technology innovation project management- an exploratory study of what project managers do to...

70
Technology Innovation Project Management: an exploratory study of what project managers do to increase the chance of success By Johnny Hedemann Gregersen Ryser Student ID: H00023498 Dissertation Advisor: Shane McMordie A DISSERTATION Submitted to The University of Liverpool MASTER OF BUSINESS ADMINISTRATION 13th of June 2015

Upload: johnny-ryser

Post on 27-Jul-2015

146 views

Category:

Leadership & Management


1 download

TRANSCRIPT

Technology Innovation Project Management: an exploratory study of what project managers do to increase the chance of success

By

Johnny Hedemann Gregersen Ryser Student ID: H00023498

Dissertation Advisor: Shane McMordie

A DISSERTATION

Submitted to

The University of Liverpool

MASTER OF BUSINESS ADMINISTRATION

13th of June 2015

Abstract: This dissertation researched what successful technology innovation project managers do.

Where research up to now has focused on leadership perspectives, tools and methods,

this study focus on what project managers actually do. The primary objective of this

research was to uncover insights on what the everyday look like for the project manager,

and to build knowledge on the future of project management training.

The research involved interviews and observations on twelve different project managers

both from within the media business, which was the main focus of the research, and from

outside in other innovation heavy industries (medico and green energy). The interviews

and observations where based on the ethnographic tools and methods of contextual

inquiry. The data collected has been analysed with different ethnographic data analysis

tools and methods, to extract insights both generic to every project manager, as well as

differences between industries.

The findings of this research indicate that there are few differences between working in

different industries, differences are more depended on different ways of organizing the

projects (core team versus network oriented project organization). Six roles did all the

observed project managers cover; sense maker; game master; web weaver; game master;

problem master; motion Master; knowledge master. An extra role was found among those

with some seniority in the organization, project managers who had accumulated expert

knowledge on the fields they have been working on, and thus also played the role of a

knowledge master.

This paper recommend a shift in the development of project managers from a strict tools

and methods paradigm or a strict leadership paradigm, towards a development paradigm,

where the six roles are developed simultaneously and in small steps, to make sure that no

roles get too much attention. The complexity of the everyday of project managers indicates

that even though prior research show little value of tools and methods, these may help

structuring the complexity of projects.

Acknowledgements: The completion of this paper would not have been possible without the assistance of the

following persons: Erik Ahrenkiel and Mikkel Müller who patiently listened to my

arguments, and made it possible to make the observations, Shane Mcmordie who patiently

has supported and directed me.

I will also like to thank all my peers at Denmarks Radio, who has been exposed to the

knowledge and insights revealed within this research.

A special thank must also be extended to the project managers, who led me follow them

through their everyday.

The final thank you is extended to my family, my children, and my beautiful wife, who has

been supporting med all the way through this MBA program. Thank you very much and

love you lots.

CERTIFICATION STATEMENT I hereby certify that this paper constitutes my own product, that where the

language of others is set forth, quotation marks so indicate, and that appropriate

credit is given where I have used the language, ideas, expressions or writings

of another.

Table of contents

ABSTRACT: ...................................................................................................................................... 2

ACKNOWLEDGEMENTS: ................................................................................................................ 3

CERTIFICATION STATEMENT ........................................................................................................ 3

TABLE OF CONTENTS .................................................................................................................... 4

1. INTRODUCTION ........................................................................................................................... 6 1.1 BACKGROUND ........................................................................................................................... 6 1.2 AIM ........................................................................................................................................... 8 1.3 RESEARCH QUESTION ................................................................................................................ 9 1.4 RESEARCH OBJECTIVES ........................................................................................................... 10 1.5 STRUCTURE OF DISSERTATION ................................................................................................. 10 1.5 SUMMARY ............................................................................................................................... 10

2. LITERATURE REVIEW ............................................................................................................... 11 2.1 INTRODUCTION ........................................................................................................................ 11 2.2 WHAT IS INNOVATION? ............................................................................................................. 11 2.3 WHAT DO MANAGERS DO? ........................................................................................................ 14

2.3.1 Sense Maker .................................................................................................................. 15 2.3.2 Game master .................................................................................................................. 16 2.3.3 Web weaver .................................................................................................................... 17 2.3.4 Flow balancer ................................................................................................................. 19

2.4 DETERMINANTS OF PROJECT SUCCESS ..................................................................................... 23 2.5 INTERNAL DETERMINANTS OF PROJECT SUCCESS ...................................................................... 26 2.6 EXTERNAL DETERMINANTS OF PROJECT SUCCESS ..................................................................... 29 2.7 THE CONCEPTUAL FRAMEWORK OF THE RESEARCH ................................................................ 32

3. RESEARCH METHODOLOGY AND METHODS ....................................................................... 33 3.1 INTRODUCTION ........................................................................................................................ 33 3.2 ETHNOGRAPHY ........................................................................................................................ 35 3.3 CONTEXTUAL DESIGN .............................................................................................................. 36

3.3.1 Contextual Inquiry ........................................................................................................... 37 3.3.2 Data interpretation .......................................................................................................... 38 3.3.3 Conclusion ...................................................................................................................... 39

3.4 DATA COLLECTION ................................................................................................................... 39 3.5 DATA ANALYSIS ....................................................................................................................... 41 3.6 VALIDITY AND RELIABILITY OF THE RESEARCH ........................................................................... 41

3.7. ETHICS ................................................................................................................................... 42 3.8 CONCLUSIONS ......................................................................................................................... 42

4. RESULTS .................................................................................................................................... 43 4.1 INTRODUCTION ........................................................................................................................ 43 4.2 PATTERN RECOGNITION ........................................................................................................... 43 4.3 CONTEXTUAL INQUIRY INTERPRETATION MODELS ...................................................................... 46

4.3.1 The flow models. ............................................................................................................ 47 4.3.2 The cultural models ........................................................................................................ 51

4.4 CONCLUSIONS ......................................................................................................................... 55

5. CONLUSION ............................................................................................................................... 56 5.1 FINDINGS ................................................................................................................................ 56 5.2 RESEARCH OBJECTIVES ........................................................................................................... 56 5.3 LIMITATIONS OF THE RESEARCH ............................................................................................... 59 5.4 PERSPECTIVES ........................................................................................................................ 59

REFERENCES ................................................................................................................................ 62

1. Introduction

1.1 Background

Success in technology innovation has interested researchers and practitioners for

centuries, however through the last centuries the game has changed. The comfortable

protective barriers of creative destruction (Schumpeter ,1942) has evaporated, leaving all

the traditional industry giants exposed to intruders and omnivorous enemies, that they

don’t even have the capability to recognize. In this new reality, agility and success in

technology innovation projects becomes more than possible new profitable markets, or

simple restoring of old. It becomes a matter of life and death. The foundation under the

media industry is shaking and cracking, as if a universal earthquake is trying to wipe off

the old game pieces to make room for the new digital game of media business. A theater

that slowly has evolved since the breakthrough of the Internet around the millennium,

however the pace has gone from slow walk, to the speed of light. According to a study by

Bain (as cited by Rigby 2014) the media industry is by far the most exposed industry in

terms of digital/technological innovation, and thus success rates in development projects is

vital, at least for those who plan to stay in the business (as Deming famously said; “after all

survival is not mandatory” (Deming 1982 as cited by Frank, 1995, p.125)). The mass

media usage is disappearing from traditional medias to online medias and social medias at

a pace never seen before (Chyi, Lewis,& Zheng 2012). Gary Hamel (2007, 2009, 2011,

2012) says that change has changed, and that we are the first generation to experience

exponential acceleration in the rate of change, especially because of the interconnectivity

of almost all human beings. The mass media industry is placed right in the eye of this

perfect storm, where new initiatives like “The Huffington Post” established in may 2005 (T.,

2007), which isn´t burdened by their legacy, has managed to become one of the worlds

most important news media, bringing themselves in the same league as long time

established companies like 164 year old New York Times and 138 year old Washington

post. The Huffington Post started as an internet news service, relying heavily on bloggers,

but has successfully expanded into live web TV and live web radio, threatening not only

the newspapers, but all media companies. in the years from 2003 until 2013 the total

advertising revenue in the US has declined from more than $46 billion to $22 billion, but

whereas the printed adverts has experienced a dramatic fall by 57%, the online adverts

has tripled in size (Mitchell, Jurkowitz and Guskin, 2013). This erosion of traditional

business models, holds not only for commercial medias, the public service medias are also

struggling to stay relevant, as well as they are struggling with their traditional (expensive)

broadcast technology, as they try joining the new ways to be published on the Internet.

While all this is happening, the term “deadline” is dying, as we replace our daily news

update with a constant stream of news on Twitter, which also is an example of a new type

of innovation, Big Bang Disruption that overnight changes the game for everyone in a

given market place (Downes & Nunes, 2013). As the newcomers Twitter and Huffington

Post are disrupting the news media business, big players are disrupting the game in other

media spaces; Netflix is taking a huge bite as a content provider, Amazon Studios is a new

player in the fiction market, with a user-driven approach never seen before, and Youtube is

becoming the worlds largest TV Channel. In this fast changing landscape, Denmarks

Radio the big public service giant in Denmark has to innovate itself into a new tomorrow

every single day to come in the future. A task that according to Clayton Christensen is

almost doomed (1997), since an established organization perfectly fitted to the traditional

mass media landscape, will not be able to answer disrupters quickly and efficiently, most

traditional giants won´t even be able to understand they are getting disrupted before it is

too late.

To survive in this unforeseeable and fast changing market, success in technology projects

is important. The task spans from creation of the right winning strategy (Lafley and Martin,

2013), choosing the right projects, and running the chosen projects successfully. Some

say success in Innovation is a numbers game, however with diminishing time to do trial

and error, and an economy that is eroding, the number of chances to succeed are

dramatically reduced. But maybe it isn´t a numbers game at all. E.g. the average spending

in R&D in the IT industry in 2005 where around 7,6% of the total sales turnover, but

industry innovation leader Apple did spend only 5,6% of their sales turnover (Jaruzelski,

Dehoff and Bordia, 2006). This study becomes extra relevant since the history has told us,

that the smaller investments in R&D didn´t result in a weaker innovation status in the

following years. On the contrary, Apple managed to become the global innovation leader

for almost a decade, with innovations like the IPhone and the iPad. Some of the

explanation is of course the size of the organization, bigger organizations can afford to use

a smaller portion of their revenue on innovation, however there must also be learning in

terms of both how to choose the right projects, and how to drive these projects

successfully. Choosing the right projects is connected to the strategy of the organization

(Cooper, Edgett and Kleinschmidt, 1998, Crossan et al., 2011, Lafley and Martin, 2013), a

task that may be supported by a project management office, which provide clarity about

what projects and ideas are running, respectively in the pipeline and their individual impact

on the strategy. The perspective is well documented, and by the end of the day mostly a

matter for the top management. However, a focus on how to drive the individual project is

a matter for millions of project managers, but also opens up a whole multitude of

approaches ranging from the method sharks to leadership apostles.

The research will build upon the idea of innovation as defined by Baregheh, Rowley

and Sambrook (2009, p.1334): “Innovation is the multi-stage process whereby

organizations transform ideas into new/improved products, service or processes, in order

to advance, compete and differentiate themselves successfully in their marketplace” . The

innovation project team itself is tasked with the objective to create and succeed with

innovation initiatives, some with a very sharp risk profile in terms of technology, business,

project environment. The research is based on ethnographic observations and interviews

both within the media business, as well as in other technology heavy industries. It is

deeply inspired by the work of Mintzberg (2007), who based on an ethnographic approach

has studied dozens of managers all over the world. It is especially the ethnographic

approach to understand a given person, user group, population, organization etc. (Glen,

Suciu,& Baughn 2014) that is useful in this context. There is a prerequisite in this step,

namely that the project manager and the team makes a significant difference, which is

supported in some literature (Ong et. al, 2009; Mishra, Dangayach & Mittal, 2011), but

neglected (Pinto & Slevin, 1987;1989) or even rejected in other (Gemuenden & Lechler,

1997).

1.2 Aim

The aim of the research is through exploratory research to get a deeper understanding of

what successful management of an innovation project is, and thus create useful insights

for project managers and project teams.

The research is based on Gareth Morgan’s (2006) original idea that an organization

cannot be described in an absolute way, but as images that only reflect the chosen

perspective. The idea has been further developed for Project Management by Winter &

Szczepanek (2009, p.8), who suggest that a project can be described by at least seven

different images; Social, Political, Intervention, Value Creation, Development,

Organizational and Change. This approach is a strong and significant step away from the

traditional very normative approaches to both innovation and project management that

dominates today. It acknowledges the complexity of development and that success

depends on something else than following a method like design thinking (Brown 2008), or

creating a certain organization like in PRINCE2 (Graham 2008). Plenty of research has

been conducted in the area of technology innovation as well as leadership of technology

innovation – however little has been done to understand what project managers and

project teams actually do, when it comes to the physical actions within a project. Moreover,

a broad study among 104 companies by Gemünden, Salomo and Krieger (2005) found

that most of the theoretical ideas proposed regarding what support the performance of

innovative teams could be rejected, leaving only co-location as a confirmed innovation

booster. They also called for more innovative approaches to research in the area, which

an explorative approach based on ethnographic methods would support.

1.3 Research question

The overall idea is to do an exploratory study of what project managers do to increase

success, within technology innovation. The research will be tailored around the

overarching question:

What do technology innovation project managers do, to increase the chance of

success?

Second-level level questions that the research try to answer are:

- Which cross industry insights could be useful for every technology project manager

?

- Which industry specific common insights within the media business could be useful

for every technology project manager?

- Are there any differences in running a physically dispersed team, compared to a

physically co-located team?

1.4 Research objectives

General objectives • To assess the work of technology innovation project managers

Specific objectives • To assess the work of technology innovation project managers

in the media industry, in terms of what they do to ensure

project success

• To assess the work of technology innovation project managers

in other technology heavy industries, in terms of what they do

to ensure project success

• To compare the work of technology innovation project

managers in the media industry, with other industries

• To evaluate what type of work the project managers do

Table 1 Research objectives

1.5 Structure of dissertation

Following this introduction and background, a thorough literature review is conducted, to

shed a light on innovation, what the work of a innovation project manager is and on

determinants of project success. The analysis assess and evaluate the results of the

research, and associate the results with the reviewed literature. Finally a chapter is

dedicated to conclusions and discussion of the findings of the research.

1.5 Summary

As an exploratory study of what innovation project managers do to increase the chances of

success in their projects, the research will attempt to create applicable knowledge for

technology project managers in industries that are challenged by fast and continuously

accelerating pace of innovation and development.

2. Literature review

2.1 Introduction

Inspired by Mintzbergs original work (1970, 1971) this research aims to look into what

project managers do, when they lead their technology innovation projects, and more

specifically what they do to create success in their projects. As regards to the literature

study there is plenty of research documented. A simple search on “Innovation”, “success”

and “project” reveal more than 7700 articles in the ezproxy library database

(Atoz.ebsco.com.ezproxy.liv.ac.uk, 2015), whereof more than 3100 are written within the

last five years. The literature spans from research on what innovation is, project

management tools and techniques, project portfolio management, idea management to

innovation culture, project leadership, and organizational leadership. However there

seems to have been done little research on what successful innovation project managers

actually do, and there seems to be a gap between what theories advice project managers

to do, and what they actually do. This creates a sound point of the literature study, which in

order to cover different perspectives of project management will dive from the outside and

in the following steps and categories:

1.) What is Innovation?

2.) The reference – what do managers do?

3.) Determinants of project success – what is project success, and what determines

success?

4.) Internal determinants of project success – which internal factors in a project team

determines success

5.) External determinants of success – maybe a strong innovation culture is more

important after all?

2.2 What is Innovation?

Though the study already relies on the definition of innovation by Baregheh, Rowley and

Sambrook (2009), it may be useful to look at some different definitions and perspectives

on innovation, as it may give an idea of why the concept still is a little difficult to grab:

• “Innovation is the generation, acceptance and implementation of new ideas,

processes products or services” (Thomson, 1969, p.2)

• “Innovation can be defined as the effective application of processes and products

new to the organization and designed to benefit it and its stakeholders” (West and

Anderson, 1996, p.681)

• “Innovation is conceived as a means of changing an organization, either as a

response to changes in the external environment or as a pre-emptive action to

influence the environment. Hence, innovation is here broadly defined to encompass

a range of types, including new product or service, new process technology, new

organization structure or administrative systems, or new plans or program

pertaining to organization members.“ (Damanpour, 1996, p.694)

• “Innovation as the creation of new knowledge and ideas to facilitate new business

outcomes, aimed at improving internal business processes and structures and to

create market driven products and services. Innovation encompasses both radical

and incremental innovation” (du Plessis, 2007, p.21)

• “Innovation is the implementation of a new or significantly improved product (good

or service), or process, new marketing method, or new organizational method in

business practices, workplace organization or external relations” (Comité Européen

de Normalisation and Danish Standards, 2013, p.6)

These definitions raises some questions:

• Can a non-successful implementation be considered as Innovation?

During the writing the European Standard, this was discussed intensively, as some

argued that something new that wasn´t a success, couldn´t be regarded as

innovation, whereas others argued that a new product should be regarded as

innovation, success or not. The story about video formats where the superior

standard from Sony, Betamax from 1975 was outperformed by the standard JVC-

VHS format from 1976 (Owen, 2005) is a good example of the dilemma of whether

a brilliant new product also needs to be a success to be considered as an

innovation. In terms of studying successful technology project management, it also

raises the question of when it is possible to measure if a given innovation is a

success or not.

• Are incremental improvements also innovation?

Is a small improvement of a product that makes it easier to produce and/or more

stable to be considered as an Innovation? In other words – are projects concerning

continuous improvements also innovation projects? If small improvements also are

regarded as innovation, the amount of innovation projects explodes compared to a

more narrow radical innovation approach, but the top management attention to a

given project, as well as overall project complexity in terms of interdependence and

contradictory expectations (Baccarini, 1996, p.202) will span much wider, as e.g.

production improvement project may be run isolated in the production, whereas the

development of a completely new product and product eco system will involve the

entire organization. A study by Tatikonda and Rosenthal (2000) found that both

technology novelty as well as project complexity contributed to task uncertainty, and

thus to project execution challenges. They also found that process technology

novelty was more critical than product technology novelty, which is supported by the

resource based view of strategic advantages (Barney, 1995), indicating that people,

processes, process equipment and knowledge is more valuable than the current

product portfolio, that is short lived (at least in some industries). What is however

more interesting is that they found that technology novelty was found to be much

more problematic than project complexity, and that these two dimensions doesn´t

interact with each other. In other words, an incremental innovation project where

certain production process technologies are replaced with others can be much more

demanding in terms of project execution challenges, than a radical innovation

project, where a new type of product is created.

• Is every technology innovation project a change project?

The change effect on every new idea on the organization is applied by Damanpour

(1996), who suggests it isn’t possible to develop a new process, a new product, a

new business model without making a change in the organization. Thus a

technological innovation project manager is not only directing a project, he/she is

directing organizational change. This adds a role to the project manager, who not

only has to lead the project development, but also has to “model” the organization

around the project and the project outcomes. There are several approaches to

change management, e.g. the 8 step model by Kotter (2007), which at least is being

taught in many project management courses, however the ideas on

transformational leadership embracing leadership as a way to changesand

transform people may be more useful from a project managers perspective (Bass,

1998, Northouse, 2004, Schaubroeck, Lam and Cha, 2007). It is a concept based

on intrinsic motivation which is a much stronger motivational paradigm than

traditional external motivation (Deci 1975, Pink, 2009). Armed with a strong vision,

the project manager guides the change through inspiration, and executes the

change in tandem with all parties. The concept also serves to enhance the

motivation, morale, and job performance of followers through a variety of

mechanisms; these include connecting the follower's sense of identity and self to

the project and the collective identity of the organization; being a role model for

followers in order to inspire them and raise their interest in the project; challenging

followers to take greater ownership for their work, and understanding the strengths

and weaknesses of followers, allowing the leader to align followers with tasks that

enhance their performance.

A project director of a large enterprise wrote as an answer to a blogpost “The four roles of

an Innovation project manager”, “it is interesting, and when the financial crisis we may be

able to look at innovation again”, but is it possible to consider project management without

considering innovation, given that “a project is a temporary endeavor undertaken to create

a unique product, service, or result" (Pmstudy.com, 2015).

2.3 What do managers do?

Mintzbergs original work (1971) is one of the important inspirations for this research, and

with a strict focus on line management the work is an interesting reference both in terms of

similarities and differences between line management and project management. Among

interesting findings was that managers have a much more fragmented working day than

previously anticipated. Moreover her found that the work of management can be divided

into 3 categories and 10 roles:

Category Roles

Interpersonal Figurehead

Leader

Liaison

Informational Monitor

Disseminator

Spokesperson

Decisional Entrepreneur

Disturbance Handler

Resource Allocator

Negotiator

Table 2 Mintzbergs original work (Mintzberg, 1971)

As an interesting follow up, Laurent Simon (2006) did follow creative project managers in 4

organizations (in Canada) for more than a year. He found that the tasks of a project

manager could be categorized in four different roles:

Role Task

Sense-maker Learns by doing

Interprets the situation

Translates the project into vision, goals, objectives, activities and tasks

Unveils assumptions and beliefs-in-action

Builds the shared meaning

Game-master Sets the rules

Acts as a goal-bearer

Defines and guards the playground

Animates the team

Records scores, allocates sanctions/rewards

Fosters gamesmanship

Web-weaver Identifies the individuals skills

“Cuts and pastes” individuals talents

Defines communication channels

Connects conflicting workviews

Networks with resource person

Institutes knowledge-sharing contexts

Flow-balancer Aims at intrinsic motivation

Sets challenges

Balances constraints and freedom

Believes in fun

Table 3 Laurent Simons role model (Simon, 2006)

2.3.1 Sense Maker

Sense making is a relatively new concept, based on the idea that human beings construct

their reality through communication, or sense making (Dervin, 1983). Following that all

projects are change projects, the project manager has to create a common sense of why

the change is necessary, and why the given approach is chosen. This sense making is

applied both inside and outside the project. Weick (1995, p.17) defined seven

characteristics of organizational sense making in organizations, which may inspire in terms

of what sense making is from a project managers perspective:

1. Grounded in identity construction, who am I in the given context?

2. Retrospective – how does something makes sense in the light of my personal

history?

3. Enactive sensible environments – as people enact and communicate, they

construct their narrative, positive or negative. Narratives also serves to

reduce/explain experienced complexit, that’s why simple statements may stand in

the way for a deeper understanding of the context.

4. Sensemaking is a social activity in that plausible stories are preserved, retained or

shared.

5. Sensemaking is ongoing, so Individuals simultaneously and continuously shape

and react to the environments they face. As they project themselves onto this

environment and observe the consequences they learn about their identities and

the accuracy of their accounts of the world.

6. People extract cues from the context to help them decide on what information is

relevant and what explanations are acceptable. As some research suggest that

human beings only have a conscious awareness of about 14 bit/second, while the

total band with of sensory impulses is around 14 million bit/second, people are

capable of creating almost any sense based on the cues the brain process (Bake,

2008)

7. Driven by plausibility rather than accuracy – so if something sounds plausible it

doesn’t have to be accurate.

In other words – the project manager has a very difficult task, controlling how the team

makes sense of themselves, the project and what happens around them.

2.3.2 Game master

Game mastering is a play inspired version of modern organizational performance

management, used to imply organizational goals (Houldsworth, Jirasinghe and Everall,

2005), where the goals in this context are the project goals. It involves a process of setting

goals, and following up on these goals, which has to have a close relation to the overall

project goals. This involves performance appraisal; objective or target setting, review

meetings to asses progress; development opportunity discussions; 360 degree feedback

and performance related pay (CIPD, 2009). In the context of agile practices like e.g. Scrum

(Schwaber and Sutherland, 2013) or DSDM Atern (DSDM.ORG, 2015) these practices are

more or less a part of the process. The process principles of these agile frameworks are:

a.) The overall project vision/goals are defined by the customer of the project

b.) The customer defines what he/she wants the deliverables of the project should do

(usually not how these deliverables should look like)

c.) The project team where the customer is represented, defines a roadmap of sprints

(typically 2-4 weeks duration), where the development of the deliverables are going

to be delivered

d.) The project team defines the overall vision of the current sprint, and defines in detail

what and how they will work. The size of all tasks is estimated, to make progress

measurement possible, and to make sure that the team is capable of delivering the

defined tasks within the sprint.

e.) Every day the team meets to align on what they have delivered since yesterday,

and what they are going to deliver tomorrow. A burn down chart which is a metric

that show progress.

f.) By the end of a sprint the deliverables are shown to and discussed with the

customer, to make sure that the customer gets exactly what he/she would like.

g.) By the end of a sprint, the project team will make an retrospective on how they work

together, and define possible refinements to the method for the coming sprint.

In the agile world, the facilitator of these processes is defined as an agile coach or a scrum

coach. In other words – the work of an agile coach is to be a game master, where as this

is only one of 4 important roles of a project manager according to Simon (2014). DSDM

Atern makes the remark that the agile coach could also be the project manager, whereas

Scrum doesn´t work with this term at all.

2.3.3 Web weaver

As a web-weaver the project manager make sure that the project doesn´t end up as a

closed island within the organization, with all the challenges it brings with it:

• Endangering the overall project success, with too little communication with the

project customer. This may cause the team to take decisions that should have been

taken in consultancy with the customer.

• Overlooking inspiration/easy ways to solve difficult problems, problems that may

have been solved by other projects within or outside the organization

• Ignoring of new processes, concepts, frameworks, knowledge that could have been

helpful to the project

Tim Brown (2008) celebrates the idea that successful innovation teams consisting of T-

shaped people (Hansen, 2010), in addition to their own core competencies – has an

interest in and is able to communicate with specialists in other topics than their own. In the

context of the web-weaving project manager these type of people creates a healthy base

for web weaving. In his definition of management 2.0 Paul McDonald (2011) emphasises

the values of the world wide web, which has taught a whole new generation to network

from dust to dawn, networking both in the physical world as well as in the virtual world.

Values as sharing information, and networking is baked deeply into the genes of the

millenium generation, which is a huge benefit for modern organizations (McAfee and

Bleier, 2010). But the project manager has to deal with more than just millenniers, the

competitive and not so collaborative baby-boomer generation is still high in numbers in the

working place, as well as the slackers (my own generation), who can be difficult to ignite

and make work highly engaged, since they by and large prioritize other values than work

higher (Mellan and Christie, 2013).

Web-weaving does also take an important role in the modern strategic framework of

Dynamic Capabilities (Eisenhardt and Martin, 2000), which unlike some of the traditional

schools, for example Porters Five Forces (Porter, 2008) and the resource based view

(Barney, 1995) says that there is no such thing as continuing strategic advantages. But

there may be some process-related strategic benefits an organization can benefit from

pursuing:

- The ability to understand what is going on in the marketplace

- The ability to use this knowledge to create new offers for the marketplace

- The ability to continuously improve the core processes of an organization

In the context of the web-weaving project manager, this means that he/she makes sure

that the project team is well connected to the surrounding world, to understand the

marketplace, to create great new offers and to continuously improve the way the team

work. This work is easier in physically dispersed team, than in a physically co-located team

(Siebdrat, Hoegl and Ernst, 2009), since the nature of the collaboration is networking

(Edmondson, 2012). In other words, in a physically dispersed team, it may be easier to

weave threads into the surrounding world, however the team processes themselves may

be more difficult to handle.

2.3.4 Flow balancer

As a flow balancer, the project manager works strongly inspired by the theories of intrinsic

motivation (Deci 1975, Pink, 2009) and the theories of play and flow by Csikszentmihalyi

(1988, 1990, 1996). Intrinsic motivation driven by autonomy, mastery and a higher purpose

in the work is a strong motivational force, so strong that open source initiatives like

Wikipedia and Linux has become a determinative force by people who deliver their

strongest passion without even getting paid. Csikszentmihalyi found that if a task is

appropriate challenging and interesting; a person can get fully immersed in a feeling of

energized focus, full involvement, and enjoyment in the process of the activity. The

concept of play is important both in the theories of flow, and in the theories of intrinsic

motivation. Gary Hamel (2009) advice organizations to “take the work out of work”. The

idea is that human beings are most productive when work feels like play. Enthusiasm,

imagination and resourcefulness—the critical ingredients for success in the creative

economy - get unleashed when people are having fun. Simon (2014) do also emphazise

the Y Generations expectations at work. ‘‘Those guys are not excited about money. They

donÕt fit in hierarchical relationships and they dont think in terms of career track. They

want to do something interesting. They want to learn. They want stimulation through

challenges, teamwork and fun. “ (p.123). Helle Hein (2012) who researched on motivators

in highly skilled disciplines like medicine, engineering and acting found not surprisingly that

we are motivated by different factors – and that these factors were strongly related to 5

different categories of people in the working place; The Prima Donnas; The Extrovert

Performance Workers; The Introvert Performance Workers; The Pragmatic Worker and the

Salary Worker.

The Prima Donnas work for the highest possible standards. They get their kick by

reaching these standards. A kick will last for months and will still have an effect years after

if the Prima Donna is asked about the situation. A prima donna get only few kicks, but

these are long lasting. They will only follow leaders who work for the highest possible

standards, and set the bar high. Helle gives an example – she spoke with a violinist in the

Wiener Philharmonics, and asked what the famous leader of Symphony would lead, and

she answered “I don´t know, but we will play Mahlers 5th” – meaning that he could do

whatever he liked, but these fantastic musicians would play what they thought was the

right music. A Prima Donna (only) works for a higher purpose

The extrovert performance worker work for the kick he/she gets when a certain

performance is reached. The acknowledgement in terms of visuals (e.g. a gold medal, a

nice car, a huge boat etc) counts – and the worker becomes the higher purpose

himself/herself. These workers are driven by visual acknowledgement – and the kick will

only last for short, before he/she needs a new kick.

The introvert performance worker, who work for the kick that he/she get when a

complex task is solved, preferable continuously more complex tasks. So to motivate these

people you need to supply them with complex tasks. By the way this type he/herself will

not be a good leader, since the ability to solve difficult tasks on their own is the driving

force.

The pragmatic worker, who needs a good life/work balance. This worker will be stressed

if it is necessary to carry work with them when they go home, or if they have to leave

unfinished work at the office. They also seek flow and kick, but this is primary found

outside the work. Most modern leadership tools and techniques are developed to suit the

pragmatic worker – e.g. the yearly employee development interview, which for a Prima

Donna probably would be more of a provocation. After all – who would be able to develop

the Prima Donna who on his/her own is seeking the highest possible standards.

The salary worker – who doesn´t like to work, but need the money and therefore work as

much as it is needed, but not a second more, preferable less. This worker is not motivated

at all.

An important note is the idea that if we have unsatisfied needs we will regrediate to a lower

level, and that a leader who will motivate such a worker should spend less energy to

satisfy these needs, and more energy to get the worker back in the personal preferred

style. Another note is that we all have certain preferences – primary between the P´s

(Prima Donna, Performance and Pragmatic), which we cannot change, and therefore need

to understand, rather than violate. E.g. some people are motivated by the visual

acknowledgement this will help them in their work as e.g. top athletes and sales people.

Thus the flow balancing project manager is good at recognizing what motivates every

single individual in the team, and is capable of cultivating intrinsic motivation and flow

through a playful approach to work.

What strikes in the comparison between the two studies is the huge differences in the

roles. These differences may be caused by differences in management paradigm,

whereas the mainstream management paradigm in the 1960´s where Mintzberg did his

study, probably where coloured by the fact that most value of work were created by hands

(and machines), as opposed to the paradigm of modern media giants, where most value is

created inside peoples heads (Handy, 1984). However some of the differences may also

be caused be the different natures of respectively operations and new product

development.

In a recent research Laufer et. al. (2015) studied what characterized the work of

successful project managers. The research where conducted in three stages; field studies

of project management work; reflective dialogues with project managers and consulting

engagements with four project-based organizations. They collected data from more than

150 successful project managers affiliated with more than 20 organizations, but primary

large scale expensive and long lasting projects, e.g. three Mars exploration missions. They

found four distinctive work categories (roles) that describe the work of successful project

managers:

Role Driven by Timing Key activities

Develop collaboration Intention Initially Select the right people

Develop mutual

interdependence and trust

Integrate planning and

review with learning

Intention Periodically Develop stable short-term plans

and flexible long-term plans

Conduct learning-based project

reviews

Prevent major disruptions Events Occasionally Anticipate and cope proactively

with a few major problems

Maintain a forward

momentum

Events Continuously Resolve problems by hands-on

engagement

Update and connect through

frequent face to face

communication

Move about (walk the floor)

frequently

Table 4 The work of succesful project managers by Laufer et. al (2015)

It is maybe a little confusing to call it roles, however the work itself makes sense. The

authors conclude that successful project managers do not adhere to either an agile or an

plandriven methodology, they combine the methodologies. Planning-wise they combine

them by a black-box planning approach, where they do only schedule future stages, while

they plan the current in detail. They do emphazise a learning-based approach to planning,

meaning that as the project develops they collect the learnings and “build” them into the

project. They conclude the article by citing Mintzberg that todays managers must be

people-oriented, information-oriented and action-oriented and that only by combining

plandriven approaches with agile approaches all three orientations are covered. An

interesting conclusion, however more interestingly may be the 8 key activities revealed in

the study, giving inspiration to project managers who wants to know exactly how they can

become more successful. On the other hand the researchers seems to focus on large and

expensive projects – e.g. problem solving by hands-on engagement may be less useful in

smaller IT-projects. It may even cause a “learned helplessness” effect (Seligmann, 1975) if

the project manager over and over again takes over when there are problems in sight.

Black box planning on the other hand is close to traditional agile methodologies, where a

current sprint is planned in detail, whereas the coming sprints are only planned by

name/vision and size of effort. Trust-development, project retrospectives, disruption

prevention are disciplines that are found both in plan-driven and agile approaches, but

maybe not taken seriously enough since it is important to stress in this research?

The two recent researches by Simon (2006) and Laufer et. al (2015) overlaps a little, but

can be merged in a strong model with six different role models that a technological

innovation project manager has to master:

Figure 1 The six roles of a Technology Innovation Project Manager

Technology Innovation

Project Manager

Sense maker

Web Weaver

Flow Master

Game Master

Motion master

Problem master

2.4 Determinants of project success

Three different studies shed their different light on the overall determinants of project

success. Based on a constructionist approach Andersen et al. (2006) did an explorative

study into the relationship between project success factors and actual project success.

They defined project success as a combination of:

1.) Project management success, which can be measured by the end of the project.

Did the project deliver the defined results?

2.) Overall project success, which typically cannot be measured before some time after

the end of the project. Did the project succeed to deliver the anticipated impact?

Or another simple way to determine the overall success of an innovation project as

defined by Cooper and Kleinschmidt (1995, p.320); “was the project a financial and

a commercial success or not?”

The most important factors to deliver results are strong project commitment, early

stakeholder influence, stakeholder endorsement of project plans and rich communications.

The most important factors to deliver impact are strong communications and strong

commitment. It is interesting that strong communication and deep understanding of “the

why of the project” are the most important success factors both in terms of project results

as well in terms of project impact.

Another study by Mir & Pinnington (2014) notes that “there is an insufficient understanding

of the relationships between Project Management Performance and Project Success” (p.

203). They use a definition of project success established by Shenhar et. al (2001, as cited

by Mir and Pinnington, 2014) – a framework that links project success with competitive

advantage. It measures project success in the following areas:

- Project efficiency (meeting schedule and budget goals)

- Impact on customers (customer benefits in performance of end products and

meeting customer needs)

- Business success (project benefits in commercial value and market share)

- Preparing for the future (creating new technological and operational infrastructure

and market opportunities)

Like the definition of Andersen et. al (2006) it distinguishes between internal success

(project efficiency/project results) and external success. Based on 154 usable responses

to their questionnaire, Mir and Pinnington (2014) surprisingly found that the most

significant success factor were use of strong project KPI´s. Second in the list is the project

team that is the next most important variable contributing towards project success. They

could also confirm the importance of project leadership and project lifecycle management

processes.

Mishra, Dangayach and Mittal (2011) did also distinguish between internal success and

external success in their survey of critical success and failure factors in modern project

based organizations. They found that the critical success factors of modern projects are in

prioritized order:

1.) The project Manager

Effective leadership, situational leadership, efficient control of resources

2.) The project team

Proper communication, commitment and collaboration

3.) Project tools and techniques

Control of resources, monitoring/control, estimates and budgets

4.) Project organization

Clear project scope, support from top management

5.) External factors

Project maturity at the customer, customer type and size

Interestingly they found that the internal factors (inside the project team) does matter more

than external, and that the project manager holds the most important role in terms of

project success. If this is true, it makes good sense to try to understand what the project

manager actually do.

A fourth study made by Ong et al. (2009) takes a clear starting point when they conclude

that there is a strong correlation between project success and project leadership (p. 157),

they takes it a little further as they note that “Regardless of the increasing availability of

numerous tools and techniques in project management, a project’s success remains

dependent on leadership “, which if its right is interesting when looking at the aim of this

study. The researchers explored the roles of leadership in effective project management

with a qualitative study of both project teams and project managers. They found that the

project manager and project leadership is by far the most important success factor in

projects.

However, what is more interesting, is that they were able to identify some key roles and

strategies for successful project leadership:

1.) Create an appropriate culture for effective project management

2.) Forming a holistic governance structure for project stakeholders

3.) Managing the dynamics of change

4.) Enforcing and encouraging effective communication.

Summarizing these articles, the overall scope of the project and project success can be

illustrated as follows:

Figure 2 Project Scope Model

The different success factors from the three articles are as follows: Andersen

et. al 2006

Mir &

Pinnington

2014

Mishra,

Dangayach

and Mittal

2011

Ong. et. al.

2009

Strong commitment X X

Rich communication X X

Early stakeholder influence X X

Stakeholder endorsement of plans X X

Strong Project KPI´s X

The project team X 2

Project leadership/the project X 1

manager

Project lifecycle management X

Project tools and techniques 3

Project organization 4

External factors 5

Create an appropriate culture for PM X

Managing the dynamics of change X

Table 5 Critical Succes factors of projects

A note here is that the 4 success factors found by Andersen et. al. are strongly connected

to the project manager/project leadership and human factors of projects. Moreover it is

worth to note the similarity between Andersen et. al (2006) and Ong. et. al. (2009).

2.5 Internal determinants of project success

When looking for the human factors in innovation success, there seems to be little

literature supporting this approach, while plenty is written on processes, culture, strategy

etc. Zooming in on innovation projects, where the team operates in non-routinized,

ambiguous, resource constrained and cross-functional environments, tasked with creating

something that the organization has never done before, there is very little literature

supporting these extreme conditions, while most project management literature seem to

assume that it is exactly the same measures that makes project teams succeed as

ordinary production teams. However this assumption miss that while the relationship

between desired effect and deliveries a is virtually clear in an operation team, while this

connection can be nearly impossible to see in an innovation project. In other words; an

operational team can focus on how to optimize productivity, while a project team has to

focus on both productivity and efficiency, whereas the latter is connected to strategy and

tactics, and the first is connected to operations. However a very useful meta-analytic

research were conducted by Sivasubramaniam, Liebowitz and Lackman (2012), who did

look into determinants of new product development team performance. Based on an

aggregation of 38 studies, they found eight key determinants within three categories:

Team determinants Leader determinants Project determinants

o Team leadership

o Team ability

o Transformational

leadership

o Effective boundary

spanning

o External communication

o Goal clarity

o Group cohesiveness

o Shared understanding of

project objectives

Table 6 Determinants of Project success

The transformal leadership determant seemed to have a significant influence on the other

determinants, which is an interesting finding since important research like that of Pinto and

Slevin (1987, 1989) and Gemuenden and Lechler (1997) did either neglect or reject the

importance of the project manager's leadership, in favor to top management support.

Other studies however support the idea that the most important critical success factor of a

project is the project manager (Ong et al., 2009; Mishra, Dangayach and Mittal, 2011)

An interesting finding was that they could not confirm that functional diverseness did have

any influence at all, while this is some of the bearing principles in e.g. design thinking

(Brown, 2008, p.87).

Where the study was looking at how the team is working together, they haven´t covered

what they actually do – which is where I hope I will be able to close the cap between

theories of what project teams should do, and knowledge about what makes project teams

perform well.

Another important study was made by Hoegl and Gemuenden (2001), who did study how

six specific determinants constitutes team work quality, and how teamwork quality did

relate directly to both project success and personal success for the individual participant,

which has huge implications as regards to motivation and satisfaction. The study were

conducted as structured interviews with impressive 575 team members, team leaders and

managers in 145 German software teams from four German software development

laboratories. The applicability outside the IT industry may be questioned, however their

findings did correlate nicely with those of Sivasubramaniam, Liebowitz and Lackman

(2012), and thus it may be assumed that the six determinants of teamwork quality and

project success can be used across industries:

• communication

• coordination

• balance of member contributions

• mutual support

• effort

• cohesion

It is of course a slightly different perspective, but the work is very useful for my research.

Furthermore it reinforces my idea that an ethnographic approach will be a valuable new

perspective into this field, as it didn´t look into when the team communicates, what they

do, how they balance member contributions, how effort is aligned etc. In interesting finding

in Hoegl and Gemüendens work was that they found stronger correlations in the

perception of both effectiveness (quality) and efficiency (schedule and budget) between

team leader/team members and team leader/manager, than between manager and team

members. It is a somewhat intuitive deduction, but now it is somewhat proved in research.

Another completely different but very useful perspective is introduced by Abele (2011),

who has looked into what collaboration/interaction between minds means to innovation. He

has been working in the hospital technology sector and looked into where the real

innovations happen. The idea is that the more collaboration between specialists and users

the more likely it is to create innovation break troughs. This is well in line with the work of

von Hippel who found that 77% of all innovation within the field of hospital technology was

created by the user, and refined for reselling in collaboration with companies (von Hippel,

1981). However this is useful because it adds an extra dimension to the two studies that I

have decided to use – it takes a constructionist approach to innovation, as it acknowledges

that innovation is not something that happen inside the head, or inside a project team. It is

possible of course, but if minds are brought together, problems and possible solutions will

meet, creating a valuable source for innovation.

The three articles different perspectives and contributions are described as follows:

Team determinants Leader determinants Project determinants

Sivasubramaniam,

Liebowitz and

Lackman

o Team leadership o Team ability o External

communication o Goal clarity o Group

cohesiveness

o Transformational leadership

o Effective boundary spanning

o Shared understanding of project objectives

Hoegl and

Gemuenden

o Communication o Coordination o Balance of

member contributions

o Mutual support o Effort o Cohesion

Abele o Internal Collaboration

o External collaboration

Table 7 Summary on determinants of project success

2.6 External determinants of project success

“No project is an island” (Engwall, 2003 as cited by Unger, Rank and Gemünden, 2014), a

quote that reminds us to look at other success factors than just those inside the project.

Unger, Rank and Gemünden (2014) took a combination of a micro and macro cultural

perspective to successful innovation projects, in their cross country study. Their findings

were that both national as well as corporate culture did have a significant impact on project

success, especially when corporate culture is direct compatible with the national culture.

This study will be useful to shed a critical perspective to the determinants found both

internal and in general. Another approach focus on the organization and processes of

technical innovation projects. This is the approach of the Innovation Management

Standard of Danish Standard/CEN (Comité Européen de Normalisation and Danish

Standards, 2013), which propose a management system as follows:

Figure 3 Innovation Management System (Comité Européen de Normalisation and Danish

Standards, 2013, p.5)

The standard is meant to help organizations create processes and an organization that

enhance chance of innovation success. The standard is strongly inspired by the Seven

Circles of Innovation (Lindholm and Holmgren, 2005), which is based on a survey on 449

organizations primary in Denmark and Austria. This study also suggest that a strong

innovation culture is based on strong processes, and that culture comes before the

individual (project manager):

Figure 4 Seven Circles of Innovation (Lindholm and Holmgren, 2005, p.11)

Whirlpool is a good case to support the validity of this approach as this company has

created an innovation machine of internal competencies, organization and processes

(Ross, 2004, Snyder, 2006). J.D. Rapp from Whirlpool (2013) starts his post on

Management Innovation Exchange as follows: ”The currency of Innovation is ideas” –

emphazising the need for enough ideas, as only a few ideas of thousands will survive all

the into the marketplace, so the primary purpose of a well trained staff and well oiled

innovation processes is to create enough ideas.

Another perspective that may be important to consider is the importance of a well

committed project sponsor. Pinto & Slevin (1989) pointed the project sponsor out as the

most important success factor of innovation projects, followed up by several studies, and

in a recent study Kloppenborg and Tesch (2015) found that besides the importance of

strong sponsor commitment, the following sponsor behavior is advisable:

Project Stage Key Sponsor behavior

Initiating Set performance goals

Select and mentor project manager

Establish priotities

Planning Ensure planning

Develop relationships with stakeholders

Executing Ensure adequate and effective communication

Maintain relationsships with stakeholders

Ensure quality

Closing Identify and capture lessons learned

Ensure capabilitites and benefits are realized

Figure 5 Key Sponsor behaviour (Kloppenborg & Tesch, 2015, p.29)

Summing up, looking at external factors influencing on the success of innovation project

managers, there are

• The culture of the organization

• The processes of the organization

• The sponsors (which the project manager can help succeed in the way he/she does

the job of project management).

2.7 The conceptual framework of the research

Summing up the literature a framework emerges, consisting of:

• Six roles of an innovation project manager

• A framework for project success

• 13 critical success factors for projects

• A three determinant category framework for team success

• The external influence on project success; culture; processes and the sponsors.

Figure 6 Theoretical framework of the research

Armed with this theoretical framework the research will explore what technical innovation

project managers really do, to understand the work of project management and the nature

of project success.

3. Research methodology and methods

3.1 Introduction

The research aims to understand what successful project management looks like, armed

with the theoretical framework, but first and foremost armed with curiosity looking for both

traces validating the framework, but also traces of tasks, roles and actions not covered

previously. The research is based on case studies from both within and outside the media

industry, which makes it possible to trace both similarities and differences between the

media industry with its fast paced innovation, and other industries, though the other

industries chosen for this study are still characterized of fast paced innovation. Using

Saunders et. al. (2007) research onion, the research approach can be visualized briefly as

follows:

Figure 7 The research modelled in the research onion (Saunders et. al. 2007)

Building on an epistemological constructionist approach, the research methodology is a

qualitative research, using ethnographic methods (Leedshurwitz, 1994). It is the aim to

reveal new insights and concrete knowledge about what innovation project managers do in

terms of work activities, among others inspired by Gemüenden, Salomo and Krieger

(2005), who called for more innovative approaches into research. Moreover it is inspired

by Mintzberg (1970,1971), who almost revolutionized our perception of what managers do,

and later on how a strategy is realized by both intentions and something that emerges

(Mintzberg 1978). Mintzberg both showed how qualitative research through ethnography

can work when revealing new paradigms, as well as developing the methodology itself

(Yanow, Ybema and van Hulst, 2012). And the need for developing new paradigms and

new understandings is exactly what Gemünden, Salomo and Krieger (2005) call for.

Therefore, the research is based on ethnographic observations of the work of project

managers. Project managers from five different technology heavy industries has been

observed performing their respective jobs, five project managers has been interviewed,

and a virtual project team followed for 6 weeks.

3.2 Ethnography

Ethnography is the systematic study of people and culture, a study where the researcher

“immerse” into the setting that is observed, essentially a form of scientific fieldwork in

which an observer makes first hand observations and taking notes about a participant or

participants (Nicholas, 2008, Easterby-Smith et al., 2012). It is originally based on

anthropology (Simmons, 2007), the science of mankind in general. A distinction is often

made between anthropology, studying culture, social structures, etc. Whereas

anthropological methods typically involves the observer to immerse into a setting for years,

e.g. living with distant tribes in the jungle, to understand their culture, social structures and

life in general, ethnographic methods aims to reveal the necessary insights much faster,

and investigation may be limited to only a few cases (O'Reilly, 2005). Therefor it has

become popular in user driven innovation approaches like Design Thinking, where

different kinds of ethnographic tools and methods are used to understand the user and

possible pains (Brown, 2008). A famous example of the use of ethnography has been

described by Christensen et. al (2007); a chain of fast food restaurants were looking to

improve the sales of their milkshake. They had every kind of data on the product and sales

of it, but no matter what they did in terms of changing the recipy and marketing nothing

helped. It wasn´t until a researcher did observe people buying milkshakes primary in the

drive in, supplemented with some questions for the buyers, they figured out that what they

had to understand was what job the product were hired for. With this knowledge in they

found that the job it was hired to do, was to make the buyer feel satiated all the morning

without feeling guilty for eating junk food, and to kill time while struggling with the morning

traffic they could find the right improvements of the product (making the milkshake

healthier and thicker (making it lasting longer). Often the approach involves working with

primarily unconstructed data, that hasn´t been coded at the point of data collection in

terms of a closed set of analytic categories. The emphasis is on exploring social

phenomenon rather than testing hypotheses, as opposed to traditional positivistic research

methods. Data analysis involves interpretation of the functions and meanings of human

actions and the product of this is mainly verbal explanations, where statistical analysis and

quantification play a subordinate role. It involves engaging in extensive field work where

data collection is mainly by interviews, symbols, artefacts, observations, and many other

sources of data. The researcher in ethnography type of research, looks for patterns of the

groups mental activities, that is their ideas and beliefs expressed through language or

other activities, and how they behave in their groups as expressed through their actions

that the researcher observed.

Mintzberg used a structured observation method (1970, 1971) to conduct his research in

management tasks and roles. He organized the observations in three types of records:

a.) Chronology record – which were activity patterns throughout the working day

b.) Mail record – in total 890 pieces of mail

c.) A contact record – in total 368 verbal interactions

It is of course important to consider what the “Hawthorne effect” may mean to the

observations. Mintzberg did have his considerations regarding this topic, when he

designed his methodology (Mintzberg, 1970). He acknowledged that there probably were

some Hawthorne effects, but that they did not affect his results or conclusions (p.103). He

reminds us that he did not research leadership styles, but management activities, so while

the style may have been affected, the activities (categories, types, content) did probably

not get affected by his presence. After all scheduled meetings were probably setup in

advance, incoming telephone calls, mails etc. would probably also not be affected by his

presence.

As the objective is to create possible new insights, the ethnographic approach is

considered a useful approach, to open up experiences during research where other

research methods fail to cover. Moreover it helps in vast varied understanding about the

depth of knowledge.

3.3 Contextual Design

Contextual Design (CD) is a structured user-centred design process based on

ethnography (Holtzblatt, 2014). The strength of CD is that it provides a well structured

process and well defined methods to collect data about people in the field, interpret and

consolidate the data in a structured way. Originally the method were designed to be used

in human-computer-interaction studies (Curtis et al., 1999), and software development

(Rockwell, 1999). However it has also been used in process reegineering, device design

etc (Holtzblatt, 2014). The key principle is that people are experts in their own lives, but

are unable to articulate their knowledge explicitly. Therefor it is important to observe and

interview people where they live and where they do their work. The process is based on

two main phases; collection and concept development, each with 4 subproceses

(Holzblatt, 2014):

1. Collection

a. Contextual Inquiry – field work

b. Interpretation session

c. Work models and affinity diagramming – data consolidation

d. Visioning – redesign peoples work with new technology ideas

2. Concept development

a. Story boarding – work out the details of particular tasks and roles

b. User Environment Design – design system to support the new work

c. Paper Mock-up Interviews – low resolution prototypes are tested with the

customer

d. Interaction and Visual Design – design and test the final look and user

experience

In this research the first two steps of CD involves useful methods; the CI and the

interpretation through models of the data collected.

3.3.1 Contextual Inquiry

Contextual Inquiry (CI) is an explicit step for understanding who the customers really are

and how they work on a day-to-day basis (Holzblatt, 1998). The difficulty is that, as

described above, work becomes so habitual to people that they often have difficulty

articulating exactly what they do and why they do it. So the researcher conducts one-on-

one field interviews with users in their workplace to discover what matters in the work.

These are not traditional question and answer interviews. Instead, a contextual interviewer

observes people as they work and inquires into the peoples´ actions as they unfold to

understand their motivations and strategy. Four principles guides the contextual

interviews (Holsblatt, 1998 p. 41-66):

Context Interviews are conducted in the user’s actual workplace. The

researcher watches users do their own work tasks and

discusses any artefacts they generate or use with them. In

addition, the researcher gathers detailed re-tellings of specific

past events when they are relevant to the project focus.

Partnership User and researcher collaborate to understand the user’s

work. The interview alternates between observing the user as

they work and discussing what the user did and why.

Interpretation The researcher shares their interpretations and insights with

the user during the interview. The user may expand or correct

the researcher’s understanding.

Focus The researcher steers the interaction towards topics which

are relevant to the team’s scope

Table 8 Four guiding principles of contextual interviews

3.3.2 Data interpretation

Based on the data collected in the CI, the CIinterpretation session is centred around five

models:

1.) The flow model, which captures communication and coordination between people

to accomplish work. It reveals the formal and informal workgroups and

communication patterns critical to doing the work. It shows how work is divided into

formal and informal roles and responsibilities

2.) The Cultural model, that captures culture and policy that constrain how work is

done. It shows how people are constrained and how they work around those

constraints to make sure the work is done.

3.) The Sequence model, that shows the detailed steps performed to accomplish each

task important to the work. It shows the different strategies people use, the intents

or goals that their task steps are trying to accomplish, and the problems getting in

their way.

4.) The Physical model, that shows the physical environment as it supports or gets in

the way of the work. It shows how people organize their environments to make their

work easier.

5.) The Artifact model, that shows the artifacts that are created and used in doing the

work. Artifacts reveal how people think about their work - the concepts they use and

how they organize them to get the work done.

In this dissertation the flow model and the cultural model has been picked to help the

interpretation of the data.

3.3.3 Conclusion

The use of CI and the corresponding interpretation methods creates a skeleton and

process of the ethnographic observations and interviews in this research, it has however to

be tailored against the objectives. There are also risks embedded in the fact that the

observed are only observed in a very limited fraction of their time, and thus only limited

fragments of their work may be discovered. Therefor the interviews has to have some

exploratory approach, e.g. asking the project manager to open his electronic calendar and

tell about the work of every single day the last week, and e.g. to ask him to show around in

the project room, and tell about what and when they use every single artefact. As the

research is conducted as both daylong observations, and shorter interview sessions, it is

important to bear in mind, that in interview settings, people may think they help saving time

by pointing out something they think is important. This behaviour may reduce the quality of

the data that is collected. Therefor the immediate interpretation with the interviewee is

crucial to quality of the data, as well as the possibility to cross check findings across

several interviews.

3.4 Data collection

The research covered data collected through both daylong observations and shorter semi-

structured interviews. The people observed have been chosen based on the level of

technology innovation forces within the industries observed, bearing in mind the strong

forces of digitalization and disruption in the media industry (Rigby, 2014). As medico,

greentech and IT are all three industries where industry leaders can be found in Denmark,

project managers has been found within these categories, as well as project managers at

Denmarks Radio. In total 11 project managers is included in the ethnographic research,

divided into five categories of data collection:

1. Following a working innovation project team in an industry leader within bio-

chemical products for two days

2. Day long following of two individual technology development project managers at

Denmarks Radio

3. Day long following and interviewing two individual technology development project

managers in a technology leading company within the wind energy sector

4. Following a virtual team for 6 weeks working on a e-business solution for two world

leading brands

5. CI interviews of 6 project managers leading technology projects within Denmarks

Radio

Across the five categories of data collection, the common denominator is the CI focus,

which has been on the tasks that the project manager does, how he/she fulfill the tasks

and which supporting tools and artifacts he/she uses. The focus has directed the data

collection, and no predetermined categories of data has been created, to avoid biased

data collection. In terms of the interviews, however a simple guide has been developed to

ensure the focus of the CI, however it has only been used as an inspiration:

Opening remarks

- I am curious to understand the work of a project manager, and more precisely what

You do during a day, and a week.

- Could you describe the project(s) You are assigned to?

About the work

- How does Your calendar look like today ?

- What was/is Your role in the specific meeting/task/etc?

- Show me the tools You use to communicate?

- What kind of rules do You have within Your project(s) (and how are they enforced)?

- What kind of tasks do You appreciate in Your job?

- What kind of tasks do You prefer not to do in Your job?

- How do You celebrate (if You do)?

- Could You describe how You keep track of the tasks within the project?

- Could You describe how You keep track of the competences within the project

- Could You describe Yourself?

- If You should create a project management education, what kind of competencies

would You then emphazise?

Data are collected as:

- Notes taken directly into Evernote, which makes it easier to sort and categorize

notes

- Photos of people and artefacts

- Reflections after each observation are recorded immediately after the observation,

to capture possible useful perspectives and angles, but also to capture critical

reflections on the observations

All people observed and interviewees has been supplied with a list of observations that I

have been doing, and why, to make them feel comfortable with the research.

Primary data are validated against secondary data from the studies present in the

literature review where it is possible, keeping in mind that the chosen case study model is

limited to a few organizations and people, and thus the insights created may not be

replicable in other studies.

3.5 Data analysis

The data has been interpreted and analysed by the use of different ethnographic

approaches:

a.) A simple pattern recognition exercise where all individual observations are written

on post its. These post its have been sorted by category and different insights and

patterns are formulated and retested against all the present observations

b.) The five interpretation models supplied by the contextual design toolbox.

c.) Creation of different personas. Personas are fictional named archetypes of users

encompassing generalizations of their key characteristics and goals that emerge

from interviews. This method is especially powerful because personas succinctly

package information into the form of a person, who is easily understood and

reasoned about (Madsen et al., 2014)

All insights and conclusions are derived from the models created by the interpretation

session and retested against the original observations.

3.6 Validity and reliability of the research

Validity is “is concerned with the idea that the research design fully addresses the

research questions and objectives” (White, 2000, p.25). The focus of the CI is concerned

about this issue, making sure that the light is shed in the direction of what project

managers do in terms of the tasks, not in terms of how they do it. Making interpretation

sessions and data analysis during the data collection stage, makes sure that sufficient

information is collected, and that useful insights can be established based on the data.

White, B. (2000, p.25) suggests that ”reliability is about consistency and research, and

whether another researcher could use your design and obtain similar findings”. Since the

epistemological stand point is of an constructionist, and thus the researchers own history,

the specific context of the observations, the prior events etc. all influences what is

observed, the reliability in terms of Whites definition is impossible to fulfil. However since

the observations are all conducted in the context where the project manager works, the

gathered information is tangible and reproducible. As insights are tested against data

across all the observations, insights are also reliable and reproduceable in terms of Whites

definition.

3.7. Ethics

Conducting ethnographic inquiry do also mean to get very close to people, and very close

to what they do. The researcher will both build knowledge about the topic in focus, but also

on the actual projects that the observants are running. Researching very important

innovation projects in different organizations has made it necessary to create and sign

non-disclosure agreements with the teams and companies observed. However it has also

been necessary to spend extra time to create the necessary trust. To protect both the

companies and the people, all projects and people are figuring anonymous in this

dissertation.

3.8 Conclusions

Using an ethnographical approach to study the phenomenon’s of what project managers

do, is well suited for the purpose of exploration and in depth knowledge creation. However

the approach do also contain risks in terms of only fragmented data are collected, biased

data and results that are difficult to reproduce. Therefor all results have to be validated

against the original data as well as against the chosen literature.

4. Results

4.1 Introduction

In this chapter the results of the ethnographic research are presented after two processing

models:

a.) A simple pattern recognition (Bridgeman, 2014)

b.) Contextual inquiry interpretation models (Holzblatt, 1998)

Aiming to discover what innovation project managers do, it has been important to meet the

people followed and interviewed with an open mind, and keep curious throughout every

observation. As the study both aimed to understand the generic work of technology

innovation project mangers, as well as to understand differences between industries, it has

been a difficult journey. In other words, how is it possible to compare two industries, if

there is no common understanding of what generic project management work is?

And how is it possible to maintain an open mind, balancing common understandings as

well? In this study this has been addressed by creating a common pattern recognition

across all interviews and observations, to look for common patterns, followed by creation

of interpretation models for different approaches of project organization. The industrial

specific patterns has been derived at the very end of the data processing.

To make sure that all impressions where gathered and documented, the notes of every

interview/visit where wrapped up in an interview/visit report immediately (same day). Some

of the many photographs that were taken during the study, where put into the reports,

where they support the data collected. These reports are enclosed in the appendix.

4.2 Pattern recognition

To create data for the pattern recognition, all data where put in and coded in a database.

The coding table where based on the roles defined in the literature study, extended by one

extra role found especially among project managers with some seniority within the same

organization. The total of 6+1 role was able to explain the data of the observations carried

out. These where (in prioritized order):

Sense maker This role is about creating sense about the project and what

happens inside and outside the project. The clever project

managers that I followed and interviewed did spend incredible

much time on sense making both with their teams (within the

project), and with external stakeholders (outside the project).

Game master Setting and mastering the rules of the game was done by all the

project managers, but in different ways. Some did have a team

running scrum, and the project manager facilitated this process. I

also watched processes like retrospective workshops, project

meetings and steering committee meetings, which also had to be

mastered. Some where good at fostering gamesmanship,

whereas others didn´t consider this at all. It seems to have

something to do with the culture of the organization, more than

the tasks of the project team.

Motion master Making sure that the project keep running, and never come to a

stop, was something that every project manager I was in touch

with, did all the time. One of the project managers described his

role as similar to the role of a factory worker, who has to make

sure that the conveyor belt never stops.

Web Weaver Fostering network inside, outside and across the borders

between the project and the surrounding world, the project

manager makes sure that the project not ends up as an isolated

island. It seems as a key skill of the project manager is the ability

to create useful relations, not only between himself/herself and

other people, but also between both internal and external

stakeholders.

Problem master The problem master makes sure that obstacles are identified

and removed, so that the project can keep moving. It is a role

that is very explicit in e.g. scrum, where the scrum coach is

supposed to remove obstacles, but it is also very present in

other types of projects. At least all the project managers I

followed and interviewed did spend much time on this role.

However there was a remarkable difference in the way they

performed the role. Whereas some did use their network to help

removing the problems, others with more technical skills (e.g.

engineers) engaged themselves in the problem solving.

Flow master The flow master aims at intrinsic motivation, and thus needs to

have some kind of a close relation both to the individual of the

project team, as well as to the tasks to be performed by the

project team. The project managers leading network organized

projects, with no real full time allocated resources, did not seem

to spend much time on this role. They were all aware of how

they could foster intrinsic motivation, but didn´t use it in practice

during the days I followed thm. The project managers leading

project teams did spend some time considering how they could

find a perfect match between challenge and competencies of the

individual.

Knowledge master As a seasoned project manager and knowledge resource within

the organization, people both from within the project as well as

outside will ask for all types of answer, since they know that this

person bears the wisdom of experience. E.g. a technical

manager calls one of the project managers to get a quick answer

on the design specifications on a given topic.

Table 9 Six plus one roles technology innovation project managers act

This correlates well with the project manager roles found in the literature study. However a

new role was added to the role model, the knowledge master. This role is acted by

seasoned project managers who has developed a strong knowledge base from previous

projects and work in the organization, which they offer to their network.

An interesting role were found among some of the very technical focused project

managers who did act as result masters, focusing on the results they were able to create

on their own. It is a little similar to the problem master and the motion master, however it

does seem to become a role of its own, e.g. with one technical project manager, who

appreciated to work on his own in the test labs, at least half of his time. These project

managers all appreciated good results, and when asked for the best experiences of their

job, they answered “when good results are created”; “when we succeed in something

nobody else thought were possible”.

Figure 8 Pattern recognition analysis

There was an interesting difference between project managers leading core project teams,

and project managers working with a network of suppliers, namely that the role of flow

mastering did not seem important in the latter types of projects, though the project

managers in these projects did have their considerations regarding the topic.

4.3 Contextual Inquiry interpretation models

To create another perspective on the data collected, two interpretation models were

created:

a.) The flow model

b.) The cultural model

These are presented in the following.

0204060

4.3.1 The flow models.

Working with the data, it was found reasonable to create three different flow models:

A. One where the project managers worked primary with network organized project

team, and with a strong customer.

B. One where the project managers worked in a combination of a core project team

with network connected suppliers to the core team

C. One where the project team (core team) works closely together with one or more

suppliers to deliver the desired outcome of the project.

Figure 9 CI Flow model A

ProjectManager

Steering  CommitteeCustomer

User

Project  team

Supplier

Project information

Task information

Knowledge sharingKnowledge sharing

Decisions

Informal information

Project information

Task information

Knowledge sharing

Decisions

Informal information

Project information

Task information

Project information

Project informationTask information

Formal reports

Figure 10 CI Flow model B

ProjectManager

Steering  Committee

Customer

Project  team

(Incl. user)

Supplier

Task information

Knowledge sharing

Formal reports

Informal information

Knowledge sharing

Knowledge sharing

Decisions

Orders

InformationConfirmations

Project information

Project information

Informal information

Project information

Informal information

Decisions

Decisions

Task informationKnowledge sharing

Project information

Decisions

Task informationKnowledge sharing

Project information

Figure 11 CI Flow model C

The CI Flow models show the complexity of projects across different organizations and

project types. Information and decisions flow in infinite loops around, and thus the models

show the necessity for someone (the project manager) to orchestrate the information, and

to orchestrate the creation of smooth communication channels (the web weaver role,

validated during the pattern recognition exercise. People involved in model A, did talk

about frustrations regarding confusing roles and responsibilities and decisions that were

changing continually.

The flow models may support those who call for strong tools and methods that can help

orchestrating the complexity and that can help create clear roles and responsibilities.

Mishra, Dangayach and Mittal (2011) found that tools and methods were if not top priority,

then of significant priority – the CI flow models may visualize why. The complexity and

looping of processes visualized in the flow models, does also help to understand the

difference between a linear transaction based production system and a non linear project

system, and especially why project systems are much more complex, than traditional

production chain systems.

ProjectManager

Steering CommitteeCustomer

Project team

Supplier

Project information

Task information

Project information

Task information

Knowledge sharing

Formal reports

Informal information

Knowledge sharing

Knowledge sharing

Decisions

Knowledge sharing

Informal information

Information

Orders

Confirmations

Informal information

Informal information

Project information

Project information

The flow models may also play as an important support for Winter and Szczepaneks

(2009) idea that projects may be viewed through images that depends on the perspective

of the viewer, just as Morgan (2006) suggest that we perceive our view on an

organizations as one out of several images (2006).

4.3.2 The cultural models

The same three scenarios that were used to consolidate the flow models have been found

useful to consolidate the cultural models:

A. One where the project managers worked primary with network organized project

team, and with a strong customer.

B. One where the project managers worked in a combination of a core project team

with network connected suppliers to the core team

C. One where the project team (core team) works closely together with one or more

suppliers to deliver the desired outcome of the project.

Figure 12 CI Cultural Model A

Steering CommitteeCustomer

Project teamSupplier

Project Manager

Corporate governanceGovernance models

Bureaucracy

Low trust, need to control what and how it is

delivered

Traditional buyer/supplierrelation

Collaboration governed by rules

Dont know the customerTransaction based

management

Figure 13 CI Cultural model B

Knowledge

Steering CommitteeCustomer

Project teamSupplier

Project Manager

Same organizationHigh trust

Share/Open Innovation

High trustTell the project manager

what they wantOpen for discussion

High trustShare/Open Innovation to

some degree

High trustShare/Open InnovationSomewhat empowered

Figure 14 CI Cultural model C

The three different cultural models show three different levels of trust, from the

bureaucratic and low trust in model A, to a high degree of trust in model C. In the last

model the companies observed did emphasize collaborative innovation (Faludi, 2014),

where customers in one end of the value chain are connected to suppliers in the other,

sharing information, patents and ideas to create a strong environment for innovation. E.g.

Tesla and Toyota has opened up their portfolio of patents to support the growth of an

industry, and of course to support the growth of their own companies (Lindegaard, 2015).

The last model describe two organizations that both have been capable of producing more

patents than their number of employees – not that it may be the only KPI for innovation

capacity, however it is some sort of useful indication that their Innovation systems are

powerful.

Steering CommitteeCustomer

Project teamSupplier

Project Manager

Same organizationHigh trust

Share/Open Innovation

High trustShare/Open Innovation

High trustShare/Open InnovationCollaborative innovation

High trustShare/Open Innovation

Empowered

As regards to the performance of the teams, the organizations visualized in scenario C, did

seem to be more supportive to high performance of the teams working on their innovation

projects – as they fulfilled most of the team success determinants, that I described in

Table 6 Determinants of Project success. At least I was able to detect that the following

determinants were supported (colored green):

Team determinants Leader determinants Project determinants

Sivasubramaniam,

Liebowitz and

Lackman

o Team leadership o Team ability o External

communication o Goal clarity o Group

cohesiveness

o Transformational leadership

o Effective boundary spanning

o Shared understanding of project objectives

Hoegl and

Gemuenden

o Communication o Coordination o Balance of

member contributions

o Mutual support o Effort o Cohesion

Abele o Internal Collaboration

o External collaboration

Table 10 Results, determinants of project success

In one of the teams in model B it was possible to find signs of similar coverage of project

success, and across all the supportive cases both the customer and the supplier worked

together in the project team, that worked as a work force. Moreover, they were able to

deliver all necessary work, knowledge and product specific decisions within the team. This

is congruent with the advice within agile methodologies like e.g. Scrum (Schwaber, K. and

Sutherland, 2013) and DSDM Atern (DSDM.ORG, 2015), and thus this work support the

advice from these practice based methodologies.

The greatest difference between model A and the other two models where perhaps the

differences within their coverage of the determinants of project success. Looking at the

success rate in terms of the project efficiency and productivity there was no doubt that

model B and C project did perform substantially better than A, at least measured by the

answers of the interviews.

4.4 Conclusions

The role model (figure 1, six roles of a project manager) were validated, however

motivating people differs between project types, cultures and project managers. A seventh

fairly interesting role was added to the list, the knowledge master, an invaluable resource

at least in the cases that I observed. Interestingly some of the same organizations did work

professionally with outsourcing of the project manager, at the cost of future efficiency of

the organization.

A strong environment for innovation were especially found among the teams working

open, trustful and collaborative. The finding may seem somewhat trivial, but the fact is that

organizations still struggle creating the open, trustful and collaborative environments,

which in some industries may be of less importance, but in the highly disruption threaded

media industry (Rigby, 2014) it is a real and very tangible problem.

It was possible to validate most of the determinants of project success with the data

created during the observations, findings that are well in line with the advice of practice

based agile methodologies.

The research did not find any evidence of significant differences between projects run

colocated and projects driven virtual, albeit appearance of communication channels and

cooperative looks different.

Regarding the process the ethnographic approach made it possible to reveal new insights,

and the combination of traditional pattern recognition combined with CI interpretation

models worked very well in this study.

5. Conlusion

5.1 Findings

This study has validated the idea that innovation project managers advantageously should

consider mastery of the 6 primary innovation project manager roles; sense maker; game

master; flow master; web weaver; problem master; motion master, but it did also reveal

great differences on the coverage of the roles between project organization types (core

team versus network oriented projects), organizational cultures (high trust versus low trust)

and motivation of the project manager (personal results versus team results).

While this study only covers four organizations, a bigger scale research should be

conducted to validate the insights created by this smaller scale ethnographic research.

However the findings are well in line with the literature, as well as practice based agile

methodologies, and thus it is reasonable to assume the findings are valid. The validation of

the determinants of project success did also give some sort of validation of the practice

based agile methodologies, though this was not the aim of the research.

Covering a complex area like managing innovation projects, is difficult talks, since

innovation projects may cover a very broad range of areas, like innovation in organization,

innovation in marketing, digital product development, engineering of wind turbines,

engineering of space rockets, engineering of enzymes for wash powder etc. This study

covered a few areas (the media business, e-business, windturbines and enzymes), which

however had little in common in terms of products developed, but which had much in

common in terms of what the project managers actually did.

The different perspectives of projects, or different images that one would get depending on

what perspective that is chosen towards a project (Winter and Szczepanek, 2009), is also

useful while considering the results of this limited research. While Winter & Szeczepanek

were able to find at least eight very different perspectives of the same project, this

research has covered more than 30 different projects and thus possibly more than 240

different images, which probably would look slightly different from another observers

perspective.

5.2 Research objectives

The covering research objective of this research were:

What do technology innovation project managers do, to increase the chance of success? This were specified in the following second level questions:

Which cross industry insights could be useful for every technology project manager ?

The cross industry insights were that though there were great differences between the

tasks of the project manager, these were more a matter of project organization, than a

matter of industry. Not that a great IT-project manager would be a succesful innovation

project manager within enzyme development, since the need for domain knowledge were

found as an important determinant of success well in line with the research by Lefebvre et

al. (2005). Seasoned project managers even became an important source of knowledge.

The level of trust plays a significant role in terms of how the role model is played by the project

managers, as well as how successful the project team is in terms of project efficiency and

productivity.

An interesting insight was that though tools and methods do not seem to be important according to

the literature, the complexity of projects may need strong tools and methods to help both

clarification on roles and responsibilities (e.g. Prince2 (Graham, 2008)), and support by easy to

understand processes (e.g. Scrum (Schwaber and Sutherland, 2013) and DSDM Atern

(DSDM.ORG, 2015)). It may be interesting to look deeper into this question for future research,

trying to understand what job tools and methods does, rather than asking stakeholders on their

attitude towards the importance of strong tools and methods.

Which industry specific common insights within the media business could be useful for

every technology project manager?

There were not found any obvious specific insights regarding project management within

the media business. However a great difference in the trust level were found among the

projects observed within the media business. One explanation may be the clash between

two strong employer cultures within this business, or at least within the organization

observed:

- journalists who think from an idea that they serve a higher purpose. They serve an

ideal

- officials who thinks out from the system. The system is necessary to maintain order

To add complexity a third important group of highly giftet introvert software developers, is

an important part of the system, since they develop the solution. Their introversion may

cause them to down prioritize communication with their direct customers, and thus develop

solutions that may differ from the expectations of the customer.

Different working patterns of the different groups do also play an important role. Hartmann

(2014) distinguishes between four different approaches to development work:

1. The scientific approach is characterized by the continuous development of explicit

methods and a common process language. Processes start with information

gathering and analysis before identifying the problems which need to be solved.

2. The artful approach, which is characterized by implicit and intuitive methods based

on experience and individual talent. Processes start with information gathering –

working for big ideas, which help reframe and reposition the concepts.

3. The experience-based approach, which is characterized by implicit and intuitive

methods based on evidence and individual talent. Processes start with information

and inspiration gathering with the goal of identifying solutions. Frequently ideas pop

up early in the process.

4. The research based approach, which is characterized by explicit methods for

gathering information and learning about the situation. Processes start with

information gathering and analysis before gathering ideas for how to solve the

problem.

Where the journalist (typically the customer in the case of projects within the organization

observed) work experience based, the developer will typically work scientifically. These to

approaches will inevitably clash, as they might be able to have the same starting point, but

then the developer narrows the solution with the scientific approach, whereas as the

journalist keep getting new ideas and thus enhancing the solution. The officials, taking the

standpoint of the system, will then use bureaucratic methods to make sure that all

procedures are followed.

This becomes a toxic mix for trust, and innovation – especially in the cases where the

project is not run with a core team with both developers and the customer present. In one

of the projects observed, a core team were able to use the differences to a somewhat

creative and innovative but also volatile environment. In another very similar project where

the customer were presented by scientific thinking archivists these tensions were not

present, and the team did work extremely productive.

So the conclusion may be that the primary differences will be found in the participants

approach to designing solutions, where big differences are found between journalists and

developers, but similar differences may be found in other industries, e.g. when sales

people work together with engineers.

Are there any differences in running a physically dispersed team, compared to a physically

co-located team?

There were not found significant differences in the work of the project manager between

physically dispersed and physically co-located teams. The communication channels may

differ a little, especially between Denmarks Radio, where there is a culture of prescense

and the other organizations which of practical reasons already worked in a dispersed

environment, and thus had the tools and methods for virtual work in place. This is well in

line with the study by Siebdrat, Hoegl and Ernst (2009), who found that even small

distances (different offices in the same building) are significant, and that virtual teams

seemed to significantly outperform physically co-located teams. Their advice did look very

similar to traditional cultivation of team performance:

- Emphazise teamwork skills

- Promote self-leadership acroos the team

- Provide for face-to-face meetings

- Foster a global culture

The conclusion is therefor that the work of a project manager does not differ between

managing co-located and dispersed teams.

5.3 Limitations of the research

The limited number of observations, that it is possible to conduct due to the time

consuming ethnographic approach, limits the findings to a small subset of all industries. In

terms of use in the media industry, the study would indisputable benefit from more

observations, however the limitations of the use the findings are more concerned about

other industries, not covered by any observations. While the data validation of the six plus

one roles are made across industries, it is more a matter of validation of cross industrial

industries, where no significant differences were found. The more the industry diverges

from the media industry, the more likely differences in core project management work may

occur. A mixed methods approach (Plano Clark, Garrett and Leslie-Pelecky, 2009)

combining the open ended ethnographic approach with a closed positivistic approach

could help creating a considerable broader and larger amount of data to validate or reject

the findings of this study.

5.4 Perspectives

Developing high performance project managers is important for most organizations,

especially in business where innovation success is equal to survival, like in the media

business. This research could help reframing the development, from traditional tools and

methods trainings, or traditional leadership courses – to a much more focused effort,

focusing on understanding and development of the ability to play the different roles:

Sense maker Understanding of how how we construct our sense of what we

experience (Pye, 2005).

Understanding of how the manager can affect sense making

Understanding of how to create/develop useful project objectives

and how to communicate them

Understanding how to respond to negative stories, and how to

handle crisis communication

Game master Understanding of basic methodologies like Scrum, DSDM Atern,

Prince2 or whatever methodologies are used in the organization

Understanding of how to merge/tailor methods, so they fit the current

project (Boehm and Turner, 2004)

Understanding of KPI development and tracking

Flow master Understanding the difference between intrinsic and extrinsic

motivation

Understanding the drivers of intrinsic motivation and how to apply

them in daily practice

Understanding how to create an engaging environment

Understanding of flow theory (Csikszentmihalyi, 1990, 1996)

Understanding Your own motivational paradigm (Hein, 2012)

Web Weaver Training in relational competencies

Understanding the dynamics of creating communication channels

Effective meetings

Understanding that every meet (even in the elevator) is an occasion

for web weaving

Motion master Understanding why a project needs to keep rolling

Understanding of critical path

Understanding of risk assessment and management

Training in negotiation techniques

Problem master Understanding of different problem mastering techniques (e.g. fish

bone diagrams, 8D techniques etc).

Training in negotiation techniques

Training in conflict mastering

Table 11 Development of the technology innovation project manager roles

Some of the training is similar to what is found in traditional trainings, but the mix is

different. Furthermore it may be wise to tone down the traditional heavy focus on tools and

methods, to make room for a deeper understanding of the other skills added. As the

individual project manager grows his/her skills and is managing increasing challenging

projects, more complex tools and methods can be acquired. This is perhaps a showdown

with traditional project management courses and certifications, but in a world where

success is critical and resources are fewer and fewer, it becomes critical to use the limited

resources correctly.

Future research could look into a broader range og industries to investigate whether this

studies findings can be validated in a broader perspective. Another interesting case could

be to try understand what jobs the heavy tools and methods present in modern project

management are meant to do, to get a broader understanding of the topic, rather than if

tools and methods are useful or not. The complexity found in the flow models indicate that

there might be a value of well thought tools and methods, which an anthropological study

might be able to reveal more perspectives on.

References Abele, J. (2011). Bringing minds together. Harvard business review, [online] 89(7-8), pp.86-

93164. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=edselc&AN=edselc.2-

52.0-80051939116&site=eds-live&scope=site.

Andersen, E., Birchall, D., Arne Jessen, S. and Money, A. (2006). Exploring project

success. Baltic Journal of Management, 1(2), pp.127-147.

Atoz.ebsco.com.ezproxy.liv.ac.uk, (2015). EZproxy. [online] Available at:

http://atoz.ebsco.com.ezproxy.liv.ac.uk/Customization/Tab/11404?tabId=8817 [Accessed 25 Jan.

2015].

Baccarini, D. (1996). The concept of project complexity—a review. International Journal of

Project Management, 14(4), pp.201-204.

Bake, M. (2008). Meme Bake: Straw Dogs and the Bandwidth of Consciousness. [online]

Memebake.blogspot.dk. Available at: http://memebake.blogspot.dk/2008/08/straw-dogs-and-

bandwidth-of.html [Accessed 25 Feb. 2015].

Baregheh, A., Rowley, J. and Sambrook, S. (2009). Towards a multidisciplinary definition of

innovation. Management Decision, 47(8), pp.1323-1339.

Barney, J. (1995). Looking inside for competitive advantage. Academy of Management

Perspectives, 9(4), pp.49-61.

Bass, B. (1998). Transformational leadership: industrial, military, and educational

impact. Choice Reviews Online, 35(08), pp.35-4579-35-4579.

Beyer, H. and Holtzblatt, K. (1998). Contextual design. San Francisco, Calif.: Morgan

Kaufmann.

Boehm, B. and Turner, (2004). Balancing agility and discipline: A guide for the

perplexed. SOFTWARE ENGINEERING RESEARCH AND APPLICATIONS, [online] 3026, p.1.

Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=edswsc&AN=000221907

100001&site=eds-live&scope=site.

Bridgeman, B. (2014). Pattern recognition. Salem Press Encyclopedia of Health. [online]

Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=ers&AN=93872137&site

=eds-live&scope=site.

Brown, T. (2008). Design Thinking. Harvard Business Review, [online] 86(6), pp.84-92.

Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=32108052&site

=eds-live&scope=site.

Brown, T. (2008). Design Thinking. Harvard Business Review, [online] 86(6), pp.84-92.

Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=32108052&site

=eds-live&scope=site.

Christensen, C. (1997). The innovator's dilemma. Boston, Mass.: Harvard Business School

Press.

Christensen, C., Anthony, S., Berstell, G. and Nitterhouse, D. (2007). Finding the right job for

your product. MIT SLOAN MANAGEMENT REVIEW, [online] 48(3), p.38-. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=edswss&AN=000245862

300009&site=eds-live&scope=site.

Chyi, H., Lewis, S. and Zheng, N. (2012). A MATTER OF LIFE AND DEATH?. Journalism

Studies, [online] 13(3), pp.305-324. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=ufh&AN=74637967&site

=eds-live&scope=site.

CIPD, (2009). Performance Management in Action: Current trends and practice. London:

CIPD.

Comité Européen de Normalisation, and Danish Standards, (2013). CEN/DS 16555 Innovation

Management. Copenhagen: Danish Standards.

Cooper, R. and Kleinschmidt, E. (1995). New Product Performance: Keys to Success,

Profitability & Cycle Time Reduction. Journal of Marketing Management, [online] 11(4), pp.315-

337. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=4969288&site=

eds-live&scope=site.

Cooper, R., Edgett, S. and Kleinschmidt, E. (1998). Portfolio Management for New Products.

Cambridge: Perseus.

Crossan, M., Rouse, M., Fry, J. and Killing, P. (2011). Strategic analysis and action. 7th ed.

Geneve: 4Mativ.

Csikszentmihalyi, M. (1990). Flow. New York: Harper & Row.

Csikszentmihalyi, M. (1996). Creativity. New York: HarperCollinsPublishers.

Csikszentmihalyi, M. and Csikszentmihalyi, I. (1988). Optimal experience. Cambridge:

Cambridge University Press.

Curtis, P., Heiserman, T., Jobusch, D., Notess, M. and Webb, J. (1999). Customer-Focused

Design Data in a Large, Multi-Site Organization. [online] pp.608-615. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=edsbl&AN=RN06799698

7&site=eds-live&scope=site.

Damanpour, F. (1996). Organizational Complexity and Innovation: Developing and Testing

Multiple Contingency Models. Management Science, [online] (5), p.693. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=edsjsr&AN=edsjsr.26344

60&site=eds-live&scope=site.

Deci, E. (1975). Intrinsic motivation. New York: Plenum Press.

Dervin, B. (1983). A Theoretic Perspective and Research Approach for Generating Research

Helpful to Communication Practice. Public Relations Review, [online] 9(3), p.56. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=ufh&AN=84350478&site

=eds-live&scope=site.

Downes, L. and Nunes, P. (2013). BIG-BANG DISRUPTION. Harvard Business Review,

[online] 91(3), pp.44-56. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=85463190&site

=eds-live&scope=site.

DSDM.ORG, (2015). DSDM Atern Handbook | DSDM CONSORTiUM. [online] Available at:

http://www.dsdm.org/dig-deeper/book/dsdm-atern-handbook [Accessed 1 Mar. 2015].

du Plessis, M. (2007). The role of knowledge management in innovation. Journal of

Knowledge Management, [online] 11(4), pp.20-29. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=psyh&AN=2007-11756-

002&site=eds-live&scope=site.

Easterby-Smith, M., Thorpe, R., Jackson, P. and Easterby-Smith, M. (2012). Management

research. 4th ed. Los Angeles: SAGE.

Edmondson, A. (2012). Teamwork On the Fly. HARVARD BUSINESS REVIEW, [online]

90(4), pp.72-80. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=edswss&AN=000301807

800037&site=eds-live&scope=site.

Eisenhardt, K. and Martin, J. (2000). Dynamic capabilities: what are they?. Strat. Mgmt. J.,

21(10-11), pp.1105-1121.

FALUDI, J. (2014). FIFTY SHADES OF INNOVATION - FROM OPEN TOWARD USER, AND

OPEN COLLABORATIVE FORMS OF INNOVATION - AN OVERVIEW. Vezetéstudomány /

Budapest Management Review, [online] 45(11), pp.33-43. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=a9h&AN=100294317&sit

e=eds-live&scope=site.

Frank, V. (1995). The Way We Knew Him. Boca Raton, Florida: CRC Press LCC.

Gary, H. (2011). Gary Hamel on the Future of Management. [online] YouTube. Available at:

https://www.youtube.com/watch?v=K3-_IY66tpI [Accessed 25 Jan. 2015].

Gemuenden, H. and Lechler, T. (1997). Success factors of project management: the critical

few-an empirical investigation. Innovation in Technology Management The Key to Global

Leadership PICMET '97, [online] p.375. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=edb&AN=93747047&site

=eds-live&scope=site.

Gemünden, H., Salomo, S. and Krieger, A. (2005). The influence of project autonomy on

project success. International Journal of Project Management, 23(5), pp.366-373.

Glen, R., Suciu, C. and Baughn, C. (2014). The Need for Design Thinking in Business

Schools.Academy of Management Learning & Education, 13(4), pp.653-667.

Graham, N. (2008). Prince2 for dummies. Chichester, West Sussex: John Wiley & Sons.

Hamel, G. (2009). Moon Shots for Management. Harvard Business Review, [online] 87(2),

pp.91-98. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=36197171&site

=eds-live&scope=site.

Hamel, G. (2009). Moon Shots for Management. Harvard Business Review, [online] 87(2),

pp.91-98. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=36197171&site

=eds-live&scope=site.

Hamel, G. (2012). What matters now. San Francisco, CA: Jossey-Bass.

Handy, C. (1984). The future of work. Oxford: B. Blackwell.

Hansen, M. (2010). The Future Manager Is T-Shaped. HR Magazine, [online] 55(1), p.60.

Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=47937949&site

=eds-live&scope=site.

Hartmann, M. (2014). In the gray zone, with police in making space for creativity. 1st ed.

[ebook] Copenhagen: Limac PhD School. Available at:

http://openarchive.cbs.dk/bitstream/handle/10398/9043/Mia_Rosa_Koss_Hartmann.pdf?sequence

=1 [Accessed 7 May 2015].

Hein, H. (2012). The motivation and management of highly specialized creative employees..

pp.167-184.

Hoegl, M. and Gemuenden, H. (2001). Teamwork Quality and the Success of Innovative

Projects: A Theoretical Concept and Empirical Evidence. Organization Science, 12(4), pp.435-449.

Holtzblatt, K. (2014). Contextual Design. The Encyclopedia of Human-Computer Interaction,

2nd Ed., [online] p.-. Available at: https://www.interaction-

design.org/encyclopedia/contextual_design.html [Accessed 9 Mar. 2015].

Houldsworth,, E., Jirasinghe, D. and Everall, K. (2005). How can HR get the measure of

performance management. People Management,, 11(16), p.48.

Jaruzelski, B., Dehoff, K. and Bordia, R. (2006). Smart Spenders: The global Innovation 1000.

1st ed. [ebook] New York: Booz Allen Hamilton. Available at:

http://www.boozallen.com/media/file/Global_Innovation_1000_2006.pdf [Accessed 21 Feb. 2015].

Killing, J., Malnight, T. and Keys, T. (2005). Must-win battles. Harlow: Financial Times

Prentice Hall.

Kloppenborg, T. and Tesch, D. (2015). How Executive Sponsors Influence Project

Success. MIT Sloan review, Spring 2015.

Kotter, J. (2007). Leading change. [S.l.]: Harvard Business.

Lafley, A. and Martin, R. (2013). Playing to win. Boston, Mass.: Harvard Business Review

Press.

Laufer, A., Hoffman, E., Russel, J. and Cameron, W. (2015). What Successful Project

Managers Do.MIT Sloan Management Review, Spring 2015.

LEEDSHURWITZ, W. (1994). SPEAKING CULTURALLY - EXPLORATIONS IN SOCIAL

COMMUNICATION - PHILIPSEN,G. QUARTERLY JOURNAL OF SPEECH, [online] 80(3), pp.363-

365. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=edswah&AN=A1994NZ3

3200019&site=eds-live&scope=site.

Lefebvre, B., Gauthier, G., Tadié, S., Tran Huu, D. and Achaba, H. (2005). COMPETENCE

ONTOLOGY FOR DOMAIN KNOWLEDGE DISSEMINATION AND RETRIEVAL. Applied Artificial

Intelligence, [online] 19(9/10), pp.845-859. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=18685746&site

=eds-live&scope=site.

Lindegaard, S. (2015). Open Innovation in the Auto Industry: Toyota, Tesla Open Up Patents |

15inno. [online] 15inno.com. Available at: http://www.15inno.com/2015/01/24/toyotatesla/

[Accessed 24 Jan. 2015].

Lindholm, M. and Holmgren, J. (2005). Seven Circles of Innovation. 1st ed. [ebook]

Copenhagen: Center for ledelse & Fremtidstanken. Available at:

http://di.dk/SiteCollectionDocuments/Downloadboks%20-

%20lokale%20filer/Downlads%20lokale%20filer%2005-08/seven_circles_final.pdf [Accessed 22

Mar. 2015].

Madsen, A., McKagan, S., Sayre, E., Martinuk, M. and Bell, A. (2014). Personas as a Powerful

Methodology to Design Targeted Professional Development Resources. [online] Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=edsarx&AN=1408.1125&

site=eds-live&scope=site.

McAfee, A. and Bleier, P. (2010). How Millennials' Sharing Habits Can Benefit Organizations:

Interaction. Harvard Business Review, [online] 88(11), pp.24-26. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=54625035&site

=eds-live&scope=site.

McDonald, P. (2011). It's time for management version 2.0: Six forces redefining the future of

modern management. Futures, 43(8), pp.797-808.

Mellan, O. and Christie, S. (2013). Making the Connection. Investment Advisor, [online] 33(9),

pp.42-48. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=89861756&site

=eds-live&scope=site.

Mintzberg, H. (1970). STRUCTURED OBSERVATION AS A METHOD TO STUDY

MANAGERIAL WORK. J Management Studies, 7(1), pp.87-104.

Mintzberg, H. (1971). Managerial Work: Analysis from Observation. Management Science,

18(2), pp.B-97-B-110.

Mintzberg, H. (1978). Patterns in Strategy Formation. Management Science, 24(9), pp.934-

948.

Mintzberg, H. (2009). Managing. San Francisco: Berrett-Koehler Publishers.

Mir, F. and Pinnington, A. (2014). Exploring the value of project management: Linking Project

Management Performance and Project Success. International Journal of Project Management,

32(2), pp.202-217.

Mishra, P., Dangayach, G. and Mittal, M. (2011). An Empirical Study on Identification of

Critical Success Factors in Project Based Organizations. Global Business & Management

Research, [online] 3(3/4), pp.356-368. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=68626267&site

=eds-live&scope=site.

Mitchell, A., Jurkowitz, M. and Guskin, E. (2013). The Newspaper Industry Overall. [online]

Pew Research Center Journalism & Media. Available at: http://www.journalism.org/2013/08/07/the-

newspaper-industry-overall/ [Accessed 22 Feb. 2015].

Morgan, G. (2006). Images of organization..

Nicholas, S. (2008). Ethnography. Research Starters Education (Online Edition). [online]

Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=ers&AN=89164205&site

=eds-live&scope=site.

Northouse, P. (2004). Leadership. Thousand Oaks, Calif.: Sage.

Ong, V., Richardson, D., Yanqing, D., Qile, H. and Johnson, B. (2009). The Role of Project

Leadership in Achieving Effective Project Management. Proceedings of the European Conference

on Management, Leadership & Governance, [online] pp.157-163. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=48918409&site

=eds-live&scope=site.

O'Reilly, K. (2005). Ethnographic methods. [electronic book]..

Owen, D. (2005). The Betamax vs VHS Format War. [online] Mediacollege.com. Available at:

http://www.mediacollege.com/video/format/compare/betamax-vhs.html [Accessed 25 Feb. 2015].

Pink, D. (2009). Drive. New York, NY: Riverhead Books.

Pinto, J. and Slevin, D. (1987). Critical factors in successful project implementation. IEEE

Transactions on Engineering Management, EM-34(1), pp.22-27.

Pinto, J. and Slevin, D. (1989). Critical success factors in R&D projects. Research Technology

Management, [online] 32(1), pp.31-35. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=edselc&AN=edselc.2-

52.0-0024302555&site=eds-live&scope=site.

Plano Clark, V., Garrett, A. and Leslie-Pelecky, D. (2009). Applying Three Strategies for

Integrating Quantitative and Qualitative Databases in a Mixed Methods Study of a Nontraditional

Graduate Education Program. Field Methods, 22(2), pp.154-174.

Pmstudy.com, (2015). PMI®'s Definition of Project. [online] Available at:

http://www.pmstudy.com/about-pmp/project.html [Accessed 21 Mar. 2015].

Porter, M. (2008). THE FIVE COMPETITIVE FORCES THAT SHAPE STRATEGY. Harvard

Business Review, [online] 86(1), pp.78-93. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=28000138&site

=eds-live&scope=site.

Rapp, J. (2013). Inside Whirlpool's Innovation Machine | Management Innovation eXchange.

[online] Managementexchange.com. Available at:

http://www.managementexchange.com/story/inside-whirlpools-innovation-machine [Accessed 22

Mar. 2015].

RIGBY, D. (2014). digital-physical mashups. Harvard Business Review, [online] 92(9), pp.84-

92. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=97509528&site

=eds-live&scope=site.

Rockwell, C. (1999). Customer connection creates a winning product: building success with

contextual techniques. interactions, 6(1), pp.50-57.

Ross, J. (2004). Innovation Inside. Harvard Management Update, [online] 9(1), pp.4-6.

Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=12346693&site

=eds-live&scope=site.

Saunders, M., Lewis, P. and Thornhill, A. (2007). Research methods for business students.

6th ed. Harlow, England: Prentice Hall.

Schaubroeck, J., Lam, S. and Cha, S. (2007). Embracing transformational leadership: Team

values and the impact of leader behavior on team performance. Journal of Applied Psychology,

92(4), pp.1020-1030.

SCHUMPETER, J. (1944). Capitalism, socialism and democracy..

Schwaber, K. and Sutherland, J. (2013). The Scrum Guide (tm). [online] Scrumguides.org.

Available at: http://www.scrumguides.org/docs/scrumguide/v1/Scrum-Guide-US.pdf#zoom=100

[Accessed 1 Mar. 2015].

Seligman, M. (1975). Helplessness. San Francisco: W.H. Freeman.

Siebdrat, F., Hoegl, M. and Ernst, H. (2009). How to manage virtual teams. MIT Sloan

Management Review, [online] 50(4), pp.63-68. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=edselc&AN=edselc.2-

52.0-74349109993&site=eds-live&scope=site.

Siebdrat, F., Hoegl, M. and Ernst, H. (2009). How to manage virtual teams. MIT Sloan

Management Review, [online] 50(4), pp.63-68. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=edselc&AN=edselc.2-

52.0-74349109993&site=eds-live&scope=site.

Simmons, M. (2007). Insider ethnography: tinker, tailor, researcher or spy?. Nurse

Researcher, 14(4), pp.7-17.

Simon, L. (2006). Managing creative projects: An empirical synthesis of activities. International

Journal of Project Management, 24(2), pp.116-126.

Sivasubramaniam, N., Liebowitz, S. and Lackman, C. (2012). Determinants of New Product

Development Team Performance: A Meta-analytic Review. Journal of Product Innovation

Management, 29(5), pp.803-820.

Snyder, N. (2006). Innovation at Whirlpool: Embedment and Sustainability. Human Resource

Planning, [online] 29(3), pp.28-30. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=23286973&site

=eds-live&scope=site.

Spradley, J. (1979). The ethnographic interview. New York: Holt, Rinehart and Winston.

T., M. (2007). Making Politics Pay. Business 2.0, [online] 8(4), p.66. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=25010602&site

=eds-live&scope=site.

Tatikonda, M. and Rosenthal, S. (2000). Technology novelty, project complexity, and product

development project execution success: a deeper look at task uncertainty in product

innovation.IEEE Transactions on Engineering Management, 47(1), pp.74-87.

THOMPSON, V. (1969). Bureaucracy and innovation..

Ukessays.com, (2015). Research Onion | Explanation of the Concept. [online] Available at:

http://www.ukessays.com/essays/psychology/explanation-of-the-concept-of-research-onion-

psychology-essay.php [Accessed 25 Mar. 2015].

Unger, B., Rank, J. and Gemünden, H. (2014). Corporate Innovation Culture and Dimensions

of Project Portfolio Success: The Moderating Role of National Culture. Project Management

Journal, 45(6), pp.38-57.

Von Hippel, E. (1982). Appropriability of innovation benefit as a predictor of the source of

innovation.Research Policy, [online] 11, pp.95-115. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=edselp&AN=0048733382

900373&site=eds-live&scope=site.

Weick, K. (1995). Sensemaking in organizations. Thousand Oaks: Sage Publications.

West, M. and Anderson, N. (1996). Innovation in Top Management Teams. Journal of Applied

Psychology, [online] 81(6), pp.680-693. Available at:

http://search.ebscohost.com.ezproxy.liv.ac.uk/login.aspx?direct=true&db=bth&AN=12360388&site

=eds-live&scope=site.

White, B. (2000). Dissertation Skills for Business and Management Students. London:

Thomson Learning.

Winter, M. and Szczepanek, T. (2009). Images of projects. Burlington, VT: Gower.

Yanow, D., Ybema, S. and van Hulst, M. (2012). Practicing organizational ethnography. In: G.

Symon, ed., Qualitative organizational research: core methods and current challenges, 1st ed. Los

Angeles: Sage.