the currency of everquest platinum pieces. what is everquest mmorpg – massively multiplayer online...
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What is EverquestWhat is Everquest
MMORPG – MMORPG – Massively Multiplayer Online Massively Multiplayer Online GameGame
400,000+ Players Globally400,000+ Players Globally Virtual World – Virtual World –
Be a Adventurer, Blacksmith, Be a Adventurer, Blacksmith,
Role-player, Whatever Role-player, Whatever $12 Monthly Fee$12 Monthly Fee
The CurrencyThe Currency 4 Denominations4 Denominations Copper / Silver / Gold / PlatinumCopper / Silver / Gold / Platinum Semi-Common Expensive Items Semi-Common Expensive Items
Sometimes Have Universal ValuesSometimes Have Universal Values - FBSS / SMR / RBB- FBSS / SMR / RBB 5k 7k 10k Platinum Pieces5k 7k 10k Platinum Pieces Everything in-game is measured by Everything in-game is measured by
Platinum PiecesPlatinum Pieces Implemented by Everquest’s makers from Implemented by Everquest’s makers from
the game’s startthe game’s start
Obtaining Money and Obtaining Money and ItemsItems
Obtaining Money:Obtaining Money:
- Killing things that drop coins - Killing things that drop coins Primary way of putting new Primary way of putting new money into circulationmoney into circulation
- Crafting Item, Doing Quests- Crafting Item, Doing Quests
Slow, secondary waySlow, secondary way
Obtaining Money and Obtaining Money and ItemsItems
Obtaining Items:Obtaining Items:
Killing specific things, Doing Killing specific things, Doing QuestsQuests
Slower and harder to do than Slower and harder to do than getting moneygetting money
Storage of ValueStorage of Value
With each new expansion old items With each new expansion old items tend to drop dramatically in valuetend to drop dramatically in value
Items – Short Term Value, Items – Short Term Value, DepreciateDepreciate
Platinum – Long Term Value - Platinum – Long Term Value - PreferredPreferred
Similarities to Real MoneySimilarities to Real Money
Stored in virtual banksStored in virtual banks Retains value over timeRetains value over time Easily tradedEasily traded Fiat Money – No BackingFiat Money – No Backing DurableDurable Widely accepted in the issuing nationWidely accepted in the issuing nation Easily DivisibleEasily Divisible Amount in circulation is controlledAmount in circulation is controlled
Controlled Money SupplyControlled Money Supply
Money is Money is introducedintroduced through killing through killing things and crafting itemsthings and crafting items
Money is Money is removedremoved through players through players buying from computer-controlled buying from computer-controlled vendorsvendors
Often, players don’t buy enough Often, players don’t buy enough Money Going In > Money Going Money Going In > Money Going
OutOutInflationInflation
Removing Excess Money : Removing Excess Money : Money Sinks Money Sinks
One-Time ExpendituresOne-Time Expenditures
- Investing in skills, Teleporting - Investing in skills, Teleporting playersplayers
Consumable ItemsConsumable Items
- Food, Item coloring, Spell - Food, Item coloring, Spell componentscomponents
Effect : Destroys Large Chunks of Effect : Destroys Large Chunks of MoneyMoney
Large group of people (400,000+)Large group of people (400,000+)
Buying / Trading / Selling w/ Buying / Trading / Selling w/ Platinum!Platinum!
Happy and Healthy Virtual Happy and Healthy Virtual Currency!Currency!
Bad Sides Bad Sides Counterfeiting - “Duping”Counterfeiting - “Duping”
Creating a 1 to 1 copy of a Creating a 1 to 1 copy of a block of currencyblock of currency
Detection Detection Digital ID’s = Serial NumberDigital ID’s = Serial NumberDifficult to track downDifficult to track down
Scamming – Stealing, Fraud, Scamming – Stealing, Fraud, Identify TheftIdentify Theft
Real World ImplicationsReal World Implications
Auctioning of items and moneyAuctioning of items and money
Ebay.comEbay.com
Playerauctions.comPlayerauctions.com
Real World ImplicationsReal World Implications
Actual Online StoresActual Online Stores
MySuperSales.comMySuperSales.com
IGE.comIGE.com
Study by CastronovaStudy by Castronova
Exchange rateExchange rate1 Platinum = .0107 Dollars or 1 Penny or1 Platinum = .0107 Dollars or 1 Penny or
About 1 Japanese Yen About 1 Japanese Yen Players make $3.42/hourPlayers make $3.42/hour Overall, about $15,000/hour is Overall, about $15,000/hour is
createdcreated GNP = $135 MillionGNP = $135 Million Makes EQ 77Makes EQ 77thth richest nation richest nation
Study by CastronovaStudy by Castronova
Many people play over 80 hours/weekMany people play over 80 hours/week At $3.42/hour = $12,000 a yearAt $3.42/hour = $12,000 a year $12,000 is above poverty line in the $12,000 is above poverty line in the
USUS
1 Member Family = $9,3101 Member Family = $9,310
2 Member Family = $12,4902 Member Family = $12,490 Majority of calculations were done with Majority of calculations were done with
respect to the Platinum Piecerespect to the Platinum Piece
Study by CastronovaStudy by Castronova
Average playerAverage player
20 Year-old Male20 Year-old Male
Working Full TimeWorking Full Time
Well Educated (High school Well Educated (High school diploma)diploma)
$20/hour $20/hour
35% are students 35% are students Voluntary, possibly detrimentalVoluntary, possibly detrimental
OverviewOverview
The Platinum Piece exists only on The Platinum Piece exists only on computers in San Diegocomputers in San Diego
Not backedNot backed Retain value over time (for now)Retain value over time (for now) Fair number of people (400,000+)Fair number of people (400,000+) Controlled CirculationControlled Circulation
Big PictureBig Picture
Currency needs no backingCurrency needs no backing Anything can be currency or have valueAnything can be currency or have value Even in virtual worlds, currency helps Even in virtual worlds, currency helps
form economiesform economies This virtual currency has a decent This virtual currency has a decent
exchange rateexchange rate MMORPGs are rapidly gaining MMORPGs are rapidly gaining
popularitypopularity- Future effects?- Future effects?