the crowd machine

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THE CROWD MACHINE Elena Simperl [email protected]

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Page 1: The crowd machine

THE CROWD MACHINE Elena Simperl

[email protected]

Page 2: The crowd machine

CROWDSOURCING: PROBLEM SOLVING VIA OPEN CALLS

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"the act of a company or institution taking a function once performed by employees and outsourcing it to an undefined (and generally large) network of people in the form of an open call. This can take the form of peer-production (when the job is performed collaboratively), but is also often undertaken by sole individuals. The crucial prerequisite is the use of the open call format and the large network of potential laborers.“

[Howe, 2006]

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TYPOLOGY OF CROWDSOURCING

Macrotasks Microtasks

Challenges Self-

organized crowds

Crowdfunding

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Source: [Prpić, Shukla, Kietzmann and McCarthy 2015]

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SOCIAL MACHINES: PEOPLE DO THE CREATIVE WORK AND MACHINES DO THE ADMINISTRATION

"Real life is and must be full of all kinds of social constraint – the very processes from which society arises. Computers can help if we use them to create abstract social machines on the Web: processes in which the people do the creative work and the machine does the administration […] The stage is set for an evolutionary growth of new social engines.

[Tim Berners-Lee, Weaving the Web, 1999

]

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Are social machines just crowdsourcing?

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CROWDSOURCING & SOCIALITY

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CROWDSOURCING CREATIVE TASKS

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CROWDSOURCING & ETHICS

[Difallah et al, 2015]

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CROWDSOURCING RESEARCH

TASK DESIGN TASK ASSIGNMENT QUALITY

ASSURANCE INCENTIVES

ENGINEERING

WORKFLOW DESIGN AND EXECUTION

CROWD TRAINING SELF-ORGANIZING

CROWDS COLLABORATIVE

CROWDSOURCING

REAL-TIME DELIVERY EXTENSIONS TO TECHNOLOGIES

PROGRAMMING LANGUAGES

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GAMIFYING PAID MICROTASKS Improving paid microtasks through gamification and adaptive furtherance incentives O Feyisetan, E Simperl, M Van Kleek, N Shadbolt WWW 2015, 333-343

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Page 11: The crowd machine

OVERVIEW

Make paid microtasks more cost-effective though gamification*

*use of game elements and mechanics in a non-game context

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[Source: http://www.hideandseek.net/wp-

content/uploads/2010/10/gamification_badges.jpg]

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PLATFORM Image labelling tasks published on microtask platform Free-text labels, varying numbers of labels per image, taboo words

1st setting: ‘standard’ tasks, including basic spam control

2nd setting: same requirements and rewards, but contributors were asked to carry out the task in Wordsmith

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RESULTS BETTER, CHEAPER, BUT FEWER WORKERS

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Metric CrowdFlower Wordsmith

Total workers 600 423

Total keywords 1,200 41,206

Unique keywords 111 5,708

Avg. agreement 5.72% 37.7%

Mean images/person 1 32

Max images/person 1 200

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RESULTS (NO INCENTIVES) COMPARABLE QUALITY, HIGHER UNIT COSTS, FEWER DROPOUTS

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Metric CrowdFlower Wordsmith

Total workers 600 514

Total keywords 13,200 35,890

Unique keywords 1,323 4,091

Avg. agreement 6.32% 10.9%

Mean images/person 11 27

Max images/person 1 351

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RESULTS (WITH INCENTIVES) Increased participation People come back (20 times) and play longer (43 hours vs. 3 hours without incentives)

Targeted incentives work 77% players stayed vs. 27% in the randomised condition

19% more labels compared to no incentives condition

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CONCLUSIONS & FUTURE WORK

MAIN FINDINGS

Task design matters as much as payment

Gamification achieves high accuracy for lower costs and improved engagement

Top contributors appreciate social features, but their main motivation is still task-driven

NEXT STEPS

The effect of individual gamification elements

The effect of task autonomy (allowing people to skip tasks)

Best ways to retain contributors

The effect of referrals

Application of SAPS to GWAPs and financially motivated crowds

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