tessa gunnell - post graduation portfolio

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Tessa Gunnell

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A collection of my favorite design projects.

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Tessa Gunnell

Electrolux ViaFresh

A. Promote HealthB.

Simplify SustainabilityC. Make lunch to go Easy

A bridge between the home and office, the ViaFresh portable lunch box encourages sustainability and health by promoting ‘brown bag’ lunches. Iteliminates problems of heat regulation, lack of time, and ease of use.

Electrolux Design Competition

Mission Statement

Number of research participants

-

A

CB

Related to Food and Cooking •

Intelligent Mobility•

Allow for Personalization•

Utilize Existing Technology•

Environmentally Sensitive•

Intuitive Ease of Use•

6322716

1092Number of unique surveys

Number of surveys completed In-home interviews

Participants in target market Number who pack a lunch

Oven

Stove top

Microwave

Simple Prep (Sandwich or Salad)

Snack

Meal for SelfMeal for Multiple People

Most used appliances

What type of meal do you usually cook?

Apartment

Single Family Home

Townhouse or Duplex

Where do the live?

Target Market Claire Whitfield

Age: 24 to 40• Male and Female• Single or married• Young professionals and couples • with children in elementary school

College graduates• Have a career/professional job, • If a couple, both work• Upper-middle class• Active social calendars, busy with • work and play. Care about health

and nutrition, but don’t have

time to cook much.

Age: 26Resides: Downtown Chicago

Job: Manages customer relations for a small design studio.Home: Shares a 2 bedroom apartment with a roommate.

Salary: $52,000Relationship: Engaged

Transportation: 2008 Mazda Rx6 and the LLikes: Color, yoga, healthy food, indie music, graphic design,

going out with friends, traveling.

scenarios

Too busy for lunch

-

Claire is having a very busy day at

the office. She has so much to do that

she can’t take time to go have lunch.

Luckily she brought lunch with her in her

ViaFresh, so her lunch is hot and ready

at her desk.

Claire is able to eat a healthy lunch at

her desk while she works.

Claire doesn’t have any leftovers to

pack for lunch tomorrow, so she decides to prepare a meal that can

cook over night in her ViaFresh. She

decides to cook for her boyfriend too.

Claire chooses a recipe from her

ViaFresh’s library and follows its

instructions to make chili. She chops

some vegetables and puts spices,

beans, tomatoes, beef and the veggies

in the two ViaFresh along with some

broth, and then seals them.

Since the recipe was already in the

ViaFresh library, it automatically knows

how long and at what temperature

to cook the meal. It will slowly cook

and be ready for lunch the next day.

Alison Whitfield is Claire’s older sister.

She is married with two children, ages 6

and 8. She and her husband both work,

so all four of them pack a lunch in their

Via Fresh in the evening to make their

mornings easier.

Every one can pick out what they each

want for lunch. Alison wants a salad and

soup, her husband wants soup and a

sandwich, one of the kids wants leftover

spaghetti, and the other wants hummus

and veggies.

The ViaFreshes are programed with their

contents and the time they need to be

ready, then docked to charge and chill

over night.

Family of Fresh

Slow cooking lunch Breakdowns with current usage models

No time to cook• Easy to forget @ home• Containers are bulky•

Containers can leak•

Coworkers take food• Have to wait for Microwave• Containers are messy• Take up space even when empty•

Ideation

38

1

2

145

3 180

Compartments

My recipes

Teach Me

Final Design

-

Connectivity

1

2

3

5

4

1)

Recycled Aluminum Handles

2) Button shows time remaining and disconnects sections.

3) Spring loaded ball bearings allow sections to lock together.

4) Collapsible silicone wall with imbedded memory metal & lined with conductive plastic for heating and cooling.

5) Base for storing napkin and silverware.

38

1

2

145

3 180

Food

Temperature

Time

145

1:22pm

Soup

145

38

180

2

ViaFresh

Interface

USB Charge

Solar Bag

Dock

Outlet Solar

VF

VF

VF

Lithium batteries w/ tobacco mosaic virus• - Increases storage capacity x10

Thermoelectric heating and refrigeration•

Technology

Printed solar panels - Transfer printing of high performance

• semiconductors onto virtually any surface, including glass, flexible or rigid plastic, metal or other semiconductors.

Final Model

Color options

Mobility Solutions for Haiti

As a consequence of the Haiti earthquake many people were injured and had to have limbs amputated. Following this disaster, Savannah College of Art and Design teamed up with Partners in Health to design improved crutches for amputees in Haiti.

Project Brief

Types of amputations

Medical ResearchExsisting Crutch Designs

Crutch Testing

We researched about problems with existing crutches such as nerve damage to underarms and other strains. We also researched different amputations, some being done in clinics as a result of crush injuries and some traumatic, resulting from the earthquake.

Daily Life

Design Criteria

After a great deal of research we came up with several key design critierea to keep in

mind during the next phase of ideation.The Terrain in Haiti is rough, slick, muddy and

there are few roads, so the design must be able to handle these conditions.

Because the amputees will be using the crutches for a long period of time the crutches need to be longlasting and if possible be able

to transform into a universal prosthetic.They must also be very comfortable and

ergonomic, not causing stress and injury to the user.

It would be best for the Haitian people if the crutches can be locally manufactured, so they

must be simple to make and inexpensive.

Emotional Factors

We studied the emotional factors of being a Hatian amputee. Through first hand accounts of

trauma and daily life we came to understand some of the difficulties that face

amputees. Many aputees suffered traumatic amputations in the quake or were trapped in

the rubble for days. In addition, amputees feel like they are a burden to their families and

simply want to be able to work and support themselves. Our goal is to empower and

enable them.

Daily Life in Haiti is centered on survival, labor, farming, cooking, buying, selling, carrying

water, and perfhaps schooling.

Daily Life

Ideation

In the beginning of the ideation phase we went all out, exploring crutch designs as well as prosthetics and even crutches that could transform into prosthetics. Next we moved onto researching local available materials and simple manufacturing methods, we used this research to inform our next round of ideations. This round was simpler and better directed at the target users.These sketches show combinations of the best ideas from previous rounds of sketching, with the additional consideration of manufacturability.

Test ModelsWe created rough models of the most promising designs and performed tests on them to check ease of use and structural integrity.

A

B

c

Final Design

The final design keeps it simple, with each crutch made from two pieces ofaluminum pipe that fit inside each other and a third short piece for the handle that is held to the main body with bolts and a T-shaped piece of aluminum. Each pipe has a 90degree curve at the top to support the underarm piece and the handles attach at an angle to the top bend,allowing for a more natural wrist position while walking. The crutchesare highly adjustable and are held together with stainless steel bolts,allowing for use by a wide variety of users.

Components

The final design would be easy tomanufacture in a factory or could be

fairly easily translated for manufacturing in Haiti. By purchasing basic pre-made

aluminum pipes for the main structure,any hot metal working is avoided, with only 2 simple cold bends required.

The casting process is also very easy and inexpensive, especially in higher quantities. Ultimately this design not only

improves the comfort and basic function of a crutch through simple yet thoughtful redesign, but also follows a simple

manufacturing process that allows for simple and flexible replication and the possibility for future manufacture in Haiti.

A

B

c

The unique shape of the arm rest helps prevent nerve damage in long term crutch users by the way it cradles the arm with a medium density rubber. The back of the support has no plastic core, allowing it to provide gentle support during walking, while minimizing pressure on the underarm. The front also curves down, preventing it from digging into the users armpit at the end of a stride.

My foot design helps deal with the extreme terrain in Haiti. Normal crutch feet wear out veryquickly in Haiti and are much toosmall to deal with rocks, mud, andrubble. My design increases thesurface area of the foot for betterperformance in mud, adds extratread for improved traction in rubble,increases stability,and finally, improves gait and comfort by mimicking the flexible motion of the ankle.

Small grooves in the handle prevent the user’s grip from slipping due to sweaty palms or rain by channeling liquid away from the main surface area. The design also improves ergonomics through a tapered shape, allowing a more stable grip that reduces pressure points.

Microsoft Grip

A. FOSTER LEARNING THROUGH PLAYB.

PROMOTE INTERACTIONC. ENCOURAGE ACTIVITY

A.

B.

C.

We wish to create a simple and interactive handheld device that will provide six to seven year-olds with entertainment while promoting learning, encouraging activity, and fostering cooperative play.

3 Team Members

Tessa GunnellBrian KuchlerDevin Deathridge

Mission Statement

6 TO 7 YRS

Target age demographic

47Number of research participants

25iPad applications tested

32Child surveys collected Parent surveys collected

FIVE**ABC Daycare ~ Boys & Girls Club ~ Forsyth Park Notre Dame Academy ~ The Landings @ Skidaway Island

Number of environments studied

$150.00

Magic price point

15

Testing Device: Apple iPad

TELEVISION

MUSIC

VIDEO GAMES

EDUCATIONAL ELECTRONICS

INTERNET

Average Daily Use

ENTERTAINMENT

PHYSICAL ACTIVITY

INTERACTION

ACTUAL VALUE

EDUCATION

SAFETY

Important factors for Children

Important Factors for Parents

A. BEZEL TOO SMALL

-

B. ICONS TOO SMALL

C. NO DIRECTIONS WHEN STARTING

D. HARD TO INTERACT WITH OTHERS

E. NOT ENOUGH FEEDBACK

iPad Breakdowns

A.

B.

Amount of time using objects

IMACTV

BACKPACK

LEGOSNINTENDODS

LAPTOP

Child

STAKEHOLDERS

Parents

Educators

Children focus on the entertainment value of electronic devices. They are also greatly influenced in their preferences by older siblings and peers, so they want a device that is considered cool and will result in popularity.

Parents appreciate electronic devices for their ability to entertain and occupy children on road trips. They also want electronic games to educate their children while entertaining them.

Educators use electronic learning games at school and sometimes assign homework that can be done online.

A.E.

B.D.

F.

C.

Frequently used objects

A. LEGOS

E. TELEVISIONB. APPLE IMAC

C. LAPTOP F. BACKPACK

Has four boxes of LEGOs that he plays with almost everyday.

Plays flash based games on his mom’s iMac. Goes on miniclip.com and plays games for hours on end.

His own Compaq laptop that he uses primarily at school.

Watches TV while playing with other toys, in between activities, and during down time.

Uses his backpack to carry his laptop and all school related materials.

D. NINTENDO DSUses Nintendo DS when he cant use his mom’s computer or sometimes before he goes to bed.

Meet James

Scenarios

To help fully develop out tablet concept we created scenarios based on our personas and our research. These scenarios helped us determine the technology requirements of our tablet, as well as the physical requirements

Nice Throw!James: 10Simon: 12

Keep Jumping!Current: 34 Record: 72

You’re Fast!!17mph =

New Record!

James brings his Grip with him to the park so he can find out how fast he rides.

He sees Lucy playing a jumprope gamewith her Grip.

When Simon arrives they play football and use the Grip to see who can get the most

MICROSOFT ACTIVE SPORTS

points.

Collect the Nectar from all the Flowers!

Adonis Blue

and limestone grassland. Males

are blue, females brown with

row of red spots with blue edges on hindwing.

Lucy is playing explorer in her backyard. She sees a pretty butterfly and takes a

Her Grip uses special software to identify the butterfly.

By ‘collecting’ the butterfly Lucy can add it to her Animal Sanctuary game and play

MICROSOFT DISCOVERY

picture with her Grip. games with it.

-

While James and Lucy are on the school bus going home they can play a quick

When Simon gets on the bus he can automatically join their game.

When Lucy gets off at her stop she automatically leaves the game, while

MICROSOFT PROXIMITY

Simon and James continue uninterrupted.game of catch.

He does his homework and is rewarded by points for game downloads.

At the end of school Ms.Sawyer uploads homework to James’ Grip.

When it’s time for James to do his home-work an alarm sounds.

10 Download Pionts!!

MICROSOFT TUTOR

concepts

We began with concepts that built off of our secenarios, allowing for adjustable

and snap on controls inspired by Lego design language. Later we moved on to the brand Microsoft,

allowing the device to be seen as both an entertainment and learning device. We also eliminated buttons based on research that showed 6 to 7 year old prefer touch controls.

Final Design

Design features

A. INDUCTION CHARGE

E. SPEAKERB. POWER BUTTON

C. GRIPS F. HOME BUTTON

Charges the device through a sealedmagnetic port.

Button integrated in screen.

Silicone grips to keep children from dropping the devices and function as bumpers to protect the screen.

Large speaker directed at the user.

Brings you back to home screen.

D. INDUCTION DATA TRANSFERUses sealed magnetic port to transfer data to other devices.

A.

B.

C.

D.

E.F.

G. CameraA rear facing camera with flash encourages interactive and explorative play.

G.

The final tablet design takes visual cues from the Microsoft Zune and the Xbox while developing a

more fun, child friendly look. It combines rugged protection from the grips and feet with a edgy modern shape and screen. By

eliminating all ports and substituting a haptic feedback touchscreen for traditional buttons that can trap dirt and grime, we

dramatically increased the durability of the Grip, making it as at home in the park as in the home.

GRIP

parents smart-phone

TV’s

Web Browser

CONNECTIVITY

GRIP App.

parental controls

Schedule Control

Microsoft portsEquipment

Throwcalculator

BikeSpeedometer

Pedometer

Football

Baseball

Frisbee

Jump RopeFlash

Games

Parent tochild

Other GRIPs

LinkedGameplay

ProximityGame Play

messaging

Poppy Home recycling system

-

I developed the Poppy Home Recycling System for Working Class Studio and ShelterPop.com’s online design competition in which it was one of three finalists displayed at the NYIGF. This system takes the mess out of recycling and enables the user to save space by using wall mounts. Instead of detracting from decor this system adds a pop of fun.

Mission Statement

Velcro easy-detach tabs

Recycled bag liner

Natural Cotton w/ recycle prints

Wall Mount