test driven development (tdd)
DESCRIPTION
Test Driven Development (TDD). Presented by Victor Goldberg, Ph.D. The Nature of our Problem. Then a miracle occurs. Good work, but I think we need more detail right here. What is Test Driven Development?. It’s a practice that adds reliability to the development process. . - PowerPoint PPT PresentationTRANSCRIPT
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Test Driven Development (TDD)
Presented by
Victor Goldberg, Ph.D.
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The Nature of our Problem
Then a miracle occurs
Good work, but I think we need more detail right here.
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What is Test Driven Development?
It’s a practice that adds reliability to the development process.
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Why is TDD important?
Many projects fail because they lack a good testing methodology.
It’s common sense, but it isn’t common
practice.
The sense of continuous reliability and success gives you a feeling of confidence in your code, which makes programming more fun.
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How does it work? Have a requirement. Let’s say “create a new random card,
as for a card game”. Think about what could be a reasonable test to verify
compliance with the requirement. Write the test before writing the code. Of course, the test
will fail, and that’s ok. Keep things simple. Then, write only the minimally necessary code to make the
test pass. This is a process of discovery; as you identify possible
improvements, refactor your code relentlessly to implement them.
Build, keep, and frequently run your cumulative collection of tests.
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There are different kinds of tests
Experiments (a.k.a. spikes),
Acceptance tests,
Code Behavior tests, and Development code TDD’s main
functional tests realm. We will also touch on experiments.
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A Possible Initial TDD Test(in Smalltalk [ST])
testCardDrawnIsWithinRange
| number |
number := card draw numericalValue .self assert: ( number > 0 ) & ( number < 14 ) .
Local variableObject Action Getter – retrieves a
result of the action
Method Name
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Fig 1. The same code in the ST browser. card is in red because the system doesn’t recognize such an
object. self is an instance of the class TestCards. assert: is a message sent to self; its argument is a Boolean. TestCards is a child of TestCase, a class in the SUnit framework.
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Fig 2. When run, the test identifies an error.
The assertion didn’t have the opportunity to fail, because an error was identified before the assertion was applied.
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Fig 3. The Card class and card instance are created.
The new instance of Card is assigned to the variable card.
(The Card class)(The card instance)
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Fig 4. The test still identifies an error. The card instance doesn’t recognize the method #draw.Designing #draw requires some skill.We will develop the skill through an experiment.
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Experiment Example in the Smalltalk Workspace
r := Random new . frequency := Bag new. "Variables typing"
1 to: 1000000 do: [ :index | |result |
result := (r next * 13) floor + 1.result >0 & result < 14ifTrue: [ frequency add: result]ifFalse: [ ^ Dialog warn: 'Result out of range' ] .] .^ frequency contents.
Fig. 5 The ST Workspace is like scratch paper, a place to experiment.
The experiment here is to find whether our formula for random numbers is acceptable.
Fig 6. The results of running the code twice.The distribution of values is in the same range for each outcome, but different for each run. All are within [1, 13]. So, we are confident that our coding of the math is correct.
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Fig 7. After the experiment we feel comfortable writing #draw.
In #draw we assign the result of the calculation to the instance variable numericalValue
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Fig 8. Now the test passes.
In this case numericalValue is a getter, a message sent to the card object to retrieve the contents of the instance variable numericalValue.
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TDD is fun!!!
Passing the test(the green bar)is the feedback
that makes it fun.
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Summary (1)
In TDD:
Requirements drive the tests. Tests drive the development of the application code. No application code is written without writing a failing
test first. Tests are collected in a suite and the suite is run
frequently, like every time after code is written. Test and code are written in elementary increments. Refactoring is a continuous operation, and is
supported by a passing battery of tests.
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Summary (2)
TDD is good because it:
Reduces the number of bugs by orders of magnitude, Increases development speed, because less time is
spent chasing bugs. Improves code quality because of the increased
modularity, and continuous and relentless refactoring. Decreases maintenance costs because the code is
easier to follow.
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Summary (3)
In addition to all its technical contributions to a project,
Test Driven Development succeeds because …