technologie om te leren setting the scene - ku leuven€¦ · learners say: “challenge us!”...
TRANSCRIPT
7/03/2013
1
Technologie om te leren
Wim Van PetegemDirecteur Onderwijs en LerenKU Leuven
Setting the scene
Learners say: “Challenge us!”
What a boring program… Let’s switch to another channel…
Millennium student characteristics
• ICT-minded
• Multitasking
• Media literate
• A-linear, a-synchronous
• Explorative, interactive
• With a positive attitude
• Target oriented
• Social, connected
• As partners with educators
• …
Cf. New Millennium, New Student, M. Moonen, MSc Thesis, KU Leuven, 2012
Different ways of learning
F2F learningE-learningNetworked learningDistributed learningInteractive learningGame-based learningTele-learningOnline learningVirtual learningMobile learningComputer-assisted learningDistance learningTechnology-enhanced learningBlended learning…
Mobile Learning
Cf Campuskrant 27 februari 2013
7/03/2013
2
Changing world – changing skills
Classical New economic time
Knowledge is information, i.e. know what, facts
Knowledge is capacity for action, i.e. know how
Workers apply the existingknowledge
Workers contribute to knowledge production (creative thinking)
Skills are practical abilities ortechnical knowledge for a particular job
Skills are generic skills including teamwork, problem-solving, networked thinking, communication skills
Smart Growthdeveloping an economy based on
knowledge and innovation
Sustainable Growthmore efficient, greener and more
competitive economy
Inclusive Growth fostering a high-employment economy
delivering social and territorial cohesion
Innovation
« Innovation Union »
Climate, energy and mobility
« Resource efficient Europe »
Employment and skills
« An agenda for new skills and jobs »
Education
« Youth on the move »
Competitiveness
« An industrial policy for the globalisation era »
Fighting poverty
« European platform against poverty »
Digital society
« A digital agenda for Europe »
Europe 2020
Technology trends
• Time-to-Adoption Horizon: <1 Year
o Mobile Apps
o Tablet Computing • Time-to-Adoption Horizon: 2-3 Years
o Game-Based Learning
o Learning Analytics • Time-to-Adoption Horizon: 4-5 Years
o Gesture-Based Computing
o Internet of Things
Technology trends (II)
• Time-to-Adoption Horizon: <1 Year
o MOOCs
o Tablet Computing • Time-to-Adoption Horizon: 2-3 Years
o Game-Based Learning
o Learning Analytics • Time-to-Adoption Horizon: 4-5 Years
o 3D Printing
o Wearable Technology
Innovating Pedagogy• New pedagogy for e-books
• Publisher-led short courses
• Assessment for learning
• Badges to accredit learning
• MOOCs
• Rebirth of academic publishing
• Seamless learning
• Learning analytics
• Personal inquiry learning
• Rhizomatic learning
Statement 1
7/03/2013
3
Learning in a changing world
From learning
to e-learning, m-learning, u-learning
learning 2.0,… back to learning
Sorry, no I cannotdeliver your pizzasin an attachment,
but I am learning to
• The University community as a whole is involved in education
• A stimulating educational culture ensures the quality of education
• Academically trained students can play a responsible role in society
• The programmes on offer are defined by research and social relevance
• Students, lecturers and teaching support staff are partners in education
• The University community fosters openness and solidarity
Vision on teaching and learning
Responsibility of• Students:
The learning process
• Teachers:Coaching the students’
learning process
• Organisation:Support students and
teachers in the learning process
Guided Independent Learning Instructional (co-)design• 4C-ID Model (Jeroen van Merriënboer)• ADDIE Model (Florida State University)• Algo-Heuristic Theory (Lev Landa)• ARCS (John Keller)• ASSURE (Heinich, Molenda, Russel, and Smaldino)• Backward Design (Wiggins & McTighe)• Conditions of Learning (Robert Gagne)• Component Display Theory (David Merrill)• Criterion Referenced Instruction (Robert Mager)• Integrative Learning Design Framework for Online Learning
(Debbaugh)• Spiral Model (Boehm)• Rapid Prototyping (Tripp & Bichelmeyer)• Kemp Design Model (Morrison, Ross, and Kemp)• Organizational Elements Model (OEM) (Roger Kaufman)• Transactional Distance (Michael Moore)• …
ADDIE-model Instructional (co-)designDesigning for Learning in an Open World proposes new, innovative learning pathways, created to empower learners to blend formal educational offerings with free resources and services. The new approach and new pathways suggested by the author force readers to rethink the entire instructional design process, enabling both teachers and learners to take into account a blended learning context, now the norm in our modern educational environment.
7/03/2013
4
Statement 2
New type of universities?
Distance teaching universities embrace
face-to-face, synchronous learning
activities, while traditional campus
universities introduce more and more
distance learning activities
Example: OU (UK)• http://www.open.ac.uk/openlearn/
Example: MIT (USA)• http://watch.mit.edu
Example: Virtual labs @ Valencia Association KU Leuven: Multicampus
7/03/2013
5
MOOCs: the future? Role of publishers
Statement 3
Across borders
The real, physical learning environment is merging together with
the virtual, digital learning environment
The physical learning environment The digital learning environment: Toledo
7/03/2013
6
Two worlds in one
Uppsala Learning Center
Helsinki Learning Center
Two worlds in one (II)
Statement 4
iLearning
Higher education is international,
intercultural, intergenerational, interdisciplinary,
… thanks to
(or despite?) new educational technologies
Virtual Mobility: definition
“Virtual Mobility stands for the use of information and communication technologies (ICT) to obtain the same benefits as one would have
with physical mobility but without the need to travel” elearningeuropa.info
“ Virtual Mobility is a form of learning which consists of virtual components through an ICT supported learning environment
that includes cross-border collaboration with people from different backgrounds and cultures working and studying together, having, as
its main purpose, the enhancement of intercultural understanding and the exchange of knowledge. ”
Being Mobile Manual
Virtual Mobility: definition (II)
Virtual Mobilitydescribes the set of ICT supported activities,organized at institutional level, that realize or facilitate international, collaborative experiences in a context of teaching and/or learning.
7/03/2013
7
Virtual mobility discovered implemented Intercultural competence
Intercultural competence is about the ability to understand and respond to cultural difference in increasingly sophisticated ways.
This ability shows itself in three aspects: it is about the changes of an individual’s knowledge (cognition), attitudes (emotions) and skills (behavious) in order to enable a positive and effective interaction with members of other cultures, both abroad and at home.
Conclusions
What did we learn?
Learners as…
Human beings
Consumers
Co-creators
Partners
Drivers
…
Learners, please, “challenge us”!!
Questions? Suggestions? InfoProf.dr.ir. Wim Van Petegem, DirecteurKU Leuven – Directie Onderwijs en LerenKapeldreef 62 – box 5206, B-3001 Heverlee (Belgium), of Naamsestraat 22 – box 5200, B-3000 Leuven (Belgium)T: +32-16-32.78.13 F: +32-16-32.82.70M: +32-477-77.22.86 S: wvanpetegemE: [email protected]: http://www.doel.kuleuven.beL: http://be.linkedin.com/in/wimvanpetegem