the burninator ii desert arts preview 2006 the crucible, oakland california
TRANSCRIPT
The Burninator II
Desert Arts Preview 2006The Crucible, Oakland California
The Proposal
• Towers from the Man to the Temple
• Computer sequenced flames & patterns
• Visible across Playa• Visible for miles• Visible from space?
The Idea
• Objets d’Art: Iterations of the Vortex
• Realize machinations of delphic space
• A parallax to enmesh emotions in teleological scenery
(YEAH RIGHT)
• It Make Beeeg Flame!
The Idea
• Fire Art on a macro scale
• The Playa is the Canvas
• Patterns of flame occupy the full scale
• Flame is attractive because of the power
• Interactive Fire Art
The Burninator II
• 1000’ of towers
• Computer control
• Participants interact at Control Center
Interactivity
• Fire Art: a ‘black art’
• Participants trigger the flames
• UI: GUI, MIDI, voice, cards, DDR?
The Prototype: Burninator Jr.
The Prototype: Burninator Jr.
Construction
• Plumbing project, electrical project, computer coding project
• Timeline:– Testing– Interface– Prebuild– Trenching– Setup– Testing
Technical Challenges
• Flame & Fuel:– Large volumes, custom tanks
• & carbon credits!
– Tanks freezing
• Igniters
• Software & Hardware Interface
• Safety
Safety
• Control center
• Vehicle
• Spotters
Safety
• Perimeter
• Fuel system shutoff, fails closed
Safety
• Anti-tip sensors• Burn sensors• Manual cutouts
The Burninator II