technologie om te leren setting the scene - ku leuven€¦ · learners say: “challenge us!”...

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7/03/2013 1 Technologie om te leren Wim Van Petegem Directeur Onderwijs en Leren KU Leuven Setting the scene Learners say: “Challenge us!” What a boring program… Let’s switch to another channel… Millennium student characteristics ICT-minded Multitasking Media literate A-linear, a-synchronous Explorative, interactive With a positive attitude Target oriented Social, connected As partners with educators Cf. New Millennium, New Student, M. Moonen, MSc Thesis, KU Leuven, 2012 Different ways of learning F2F learning E-learning Networked learning Distributed learning Interactive learning Game-based learning Tele-learning Online learning Virtual learning Mobile learning Computer-assisted learning Distance learning Technology-enhanced learning Blended learning Mobile Learning Cf Campuskrant 27 februari 2013

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Page 1: Technologie om te leren Setting the scene - KU Leuven€¦ · Learners say: “Challenge us!” What a boring program… Let’s switch to another channel… Millennium student characteristics

7/03/2013

1

Technologie om te leren

Wim Van PetegemDirecteur Onderwijs en LerenKU Leuven

Setting the scene

Learners say: “Challenge us!”

What a boring program… Let’s switch to another channel…

Millennium student characteristics

• ICT-minded

• Multitasking

• Media literate

• A-linear, a-synchronous

• Explorative, interactive

• With a positive attitude

• Target oriented

• Social, connected

• As partners with educators

• …

Cf. New Millennium, New Student, M. Moonen, MSc Thesis, KU Leuven, 2012

Different ways of learning

F2F learningE-learningNetworked learningDistributed learningInteractive learningGame-based learningTele-learningOnline learningVirtual learningMobile learningComputer-assisted learningDistance learningTechnology-enhanced learningBlended learning…

Mobile Learning

Cf Campuskrant 27 februari 2013

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Changing world – changing skills

Classical New economic time

Knowledge is information, i.e. know what, facts

Knowledge is capacity for action, i.e. know how

Workers apply the existingknowledge

Workers contribute to knowledge production (creative thinking)

Skills are practical abilities ortechnical knowledge for a particular job

Skills are generic skills including teamwork, problem-solving, networked thinking, communication skills

Smart Growthdeveloping an economy based on

knowledge and innovation

Sustainable Growthmore efficient, greener and more

competitive economy

Inclusive Growth fostering a high-employment economy

delivering social and territorial cohesion

Innovation

« Innovation Union »

Climate, energy and mobility

« Resource efficient Europe »

Employment and skills

« An agenda for new skills and jobs »

Education

« Youth on the move »

Competitiveness

« An industrial policy for the globalisation era »

Fighting poverty

« European platform against poverty »

Digital society

« A digital agenda for Europe »

Europe 2020

Technology trends

• Time-to-Adoption Horizon: <1 Year

o Mobile Apps

o Tablet Computing • Time-to-Adoption Horizon: 2-3 Years

o Game-Based Learning

o Learning Analytics • Time-to-Adoption Horizon: 4-5 Years

o Gesture-Based Computing

o Internet of Things

Technology trends (II)

• Time-to-Adoption Horizon: <1 Year

o MOOCs

o Tablet Computing • Time-to-Adoption Horizon: 2-3 Years

o Game-Based Learning

o Learning Analytics • Time-to-Adoption Horizon: 4-5 Years

o 3D Printing

o Wearable Technology

Innovating Pedagogy• New pedagogy for e-books

• Publisher-led short courses

• Assessment for learning

• Badges to accredit learning

• MOOCs

• Rebirth of academic publishing

• Seamless learning

• Learning analytics

• Personal inquiry learning

• Rhizomatic learning

Statement 1

Page 3: Technologie om te leren Setting the scene - KU Leuven€¦ · Learners say: “Challenge us!” What a boring program… Let’s switch to another channel… Millennium student characteristics

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Learning in a changing world

From learning

to e-learning, m-learning, u-learning

learning 2.0,… back to learning

Sorry, no I cannotdeliver your pizzasin an attachment,

but I am learning to

• The University community as a whole is involved in education

• A stimulating educational culture ensures the quality of education

• Academically trained students can play a responsible role in society

• The programmes on offer are defined by research and social relevance

• Students, lecturers and teaching support staff are partners in education

• The University community fosters openness and solidarity

Vision on teaching and learning

Responsibility of• Students:

The learning process

• Teachers:Coaching the students’

learning process

• Organisation:Support students and

teachers in the learning process

Guided Independent Learning Instructional (co-)design• 4C-ID Model (Jeroen van Merriënboer)• ADDIE Model (Florida State University)• Algo-Heuristic Theory (Lev Landa)• ARCS (John Keller)• ASSURE (Heinich, Molenda, Russel, and Smaldino)• Backward Design (Wiggins & McTighe)• Conditions of Learning (Robert Gagne)• Component Display Theory (David Merrill)• Criterion Referenced Instruction (Robert Mager)• Integrative Learning Design Framework for Online Learning

(Debbaugh)• Spiral Model (Boehm)• Rapid Prototyping (Tripp & Bichelmeyer)• Kemp Design Model (Morrison, Ross, and Kemp)• Organizational Elements Model (OEM) (Roger Kaufman)• Transactional Distance (Michael Moore)• …

ADDIE-model Instructional (co-)designDesigning for Learning in an Open World proposes new, innovative learning pathways, created to empower learners to blend formal educational offerings with free resources and services. The new approach and new pathways suggested by the author force readers to rethink the entire instructional design process, enabling both teachers and learners to take into account a blended learning context, now the norm in our modern educational environment.

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Statement 2

New type of universities?

Distance teaching universities embrace

face-to-face, synchronous learning

activities, while traditional campus

universities introduce more and more

distance learning activities

Example: OU (UK)• http://www.open.ac.uk/openlearn/

Example: MIT (USA)• http://watch.mit.edu

Example: Virtual labs @ Valencia Association KU Leuven: Multicampus

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MOOCs: the future? Role of publishers

Statement 3

Across borders

The real, physical learning environment is merging together with

the virtual, digital learning environment

The physical learning environment The digital learning environment: Toledo

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Two worlds in one

Uppsala Learning Center

Helsinki Learning Center

Two worlds in one (II)

Statement 4

iLearning

Higher education is international,

intercultural, intergenerational, interdisciplinary,

… thanks to

(or despite?) new educational technologies

Virtual Mobility: definition

“Virtual Mobility stands for the use of information and communication technologies (ICT) to obtain the same benefits as one would have

with physical mobility but without the need to travel” elearningeuropa.info

“ Virtual Mobility is a form of learning which consists of virtual components through an ICT supported learning environment

that includes cross-border collaboration with people from different backgrounds and cultures working and studying together, having, as

its main purpose, the enhancement of intercultural understanding and the exchange of knowledge. ”

Being Mobile Manual

Virtual Mobility: definition (II)

Virtual Mobilitydescribes the set of ICT supported activities,organized at institutional level, that realize or facilitate international, collaborative experiences in a context of teaching and/or learning.

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Virtual mobility discovered implemented Intercultural competence

Intercultural competence is about the ability to understand and respond to cultural difference in increasingly sophisticated ways.

This ability shows itself in three aspects: it is about the changes of an individual’s knowledge (cognition), attitudes (emotions) and skills (behavious) in order to enable a positive and effective interaction with members of other cultures, both abroad and at home.

Conclusions

What did we learn?

Learners as…

Human beings

Consumers

Co-creators

Partners

Drivers

Learners, please, “challenge us”!!

Questions? Suggestions? InfoProf.dr.ir. Wim Van Petegem, DirecteurKU Leuven – Directie Onderwijs en LerenKapeldreef 62 – box 5206, B-3001 Heverlee (Belgium), of Naamsestraat 22 – box 5200, B-3000 Leuven (Belgium)T: +32-16-32.78.13 F: +32-16-32.82.70M: +32-477-77.22.86 S: wvanpetegemE: [email protected]: http://www.doel.kuleuven.beL: http://be.linkedin.com/in/wimvanpetegem