the design game: some principles and strategies

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Page 1: The Design Game: Some Principles and Strategies

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Page 2: The Design Game: Some Principles and Strategies

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DESIGN: to find the form that best achieves the composition’s purpose.

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Page 3: The Design Game: Some Principles and Strategies

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DESIGN: to find the form that best achieves the composition’s purpose.

PURPOSE: in this case, to communicate an interpretation of Plato, in all its depth and complexity.

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Page 4: The Design Game: Some Principles and Strategies

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DESIGN: to find the form that best achieves the composition’s purpose.

PURPOSE: in this case, to communicate an interpretation of Plato, in all its depth and complexity.

FORM: the arrangement of the individual elements making up composition. Form varies across media:

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Page 5: The Design Game: Some Principles and Strategies

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DESIGN: to find the form that best achieves the composition’s purpose.

PURPOSE: in this case, to communicate an interpretation of Plato, in all its depth and complexity.

FORM: the arrangement of the individual elements making up composition. Form varies across media:

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Page 6: The Design Game: Some Principles and Strategies

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DESIGN: to find the form that best achieves the composition’s purpose.

PURPOSE: in this case, to communicate an interpretation of Plato, in all its depth and complexity.

FORM: the arrangement of the individual elements making up composition. Form varies across media:

THE GAME: To try to create a form whereby ALL of the elements in your composition, whatever the medium, contribute its purpose.

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Page 7: The Design Game: Some Principles and Strategies

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PRINCIPLES OF VISUAL DESIGN I: The rule of thirds, which advises that the designer locate the most important elements along the axes that would divide the compositional space 3 by 3, with the intersections between axes being the most important focal points.

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Page 8: The Design Game: Some Principles and Strategies

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PRINCIPLES OF VISUAL DESIGN II: The golden section, which holds that ideal proportions are created when that ratio of the larger of two quantities of visual information (e.g., surface area) to the smaller of the two is equal to the ration of the sum of both quantities to the larger.

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Page 9: The Design Game: Some Principles and Strategies

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CRAP

PRINCIPLES OF VISUAL DESIGN III: C.R.A.P., which holds that the most important formal relationships to consider when designing a visual artifact that not only pleases the eye but communicates are contrast, repetition, alignment, and proximity.

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Page 10: The Design Game: Some Principles and Strategies

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CRAP

ONTRAST:

EPETITION:

LIGNMENT:

ROXIMITY:

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Page 11: The Design Game: Some Principles and Strategies

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CRAP

Use visual differences to signify conceptual ones.

ONTRAST:

EPETITION:

LIGNMENT:

ROXIMITY:

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Page 12: The Design Game: Some Principles and Strategies

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CRAP

Use visual differences to signify conceptual ones.

Repeat visual elements to signify conceptual similarities.

ONTRAST:

EPETITION:

LIGNMENT:

ROXIMITY:

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Page 13: The Design Game: Some Principles and Strategies

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CRAP

Use visual differences to signify conceptual ones.

Repeat visual elements to signify conceptual similarities.

Arrange concrete visual elements within an abstract organizing “grid.”

ONTRAST:

EPETITION:

LIGNMENT:

ROXIMITY:

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Page 14: The Design Game: Some Principles and Strategies

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CRAP

Use visual differences to signify conceptual ones.

Repeat visual elements to signify conceptual similarities.

Arrange concrete visual elements within an abstract organizing “grid.”

Group or separate visual elements to signify conceptual connections and distinctions.

ONTRAST:

EPETITION:

LIGNMENT:

ROXIMITY:

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Page 15: The Design Game: Some Principles and Strategies

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Page 16: The Design Game: Some Principles and Strategies

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Page 17: The Design Game: Some Principles and Strategies

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Page 18: The Design Game: Some Principles and Strategies

Raphael, The School of Athens (1509-10)

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Page 19: The Design Game: Some Principles and Strategies

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Pablo Picasso, Guernica (1937)

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