teaching online 101 - week 3
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2011 Edit of TO101 week 3 materialsTRANSCRIPT
Teaching Online 101Week 3 - Exploring Course Design Strategies
Monday, November 22, 2010
Session Objectives
Examine how technology interacts with users
Identify and illustrate new ways to build online modules
Identify basic web usability guidelines
Learn ways to apply usability guidelines to courses in Angel
Monday, November 22, 2010
Last Week
Identified Web 2.0 Learning Tools
DL course interactions
Student/Student, Student/Content, Student/Teacher
Broad overview of the technology
Monday, November 22, 2010
This Week
Human Computer Interaction
Building Online Modules
Quality Matters
Monday, November 22, 2010
Human Computer Interaction
Study of interaction between users (people) and computers
Examines user interface
Software
Hardware
Improve interactions between users and computers
Making computers more usable and receptive to users needs
Securing user satisfaction is main goal of HCI
Monday, November 22, 2010
Bad HCI
Three Mile Island
Poor interface design led to operator confusion
Main relief valve was thought to be closed when light went out
Just meant that it had no power
Valve was still open
Design of indicator light was flawed
Implied that relief valve was shut when light was dark
Under normal operating conditions, this was true
Monday, November 22, 2010
HCI and the Angel LMS
Most of the work is already done
Course/tab layout
Assessment question types
General usability features
Still some tweaks available to course authors
Text size, colors, etc.
Content options
Link to a PDF
Paste the full text on screen
Monday, November 22, 2010
Building Your Online Modules
Monday, November 22, 2010
e-Learning Scenarios
Three C’s of scenario-building
Challenge
Choice
Consequence
Scenarios built off of multiple 3C events
Can be created in Powerpoint
Works great for certain content areas (critical thinking, training, interpersonal communication)
Monday, November 22, 2010
e-Learning Scenarios
Monday, November 22, 2010
e-Learning Scenarios
Use one branch to test the learner’s existing knowledge
Use another branch to sort the learners
If they get it, they move on. If not, then point the learner down a path to get more information
Take linear content and create an interactive learning environment
Engages the learner and lets them interact with the content
Monday, November 22, 2010
Wisdom Communities
Charlotte N. Gunawardena, University of New Mexico
5 step ISD process for building learning modules
Learning Challenge
Initial Exploration
Resources
Reflection
Preservation
Monday, November 22, 2010
Wisdom Communities
Learning Challenge
Devise an open-ended, authentic performance task
Case-based or problem-based scenario for short-term modules
Project-based scenario for longer duration modules
Topics selected should allow learners to benefit by hearing each other’s opinions and experiences
Format should promote discussion
Assure the performance task is appropriate to learners’ current knowledge level within the content area
Monday, November 22, 2010
Wisdom CommunitiesInitial Exploration
Learners generate initial ideas to address the challenge
Online discussion (synchronous or asynchronous)
Moderators play important role during this step
Set and communicate clear expectations
Provide ground rules, response obligations, communication protocols
Select recorders to record and organize initial data
Establish a feedback cycle and stick to it
Design evaluation method to assess “pre-knowledge”
Monday, November 22, 2010
Wisdom Communities
Resources
Learners consult resources relevant to the challenge
External research, content expert interviews, etc.
Knowledge gained from research is tested against moderator
Keep up with feedback cycle
Monday, November 22, 2010
Wisdom Communities
Reflection
Individual reflection and thinking
Some structure and guidance may be provided
Devise a method (or virtual space) that supports students’ intentional self-reflections
Establish method for smaller groups to engage in reflective “pre-public” dialogue
Monday, November 22, 2010
Wisdom Communities
Preservation
Shared content is recorded and preserved
Concept maps
Community must produce a deliverable
Monday, November 22, 2010
Web Usability Guidelines
Monday, November 22, 2010
Web Usability Guidelines
Design Process
Provide useful content
Establish user requirements
Need flash? Quicktime? Adobe Acrobat? Let them know
Set and state goals
Focus on performance before preference
Monday, November 22, 2010
Web Usability Guidelines
Optimizing the user experience
Standardize task sequences
Reduce User’s Workload
Design for working memory limitations
Warn of time outs
Display information in a directly usable format
Format information for reading and printing
Inform users of long download times
Monday, November 22, 2010
Web Usability Guidelines
Hardware and software
Design for user’s typical connection speed
Design for commonly used screen resolutions
1024x768
Page Layout
Place important items consistently
Establish level of importance
Use moderate white space
Monday, November 22, 2010
Web Usability GuidelinesScrolling and paging
Use paging rather than scrolling
Users should be able to move from page to page rather than scroll
Scroll fewer screenfuls
Break information into smaller portions (shorter pages)
Headings, titles and labels
Use clear category labels
Highlight critical data
Monday, November 22, 2010
Web Usability Guidelines
Links
Match link names with their destination pages
Use text for links rather than images
Ensure embedded links are descriptive
Indicate internal vs. external links
Monday, November 22, 2010
Web Usability Guidelines
Text Appearance
Use black text on plain, high-contrast backgrounds
People read black text on white background 32% faster
Format common items consistently
Ensure visual consistency
Use bold text sparingly (use attention attracting features when appropriate
Use at least 12-point font
Monday, November 22, 2010
Web Usability GuidelinesGraphics, images, and multimedia
Use simple background images sparingly
Use video, animation, and audio meaningfully
Introduce animation and multimedia
Provide an introductory explanation of what they’re watching
Monday, November 22, 2010
Web Usability GuidelinesWriting web content
Structure the content in a clear, obvious, and consistent format
Limit the number of words and sentences
Write instructions in the affirmative
Unless consequences of doing the wrong thing are dire
Monday, November 22, 2010
Web Usability GuidelinesContent organization (we’ve been working on this one)
Organize information clearly
Facilitate scanning
Clear, well-located headings, short phrases and sentences, and small, readable paragraphs
Group related elements
Minimize the number of clicks or pages
3 click rule
Display only necessary information
Monday, November 22, 2010
Web Usability Guidelines+Well Designed Content +Angel=Quality Matters
Monday, November 22, 2010
Course Evaluation Process
Peer reviewed process
Based on the Quality Matters rubric
Faculty peer reviewers (Mark) + Instructional Design and Technology Specialist (Me)
40 specific elements
8 broad standards
Used for fully online or hybrid/blended courses
College is in the process of looking at becoming a QM member
Monday, November 22, 2010
Quality Matters Standards
Course Overview and Introduction
Learning Objectives
Assessment and Measurement
Resources and Materials
Learner Engagement
Course Technology
Learner Support
Accessibility
Monday, November 22, 2010