tgfu workshop - shape 2016

31
Universiti Putra Malaysia Workshop…

Upload: ahmad-rodzli-hashim

Post on 12-Apr-2017

79 views

Category:

Education


3 download

TRANSCRIPT

Page 1: TGfU Workshop - SHAPE 2016

Universiti Putra Malaysia

Workshop…

Page 2: TGfU Workshop - SHAPE 2016

Workshop…

My

Story

Ahmad Rodzli bin Hashim [PulseRate ’85]

Jabatan Pendidikan Jasmani Kesihatan IPG Kampus Batu Lintang

013 844 3044

[email protected]

Teaching experience – 1978, 1989, 1991

Primary, Secondary, Tertiary….. Primary

Page 3: TGfU Workshop - SHAPE 2016

Workshop…

1. Theory

2. Practical

Page 4: TGfU Workshop - SHAPE 2016

Workshop…

Page 5: TGfU Workshop - SHAPE 2016

Workshop…

Page 7: TGfU Workshop - SHAPE 2016

Workshop…

Page 8: TGfU Workshop - SHAPE 2016

Workshop…

SPM…

Page 9: TGfU Workshop - SHAPE 2016

Workshop…

Page 10: TGfU Workshop - SHAPE 2016

Workshop…

Page 11: TGfU Workshop - SHAPE 2016

Workshop… In

trod

uct

ion

David Bunker and Rod Thorpe (1982) Loughborough University (UK)

- concept of teaching kids games by playing games

- to tap into children’s inherent desire to play.

Why…?

1. Involvement in PE classes

2. Lack of game knowledge

3. Teaching approach in teaching games

Page 12: TGfU Workshop - SHAPE 2016

Workshop… In

trod

uct

ion

Elem

ents

in

TG

fU

Activity Appreciation: trying out a version of the activity in a small-group

Tactical Awareness: developing understanding of common elements of games & tactics needed for success

Decision-Making: learning & practising making decisions – in action, in response to different situations

Application of Skills: Identifying and practising the skills needed to improve play

Performance: putting it all together, applying the skills, decision-making and tactics in game situations

Page 13: TGfU Workshop - SHAPE 2016

Workshop… In

trod

uct

ion

6 Basic TGfU Butler et al. (2008)

1. Teach games through games.

2. Break games into their simplest format – then increase complexity.

3. Participants are intelligent performers in games.

4. Every learner is important and is involved.

5. Participants need to know the subject matter.

6. Need to match participants’ skill and challenge.

Page 14: TGfU Workshop - SHAPE 2016

Workshop… In

trod

uct

ion

Game Sense Play Practice PlaySport Sport for All [disable] Modified Sport Tactical Game Approach Play with Purpose TOPS

Page 15: TGfU Workshop - SHAPE 2016

Workshop…

Why TGfU…

• encourage a holistic approach to the teaching of games

• develop critical thinking and problem solving

• develop deep knowledge and understanding of the game

• promote high levels of participation and enjoyment for participants

• promote player centred learning and relevance of skills and tactics

• cater for varying abilities

• foster efficiency in aspects of implementation

(Webb, Pearson & McKeen, 2005).

Page 16: TGfU Workshop - SHAPE 2016

Workshop… G

am

es C

ate

gori

es

propels an object,

preferably with a high degree of

accuracy, at a target

Target

strikes an object so it is placed away

from defenders in

the field

Striking/ Fielding

propels an object into

space trying to make it difficult for an opponent

to return it

Net/ Wall

invade an opponent's territory to

score

Invasion

1. Exposing to primary rules, fundamental skills, and tactical problems associated with each category

2. Literate in a variety of games, activities and sports and develop an understanding and competency of the skills and tactics associated with playing sports.

Page 17: TGfU Workshop - SHAPE 2016

Workshop… G

am

es C

ate

gori

es Target

• Archery, Bowls, Bocce, bowling, Curling, Golf, Billard, Pool

Striking/ Fielding

• Baseball, Softball, Cricket, Rounders

Net/ Wall

• Badminton, Tennis, Table Tennis, Volleyball, Squash

Invasion

• Soccer, Hockey, Handball, Netball, Basketball, Water Polo

Page 18: TGfU Workshop - SHAPE 2016

Workshop… Ta

rget

Gam

es • To send an object away & make contact with specific,

stationary target in fewer attempts than the opponent Game Intent

• Sending away

• Drive, release, deliver

Concepts and skills

• Same skills required for all players

• No interaction Player Roles

• Shared playing area; player take turns; variations from golf course to sheet Playing Area

• Hitting a target

• Bull eyes, jack, buttons, hole, pocket, pins, skittles

Offensive Strategies

• No defensive strategies in individual games

• Tea games – obstacles prevent own target from being hit

Defensive Strategies

Page 19: TGfU Workshop - SHAPE 2016

Workshop… S

trik

ing G

am

es • To place the ball away from fielders in order to

run the bases & score more runs then the opponents

Game Intent

•Placement of the ball, decision making, covering bases, base running

•Striking, sprinting, sliding, moving sideways, throwing…

Concepts and skills

• Variation in roles for defensive team

• Picher, bowler, catcher Player Roles

• Area is shared; offensive team has designated track to run; running track varies Playing Area

• Fielding positions; forcing play; holding runners from stealing; staying on offensive; keeping turn for as long as possible

Offensive Strategies

• Stealing; leading; tagging up; quick an accurate receiving and sending skills

Defensive Strategies

Page 20: TGfU Workshop - SHAPE 2016

Workshop… N

et/

Wall

Gam

es • To send the ball back to the opponent so that

the opponent is unable to return it or forced to make an error.

Game Intent

• Spatial awareness, positioning , trajectory, depth, angles

• Throwing, catching, running, serving and receiving, hitting, strokes,

Concepts and skills

• All players require same skills as they rotate positions Player Roles

• Area is divided by a net; opposing players are separated / wall in the same area of playing Playing Area

• Placing ball farthest away from player(s); near to boundary lines; moving to volley at the net; intercepting; spike

Offensive Strategies

• Returning object and keeping it in bounds; anticipating where opponents will return object

Defensive Strategies

Page 21: TGfU Workshop - SHAPE 2016

Workshop… I

nva

sion

Gam

es • To invade the opponent’s defending area to

score a goal and protecting own goal. Game Intent

• Keeping possession, invasion, defending

• Passing dodging, footwork, running

Concepts and skills

• Designated goalkeeper, defensive & offensive role of player Player Roles

• Area shared by all players; rectangular; outdoor and indoor Playing Area

• Keeping possession; moving ball to specified area; rapid changing – offensive to defensive

Offensive Strategies

• Intercepting ball before goes over the line or into the goal

Defensive Strategies

Page 22: TGfU Workshop - SHAPE 2016

Workshop… TG

fU M

od

el [1

988

]

Student Learners

1. Game Form

2. Game Appreciation

3. Tactical Awareness

4. Decision Making

5. Skill Execution

6. Performance

Page 23: TGfU Workshop - SHAPE 2016

Workshop…

Effective Questioning

The use of a questioning protocol (Griffin & Butler 2005) • What is going wrong?,

• Where does the problem occur?

• When does the problem occur?,

• Why does the problem occur?,

• Who owns the problem?,

• How can it be fixed?

Mitchell, Oslin and Griffin (2006) reinforce that the

quality of your questions is critical and these questions should be an integral part of

your planning.

what? where? when? why? with whom? how?

They propose that questions fall into 3 categories:

1. Time : ‘When is the best time to?’

2. Space : ‘Where is or where can?’

3. Risk : ‘Which choice is safest and which is most risky?’

Page 24: TGfU Workshop - SHAPE 2016

Workshop…

Questioning &

TGfU

Types of question

Recall require memory level to answer… eg: ‘Where should your eyes be when they are dribbling?’

Convergent aid analysis and integration of previously learned material require reasoning and problem solving… eg: ‘Why should you stay between your opponent and the basket?’

Divergent require solutions to new situations through problem solving… eg: ‘What ways would you start a fast break off a steal?’

Value expressions of choice, attitude and opinion… eg: ‘How do you react?’

(Siedentop & Tannehill, 2000).

• Developing critical thinking and deep understanding

• Questioning and teaching ‘thinking’, not knowledge is used throughout

teaching.

• The teachers’ role is to facilitate students’ thinking, by helping them to develop

thinking skills and behaviours. (Harpaz & Lefstein, 2000; Golding, 2004)

Page 25: TGfU Workshop - SHAPE 2016

Workshop… M

od

ifie

d C - Coaching

H - How to score

A - Area

N - Number of Players

G - Game Rules

E - Equipment

I - Inclusion

T - Time of Play

Page 26: TGfU Workshop - SHAPE 2016

Workshop…

Traditional PE

vs

TGfU

Page 27: TGfU Workshop - SHAPE 2016

Workshop…

Practical Sessions

Invasion Game

Striking Game

Page 28: TGfU Workshop - SHAPE 2016

Workshop…

Assessment…

Game Performance Assessment

Instrument (GPAI) (Griffin, Mitchel & Oslin; 1997)

Team Sport Assessment

Procedure (TSAP) (Grehaigne, Richard & Griffin;

2005)

Page 29: TGfU Workshop - SHAPE 2016

Workshop…

Assessment…

GPAI 2 benefits

(a) it can be adapted to various sports and game

activities and,

(b) it has the ability to measure on-the-ball

skills, and off-the-ball skills (both offensive

and defensive)

Page 30: TGfU Workshop - SHAPE 2016

Workshop…

Assessment…

TSAP 2 benefits

summative & formative assessment of game play

(a) How a player gains possession

(b) How a player disposes possession

Page 31: TGfU Workshop - SHAPE 2016

Workshop…