technology applications that promote inquiry learning. sloan-c conference 2010
DESCRIPTION
Presentation from 16th Annual ConferenceTRANSCRIPT
Technology Applications that Promote Inquiry
LearningStan Schmidt, Western Governors University
Heather Dodds, Western Governors University16th Annual Sloan Consortium 2010
Pace of change
Gamers =Experts in Virtual
Worlds
Registered users of virtual worlds = over 1
billion
As of September 30, 2010
What are faculty to do?
21st Century Skills
Partnership for 21st Century Skills. (2009). Framework for 21st century learning.
Definition of Inquiry-based Learning
Inquiry requires identification of assumptions, use of critical and logical
thinking, and consideration of alternative explanations. (NRC, 1996, p 23)
Making observations
Second Life, NOAA
Posing questions
Whyville, Why Pox infection, 2007
Examining books and other sources of information to
see what is already known
Heritage Key
Planning investigations
World of Warcraft
Reviewing what is already known in light of
experimental evidence
Second Life, NASA
Using tools to gather, analyze, and interpret data
Third Rock Grid (3RG)
Proposing answers, explanations, and predictions; and
communicating the results
Second Life, Virtual Worlds Education Roundtable
Science Center, Second Life
Changing Inquiry-based Learning
Second Life exodus
Second Life stopping educational discounts midyear.
Faculty, institutions, non-profits heading out of Second Life for more affordable worlds
OpenSimReaction Grid
JokaydiaGrid
Third Rock Grid
Growing OpenSim worlds
Recommended sources for educators
Sloan-CVirtual Worlds Education Roundtable (VWER)ISTECLIVE Project/ MERLOT
Technology Applications that Promote Inquiry
LearningStan Schmidt, Western Governors University
Heather Dodds, Western Governors University16th Annual Sloan Consortium 2010