with the publisher/manufacturer, while the latter

is not affiliated. Independent developers are divided into two types based on

whether they own the intellectual property (IP) of a game. Distributors include

Wall-mart, 7-11, K-mart and many others. They order games directly from a

publisher and sell them to either customers or retailers. Customers can buy

games from retailers as well.

Figure 1, I present the game value chain which includes five steps: (1)

developers pitch their idea to publishers to fight for investment through some

3 Video games refer to games played using a console linked to a television set or on a hand-held device, e.g., PS, Xbox, Wii and Nintendo, as opposed to PC games.

Page 35: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

28

specialized game show; (2) publishers negotiate with developers and sign a

contract to fund the chosen project; (3) developers and publishers approach a

manufacturer to gain concept approval and technology approval, with

publishers usually assuming responsibility; (4) publishers sell the product

through distributors by initiating marketing activities, such as advertising; (5)

customers buy the product from distributors and retailers. It can be seen that

developers generally have the lowest bargaining power, and thus their profits

are relatively lower. According to one of our interviewees, developers usually

fail to deliver a qualified product within a specified budget.

Figure 1 Video Game Industry Ecosystem

4.2 Organizational Background

The video game industry has experienced rapid growth since the 1980s,

resulting in worldwide prosperity and at the same time, positioning developers

in a highly dynamic and competitive environment. Situated in the computer

gaming industry hub in Australia, Fuzzyeyes Studio is a successful

medium-sized multimedia software development company which was founded

Page 36: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

29

in 2001. It possesses a very flat organizational structure to enhance creativity.

It is composed of five divisions with a workforce of 50, and its art department

is the largest, comprising about 30 professional artists. Different from most

studios, Fuzzyeyes has its own marketing department and a marketing director

with considerable experience in international marketing. For each project, a

project team is created, which enjoys extensive autonomy in decision making.

The team generally comprises a project manager, a game designer and some

other members from the art department, technology department or marketing

department (Refer to Appendix F). Moreover, its organizational culture is

characterized by innovation, creativity and passion. Most employees are

pursuing work for its own merits rather than for monetary rewards. The CEO

constantly commends his staff on their creativity and enthusiasm. By way of

enhancement, the company also sets up a bonus pay system to reward

hardworking and creative staff members. In a positive work environment with

motivated staff, Fuzzyeyes continuously produces quality games that are both

ingenious and entertaining.

Initially, its products focused on localized light-hearted fun, such as OzFighter.

Subsequently, they mainly positioned their products towards the US and

European markets. Among several medium-sized games is the successful

HotDog Girls, produced in 2005, and from which they accumulated

experience in the Asian market. In this study, I focus on its recently completed

and also first AAA title game named EOT. According to Sonny Lu, the CEO

of Fuzzyeyes, who is also the project manager of EOT, AAA games are

characteristically high investments of US$30~40 million, and of high quality,

but involving relatively low risks. The project costed approximately 200

Page 37: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

30

manpower from outsourcing companies for three years, while internal work on

EOT lasted about six years. The six-year development cycle was divided into

three phases: design, production and marketing, with temporal overlap

between the last two phases. Based on our prior theoretical underpinning, the

dominant logic of the project managers would change during the game’s

project to conform to environmental changes. To find relevant evidence, I will

focus on the team’s dominant logic, its information filter and routine

development component, and also the transition process for dominant mindset

changes in describing each of the three phases.

4.3 Video Game Project: EOT

4.3.1 Phase 1: Design (08/2005-10/2007)

Competition in the games industry is driven by a search for novelty. In early

2005, Fuzzyeyes launched a call for concept proposals for a new game. Three

of the seven submitted proposals were selected. According to the marketing

department’s industry trend analysis for 2010~2015 and discussions among

directors, the company decided to invest in the proposal which was named

EOT and positioned it initially as an AA title game. A project team including

all employees was established for the purpose of extending the 10-page

proposal into a prototype in the design phase.

As almost all the employees lacked experience with large-scale games, the

team decided to leverage on their creative professional art team to design the

product. In terms of conceptualization, the artists first discussed the entire

world setting and philosophy of EOT. Several options of art genres, including

Page 38: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

31

“future fantasy”4, were proposed. Marketing departments pushed the decision

making process by collecting relevant information, suggesting alternative

options, and comparing them in terms of marketing potential. The

“steampunk”5 genre was finally chosen. In the following months, the art team

and the game designer frequented the library and jointly brain-stormed to

arrive at a concept script. They derived considerable inspiration and

enlightenment from architecture and mechanism books. Whenever they

received inspiration, they further brainstormed onsite and consolidated the

results into the concept script. The completed script occupied 1,000 pages.

After a great deal of effort in creating the script, the next step was to produce

the visible product prototype. The art director presented a stick figure and the

character’s features to the artists, and they produced detailed designs using

their imagination. In the end, the technology team merged all the components

using Gamebryo6

Generally, the game design included the story, its characters as well as their

skin color, expressions and clothing and in-game items, etc. These creative

ideas were publicly displayed to test the reaction of targeted customers. For

example, one appropriate avenue was the ratings of game forums and the team

was often encouraged by the high ratings. In weekly meetings, the marketing

.

4 Future fantasy is an art genre that commonly uses magic and other supernatural phenomena that happen in the future as a primary element of plot, theme, or setting. 5 Steampunk is an art genre that typically features steam-powered machinery, especially in a setting inspired by industrialized Western civilization during the 19th century. 6 Gamebryo is a game engine that facilitates and simplifies video game development by providing a complete toolset, flexible workflow, rapid prototyping capabilities and a high-performance runtime.

Page 39: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

32

director would provide feedback on their research regarding the current trends

of character designs for the project team, which, on its part, micro-adjusted the

market positioning of the product thus providing further guidance for

subsequent design work. The continuous interactions between the art

department and the marketing department shaped the final prototype. Towards

the end of 2006, they attended the Lion game show to seek a publisher, and a

year later successfully signed a contract with a second-tier publisher for the

European and American markets. Table 2 is a summary of the findings related

to dominant logic.

Table 2 Dominant Logic, Its Development and Evolvement in Phase 1

Dominant logic: provoking creativity

“Before the prototype is sold, creativity is most important. I continuously invest money to make the product creative. I do many things to inspire my team to be confident in producing creative and high quality products. For example, I show my appreciation of their talents at every opportunity by means of posting positive media reports about them. In addition, internal wiki and competitions were leveraged to transfer and inspire creativity among team members.” –CEO

Development of dominant logic

Filtering information on creative trends

“Six months before conceptualization, the marketing department begins studying the trends in video games, to gather information about possible competitors and the targeted customers for the next 5~10 years. These market analyses were applied to sift out creative concepts and test the potential of our next product.”–Marketing Director

“During the formation of the concept, our focus is on product analysis. For example, we help determine whether the ‘fantasy’ genre is the right choice and also provide alternative choices. ”–Marketing Director

Positioning the product

“According to the market analysis, large scale and creative game projects are usually the ones that earn money. They are also characterized as high-cost investments of high quality, but actually involving low risks. Thus, our decision is to invest in developing large scale and creative games.”–CEO

“Our product is positioned as a large scale game at the beginning. Except for some minor adjustments due to market changes, our product position is rarely changed.”–CEO

Developing routines for inspiring creativity

“We set up a project team for EOT. Under the leadership of the game designer and art director, our production team frequented the library for inspiration and produced many good ideas, and they consolidated those emergent ideas from their discussions into a 1000-page script. ”–CEO

“Discussion and brainstorming occurs spontaneously at any time. Our office is equipped with mobile desks and seats, and discussion rooms for convenient communication.” –Marketing Director

Page 40: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

33

4.3.2 Phase 2: Production (10/2007-05/2010)

The production phase commenced in October 2007, when Fuzzyeyes sold the

prototype of EOT to a publisher. After that, the game experienced several

development milestones sequentially: alpha version, beta version, release

candidate 7 and GM (gold master) release 8 . After the beta version was

completed in May 2010, only minor revision was incorporated into the product

to gain the approval of the manufacturer. Accordingly, we will next focus on

the period between Oct 2007 and May 2010. In the early part of 2008, the

production team replaced their technology tool with an industry-recognized

tool named Unreal9

7 A release candidate (RC) is a beta version with potential to be a final product, which is ready for release unless significant bugs emerge.

, for AAA video games, based on the agreement between

Fuzzyeyes and its publisher. However, as better games were made by using

Unreal, the budget increased from US$4 million to US$6 million and then to

US$11million. The workload doubled accordingly. On the basis of

8 GM (gold master) release is the last step of a software release life cycle. The terminology is used when software is ready for or has been delivered or provided to the customer. 9Unreal is a game engine used by many game developers today because it features a high degree of portability.

Clarifying the creative ideas for feasibility analysis

“As the concept becomes more and more detailed, the marketing team would shift from market analysis to product analysis.”-Marketing Director

“The artists are not certain as to whether the visual arts are acceptable to the customers and to which segment of customers they seem attractive. They rely on our department to test customers’ reactions to a product and facilitate the prediction of its potential.” –Marketing Director

Transition process for the evolvement of dominant logic

“When the prototype is partially completed, all the marketing activities and investments in creativity work serve the purpose of selling the product at a higher price.” –CEO

“After the conceptualization stage, we started marketing our products to attract customers. However, the actual purpose was to gain the attention of publishers. Internally, we developed a sales forecasting tool to predict the product’s potential revenue, which facilitated our signing of a contract which would at least be to our benefit. ” –Marketing Director

Page 41: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

34

encouraging creativity, Fuzzyeyes sought and implemented necessary

measures to control costs and guarantee efficiency. First, the production team

restricted themselves with regard to fulfilling the requirements of the contract.

Second, with the core work as well as influential revisions being imposed on

internal team, the CEO gradually persuaded the art team to outsource the labor

intensive work. Both measures were successfully combined with original

practices because Fuzzyeyes adopted a half-structured method named

“whitebox”10

Opposed to Fuzzyeyes’s strategic focus on lowering costs, the publisher’s

producer preferred Fuzzyeyes to expend more effort on completion of a better

product with the end of generating higher revenues. Fuzzyeyes’ art director

would coordinate with the publisher’s producer in perfecting the existing

requirements of the contract. However, when extra requirements were made,

additional investment would be requested from Fuzzyeyes. The publisher’s

producer deliberated on whether to invest more because of the potential risk

that the resultant increase in revenue could be lower than the extra investment.

to manage the production process. In each production cycle, a

more sophisticated “whitebox” would be developed based on the previous

version. The outsourcer also began with the original version of “whitebox”

after receiving training from Fuzzyeyes’ artists for a one-year period. It was

not until their “whitebox” was approved by Fuzzyeyes’s artists that they were

allowed to begin mass production. Moreover, in the face of production

difficulties, they sought solutions based on personal knowledge and made

compromises to produce optimal effects.

10 Whitebox is a word with specific meaning in Fuzzyeyes. It refers to a collection of sketches designed with computer tools.

Page 42: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

35

The amount of investment and extra requirements also created an impact on

certain production practices. For example, if the investment was not high but

too many extra requirements were presented, the production team would rely

on outsourcing to finish most of the work or lower its quality.

In addition, another very important production issue was to make the game

acceptable and attractive to customers from different cultural backgrounds.

The marketing team acted as the interface between internal production and

external customers in resolving this issue. They screened target customers’

particular requirements and shared these with the production team through

weekly meetings. The production team would incorporate such specifications

into their design through fine-tuning the product. Generally, the path plasticity

of video game production easily led to cost increases and lower productivity

but to maintain the benefits was the key at this phase. In Table 3, we have

summarized the findings related to dominant logic.

Table 3 Dominant Logic, Its Development and Evolvement in Phase 2

Transition process for the evolvement of dominant logic

“During negotiations, the publisher provided us with a license for Unreal and requested that we adopted it as a technology tool. In fact, Unreal is the recognized tool for AAA games. It is able to lower the risks of failure by pushing our product from an AA ranking up to AAA. Therefore, we switched production to work with Unreal for market recognition and a lower workload. But the truth is that our workload doubled as the expectations of product quality increased.”–CEO

“Our production team faced the pressure of meeting contractually agreed performance targets. Limited human resources became the main obstacle for maintaining productivity.”–CEO

Dominant logic: gaining profit

“After the contract is signed and we have received money from the publisher, we constrain our creativity within the box and only conduct production activity to fulfill the specific requirements in the contract. Creativity is mainly engaged to make a product attractive to the targeted customers. I focus on budget-related decisions and would refuse to meet the publisher’s additional requirements unless they paid for the work. In addition, we leverage outsourcers to deal with labor intensive art work in consideration of lower costs and production efficiency. All in all, we try to maximum our profitability within the conditions of acceptable creativity.” –CEO

Development of dominant logic

Filtering information

“The marketing department consistently checks on whether the product from the creativity department has positive effects towards the targeted customers.

Page 43: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

36

4.3.3 Phase 3: Marketing (09/2008-09/2012)

After Fuzzyeyes had signed the contract with its publisher in 2007, the

publisher’s marketing team (Team A) took over the promotion of EOT in the

European and American markets. The internal marketing team (Team B)

collaborated with Team A, and at the same time, they also planned and

explored new market opportunities on their own. Their marketing activities

on market recognition and successful production practices

In most cases, we share information on the policies of certain countries and on customer behavior. For example, no sexually provocative material is allowed in the US and the color of blood in a Japanese show cannot be red.” –Marketing Director

“One popular industry practice is outsourcing. Low costs and mass labor are advantages.”–CEO

“The marketing team participates in decision making on outsourcing. We need to evaluate all the potential companies (from Japan, Russia, China, etc.), compare their reputations, and then decide on the most appropriate to fulfill our productivity requirements.”–Marketing Director

Mixing new production processes with the old

“To obtain content approval in each country and gain market recognition, our production team would continuously fine-tune the product by incorporating relevant specifications.”–Marketing Director

“Initially, our art director was strongly against outsourcing. I persuaded him to try to outsource the least important part of the art work adaptively. I have successfully outsourced 70% of the art work.” –CEO

Developing routines for gradually increasing creativity and internally resolving difficulties

“‘Whitebox’ was the method we adopted to develop video games. We developed a basic ‘whitebox’ as a prototype. After signing the contract with the publisher, the main direction would not change. The production team would add some creative elements into the design by making more and more detailed versions of the ‘whitebox’. The outsourcers started from the basic ‘whitebox’ and followed the same procedure as well.” –CEO

“The production teams are effectively self-educated and they can solve most problems using their own methods. When there are conflicts among technical people, artists and game designers during production, they would coordinate with each other to figure out a solution. ”–CEO

Balancing creativity and extra investment

“To some extent, the producer substituted my role in his struggle on whether to invest more money. He wanted to make the game more creative and attractive but he was worried about whether the increase in final revenue would be worth the investment. I remembered he had persuaded his company to add about a million dollars to get a better product.” –CEO

Transition process for the evolvement of dominant logic

“At one conference during the production of the alpha version, we had an opportunity to promote our product and build a relationship with attendees during the one-day meeting. These attendees consisted of journalists, developers and publishers, who facilitated our subsequent marketing activities such as outsourcing the promotional trailer. ”–Marketing Director

“Before the completion of the product’s alpha version, we had plans to publicize it at the Japan Tokyo Game Show in September 2008.”–Marketing Director

Page 44: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

37

began in September 2008. Generally, they employed the following three

strategies in exploring market opportunities. Firstly, they had already planned

to explore the Japanese market independently even before the prototype was

sold out. No significant action ensued until the Tokyo Game Show in

September 2008. This is mainly because the Japanese prefer high quality

products and are unlikely to sign a contract till the product is perceived to be

of a good quality. In the submittal package for the show, they applied for

Japanese certification, i.e., the CERO rating. In the show, mini public release,

fantastic screenshot and media interview were adopted to attract audiences. As

a result, they received considerable attention from customers and publishers.

Many Japanese publishers contacted them. Given their efforts to retain and

reinforce relationships, they finally signed a contract with a Japanese publisher

at the end of 2009. Secondly, to enlarge Fuzzyeyes’s influence in the Asian

market, they leveraged on many other marketing techniques. For example,

they continuously visited Taiwan two days before each event. They gave a

series of talks centered on a topic at several universities and produced

story-by-story press releases. Thirdly, ICT trade fairs such as CeBIT were also

in their consideration. They bundled EOT with the ICT products to market

EOT, thus paving the way to sell EOT to PC, PS/Xbox as well as smartphone

users in the near future.

In addition to exploring opportunities around the product, they were able to

take advantage of opportunities around IP as well. Unlike most development

studios, EOT’s IP is controlled by Fuzzyeyes, allowing them the freedom to

deal with IP-relevant issues. One movie producer, who coincidentally watched

an EOT trailer on Youtube.com, finally contacted them with the aim of buying

Page 45: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

38

the IP. Moreover, Fuzzyeyes signed contracts with other publishers for

subsequent sequels of EOT. Generally, the internal marketing team extracted

value from not only the product but also on IP in the “marketing” phase.

In 2012, the Fuzzyeyes studio finally delivered the exciting completed product

to the publisher on schedule and within the budget. According to the online

scoring and feedback from the game show, customers are expected to like

EOT. Barring accidents, the product is to be launched on the market soon.

Table 4 is a summary of the findings related to dominant logic and the project

outcome.

Table 4 Dominant Logic, Its Development and Evolvement in Phase 3 and Project Outcome

Transition process for the evolvement of dominant logic

“There is one deal that was beyond expectation. A film producer saw our trailer on YouTube.com and contacted us to ask to buy the IP of the game. To emphasize, IP is ours solely and we can do anything without interference from the publisher.”–Marketing Director

“The previous marketing activities for different events have given us a good reputation and expanded our influence. Some other publishers have contacted us regarding the signing of contracts for our subsequent sequels.”–CEO

Dominant logic: maximizing profits and influence

“There are two marketing operations: one comes from us and the other from the publisher, who is responsible for product promotion in the European and American markets. Our marketing team planned and explored opportunities at the Tokyo Game Show (Sep 2008) to find publishers for the Japanese market. We also presented many other activities. Basically, all the marketing activities are purported to improve profit margins. For the Asian market, we have another important purpose, which is to build our company’s reputation. By attending these shows we also project to the publishers that Fuzzyeyes is financially and operationally sound, and in this way, we expand the company’s influence. By means of our by-products, we have access to many other businesses around EOT.” –CEO

Development of dominant logic

Filtering information on possible opportunities

“Since 2003, we have attended various shows yearly for varying purposes. Most are targeted at customers while some others provide a platform for bonding with publishers and developers.”-Marketing Director

“First, we waited for the best opportunity to explore the Japanese market, based on our foreknowledge. Second, we attended Germany’s CeBIT show in 2009, which as an ICT products trade fair, enabled us to facilitate our multi-platform extensions to the PC、PSP and the mobile phone. Third, we knew that Taiwan has a policy of encouraging the entertainment industry and we built good social relationships there. Thus, we were able to market our products in Taiwan.” –Marketing Director

Prioritizing potential

“Every year, I have a list of important marketing activities. According to priority, I will coordinate my marketing team to complete the activities on

Page 46: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

39

Chapter 5: Analysis and Discussion

This study aspires to shed light on how dominant logic develops and evolves

into a successful innovation project. Based on the emergent pattern from our

data and prior theoretical underpinnings, I inductively derive a dual layer

process model of dominant logic (refer to Figure 2). The first layer simply

delineates the evolution path and evolution process of dominant logic that

leads to project success, without exploring the dominant logics in detail. The

marketing activities and preparing for feasible ones

time.” –Marketing Director

“In weekly meetings, directors from every department spend a whole afternoon making decisions and plans to solve various issues. For example, I might propose a request for marketing support. After the discussion, we assign tasks to specific groups, and sometimes we seek help from outsourcers, and prepare an agenda that helps us to complete the tasks. ” –Marketing Director

Developing routines for gaining reputation and making extra profits

“To achieve smooth cooperation between the marketing and production teams internally, we have a common view that the marketing task is an extra task and should not influence the production schedule. There are also situations when some staff members commit time to provide support before and during important marketing activities, e.g., the CeBIT show” –Marketing Director

“We have several successful marketing activities in the Asian markets. In Japan, we prepared a special booth to promote EOT leveraging on target customers’ behavioral information and our accumulated knowledge of Japan. As we successfully attracted customers and publishers that day, we had opportunities to communicate with most publishers for the Japanese market. For the purpose of building a reputation in Taiwan, we stayed in Taiwan several days before attending each marketing event. Our art director and other team members gave talks to several universities. In addition, three important news mediums continuously reported on our events to sustain our influence. ” –Marketing Director

Strengthening product influence for new opportunities

“A good entertainment product sells itself. As our influence grew, people, including publishers, distributors and manufacturers, approached us and bought our product and its IP. ” –CEO

“We devote attention to retaining our relationships with these people. For example, our publisher in the Japanese market is a Buddhist. I will talk about Buddhism with him to reinforce his incentive to collaborate with us.” –CEO

Outcome: Project Success

“I think EOT is the most exciting project that I have ever participated in.” –Music Director

“The project is a total success in that we have enjoyed the process and also made substantial profits. We have finally delivered the product to the publisher and will see it in the market soon.” –CEO

Page 47: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

40

second layer complementarily delineates the components of dominant logic in

each phase and its developmental process. Next, I will illustrate how the

existing literature corroborates the model and how our model, on its part, will

enrich the relevant literature.

Figure 2 The Development and Evolution of Dominant Logic in an Innovation Project

5.1 Development of Dominant Logic

5.1.1 Creativity-oriented Dominant Logic and Its Developmental

Process

In the design phase, creativity-oriented dominant logic is necessary. All

innovation projects begin with the exploration of a new idea (Bhuiyan

2011).The game software industry is especially characterized by the

expectations of creativity and innovation (Christopherson 2004). The goal of

the first phase in an innovation project is to produce a primitive prototype with

inherent originality that will be prevalent when the innovation comes into the

market. Thus, it is imperative that the project team strongly concentrates on

Page 48: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

41

creativity when conceptualizing and making critical resource allocation

decisions and this is defined as “creativity-oriented dominant logic” (Ortiz

2009; Prahalad and Bettis 1986).

Based on the integrated operationalization of dominant logic both as an

information filter and routines (Obloj et al. 2010), I summarize the data to

posit that creativity-oriented dominant logic is composed of an information

filter for novelty and routines for idea improvisation. The former refers to

the function of searching for information related to innovation opportunities

and evaluating their degree of novelty when making decisions (Bettis and

Prahalad 1995; Von Krogh et al. 2000). An information filter for novelty is a

must as it facilitates managers in investing resources in the appropriate

innovation. Without it, the prototype is very likely to be constructed based on

ideas that are about to be outmoded or that are appealing to only a limited

cohort of consumers, which will lead to the ultimate failure of the innovation

(Shepherd and Kuratko 2009). The latter, routines for idea improvisation,

refers to the reflection of dominant logic in key routines where new ideas are

encouraged to be devised through “deliberate creation of novel creativity”

(Crossan et al. 2005; Grant 1988). The routines enable the project team to add

originality to a prototype to the best of their ability. Without it, the ultimate

prototype would lack creativity and it would responsible for the failure of an

innovation project.

In addition, previous research findings have implied that creativity-oriented

dominant logic is developed after continuous interactions between filtering for

novelty and developing routines for idea improvisation (Bettis and Wong

2003). From our findings, the interaction process follows a specific pattern.

Page 49: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

42

First, it is to filter information to distinguish which novel idea has the potential

to command future markets (Von Krogh et al. 2000). Second, filtered

information facilitates managers to explicitly position the new product, where

the position sets the direction for the subsequent routine development. Third,

routines for invoking needed creative ideas through improvisation are

developed (Bettis and Wong 2003) because improvisation is an effective

innovation method for producing free-flowing creativity (Crossan et al. 2005;

Eisenhardt and Tabrizi 1995; Kamoche 2001; Moorman and Miner 1998).

Fourth, what to filter next for novelty is clarified along with the production of

new and more detailed concepts or prototypes in the last step (Bettis and

Wong 2003). The interaction continues until the end of the design phase of an

innovation project, where the prototype is finalized.

5.1.2 Rationality-oriented Dominant Logic and Its Developmental

Process

In the production phase, rationality-oriented dominant logic replaces

creativity-oriented dominant logic. Two principal concerns, which are external

requirements and internal resource constraints, dominate the production

process (Hotho and Champion 2010). To respond to them, managers adjust the

focus towards complying with external environments and increasing

production efficiency and effectiveness. Formal processes are introduced to

the project team to ensure that the team can deliver the product on time and

within the specified budget although this clashes with free-flowing creativity

(Cohendet and Simon 2007). This is theorized as “rationality-oriented

dominant logic” because managers focus more on profitability than creativity

in conceptualizing and making decisions (Ortiz 2009; Prahalad and Bettis

Page 50: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

43

1986). In innovation projects, rationality refers to “the predominant focus on

business interests or the productivity-oriented production process, usually at

the expense of creativity” (adapted from Tschang 2007).

Rationality-oriented dominant logic also consists of two components. One

component is the information filter for legitimacy and cost efficiency

(Obloj et al. 2010). It refers to the function of rationality-oriented dominant

logic for collecting institutional information (legislation, regulations, norms,

and standards) (Galia and Legros 2004) and information on applicable

solutions that can lower costs and increase efficiency (Von Krogh et al. 2000).

The institutional information has an important role in decision-making on how

to revise an innovation for market recognition, because an innovation would

not be allowed to enter a market until it undergoes sufficient revision. The

information on applicable solutions assists managers in deciding which

solution to adopt and how it can be done. The adoption of an appropriate

solution would significantly increase the possibility of completing an

innovation within the specified budget and delivering it on time, and

simultaneously reducing production pressure and failure risks. The other

component is routine for incremental innovation and bricolage (Obloj et al.

2010). This refers to the reflection of rationality-oriented dominant logic in

two main routines. The incremental innovation routine enables the avoidance

of free-flowing creativity and boosts iteratively increasing creativity in

established boundaries (Rennings 2000). Without the incremental innovation

routine, the project costs would easily run out of control and the schedule

would lag due to the introduction of redundant creativity. The bricolage

routine is meant “to solve problems with whatever they have at hand” (Baker

Page 51: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

44

and Nelson 2005; Senyard et al. 2011). Without this routine, the project team

will have to cultivate new capabilities or buy new tools for problem solving. In

such a case, consumption of time and money would be increased.

Moreover, in the design phase, previous research implies that the development

of rationality-oriented dominant logic is a continuous interaction process

between filtering for legitimacy and cost efficiency and developing routines

for incremental innovation and bricolage (Bettis and Wong 2003; Obloj et al.

2010). From our findings, the interaction process follows a specific pattern.

First, scattered institutional information is collected to facilitate understanding

of the external requirements for achieving legitimacy (Dart 2004; Hotho and

Champion 2010; Von Krogh et al. 2000). At the same time, information on

successful practices for cost efficiency is collected (Von Krogh et al. 2000).

Examples of such practices are outsourcing (Ang and Straub 1998) and

bricolage (Senyard et al. 2011). Second, the two types of information should

be hybridized into the existing prototype or production process respectively,

thus providing direction for the subsequent routine development.

Third, incremental innovation routines are developed for the convenience of

adding scattered institutional information and incorporating cost-efficiency

practices (Rennings 2000). In the case of the EOT, the project team

continuously absorbed the content norms through fine tuning the innovation

repeatedly and the team also successfully introduced outsourcing into the

production process, where the prototype was continuously improved first by

the internal team and then by an external team. Furthermore, bricolage as a

cost-efficiency practice is developed to deal with resource constraints (Baker

and Nelson 2005; Senyard et al. 2011). Two forms of collective bricolage -

Page 52: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

45

familiar and convention-based-are commonly found in an innovation project

(Duymedjian and Rüling 2010). In the former, each staff member leverages

on self-educated skills to solve emergent issues and enriches the knowledge

repertories through sharing with those in the same department. In the latter,

staff from different departments exchange their ideas on common issues and

collectively determine and execute the solutions (Duymedjian and Rüling

2010).

Fourth, the results of the above-mentioned routines exert their influence on

information filters for legitimacy and cost efficiency through balancing

resource allocation for creativity and that for business interests or productivity

(Bettis and Wong 2003; Tschang 2007). The balance is crucial to the success

of an innovation project because it balances the tensions between creativity

and rational interests (Perez-Freije and Enkel 2007; Tschang 2007). When the

production routine leads to unbalanced results, an adjustment will be made to

recover the balance. For example, our research data revealed that the publisher

increased investment to encourage creativity when the rational production

process tended to become too restricted for creative practices such as

impromptu actions or serendipitous discovery (Tschang 2007). The interaction

process continues until the end of the production phase of an innovation

project when the innovation is ready for launching.

5.1.3 Optimization-oriented Dominant Logic and Its Developmental

Process

The marketing phase is characterized by optimization-oriented dominant logic.

Major development tasks should have been completed at this phase and the

Page 53: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

46

marketing department assumes leadership in assisting the product launch

(Perez-Freije and Enkel 2007). As the commercial success of an innovation is

indicated by its popularity and the amount of value extracted (Perez-Freije and

Enkel 2007), the strategic focus of this phase is to take full advantage of the

innovation to capture as much value as possible through various marketing

activities. Managers would conceptualize and make critical resource allocation

decisions towards maximizing the value captured and this is defined as

optimization-oriented dominant logic (Ortiz 2009; Prahalad and Bettis

1986).

Optimization-oriented dominant logic consists of an information filter for

augmented opportunities and routines for value exploitation (Obloj et al.

2010). The former refers to the function of searching for new commercial

opportunities and evaluating their potential benefits (e.g., Bettis and Wong

2003; Obloj et al. 2010). The information filter for augmented opportunities

has a pivotal role in facilitating managers in discovering various opportunities.

Without it, the final profit of an innovation may be diminished to even less

than the cost of the investment because many good opportunities were missed.

The latter refers to the reflection of dominant logic in various routines where

the project team applies new external knowledge commercially to capture

values (Grant 1988; Lane and Lubatkin 1998). Routines for value exploitation

enable managers to gain benefits from the innovation. Without it, the new

product may even fail to enter the market.

In addition, at the marketing phase, the development of optimization-oriented

dominant logic results from the continuous interaction between filtering for

augmented opportunity and developing routines for value exploitation (e.g.,

Page 54: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

47

Bettis and Wong 2003; Obloj et al. 2010). From our findings, the interaction

process follows a specific pattern. The first step is to filter information on new

opportunities that have potential to provide additional benefits (Von Krogh et

al. 2000). Then, the comparative analysis among these new opportunities

enables managers to appropriate necessary resources for some opportunities

that can be supported by internal teams. Third, to exploit values from such

opportunities, corresponding routines are developed. For instance, in the EOT

project, the preparatory work for marketing events, which comprises trivial

matters, was usually assigned to internal teams as temporary tasks. When

necessary, virtual teams, composed of staff from different departments, were

built to fully support an event. Tasks beyond the capability of internal teams

were dealt with by agents. Fourth, an information filter for augmented

opportunities is significantly reinforced along with the extension of brand

influence and social influence from the success of marketing events (Bettis

and Wong 2003). The interaction continues until the end of the marketing

phase when the potential value of the innovation has been mostly extracted

and the focus of the production team shifts towards another innovation.

5.2 Evolution of Dominant Logic

5.2.1 Evolution Path

Although dominant logic was previously usually conceptualized as resistant to

change and enduring for a period of time (Jarzabkowski 2001; Prahalad and

Bettis 1986; Sull 1999), the increased competition in the environment has

significantly resulted in a shorter time interval for dominant logic to be revised.

During the innovation project, three dominant logics were seen to emerge

Page 55: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

48

sequentially, and finally led to project success. According to Ortiz (2009)’s

nomenclature, the dominant logics were named based on the current strategic

focus of the project team. I perceived that the evolution path of dominant logic

in a project evolves from creativity-oriented to rationality-oriented and to

optimization-oriented. This evolution path is well supported by innovation

literature. In any innovation project, managers’ dominant logic is influenced

by two paradoxical forces. One is the maximization of creativity while the

other is to achieve the completion of the project within the budget and time

frame as well as to increase profits (Harkema 2003; Perez-Freije and Enkel

2007). The tension between these factors makes it difficult for managers to act

appropriately. As a solution, managers would vary their strategic focus on

different activities over the course of time (Perez-Freije and Enkel 2007).

At different phases, the managers’ dominant logic falls in between paradoxical

forces with a tendency towards one force. The tendency represents the

orientation of dominant logic (Ortiz 2009). In the design phase, the tendency is

towards a creative force (Cohendet and Simon 2007; Dorst and Cross 2001).

In the production phase, the forces of productivity and profitability draw the

manager’s dominant logic towards the opposite direction (Cohendet and

Simon 2007). In the marketing phase, the requirement for creativity decreases

to a minimum along with innovation, as completion time draws closer. The

forces of productivity and profitability further influence the managers’

dominant logic towards maximizing the gross gains from the innovation.

Therefore, I extracted the data for the previously mentioned evolution path,

which shows dominant logic gradually changing its orientation.

Page 56: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

49

The evolution path can result in project success because the final product

fulfills the requirements from the two paradoxical forces, where the innovation

should possess reasonable creativity, and at the same time, keep the costs

under control while resulting in considerable profits. The same path can be

seen in most successful innovation projects as they follow similar innovation

processes (Cooper and Edgett 2012). In addition, each dominant logic in the

evolution path is indispensable. In the absence of creativity-oriented dominant

logic, i.e., the lack of knowledge filters to select applicable ideas for

innovation and routines to implement selected ideas and provoke creative

ideas, the attractiveness of the innovation product will certainly be lowered.

Without rationality-oriented dominant logic, the project may exceed the

specified budget or fall behind the production schedule due to the lack of

knowledge on effective production routines and how to implement them.

Furthermore, the final product can be so advanced and expensive that it

exceeds customers’ requirements and would only be useful several years later

(Ekvall 1993). Without optimization-oriented dominant logic, the rate of

return on an investment can be low and sometimes the investment may not

even be recovered.

5.2.2 Evolution Process

In dynamic environments, dominant logic should change to deal with

emergent environmental cues (Bettis and Wong 2003). These emergent

environmental cues can be discontinuous technologies and disruptive business

models (adapted from Sabatier et al. 2012). They trigger the evolution process

of dominant logic. Specifically, when a disruptive technology emerges, the

project team will be forced to either complete the innovation earlier or

Page 57: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

50

substitute current technology to avoid product obsolescence. In other words,

the existing dominant logic, i.e., the conceptualization of business and

resource allocations decisions, adapts to mitigate the performance downhill.

The disruptive business models trigger the change in managers’ dominant

logic through imposing pressures on managers with intensified competition. In

this section, we will describe two specific evolution processes and the

classification of dominant logic in detail.

Fusion Process

Dominant logic remains unchanged as long as it “fits” strategic choices (Bettis

and Prahalad 1995). However, when changing conditions require managers’

new strategic choices that conflict with existing ones and when both are

necessary, a “fusion process” that transforms current dominant logic to

another occurs. The process encompasses a gradual integration of new

elements into old dominant logic at the expense of unlearning some parts of

the old logic (Keen 1993). The key in successfully managing this process is to

find a balance during the mutual compromise made between the contradictory

strategic choices. Next, I present an example of the fusion process extracted

from our case data.

In the intermediary stage between the “Design” and “Production” phases of

the EOT project, the pressure to find a publisher triggered a change in the

managers’ mindset (Bettis and Wong 2003). Most strategic choices are aligned

with creativity-oriented dominant logic in the “Design” phase, where the

project team sets little boundaries towards how to innovate and encourage

free-flowing creativity (Cohendet and Simon 2007). However, new strategic

choices, such as compromising creativity to manufacturer’s requirements for

Page 58: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

51

concept approval and replacing technology tools to gain market recognition,

were made for the purpose of obtaining funds from the publisher (Johns 2006).

These new choices resulted in constrained creativity and a significantly

increased repetitive workload was inflicted on the artists. To resolve their

conflicts regarding creativity-oriented dominant logic, the project team

gradually accepted the constrained creativity by clarifying the boundaries of

innovation and leveraging on outsourcing to release their artists from labor

intensive work (Cohendet and Simon 2007). These rational elements, which

enhance productivity and profitability (Tschang 2007), were mixed into the

creativity-oriented dominant logic with the dissolution of some creativity

elements (Bettis and Prahalad 1995). This continued until the project reached a

reasonable balance between creativity and rationality (Tschang 2007). The

rationality-oriented dominant logic finally took shape, and was aligned by new

strategic choices (Bettis and Prahalad 1995).

Magnifying Process

Dominant logic is related to path dependence (Arthur 1989) and sensitive to

early conditions (Bettis and Prahalad 1995). Specifically, a new dominant

logic is an augmentation of the previous one when managers’ strategic choices

emerge from evolving environments and are concordant to existing ones with

intensified or amplified tendencies. This evolution of dominant logic is

theorized as a “magnifying process”, which encompasses gradually enlarging

old dominant logic by adding new elements. The key in successfully managing

this process is the adding of as many new elements as possible. A magnifying

process appears in the intermediary stage between the “Production” and

“Marketing” phases of the EOT project.

Page 59: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

52

The strategic choices in the “Marketing” phase were influenced by the

rationality orientation in the “Production” phase (e.g., Jarzabkowski 2001; Pan

et al. 2007). Following the strategic choices made towards business interests,

the project team made new strategic choices to further explore and exploit the

value of the product in a new market and the value of IP in a similar industry

when EOT was approaching completion. The “value” here refers to not only

visible profits but also some invisible values such as reputation (Kraakman

and Black 2002). As rationality-oriented dominant logic failed to align with

these new strategic choices, new elements of dominant logic, including an

information filter for augmented opportunities and routines for value

exploitation, were added to amplify the dominant logic towards capturing as

much additional value as possible (Bettis and Prahalad 1995). Along with the

consecutive success in selectively implemented marketing events, the

optimization-oriented dominant logic gradually substituted the

rationality-oriented dominant logic.

Evolution Process and its Classification

The two specific evolution processes identified in the EOT project are the

fusion process and the magnifying process. They are empirical illustrations of

the three-step evolution process proposed by Prahalad and Bettis (1995),

where dominant logic and strategic choices which initially fit, but with the

changing environment triggered off “unfit” strategic choices. Finally, the fit

state is recovered through revising the dominant logic. Comparatively, the

differences between the fusion process and magnifying process rests on how a

dominant logic is “revised”, and which is correlated with the relationship

between old and new strategic choices. Based on the differences, I classify the

Page 60: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

53

evolution process into three categories by subdividing the “revision” process:

(1) trimming (unlearning some parts of current dominant logic), when new

strategic choices are a subset of old ones. For example, trimming occurs when

some businesses are down-sized; (2) enlarging (learning new parts to extend

current dominant logic), when new strategic choices are concordant to old

ones. For example, enlarging occurs when new businesses are added on to an

existing company; (3) patching (unlearning some parts of current dominant

logic and learning new parts), when old and new strategic choices not only

intersect but also have differences. For example, patching occurs when new

businesses are added to an existing company and at the same time some old

businesses are down-sized (adapted from Prahalad and Bettis 1986; Siggelkow

2002). Based on these classifications, the “fusion process” belongs to the

“patching” category while the “magnifying process” belongs to the “enlarging”

category. This classification can enable us to map and to design an evolution

process of dominant logic.

Chapter 6: Conclusion

6.1 Theoretical and Practical Contributions

In this study, a dual layer process model manifesting how dominant logic

develops and evolves is derived from the managerial experience of a

successful video game project, thus providing new insights on how to manage

innovation projects to ensure project success. By addressing the research

question set out at the beginning of the paper, this study makes several

significant theoretical and practical contributions (refer to Appendix B a

summary of the contributions). It supplements existing innovation studies on

Page 61: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

54

critical success factors and effective innovation mechanisms through

introducing dominant logic as a new theoretical perspective and adopting a

process view.

Moreover, the study contributes to dominant logic literature in several ways.

First, the model explores a concise method of describing the natures and types

of three dominant logics needed for project success in detail (Obloj et al.

2010). For example, creativity-oriented dominant logic is manifested when all

critical resource allocation decisions are conceptualized and made for the

purpose of creativity, and the logic is composed of information filters for

novelty and routines for idea improvisation (Obloj et al. 2010). Second, our

study compensates for the simplified theoretical discussions on dominant logic

development through modeling an empirically illustrated and explicit

interactive process, where the specific components of dominant logic and their

interactive relations are precisely identified (Obloj et al. 2010). Third,

different from previous researches that rest on the level of illustrating the

existence of dominant logic evolution (e.g., Von Krogh et al. 2000), this study

makes further contributions by abstracting the evolution path and two specific

evolution processes of dominant logic. In addition, a classification of

evolution processes is proposed to better understand these processes.

For practitioners, this paper also provides significant insights. Through

adopting the proposed integrative view of dominant logic, this study provides

a new and overarching perspective for guiding project management of

innovations. First of all, in order to achieve project success, managers’

dominant logic should evolve during an idea-to-launch innovation process to

ensure that the creativity of the final product is at a reasonable level and its

Page 62: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

55

profitability is maximized (Harkema 2003). The evolution model provides

guidance for managers to design the strategic focus of each phase and make

strategic adjustments at different phases to direct the project team in

advancing practices to cope with changes in the environment. Second, to

embed a specific dominant logic into the team, managers can manipulate the

developmental process by introducing appropriate information filters and

routines to the project team. Furthermore, these practical implications are not

limited to long-term innovation projects. They can also be broadly applied to

short-term projects without emphasizing the stabilization of dominant logic

(Bettis 2000). In other words, no dominant logic stabilizes during a short-term

project. Take the Smartphone app as an example, each logic in the evolution

path only exists in a short interval with the corresponding information filter

and routine development as temporal behaviors. In addition, our research is

also useful for start-up firms because entrepreneurial activities share similar

processes and characteristics as an innovation project. Specifically, the

entrepreneurial activities consist of three phases: (1) the preparation of a

business proposal for procuring investments emphasizes creativity; (2) the

implementation of the business proposal emphasizes cost control and

profitability; (3) the extension of the business emphasizes optimization of the

profits and other benefits (Mariotti and Glackin 2012).

6.2 Limitations and Directions for Future Research

Despite the theoretical and practical contributions, our study has its limitations,

which point to future research directions. First, I must admit the restrictions of

a single case study in terms of statistical generalization or external validity

(Walsham 2006). However, as the findings of our study are empirically

Page 63: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

56

grounded in a real project and also corroborated by most established work in

innovation project management and dominant logic literature, they are

certainly generalizable to other similar contexts. In other words, the single

case study in our study possesses the property of “analytical generalizability”,

which means it can be used to “generalize a particular set of results to some

broader theory” (Yin 2003). Two caveats exist with regards to generalizing the

results. First, the findings are generalizable to radical product/service

innovation projects that follow certain stages similar to the case project. For

those incremental innovations, since the purpose is to leverage on existing

resources for maximizing the benefits, the dominant logic is most likely to be

constant during the project. Second, this research is conducted based on an

innovation project in an entrepreneurial organization, and thus may not be

applicable to projects in corporations (or joint venture projects). Compared to

a project team that encompasses all employees of an organization which

enjoys great autonomy in decision making as well as many other activities,

project teams in large organizations are influenced by various factors

including complex organizational structure, culture and top management’s

dominant logic. As a result, the evolution path of dominant logic in large

organizations should be very different. For example, rationalization may not

be an issue in a situation of sufficient resources (Keegan and Turner 2002).

For the second caveat, it will be fruitful to conduct a comparative analysis

between innovation projects in large and entrepreneurial organizations to

manifest the differences. In terms of the statistical generalizability issue, I

propose that this can be solved through a quantitative study to statistically test

Page 64: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

57

the propositions in our findings with a qualified sample, which is selected

based on the two caveats.

Furthermore, this study aims to decipher the evolution and development of

dominant logic in ensuring project success, yet the same research question

remains unaddressed at the organizational level although dominant logic is one

key factor in the success of a new venture (Nadkarni and Narayanan 2007).

Future research in this stream is strongly encouraged at the organizational

level. Finally, this study stops at specifying two evolution processes and

classifying them. A gap remains in how to manage dominant logic evolution

as conflicts exist during the evolution process. Hence, it is a meaningful future

goal to examine the effective mechanisms in managing dominant logic

evolution.

References

Allen, M. P., and Panian, S. K. 1982. "Power, Performance, and Succession in the Large Corporation," Administrative Science Quarterly (27:4), pp. 538-547.

Amabile, T. M., Conti, R., Coon, H., Lazenby, J., and Herron, M. 1996. "Assessing the Work Environment for Creativity," Academy of Management Journal (39:5), pp. 1154-1184.

Ang, S., and Straub, D. W. 1998. "Production and Transaction Economies and IS Outsourcing: A Study of the US Banking Industry," MIS Quarterly (22:4), pp. 535-552.

Arakji, R. Y., and Lang, K. R. 2007. "Digital Consumer Networks and Producer-Consumer Collaboration: Innovation and Product Development in the Video Game Industry," Journal of Management Information Systems (24:2), pp. 195-219.

Arthur, W. B. 1989. "Competing Technologies, Increasing Returns, and Lock-in by Historical Events," The Economic Journal (99:394), pp. 116-131.

Baker, K. 2002. "Innovation," in: Management Benchmark Study, Berkeley: Office of Planning and Analysis.

Baker, T., and Nelson, R. E. 2005. "Creating Something from Nothing: Resource Construction through Entrepreneurial Bricolage," Administrative Science Quarterly (50:3), pp. 329-366.

Bernstein, B., and Singh, P. J. 2008. "Innovation Generation Process: Applying the Adopter Categorization Model and Concept of “Chasm”

Page 65: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

58

to Better Understand Social and Behavioral Issues," European Journal of Innovation Management (11:3), pp. 366-388.

Bettis, R. A. 2000. "The Iron Cage Is Emptying the Dominant Logic No Longer Dominates," in: Economics Meets Sociology in Strategic Managment (Advances in Strategic Management, Vol 17), J.A.C. Baum and F. Dobbin (eds.), Stanford: JAI Press, Inc, pp. 167-174.

Bettis, R. A., and Prahalad, C. K. 1995. "The Dominant Logic: Retrospective and Extension," Strategic Management Journal (16:1), pp. 5-14.

Bettis, R. A., and Wong, S. S. 2003. "Dominant Logic, Knowledge Creation, and Managerial Choice," in: The Blackwell Handbook of Organizational Learning and Knowledge Management, Oxford: Wiley-Blackwell, pp. 343-355.

Bhuiyan, N. 2011. "A Framework for Successful New Product Development," Journal of Industrial Engineering and Management (4:4), pp. 746-770.

Blettner, D. P. 2008. "The Evolution of Dominant Logic in Relation to Strategic Inertia in Software Ventures," in: Graduate School of Business Administration, Economincs, Law and Social Sciences (HSG), University of St. Gallen.

Bonner, J. M., Ruekert, R. W., and Walker Jr, O. C. 2002. "Upper Management Control of New Product Development Projects and Project Performance," Journal of Product Innovation Management (19:3), pp. 233-245.

Bouwen, R., and Fry, R. 1991. "Organizational Innovation and Learning: Four Patterns of Dialog between the Dominant Logic and the New Logic," International Studies of Management & Organization (21:4), pp. 37-51.

Brännback, M., and Wiklund, P. 2001. "A New Dominant Logic and Its Implications for Knowledge Management: A Study of the Finnish Food Industry," Knowledge and Process Management (8:4), pp. 197-206.

Christopherson, S. 2004. "The Divergent Worlds of New Media: How Policy Shapes Work in the Creative Economy," Review of Policy Research (21:4), pp. 543-558.

Cohendet, P., and Simon, L. 2007. "Playing across the Playground: Paradoxes of Knowledge Creation in the Videogame Firm," Journal of Organizational Behavior (28:5), pp. 587-605.

Cooper, R. G., and Edgett, S. J. 2012. "Best Practices in the Idea-to-Launch Process and Its Governance," Research-Technology Management (55:2), pp. 43-54.

Corbin, J. M., and Strauss, A. 1990. "Grounded Theory Research: Procedures, Canons, and Evaluative Criteria," Qualitative Sociology (13:1), pp. 3-21.

Côté, L., Langley, A., and Pasquero, J. 1999. "Acquisition Strategy and Dominant Logic in an Engineering Firm," Journal of Management Studies (36:7), pp. 919-952.

Crossan, M., Cunha, M. P. E., Vera, D., and Cunha, J. 2005. "Time and Organizational Improvisation," The Academy of Management Review (30:1), pp. 129-145.

Crossan, M. M. 1998. "Improvisation in Action," Organization Science (9:5), pp. 593-599.

Page 66: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

59

Daft, R. L., and Weick, K. E. 1984. "Toward a Model of Organizations as Interpretation Systems," Academy of Management Review (9:2), pp. 284-295.

Dart, R. 2004. "The Legitimacy of Social Enterprise," Nonprofit Management and Leadership (14:4), pp. 411-424.

Davies, A., Brady, T., Prencipe, A., and Hobday, M. 2011. "Innovation in Complex Products and Systems: Implications for Project-Based Organizing," in: Project-Based Organizing and Strategic Management (Advances in Strategic Management, Volume 28), G. Gattani., S. Ferriani., L. Frederiksen. and F. Täube. (eds.), Bingley: Emerald Group Publishing Limited, pp. 3-26.

Dess, G. G., Lumpkin, G., and McGee, J. E. 1999. "Linking Corporate Entrepreneurship to Strategy, Structure, and Process: Suggested Research Directions," Entrepreneurship Theory and Practice (23:3), pp. 85-102.

Dewar, R. D., and Dutton, J. E. 1986. "The Adoption of Radical and Incremental Innovations: An Empirical Analysis," Management Science (32:11), pp. 1422-1433.

Donaldson, G., and Lorsch, J. W. 1983. Decision Making at the Top: The Shaping of Strategic Direction, New York: Basic Books.

Dorst, K., and Cross, N. 2001. "Creativity in the Design Process: Co-Evolution of Problem-Solution," Design Studies (22:5), pp. 425-437.

Duymedjian, R., and Rüling, C. C. 2010. "Towards a Foundation of Bricolage in Organization and Management Theory," Organization Studies (31:2), pp. 133-151.

Eisenhardt, K. M. 1989. "Building Theories from Case Study Research," Academy of Management Review (14:4), pp. 532-550.

Eisenhardt, K. M., and Graebner, M. E. 2007. "Theory Building from Cases: Opportunities and Challenges," The Academy of Management Journal (50:1), pp. 25-32.

Eisenhardt, K. M., and Tabrizi, B. N. 1995. "Accelerating Adaptive Processes: Product Innovation in the Global Computer Industry," Administrative Science Quarterly (40:1), pp. 84-110.

Ekvall, G. 1993. "Creativity in Project Work: A Longitudinal Study of a Product Development Project," Creativity and Innovation Management (2:1), pp. 17-26.

Franklin, E. L., and Mujtaba, B. G. 2011. "International Growth and Human Resource Management Challenges: A Review of Hewlett-Packard's Efforts to Maintain the HP Way," Journal of Business Case Studies (3:1), pp. 5-14.

Galia, F., and Legros, D. 2004. "Complementarities between Obstacles to Innovation: Evidence from France," Research Policy (33:8), pp. 1185-1199.

Gephart Jr, R. P. 2004. "Qualitative Research and the Academy of Management Journal," Academy of Management Journal (47:4), pp. 454-462.

Goktan, A. B., and Miles, G. 2011. "Innovation Speed and Radicalness: Are They Inversely Related?," Management Decision (49:4), pp. 533-547.

Page 67: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

60

Golafshani, N. 2003. "Understanding Reliability and Validity in Qualitative Research," The Qualitative Report (8:4), pp. 597-607.

Golder, P. N., Shacham, R., and Mitra, D. 2009. "Findings—Innovations' Origins: When, by Whom, and How Are Radical Innovations Developed?," Marketing Science (28:1), pp. 166-179.

Grant, R. M. 1988. "On 'Dominant Logic', Relatedness and the Link between Diversity and Performance," Strategic Management Journal (9:6), pp. 639-642.

Guion, L. A., Diehl, D. C., and McDonald, D. 2011. "Triangulation: Establishing the Validity of Qualitative Studies," Department of Family Youth and Community Sciences, University of Florida.

Hambrick, D. C. 1982. "Environmental Scanning and Organizational Strategy," Strategic Management Journal (3:2), pp. 159-174.

Hao, S. B., and Yu, B. 2012. "The Impact of a Company's Network Competence and Technology Management Competence on Its Innovation Performance," E3 Journal of Business Management and Economics. (3:3), pp. 118-126.

Harkema, S. 2003. "A Complex Adaptive Perspective on Learning within Innovation Projects," The Learning Organization (10:6), pp. 340-346.

Haukka, S. "Working in Australia's Digital Games Industry Consolidation Report," Australian Research Council Centre of Excellence for Creative Industries and Innovation (CCI), p. 65.

Hill, R. C., and Levenhagen, M. 1995. "Metaphors and Mental Models: Sensemaking and Sensegiving in Innovative and Entrepreneurial Activities," Journal of Management (21:6), pp. 1057-1074.

Hoegl, M., and Gemuenden, H. G. 2001. "Teamwork Quality and the Success of Innovative Projects: A Theoretical Concept and Empirical Evidence," Organization Science (12:4), pp. 435-449.

Hoepfl, M. C. 1997. "Choosing Qualitative Research: A Primer for Technology Education Researchers," Journal of Technology Education (9:1), pp. 47-63.

Hotho, S., and Champion, K. 2010. "We Are Always after That Balance: Managing Innovation in the New Digital Media Industries," Journal of Technology Management & Innovation (5:3), pp. 36-50.

Jarzabkowski, P. 2001. Dominant Logic: An Aid to Strategic Action or a Predisposition to Inertia?: Aston Business School Research Inst., Birmingham.

Johns, J. 2006. "Video Games Production Networks: Value Capture, Power Relations and Embeddedness," Journal of Economic Geography (6:2), pp. 151-180.

Kamoche, K. 2001. "Minimal Structures: From Jazz Improvisation to Product Innovation," Organization Studies (22:5), pp. 733-764.

Kanter, R. M. 1988. "Three Tiers for Innovation Research," Communication Research (15:5), pp. 509-523.

Karlsen, J. T. 2002. "Project Stakeholder Management," Engineering Management Journal (14:4), pp. 19-24.

Keegan, A., and Turner, J. R. 2002. "The Management of Innovation in Project-Based Firms," Long Range Planning (35:4), pp. 367-388.

Keen, P. G. W. 1993. "Information Technology and the Management Difference: A Fusion Map," IBM Systems Journal (32:1), pp. 17-39.

Page 68: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

61

Keller, R. T. 1992. "Transformational Leadership and the Performance of Research and Development Project Groups," Journal of Management (18:3), pp. 489-501.

Klein, H. K., and Myers, M. D. 1999. "A Set of Principles for Conducting and Evaluating Interpretive Field Studies in Information Systems," MIS Quarterly (23:1), pp. 67-93.

Kleinknecht, A. 2003. "Success and Failure of Innovation: A Literature Review," International Journal of Innovation Management (7:3), pp. 1-30.

Kraakman, R., and Black, B. 2002. "Delaware's Takeover Law: The Uncertain Search for Hidden Value," Northwestern University Law Review (95), pp. 521-566.

Krogh, G., and Roos, J. 1996. "A Tale of the Unfinished," Strategic Management Journal (17:9), pp. 729-737.

Lampel, J., Lant, T., and Shamsie, J. 2000. "Balancing Act: Learning from Organizing Practices in Cultural Industries," Organization Science (11:3), pp. 263-269.

Lane, P. J., and Lubatkin, M. 1998. "Relative Absorptive Capacity and Interorganizational Learning," Strategic Management Journal (19:5), pp. 461-477.

Langley, A. 1999. "Strategies for Theorizing from Process Data," Academy of Management Review (24:4), pp. 691-710.

Levitt, B., and March, J. G. 1988. "Organizational Learning," Annual Review of Sociology (14), pp. 319-340.

Liebeskind, J. P. 1996. "Knowledge, Strategy, and the Theory of the Firm," Strategic Management Journal (17:WINTER), pp. 93-107.

Mariotti, S., and Glackin, C. 2012. Entrepreneurship and Small Business Management, New Jersey: Pearson Prentice Hall.

Mingers, J. 2003. "The Paucity of Multimethod Research: A Review of the Information Systems Literature," Information Systems Journal (13:3), pp. 233-249.

Moorman, C., and Miner, A. S. 1998. "The Convergence of Planning and Execution: Improvisation in New Product Development," The Journal of Marketing (62:3), pp. 1-20.

Myers, M. D., and Newman, M. 2007. "The Qualitative Interview in IS Research: Examining the Craft," Information and Organization (17:1), pp. 2-26.

Nadkarni, S., and Narayanan, V. 2007. "Strategic Schemas, Strategic Flexibility, and Firm Performance: The Moderating Role of Industry Clockspeed," Strategic Management Journal (28:3), pp. 243-270.

Obloj, K., Ciszweska, M., and Wozniakowski, A. 2003. "Leveraging Resources and Maintaining Commitment: Dominant Logic of High and Low Performers in Turbulent Environments," Working Paper.

Obloj, T., Obloj, K., and Pratt, M. G. 2010. "Dominant Logic and Entrepreneurial Firms' Performance in a Transition Economy," Entrepreneurship Theory and Practice (34:1), pp. 151-170.

Ortiz, D. C. 2009. "The Impact of Dominant Logic Orientation (Exploitation Vs Exploration) on the Firm's Real Options Recognition," in: 2009 SWDSI Proceedings, M. Rao (ed.).

Page 69: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

62

Pan, S. L., Pan, G., Chen, A. J. W., and Hsieh, M. H. 2007. "The Dynamics of Implementing and Managing Modularity of Organizational Routines During Capability Development: Insights from a Process Model," IEEE Transactions on Engineering Management (54:4), pp. 800-813.

Pan, S. L., and Tan, B. 2011. "Demystifying Case Research: A Structured-Pragmatic-Situational (Sps) Approach to Conducting Case Studies," Information and Organization (21:3), pp. 161-176.

Patton, M. Q. 2002. Qualitative Research and Evaluation Methods, (3rd ed.): Thousand Oaks, CA: Sage Publications, Inc.

Perez-Freije, J., and Enkel, E. 2007. "Creative Tension in the Innovation Process: How to Support the Right Capabilities," European Management Journal (25:1), pp. 11-24.

Pisarski, A., Chang, A., Ashkanasy, N., Zolin, R., Mazur, A., Jordan, P., and Hatcher, C. A. 2011. "The Contribution of Leadership Attributes to Large Scale, Complex Project Success," 2011 Academy of Management Annual Meeting Proceedings, Academy of Management San Antonio, Texas.

Prahalad, C. K. 2004. "The Blinders of Dominant Logic," Long Range Planning (37:2), pp. 171-179.

Prahalad, C. K., and Bettis, R. A. 1986. "The Dominant Logic: A New Linkage between Diversity and Performance," Strategic Management Journal (7:6), pp. 485-501.

Ravishankar, M., Pan, S. L., and Leidner, D. E. 2011. "Examining the Strategic Alignment and Implementation Success of a KMS: A Subculture-Based Multilevel Analysis," Information Systems Research (22:1), pp. 39-59.

Ray, S., and Chittoor, R. 2005. "Re-Evaluating the Concept of Dominant Logic-an Exploratory Study of an Indian Business Group," Indian Institute of Management Calcutta.

Rennings, K. 2000. "Redefining Innovation-Eco-Innovation Research and the Contribution from Ecological Economics," Ecological Economics (32:2), pp. 319-332.

Ritter, T., and Gemünden, H. G. 2004. "The Impact of a Company's Business Strategy on Its Technological Competence, Network Competence and Innovation Success," Journal of Business Research (57:5), pp. 548-556.

Sabatier, V., Craig-Kennard, A., and Mangematin, V. 2012. "When Technological Discontinuities and Disruptive Business Models Challenge Dominant Industry Logics: Insights from the Drugs Industry," Technological Forecasting and Social Change (79:5), pp. 949-962.

Sauer, C., and Reich, B. H. 2009. "Rethinking IT Project Management: Evidence of a New Mindset and Its Implications," International Journal of Project Management (27:2), pp. 182-193.

Schumpeter, J. A. 1939. Business Cycles: A Theoretical, Historical and Statistical Analysis of the Capitalist Process, New York: McGraw Hill.

Senyard, J. M., Baker, T., and Davidsson, P. 2011. "Bricolage as a Path to Innovation for Resource Constrained New Firms," in: Annual Meeting of the Academy of Management: East Meets West - Enlightening, Balancing, Transcending, San Antonio, Texas.

Page 70: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

63

Shah, C. M., Ortt, J. R., and Scholten, V. 2010. "Building a Radical Innovation Mechanism at Large Firms," in: Innovation in Business and Enterprise: Technologies and Frameworks, L. AI-Hakim. and C. Jin (eds.), Hershey, PA: Business Science Reference, pp. 120-134.

Shen, W., and Altinkemer, K. 2008. "A Multigeneration Diffusion Model for IT-Intensive Game Consoles," Journal of the Association for Information Systems (9:8), p 20.

Shenhar, A., and Dvir, D. 2007. Reinventing Project Management: The Diamond Approach to Successful Growth and Innovation, Cambridge: Harvard Business Press.

Shepherd, D. A., and Kuratko, D. F. 2009. "The Death of an Innovative Project: How Grief Recovery Enhances Learning," Business Horizons (52:5), pp. 451-458.

Siggelkow, N. 2002. "Evolution toward Fit," Administrative Science Quarterly (47:1), pp. 125-159.

Song, X. M., and Parry, M. E. 1997. "A Cross-National Comparative Study of New Product Development Processes: Japan and the United States," The Journal of Marketing (61:2), pp. 1-18.

Staudenmayer, N., Tripsas, M., and Tucci, C. L. 2005. "Interfirm Modularity and Its Implications for Product Development," Journal of Product Innovation Management (22:4), pp. 303-321.

Storz, C. 2008. "Dynamics in Innovation Systems: Evidence from Japan's Game Software Industry," Research Policy (37:9), pp. 1480-1491.

Strauss, A. L. 1987. Qualitative Analysis for Social Scientists, New York: Cambridge University Press.

Sull, D. 1999. "Why Good Companies Go Bad," Harvard Business Review (77:4), p 42.

Teo, T. S. H., Ranganathan, C., Srivastava, S. C., and Loo, J. W. K. 2007. "Fostering IT-Enabled Business Innovation at Ych Group," MIS Quarterly Executive (6:4), pp. 211-223.

Tschang, F. T. 2007. "Balancing the Tensions between Rationalization and Creativity in the Video Games Industry," Organization Science (18:6), pp. 989-1005.

Van de Ven, A. H. 1986. "Central Problems in the Management of Innovation," Management Science (32:5), pp. 590-607.

Van Riel, A. C. R., Lemmink, J., and Ouwersloot, H. 2004. "High-Technology Service Innovation Success: A Decision-Making Perspective," Journal of Product Innovation Management (21:5), pp. 348-359.

Von Krogh, G., Erat, P., and Macus, M. 2000. "Exploring the Link between Dominant Logic and Company Performance," Creativity and Innovation Management (9:2), pp. 82-93.

Von Krogh, G., and Grand, S. 2000. "Justification in Knowledge Creation: Dominant Logic in Management Discourses," in: Knowledge Creation: A Source of Value, pp. 13-35.

Walsham, G. 1995. "Interpretive Case Studies in IS Research: Nature and Method," European Journal of Information Systems (4:2), pp. 74-81.

Walsham, G. 2006. "Doing Interpretive Research," European Journal of Information Systems (15:3), pp. 320-330.

Page 71: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

64

Wiklund, J., and Shepherd, D. 2005. "Entrepreneurial Orientation and Small Business Performance: A Configurational Approach," Journal of Business Venturing (20:1), pp. 71-91.

Yin, R. K. 2003. Applications of Case Study Research, California: Sage Publications, Inc.

Zietsma, C., Winn, M., Branzei, O., and Vertinsky, I. 2002. "The War of the Woods: Facilitators and Impediments of Organizational Learning Processes," British Journal of Management (13:S2), pp. S61-S74.

Appendices

Appendix A Studies Related to Dominant Logic

Table 5 Definition of Dominant Logic

Concept Definition Source

Dominant logic

Dominant logic is the way in which managers conceptualize a business and make critical resource allocation decisions—be it in technologies, product development, distribution, advertisement or in human resource management

Prahalad and Bettis (1986)

Dominant logic as an information filter

Dominant logic can act as an information filter that directs the management to sift relevant data and make strategic decisions

Bettis and Prahalad (1995)

Dominant logic as routines

Dominant logic is reflected in the dominant routines of the organization, such as allocating resources and formulating business strategies

Concluded from Grant (1988), Blettner (1995), Von Krogh and Grand (2000), Jarzabkowski (2001), Obloj et al. (2010)

Page 72: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

65

Table 6 Diversified Operationalizations of Dominant Logic

Studies Cognitive Operationalization

Behavioral Operationalization

Grant (1988) Allocating resource between businesses, formulating and coordinating business unit strategies, and setting and monitoring performance targets for business units

Von Krogh et al. (2000) Operationalize the logic of strategic positioning (cognitive) and the resource allocation (behavioral) from six dimensions: people, culture, product and brand, competitor, customer and consumer

Côté et al. (1999) Three dimensions of dominant logic: (1) conceptualization of the role of the firm and acquisitions; (2) criteria for choice and evaluation; (3) organizing and management principles

Jarzabkowski (2001) Three components of dominant logic: embedded administrative process, top team thinking and acting, and the underlying strategic orientation of the firm

Obloj et al. (2003) Environment and organization, strategic choices

Dominant routines, learning experience

Obloj et al. (2010) “Information filter” view of dominant logic: external orientation/ opportunity-seeking, choices/actions

“Learning and routines” view of dominant logic: learning, codification of routines

Page 73: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

66

Appendix B Summary of Contributions

Theoretical contributions

Dominant logic literature

Explore a concise method to describe the nature and type of dominant logics

Model the development process of dominant logic

Extract an evolution path, two specific evolution processes and a general classification of evolution process

Innovation literature

Supplement existing innovation studies on critical success factors and effective innovation mechanisms through (1) adopting a process view and (2) introducing dominant logic as a new theoretical perspective

Practical contributions

Innovation project managers

Provide a new and overarching perspective using dominant logic to guide innovation project management

The evolution of dominant logic is necessary in the innovation process. The evolution model provides a direction for managers to design their strategic focuses of each phase and make strategic adjustments at different phases.

The development model provides guidance on how to embed a specific dominant logic in the project team

Start-ups Same contributions as those for innovation project managers because entrepreneurial activities share similar processes and characteristics with an innovation project

Page 74: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

67

Appendix C Two-stage Data Collection and Analysis

Stage 1: Establish &refine a model Stage 2: Fine tune &validate the model

Data collection

Data analysis

Reliability

Insurance

-Prepare a document with conclusions on relevant theoretical lenses and a set of interview questions to guide official interviews.

-Prepare a set of interview questions before each interview, which are explorative, open-ended and tailored to the role of the interviewee

-Prepare a set of interview questions before each interview, which are explorative, open-ended and tailored to the role of the interviewee

Jun 2011-Jul 2011 Aug 2011-Jan 2012 Feb 2012-Aug 2012 Jul 2011

Page 75: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

68

Validity Insurance

-Set up an interview panel of multiple researchers with different roles: with one handling the interviews while the others take notes, ask for clarification if necessary and compare interpretations later

-Gatekeeper provides her interpretation of key information as triangulation

-Present models to a panel of researchers and practitioners, also ask the gatekeeper to give feedback

-Ensure emergent models and final findings are supported by literature

-Set up an interview panel of multiple researchers with different roles: with one handling the interviews while the others take notes, ask for clarification if necessary and compare interpretations later

-Collect multiple sources of data to avoid the potential bias of “dominant voices” in the case reporting

-Present the model to researchers and practitioner to get feedback

-Ensure data-model-theory alignment

Page 76: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

69

Appendix D Secondary Data Sources: Examples of Online Sources

News reports:

http://games.sina.com.cn/t/n/2008-03-04/1613238038.shtml

http://gnn.gamer.com.tw/7/27727.html

http://www.gamez.com.tw/thread-418572-1-1.html

http://tw.myblog.yahoo.com/jw!Jg.yxhCYFQU9l7ml1d6loR7CKfpphg--/article?mid=81&next=45&l=f&fid=20

http://asia.gamespot.com/xbox360/action/edgeoftwilight/news.html

http://asia.gamespot.com/xbox360/action/edgeoftwilight/news/6197826/qanda-walking-the-edge-of-twilight?mode=news

Video:

Group introduction: http://www.youtube.com/all_comments?v=XiRqFYaRZgQ

Music and Voice: http://www.youtube.com/watch?v=wb2RkC4kiJg&NR=1

http://www.youtube.com/watch?v=d65Fbky5tQw&feature=related

http://www.youtube.com/watch?v=wFZHEvjA0NY&feature=related

Page 77: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

70

Appendix E Official Interview Schedule and Interviewee Information

Table 7 List of Interviewees and Positions

Table 8 Stage 1 Interviews in 2011

Table 9 Stage 2 Interviews in 2012

Name Occupation (detailed) Number of years in company Number of interviews

Sonny CEO, Project Manager of EOT >10 11

Miko Marketing Director 9 3

Mick Musical Director 8 1

Alice General Manager >10 1

HR Director HR Director 7 1

Marketing Assistant

Marketing Assistant 7 1

Date Number of interviews

Topic Interviewee All Attendees Type

Jul 15th 3 Game industry ecosystem Sonny Sonny, Miko ,Sitoh, Li Jia, Carmen, Prof. Pan, Wang Zheng, Huang Peiying, Derek, Felix (Skype)

Face to face

Jul 19th 4 Organizational culture & structure Sonny

Jul 21th 3 Project process Sonny

1 Project process Miko

Date Number of interviews

Topic Interviewee Attendees Type

Feb15th 1 project process from general manager’s view

Alice Miko, Sonny, Li Jia, Sitoh, Wang Zheng

Telephone

3 Changes in mindset; changes in the focus of resource allocation; key decisions

Sonny Miko, Sonny, Li Jia, Sitoh, Felix

Face to face

Feb16th 1 Music production pipeline; Interactions with art and technology departments

Mick Miko, Li Jia, Sitoh

Telephone

Feb20th 1 Interactions between art and marketing departments

Marketing Assistant

Sitoh, Li Jia, Miko

E-mail

Feb27th 1 HR strategy; internal team management

HR Director Sitoh, Li Jia, Miko

E-mail

Mar 20th 2 Marketing activities; interaction among art, technology and marketing departments

Miko Sitoh, Li Jia, Mao Mao

Skype

Page 78: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

71

Appendix F Organization Chart of Fuzzyeyes and Function of Each Section

Figure 3 Organizational Structure

Page 79: THE DEVELOPMENT AND EVOLUTION OF DOMINANT LOGIC IN … · 2018. 1. 10. · the development and evolution of dominant logic in an innovation project . li jia (b.eng.(hons), south china

72

Figure 4 Project Structure